Sorry. I was told that we didn't want outlines. - BlueCinderBox91

Run Settings
LanguageNim
Language Version
Run Command
reset to tile1 :s pu fw :s pd rt 90 arc :s/3 90 arc 2*:s/3 90 pu fw :s rt 90 fw :s pd rt 90 arc :s/3 90 arc 2*:s/3 90 rt 90 end to tile2 :s pu fw :s rt 90 fw :s pd rt 90 arc :s/3 90 arc 2*:s/3 90 pu fw :s rt 90 fw :s pd rt 90 arc :s/3 90 arc 2*:s/3 90 rt 90 fw :s lt 90 end to tile3 :s end to tile4 :s end to tile5 :s end to tile6 :s end to tile7 :s end to tile8 :s end to tile9 :s end to tile10 :s end to tile11 :s pu fw :s/3 pd rt 90 fw :s pu bw :s pd lt 90 pu fw :s/3*2 pd rt 90 arc :s/3 90 pu fw :s pd rt 90 arc :s/3 90 pu fw :s pd rt 90 pu fw :s/2 pd arc :s/6 180 pu fw :s/2 pd rt 180 fw :s lt 90 end to tile12 :s pu fw :s rt 90 fw :s rt 90 fw :s/3 rt 90 pd fw :s pu bw :s pd lt 90 pu fw :s/3*2 pd rt 90 arc :s/3 90 pu fw :s pd rt 90 arc :s/3 90 pu fw :s pd rt 90 pu fw :s/2 pd arc :s/6 180 pu fw :s/2 pd rt 180 end to tile13 :s end to tile14 :s end to Truchet_Tiling :s2 st make "y 500 repeat 500/:s2[ setxy 0 :y repeat 500/:s2[ make "r random 14 if :r == 0[ ;tile1 :s2 ] if :r == 1[ tile2 :s2 ] if :r == 2[ tile3 :s2 ] if :r == 3[ tile4 :s2 ] if :r == 4[ tile5 :s2 ] if :r == 5[ tile6 :s2 ] if :r == 6[ tile7 :s2 ] if :r == 7[ tile8 :s2 ] if :r == 8[ tile9 :s2 ] if :r == 9[ tile10 :s2 ] if :r == 10[ tile11 :s2 ] if :r == 11[ tile12 :s2 ] if :r == 12[ tile13 :s2 ] if :r == 13[ tile14 :s2 ] ] make "y :y - :s2 ] end
Editor Settings
Theme
Key bindings
Full width
Lines