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Snippet info

Language

Lua

Visibility

public

Author

ahem-what-s-this

Created

2019-09-15T13:14:56Z

Updated

2019-09-15T17:25:32Z

if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
do
    script.Parent = owner.Character
    local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
    local function NewFakeEvent()
        local Bind = Instance.new("BindableEvent")
        local Fake;Fake = {Connections = {},
        fakeEvent=true;
        Connect=function(self,Func)
            Bind.Event:connect(Func)
            self.Connections[Bind] = true
            return setmetatable({Connected = true},{
            __index = function (self,Index)
                if Index:lower() == "disconnect" then
                    return function() Fake.Connections[Bind] = false;self.Connected = false end
                end
                return Fake[Index]
            end;
            __tostring = function() return "Connection" end;
        })
        end}
        Fake.connect = Fake.Connect;return Fake;
    end
    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
    end};ContextActionService.UnBindAction = ContextActionService.BindAction
    local function TriggerEvent(self,Event,...)
        local Trigger = Mouse[Event]
        if Trigger and Trigger.fakeEvent and Trigger.Connections then
            for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
        end
    end
    Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
    Event.OnServerEvent:Connect(function(FiredBy,Input)
        if FiredBy.Name ~= owner.Name then return end
        if Input.MouseEvent then
            Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
        else
            local Begin = Input.UserInputState == Enum.UserInputState.Begin
            if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
            for _,Action in pairs(ContextActionService.Actions) do
                for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
            end
            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
        end
    end)
    InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
    Event.Parent = NLS([[
        local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
        local Input = function(Input,gameProcessedEvent)
            if gameProcessedEvent then return end
            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
        end
        UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
        local Hit,Target
        while wait(1/30) do
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
                Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
            end
        end
    ]],owner.Character)
end
RealGame = game;game = setmetatable({},{
    __index = function (self,Index)
        local Sandbox = function (Thing)
            if Thing:IsA("Player") then
                local RealPlayer = Thing
                return setmetatable({},{
                    __index = function (self,Index)
                        local Type = type(RealPlayer[Index])
                        if Type == "function" then
                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
                                return function (self)return InternalData["Mouse"] end
                            end
                            return function (self,...)return RealPlayer[Index](RealPlayer,...) end
                        end
                        return RealPlayer[Index]
                    end;
                    __tostring = function(self) return RealPlayer.Name end
                })
            end
        end
        if RealGame[Index] then
            local Type = type(RealGame[Index])
            if Type == "function" then
                if Index:lower() == "getservice" or Index:lower() == "service" then
                    return function (self,Service)
                        local FakeServices = {
                            ["players"] = function()
                                return setmetatable({},{
                                    __index = function (self2,Index2)
                                        local RealService = RealGame:GetService(Service)
                                        local Type2 = type(Index2)
                                        if Type2 == "function" then
                                            return function (self,...) return RealService[Index2](RealService,...)end
                                        else
                                            if Index2:lower() == "localplayer" then return Sandbox(owner) end
                                            return RealService[Index2]
                                        end
                                    end;
                                    __tostring = function(self) return RealGame:GetService(Service).Name end
                                })
                            end;
                            ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
                            ["userinputservice"] = function() return InternalData["UserInputService"] end;
                            ["runservice"] = function()
                                return setmetatable({},{
                                    __index = function(self2,Index2)
                                        local RealService = RealGame:GetService(Service)
                                        local Type2 = type(Index2)
                                        if Type2 == "function" then
                                            return function (self,...) return RealService[Index2](RealService,...) end
                                        else
                                            local RunServices = {
                                                ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
                                                ["renderstepped"] = function() return RealService["Stepped"] end
                                            }
                                            if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
                                            return RealService[Index2]
                                        end
                                    end
                                })
                            end
                        }
                        if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
                        return RealGame:GetService(Service)
                    end
                end
                return function (self,...) return RealGame[Index](RealGame,...) end
            else
                if game:GetService(Index) then return game:GetService(Index) end
                return RealGame[Index]
            end
        end
        return nil
    end
});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
 
plr = owner
char = plr.Character
hum = char.Humanoid
root = char.HumanoidRootPart
mouse = plr:GetMouse()

mouse.KeyUp:connect(function(key)
if key == "c" then
local S = Instance.new("Explosion",workspace)
S.BlastPressure = 500
S.Position = mouse.Hit.p
S.BlastRadius = 5
S.DestroyJointRadiusPercent = 0
S.ExplosionType = 1
S.Hit:Connect(function(k)
k.Anchored = false
end)
end
end)
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