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Language

Lua

Visibility

public

Author

ahem-what-s-this

Created

2019-09-13T13:02:52Z

Updated

2019-09-13T13:03:26Z

if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility by WaverlyCole");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};
do
    script.Parent = InternalData.RealOwner.Character
    local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
    local function createObject (connections, index)
        local proxy = newproxy (true);local meta = getmetatable (proxy);
        local runbind = function (self, i, ...) connections[i]:Fire (...); end;
        while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
        meta.__index = function (self, i)
            if (i == 'TriggerEvent') then return runbind end;
            return connections[i] and connections[i].Event or index[i];
        end;
        meta.__newindex = index;meta.__metatable = false;return proxy
    end;
    local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
    local UserInputService = createObject({"InputBegan","InputEnded"},{})
    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
    end};ContextActionService.UnBindAction = ContextActionService.BindAction
    Event.OnServerEvent:Connect(function(FiredBy,Input)
        if FiredBy ~= InternalData.RealOwner then return end
        if Input.MouseEvent then
            Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
        elseif Input.Sound then
            if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end
        else
            local Begin = Input.UserInputState == Enum.UserInputState.Begin
            if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
            for _,Action in pairs(ContextActionService.Actions) do
                for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
            end
            Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
        end
    end)
    InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
    Event.Parent = NLS([[
        local Player = owner;
        local Sounds = {};
        local Event = script:WaitForChild("UserInput");
        local UserInputService = game:GetService("UserInputService");
        local Mouse = Player:GetMouse();
        local Input = function(Input,gameProcessedEvent)
            if gameProcessedEvent then return end
            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
        end
        Event.OnClientEvent:connect(function(Args)
            if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end
        end)
        UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
        local Hit,Target
        while wait(1/30) do
            for x,Sound in pairs(Sounds) do
                if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
            end
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
                Hit = Mouse.Hit;Target = Mouse.Target;
                Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
            end
        end
    ]],InternalData.RealOwner.Character)
end
InternalData.NewOwner = setmetatable({},{
    __index = function (self,Index)
            local Type = type(InternalData.RealOwner[Index])
            if Type == "function" then
                if Index:lower() == "getmouse" or Index:lower() == "mouse" then
                return function (self)return InternalData["Mouse"] end
                end
            return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end
        elseif Index == "FakePlayer" then
            return true
        end
        return InternalData.RealOwner[Index]
    end;
    __tostring = function(self) return tostring(InternalData.RealOwner) end
})
--LoadLibrary("RbxUtility").Create
rans=string.reverse'!321enirboreheibmoz yb edam'
InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library)
    if Library == "RbxUtility" then
        return setmetatable({},{
            __tostring = function() return "RbxUtility" end;
            __index = function(self, Index)
                if Index:lower() == "create" then
                    return function(Type)
                        return function(Data)
                            Data = Data or {}
                            local Inst = Instance.new(Type)
                            for x,y in pairs(Data) do
                                if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end
                                if y == owner then y = InternalData.RealOwner end
                                Inst[x] = y
                            end
                            return Inst
                        end
                    end
                end
                return InternalData.LoadLibrary(Library)[Index]
            end
        })
    end
    return InternalData.LoadLibrary(Library)
end
InternalData.RealInstance = Instance;Instance = setmetatable({},{
    __index = function (self,Index)
        if Index:lower() == 'new' then
            return function (Type, Parent)
                if Parent == owner then Parent = InternalData.RealOwner end
                if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end
                local Real = InternalData.RealInstance.new(Type,Parent)
                if not Type then return end
                if Type == "BillboardGui" then
                    local ToReturn = setmetatable({},{
                        __index = function (self,Index)
                            if type(Real[Index]) == "function" then
                                if Index:lower() == "clone" then
                                    return function (self)
                                        local Real = Real:Clone()
                                        local ToReturn = setmetatable({RealObject = Real},{
                                            __index = function (self,Index)
                                                if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
                                                return Real[Index]
                                            end;
                                            __newindex = function (self,Index,Value)
                                                if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
                                                if Value == owner then Value = InternalData.RealOwner end
                                                Real[Index] = Value
                                            end;
                                            __tostring = function(self) return tostring(Real) end;
                                        })
                                        InternalData.RealObjs[ToReturn] = Real;return ToReturn;
                                    end
                                end
                                return function (self,...) return Real[Index](Real,...)end
                            end
                            return Real[Index]
                        end;
                        __newindex = function (self,Index,Value)
                            if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
                            if Value == owner then Value = InternalData.RealOwner end
                            Real[Index] = Value
                        end;
                        __tostring = function(self) return tostring(Real) end;
                    })
                    InternalData.RealObjs[ToReturn] = Real;return ToReturn;
                elseif Type:lower() == "sound" then
                    Real.Parent = owner.Character.Head;
                    local ToReturn = setmetatable({RealObject = Real},{
                        __index = function (self,Index)
                            if Index:lower() == "playbackloudness" then
                                return InternalData.SoundLoudness[Real] or 0
                            elseif type(Real[Index]) == "function" then
                                if Index:lower() == "clone" then
                                    return function (self)
                                        local Real = Real:Clone()
                                        local ToReturn = setmetatable({},{
                                            __index = function (self,Index)
                                                if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
                                                return Real[Index]
                                            end;
                                            __newindex = function (self,Index,Value)
                                                if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
                                                if Value == owner then Value = InternalData.RealOwner end
                                                Real[Index] = Value
                                            end;
                                            __tostring = function(self) return tostring(Real) end;
                                        })
                                        InternalData.RealObjs[ToReturn] = Real;return ToReturn;
                                    end
                                end
                                return function (self,...) return Real[Index](Real,...)end
                            end
                            return Real[Index]
                        end;
                        __newindex = function (self,Index,Value)
                            if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
                            if Value == owner then Value = InternalData.RealOwner end
                            Real[Index] = Value
                        end;
                        __tostring = function(self) return tostring(Real) end;
                    })
                    InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
                else
                    local ToReturn = setmetatable({RealObject = Real},{
                        __index = function (self,Index)
                            if type(Real[Index]) == "function" then
                                if Index:lower() == "clone" then
                                    return function (self)
                                        local Real = Real:Clone()
                                        local ToReturn = setmetatable({},{
                                            __index = function (self,Index)
                                                if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
                                                return Real[Index]
                                            end;
                                            __newindex = function (self,Index,Value)
                                                if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
                                                if Value == owner then Value = InternalData.RealOwner end
                                                Real[Index] = Value
                                            end;
                                            __tostring = function(self) return tostring(Real) end;
                                        })
                                        InternalData.RealObjs[ToReturn] = Real;return ToReturn;
                                    end
                                end
                                return function (self,...) return Real[Index](Real,...)end
                            end
                            return Real[Index]
                        end;
                        __newindex = function (self,Index,Value)
                            if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
                            if Value == owner then Value = InternalData.RealOwner end
                            Real[Index] = Value
                        end;
                        __tostring = function(self) return tostring(Real) end;
                    })
                    InternalData.RealObjs[ToReturn] = Real;return ToReturn;
                end
            end
        end
        return InternalData.RealInstance[Index]
    end;
    __tostring = function(self) return tostring(InternalData.RealInstance) end;
});
InternalData.RealGame = game;game = setmetatable({},{
    __index = function (self,Index)
        if InternalData.RealGame[Index] then
            local Type = type(InternalData.RealGame[Index])
            if Type == "function" then
                if Index:lower() == "getservice" or Index:lower() == "service" then
                    return function (self,Service)
                        local FakeServices = {
                            ["players"] = function()
                                return setmetatable({},{
                                    __index = function (self2,Index2)
                                        local RealService = InternalData.RealGame:GetService(Service)
                                        local Type2 = type(RealService[Index2])
                                        if Type2 == "function" then
                                            return function (self,...) return RealService[Index2](RealService,...)end
                                        else
                                            if Index2:lower() == "localplayer" then return InternalData.NewOwner end
                                            return RealService[Index2]
                                        end
                                    end;
                                    __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
                                })
                            end;
                            ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
                            ["userinputservice"] = function() return InternalData["UserInputService"] end;
                            ["debris"] = function()
                                return setmetatable({},{
                                    __index = function(self2,Index2)
                                        local RealService = InternalData.RealGame:GetService(Service)
                                        local Type2 = type(RealService[Index2])
                                        if Type2 == "function" then
                                            if Index2:lower() == "additem" then
                                                return function (self,Item,Time)
                                                    if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end
                                                    return RealService:AddItem(Item,Time)
                                                end
                                            end
                                            return function (self,...) return RealService[Index2](RealService,...) end
                                        end
                                        return RealService[Index2]
                                    end;
                                    __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
                                })
                            end;
                            ["runservice"] = function()
                                return setmetatable({},{
                                    __index = function(self2,Index2)
                                        local RealService = InternalData.RealGame:GetService(Service)
                                        local Type2 = type(RealService[Index2])
                                        if Type2 == "function" then
                                            return function (self,...) return RealService[Index2](RealService,...) end
                                        else
                                            local RunServices = {
                                                ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
                                                ["renderstepped"] = function() return RealService["Stepped"] end
                                            }
                                            if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
                                            return RealService[Index2]
                                        end
                                    end;
                                    __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
                                })
                            end
                        }
                        if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
                        return InternalData.RealGame:GetService(Service)
                    end
                end
                return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
            else
                if game:GetService(Index) then return game:GetService(Index) end
                return InternalData.RealGame[Index]
            end
        end
        return nil
    end;
    __tostring = function(self) return tostring(InternalData.game) end
});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")

plr = owner
char = owner.Character
hum = char.Humanoid

s = Instance.new("Sound",char.Head)
s.Looped = true
s.Volume = 50
s.SoundId = "rbxassetid://2901128915"
s.Playing = true

b = Instance.new("Part",char)
bm = Instance.new("Part",char)
w = Instance.new("Weld",char)
wm = Instance.new("Weld",char)
number = 92.5
b.Size = Vector3.new(1,1 * s.PlaybackLoudness,1)
bm.Size = Vector3.new(1,1 * s.PlaybackLoudness,1)

w.Part0 = char.Torso
w.Part1 = b
w.C0 = CFrame.new(-2,0,2.5)
wm.Part0 = b
wm.Part1 = bm
wm.C0 = CFrame.new(4,0,0)
INFO