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local plr = owner local char = plr.Character local torso = char:FindFirstChild("Torso") or char:FindFirstChild("HumanoidRootPart") local hum = char.Humanoid spawn(function() char:FindFirstChild("Health"):Destroy() end) local maxhealth = 1 local OldHealth = maxhealth local dir = 1 local dist = 8 local died = false hum.MaxHealth = maxhealth hum.Health = maxhealth local effects = Instance.new("Folder") effects.Parent = script local tween = game:GetService("TweenService") local theme = Instance.new("Sound") theme.SoundId = "rbxassetid://0" theme.Looped = true theme.Volume = 1 theme.Parent = torso theme:Play() local sfx = Instance.new("Sound") sfx.Volume = 1 sfx.SoundId = "rbxassetid://446961725" sfx.Parent = torso function get_vec(part) local v = {} v.Up = part.CFrame.UpVector v.Down = v.Up * -1 v.Right= part.CFrame.RightVector v.Left = v.Right * -1 v.Front=part.CFrame.LookVector v.Back = v.Front * -1 return v end function cmiss(p) local Part0 = Instance.new("Part") local BillboardGui1 = Instance.new("BillboardGui") local ImageLabel2 = Instance.new("ImageLabel") local TextLabel3 = Instance.new("TextLabel") Part0.Parent = script Part0.Position = p Part0.Transparency = 1 Part0.Size = Vector3.new() Part0.Anchored = true Part0.BottomSurface = Enum.SurfaceType.Smooth Part0.CanCollide = false Part0.Locked = true Part0.TopSurface = Enum.SurfaceType.Smooth BillboardGui1.Parent = Part0 BillboardGui1.Size = UDim2.new(5, 0, 2, 0) BillboardGui1.Active = true BillboardGui1.ClipsDescendants = true BillboardGui1.ResetOnSpawn = false BillboardGui1.Adornee = Part0 BillboardGui1.AlwaysOnTop = true ImageLabel2.Name = "Frame" ImageLabel2.Parent = BillboardGui1 ImageLabel2.Size = UDim2.new(1, 0, 1, 0) ImageLabel2.BackgroundColor = BrickColor.new("Institutional white") ImageLabel2.BackgroundColor3 = Color3.new(1, 1, 1) ImageLabel2.BackgroundTransparency = 1 ImageLabel2.Image = "rbxassetid://3570695787" ImageLabel2.ImageColor3 = Color3.new(1, 0.172549, 0.545098) ImageLabel2.ScaleType = Enum.ScaleType.Slice ImageLabel2.SliceCenter = Rect.new(100, 100, 100, 100) TextLabel3.Parent = ImageLabel2 TextLabel3.Size = UDim2.new(1, 0, 1, 0) TextLabel3.BackgroundColor = BrickColor.new("Institutional white") TextLabel3.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel3.BackgroundTransparency = 1 TextLabel3.Font = Enum.Font.Cartoon TextLabel3.FontSize = Enum.FontSize.Size14 TextLabel3.Text = "LOL MISS" TextLabel3.TextColor = BrickColor.new("Really black") TextLabel3.TextColor3 = Color3.new(0, 0, 0) TextLabel3.TextScaled = true TextLabel3.TextSize = 14 TextLabel3.TextWrap = true TextLabel3.TextWrapped = true tween:Create(ImageLabel2,TweenInfo.new(1),{ImageTransparency = 1}):Play() tween:Create(TextLabel3,TweenInfo.new(1),{TextTransparency = 1}):Play() game:GetService("Debris"):AddItem(BillboardGui1,1.1) end function ghost() pcall(function() cmiss(torso.Position) for i,v in pairs(char:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then local c = v:Clone() c.Transparency = 0.5 c.Material = Enum.Material.SmoothPlastic c.Color = Color3.new(1,1,1) c.Anchored = true c.CanCollide = false c.Locked = true c.Massless = true for i,v in pairs(c:GetChildren()) do if not v:IsA("SpecialMesh") and not v:IsA("BlockMesh") and not v:IsA("CharacterMesh") then v:Destroy() end end c.Parent = effects tween:Create(c,TweenInfo.new(1),{Transparency = 1}):Play() game:GetService("Debris"):AddItem(c,1.1) end end end) end function dodge(hit) spawn(function() local orgnpos = torso.CFrame local oldpos = (orgnpos*CFrame.new(0.1,0,0)).p local newpos = orgnpos.p local ext = Vector3.new() ghost() if dir == 1 then ext = Vector3.new(dist,0,dist) elseif dir == 2 then ext = Vector3.new(-dist,0,0) elseif dir == 3 then ext = Vector3.new(0,0,-dist) elseif dir == 4 then ext = Vector3.new(-dist,0,-dist) elseif dir == 5 then ext = Vector3.new(dist,0,-dist) end torso.CFrame = CFrame.new(oldpos,newpos)*CFrame.new(ext) dir = dir + 1 if dir > 5 then dir = 1 end sfx:Play() hum.MaxHealth = maxhealth hum.Health = maxhealth end) end hum.HealthChanged:Connect(function() if not died then else return end if OldHealth > hum.Health then dodge() end OldHealth = hum.Health end) hum.Died:Connect(function() died = true end)
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