john bomb but he can't die

Run Settings
LanguageLua
Language Version
Run Command
local chr = owner.Character local root = chr.HumanoidRootPart local hum = chr.Humanoid chr:findFirstChild'Health':Destroy() hum.MaxHealth = 7000 hum.Health = 7000 hum.WalkSpeed = 36 local desc = Instance.new("HumanoidDescription") desc.Shirt = 5151872516 desc.Pants = 5170686244 desc.HeadColor = Color3.fromRGB(13, 105, 172) desc.TorsoColor = Color3.fromRGB(13, 105, 172) desc.RightArmColor = Color3.fromRGB(13, 105, 172) desc.LeftArmColor = Color3.fromRGB(13, 105, 172) desc.RightLegColor = Color3.fromRGB(13, 105, 172) desc.LeftLegColor = Color3.fromRGB(13, 105, 172) hum:ApplyDescription(desc) chr.Head.Transparency = 1 chr.Head.face:Destroy() table.foreach(chr:children(),function(_,v) if v.ClassName == "Part" then v.Size = v.Size * 1.25 end end) size = chr.Torso.Size.Z local fakehead = Instance.new("Part") fakehead.Size = Vector3.new(2 * size,1 * size,1 * size) fakehead.Massless = true fakehead.CanCollide = false fakehead.Anchored = false fakehead.Parent = chr local fakeheadweld = Instance.new("Weld") fakeheadweld.Part0 = fakehead fakeheadweld.Part1 = chr.Head fakeheadweld.C0 = CFrame.new(0,-.4 * size,0) * CFrame.Angles(0,-math.rad(25),0) fakeheadweld.Parent = fakehead local fakeheadmesh = Instance.new("SpecialMesh") fakeheadmesh.MeshId = "rbxassetid://3242347943" fakeheadmesh.TextureId = "rbxassetid://3055156478" fakeheadmesh.Scale = Vector3.new(1 * size,1 * size,1 * size) fakeheadmesh.Parent = fakehead local racket = Instance.new("Part") racket.Size = Vector3.new(2 * size,1 * size,1 * size) racket.Massless = true racket.CanCollide = false racket.Anchored = false racket.Transparency = 1 racket.Parent = chr local racketweld = Instance.new("Weld") racketweld.Part0 = racket racketweld.Part1 = chr:findFirstChild'Right Arm' racketweld.C0 = CFrame.new(0,-1.5 * size,1 * size) * CFrame.Angles(math.rad(90),0,0) racketweld.Parent = racket local racketmesh = Instance.new("SpecialMesh") racketmesh.MeshId = "rbxassetid://717279569" racketmesh.TextureId = "rbxassetid://717279680" racketmesh.Scale = Vector3.new(2.5 * size,2.5 * size,2.5 * size) racketmesh.Parent = racket function joint(p0,p1,c0x,c0y,c0z,c1x,c1y,c1z,name) local w = Instance.new("Weld") w.Part0 = p0 w.Part1 = p1 w.C0 = CFrame.new(c0x,c0y,c0z) w.C1 = CFrame.new(c1x,c1y,c1z) w.Name = name w.Parent = p0 return w end NK = joint(chr.Torso,chr.Head,0,1 * size,0,0,-1/2 * size,0,'Neck') RJ = joint(root,chr.Torso,0,0,0,0,0,0,'RootJoint') RS = joint(chr.Torso,chr:findFirstChild('Right Arm'),1.5 * size,0.5 * size,0,0,0.5 * size,0,'Right Shoulder') LS = joint(chr.Torso,chr:findFirstChild('Left Arm'),-1.5 * size,0.5 * size,0,0,0.5 * size,0,'Left Shoulder') RH = joint(chr.Torso,chr:findFirstChild('Right Leg'),0.5 * size,-1 * size,0,0,1 * size,0,'Right Hip') LH = joint(chr.Torso,chr:findFirstChild('Left Leg'),-0.5 * size,-1 * size,0,0,1 * size,0,'Left Hip') t = tick() RSC0 = RS.C0 LSC0 = LS.C0 RHC0 = RH.C0 LHC0 = LH.C0 RJC0 = RJ.C0 NKC0 = NK.C0 local theme = Instance.new("Sound") theme.SoundId = "rbxassetid://5378867055" theme.Volume = 1.25 theme.Looped = true theme.Parent = root theme:Play() local healthgui = Instance.new("BillboardGui") healthgui.Adornee = root healthgui.Name = "healthbar" healthgui.Size = UDim2.new(3,0,2.5,0) healthgui.StudsOffset = Vector3.new(-3,5,0) healthgui.Parent = root local damagebar = Instance.new("Frame") damagebar.Size = UDim2.new(3,0,.5,0) damagebar.BackgroundColor3 = Color3.fromRGB(255,47,47) damagebar.BorderColor3 = Color3.fromRGB(163,60,65) damagebar.Parent = healthgui local healthbar = Instance.new("Frame") healthbar.Size = UDim2.new(hum.Health / hum.MaxHealth,0,1,0) healthbar.BackgroundColor3 = Color3.fromRGB(99,254,147) healthbar.BorderColor3 = Color3.fromRGB(58,138,97) healthbar.Parent = damagebar local namegui = Instance.new("BillboardGui") namegui.Adornee = root namegui.Name = "nametext" namegui.Size = UDim2.new(2.5,0,1.5,0) namegui.StudsOffset = Vector3.new(-1.75,7.5,0) namegui.Parent = root local nametext = Instance.new("TextBox") nametext.Size = UDim2.new(2.5,0,1.5,0) nametext.BackgroundTransparency = 1 nametext.TextStrokeTransparency = 0 nametext.TextScaled = true nametext.TextWrapped = true nametext.Font = "Arcade" nametext.TextColor3 = Color3.new(1,1,1) nametext.TextStrokeColor3 = Color3.new() nametext.Text = "John Bomb" nametext.Parent = namegui local healthtext = Instance.new("TextBox") healthtext.Size = UDim2.new(1.5,0,.5,0) healthtext.BackgroundTransparency = 1 healthtext.TextStrokeTransparency = 0 healthtext.TextScaled = true healthtext.TextWrapped = true healthtext.Font = "Arcade" healthtext.TextColor3 = Color3.new(1,1,1) healthtext.TextStrokeColor3 = Color3.new() healthtext.Text = hum.Health healthtext.TextXAlignment = "Left" healthtext.Parent = healthgui local chatgui = Instance.new("BillboardGui") chatgui.Adornee = root chatgui.Name = "nametext" chatgui.Size = UDim2.new(10,0,4,0) chatgui.StudsOffset = Vector3.new(0,3,0) chatgui.Parent = root local chatbase = Instance.new("Frame") chatbase.Size = UDim2.new(1,0,0.75,0) chatbase.BackgroundColor3 = Color3.fromRGB(35,35,35) chatbase.BorderSizePixel = 0 chatbase.Position = UDim2.new(0,0,.5,0) chatbase.BackgroundTransparency = 1 chatbase.Parent = chatgui local johnimage = Instance.new("ImageLabel") johnimage.Size = UDim2.new(.25,0,.625,0) johnimage.BackgroundTransparency = 1 johnimage.BorderSizePixel = 0 johnimage.Position = UDim2.new(.025,0,.575,0) johnimage.Image = "rbxassetid://5637804418" johnimage.ZIndex = 2 johnimage.ImageTransparency = 1 johnimage.Parent = chatgui local johnimagebackground = Instance.new("Frame") johnimagebackground.Size = UDim2.new(.265,0,0.65,0) johnimagebackground.BackgroundColor3 = Color3.fromRGB(35,35,35) johnimagebackground.BorderSizePixel = 0 johnimagebackground.Position = UDim2.new(.0175,0,.55,0) johnimagebackground.ZIndex = 1 johnimagebackground.BackgroundTransparency = 1 johnimagebackground.Parent = chatgui local chatnametext = Instance.new("TextBox") chatnametext.Size = UDim2.new(.5,0,.2,0) chatnametext.BackgroundTransparency = 1 chatnametext.TextStrokeTransparency = 1 chatnametext.TextScaled = true chatnametext.TextWrapped = true chatnametext.Font = "Arcade" chatnametext.TextColor3 = Color3.new(1,1,1) chatnametext.TextStrokeColor3 = Color3.new() chatnametext.Text = "- JOHN BOMB -" chatnametext.Position = UDim2.new(.3,0,.5,0) chatnametext.TextTransparency = 1 chatnametext.Parent = chatgui local chattext = Instance.new("TextBox") chattext.Size = UDim2.new(.6,0,.5,0) chattext.BackgroundTransparency = 1 chattext.TextStrokeTransparency = 1 chattext.TextScaled = true chattext.TextWrapped = true chattext.Font = "Arcade" chattext.TextColor3 = Color3.new(1,1,1) chattext.TextStrokeColor3 = Color3.new() chattext.Text = "John Bomb here, the NEW CEO of BTHG. Don't worry about redmiint8, FuzzyDimonds, or the rest of the devs." chattext.Position = UDim2.new(.3,0,.65,0) chattext.TextTransparency = 1 chattext.TextXAlignment = "Left" chattext.Parent = chatgui function Tween(p,g,i) game:service'TweenService':Create(p,i,g):Play() end local t = tick() local action,exactVel,vel,animMove = '',0,0,true local throwing = false local exploding = false local ragemode = false local swinging = false local bombexplosionsounds = {} local bombexplosionsoundparts = {} local bombexplosionnumber = 1 for i = 1,6 do local bombexplosionsound = Instance.new("Sound") bombexplosionsound.SoundId = "rbxassetid://315775189" bombexplosionsound.Volume = 10 local bombexplosionsoundpart = Instance.new("WedgePart") bombexplosionsoundpart.Size = Vector3.new(0,0,0) bombexplosionsoundpart.Anchored = true bombexplosionsoundpart.CanCollide = false bombexplosionsoundpart.Transparency = 1 table.insert(bombexplosionsounds,bombexplosionsound) table.insert(bombexplosionsoundparts,bombexplosionsoundpart) end local chatSounds = {} for i = 1,6 do local sound = Instance.new("Sound") sound.Parent = nil sound.SoundId = "rbxassetid://5638094432" sound.Volume = 2 table.insert(chatSounds,sound) end local chatSoundsNumber = 1 local bombsSounds = {} for i = 1,6 do local sound = Instance.new("Sound") sound.Parent = nil sound.SoundId = "rbxassetid://5930842913" sound.Volume = 10 table.insert(bombsSounds,sound) end local bombsSoundsnumber = 1 hum.BreakJointsOnDeath = false function throwbomb() hum.WalkSpeed = 36 bombexplosionnumber = bombexplosionnumber + 1 if bombexplosionnumber > 6 then bombexplosionnumber = 1 end bombsSoundsnumber = bombsSoundsnumber + 1 if bombsSoundsnumber > 6 then bombsSoundsnumber = 1 end animMove = false throwing = true local bombschoice = bombsSounds[bombsSoundsnumber] bombschoice.Parent = root bombschoice:Play() local bomb = Instance.new("FlagStand") bomb.Size = Vector3.new(1.3,1.9,1.3) bomb.CanCollide = false bomb.Massless = true bomb.Name = "Bomb" bomb.Parent = script local bombweld = Instance.new("Weld") bombweld.Part0 = chr:findFirstChild('Left Arm') bombweld.Part1 = bomb bombweld.C0 = CFrame.new(0,-1 * size,-.185 * size) * CFrame.Angles(-math.rad(90),math.rad(25),0) bombweld.Parent = bomb game:service'Debris':AddItem(bomb,1.7) game:service'Debris':AddItem(bombweld,.2) local bombmesh = Instance.new("SpecialMesh") bombmesh.MeshId = "rbxassetid://3242347943" bombmesh.TextureId = "rbxassetid://3055156478" bombmesh.Parent = bomb action = 'ThrowA' wait(.2) bomb.CanCollide = true local bv = Instance.new("BodyVelocity") bv.Velocity = root.CFrame.LookVector * 60 bv.Parent = bomb game:service'Debris':AddItem(bv,.1) action = 'ThrowB' wait(.3) hum.WalkSpeed = 36 animMove = true throwing = false wait(1.2) local bombexplosionsoundpartchoice = bombexplosionsoundparts[bombexplosionnumber] bombexplosionsoundpartchoice.Parent = script local bombexplosion = Instance.new("Part") bombexplosion.Size = Vector3.new(3,3,3) bombexplosion.BrickColor = BrickColor.new("Bright orange") bombexplosion.Material = "Neon" bombexplosion.CanCollide = false bombexplosion.Massless = true bombexplosion.Anchored = true bombexplosion.Position = bomb.Position bombexplosionsoundpartchoice.Position = bombexplosion.Position bombexplosion.Parent = script local bombexplosionmesh = Instance.new("SpecialMesh") bombexplosionmesh.MeshType = "Sphere" bombexplosionmesh.Parent = bombexplosion local bombexplosionchoice = bombexplosionsounds[bombexplosionnumber] bombexplosionchoice.Parent = bombexplosionsoundpartchoice bombexplosionchoice:Play() Tween(bombexplosion,{Size = Vector3.new(35,35,35),Transparency = 1},TweenInfo.new(.75,Enum.EasingStyle.Circular)) local touched = {} bombexplosion.Touched:connect(function(hit) local hithum = hit.Parent:FindFirstChildOfClass("Humanoid") or hit.Parent.Parent:FindFirstChildOfClass("Humanoid") if hithum and hithum ~= hum then local h = true table.foreach(touched,function(_,v) if v == hithum then h = false end end) if h then hithum:TakeDamage(1) end end end) game:service'Debris':AddItem(bombexplosion,.75) wait(bombexplosionchoice.TimeLength) bombexplosionsoundpartchoice.Parent = nil bombexplosionchoice.Parent = nil bombschoice.Parent = nil end function headexplode() bombexplosionnumber = bombexplosionnumber + 1 if bombexplosionnumber > 6 then bombexplosionnumber = 1 end animMove = false exploding = true action = 'ExplodeA' wait(.4) action = 'ExplodeB' Tween(fakehead,{Transparency = 1},TweenInfo.new(.5,Enum.EasingStyle.Circular)) local bombexplosionsoundpartchoice = bombexplosionsoundparts[bombexplosionnumber] bombexplosionsoundpartchoice.Parent = script local bombexplosion = Instance.new("Part") bombexplosion.Size = Vector3.new(3,3,3) bombexplosion.BrickColor = BrickColor.new("Bright orange") bombexplosion.Material = "Neon" bombexplosion.CanCollide = false bombexplosion.Massless = true bombexplosion.Anchored = true bombexplosion.Position = fakehead.Position bombexplosionsoundpartchoice.Position = bombexplosion.Position bombexplosion.Parent = script local bombexplosionmesh = Instance.new("SpecialMesh") bombexplosionmesh.MeshType = "Sphere" bombexplosionmesh.Parent = bombexplosion local bombexplosionchoice = bombexplosionsounds[bombexplosionnumber] bombexplosionchoice.Parent = bombexplosionsoundpartchoice bombexplosionchoice:Play() Tween(bombexplosion,{Size = Vector3.new(35,35,35),Transparency = 1},TweenInfo.new(.75,Enum.EasingStyle.Circular)) local touched = {} bombexplosion.Touched:connect(function(hit) local hithum = hit.Parent:FindFirstChildOfClass("Humanoid") or hit.Parent.Parent:FindFirstChildOfClass("Humanoid") if hithum and hithum ~= hum then local h = true table.foreach(touched,function(_,v) if v == hithum then h = false end end) if h then hithum:TakeDamage(1) end end end) game:service'Debris':AddItem(bombexplosion,.75) coroutine.wrap(function() wait(.5) Tween(fakehead,{Transparency = 0},TweenInfo.new(1.25,Enum.EasingStyle.Circular)) end)() coroutine.wrap(function() wait(bombexplosionchoice.TimeLength) bombexplosionsoundpartchoice.Parent = nil bombexplosionchoice.Parent = nil end)() wait(.25) animMove = true hum.WalkSpeed = 36 exploding = false end local touched = {} racket.Touched:connect(function(hit) local hithum = hit.Parent:FindFirstChildOfClass("Humanoid") or hit.Parent.Parent:FindFirstChildOfClass("Humanoid") if hithum and hithum ~= hum and swinging == true then local h = true table.foreach(touched,function(_,v) if v == hithum then h = false end end) if h then hithum:TakeDamage(20) end end end) function swingracket() racket.Transparency = 0 animMove = false swinging = true action = 'SwingA' wait(.2) action = 'SwingB' wait(.2) touched = {} racket.Transparency = 1 animMove = true swinging = false end local talkid = 0 function chat(text) talkid = talkid + 1 local storedid = talkid local skip = false Tween(healthgui,{StudsOffset = Vector3.new(-3,7,0)},TweenInfo.new(.75,Enum.EasingStyle.Back)) Tween(namegui,{StudsOffset = Vector3.new(-1.75,9.5,0)},TweenInfo.new(.75,Enum.EasingStyle.Back)) Tween(chatgui,{StudsOffset = Vector3.new(0,6.5,0)},TweenInfo.new(.75,Enum.EasingStyle.Back)) Tween(johnimage,{ImageTransparency = 0},TweenInfo.new(.75,Enum.EasingStyle.Sine)) Tween(johnimagebackground,{BackgroundTransparency = 0},TweenInfo.new(.75,Enum.EasingStyle.Sine)) Tween(chatbase,{BackgroundTransparency = .5},TweenInfo.new(.75,Enum.EasingStyle.Sine)) Tween(chatnametext,{TextTransparency = 0,TextStrokeTransparency = 0},TweenInfo.new(.75,Enum.EasingStyle.Sine)) Tween(chattext,{TextTransparency = 0,TextStrokeTransparency = 0},TweenInfo.new(.75,Enum.EasingStyle.Sine)) local msg = text if string.sub(msg,1,3) == "/e " then msg = string.sub(msg,4,string.len(msg)) end for i = 1,string.len(msg) do if storedid ~= talkid then skip = true break end chatSoundsNumber = chatSoundsNumber + 1 if chatSoundsNumber > 6 then chatSoundsNumber = 1 end local talkingsoundchoice = chatSounds[chatSoundsNumber] talkingsoundchoice.Parent = root coroutine.wrap(function() wait(talkingsoundchoice.TimeLength) talkingsoundchoice.Parent = nil end)() chattext.Text = string.sub(msg,1,i) if string.sub(msg,i,i) ~= " " then talkingsoundchoice:Play() end wait(.05) end wait(3) if not skip and storedid == talkid then Tween(healthgui,{StudsOffset = Vector3.new(-3,5,0)},TweenInfo.new(.75,Enum.EasingStyle.Back)) Tween(namegui,{StudsOffset = Vector3.new(-1.75,7.5,0)},TweenInfo.new(.75,Enum.EasingStyle.Back)) Tween(chatgui,{StudsOffset = Vector3.new(0,4.5,0)},TweenInfo.new(.75,Enum.EasingStyle.Back)) Tween(johnimage,{ImageTransparency = 1},TweenInfo.new(.75,Enum.EasingStyle.Sine)) Tween(johnimagebackground,{BackgroundTransparency = 1},TweenInfo.new(.75,Enum.EasingStyle.Sine)) Tween(chatbase,{BackgroundTransparency = 1},TweenInfo.new(.75,Enum.EasingStyle.Sine)) Tween(chatnametext,{TextTransparency = 1,TextStrokeTransparency = 1},TweenInfo.new(.75,Enum.EasingStyle.Sine)) Tween(chattext,{TextTransparency = 1,TextStrokeTransparency = 1},TweenInfo.new(.75,Enum.EasingStyle.Sine)) end end owner.Chatted:connect(chat) function Death() dead = true local oldPos = CFrame.new() oldPos = root.CFrame owner:LoadCharacter() chr = owner.Character root = owner.Character:FindFirstChild("HumanoidRootPart") root.CFrame = oldPos hum = chr.Humanoid chr:findFirstChild'Health':Destroy() hum.MaxHealth = 7000 hum.Health = 7000 desc = Instance.new("HumanoidDescription") desc.Shirt = 5151872516 desc.Pants = 5170686244 desc.HeadColor = Color3.fromRGB(13, 105, 172) desc.TorsoColor = Color3.fromRGB(13, 105, 172) desc.RightArmColor = Color3.fromRGB(13, 105, 172) desc.LeftArmColor = Color3.fromRGB(13, 105, 172) desc.RightLegColor = Color3.fromRGB(13, 105, 172) desc.LeftLegColor = Color3.fromRGB(13, 105, 172) hum:ApplyDescription(desc) chr.Head.Transparency = 1 chr.Head.face:Destroy() table.foreach(chr:children(),function(_,v) if v.ClassName == "Part" then v.Size = v.Size * 1.25 end end) size = chr.Torso.Size.Z local fakehead = Instance.new("Part") fakehead.Size = Vector3.new(2 * size,1 * size,1 * size) fakehead.Massless = true fakehead.CanCollide = false fakehead.Anchored = false fakehead.Color = Color3.fromRGB(13, 105, 172) fakehead.Parent = owner.Character local fakeheadweld = Instance.new("Weld") fakeheadweld.Part0 = fakehead fakeheadweld.Part1 = chr.Head fakeheadweld.C0 = CFrame.new(0,-.35 * size,0) * CFrame.Angles(0,-math.rad(25),0) fakeheadweld.Parent = fakehead local fakeheadmesh = Instance.new("SpecialMesh") fakeheadmesh.MeshId = "rbxassetid://3242347943" fakeheadmesh.TextureId = "rbxassetid://3055156478" fakeheadmesh.Scale = Vector3.new(1 * size,1 * size,1 * size) fakeheadmesh.Parent = fakehead function joint(p0,p1,c0x,c0y,c0z,c1x,c1y,c1z,name) local w = Instance.new("Weld") w.Part0 = p0 w.Part1 = p1 w.C0 = CFrame.new(c0x,c0y,c0z) w.C1 = CFrame.new(c1x,c1y,c1z) w.Name = name w.Parent = p0 return w end NK = joint(chr.Torso,chr.Head,0,1 * size,0,0,-1/2 * size,0,'Neck') RJ = joint(root,chr.Torso,0,0,0,0,0,0,'RootJoint') RS = joint(chr.Torso,chr:findFirstChild('Right Arm'),1.5 * size,0.5 * size,0,0,0.5 * size,0,'Right Shoulder') LS = joint(chr.Torso,chr:findFirstChild('Left Arm'),-1.5 * size,0.5 * size,0,0,0.5 * size,0,'Left Shoulder') RH = joint(chr.Torso,chr:findFirstChild('Right Leg'),0.5 * size,-1 * size,0,0,1 * size,0,'Right Hip') LH = joint(chr.Torso,chr:findFirstChild('Left Leg'),-0.5 * size,-1 * size,0,0,1 * size,0,'Left Hip') t = tick() RSC0 = RS.C0 LSC0 = LS.C0 RHC0 = RH.C0 LHC0 = LH.C0 RJC0 = RJ.C0 NKC0 = NK.C0 themetime = theme.TimePosition theme = Instance.new("Sound") theme.SoundId = "rbxassetid://5341713393" theme.Volume = 1.25 theme.TimePosition = themetime theme.Parent = root theme:Play() healthgui = Instance.new("BillboardGui") healthgui.Adornee = root healthgui.Name = "healthbar" healthgui.Size = UDim2.new(3,0,2.5,0) healthgui.StudsOffset = Vector3.new(-3,5,0) healthgui.Parent = root damagebar = Instance.new("Frame") damagebar.Size = UDim2.new(3,0,.5,0) damagebar.BackgroundColor3 = Color3.fromRGB(255,47,47) damagebar.BorderColor3 = Color3.fromRGB(163,60,65) damagebar.Position = UDim2.new(0,0,0,0) damagebar.Parent = healthgui healthbar = Instance.new("Frame") healthbar.Size = UDim2.new(hum.Health / hum.MaxHealth,0,1,0) healthbar.BackgroundColor3 = Color3.fromRGB(99,254,147) healthbar.BorderColor3 = Color3.fromRGB(58,138,97) healthbar.Parent = damagebar namegui = Instance.new("BillboardGui") namegui.Adornee = root namegui.Name = "nametext" namegui.Size = UDim2.new(2.5,0,1.5,0) namegui.StudsOffset = Vector3.new(-1.75,7.5,0) namegui.Parent = root local nametext = Instance.new("TextBox") nametext.Size = UDim2.new(2.5,0,1.5,0) nametext.BackgroundTransparency = 1 nametext.TextStrokeTransparency = 0 nametext.TextScaled = true nametext.TextWrapped = true nametext.Font = "Arcade" nametext.TextColor3 = Color3.new(1,1,1) nametext.TextStrokeColor3 = Color3.new() nametext.Text = "John Bomb" nametext.Parent = namegui local healthtext = Instance.new("TextBox") healthtext.Size = UDim2.new(1.5,0,.5,0) healthtext.BackgroundTransparency = 1 healthtext.TextStrokeTransparency = 0 healthtext.TextScaled = true healthtext.TextWrapped = true healthtext.Font = "Arcade" healthtext.TextColor3 = Color3.new(1,1,1) healthtext.TextStrokeColor3 = Color3.new() healthtext.Text = "0" healthtext.TextXAlignment = "Left" healthtext.Parent = healthgui chatgui = Instance.new("BillboardGui") chatgui.Adornee = root chatgui.Name = "nametext" chatgui.Size = UDim2.new(10,0,4,0) chatgui.StudsOffset = Vector3.new(0,3,0) chatgui.Parent = root chatbase = Instance.new("Frame") chatbase.Size = UDim2.new(1,0,0.75,0) chatbase.BackgroundColor3 = Color3.fromRGB(35,35,35) chatbase.BorderSizePixel = 0 chatbase.Position = UDim2.new(0,0,.5,0) chatbase.BackgroundTransparency = 1 chatbase.Parent = chatgui johnimage = Instance.new("ImageLabel") johnimage.Size = UDim2.new(.25,0,.625,0) johnimage.BackgroundTransparency = 1 johnimage.BorderSizePixel = 0 johnimage.Position = UDim2.new(.025,0,.575,0) johnimage.Image = "rbxassetid://5637804418" johnimage.ZIndex = 2 johnimage.ImageTransparency = 1 johnimage.Parent = chatgui johnimagebackground = Instance.new("Frame") johnimagebackground.Size = UDim2.new(.265,0,0.65,0) johnimagebackground.BackgroundColor3 = Color3.fromRGB(35,35,35) johnimagebackground.BorderSizePixel = 0 johnimagebackground.Position = UDim2.new(.0175,0,.55,0) johnimagebackground.ZIndex = 1 johnimagebackground.BackgroundTransparency = 1 johnimagebackground.Parent = chatgui chatnametext = Instance.new("TextBox") chatnametext.Size = UDim2.new(.5,0,.2,0) chatnametext.BackgroundTransparency = 1 chatnametext.TextStrokeTransparency = 1 chatnametext.TextScaled = true chatnametext.TextWrapped = true chatnametext.Font = "Arcade" chatnametext.TextColor3 = Color3.new(1,1,1) chatnametext.TextStrokeColor3 = Color3.new() chatnametext.Text = "- JOHN BOMB -" chatnametext.Position = UDim2.new(.3,0,.5,0) chatnametext.TextTransparency = 1 chatnametext.Parent = chatgui chattext = Instance.new("TextBox") chattext.Size = UDim2.new(.6,0,.5,0) chattext.BackgroundTransparency = 1 chattext.TextStrokeTransparency = 1 chattext.TextScaled = true chattext.TextWrapped = true chattext.Font = "Arcade" chattext.TextColor3 = Color3.new(1,1,1) chattext.TextStrokeColor3 = Color3.new() chattext.Text = '' chattext.Position = UDim2.new(.3,0,.65,0) chattext.TextTransparency = 1 chattext.TextXAlignment = "Left" chattext.Parent = chatgui hum.BreakJointsOnDeath = false hum.Died:connect(function() Death() end) dead = true animMove = false action = 'Death1' wait(.0625) action = 'Death2' wait(.0625) action = 'Death3' wait(.0625) action = 'Death4' wait(.2) action = 'Death5' wait(.009) action = 'Death6' wait(.009) action = 'Death7' wait(.4) action = 'Death8' wait(.075) action = 'Death9' wait(.05) action = 'Death10' wait(.05) action = 'Death11' wait(.05) action = 'Death12' wait(.05) action = 'Death13' wait(.05) action = 'Death14' wait(.025) action = 'Death15' wait(.025) action = 'Death16' Tween(theme,{Volume = 0},TweenInfo.new(1,Enum.EasingStyle.Sine)) wait(1) chat("NO!! It can't end like this!! I can't end like this!!... At least... I'm going out with a bang...") end function rage() if dead == false then ragemode = true Tween(theme,{Volume = 0},TweenInfo.new(0.5,Enum.EasingStyle.Sine)) wait(.5) theme:Stop() theme.SoundId = "rbxassetid://5341713393" theme.Volume = 1.25 wait(.25) chat("Alright... I've really enjoyed our time here, but I've got games to destroy!") theme:Play() end end game:service'RunService'.Heartbeat:connect(function() t=t+0.5 size = chr.Torso.Size.Z if hum.Health < 2500 and ragemode == false then rage() end healthbar.Size = UDim2.new(hum.Health / hum.MaxHealth,0,1,0) healthtext.Text = math.floor(hum.Health) local tv = (root.Velocity*Vector3.new(1,0,1)).Magnitude local onfloor = workspace:FindPartOnRay(Ray.new(root.Position,CFrame.new(root.Position,root.Position-Vector3.new(0,1 * size,0)).lookVector*4),chr) exactVel = CFrame.new(root.CFrame:vectorToObjectSpace(root.Velocity)) vel = Vector3.new(math.clamp(exactVel.x,-16,16),math.clamp(exactVel.y,-16,16),math.clamp(exactVel.z,-16,16)) if animMove then if hum:GetState() ~= Enum.HumanoidStateType.Climbing then if not hum.Sit then if root.Velocity.Y > .1 then if onfloor == nil then action = 'Jump' end elseif root.Velocity.Y < -.1 then if onfloor == nil then action = 'Fall' end else if tv > .1 then if tv < 34 then action = 'Walk' elseif tv > 34 then action = 'Run' end elseif tv < .1 then action = 'Idle' end end else action = 'Sit' end else if math.abs(root.Velocity.Y) > .1 then action = 'Climb' else action = 'Where is the funny!!!!!' end end end if action == 'Idle' then RJ.C0 = RJ.C0:Lerp(RJC0 * CFrame.new(0,math.cos(t/10.5)/15 * size,0) * CFrame.Angles(0,-math.rad(20),0),.3) NK.C0 = NK.C0:Lerp(NKC0 * CFrame.Angles(math.cos(t/12)/12,math.rad(20),math.cos(t/12)/12),.3) RS.C0 = RS.C0:Lerp(RSC0 * CFrame.Angles(math.cos(t/9)/6,math.rad(5),-math.cos(t/9)/6),.3) LS.C0 = LS.C0:Lerp(LSC0 * CFrame.Angles(math.cos(t/9)/6,-math.rad(5),math.cos(t/9)/6),.3) RH.C0 = RH.C0:Lerp(RHC0 * CFrame.new(0,-math.cos(t/10.5)/15 * size,0) * CFrame.Angles(0,-math.rad(15) + -math.sin(t/10.5)/18,0),.3) LH.C0 = LH.C0:Lerp(LHC0 * CFrame.new(0,-math.cos(t/10.5)/15 * size,0) * CFrame.Angles(0,math.rad(15) + math.sin(t/10.5)/18,0),.3) elseif action == 'Walk' then RJ.C0 = RJ.C0:Lerp(RJC0 * CFrame.new(0,math.cos(t/1.5)/10 * size,0) * CFrame.Angles(math.rad(5) + math.sin(t/1.5)/20 + (vel.z/84),0,(-vel.x/84)),.3) NK.C0 = NK.C0:Lerp(NKC0 * CFrame.Angles(0,(-vel.x/48),0),.3) RS.C0 = RS.C0:Lerp(RSC0 * CFrame.Angles((-vel.x/36) + -math.sin(t/3)/2 * (-vel.z/12),-math.sin(t/3)/2 * (-vel.z/12),-math.sin(t/3)/4 * (vel.x/12)),.3) LS.C0 = LS.C0:Lerp(LSC0 * CFrame.Angles((vel.x/36) + math.sin(t/3)/2 * (-vel.z/12),-math.sin(t/3)/2 * (-vel.z/12),math.sin(t/3)/4 * (vel.x/12)),.3) RH.C0 = RH.C0:Lerp(RHC0 * CFrame.new(0,math.cos(t/3)/5 * size,-math.sin(t/3)/8 * (-vel.z/12) * size) * CFrame.Angles(math.sin(t/3)/2 * (-vel.z/12),0,math.rad(3) + math.sin(t/3)/2 * (vel.x/12)),.3) LH.C0 = LH.C0:Lerp(LHC0 * CFrame.new(0,-math.cos(t/3)/5 * size,math.sin(t/3)/8 * (-vel.z/12) * size) * CFrame.Angles(-math.sin(t/3)/2 * (-vel.z/12),0,-math.rad(3) + -math.sin(t/3)/2 * (vel.x/12)),.3) elseif action == 'Run' then RJ.C0 = RJ.C0:Lerp(RJC0 * CFrame.new(0,math.cos(t/1.25)/10 * size,0) * CFrame.Angles(math.sin(t/1.25)/10 + (vel.z/60),-math.sin(t/2.5)/10,(-vel.x/60) + -math.sin(t/2.5)/25),.3) NK.C0 = NK.C0:Lerp(NKC0 * CFrame.Angles((-vel.z/72),(-vel.x/60) + math.sin(t/2.5)/10,0),.3) RS.C0 = RS.C0:Lerp(RSC0 * CFrame.Angles(math.rad(30) + -math.sin(t/2.5)/2 * (-vel.z/12),math.sin(t/2.5)/2 * (vel.z/12),math.rad(15) + -math.sin(t/2.5)/3 * (vel.x/12)),.1) LS.C0 = LS.C0:Lerp(LSC0 * CFrame.Angles(math.rad(30) + math.sin(t/2.5)/2 * (-vel.z/12),math.sin(t/2.5)/2 * (vel.z/12),-math.rad(15) + math.sin(t/2.5)/3 * (vel.x/12)),.1) RH.C0 = RH.C0:Lerp(RHC0 * CFrame.new(0,math.cos(t/2.5)/3 * size,-.1 + -math.cos(t/2.5)/3) * CFrame.Angles(math.sin(t/2.5)/2 * (-vel.z/12),0,math.rad(5) + math.sin(t/2.5)/2 * (vel.x/12)),.3) LH.C0 = LH.C0:Lerp(LHC0 * CFrame.new(0,-math.cos(t/2.5)/3 * size,-.1 + math.cos(t/2.5)/3) * CFrame.Angles(-math.sin(t/2.5)/2 * (-vel.z/12),0,-math.rad(5) + -math.sin(t/2.5)/2 * (vel.x/12)),.3) elseif action == 'Jump' then RJ.C0 = RJ.C0:Lerp(RJC0 * CFrame.Angles(math.rad(10),0,0),.5) NK.C0 = NK.C0:Lerp(NKC0 * CFrame.Angles(-math.rad(15),0,0),.5) RS.C0 = RS.C0:Lerp(RSC0 * CFrame.Angles(-math.rad(20) + -math.cos(t/3)/5,0,math.rad(10) + -math.sin(t/3)/5),.1) LS.C0 = LS.C0:Lerp(LSC0 * CFrame.Angles(-math.rad(20) + -math.cos(t/3)/5,0,-math.rad(10) + math.sin(t/3)/5),.1) RH.C0 = RH.C0:Lerp(RHC0 * CFrame.new(0,.5 * size,-.3 * size) * CFrame.Angles(-math.rad(10) + math.sin(t/3)/12.5,-math.rad(7),math.rad(2) + math.cos(t/3)/17.5),.2) LH.C0 = LH.C0:Lerp(LHC0 * CFrame.new(0,0,-.1 * size) * CFrame.Angles(-math.rad(25) + math.cos(t/3)/12.5,math.rad(5),-math.rad(5) + math.cos(t/3)/12.5),.2) elseif action == 'Fall' then RJ.C0 = RJ.C0:Lerp(RJC0 * CFrame.Angles(-math.rad(5),0,0),.5) NK.C0 = NK.C0:Lerp(NKC0 * CFrame.Angles(-math.rad(10),0,0),.5) RS.C0 = RS.C0:Lerp(RSC0 * CFrame.new(0,.25 * size,0) * CFrame.Angles(0,0,math.rad(40) + -math.sin(t/3)/25),.1) LS.C0 = LS.C0:Lerp(LSC0 * CFrame.new(0,.25 * size,0) * CFrame.Angles(0,0,-math.rad(40) + math.sin(t/3)/25),.1) RH.C0 = RH.C0:Lerp(RHC0 * CFrame.new(0,.5 * size,-.3 * size) * CFrame.Angles(math.rad(5) + math.sin(t/3)/25,-math.rad(7),math.rad(2) + math.cos(t/3)/30),.2) LH.C0 = LH.C0:Lerp(LHC0 * CFrame.new(0,0,-.1 * size) * CFrame.Angles(-math.rad(25) + math.cos(t/3)/25,math.rad(5),-math.rad(5) + math.cos(t/3)/25),.2) elseif action == 'Sit' then RJ.C0 = RJ.C0:Lerp(RJC0 * CFrame.Angles(math.rad(5),0,0),.5) NK.C0 = NK.C0:Lerp(NKC0 * CFrame.Angles(-math.rad(2),0,0),.5) RS.C0 = RS.C0:Lerp(RSC0 * CFrame.new(-.15,.25 * size,.25 * size) * CFrame.Angles(-math.rad(160),math.rad(15),-math.rad(45)),.1) LS.C0 = LS.C0:Lerp(LSC0 * CFrame.new(.15,.25 * size,.25 * size) * CFrame.Angles(-math.rad(160),-math.rad(15),math.rad(45)),.1) RH.C0 = RH.C0:Lerp(RHC0 * CFrame.new(.5 * size,.35 * size,-.75 * size) * CFrame.Angles(math.rad(70),0,-math.rad(75)),.5) LH.C0 = LH.C0:Lerp(LHC0 * CFrame.Angles(math.rad(65),0,0),.5) elseif action == 'Climb' then RJ.C0 = RJ.C0:Lerp(RJC0 * CFrame.new(0,0,.2 * size) * CFrame.Angles(math.rad(10),0,math.sin(t/3)/10),.3) NK.C0 = NK.C0:Lerp(NKC0 * CFrame.Angles(math.rad(45),0,0),.3) RS.C0 = RS.C0:Lerp(RSC0 * CFrame.new(0,-math.cos(t/3)/2 * size,0) * CFrame.Angles(math.rad(135) + -math.cos(t/3)/2,0,math.rad(10) + -math.sin(t/3)/5),.3) LS.C0 = LS.C0:Lerp(LSC0 * CFrame.new(0,math.cos(t/3)/2 * size,0) * CFrame.Angles(math.rad(135) + math.cos(t/3)/2,0,-math.rad(10) + math.sin(t/3)/5),.3) RH.C0 = RH.C0:Lerp(RHC0 * CFrame.new(0,.5 + math.cos(t/3)/2 * size,-.2 * size) * CFrame.Angles(math.cos(t/3)/2,-math.rad(5),math.rad(10) + -math.cos(t/3)/10),.3) LH.C0 = LH.C0:Lerp(LHC0 * CFrame.new(0,.5 + -math.cos(t/3)/2 * size,-.2 * size) * CFrame.Angles(-math.cos(t/3)/2,math.rad(5),-math.rad(10) + math.cos(t/3)/10),.3) elseif action == 'ThrowA' then RJ.C0 = RJ.C0:Lerp(RJC0 * CFrame.Angles(math.rad(5),0,math.rad(5)),.5) NK.C0 = NK.C0:Lerp(NKC0 * CFrame.Angles(math.rad(15),math.rad(10),0),.2) RS.C0 = RS.C0:Lerp(RSC0 * CFrame.Angles(math.rad(85),math.rad(10),math.rad(5)),.2) LS.C0 = LS.C0:Lerp(LSC0 * CFrame.new(0,.35 * size,0) * CFrame.Angles(math.rad(195),-math.rad(10),-math.rad(15)),.2) RH.C0 = RH.C0:Lerp(RHC0 * CFrame.new(0,.35 * size,-.3 * size) * CFrame.Angles(-math.rad(10),0,math.rad(5)),.3) LH.C0 = LH.C0:Lerp(LHC0 * CFrame.Angles(-math.rad(5),0,-math.rad(5)),.3) elseif action == 'ThrowB' then RJ.C0 = RJ.C0:Lerp(RJC0 * CFrame.new(0,-.2 * size,0) * CFrame.Angles(-math.rad(15),0,0),.5) NK.C0 = NK.C0:Lerp(NKC0 * CFrame.Angles(math.rad(15),0,0),.3) RS.C0 = RS.C0:Lerp(RSC0 * CFrame.Angles(-math.rad(15),-math.rad(10),math.rad(15)),.3) LS.C0 = LS.C0:Lerp(LSC0 * CFrame.new(.75 * size,0,-.75 * size) * CFrame.Angles(math.rad(25),math.rad(15),math.rad(65)),.4) RH.C0 = RH.C0:Lerp(RHC0 * CFrame.Angles(-math.rad(35),0,math.rad(5)),.3) LH.C0 = LH.C0:Lerp(LHC0 * CFrame.new(0,.2 * size,0) * CFrame.Angles(math.rad(10),0,0),.3) elseif action == 'ExplodeA' then RJ.C0 = RJ.C0:Lerp(RJC0,.5) NK.C0 = NK.C0:Lerp(NKC0 * CFrame.Angles(0,0,math.rad(15)),.3) RS.C0 = RS.C0:Lerp(RSC0 * CFrame.Angles(math.rad(180),0,math.rad(25)),.5) LS.C0 = LS.C0:Lerp(LSC0 * CFrame.Angles(0,0,-math.rad(15)),.3) RH.C0 = RH.C0:Lerp(RHC0,.3) LH.C0 = LH.C0:Lerp(LHC0,.3) elseif action == 'ExplodeB' then RJ.C0 = RJ.C0:Lerp(RJC0,.5) NK.C0 = NK.C0:Lerp(NKC0,.3) RS.C0 = RS.C0:Lerp(RSC0 * CFrame.Angles(math.rad(180),0,-math.rad(25)),.5) LS.C0 = LS.C0:Lerp(LSC0 * CFrame.Angles(0,0,-math.rad(25)),.4) RH.C0 = RH.C0:Lerp(RHC0,.3) LH.C0 = LH.C0:Lerp(LHC0,.3) elseif action == 'SwingA' then RJ.C0 = RJ.C0:Lerp(RJC0 * CFrame.Angles(0,math.rad(35),0),.3) NK.C0 = NK.C0:Lerp(NKC0 * CFrame.Angles(0,-math.rad(35),0),.3) RS.C0 = RS.C0:Lerp(RSC0 * CFrame.new(-.5,0,-.5) * CFrame.Angles(math.rad(45),math.rad(15),-math.rad(65)),.3) LS.C0 = LS.C0:Lerp(LSC0 * CFrame.Angles(-math.rad(10),math.rad(5),-math.rad(15)),.4) RH.C0 = RH.C0:Lerp(RHC0 * CFrame.Angles(0,0,-math.rad(3)),.3) LH.C0 = LH.C0:Lerp(LHC0 * CFrame.Angles(0,0,-math.rad(10)),.3) elseif action == 'SwingB' then RJ.C0 = RJ.C0:Lerp(RJC0 * CFrame.Angles(0,-math.rad(15),0),.5) NK.C0 = NK.C0:Lerp(NKC0 * CFrame.Angles(0,math.rad(10),0),.5) RS.C0 = RS.C0:Lerp(RSC0 * CFrame.Angles(math.rad(55),math.rad(10),math.rad(15)),.5) LS.C0 = LS.C0:Lerp(LSC0 * CFrame.Angles(-math.rad(25),math.rad(15),-math.rad(25)),.4) RH.C0 = RH.C0:Lerp(RHC0 * CFrame.Angles(0,-math.rad(5),0),.4) LH.C0 = LH.C0:Lerp(LHC0 * CFrame.Angles(-math.rad(15),math.rad(3),-math.rad(5)),.4) end throwbomb() end) hum.Died:connect(function() Death() end) local remote = Instance.new('RemoteEvent') remote.Name = "Keybinds" remote.Parent = NLS([[local event = script:findFirstChild'Keybinds' local mouse = owner:GetMouse() mouse.Button1Down:connect(function() event:FireServer("mouse") end) mouse.KeyDown:connect(function(key) event:FireServer(key) end)]],owner.PlayerGui) remote.OnServerEvent:connect(function(plr,key) if key == "mouse" then throwbomb() elseif key == "x" then headexplode() elseif key == "z" then swingracket() end end)
Editor Settings
Theme
Key bindings
Full width
Lines