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Roblox VSB Big Character

Snippet info

Language

Lua

Visibility

public

Author

ghast

Created

2020-06-07T06:08:45Z

Updated

2020-07-12T09:10:58Z

plr = owner
char = plr.Character
sc = 1.4
 
for k,g in pairs (char:GetDescendants()) do
    if g:IsA("Weld") or g:IsA("Glue") then
        local Angle0 = g.C0 - Vector3.new(g.C0.X,g.C0.Y,g.C0.Z)
        local Angle1 = g.C1 - Vector3.new(g.C1.X,g.C1.Y,g.C1.Z)
        g.C0 = CFrame.new(g.C0.X*sc,g.C0.Y*sc,g.C0.Z*sc) * Angle0
        g.C1 = CFrame.new(g.C1.X*sc,g.C1.Y*sc,g.C1.Z*sc) * Angle1
    elseif g:IsA("SpecialMesh") then
        if g.MeshType ~= Enum.MeshType.Head then
            g.Scale = g.Scale*sc
        end
    elseif g:IsA("Part") or g:IsA("MeshPart") then
        g.Size = g.Size*sc
    elseif g:IsA("Motor") or g:IsA("Motor6D") then
        local Angle0 = g.C0 - Vector3.new(g.C0.X,g.C0.Y,g.C0.Z)
        local Angle1 = g.C1 - Vector3.new(g.C1.X,g.C1.Y,g.C1.Z)
        g.C0 = CFrame.new(g.C0.X*sc,g.C0.Y*sc,g.C0.Z*sc) * Angle0
        g.C1 = CFrame.new(g.C1.X*sc,g.C1.Y*sc,g.C1.Z*sc) * Angle1
    elseif g:IsA("Humanoid") then
        g.HipHeight = g.HipHeight*sc
    end
end
INFO