-- This script has been converted to FE by iPxter
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
do
print("FE Compatibility code by Mokiros | Translated to FE by bananabacon98")
script.Parent = Player.Character
--RemoteEvent for communicating
local Event = Instance.new("RemoteEvent")
Event.Name = "UserInput_Event"
--Fake event to make stuff like Mouse.KeyDown work
local function fakeEvent()
local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
t.connect = t.Connect
return t
end
--Creating fake input objects with fake variables
local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
end}
--Merged 2 functions into one by checking amount of arguments
CAS.UnbindAction = CAS.BindAction
--This function will trigger the events that have been :Connect()'ed
local function te(self,ev,...)
local t = m[ev]
if t and t._fakeEvent and t.Function then
t.Function(...)
end
end
m.TrigEvent = te
UIS.TrigEvent = te
Event.OnServerEvent:Connect(function(plr,io)
if plr~=Player then return end
if io.isMouse then
m.Target = io.Target
m.Hit = io.Hit
else
local b = io.UserInputState == Enum.UserInputState.Begin
if io.UserInputType == Enum.UserInputType.MouseButton1 then
return m:TrigEvent(b and "Button1Down" or "Button1Up")
end
for _,t in pairs(CAS.Actions) do
for _,k in pairs(t.Keys) do
if k==io.KeyCode then
t.Function(t.Name,io.UserInputState,io)
end
end
end
m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
end
end)
Event.Parent = NLS([==[
local Player = owner
local Event = script:WaitForChild("UserInput_Event")
local UIS = game:GetService("UserInputService")
local input = function(io,a)
if a then return end
--Since InputObject is a client-side instance, we create and pass table instead
Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
end
UIS.InputBegan:Connect(input)
UIS.InputEnded:Connect(input)
local Mouse = Player:GetMouse()
local h,t
--Give the server mouse data 30 times every second, but only if the values changed
--If player is not moving their mouse, client won't fire events
while wait(1/30) do
if h~=Mouse.Hit or t~=Mouse.Target then
h,t=Mouse.Hit,Mouse.Target
Event:FireServer({isMouse=true,Target=t,Hit=h})
end
end]==],Player.Character)
Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
end
maus = mouse
-- Made by Zuu_Roku w/ Help from Cass!
-- Venge is ok happy? But nebby is better /e dab
print("Made by Zuu_Roku, Thanks Cass for Cloud CLerp.")
print("Rain Cloud Visualizer (Update 1.2 I guess) Commands:")
print("!play (ID) [Changes song]")
print("!pitch (#) [normal pitch is '10'][THIS IS FIXED AAAAAAAAAAAAAAAAAA, Sound.Pitch was Depreciated and never knew, hence why it never worked]")
print("!snow / !rain [Changes Weather]")
print("!rate (#) [Changes amount of particles]")
print("Click for a Lightning bolt!")
local Player = owner
local Character = Player.Character
local H = Character["Head"]
local multiplier = 4
local ltdb = false
local Cloud = Instance.new('Part',Character)
Cloud.Size = Vector3.new(1,1,1)
Cloud.Anchored = true
Cloud.CanCollide = false
Cloud.Transparency = 0
Cloud.Name = "cld"
local CloudMesh = Instance.new('SpecialMesh',Cloud)
CloudMesh.Scale = Vector3.new(5,1,5)
CloudMesh.MeshId = "http://www.roblox.com/asset/?id=1095708"
CloudMesh.Offset = Vector3.new(0,1,0)
local loudness = 0
local S = Instance.new('Sound',Cloud)
S.SoundId = "rbxassetid://170020261"
S.Looped = true
S.Volume = 8
S.PlaybackSpeed = 1
S.MaxDistance = 100
S:Play()
S.Name = "s"
local Volume = 5
local Rain = Instance.new('ParticleEmitter',Cloud)
Rain.Color = ColorSequence.new(Color3.new(1,1,1),Color3.fromRGB(175,255,255))
Rain.Size = NumberSequence.new(.5)
Rain.Texture = "http://www.roblox.com/asset/?id=241876428"
Rain.Transparency = NumberSequence.new(0,.6)
Rain.Acceleration = Vector3.new(0,-150,0)
Rain.Lifetime = NumberRange.new(5,10)
Rain.Rate = 100
local Shade = Instance.new('PointLight',Cloud)
Shade.Range = 10
Shade.Color = Color3.fromRGB(50,50,50)
Shade.Enabled = true
Shade.Shadows = true
local rad = math.rad
local sin = math.sin
local tan = math.tan
local cos = math.cos
Player.Chatted:connect(function(m)
if m:match("!play%s%d+") then
S:Stop()
S.SoundId = "rbxassetid://"..m:match("!play%s(%d+)")
S:Play()
elseif m:match("!volume%s%d+") then
S.Volume = m:match("!volume%s(%d+)")
Volume = m:match("!volume%s(%d+)")
elseif m:match("!pitch%s%d+") then
S.PlaybackSpeed = m:match("!pitch%s(%d+)")/10
elseif m:match("!snow") then
Rain.Texture = "http://www.roblox.com/asset/?id=605668174"
Rain.Acceleration = Vector3.new(0,-10,0)
Rain.Lifetime = NumberRange.new(15,20)
Rain.Size = NumberSequence.new(.2)
elseif m:match("!rain") then
Rain.Texture = "http://www.roblox.com/asset/?id=241876428"
Rain.Acceleration = Vector3.new(0,-150,0)
Rain.Lifetime = NumberRange.new(5,10)
Rain.Size = NumberSequence.new(.5)
elseif m:match("!rate%s%d+") then
multiplier = m:match("!rate%s(%d+)")
elseif m:match("!rr") then
print(Rain.Rate)
elseif m:match("!pbs") then
print(S.PlaybackSpeed)
elseif m:match("!rot") then
print(Cloud.Rotation)
end
end)
function Weld(x,y)
local w = Instance.new("Weld")
w.Part0 = x
w.Part1 = y
w.Name = tostring(y.Name).."_Weld"
w.Parent = x
return w
end
function Clerp(start,destination,increment)
local function slerp(a,b,c)return (1-c)*a+(c*b)end
local c1 = {start.X,start.Y,start.Z,start:toEulerAnglesXYZ()}
local c2 = {destination.X,destination.Y,destination.Z,destination:toEulerAnglesXYZ()}
for i,v in pairs(c1)do c1[i] = slerp(v,c2[i],increment)end
return CFrame.new(c1[1],c1[2],c1[3])*CFrame.Angles(c1[4],c1[5],c1[6])
end
DrawLightning = function(Start,End,Times,Offset,Color,Thickness)
if Start.y>End.y then
local magz = (Start - End).magnitude
local curpos = Start
local trz = {-Offset,Offset}
for i=1,Times do
local li = Instance.new("Part",workspace)
li.TopSurface =10
li.BottomSurface = 10
li.Anchored = true
li.Transparency = 0
li.BrickColor = Color
li.formFactor = "Custom"
li.CanCollide = false
li.Size = Vector3.new(Thickness,Thickness,magz/Times)
local lt=Instance.new("SpotLight",li)
lt.Range=16
lt.Brightness=5
lt.Shadows=true
lt.Angle=45
lt.Face="Top"
lt.Color=li.BrickColor.Color
local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
local trolpos = CFrame.new(curpos,End)*CFrame.new(0,0,magz/Times).p+ofz
if Times == i then
local magz2 = (curpos - End).magnitude
li.Size = Vector3.new(Thickness,Thickness,magz2)
li.CFrame = CFrame.new(curpos,End)*CFrame.new(0,0,-magz2/2)
else
li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
end
curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p Spawn(function() for i=1,5 do wait() li.Transparency = li.Transparency+.2 end li:Destroy() end)
end
for i,x in pairs(workspace:GetChildren()) do if x:IsA'Model' and x:findFirstChild('Head') and x~=Character and x.Name~="Zuu_Roku" then
for a,v in pairs(x:GetChildren()) do if v:IsA'Humanoid' then if (x.Head.CFrame.p-End).magnitude<10 then x:BreakJoints() end end end end end
end
end
mouse.Button1Down:connect(function()
if ltdb==false then
ltdb=true
DrawLightning(Cloud.CFrame.p,maus.Hit.p,5,.5,BrickColor.new("New Yeller"),.2)
wait()
ltdb=false
end
end)
local Spinny = 0
local NoU = 0
p = 0
function thething(a,b)
if a == owner then
p = tonumber(b)
end
end
localrem = Instance.new("RemoteEvent")
serverrem = Instance.new("RemoteEvent",script)
serverrem.Name = "server"
serverrem.OnServerEvent:Connect(function(plr,...)
thething(plr,...)
end)
localrem.Parent = NLS([==[
asd = {}
function wait(num)
if num ~= nil then
return game:GetService("RunService").RenderStepped:wait(num)
end
return game:GetService("RunService").RenderStepped:wait()
end
size = .25
sounddivide = 2500
plr = game.Players.LocalPlayer
character = plr.Character
while game:GetService("RunService").RenderStepped:wait() and character:FindFirstChild("cld"):FindFirstChild("s") do
script.Parent.server:FireServer(character.cld.s.PlaybackLoudness)
end
]==],script)
while true do
Rain.Rate = (S.PlaybackLoudness + 1) * multiplier/5
game:GetService('RunService').Stepped:wait()
local HP = H.CFrame.p
local sizer = S.PlaybackLoudness/55 + 5
Cloud.Size = Vector3.new(sizer,1,sizer)
Shade.Range = sizer
CloudMesh.Scale = Vector3.new(sizer,5,sizer)
Cloud.CFrame = Clerp(Cloud.CFrame, CFrame.new(HP + Vector3.new(0,4,0))*CFrame.Angles(0,rad(90),0), .1)
Cloud.BrickColor = BrickColor.new(Color3.fromRGB(255 - p/2, 255-p/2, 255-p/2))
end