baseball bat v5

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--By Rufus14 --Converted with ttyyuu12345's model to script plugin v4 Tool0 = Instance.new("Tool") Part2 = Instance.new("Part") Sound3 = Instance.new("Sound") Sound4 = Instance.new("Sound") Sound5 = Instance.new("Sound") Trail6 = Instance.new("Trail") SpecialMesh7 = Instance.new("SpecialMesh") Sound8 = Instance.new("Sound") Sound9 = Instance.new("Sound") Weld10 = Instance.new("Weld") Sound11 = Instance.new("Sound") Tool0.Name = "Baseball Bat" Tool0.Grip = CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0) Tool0.GripForward = Vector3.new(-1, -0, -0) Tool0.GripPos = Vector3.new(0, 0, -1.70000005) Tool0.GripRight = Vector3.new(0, 1, 0) Tool0.GripUp = Vector3.new(0, 0, 1) Part2.Name = "Handle" Part2.Parent = Tool0 Part2.CFrame = CFrame.new(17.4002209, 0.400134265, -10.5, 0.999999762, 0.000669842586, 5.96046235e-08, -0.000669842644, 0.99999994, -5.45696752e-11, 2.98023224e-08, -5.0977722e-11, 1) Part2.Orientation = Vector3.new(0, 0, -0.0399999991) Part2.Position = Vector3.new(17.4002209, 0.400134265, -10.5) Part2.Rotation = Vector3.new(0, 0, -0.0399999991) Part2.Color = Color3.new(0.388235, 0.372549, 0.384314) Part2.Size = Vector3.new(0.400000036, 0.400000036, 4.20000076) Part2.BottomSurface = Enum.SurfaceType.Smooth Part2.BrickColor = BrickColor.new("Dark stone grey") Part2.Reflectance = 0.40000000596046 Part2.TopSurface = Enum.SurfaceType.Smooth Part2.brickColor = BrickColor.new("Dark stone grey") Sound3.Name = "Swoosh" Sound3.Parent = Part2 Sound3.SoundId = "rbxassetid://3755636638" Sound3.Volume = 0.69999998807907 Sound4.Name = "Equip" Sound4.Parent = Part2 Sound4.SoundId = "rbxassetid://769464514" Sound4.Volume = 1 Sound5.Name = "Hit" Sound5.Parent = Part2 Sound5.SoundId = "rbxassetid://175024455" Sound5.Volume = 1 Trail6.Parent = Part2 Trail6.Attachment0 = nil Trail6.Attachment1 = nil Trail6.LightInfluence = 1 Trail6.Transparency = NumberSequence.new(0.80000001192093,0.80000001192093) Trail6.Lifetime = 0.10000000149012 SpecialMesh7.Parent = Part2 SpecialMesh7.MeshId = "http://www.roblox.com/asset/?id=54983181 " SpecialMesh7.Scale = Vector3.new(3, 3, 1.5) SpecialMesh7.TextureId = "http://www.roblox.com/asset/?id=54983107" SpecialMesh7.MeshType = Enum.MeshType.FileMesh Sound8.Name = "Ouch" Sound8.Parent = Part2 Sound8.SoundId = "rbxassetid://4306991691" Sound9.Name = "Hit2" Sound9.Parent = Part2 Sound9.SoundId = "rbxassetid://3932505023" Weld10.Parent = Part2 Weld10.C0 = CFrame.new(-0.168119431, 0.0499998927, 1.00468445, 0.999048233, -2.04658136e-07, -0.0436189696, 2.05005165e-07, 1.00000012, 6.81211798e-09, 0.043619059, -1.5812061e-08, 0.999048233) Weld10.Part0 = Part2 Sound11.Name = "Ouch2" Sound11.Parent = Part2 Sound11.SoundId = "rbxassetid://4459572527" Tool0.Parent = owner.Character coroutine.wrap(function() --By Rufus14 canattack = true cananimate = false equipped = false tool = Tool0 handle = tool.Handle equipsound = handle.Equip swishsound = handle.Swoosh hitsound = handle.Hit goresound = handle.Ouch hitsound2 = handle.Hit2 goresound2 = handle.Ouch2 owner = nil character = nil mouseclick = false attacknumber = 1 attacktype = 0 count = 0 trail = handle.Trail runservice = game:GetService("RunService") -- tool.Activated:connect(function() mouseclick = true end) tool.Deactivated:connect(function() mouseclick = false end) -- function ragdollkill(character) local victimshumanoid = character:findFirstChildOfClass("Humanoid") local checkragd = character:findFirstChild("ragded") if not checkragd then local boolvalue = Instance.new("BoolValue", character) boolvalue.Name = "ragded" if not character:findFirstChild("UpperTorso") then character.Archivable = true for i,v in pairs(character:GetChildren()) do if v.ClassName == "Sound" then v:remove() end for q,w in pairs(v:GetChildren()) do if w.ClassName == "Sound" then w:remove() end end end local ragdoll = character:Clone() for i,v in pairs(ragdoll:GetDescendants()) do if v.ClassName == "Motor" or v.ClassName == "Motor6D" then v:destroy() end end ragdoll:findFirstChildOfClass("Humanoid").BreakJointsOnDeath = false ragdoll:findFirstChildOfClass("Humanoid").Health = 0 if ragdoll:findFirstChild("Health") then if ragdoll:findFirstChild("Health").ClassName == "Script" then ragdoll:findFirstChild("Health").Disabled = true end end for i,v in pairs(character:GetChildren()) do if v.ClassName == "Part" or v.ClassName == "ForceField" or v.ClassName == "Accessory" or v.ClassName == "Hat" then v:destroy() end end for i,v in pairs(character:GetChildren()) do if v.ClassName == "Accessory" then local attachment1 = v.Handle:findFirstChildOfClass("Attachment") if attachment1 then for q,w in pairs(character:GetChildren()) do if w.ClassName == "Part" then local attachment2 = w:findFirstChild(attachment1.Name) if attachment2 then local hinge = Instance.new("HingeConstraint", v.Handle) hinge.Attachment0 = attachment1 hinge.Attachment1 = attachment2 hinge.LimitsEnabled = true hinge.LowerAngle = 0 hinge.UpperAngle = 0 end end end end end end ragdoll.Parent = workspace if ragdoll:findFirstChild("Right Arm") then local glue = Instance.new("Glue", ragdoll.Torso) glue.Part0 = ragdoll.Torso glue.Part1 = ragdoll:findFirstChild("Right Arm") glue.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Right Arm")) limbcollider.Size = Vector3.new(1.4,1,1) limbcollider.Shape = "Cylinder" limbcollider.Transparency = 1 limbcollider.Name = "LimbCollider" local limbcolliderweld = Instance.new("Weld", limbcollider) limbcolliderweld.Part0 = ragdoll:findFirstChild("Right Arm") limbcolliderweld.Part1 = limbcollider limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0) end if ragdoll:findFirstChild("Left Arm") then local glue = Instance.new("Glue", ragdoll.Torso) glue.Part0 = ragdoll.Torso glue.Part1 = ragdoll:findFirstChild("Left Arm") glue.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Left Arm")) limbcollider.Size = Vector3.new(1.4,1,1) limbcollider.Shape = "Cylinder" limbcollider.Name = "LimbCollider" limbcollider.Transparency = 1 local limbcolliderweld = Instance.new("Weld", limbcollider) limbcolliderweld.Part0 = ragdoll:findFirstChild("Left Arm") limbcolliderweld.Part1 = limbcollider limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0) end if ragdoll:findFirstChild("Left Leg") then local glue = Instance.new("Glue", ragdoll.Torso) glue.Part0 = ragdoll.Torso glue.Part1 = ragdoll:findFirstChild("Left Leg") glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Left Leg")) limbcollider.Size = Vector3.new(1.4,1,1) limbcollider.Shape = "Cylinder" limbcollider.Name = "LimbCollider" limbcollider.Transparency = 1 local limbcolliderweld = Instance.new("Weld", limbcollider) limbcolliderweld.Part0 = ragdoll:findFirstChild("Left Leg") limbcolliderweld.Part1 = limbcollider limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0) end if ragdoll:findFirstChild("Right Leg") then local glue = Instance.new("Glue", ragdoll.Torso) glue.Part0 = ragdoll.Torso glue.Part1 = ragdoll:findFirstChild("Right Leg") glue.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) glue.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Right Leg")) limbcollider.Size = Vector3.new(1.4,1,1) limbcollider.Shape = "Cylinder" limbcollider.Name = "LimbCollider" limbcollider.Transparency = 1 local limbcolliderweld = Instance.new("Weld", limbcollider) limbcolliderweld.Part0 = ragdoll:findFirstChild("Right Leg") limbcolliderweld.Part1 = limbcollider limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0) end if ragdoll:findFirstChild("Head") and ragdoll.Torso:findFirstChild("NeckAttachment") then local HeadAttachment = Instance.new("Attachment", ragdoll["Head"]) HeadAttachment.Position = Vector3.new(0, -0.5, 0) local connection = Instance.new('HingeConstraint', ragdoll["Head"]) connection.LimitsEnabled = true connection.Attachment0 = ragdoll.Torso.NeckAttachment connection.Attachment1 = HeadAttachment connection.UpperAngle = 60 connection.LowerAngle = -60 elseif ragdoll:findFirstChild("Head") and not ragdoll.Torso:findFirstChild("NeckAttachment") then local hedweld = Instance.new("Weld", ragdoll.Torso) hedweld.Part0 = ragdoll.Torso hedweld.Part1 = ragdoll.Head hedweld.C0 = CFrame.new(0,1.5,0) end game.Debris:AddItem(ragdoll, 30) local function aaaalol() wait(0.2) local function searchforvelocity(wot) for i,v in pairs(wot:GetChildren()) do searchforvelocity(v) if v.ClassName == "BodyPosition" or v.ClassName == "BodyVelocity" then v:destroy() end end end searchforvelocity(ragdoll) wait(0.5) if ragdoll:findFirstChildOfClass("Humanoid") then ragdoll:findFirstChildOfClass("Humanoid").PlatformStand = true end if ragdoll:findFirstChild("HumanoidRootPart") then ragdoll:findFirstChild("HumanoidRootPart"):destroy() end end spawn(aaaalol) elseif character:findFirstChild("UpperTorso") then character.Archivable = true for i,v in pairs(character:GetChildren()) do if v.ClassName == "Sound" then v:remove() end for q,w in pairs(v:GetChildren()) do if w.ClassName == "Sound" then w:remove() end end end local ragdoll = character:Clone() ragdoll:findFirstChildOfClass("Humanoid").BreakJointsOnDeath = false for i,v in pairs(ragdoll:GetDescendants()) do if v.ClassName == "Motor" or v.ClassName == "Motor6D" then v:destroy() end end ragdoll:BreakJoints() ragdoll:findFirstChildOfClass("Humanoid").Health = 0 if ragdoll:findFirstChild("Health") then if ragdoll:findFirstChild("Health").ClassName == "Script" then ragdoll:findFirstChild("Health").Disabled = true end end for i,v in pairs(character:GetChildren()) do if v.ClassName == "Part" or v.ClassName == "ForceField" or v.ClassName == "Accessory" or v.ClassName == "Hat" or v.ClassName == "MeshPart" then v:destroy() end end for i,v in pairs(character:GetChildren()) do if v.ClassName == "Accessory" then local attachment1 = v.Handle:findFirstChildOfClass("Attachment") if attachment1 then for q,w in pairs(character:GetChildren()) do if w.ClassName == "Part" or w.ClassName == "MeshPart" then local attachment2 = w:findFirstChild(attachment1.Name) if attachment2 then local hinge = Instance.new("HingeConstraint", v.Handle) hinge.Attachment0 = attachment1 hinge.Attachment1 = attachment2 hinge.LimitsEnabled = true hinge.LowerAngle = 0 hinge.UpperAngle = 0 end end end end end end ragdoll.Parent = workspace local Humanoid = ragdoll:findFirstChildOfClass("Humanoid") Humanoid.PlatformStand = true local function makeballconnections(limb, attachementone, attachmenttwo, twistlower, twistupper) local connection = Instance.new('BallSocketConstraint', limb) connection.LimitsEnabled = true connection.Attachment0 = attachementone connection.Attachment1 = attachmenttwo connection.TwistLimitsEnabled = true connection.TwistLowerAngle = twistlower connection.TwistUpperAngle = twistupper local limbcollider = Instance.new("Part", limb) limbcollider.Size = Vector3.new(0.1,1,1) limbcollider.Shape = "Cylinder" limbcollider.Transparency = 1 limbcollider:BreakJoints() local limbcolliderweld = Instance.new("Weld", limbcollider) limbcolliderweld.Part0 = limb limbcolliderweld.Part1 = limbcollider limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) end local function makehingeconnections(limb, attachementone, attachmenttwo, lower, upper) local connection = Instance.new('HingeConstraint', limb) connection.LimitsEnabled = true connection.Attachment0 = attachementone connection.Attachment1 = attachmenttwo connection.LimitsEnabled = true connection.LowerAngle = lower connection.UpperAngle = upper local limbcollider = Instance.new("Part", limb) limbcollider.Size = Vector3.new(0.1,1,1) limbcollider.Shape = "Cylinder" limbcollider.Transparency = 1 limbcollider:BreakJoints() local limbcolliderweld = Instance.new("Weld", limbcollider) limbcolliderweld.Part0 = limb limbcolliderweld.Part1 = limbcollider limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) end local HeadAttachment = Instance.new("Attachment", Humanoid.Parent.Head) HeadAttachment.Position = Vector3.new(0, -0.5, 0) if ragdoll.UpperTorso:findFirstChild("NeckAttachment") then makehingeconnections(Humanoid.Parent.Head, HeadAttachment, ragdoll.UpperTorso.NeckAttachment, -50, 50) end makehingeconnections(Humanoid.Parent.LowerTorso, Humanoid.Parent.LowerTorso.WaistRigAttachment, Humanoid.Parent.UpperTorso.WaistRigAttachment, -50, 50) makeballconnections(Humanoid.Parent.LeftUpperArm, Humanoid.Parent.LeftUpperArm.LeftShoulderRigAttachment, Humanoid.Parent.UpperTorso.LeftShoulderRigAttachment, -200, 200, 180) makehingeconnections(Humanoid.Parent.LeftLowerArm, Humanoid.Parent.LeftLowerArm.LeftElbowRigAttachment, Humanoid.Parent.LeftUpperArm.LeftElbowRigAttachment, 0, -60) makehingeconnections(Humanoid.Parent.LeftHand, Humanoid.Parent.LeftHand.LeftWristRigAttachment, Humanoid.Parent.LeftLowerArm.LeftWristRigAttachment, -20, 20) -- makeballconnections(Humanoid.Parent.RightUpperArm, Humanoid.Parent.RightUpperArm.RightShoulderRigAttachment, Humanoid.Parent.UpperTorso.RightShoulderRigAttachment, -200, 200, 180) makehingeconnections(Humanoid.Parent.RightLowerArm, Humanoid.Parent.RightLowerArm.RightElbowRigAttachment, Humanoid.Parent.RightUpperArm.RightElbowRigAttachment, 0, -60) makehingeconnections(Humanoid.Parent.RightHand, Humanoid.Parent.RightHand.RightWristRigAttachment, Humanoid.Parent.RightLowerArm.RightWristRigAttachment, -20, 20) -- makeballconnections(Humanoid.Parent.RightUpperLeg, Humanoid.Parent.RightUpperLeg.RightHipRigAttachment, Humanoid.Parent.LowerTorso.RightHipRigAttachment, -80, 80, 80) makehingeconnections(Humanoid.Parent.RightLowerLeg, Humanoid.Parent.RightLowerLeg.RightKneeRigAttachment, Humanoid.Parent.RightUpperLeg.RightKneeRigAttachment, 0, 60) makehingeconnections(Humanoid.Parent.RightFoot, Humanoid.Parent.RightFoot.RightAnkleRigAttachment, Humanoid.Parent.RightLowerLeg.RightAnkleRigAttachment, -20, 20) -- makeballconnections(Humanoid.Parent.LeftUpperLeg, Humanoid.Parent.LeftUpperLeg.LeftHipRigAttachment, Humanoid.Parent.LowerTorso.LeftHipRigAttachment, -80, 80, 80) makehingeconnections(Humanoid.Parent.LeftLowerLeg, Humanoid.Parent.LeftLowerLeg.LeftKneeRigAttachment, Humanoid.Parent.LeftUpperLeg.LeftKneeRigAttachment, 0, 60) makehingeconnections(Humanoid.Parent.LeftFoot, Humanoid.Parent.LeftFoot.LeftAnkleRigAttachment, Humanoid.Parent.LeftLowerLeg.LeftAnkleRigAttachment, -20, 20) for i,v in pairs(Humanoid.Parent:GetChildren()) do if v.ClassName == "Accessory" then local attachment1 = v.Handle:findFirstChildOfClass("Attachment") if attachment1 then for q,w in pairs(Humanoid.Parent:GetChildren()) do if w.ClassName == "Part" then local attachment2 = w:findFirstChild(attachment1.Name) if attachment2 then local hinge = Instance.new("HingeConstraint", v.Handle) hinge.Attachment0 = attachment1 hinge.Attachment1 = attachment2 hinge.LimitsEnabled = true hinge.LowerAngle = 0 hinge.UpperAngle = 0 end end end end end end for i,v in pairs(ragdoll:GetChildren()) do for q,w in pairs(v:GetChildren()) do if w.ClassName == "Motor6D"--[[ and w.Name ~= "Neck"--]] and w.Name ~= "ouch_weld" then w:destroy() end end end if ragdoll:findFirstChild("HumanoidRootPart") then ragdoll.HumanoidRootPart:destroy() end if ragdoll:findFirstChildOfClass("Humanoid") then ragdoll:findFirstChildOfClass("Humanoid").PlatformStand = true end local function waitfordatmoment() wait(0.2) local function searchforvelocity(wot) for i,v in pairs(wot:GetChildren()) do searchforvelocity(v) if v.ClassName == "BodyPosition" or v.ClassName == "BodyVelocity" then v:destroy() end end end searchforvelocity(ragdoll) end spawn(waitfordatmoment) game.Debris:AddItem(ragdoll, 30) end end end function damage(action, force, maxforce, t) for i,v in pairs(workspace:GetDescendants()) do if v.ClassName == "Model" then local head = v:findFirstChild("Head") local humanoid = v:findFirstChildOfClass("Humanoid") local torso = v:findFirstChild("Torso") local ragdolled = v:findFirstChild("ragdolledbat") if humanoid and head then if (head.Position - handle.Position).magnitude < 3 and v ~= character and humanoid.Health > 0 then if action ~= "vibe check" then if ragdolled then return end end local rightarmweld = character.Torso:findFirstChild("RightArmWeldbat") local leftarmweld = character.Torso:findFirstChild("LeftArmWeldbat") local headweld = character.Torso:findFirstChild("HeadWeldbat") local rootweld = character.HumanoidRootPart:findFirstChild("HumanoidRootPartWeldbat") hitsound.PlaybackSpeed = 1+(math.random(-4,4)/20) hitsound:Play() hitsound2.PlaybackSpeed = 1+(math.random(-4,4)/20) hitsound2:Play() local velocity = Instance.new("BodyVelocity", head) velocity.MaxForce = Vector3.new(math.huge,0,math.huge) velocity.Velocity = character.HumanoidRootPart.CFrame.lookVector * math.random(force,maxforce) if action == "normal" then local dmg = math.random(30,80) if humanoid.Health <= dmg then humanoid.Health = 0 humanoid.Parent:BreakJoints() ragdollkill(v) else humanoid.Health = humanoid.Health - dmg end elseif action == "critical" then local dmg = math.random(70,90) if humanoid.Health <= dmg then humanoid.Health = 0 humanoid.Parent:BreakJoints() ragdollkill(v) else humanoid.Health = humanoid.Health - dmg end elseif action == "vibe check" then goresound.PlaybackSpeed = 1+(math.random(-4,4)/20) goresound:Play() goresound2.PlaybackSpeed = 1+(math.random(-4,4)/20) goresound2:Play() head.Transparency = 1 for i = 1,math.random(25,30) do local hedd = Instance.new("Part", workspace) hedd.Size = Vector3.new(0.25,0.25,0.25) hedd.CFrame = head.CFrame * CFrame.new(math.random(-10,10)/20,math.random(-10,10)/20,math.random(-10,10)/20) game.Debris:AddItem(hedd, 7) if math.random(1,3) == 1 then hedd.BrickColor = head.BrickColor hedd.Material = head.Material else hedd.BrickColor = BrickColor.new("Maroon") hedd.Material = "Granite" end end for q,w in pairs(v:GetChildren()) do if w.ClassName == "Accessory" or w.ClassName == "Hat" then w:destroy() end end for q,w in pairs(head:GetChildren()) do if w.ClassName == "Weld" then if w.Part1 ~= nil then if w.Part1 ~= head then w.Part1:destroy() end end end if w.ClassName == "Decal"then w:destroy() end end humanoid.Health = 0 humanoid.Parent:BreakJoints() ragdollkill(v) end local ragdolledknife = Instance.new("BoolValue", v) ragdolledknife.Name = "ragdolledbat" humanoid.PlatformStand = true coroutine.wrap(function() wait(t) humanoid.PlatformStand = false end)() game.Debris:AddItem(ragdolledknife, t) game.Debris:AddItem(velocity, 0.2) if torso then coroutine.wrap(function() humanoid = v:WaitForChild("Humanoid") local ragdoll = v if ragdoll:findFirstChild("Right Arm") then local glue = Instance.new("Glue", ragdoll.Torso) glue.Part0 = ragdoll.Torso glue.Part1 = ragdoll:findFirstChild("Right Arm") glue.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Right Arm")) limbcollider.Size = Vector3.new(1.4,1,1) limbcollider.Shape = "Cylinder" limbcollider.Transparency = 1 limbcollider.Name = "LimbCollider" local limbcolliderweld = Instance.new("Weld", limbcollider) limbcolliderweld.Part0 = ragdoll:findFirstChild("Right Arm") limbcolliderweld.Part1 = limbcollider limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0) coroutine.wrap(function() if ragdoll.Torso:findFirstChild("Right Shoulder") then local limbclone = ragdoll.Torso:findFirstChild("Right Shoulder"):Clone() ragdoll.Torso:findFirstChild("Right Shoulder"):destroy() coroutine.wrap(function() wait(t) limbclone.Parent = ragdoll.Torso limbclone.Part0 = ragdoll.Torso limbclone.Part1 = ragdoll["Right Arm"] end)() end wait(t) glue:destroy() limbcollider:destroy() limbcolliderweld:destroy() end)() end if ragdoll:findFirstChild("Left Arm") then local glue = Instance.new("Glue", ragdoll.Torso) glue.Part0 = ragdoll.Torso glue.Part1 = ragdoll:findFirstChild("Left Arm") glue.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Left Arm")) limbcollider.Size = Vector3.new(1.4,1,1) limbcollider.Shape = "Cylinder" limbcollider.Name = "LimbCollider" limbcollider.Transparency = 1 local limbcolliderweld = Instance.new("Weld", limbcollider) limbcolliderweld.Part0 = ragdoll:findFirstChild("Left Arm") limbcolliderweld.Part1 = limbcollider limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0) coroutine.wrap(function() if ragdoll.Torso:findFirstChild("Left Shoulder") then local limbclone = ragdoll.Torso:findFirstChild("Left Shoulder"):Clone() ragdoll.Torso:findFirstChild("Left Shoulder"):destroy() coroutine.wrap(function() wait(t) limbclone.Parent = ragdoll.Torso limbclone.Part0 = ragdoll.Torso limbclone.Part1 = ragdoll["Left Arm"] end)() end wait(t) glue:destroy() limbcollider:destroy() limbcolliderweld:destroy() end)() end if ragdoll:findFirstChild("Left Leg") then local glue = Instance.new("Glue", ragdoll.Torso) glue.Part0 = ragdoll.Torso glue.Part1 = ragdoll:findFirstChild("Left Leg") glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Left Leg")) limbcollider.Size = Vector3.new(1.5,1,1) limbcollider.Shape = "Cylinder" limbcollider.Name = "LimbCollider" limbcollider.Transparency = 1 local limbcolliderweld = Instance.new("Weld", limbcollider) limbcolliderweld.Part0 = ragdoll:findFirstChild("Left Leg") limbcolliderweld.Part1 = limbcollider limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.2,0,0) coroutine.wrap(function() if ragdoll.Torso:findFirstChild("Left Hip") then local limbclone = ragdoll.Torso:findFirstChild("Left Hip"):Clone() ragdoll.Torso:findFirstChild("Left Hip"):destroy() coroutine.wrap(function() wait(t) limbclone.Parent = ragdoll.Torso limbclone.Part0 = ragdoll.Torso limbclone.Part1 = ragdoll["Left Leg"] end)() end wait(t) glue:destroy() limbcollider:destroy() limbcolliderweld:destroy() end)() end if ragdoll:findFirstChild("Right Leg") then local glue = Instance.new("Glue", ragdoll.Torso) glue.Part0 = ragdoll.Torso glue.Part1 = ragdoll:findFirstChild("Right Leg") glue.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) glue.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Right Leg")) limbcollider.Size = Vector3.new(1.5,1,1) limbcollider.Shape = "Cylinder" limbcollider.Name = "LimbCollider" limbcollider.Transparency = 1 local limbcolliderweld = Instance.new("Weld", limbcollider) limbcolliderweld.Part0 = ragdoll:findFirstChild("Right Leg") limbcolliderweld.Part1 = limbcollider limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.2,0,0) coroutine.wrap(function() if ragdoll.Torso:findFirstChild("Right Hip") then local limbclone = ragdoll.Torso:findFirstChild("Right Hip"):Clone() ragdoll.Torso:findFirstChild("Right Hip"):destroy() coroutine.wrap(function() wait(t) limbclone.Parent = ragdoll.Torso limbclone.Part0 = ragdoll.Torso limbclone.Part1 = ragdoll["Right Leg"] end)() end wait(t) glue:destroy() limbcollider:destroy() limbcolliderweld:destroy() end)() end end)() end end end end end end tool.Deactivated:connect(function() if mouseclick and not cananimate then if count < 30 then cananimate = true canattack = true return end local rightarmweld = character.Torso:findFirstChild("RightArmWeldbat") local leftarmweld = character.Torso:findFirstChild("LeftArmWeldbat") local headweld = character.Torso:findFirstChild("HeadWeldbat") local rootweld = character.HumanoidRootPart:findFirstChild("HumanoidRootPartWeldbat") if attacknumber == 1 then trail.Enabled = true swishsound.PlaybackSpeed = 1+(math.random(-4,4)/20) swishsound:Play() for i = 0,1 , 0.1 do if attacktype == 0 then damage("normal", 10,20, 2) elseif attacktype == 1 then damage("critical", 20,30, 2.5) elseif attacktype == 2 then damage("vibe check", 30,40, 1) end tool.Grip = tool.Grip:lerp(CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.pi/2,-(math.pi/3),0),0.1) headweld.C0 = headweld.C0:lerp(CFrame.new(9.53674316e-07, 1.49999952, 9.53674316e-07, 0.499999791, -1.49011612e-08, -0.866025269, -3.14321369e-09, 0.999999881, -1.49011612e-08, 0.866025388, -7.4505806e-09, 0.499999821),i) rightarmweld.C0 = rightarmweld.C0:lerp(CFrame.new(0.27244854, 0.123777866, -0.741029739, 0.642787457, 0.719846129, 0.262002736, 1.49011612e-08, 0.342020303, -0.939692438, -0.766044378, 0.604022741, 0.219846398),i) leftarmweld.C0 = leftarmweld.C0:lerp(CFrame.new(-0.993065834, 0.0928759575, -0.543260574, 0.981225848, -0.183488816, 0.0593911558, 0.116977744, 0.321393728, -0.939692438, 0.153335154, 0.928998232, 0.336824),i) rootweld.C0 = rootweld.C0:lerp(CFrame.new(0, 0, 0, 0.492403746, 0.0868240669, 0.866025448, -0.173648179, 0.98480773, 0, -0.852868557, -0.150383741, 0.499999881),i) runservice.Stepped:wait() end trail.Enabled = false attacknumber = 2 elseif attacknumber == 2 then trail.Enabled = true swishsound.PlaybackSpeed = 1+(math.random(-4,4)/20) swishsound:Play() for i = 0,1 , 0.1 do if attacktype == 0 then damage("normal", 10,20, 2) elseif attacktype == 1 then damage("critical", 20,30, 2.5) elseif attacktype == 2 then damage("vibe check", 30,40, 1) end tool.Grip = tool.Grip:lerp(CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.pi/2,(math.pi/2),0),0.1) headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 1.90734863e-06, 0.642787576, 7.4505806e-09, 0.766044378, -1.0477379e-09, 0.99999994, 1.49011612e-08, -0.766044378, 0, 0.642787576),i) rightarmweld.C0 = rightarmweld.C0:lerp(CFrame.new(1.50000191, 0.328989983, -0.469844818, 0.99999994, 2.98023224e-08, -2.98023224e-08, 7.4505806e-09, 0.342020035, -0.939692438, 0, 0.939692378, 0.342020065),i) leftarmweld.C0 = leftarmweld.C0:lerp(CFrame.new(0.314659119, 0.191040754, -1.2273407, 0.344304681, -0.926735461, -0.150383726, 0.0301536545, 0.171010002, -0.984807611, 0.938373566, 0.334539324, 0.0868240297),i) rootweld.C0 = rootweld.C0:lerp(CFrame.new(0, 0, 0, 0.633022368, -0.111618921, -0.766044259, 0.173648179, 0.98480773, 0, 0.754406333, -0.133022189, 0.642787755) * CFrame.fromEulerAnglesXYZ(0,math.rad(20),0),i) runservice.Stepped:wait() end trail.Enabled = false attacknumber = 1 end cananimate = true canattack = true end end) tool.Activated:connect(function() if owner ~= nil and character ~= nil and canattack then cananimate = false canattack = false attacktype = 0 count = 0 local rightarmweld = character.Torso:findFirstChild("RightArmWeldbat") local leftarmweld = character.Torso:findFirstChild("LeftArmWeldbat") local headweld = character.Torso:findFirstChild("HeadWeldbat") local rootweld = character.HumanoidRootPart:findFirstChild("HumanoidRootPartWeldbat") if handle:findFirstChild("AIDS") then handle.AIDS:destroy() local grip = character["Right Arm"]:WaitForChild("RightGrip") grip.Part1 = handle end for i,v in pairs(workspace:GetDescendants()) do if v.ClassName == "Model" and v ~= character then local humanoid = v:findFirstChildOfClass("Humanoid") local headepic = v:findFirstChild("Head") if humanoid and headepic then if (headepic.Position - character.HumanoidRootPart.Position).magnitude < 6 and humanoid.PlatformStand and humanoid.Health > 0 then local rightlegweld = Instance.new("Weld", character.Torso) rightlegweld.Part0 = character.Torso rightlegweld.Part1 = character["Right Leg"] rightlegweld.C0 = CFrame.new(0.5,-2,0) rightlegweld.Name = "RightLegWeldbat" local leftlegweld = Instance.new("Weld", character.Torso) leftlegweld.Part0 = character.Torso leftlegweld.Part1 = character["Left Leg"] leftlegweld.C0 = CFrame.new(-0.5,-2,0) leftlegweld.Name = "LeftLegWeldbat" character:findFirstChildOfClass("Humanoid").WalkSpeed = 0 for i = 0,1 , 0.05 do cananimate = false canattack = false character.HumanoidRootPart.CFrame = CFrame.new(character.HumanoidRootPart.Position, Vector3.new(headepic.Position.x,character.HumanoidRootPart.Position.y,headepic.Position.z)) tool.Grip = tool.Grip:lerp(CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.pi/2,(math.pi/2)+math.rad(25),0),i) rightlegweld.C0 = rightlegweld.C0:lerp(CFrame.new(0.681245327, -2.07163143, 0, 0.98480773, -0.173648179, -2.98023224e-08, 0.173648164, 0.984807611, 7.4505806e-09, -2.98023224e-08, 1.14149561e-08, 1),i) leftlegweld.C0 = leftlegweld.C0:lerp(CFrame.new(-0.499999046, -1.39999986, -0.399999619, 0.99999994, -7.4505806e-09, -2.98023224e-08, 1.49011612e-08, 0.999999881, 7.4505806e-09, -2.98023224e-08, 0, 1),i) rightarmweld.C0 = rightarmweld.C0:lerp(CFrame.new(1.57790804, 0.75, 0.321748734, 0.342020154, -0.813797712, 0.469846278, -1.49011612e-08, -0.49999994, -0.866025209, 0.939692616, 0.29619813, -0.171010107),i) leftarmweld.C0 = leftarmweld.C0:lerp(CFrame.new(1.41171503, 0.67853117, -0.785638809, -0.468489617, -0.76629442, 0.439670324, -0.134425014, -0.430039823, -0.892745972, 0.873182297, -0.47734493, 0.0984600335),i) rootweld.C0 = rootweld.C0:lerp(CFrame.new(0, 0, 0, 0.633021891, 0.111618839, -0.766044736, -0.173648179, 0.98480773, 0, 0.75440675, 0.133022279, 0.642787278),i) headweld.C0 = headweld.C0:lerp(CFrame.new(-0.131000042, 1.46984625, -0.109922409, 0.642787337, -0.262002826, 0.719846427, -6.98491931e-10, 0.939692497, 0.342020392, -0.766044617, -0.219846383, 0.604022503),i) runservice.Stepped:wait() end trail.Enabled = true for i = 0,1 , 0.12 do damage("vibe check", 0, 0, 1) tool.Grip = tool.Grip:lerp(CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.pi/2,0,0),i) rightlegweld.C0 = rightlegweld.C0:lerp(CFrame.new(0.499998093, -1.49999964, 0.866025925, 0.99999994, -2.98023224e-08, -3.7252903e-09, -7.4505806e-09, 0.499999911, 0.866025269, 0, -0.866025448, 0.49999994),i) leftlegweld.C0 = leftlegweld.C0:lerp(CFrame.new(-0.500001907, -0.739692211, -0.657979965, 0.99999994, 0, 2.98023224e-08, -7.4505806e-09, 0.939692378, 0.342020035, 0, -0.342020184, 0.939692616),i) rightarmweld.C0 = rightarmweld.C0:lerp(CFrame.new(0.569936752, 0.318357229, -1.03014803, 0.939692497, 0.342020154, 1.49011612e-08, -0.0593912005, 0.163175836, -0.984807611, -0.336824059, 0.92541647, 0.173648238),i) leftarmweld.C0 = leftarmweld.C0:lerp(CFrame.new(-0.429023743, 0.324180841, -0.997120857, 0.98480767, -0.173648149, 1.49011612e-08, 0.0301536694, 0.171010017, -0.984807611, 0.171010062, 0.969846368, 0.173648238),i) rootweld.C0 = rootweld.C0:lerp(CFrame.new(0, -1.19999969, 0, 0.950535476, -0.055632934, 0.305593252, -0.0479752049, 0.945729434, 0.321393996, -0.30688861, -0.320157319, 0.896280468),i) headweld.C0 = headweld.C0:lerp(CFrame.new(-1.90734863e-06, 1.5, 0, 0.98480773, -7.4505806e-09, -0.173648179, -1.49011612e-08, 0.999999881, 0, 0.173648253, -2.98023224e-08, 0.98480773),i) runservice.Stepped:wait() end coroutine.wrap(function() for i = 0,1 ,0.07 do leftlegweld.C0 = leftlegweld.C0:lerp(CFrame.new(-0.5,-2,0),i) rightlegweld.C0 = rightlegweld.C0:lerp(CFrame.new(0.5,-2,0),i) runservice.Stepped:wait() end leftlegweld:destroy() rightlegweld:destroy() character:findFirstChildOfClass("Humanoid").WalkSpeed = 16 end)() trail.Enabled = false cananimate = true canattack = true return end end end end if attacknumber == 1 then coroutine.wrap(function() while runservice.Stepped:wait() and mouseclick do count = count + 1 if count == 50 then attacktype = 1 local effect = Instance.new("Part", workspace) effect.Material = "ForceField" effect.BrickColor = BrickColor.new("Institutional white") effect.Anchored = true effect.CanCollide = false effect.CFrame = handle.CFrame effect.Size = handle.Size coroutine.wrap(function() for i = 1,40 do effect.Transparency = effect.Transparency + 0.025 effect.Size = effect.Size + Vector3.new(0.02,0.02,0.02) runservice.Stepped:wait() end effect:destroy() end)() end if count == 90 then attacktype = 2 local effect = Instance.new("Part", workspace) effect.Material = "ForceField" effect.BrickColor = BrickColor.new("Really red") effect.Anchored = true effect.CanCollide = false effect.CFrame = handle.CFrame effect.Size = handle.Size coroutine.wrap(function() for i = 1,40 do effect.Transparency = effect.Transparency + 0.025 effect.Size = effect.Size + Vector3.new(0.02,0.02,0.02) runservice.Stepped:wait() end effect:destroy() end)() end tool.Grip = tool.Grip:lerp(CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.pi/2,(math.pi/2)+math.rad(25),0),0.1) headweld.C0 = headweld.C0:lerp(CFrame.new(-0.0815873146, 1.49240327, -0.0296955109, 0.342020094, -0.163175672, 0.925416231, 1.00699253e-08, 0.984807491, 0.173647955, -0.939692616, -0.0593911149, 0.336824059),0.1) rootweld.C0 = rootweld.C0:lerp(CFrame.new(0, 0, 0, 0.336824089, 0.0593911782, -0.939692616, -0.173648149, 0.984807611, 0, 0.92541641, 0.163175896, 0.342020154) * CFrame.fromEulerAnglesXYZ(math.sin(tick())/20,0,0),0.1) leftarmweld.C0 = leftarmweld.C0:lerp(CFrame.new(1.3505621, 0.950000048, -0.634313583, -0.342020035, -0.813797235, 0.469846278, -4.87780198e-08, -0.49999997, -0.866025031, 0.939692616, -0.29619804, 0.171010047) * CFrame.new(0,math.cos(tick())/20,0),0.1) rightarmweld.C0 = rightarmweld.C0:lerp(CFrame.new(1.58705735, 0.872320414, 0.129386902, 0.607604206, -0.566511154, 0.556670189, 0.111618847, -0.633021832, -0.766044259, 0.786357343, 0.527587116, -0.321393698) * CFrame.new(0,math.cos(tick())/20,0),0.1) end end)() elseif attacknumber == 2 then coroutine.wrap(function() while runservice.Stepped:wait() and mouseclick do count = count + 1 if count == 50 then attacktype = 1 local effect = Instance.new("Part", workspace) effect.Material = "ForceField" effect.BrickColor = BrickColor.new("Institutional white") effect.Anchored = true effect.CanCollide = false effect.CFrame = handle.CFrame effect.Size = handle.Size coroutine.wrap(function() for i = 1,40 do effect.Transparency = effect.Transparency + 0.025 effect.Size = effect.Size + Vector3.new(0.02,0.02,0.02) runservice.Stepped:wait() end effect:destroy() end)() end if count == 90 then attacktype = 2 local effect = Instance.new("Part", workspace) effect.Material = "ForceField" effect.BrickColor = BrickColor.new("Really red") effect.Anchored = true effect.CanCollide = false effect.CFrame = handle.CFrame effect.Size = handle.Size coroutine.wrap(function() for i = 1,40 do effect.Transparency = effect.Transparency + 0.025 effect.Size = effect.Size + Vector3.new(0.02,0.02,0.02) runservice.Stepped:wait() end effect:destroy() end)() end tool.Grip = tool.Grip:lerp(CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.pi/2,(-math.pi/2)+math.rad(25),0),0.1) headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 0, 0.342020035, 0, -0.939692378, -1.64301071e-07, 1, -5.98006906e-08, 0.939692378, 1.74845525e-07, 0.342020035),0.1) rootweld.C0 = rootweld.C0:lerp(CFrame.new(0, 0, 0, 0.173648119, 0, 0.98480767, 0, 1, 0, -0.98480767, 0, 0.173648119) * CFrame.fromEulerAnglesXYZ(math.sin(tick())/20,0,0.1),0.1) leftarmweld.C0 = leftarmweld.C0:lerp(CFrame.new(-1.69218636, 0.638716698, -0.0404472351, 0.771280289, 0.613091826, -0.171010137, 0.0593912005, -0.336824268, -0.939692497, -0.633718252, 0.714609921, -0.296198249) * CFrame.new(0,math.cos(tick())/20,0),0.1) rightarmweld.C0 = rightarmweld.C0:lerp(CFrame.new(-1.2802496, 0.725742579, -0.5, -4.47034836e-08, 0.984807432, -0.173648149, 4.37113847e-08, -0.173648149, -0.984807551, -0.999999762, -2.98023224e-08, -3.35276127e-08) * CFrame.new(0,math.cos(tick())/20,0),0.1) end end)() end end end) -- tool.Equipped:connect(function() equipped = true trail.Enabled = false cananimate = true canattack = false handle.Transparency = 1 owner = game:GetService("Players"):GetPlayerFromCharacter(tool.Parent) character = owner.Character local rightarm = Instance.new("Weld", character.Torso) rightarm.Part0 = character.Torso rightarm.Part1 = character["Right Arm"] rightarm.C0 = CFrame.new(1.5,0,0) rightarm.Name = "RightArmWeldbat" local leftarm = Instance.new("Weld", character.Torso) leftarm.Part0 = character.Torso leftarm.Part1 = character["Left Arm"] leftarm.C0 = CFrame.new(-1.5,0,0) leftarm.Name = "LeftArmWeldbat" local head = Instance.new("Weld", character.Torso) head.Part0 = character.Torso head.Part1 = character.Head head.C0 = CFrame.new(0,1.5,0) head.Name = "HeadWeldbat" local humanoidrootpart = Instance.new("Weld", character.HumanoidRootPart) humanoidrootpart.Part0 = character.HumanoidRootPart humanoidrootpart.Part1 = character.Torso humanoidrootpart.Name = "HumanoidRootPartWeldbat" for i = 0,1 , 0.05 do humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.fromEulerAnglesXYZ(0,math.rad(25),0),i) leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.pi+math.rad(10),math.rad(75),math.rad(-10)) * CFrame.new(0,-0.5,0),i) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(10)) * CFrame.new(0,-0.5,0),i) runservice.Stepped:wait() end local grip = character["Right Arm"]:WaitForChild("RightGrip") grip.Part1 = nil local weldd = Instance.new("Weld", handle) weldd.Part0 = character["Left Arm"] weldd.Part1 = handle weldd.Name = "AIDS" weldd.C0 = CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0) * CFrame.fromEulerAnglesXYZ((math.pi/2),math.rad(15),0) * CFrame.new(-0.7,0,-0.1) cananimate = true if character:findFirstChild("BatBack") then character:findFirstChild("BatBack").Transparency = 1 end handle.Transparency = 0 equipsound:Play() local WHEN = 0 coroutine.wrap(function() while runservice.Stepped:wait() and equipped do if cananimate then if WHEN < 40 then WHEN = WHEN + 1 elseif WHEN == 40 then WHEN = 41 grip.Part1 = handle canattack = true weldd:destroy() end tool.Grip = tool.Grip:lerp(CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0),0.1) head.C0 = head.C0:lerp(CFrame.new(0,1.5,0),0.1) humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(),0.1) leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1.4,0.5,0) * CFrame.fromEulerAnglesXYZ((math.pi/2)-math.rad(50)+math.sin(tick())/15,0,math.rad(50)) * CFrame.new(0,-0.8,0),0.1) rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ((math.pi/2)-math.rad(35)+math.sin(tick())/15,math.rad(20),math.rad(-40)) * CFrame.new(0,-0.8,0),0.1) end end end)() end) tool.Unequipped:connect(function() equipped = false mouseclick = false cananimate = false if character.Torso:findFirstChild("LeftArmWeldbat") then character.Torso:findFirstChild("LeftArmWeldbat"):destroy() end if character.Torso:findFirstChild("RightArmWeldbat") then character.Torso:findFirstChild("RightArmWeldbat"):destroy() end if character.Torso:findFirstChild("HeadWeldbat") then character.Torso:findFirstChild("HeadWeldbat"):destroy() end if character:findFirstChild("HumanoidRootPart") then if character.HumanoidRootPart:findFirstChild("HumanoidRootPartWeldbat") then character.HumanoidRootPart:findFirstChild("HumanoidRootPartWeldbat"):destroy() end end if not character:findFirstChild("BatBack") then local clone = handle:Clone() clone:BreakJoints() for i,v in pairs(clone:GetDescendants()) do if v.ClassName ~= "SpecialMesh" and v.ClassName ~= "TouchTransmitter" then v:destroy() end end local weld = Instance.new("Weld", clone) weld.Part0 = character.Torso weld.Part1 = clone weld.C0 = CFrame.new(0,0,0.55) weld.C0 = weld.C0 * CFrame.fromEulerAnglesXYZ(0,math.pi/2,math.pi/2) weld.C0 = weld.C0 * CFrame.fromEulerAnglesXYZ(math.pi,math.rad(60)+math.pi,0) clone.Parent = character clone.Name = "BatBack" else character:findFirstChild("BatBack").Transparency = 0 end handle.Transparency = 1 character.BatBack:findFirstChildOfClass("SpecialMesh").TextureId = handle:findFirstChildOfClass("SpecialMesh").TextureId end) end)()
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