finished truchet tiling By ant on the ant on the A

Run Settings
LanguageRuby
Language Version
Run Command
reset st to tile0 :s pu fw :s pd repeat 2 [ pd rt 90 arc :s/3 90 pu fw :s ] bw :s/3 rt 90 pd fw :s lt 90 pu fw :s/3 lt 90 fw :s/2 lt 180 pd arc :s/6 180 pu bw :s/2 rt 90 pd end to tile1 :s lt 90 repeat 2 [ pd rt 90 arc :s/3 90 pu fw :s ] bw :s/3 rt 90 pd fw :s lt 90 pu fw :s/3 lt 90 fw :s/2 lt 180 pd arc :s/6 180 pu bw :s/2 rt 180 bw :s pd end to tile2 :s pu fw :s rt 90 fw :s lt 90 pd rt 90 repeat 2 [ pd rt 90 arc :s/3 90 pu fw :s ] bw :s/3 rt 90 pd fw :s lt 90 pu fw :s/3 lt 90 fw :s/2 lt 180 pd arc :s/6 180 pu bw :s/2 rt 90 fw :s lt 90 pd end to tile3 :s pu fw :s rt 90 fw :s/2 lt 90 pd rt 90 arc :s/6 180 pu fw :s/2 rt 90 pu fw :s/2 pd arc :s/6 180 pu fw :s/2 rt 90 fw :s rt 90 pd arc :s/3 90 arc 2*:s/3 90 lt 180 pu bw :s lt 90 fw :s rt 90 fw :s rt 180 pd end to tile4 :s rt 90 pu fw :s/3 pd lt 90 fw :s pu rt 90 fw :s/3 rt 90 pd fw :s pu lt 90 fw :s/3 lt 90 fw :s/3 lt 90 pd fw :s rt 90 pu fw :s/3 rt 90 pd fw :s rt 90 pu fw 2*:s/3 pd rt 180 end to tile5 :s pu rt 90 fw :s/2 lt 90 pd lt 90 arc :s/6 180 pu fw :s/2 rt 90 pu fw :s/2 pd arc :s/6 180 pu fw :s/2 rt 90 fw :s rt 90 pd arc :s/3 90 arc 2*:s/3 90 lt 180 pu bw :s pd end to tile6 :s pu lt 90 bw :s pd arc :s/3 90 arc 2*:s/3 90 pu fw :s rt 90 fw :s rt 90 pd arc :s/3 90 arc 2*:s/3 90 pu fw :s rt 90 fw :s lt 180 pd end to tile7 :s pu rt 90 fw :s lt 180 fw :s/2 pd arc :s/6 180 pu bw :s/2 lt 90 bw :s/3 rt 90 pd fw :s pu rt 90 fw :s/3 rt 90 pd fw :s lt 90 pu fw :s/3 lt 90 fw :s/2 rt 180 pd arc :s/6 180 pu fw :s/2 lt 90 bw :s pd end to tile8 :s pu rt 90 fw :s/2 lt 180 pd arc :s/6 180 rt 180 pu fw :s/2 lt 90 fw :s rt 180 pd arc 2*:s/3 90 pu rt 90 fw :s rt 180 pd arc 2*:s/3 90 lt 90 pu bw :s/3 rt 90 pd fw :s lt 90 pu bw 2*:s/3 rt 90 pd lt 90 end to tile7 :s pu fw :s/2 pd arc :s/6 180 pu bw :s/2 lt 90 bw :s/3 rt 90 pd fw :s pu rt 90 fw :s/3 rt 90 pd fw :s lt 90 pu fw :s/3 lt 90 fw :s/2 rt 180 pd arc :s/6 180 pu bw :s/2 fw :s lt 180 pd end to tile9 :s pu rt 90 fw :s rt 90 bw :s/2 pd arc :s/6 180 pu fw :s/2 rt 90 pu fw :s/2 pd arc :s/6 180 pu fw :s/2 rt 90 fw :s rt 90 pd arc :s/3 90 arc 2*:s/3 90 lt 180 pu bw :s rt 90 bw :s pd end to tile10 :s pu lt 180 bw :s rt 90 bw :s/2 lt 90 pd rt 270 arc :s/6 180 pu fw :s/2 rt 90 pu fw :s/2 pd arc :s/6 180 pu fw :s/2 rt 90 fw :s rt 90 pd arc :s/3 90 arc 2*:s/3 90 lt 180 pu bw :s rt 90 bw :s rt 90 bw :s pd end to tile11 :s pu rt 90 fw :s/2 lt 180 pd arc :s/6 180 rt 180 pu fw :s/2 lt 90 fw :s rt 180 pd arc 2*:s/3 90 pu rt 90 fw :s rt 180 pd arc 2*:s/3 90 lt 90 pu bw :s/3 rt 90 pd fw :s lt 90 pu bw 2*:s/3 rt 90 pd lt 90 end to tile12 :s pu rt 90 fw :s rt 90 bw :s rt 90 fw :s/2 lt 180 pd arc :s/6 180 rt 180 pu fw :s/2 lt 90 fw :s rt 180 pd arc 2*:s/3 90 pu rt 90 fw :s rt 180 pd arc 2*:s/3 90 lt 90 pu bw :s/3 rt 90 pd fw :s lt 90 pu bw 2*:s/3 rt 90 lt 90 fw :s lt 90 fw :s lt 90 pd end to tile :n setxy 0 500 repeat:n[ repeat :n[ make "r rand 13 if :r = 0 [tile0 500/:n] if :r = 1 [tile1 500/:n] if :r = 2 [tile2 500/:n] if :r = 3 [tile3 500/:n] if :r = 4 [tile4 500/:n] if :r = 5 [tile5 500/:n] if :r = 6 [tile6 500/:n] if :r = 7 [tile7 500/:n] if :r = 8 [tile8 500/:n] if :r = 9 [tile9 500/:n] if :r = 10 [tile10 500/:n] if :r = 11 [tile11 500/:n] if :r = 12 [tile12 500/:n] ] pu fw 500/:n lt 90 fw 500 rt 90 pd ] end tile 20
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