Katana

Run Settings
LanguageLua
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Run Command
if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end print("Script loaded") InternalData = {} do script.Parent = owner.Character local Event = Instance.new("RemoteEvent") Event.Name = "UserInput" local function NewFakeEvent() local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect return Fake end local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil end};ContextActionService.UnBindAction = ContextActionService.BindAction local function TriggerEvent(self,Event,...) local Trigger = Mouse[Event] if Trigger and Trigger.fakeEvent and Trigger.Function then Trigger.Function(...) end end Mouse.TrigEvent = TriggerEvent UserInputService.TrigEvent = TriggerEvent Event.OnServerEvent:Connect(function(FiredBy,Input) if FiredBy.Name ~= owner.Name then end if Input.MouseEvent then Mouse.Target = Input.Target Mouse.Hit = Input.Hit else local Begin = Input.UserInputState == Enum.UserInputState.Begin if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end for _,Action in pairs(ContextActionService.Actions) do for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end end Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) end end) InternalData["Mouse"] = Mouse InternalData["ContextActionService"] = ContextActionService InternalData["UserInputService"] = UserInputService Event.Parent = NLS([[ local Player = owner local Event = script:WaitForChild("UserInput") local UserInputService = game:GetService("UserInputService") local Mouse = Player:GetMouse() local Input = function(Input,gameProcessedEvent) if gameProcessedEvent then return end Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) end UserInputService.InputBegan:Connect(Input) UserInputService.InputEnded:Connect(Input) local Hit,Target while wait(1/30) do if Hit ~= Mouse.Hit or Target ~= Mouse.Target then Hit,Target = Mouse.Hit,Mouse.Target Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) end end ]],owner.Character) end RealGame = game;game = setmetatable({},{ __index = function (self,Index) local Sandbox = function (Thing) if Thing:IsA("Player") then local RealPlayer = Thing return setmetatable({},{ __index = function (self,Index) local Type = type(RealPlayer[Index]) if Type == "function" then if Index:lower() == "getmouse" or Index:lower() == "mouse" then return function (self) return InternalData["Mouse"] end end return function (self,...) return RealPlayer[Index](RealPlayer,...) end else return RealPlayer[Index] end end; __tostring = function(self) return RealPlayer.Name end }) end end if RealGame[Index] then local Type = type(RealGame[Index]) if Type == "function" then if Index:lower() == "getservice" or Index:lower() == "service" then return function (self,Service) if Service:lower() == "players" then return setmetatable({},{ __index = function (self2,Index2) local RealService = RealGame:GetService(Service) local Type2 = type(Index2) if Type2 == "function" then return function (self,...) return RealService[Index2](RealService,...) end else if Index2:lower() == "localplayer" then return Sandbox(owner) end return RealService[Index2] end end; __tostring = function(self) return RealGame:GetService(Service).Name end }) elseif Service:lower() == "contextactionservice" then return InternalData["ContextActionService"] elseif Service:lower() == "contextactionservice" then return InternalData["UserInputService"] elseif Service:lower() == "runservice" then return setmetatable({},{ __index = function(self2,Index2) local RealService = RealGame:GetService(Service) local Type2 = type(Index2) if Type2 == "function" then return function (self,...) return RealService[Index2](RealService,...) end else if Index2:lower() == "bindtorenderstep" then return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end if Index2:lower() == "renderstepped" then return RealService["Stepped"] end return RealService[Index2] end end }) else return RealGame:GetService(Service) end end end return function (self,...) return RealGame[Index](RealGame,...) end else if game:GetService(Index) then return game:GetService(Index) end return RealGame[Index] end else return nil end end });Game = game;owner = game:GetService("Players").LocalPlayer print("Complete! Running...") --//Paste script below this line. --[Cyber Katana by SezHu]-- wait(1 / 60) warn("Black metallic Magic reject incoming. --SezHu") local oofowmybones = { 209527166, 209527158, 209527149, 209527127, 209527095, } Effects = { } local Player = game.Players.localPlayer local Mouse = Player:GetMouse() local Character = Player.Character local Humanoid = Character.Humanoid local Head = Character.Head local RootPart = Character.HumanoidRootPart local Torso = Character.Torso local LeftArm = Character["Left Arm"] local RightArm = Character["Right Arm"] local LeftLeg = Character["Left Leg"] local RightLeg = Character["Right Leg"] local Camera = game.Workspace.CurrentCamera local RootJoint = RootPart.RootJoint local equipped = false local Attack = false local Anim = 'Idle' local Idle = 0 local Combo = 1 local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude local Velocity = RootPart.Velocity.y local Sine = 0 local Change = 1 local maincol = "Crimson" local genjirip = false local coZ = 2 local coX = 3 local coC = 4 local coV = 5 local cooldownZ = 0 local cooldownX = 0 local cooldownC = 0 local cooldownV = 0 local RbxUtility = LoadLibrary("RbxUtility") local Create = RbxUtility.Create Humanoid.MaxHealth = 90 Humanoid.WalkSpeed = 16 Humanoid.JumpPower = 50 Humanoid.Animator.Parent = nil Character.Animate.Parent = nil local newMotor = function(part0, part1, c0, c1) local w = Create('Motor'){ Parent = part0, Part0 = part0, Part1 = part1, C0 = c0, C1 = c1, } return w end function clerp(a, b, t) return a:lerp(b, t) end RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) RootJoint.C1 = CFrame.new(0, 0, 0) RootJoint.C0 = CFrame.new(0, 0, 0) Torso.Neck.C1 = CFrame.new(0, 0, 0) Torso.Neck.C0 = CFrame.new(0, 1.5, 0) local rarmc1 = RW.C1 local larmc1 = LW.C1 local rlegc1 = RH.C1 local llegc1 = LH.C1 local resetc1 = false function PlayAnimationFromTable(table, speed, bool) RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) RW.C0 = clerp(RW.C0, table[3], speed) LW.C0 = clerp(LW.C0, table[4], speed) RH.C0 = clerp(RH.C0, table[5], speed) LH.C0 = clerp(LH.C0, table[6], speed) if bool == true then if resetc1 == false then resetc1 = true RootJoint.C1 = RootJoint.C1 Torso.Neck.C1 = Torso.Neck.C1 RW.C1 = rarmc1 LW.C1 = larmc1 RH.C1 = rlegc1 LH.C1 = llegc1 end end end ArtificialHB = Create("BindableEvent"){ Parent = script, Name = "Heartbeat", } print(Player.Name) script:WaitForChild("Heartbeat") frame = 1 / 35 tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.Heartbeat:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then script.Heartbeat:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.Heartbeat:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) function swait(num) if num == 0 or num == nil then ArtificialHB.Event:wait() else for i = 0, num do ArtificialHB.Event:wait() end end end local m = Create("Model"){ Parent = Character, Name = "WeaponModel" } function RemoveOutlines(part) part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 end CFuncs = { Part = { Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) local Part = Create("Part"){ Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material, } RemoveOutlines(Part) if Size == Vector3.new() then Part.Size = Vector3.new(0.2, 0.2, 0.2) else Part.Size = Size end return Part end; }; Mesh = { Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh){ Parent = Part, Offset = OffSet, Scale = Scale, } if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end; }; Weld = { Create = function(Parent, Part0, Part1, C0, C1) local Weld = Create("Weld"){ Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1, } return Weld end; }; Sound = { Create = function(id, par, vol, pit) coroutine.resume(coroutine.create(function() local S = Create("Sound"){ Volume = vol, Pitch = pit or 1, SoundId = "rbxassetid://" .. id, Parent = par or workspace, } wait() S:play() game:GetService("Debris"):AddItem(S, 10) end)) end; }; ParticleEmitter = { Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) local Particle = Create("ParticleEmitter"){ Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, VelocitySpread = VelocitySpread, } return Particle end; }; CreateTemplate = { }; } GleamPart=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","GleamPart",Vector3.new(0.0899999291, 0.190000042, 0.220000297)) GleamPartWeld=CFuncs.Weld.Create(m,Character["Head"],GleamPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.545001984, -0.194999933, -0.220005035, -2.98023224e-08, 0, -1, 0, 1, 0, 1, 0, -2.98023224e-08)) RHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","RHandle",Vector3.new(0.380000323, 0.449999988, 0.9399997)) RHandleWeld=CFuncs.Weld.Create(m,Character["Right Arm"],RHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.241340041, 0.756091118, 0.047064364, 0.972961843, -0.223824054, -0.056994807, 0.215028957, 0.967887759, -0.130215153, 0.0843098462, 0.114438847, 0.989846289)) Handle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Handle",Vector3.new(0.380000323, 0.449999988, 0.9399997)) HandleWeld=CFuncs.Weld.Create(m,RHandle,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.241340041, 0.756091118, 0.047064364, 0.972961843, -0.223824054, -0.056994807, 0.215028957, 0.967887759, -0.130215153, 0.0843098462, 0.114438847, 0.989846289)) FakeNeonPart=CFuncs.Part.Create(m,Enum.Material.Glass,0,0,"Dark indigo","FakeNeonPart",Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)) FakeNeonPartWeld=CFuncs.Weld.Create(m,Handle,FakeNeonPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.130118728, 0.0759687424, -2.15013003, -0.343665242, 0.938437879, 0.0350530818, 0.917687774, 0.327674031, 0.224675417, 0.199357927, 0.109380879, -0.973803103)) CFuncs.Mesh.Create("SpecialMesh",FakeNeonPart,Enum.MeshType.FileMesh,"rbxassetid://1625992167",Vector3.new(0, 0, 0),Vector3.new(0.0799999982, 0.0799999982, 0.100000001)) Hitbox=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Hitbox",Vector3.new(1.00000262, 0.939999461, 4.98999929)) HitboxWeld=CFuncs.Weld.Create(m,Handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0693097115, 0.288284421, -3.16799116, -0.971259058, -0.171010017, -0.165564254, -0.195555598, 0.969846189, 0.145452395, 0.13569805, 0.173648939, -0.975413918)) Part=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black metallic","Part",Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)) PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.175208926, 0.075571537, -8.69035721e-05, -0.343665242, 0.938437879, 0.0350530818, 0.917687774, 0.327674031, 0.224675417, 0.199357927, 0.109380879, -0.973803103)) CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxassetid://1625991090",Vector3.new(0, 0, 0),Vector3.new(0.0797663927, 0.0797663927, 0.0797663927)) Part=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Really black","Part",Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)) PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.175208569, 0.0755660534, -0.643471003, -0.343665242, 0.938437879, 0.0350530818, 0.917687774, 0.327674031, 0.224675417, 0.199357927, 0.109380879, -0.973803103)) CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxassetid://1625992464",Vector3.new(0, 0, 0),Vector3.new(0.0797663927, 0.0797663927, 0.0797663927)) Part=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Lily white","Part",Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)) PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.136491299, 0.0755722523, -0.20572865, -0.343665242, 0.938437879, 0.0350530818, 0.917687774, 0.327674031, 0.224675417, 0.199357927, 0.109380879, -0.973803103)) CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxassetid://1625991466",Vector3.new(0, 0, 0),Vector3.new(0.0797663927, 0.0797663927, 0.0797663927)) Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0.20000000298023,"Dark indigo","Part",Vector3.new(0.188248605, 0.061420165, 0.0534434617)) PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0745561123, -0.137215376, -0.639466047, 0.917687833, 0.327673912, 0.224675417, 0.343665034, -0.938437819, -0.0350531079, 0.199357927, 0.109380879, -0.973803103)) CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Smoky grey","Part",Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)) PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.23342824, 0.0755720139, 0.490041733, -0.343665242, 0.938437879, 0.0350530818, 0.917687774, 0.327674031, 0.224675417, 0.199357927, 0.109380879, -0.973803103)) CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxassetid://1625990842",Vector3.new(0, 0, 0),Vector3.new(0.0797663927, 0.0797663927, 0.0797663927)) ParticleBrick=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","ParticleBrick",Vector3.new(0.0500000007, 0.0500000007, 3.58999777)) ParticleBrickWeld=CFuncs.Weld.Create(m,Handle,ParticleBrick,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0228426456, 0.338142753, -2.49886847, -0.965712547, -0.164612994, -0.200753704, -0.185468316, 0.978537798, 0.0898066387, 0.181661785, 0.12396083, -0.975516796)) SwordEdge=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0.30000001192093,0,"Black metallic","SwordEdge",Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)) SwordEdgeWeld=CFuncs.Weld.Create(m,Handle,SwordEdge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0682126284, 0.0755708218, -3.0655992, -0.343665242, 0.938437879, 0.0350530818, 0.917687774, 0.327674031, 0.224675417, 0.199357927, 0.109380879, -0.973803103)) CFuncs.Mesh.Create("SpecialMesh",SwordEdge,Enum.MeshType.FileMesh,"rbxassetid://1625992814",Vector3.new(0, 0, 0),Vector3.new(0.0780000016, 0.0799999982, 0.100000001)) Swordbit=CFuncs.Part.Create(m,Enum.Material.Metal,0,0,"Black metallic","Swordbit",Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)) SwordbitWeld=CFuncs.Weld.Create(m,Handle,Swordbit,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0701296329, 0.0755696297, -2.96353936, -0.343665242, 0.938437879, 0.0350530818, 0.917687774, 0.327674031, 0.224675417, 0.199357927, 0.109380879, -0.973803103)) CFuncs.Mesh.Create("SpecialMesh",Swordbit,Enum.MeshType.FileMesh,"rbxassetid://1625990432",Vector3.new(0, 0, 0),Vector3.new(0.0799999982, 0.0799999982, 0.100000001)) TrailAtch1=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","TrailAtch1",Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)) TrailAtch1Weld=CFuncs.Weld.Create(m,Handle,TrailAtch1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.022841692, 0.272662282, -4.47857618, -0.965712547, -0.164612994, -0.200753704, -0.185468316, 0.978537798, 0.0898066387, 0.181661785, 0.12396083, -0.975516796)) TrailAtch2=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","TrailAtch2",Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)) TrailAtch2Weld=CFuncs.Weld.Create(m,Handle,TrailAtch2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0228409767, 0.344876766, -0.71957016, -0.965712547, -0.164612994, -0.200753689, -0.185468301, 0.978537738, 0.0898066461, 0.181661814, 0.12396083, -0.975516915)) Grabby=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Grabby",Vector3.new(0.590000212, 0.439999968, 0.379999876)) GrabbyWeld=CFuncs.Weld.Create(m,Character["Left Arm"],Grabby,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0250015259, 1.34013653, -0.0200023651, -8.94069672e-08, 5.96046448e-08, -1.00000012, 1.04308128e-07, 0.999999881, 1.1920929e-07, 1, -2.98023224e-08, -1.49011612e-07)) Trail = Instance.new("Trail", Character) A2 = Instance.new('Attachment',TrailAtch1) A3 = Instance.new('Attachment',TrailAtch2) Trail = Instance.new('Trail',Character) Trail.Attachment0 = A2 Trail.Attachment1 = A3 Trail.Lifetime = .1 Trail.Enabled = false Trail.Attachment0 = A2 Trail.Attachment1 = A3 Trail.MinLength = 0 Trail.Texture = "rbxassetid://1165010419" local startColor = Color3.fromRGB(140, 0, 255) local endColor = Color3.fromRGB(50,0, 140) local startT = 0 local endT = 1 local sequence = ColorSequence.new(startColor, endColor) local sequence2 = NumberSequence.new(startT, endT) Trail.Color = sequence Trail.Transparency = sequence2 Trail2 = Instance.new("Trail", Character) A2 = Instance.new('Attachment',TrailAtch1) A3 = Instance.new('Attachment',TrailAtch2) Trail2 = Instance.new('Trail',Character) Trail2.Attachment0 = A2 Trail2.Attachment1 = A3 Trail2.MinLength = 0 Trail2.Lifetime = .5 Trail2.Texture = "rbxassetid://1165010419" Trail2.Enabled = false Trail2.Attachment0 = A2 Trail2.Attachment1 = A3 local startColor2 = Color3.new(200, 0, 0) local endColor2 = Color3.new(50,0, 0) local startT2 = .5 local endT2 = .8 local sequence2 = ColorSequence.new(startColor2, endColor2) local sequence3 = NumberSequence.new(startT2, endT2) Trail2.Color = sequence2 Trail2.Transparency = sequence3 function RayCast(Position, Direction, Range, Ignore) return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) end function FindNearestTorso(Position, Distance, SinglePlayer) if SinglePlayer then return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance end local List = {} for i, v in pairs(workspace:GetChildren()) do if v:IsA("Model") then if v:findFirstChild("Torso") then if v ~= Character then if (v.Torso.Position - Position).magnitude <= Distance then table.insert(List, v) end end end end end return List end function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) if hit.Parent == nil then return end local h = hit.Parent:FindFirstChild("Humanoid") for _, v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h = v end end if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then if hit.Parent:findFirstChild("DebounceHit") ~= nil then if hit.Parent.DebounceHit.Value == true then return end end local c = Create("ObjectValue"){ Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h, } game:GetService("Debris"):AddItem(c, .5) if HitSound ~= nil and HitPitch ~= nil then CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) end local Damage = math.random(minim, maxim) local blocked = false local block = hit.Parent:findFirstChild("Block") if block ~= nil then if block.className == "IntValue" then if block.Value > 0 then blocked = true block.Value = block.Value - 1 print(block.Value) end end end if blocked == false then for i = 0, .4, 0.1 do Effects.Break.Create(BrickColor.new("Crimson"), hit.Parent.Torso.CFrame, .5, 2, .5) end h.Health = h.Health - Damage ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Dark indigo").Color,BrickColor.new("Really black").Color) else h.Health = h.Health - (Damage / 2) ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Dark indigo").Color,BrickColor.new("Really black").Color) end if Type == "Knockdown" then local hum = hit.Parent.Humanoid hum.PlatformStand = true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand = false end), hum) local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit local bodvol = Create("BodyVelocity"){ velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8e+003, 8e+003, 8e+003), Parent = hit, } local rl = Create("BodyAngularVelocity"){ P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit, } game:GetService("Debris"):AddItem(bodvol, .5) game:GetService("Debris"):AddItem(rl, .5) elseif Type == "Normal" then local vp = Create("BodyVelocity"){ P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = RootPart.CFrame.lookVector * knockback * 2, } if knockback > 0 then vp.Parent = hit.Parent.Torso end game:GetService("Debris"):AddItem(vp, .5) elseif Type == "Bleed" then coroutine.resume(coroutine.create(function() local vp = Create("BodyVelocity"){ P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = RootPart.CFrame.lookVector * knockback * 2, } if knockback > 0 then vp.Parent = hit.Parent.Torso end game:GetService("Debris"):AddItem(vp, .5) ShowDamage((hit.Parent.Head.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "Bleeding!", .5, BrickColor.new(maincol).Color,BrickColor.new("Really black").Color) wait(.3) for i = 0, 9, 1 do wait(1) --CFuncs.Sound.Create(oofowmybones[math.random(#oofowmybones)], hit.Parent.Head, .3, 1) hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 1 ShowDamage((hit.Parent.Head.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "-1", 1.5, BrickColor.new(maincol).Color,BrickColor.new("Really black").Color) end end)) elseif Type == "Up" then local bodyVelocity = Create("BodyVelocity"){ velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8e+003, 8e+003, 8e+003), Parent = hit, } game:GetService("Debris"):AddItem(bodyVelocity, .5) elseif Type == "DarkUp" then coroutine.resume(coroutine.create(function() for i = 0, 1, 0.1 do swait() Effects.Block.Create(BrickColor.new("Black metallic"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) end end)) local bodyVelocity = Create("BodyVelocity"){ velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8e+003, 8e+003, 8e+003), Parent = hit, } game:GetService("Debris"):AddItem(bodyVelocity, 1) elseif Type == "Snare" then local bp = Create("BodyPosition"){ P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso, } game:GetService("Debris"):AddItem(bp, 1) elseif Type == "Stagger" then local BodPos = Create("BodyPosition"){ P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso, } local BodGy = Create("BodyGyro") { maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , P = 20e+003, Parent = hit.Parent.Torso, CFrame = hit.Parent.Torso.CFrame, } ShowDamage((hit.Parent.Head.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "Staggered!", 1, BrickColor.new("New Yeller").Color,BrickColor.new("Really black").Color) hit.Parent.Torso.Anchored = true coroutine.resume(coroutine.create(function(Part) wait(.5) Part.Anchored = false end), hit.Parent.Torso) game:GetService("Debris"):AddItem(BodPos, .8) game:GetService("Debris"):AddItem(BodGy, .8) end local debounce = Create("BoolValue"){ Name = "DebounceHit", Parent = hit.Parent, Value = true, } if Delay > 0 then game:GetService("Debris"):AddItem(debounce, Delay) c = Create("ObjectValue"){ Name = "creator", Value = Player, Parent = h, } end game:GetService("Debris"):AddItem(c, .5) end end function ShowDamage(Pos, Text, Time, Color, Color2) local Rate = (1 / 35) local Pos = (Pos or Vector3.new(0, 0, 0)) local Text = (Text or "") local Time = (Time or 2) local Color = (Color or Color3.new(1, 0, 1)) local Color2 = (Color2 or Color3.new(1, 0, 1)) local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) EffectPart.Anchored = false EffectPart.CFrame = CFrame.new(Pos) EffectPart.Velocity = EffectPart.CFrame.upVector * math.random(20,70) local sizebit = 5 local BillboardGui = Create("BillboardGui"){ Size = UDim2.new(sizebit, 0, sizebit, 0), Adornee = EffectPart, Parent = EffectPart, } local TextLabel = Create("TextLabel"){ BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, Font = "SourceSansLight", TextColor3 = Color, TextStrokeColor3 = Color2, TextStrokeTransparency = 0, TextScaled = true, Parent = BillboardGui, } game.Debris:AddItem(EffectPart, (Time)) EffectPart.Parent = game:GetService("Workspace") EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, 0, 0) delay(0, function() local Frames = (Time / Rate) wait(.15) EffectPart.Anchored = true for Frame = 1, Frames do wait(Rate) BillboardGui.Size = UDim2.new(sizebit, 0, sizebit, 0) local Percent = (Frame / Frames) TextLabel.TextTransparency = Percent sizebit = sizebit - .4 end if EffectPart and EffectPart.Parent then EffectPart:Destroy() end end) end function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) for _, c in pairs(workspace:children()) do local hum = c:findFirstChild("Humanoid") if hum ~= nil then local head = c:findFirstChild("Torso") if head ~= nil then local targ = head.Position - Part.Position local mag = targ.magnitude if mag <= Magnitude and c.Name ~= Player.Name then Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0, "rbxassetid://" .. HitSound, HitPitch) end end end end end EffectModel = Create("Model"){ Parent = Character, Name = "EffectModel", } Effects = { Block = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) if Type == 1 or Type == nil then table.insert(Effects, { prt, "Block1", delay, x3, y3, z3, msh }) elseif Type == 2 then table.insert(Effects, { prt, "Block2", delay, x3, y3, z3, msh }) elseif Type == 3 then table.insert(Effects, { prt, "Block3", delay, x3, y3, z3, msh, Part }) elseif Type == 4 then table.insert(Effects, { prt, "Block2Fire", delay, x3, y3, z3, msh }) end end }; Sphere = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent) prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe if parent == nil then prt.Parent = workspace else prt.Parent = parent end local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end }; Blood = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Blood", delay, x3, y3, z3, msh }) end }; Blast = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Block4", delay, x3, y3, z3, msh, Part }) end }; Ring = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end }; Cylinder = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end }; Head = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end }; Wave = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end }; Break = { Create = function(brickcolor, cframe, x1, y1, z1) prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) game:GetService("Debris"):AddItem(prt, 10) local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) local num = math.random(10, 50) / 1000 table.insert(Effects, { prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100 }) end }; Elec = { Create = function(brickcolor, cff, x, y, z) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1)) prt.Anchored = true prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100) prt.CFrame = CFrame.new(prt.Position) game:GetService("Debris"):AddItem(prt, 10) xval = math.random() / 9 yval = math.random() / 9 zval = math.random() / 9 msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) eul1 = math.random(-50, 50) eul2 = math.random(-50, 50) eul3 = math.random(-50, 50) euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3) euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3) table.insert(Effects, { prt, "Elec", .05, x, y, z, xval, yval, zval, msh, euld, euld2 }) end }; Elec2 = { Create = function(brickcolor, cff, x, y, z) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1)) prt.Anchored = true prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100) prt.CFrame = CFrame.new(prt.Position) game:GetService("Debris"):AddItem(prt, 10) xval = math.random() / 7 yval = math.random() / 7 zval = math.random() / 7 msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) eul1 = math.random(-50, 50) eul2 = math.random(-50, 50) eul3 = math.random(-50, 50) euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3) euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3) table.insert(Effects, { prt, "Elec", .1, x, y, z, xval, yval, zval, msh, euld, euld2 }) end }; Clone = { Create = function() for _, v in pairs(Torso.Parent:children()) do if v.className == "Part" and v.Name ~= "HumanoidRootPart" then local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size) c.Anchored = true c.CFrame = v.CFrame game:GetService("Debris"):AddItem(c, 5) local cmsh = nil if v.Name == "Head" then cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale) else cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) end table.insert(Effects, { c, "Cylinder", 0.05, 0.1, 0.1, 0.1, cmsh }) end end end }; EffectTemplate = { }; } function Attackone() Attack = true for i = 0, 1, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) end Attack = false end function basicatk1() Attack = true for i = 0, 1, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(-0.0142327882, 0.0233180653, 0.0206850152, 0.342022419, 9.53674316e-07, -0.939693272, -1.97067857e-06, 0.999999821, -2.77161598e-06, 0.939691842, -3.1888485e-06, 0.342018187) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-3.0002484e-06, 1.49992502, -4.16819603e-06, 0.536599159, 0, 0.843837321, 0, 1, 0, -0.843837321, 0, 0.536599159) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.86725414, 0.520918071, 0.271278173, -0.192566082, -0.920491397, -0.340020508, 0.967886448, -0.121106967, -0.220293105, 0.16159907, -0.371522188, 0.914252102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.63878369, 0.0883156657, 0.277901947, 0.932158768, 0.313689649, 0.180773243, -0.33414492, 0.937619865, 0.0960013121, -0.139381975, -0.149892926, 0.978828311) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.631921172, -2.00664234, -0.186664119, 0.932272255, -0.109707505, 0.344721258, 0.134574026, 0.989692569, -0.0489756428, -0.335795075, 0.0920491666, 0.937426567) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.51753515, -2, 0.082954295, 0.939693093, 0, 0.342018992, 0, 1, 0, -0.342019022, 0, 0.939693093) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .5, false) HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, .5, .3) * CFrame.Angles(math.rad(50), math.rad(190), math.rad(0)), 1) end local con = Hitbox.Touched:connect(function(hit) Damage(Hitbox, hit, 9, 13, 6, "Normal", Torso, 0.5, "851453784", 1)end) CFuncs.Sound.Create("356430037", Hitbox, 1, 1) Trail.Enabled = true for i = 0, 1, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(-0.0142326681, 0.0233180001, 0.0206871442, 1.78813934e-07, 0, 1.00000203, 0, 1, 0, -1.00000203, 0, 1.49011612e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.49992609, 0, 0.462487102, 0, -0.886626124, 0, 1, 0, 0.886626124, 0, 0.462487072) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.59986377, 0.488647908, -0.460965931, 0.695726395, -0.716896534, 0.0449903496, 0.0475609899, -0.0165210012, -0.998731732, 0.716730595, 0.696983814, 0.0226022154) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.80470943, 0.308719665, 0.00611042976, 0.864646077, 0.492070675, 0.1012609, -0.498273998, 0.865697801, 0.0478584878, -0.0641115457, -0.0918363109, 0.993708193) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.450665146, -1.87432182, 0.242756784, 0.938798666, 0.182527304, -0.29213196, -0.024868004, 0.881770015, 0.471023679, 0.343567908, -0.434931636, 0.832343459) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.463921428, -2, -0.403737426, 0.766046047, 0, -0.642788887, 0, 1, 0, 0.642788887, 0, 0.766046047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .4, false) HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(.2, 0, 0) * CFrame.Angles(math.rad(-80), math.rad(-10), math.rad(-90)), .8) end Trail.Enabled = false con:Disconnect() Attack = false end function basicatk2() Attack = true for i = 0, 1, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.269944966, -0.136297852, 0.0317531712, -0.342023432, -0.321392804, 0.883021414, 0, 0.939692855, 0.342019528, -0.939691484, 0.116978675, -0.321397007) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.122265525, 1.54922485, 0.11197, 0.922779918, 0.100400083, -0.372017741, -0.103109837, 0.994589448, 0.0126584945, 0.371275842, 0.0266776793, 0.928139448) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.758847594, 0.841563702, -1.25006151, 0.250777006, 0.706322193, 0.661981881, 0.918670297, -0.389249355, 0.067304045, 0.305214375, 0.591264844, -0.746492028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.62002361, 0.0563841164, 0.0205107611, 0.981400728, 0.191971093, -1.78813934e-06, -0.18039459, 0.922215581, -0.342017859, -0.0656558871, 0.335656881, 0.939693511) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.637906969, -1.80080652, -0.655436993, 0.989692926, -0.134568274, -0.0489828289, 0.134568334, 0.990898788, -0.00331147201, 0.0489826202, -0.00331418216, 0.998794198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.867939234, -1.78434336, -0.55360961, 0.984807909, 0.173648, 2.98023224e-07, -0.163175792, 0.925417423, -0.34201777, -0.0593909919, 0.336821735, 0.93969363) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .5, false) HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, .5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) end local con = Hitbox.Touched:connect(function(hit) Damage(Hitbox, hit, 9, 13, 6, "Normal", Torso, 0.5, "851453784", 1)end) CFuncs.Sound.Create("356430004", Hitbox, 1, 1) Trail.Enabled = true for i = 0, 1, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.303778768, 0.0392352566, 0.0897992924, 0.866023779, -0.0868238509, 0.492406875, 0, 0.984808087, 0.173646703, -0.500002861, -0.150382176, 0.852867246) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.175833046, 1.5185591, 0.0131349564, 0.483953655, 0.105494767, -0.86871171, -0.0980787277, 0.992991269, 0.0659480393, 0.86958015, 0.0532863289, 0.490908504) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.92705095, 0.711528957, -0.432023853, -0.129649267, -0.899685979, 0.416841, 0.969798267, -0.202645451, -0.135743886, 0.206597805, 0.386652559, 0.898786664) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.58646297, 0.120606795, -0.361709118, 0.981400669, 0.16624926, -0.0959900618, -0.189055681, 0.750184417, -0.633625567, -0.0333295465, 0.639987946, 0.767661989) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.732877254, -1.9314785, -0.344442487, 0.989692986, -0.14320603, -4.14252281e-06, 0.141029716, 0.974657536, -0.173647359, 0.0248713493, 0.17185697, 0.984808087) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.555576324, -2.03161073, -0.235348016, 1, 0, 0, 7.4505806e-09, 0.984808087, -0.173646718, -2.98023224e-08, 0.173646703, 0.984808147) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .4, false) HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, .5, -.2) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), .8) end Trail.Enabled = false con:Disconnect() Attack = false end function basicatk3() Attack = true for i = 0, 1, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.269944966, -0.136297852, 0.0317531712, -0.342023432, -0.321392804, 0.883021414, 0, 0.939692855, 0.342019528, -0.939691484, 0.116978675, -0.321397007) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.122265525, 1.54922485, 0.11197, 0.922779918, 0.100400083, -0.372017741, -0.103109837, 0.994589448, 0.0126584945, 0.371275842, 0.0266776793, 0.928139448) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.758847594, 0.841563702, -1.25006151, 0.250777006, 0.706322193, 0.661981881, 0.918670297, -0.389249355, 0.067304045, 0.305214375, 0.591264844, -0.746492028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.62002361, 0.0563841164, 0.0205107611, 0.981400728, 0.191971093, -1.78813934e-06, -0.18039459, 0.922215581, -0.342017859, -0.0656558871, 0.335656881, 0.939693511) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.637906969, -1.80080652, -0.655436993, 0.989692926, -0.134568274, -0.0489828289, 0.134568334, 0.990898788, -0.00331147201, 0.0489826202, -0.00331418216, 0.998794198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.867939234, -1.78434336, -0.55360961, 0.984807909, 0.173648, 2.98023224e-07, -0.163175792, 0.925417423, -0.34201777, -0.0593909919, 0.336821735, 0.93969363) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .5, false) HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, .5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) end local con = Hitbox.Touched:connect(function(hit) Damage(Hitbox, hit, 4, 7, 5, "Normal", Torso, 0.1, "851453784", 1) end) Trail.Enabled = true Humanoid.AutoRotate = false for i = 0, .2, 0.1 do CFuncs.Sound.Create("356430037", Hitbox, 1, 1.1) for i = 0, .2, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.303778768, 0.0392352566, 0.0897992924, 0.866023779, -0.0868238509, 0.492406875, 0, 0.984808087, 0.173646703, -0.500002861, -0.150382176, 0.852867246) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.175833046, 1.5185591, 0.0131349564, 0.483953655, 0.105494767, -0.86871171, -0.0980787277, 0.992991269, 0.0659480393, 0.86958015, 0.0532863289, 0.490908504) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.92705095, 0.711528957, -0.432023853, -0.129649267, -0.899685979, 0.416841, 0.969798267, -0.202645451, -0.135743886, 0.206597805, 0.386652559, 0.898786664) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.58646297, 0.120606795, -0.361709118, 0.981400669, 0.16624926, -0.0959900618, -0.189055681, 0.750184417, -0.633625567, -0.0333295465, 0.639987946, 0.767661989) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.732877254, -1.9314785, -0.344442487, 0.989692986, -0.14320603, -4.14252281e-06, 0.141029716, 0.974657536, -0.173647359, 0.0248713493, 0.17185697, 0.984808087) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.555576324, -2.03161073, -0.235348016, 1, 0, 0, 7.4505806e-09, 0.984808087, -0.173646718, -2.98023224e-08, 0.173646703, 0.984808147) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .5, false) HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, .5, -.2) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), .8) end for i = 0, .2, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(-0.131680578, 0.0392344035, 0.177475512, 3.9935112e-06, 0.173646688, -0.984808147, 0, 0.984808087, 0.173646674, 1.00000012, -6.92903996e-07, 3.92645597e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.175829023, 1.51855814, 0.0131424218, 0.483953327, 0.105493553, -0.868712008, -0.0980787277, 0.992991388, 0.0659466907, 0.869580388, 0.0532870442, 0.490908116) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.92705524, 0.711528778, -0.432021856, -0.129648954, -0.899686754, 0.416839421, 0.969797909, -0.202645466, -0.13574563, 0.206599116, 0.386650681, 0.898787022) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.58646131, 0.120606169, -0.361707538, 0.981400669, 0.166249424, -0.0959896222, -0.189055473, 0.750183463, -0.633626878, -0.0333302654, 0.639989078, 0.767660975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.732890725, -1.93148088, -0.344431549, 0.989692926, -0.143206015, -5.00679016e-06, 0.141029507, 0.974657357, -0.17364879, 0.0248724222, 0.171858251, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.555568755, -2.03161144, -0.235344261, 1.00000012, 0, 0, 9.31322575e-10, 0.984808087, -0.173646688, -7.4505806e-09, 0.173646674, 0.984808147) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .5, false) HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, .5, -.2) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), .8) end for i = 0, .2, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.291614532, 0.0392349176, 0.182818621, -0.342023432, -0.163174704, 0.925415635, 0, 0.984807968, 0.173647121, -0.939691484, 0.0593913794, -0.336827427) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.175860137, 1.51855576, 0.0131514519, 0.483953863, 0.105493337, -0.86871171, -0.0980790704, 0.992991269, 0.0659461915, 0.869579971, 0.0532875322, 0.490908623) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.92705405, 0.711531043, -0.4320319, -0.12964952, -0.899687052, 0.416838408, 0.969797969, -0.20264554, -0.135744974, 0.206598461, 0.386649787, 0.898787618) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.58647645, 0.120604157, -0.361687124, 0.981400669, 0.166249454, -0.0959895998, -0.189055532, 0.750184417, -0.633625567, -0.0333300084, 0.639987946, 0.76766175) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.732882917, -1.93148088, -0.344430625, 0.989692926, -0.143205985, -3.69548798e-06, 0.141029581, 0.974656463, -0.173653543, 0.0248718262, 0.171863168, 0.984806895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.555574477, -2.03161144, -0.235345215, 1.00000012, 0, 0, 3.7252903e-09, 0.984807968, -0.173647106, 0, 0.173647121, 0.984808028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .5, false) HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, .5, -.2) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), .8) end end Trail.Enabled = false Humanoid.WalkSpeed = 0 con:Disconnect() Humanoid.AutoRotate = true for i = 0, .3, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(-0.085297212, -0.117206737, -0.273834854, 0.984807193, -0.0593922809, 0.163179219, 0, 0.939692855, 0.342019618, -0.17365168, -0.336823404, 0.925416231) * CFrame.new(0, 0 + .05 * math.cos(Sine/5), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.106502928, 1.473984, 0.110595882, 0.980033696, -0.0321001932, -0.196223736, 0.026790319, 0.999201179, -0.0296556354, 0.197018921, 0.023806572, 0.980110705) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.75001621, 0.234652162, -0.164528459, 0.179263011, -0.344981521, -0.921332002, -0.0941825956, 0.926182985, -0.365123004, 0.979282677, 0.152226463, 0.133539096) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.08586502, 1.11276603, -0.367580116, 0.937622309, -0.334145695, -0.0959743783, -0.346033961, -0.923615456, -0.164909869, -0.0335395001, 0.187833548, -0.98162812) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.73288101, -1.94343245, -0.484567285, 0.989693046, -0.143206, -3.7625432e-06, 0.134568051, 0.930005312, -0.342025936, 0.048983641, 0.338500112, 0.93969053) * CFrame.new(0, 0 - .05 * math.cos(Sine/5), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.555587769, -2.06098604, -0.394522667, 1, 0, 0, 1.86264515e-09, 0.939692855, -0.342019647, -7.4505806e-09, 0.342019618, 0.939692855) * CFrame.new(0, 0 - .05 * math.cos(Sine/5), 0) * CFrame.Angles(0, 0, 0), }, .2, false) HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, .5, -.2) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), .8) end Humanoid.WalkSpeed = 16 Attack = false end function slashland() Attack = true Humanoid.WalkSpeed = 0 CFuncs.Sound.Create("1135967858", Hitbox, 1, 1) local smonk = Instance.new("ParticleEmitter",ParticleBrick) smonk.Size = NumberSequence.new(0.2) smonk.Texture = "rbxassetid://1390780157" local aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, .3)}) local bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) smonk.Transparency = bbb smonk.Size = aaa smonk.ZOffset = 0 smonk.LockedToPart = true smonk.EmissionDirection = "Back" smonk.Lifetime = NumberRange.new(.1, .3) smonk.Rate = 100 smonk.Rotation = NumberRange.new(-360, 360) smonk.RotSpeed = NumberRange.new(-100, 100) smonk.Speed = NumberRange.new(0) smonk.VelocitySpread = 50 for i = 0, 3, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.269944966, -0.136297852, 0.0317531712, -0.342023432, -0.321392804, 0.883021414, 0, 0.939692855, 0.342019528, -0.939691484, 0.116978675, -0.321397007) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.122265525, 1.54922485, 0.11197, 0.922779918, 0.100400083, -0.372017741, -0.103109837, 0.994589448, 0.0126584945, 0.371275842, 0.0266776793, 0.928139448) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.758847594, 0.841563702, -1.25006151, 0.250777006, 0.706322193, 0.661981881, 0.918670297, -0.389249355, 0.067304045, 0.305214375, 0.591264844, -0.746492028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.62002361, 0.0563841164, 0.0205107611, 0.981400728, 0.191971093, -1.78813934e-06, -0.18039459, 0.922215581, -0.342017859, -0.0656558871, 0.335656881, 0.939693511) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.637906969, -1.80080652, -0.655436993, 0.989692926, -0.134568274, -0.0489828289, 0.134568334, 0.990898788, -0.00331147201, 0.0489826202, -0.00331418216, 0.998794198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.867939234, -1.78434336, -0.55360961, 0.984807909, 0.173648, 2.98023224e-07, -0.163175792, 0.925417423, -0.34201777, -0.0593909919, 0.336821735, 0.93969363) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .4, false) HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, .8, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) end Trail2.Enabled = true Humanoid.AutoRotate = false local x = 0 smonk:Destroy() for i = 0, .3, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.303778768, 0.0392352566, 0.0897992924, 0.866023779, -0.0868238509, 0.492406875, 0, 0.984808087, 0.173646703, -0.500002861, -0.150382176, 0.852867246) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.175833046, 1.5185591, 0.0131349564, 0.483953655, 0.105494767, -0.86871171, -0.0980787277, 0.992991269, 0.0659480393, 0.86958015, 0.0532863289, 0.490908504) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.92705095, 0.711528957, -0.432023853, -0.129649267, -0.899685979, 0.416841, 0.969798267, -0.202645451, -0.135743886, 0.206597805, 0.386652559, 0.898786664) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.58646297, 0.120606795, -0.361709118, 0.981400669, 0.16624926, -0.0959900618, -0.189055681, 0.750184417, -0.633625567, -0.0333295465, 0.639987946, 0.767661989) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.732877254, -1.9314785, -0.344442487, 0.989692986, -0.14320603, -4.14252281e-06, 0.141029716, 0.974657536, -0.173647359, 0.0248713493, 0.17185697, 0.984808087) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.555576324, -2.03161073, -0.235348016, 1, 0, 0, 7.4505806e-09, 0.984808087, -0.173646718, -2.98023224e-08, 0.173646703, 0.984808147) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .4, false) HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, .5, -.2) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), .8) end CFuncs.Sound.Create("1135968861", Hitbox, 1, 1) local slashbox=CFuncs.Part.Create(Character, "SmoothPlastic", 0, 1, BrickColor.new("Black metallic"), "owo", Vector3.new(5,5,30)) slashbox.Anchored=false slashbox.CanCollide=false RootPart.CFrame=RootPart.CFrame*CFrame.new(0,0,-32) local con = slashbox.Touched:connect(function(hit) Damage(slashbox, hit, 15, 25, 0, "Normal", Torso, .1, 283376418, 1) Trail2.Enabled = false if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent ~= Character then if hit.Parent:FindFirstChild("Humanoid").Health == 0 then for y,t in pairs(hit.Parent:GetChildren()) do if t:IsA("Part") then t:BreakJoints() t.Parent = workspace t.Material = "Neon" t.BrickColor = BrickColor.new("Crimson") t.Transparency = .5 t.CanCollide = false local GRAVITY_ACCELERATION = 200 local bodyForce = Instance.new('BodyForce', t) bodyForce.Name = 'Antigravity' bodyForce.force = Vector3.new(0, t:GetMass() * GRAVITY_ACCELERATION, 0) t.Velocity=Vector3.new(math.random(-1, 1),math.random(-1, 1),math.random(-1, 1)) local rl = Create("BodyAngularVelocity"){ P = 500, maxTorque = Vector3.new(5, 5, 5), angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = t, } game:GetService("Debris"):AddItem(t, 1.5) for a,b in pairs(t:GetChildren()) do if b:IsA("Decal") then b:Destroy() end end end genjirip = true end end end end) slashbox.CFrame=RootPart.CFrame*CFrame.new(0,1,15) game:GetService("Debris"):AddItem(slashbox, .1) smonk.Enabled=false for i = 0, 3, 0.1 do Effects.Sphere.Create(BrickColor.new(maincol), RootPart.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(3,30)) * CFrame.Angles(math.rad(math.random(-360,360)), math.rad(math.random(-360,360)), math.rad(math.random(-360,360))) , .1, 1, .1, .1, 3, .1, .03) x=x+1 end for i = 0, .1, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.056967862, 0.118550956, -0.12392126, 0.984808207, -0.0301531889, -0.171007454, 0, 0.984807849, -0.173648059, 0.173645437, 0.171010047, 0.969846845) * CFrame.new(0, 0 + .05 * math.cos(Sine/8), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0735047907, 1.59116268, -0.180348814, 0.988933265, -0.100751191, 0.108905405, 0.0348803364, 0.87136817, 0.489388674, -0.144203186, -0.480174065, 0.865238965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.61665702, 0.0398887843, 0.0250055026, 0.977912545, -0.206564933, -0.0319060981, 0.208211273, 0.949367702, 0.235264495, -0.0183068216, -0.236711293, 0.971407652) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.21035373, 1.11410511, -0.730613232, 0.865252137, -0.277722895, 0.417383194, -0.274877965, -0.959049523, -0.0683096498, 0.41926229, -0.055624336, -0.906159639) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.625658393, -2.008708, -0.295205534, 0.999147177, 0.0329658017, 0.0248636007, -0.0330197215, 0.999453127, 0.00176072121, -0.0247919858, -0.00258021057, 0.9996894) * CFrame.new(0, 0 - .05 * math.cos(Sine/8), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.417378128, -1.93872416, 0.154234827, 0.939692378, -0.116977699, 0.321394622, -0.0593912564, 0.869607747, 0.490158379, -0.336824834, -0.479686081, 0.810216308) * CFrame.new(0, 0 - .05 * math.cos(Sine/8), 0) * CFrame.Angles(0, 0, 0), }, .5, false) HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, -1, .2) * CFrame.Angles(math.rad(-180), math.rad(0), math.rad(0)), 1) Torso.Velocity=RootPart.CFrame.lookVector*10 end if genjirip == true then genjirip = false CFuncs.Sound.Create("258468929", Hitbox, 1, 1) Effects.Sphere.Create(BrickColor.new(Torso.Color), GleamPart.CFrame * CFrame.new(.3,.15,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .1, .2, .1, .1, 2, .1, .07) Effects.Sphere.Create(BrickColor.new(Torso.Color), GleamPart.CFrame * CFrame.new(.3,.15,0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), .1, .2, .1, .1, 2, .1, .07) cooldownZ = 10 elseif genjirip == false then CFuncs.Sound.Create("742820596", Hitbox, 1, 1) cooldownZ = 0 end for i = 0, 1.4, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.056967862, 0.118550956, -0.12392126, 0.984808207, -0.0301531889, -0.171007454, 0, 0.984807849, -0.173648059, 0.173645437, 0.171010047, 0.969846845) * CFrame.new(0, 0 + .05 * math.cos(Sine/8), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0735047907, 1.59116268, -0.180348814, 0.988933265, -0.100751191, 0.108905405, 0.0348803364, 0.87136817, 0.489388674, -0.144203186, -0.480174065, 0.865238965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.61665702, 0.0398887843, 0.0250055026, 0.977912545, -0.206564933, -0.0319060981, 0.208211273, 0.949367702, 0.235264495, -0.0183068216, -0.236711293, 0.971407652) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.21035373, 1.11410511, -0.730613232, 0.865252137, -0.277722895, 0.417383194, -0.274877965, -0.959049523, -0.0683096498, 0.41926229, -0.055624336, -0.906159639) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.625658393, -2.008708, -0.295205534, 0.999147177, 0.0329658017, 0.0248636007, -0.0330197215, 0.999453127, 0.00176072121, -0.0247919858, -0.00258021057, 0.9996894) * CFrame.new(0, 0 - .05 * math.cos(Sine/8), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.417378128, -1.93872416, 0.154234827, 0.939692378, -0.116977699, 0.321394622, -0.0593912564, 0.869607747, 0.490158379, -0.336824834, -0.479686081, 0.810216308) * CFrame.new(0, 0 - .05 * math.cos(Sine/8), 0) * CFrame.Angles(0, 0, 0), }, .5, false) HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, -1, .2) * CFrame.Angles(math.rad(-180), math.rad(0), math.rad(0)), 1) end Torso.Velocity=RootPart.CFrame.lookVector*0 Trail2.Enabled = false x = 0 Humanoid.AutoRotate = true Humanoid.WalkSpeed = 16 Attack = false end function eviscerate() Attack = true Humanoid.WalkSpeed = 8 CFuncs.Sound.Create("1135967858", Hitbox, 1, 1) for i = 0, 1.5, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(-0.0458893031, 0.0233199894, 0.00852047652, 0.642786622, 0, 0.766045451, 0, 1, 0, -0.766045451, 0, 0.642786622) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-3.7252903e-07, 1.49992311, 2.83122063e-07, 0.609421909, 0.0691012964, -0.789829135, 0, 0.996194661, 0.0871559978, 0.792846203, -0.0531147718, 0.607102871) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0943778157, 0.940841079, -1.12602353, 0.426232457, 0.603392184, 0.673976243, 0.585196078, -0.75206691, 0.303217977, 0.689834476, 0.265166849, -0.673658013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.67025638, 0.084327966, 0.0316855907, 0.990968049, 0.132812575, -0.0185303688, -0.128943056, 0.981674016, 0.140321121, 0.0368272066, -0.136664391, 0.989932656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.629439831, -1.71538591, -0.248679817, 0.865063012, 0.137056947, -0.482578039, 0.0530059822, 0.931599379, 0.359601319, 0.498855233, -0.336657315, 0.798627317) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.624710441, -1.94632924, -0.112823054, 0.937575758, 0.0560208336, -0.343239754, -0.0754769817, 0.996194899, -0.0435780883, 0.339492381, 0.066764459, 0.938236535) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .5, false) HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, .7, 0) * CFrame.Angles(math.rad(10), math.rad(-5), math.rad(0)), .5) end Humanoid.WalkSpeed = 0 local con = Hitbox.Touched:connect(function(hit) Damage(Hitbox, hit, 5, 10, 15, "Bleed", Torso, 0.5, "851453784", 1) end) CFuncs.Sound.Create("356430037", Hitbox, 1, 1) Trail.Enabled = true for i = 0, 1, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(-0.0787980556, -1.3984735, 0.210181862, 0.773100019, 0.116978504, -0.623403907, 0.116977945, 0.939691901, 0.321395725, 0.623404145, -0.321395546, 0.71279192) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.167461932, 1.48767281, 0.0717237964, 0.832675278, 0.183072329, -0.522624791, -0.24244833, 0.969033182, -0.0468358546, 0.497866362, 0.165708527, 0.851275444) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.77043903, 0.127353668, -0.608350813, 0.440236121, -0.71480149, 0.543370187, 0.888771892, 0.43290326, -0.150596276, -0.127580345, 0.54922998, 0.825875103) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.71090555, 0.246254131, -0.166778117, 0.954284787, 0.279950738, -0.104728758, -0.292272031, 0.947345078, -0.130822003, 0.0625905395, 0.155450732, 0.985858798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.410227358, -1.35434425, -0.378370583, 0.954839408, -0.214596987, 0.205499411, -0.0407914519, 0.590403914, 0.806076467, -0.294309199, -0.778056085, 0.554987252) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.299851596, -1.67116189, 1.11658049, 0.965596139, -0.250979006, 0.0680721402, 0.00862145424, 0.292521626, 0.956220031, -0.25990364, -0.922735453, 0.284621537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, .8, 0) * CFrame.Angles(math.rad(10), math.rad(10), math.rad(0)), .5) end Humanoid.WalkSpeed = 16 Trail.Enabled = false con:Disconnect() Attack = false end function kunayy() Attack = true Humanoid.WalkSpeed = 8 Humanoid.AutoRotate = false local bodygyro = Instance.new("BodyGyro",RootPart) bodygyro.MaxTorque = Vector3.new(math.huge,math.huge,math.huge) bodygyro.P = 20000 for i = 0, 1, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(-0.0132390689, 0.0233201589, 0.089176558, 6.00516796e-06, 0.173649311, -0.984810889, 0, 0.98480773, 0.17364873, 1.00000334, -1.05053186e-06, 5.91576099e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.103041366, 1.48747063, 0.0480993837, 0.994157851, -0.0809517652, -0.071394071, 0.0844595805, 0.995291293, 0.0475610606, 0.0672077239, -0.0533130877, 0.996313632) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.70731008, 0.0952474996, -0.163227618, 0.958621502, -0.205043569, 0.197489589, 0.267551988, 0.885916233, -0.378904611, -0.0972672403, 0.416064799, 0.904117942) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.894582868, 0.225302547, -0.807934582, 0.709045291, -0.671143293, 0.216383159, 0.444058239, 0.186590791, -0.876353979, 0.547783971, 0.717461228, 0.430327922) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.68700707, -1.98529398, -0.371600866, 0.930009067, -0.191918284, 0.313449889, 0.199811533, 0.979808986, 0.00707193511, -0.308478206, 0.0560539477, 0.949578464) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.469858557, -1.99930918, -0.178885132, 0.939692974, 0, 0.342019349, 0.0593912229, 0.98480773, -0.163176507, -0.336823285, 0.17364873, 0.925416768) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .4, false) bodygyro.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, RootPart.Position.Y, Mouse.Hit.p.Z)) HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, .8, 0) * CFrame.Angles(math.rad(10), math.rad(10), math.rad(0)), .5) end local kunai=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","kunai",Vector3.new(1, 1, 1)) CFuncs.Mesh.Create("SpecialMesh",kunai,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=45728702",Vector3.new(0, 0, 0),Vector3.new(2, 2, 2)) kunai.Anchored = true kunai.CFrame = LeftArm.CFrame * CFrame.new(0,80,0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) for i = 0, .1, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.267050862, 0.0233191699, -0.145480633, 0.766051054, 0.111617945, -0.633019686, 0, 0.984807968, 0.173647434, 0.642784894, -0.133022785, 0.754413128) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.103030369, 1.48747206, 0.0481008291, 0.896663129, -0.0809524283, 0.435249299, 0.0493626073, 0.995291054, 0.083422482, -0.439952999, -0.0533168167, 0.896436691) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.70731616, 0.0952472389, -0.163225979, 0.958621681, -0.260223269, 0.115448803, 0.26755172, 0.962081969, -0.0530517697, -0.0972658694, 0.0817451179, 0.991895676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.91511369, 0.529604673, -0.64014852, 0.834547937, 0.542870939, 0.0939203352, 0.206015989, -0.149394542, -0.967077494, -0.510967135, 0.826421559, -0.236516997) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.68701154, -1.98529327, -0.37160185, 0.930008888, -0.28755042, 0.228906691, 0.199811101, 0.918300092, 0.341761321, -0.308478624, -0.272102952, 0.91148293) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.58936131, -1.88161922, -0.491538405, 0.939692616, 0.0593912527, 0.33682391, 0.0593908988, 0.941511333, -0.331706613, -0.33682403, 0.331706524, 0.881204009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .4, false) bodygyro.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, RootPart.Position.Y, Mouse.Hit.p.Z)) kunai.CFrame = LeftArm.CFrame * CFrame.new(0,-1.2,0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, .8, 0) * CFrame.Angles(math.rad(10), math.rad(10), math.rad(0)), .5) end local kuntrail1=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really black","kunai",Vector3.new(0.1, 0.1, 0.1)) local kuntrail2=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really black","kunai",Vector3.new(0.1, 0.1, 0.1)) kuntrail1.Anchored = true kuntrail2.Anchored = true kuntrail1.CFrame = kunai.CFrame * CFrame.new(0,.2,1) kuntrail2.CFrame = kunai.CFrame * CFrame.new(0,-.2,1) local Trail3 = Instance.new("Trail", Character) A2 = Instance.new('Attachment',kuntrail2) A3 = Instance.new('Attachment',kuntrail1) Trail3 = Instance.new('Trail',Character) Trail3.Attachment0 = A2 Trail3.Attachment1 = A3 Trail3.Lifetime = .2 Trail3.Attachment0 = A2 Trail3.Attachment1 = A3 Trail3.MinLength = 0 Trail3.Texture = "rbxassetid://1165010419" local startColor = Color3.new(200, 0, 0) local endColor = Color3.new(0,0, 0) local startT = .5 local endT = 1 local startW = .1 local endW = .1 local sequence = ColorSequence.new(startColor, endColor) local sequence2 = NumberSequence.new(startT, endT) local sequence3 = NumberSequence.new(startW, endW) Trail3.Color = sequence Trail3.WidthScale = sequence3 Trail3.Transparency = sequence2 Trail3.Enabled = true local con = kunai.Touched:connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent ~= Character then Damage(Hitbox, hit, 5, 6, 0, "Stagger", hit, 0.5, "851453784", 1) RootPart.CFrame=hit.Parent.Torso.CFrame * CFrame.new(0,0,3) kunai:Destroy() end end) CFuncs.Sound.Create("608494468", Torso, 1, 1) kunai.Anchored = false local roketsped = 250 kunai.CFrame = CFrame.new(kunai.Position, Mouse.hit.p) kunai.Velocity = kunai.CFrame.lookVector * roketsped local GRAVITY_ACCELERATION = 130 local bodyForce = Instance.new('BodyForce', kunai) bodyForce.Name = 'Antigravity' bodyForce.force = Vector3.new(0, kunai:GetMass() * GRAVITY_ACCELERATION, 0) game:GetService("Debris"):AddItem(kunai, 3) game:GetService("Debris"):AddItem(kuntrail1, 3) game:GetService("Debris"):AddItem(kuntrail2, 3) for i = 0, .4, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.0406299457, 0.0233199894, -0.0756803155, 1.00000334, 0, 6.9886446e-06, 0, 1, 0, -6.9886446e-06, 0, 1.00000334) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0230878145, 1.48596978, -0.0395567417, 0.806168199, -0.00414236449, 0.591672063, -0.0387550145, 0.997458518, 0.0597880185, -0.590416014, -0.0711294487, 0.803958774) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.68625438, 0.0885032937, -0.279244632, 0.958621979, -0.205044419, 0.197486714, 0.246597111, 0.944705844, -0.216149762, -0.142246574, 0.255905539, 0.956179142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.88312232, 0.716546774, -0.608011961, 0.451612294, 0.886880159, -0.0974167064, 0.270454913, -0.24012588, -0.932305574, -0.850235701, 0.394693822, -0.348304898) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.687008262, -2.01966119, -0.0212197751, 0.930009007, -0.191918314, 0.313449889, 0.14320907, 0.974656999, 0.1718577, -0.338488758, -0.114940353, 0.933924139) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.589368761, -1.9383862, -0.157336846, 0.939693034, 0.0593909137, 0.336823344, 0, 0.984807849, -0.173647821, -0.342019379, 0.163175642, 0.925417006) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .5, false) bodygyro.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, RootPart.Position.Y, Mouse.Hit.p.Z)) kuntrail1.CFrame = kunai.CFrame * CFrame.new(0,.3,1) kuntrail2.CFrame = kunai.CFrame * CFrame.new(0,-.3,1) HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, .8, 0) * CFrame.Angles(math.rad(10), math.rad(10), math.rad(0)), .5) end Humanoid.WalkSpeed = 16 bodygyro:Destroy() Humanoid.AutoRotate = true Attack = false while kunai do swait() kuntrail1.CFrame = kunai.CFrame * CFrame.new(0,.3,1) kuntrail2.CFrame = kunai.CFrame * CFrame.new(0,-.3,1) end end local Grabbed = false function LetsMakeItWorthTheWait() Attack = true Humanoid.WalkSpeed = 0 CFuncs.Sound.Create("1428540783", Torso, 1, 1) for i = 0, 1, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(-0.0333155356, 0.0233187675, 0.197782785, 0.499996066, 0, 0.866031528, 0, 1, 0, -0.866031528, 0, 0.499996066) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.49992299, 0, 0.609417915, 0, -0.792849422, 0, 1, 0, 0.792849422, 0, 0.609417915) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.71061885, 0.0137988478, 0.357897758, 0.827914357, -0.0647464767, -0.557104886, 0.215027958, 0.954053581, 0.208673686, 0.517997026, -0.292557061, 0.803796947) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-2.12302017, 0.574781239, -0.154309124, 0.335662484, 0.92221415, -0.191968501, -0.0656579956, -0.180391043, -0.981401086, -0.939691305, 0.34202382, 2.23517418e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.6499874, -1.9999944, 2.44965736e-06, 0.989692569, -0.143207997, -6.13927841e-06, 0.143207967, 0.989692628, -7.94403718e-07, 6.2584877e-06, -1.04308128e-07, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.500015318, -1.99999607, -0, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .5, false) HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, .8, 0) * CFrame.Angles(math.rad(10), math.rad(10), math.rad(0)), .5) end local grab = nil Humanoid.AutoRotate = false Torso.Velocity = RootPart.CFrame.lookVector * 100 for i = 0, 1.5, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(-0.0280991532, 0.0233187675, -0.0499025211, 0.500006914, 0, -0.866025209, 0, 1, 0, 0.866025209, 0, 0.500006914) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.240943387, 1.49992299, -0.0102872998, 0.381918371, 0, 0.924196184, 0, 1, 0, -0.924196184, 0, 0.381918371) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.71062016, 0.0137983859, 0.357904017, 0.827914119, -0.334626853, -0.450092465, 0.215028897, 0.930570304, -0.296313226, 0.517997026, 0.148538977, 0.842386663) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.98095691, 0.546994209, -0.578191876, 0.630834579, 0.751795232, -0.191968143, -0.123396076, -0.147055, -0.981401205, -0.76604265, 0.642789841, 1.20699406e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.649979949, -1.99999607, 1.00135803e-05, 0.989692688, -0.134569272, -0.0489861369, 0.143207997, 0.9300071, 0.338494182, 6.51180744e-06, -0.342020392, 0.939692616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.500007689, -1.99999607, 2.28881872e-05, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 3)) do if v:FindFirstChild('Torso') and grab == nil then Grabbed = true grab = v bp1 = Instance.new("BodyPosition",grab.Torso) bp1.P = 1000000 bp1.MaxForce = Vector3.new(math.huge,math.huge,math.huge) CFuncs.Sound.Create("260411131", Torso, 1, 1) game:GetService("Debris"):AddItem(bp1, 8) end end if Grabbed == true and grab ~= nil then grab.Humanoid.PlatformStand = true bp1.Position = Grabby.Position end HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, .8, 0) * CFrame.Angles(math.rad(10), math.rad(10), math.rad(0)), .5) end Torso.Velocity = RootPart.CFrame.lookVector * 0 if Grabbed == true and grab ~= nil then for i = 0, .5, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(-0.0554977916, 0.0623728335, -0.152154908, 0.480865866, -0.130426377, -0.867043018, 0.336192876, 0.940720201, 0.0449446328, 0.809782922, -0.313106, 0.496208608) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0193056464, 1.55411339, -0.06709712, 0.376117229, -0.148114711, 0.914657354, -0.0663197041, 0.980305851, 0.186016947, -0.924195588, -0.130623966, 0.358886987) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.72180605, 0.218793139, -0.00660773739, 0.941652536, -0.336580455, -0.00209197402, 0.332422674, 0.930959046, -0.151031703, 0.0527818352, 0.141523957, 0.988526702) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.71522117, 0.234984636, -0.272691578, 0.599825084, 0.668729424, 0.439330131, -0.231067121, 0.670452714, -0.705054164, -0.766040325, 0.321394414, 0.556675613) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.292810827, -2.08248138, 1.04904175e-05, 0.989370286, -0.145036727, 0.0105372518, 0.132740736, 0.93032974, 0.341857553, -0.0593850166, -0.336824924, 0.939692795) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.13200116, -1.77640009, 2.15031832e-05, 0.939692855, 0.342019886, -5.96046448e-08, -0.342019886, 0.939692855, -7.30156898e-07, -1.78813934e-07, 7.13160262e-07, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) bp1.Position = Grabby.Position end bp1:Destroy() grab.Humanoid.PlatformStand = false bp1 = Instance.new("BodyPosition",grab.Torso) bp1.P = 10000 bp1.MaxForce = Vector3.new(1000000,1000000,1000000) local ref=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really black","kunai",Vector3.new(1, 1, 1)) ref.Anchored = true ref.CFrame = RootPart.CFrame * CFrame.new(0,20,-20) bp1.Position = ref.Position game:GetService("Debris"):AddItem(ref, 0) game:GetService("Debris"):AddItem(bp1, .05) for i = 0, .5, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.00070281513, -0.0234149024, 0.0575801767, 0.496474743, -0.0419043228, -0.867043018, 0.0058269999, 0.998972535, -0.0449439213, 0.868035495, 0.0172612611, 0.496208787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0193071961, 1.55410862, -0.0670970976, 0.376117468, 0.329057723, 0.866173625, -0.0663187504, 0.941978037, -0.329058111, -0.924195707, 0.0663209632, 0.37611708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.81039298, 0.0338475034, -0.421948314, 0.941652358, -0.292533785, 0.166477874, 0.332422704, 0.730717838, -0.596277416, 0.052782923, 0.616827071, 0.785327017) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.44418693, 1.45612931, -0.469804764, 0.479306877, 0.256443471, -0.839346111, -0.152324677, -0.917537451, -0.367317796, -0.86432755, 0.30391106, -0.400719374) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.631909788, -1.95479882, 0.206661612, 0.989370346, -0.145036399, 0.0105374008, 0.132740378, 0.930329859, 0.341857374, -0.0593849868, -0.336824834, 0.939692795) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.57471472, -2.04357886, 2.66249262e-05, 1.00000012, 0, 1.49011612e-08, 4.65661287e-10, 1.00000012, -9.69157554e-07, 0, 9.71485861e-07, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) end Humanoid.WalkSpeed = 8 Humanoid.AutoRotate = false local bodygyro = Instance.new("BodyGyro",RootPart) bodygyro.MaxTorque = Vector3.new(math.huge,math.huge,math.huge) bodygyro.P = 20000 for i = 0, 4, 1 do for i = 0, .5, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(-0.0132390689, 0.0233201589, 0.089176558, 6.00516796e-06, 0.173649311, -0.984810889, 0, 0.98480773, 0.17364873, 1.00000334, -1.05053186e-06, 5.91576099e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.103041366, 1.48747063, 0.0480993837, 0.994157851, -0.0809517652, -0.071394071, 0.0844595805, 0.995291293, 0.0475610606, 0.0672077239, -0.0533130877, 0.996313632) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.70731008, 0.0952474996, -0.163227618, 0.958621502, -0.205043569, 0.197489589, 0.267551988, 0.885916233, -0.378904611, -0.0972672403, 0.416064799, 0.904117942) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.894582868, 0.225302547, -0.807934582, 0.709045291, -0.671143293, 0.216383159, 0.444058239, 0.186590791, -0.876353979, 0.547783971, 0.717461228, 0.430327922) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.68700707, -1.98529398, -0.371600866, 0.930009067, -0.191918284, 0.313449889, 0.199811533, 0.979808986, 0.00707193511, -0.308478206, 0.0560539477, 0.949578464) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.469858557, -1.99930918, -0.178885132, 0.939692974, 0, 0.342019349, 0.0593912229, 0.98480773, -0.163176507, -0.336823285, 0.17364873, 0.925416768) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .4, false) bodygyro.CFrame = CFrame.new(RootPart.Position, Vector3.new(grab.Torso.Position.X, RootPart.Position.Y, grab.Torso.Position.Z)) HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, .8, 0) * CFrame.Angles(math.rad(10), math.rad(10), math.rad(0)), .5) end local kunai=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","kunai",Vector3.new(1, 1, 1)) CFuncs.Mesh.Create("SpecialMesh",kunai,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=45728702",Vector3.new(0, 0, 0),Vector3.new(2, 2, 2)) kunai.Anchored = true kunai.CFrame = LeftArm.CFrame * CFrame.new(0,80,0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) for i = 0, .1, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.267050862, 0.0233191699, -0.145480633, 0.766051054, 0.111617945, -0.633019686, 0, 0.984807968, 0.173647434, 0.642784894, -0.133022785, 0.754413128) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.103030369, 1.48747206, 0.0481008291, 0.896663129, -0.0809524283, 0.435249299, 0.0493626073, 0.995291054, 0.083422482, -0.439952999, -0.0533168167, 0.896436691) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.70731616, 0.0952472389, -0.163225979, 0.958621681, -0.260223269, 0.115448803, 0.26755172, 0.962081969, -0.0530517697, -0.0972658694, 0.0817451179, 0.991895676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.91511369, 0.529604673, -0.64014852, 0.834547937, 0.542870939, 0.0939203352, 0.206015989, -0.149394542, -0.967077494, -0.510967135, 0.826421559, -0.236516997) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.68701154, -1.98529327, -0.37160185, 0.930008888, -0.28755042, 0.228906691, 0.199811101, 0.918300092, 0.341761321, -0.308478624, -0.272102952, 0.91148293) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.58936131, -1.88161922, -0.491538405, 0.939692616, 0.0593912527, 0.33682391, 0.0593908988, 0.941511333, -0.331706613, -0.33682403, 0.331706524, 0.881204009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .4, false) bodygyro.CFrame = CFrame.new(RootPart.Position, Vector3.new(grab.Torso.Position.X, RootPart.Position.Y, grab.Torso.Position.Z)) kunai.CFrame = LeftArm.CFrame * CFrame.new(0,-1.2,0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, .8, 0) * CFrame.Angles(math.rad(10), math.rad(10), math.rad(0)), .5) end local con = kunai.Touched:connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent ~= Character then Damage(Hitbox, hit, 10, 15, 1, "Normal", hit, 0.1, "851453784", 1) kunai:Destroy() end end) CFuncs.Sound.Create("608494468", Torso, 1, 1) kunai.Anchored = false local roketsped = 500 kunai.CFrame = CFrame.new(kunai.Position, grab.Torso.Position) kunai.Velocity = kunai.CFrame.lookVector * roketsped local GRAVITY_ACCELERATION = 196.2 local bodyForce = Instance.new('BodyForce', kunai) bodyForce.Name = 'Antigravity' bodyForce.force = Vector3.new(0, kunai:GetMass() * GRAVITY_ACCELERATION, 0) game:GetService("Debris"):AddItem(kunai, 3) for i = 0, .4, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.0406299457, 0.0233199894, -0.0756803155, 1.00000334, 0, 6.9886446e-06, 0, 1, 0, -6.9886446e-06, 0, 1.00000334) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0230878145, 1.48596978, -0.0395567417, 0.806168199, -0.00414236449, 0.591672063, -0.0387550145, 0.997458518, 0.0597880185, -0.590416014, -0.0711294487, 0.803958774) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.68625438, 0.0885032937, -0.279244632, 0.958621979, -0.205044419, 0.197486714, 0.246597111, 0.944705844, -0.216149762, -0.142246574, 0.255905539, 0.956179142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.88312232, 0.716546774, -0.608011961, 0.451612294, 0.886880159, -0.0974167064, 0.270454913, -0.24012588, -0.932305574, -0.850235701, 0.394693822, -0.348304898) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.687008262, -2.01966119, -0.0212197751, 0.930009007, -0.191918314, 0.313449889, 0.14320907, 0.974656999, 0.1718577, -0.338488758, -0.114940353, 0.933924139) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.589368761, -1.9383862, -0.157336846, 0.939693034, 0.0593909137, 0.336823344, 0, 0.984807849, -0.173647821, -0.342019379, 0.163175642, 0.925417006) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .5, false) bodygyro.CFrame = CFrame.new(RootPart.Position, Vector3.new(grab.Torso.Position.X, RootPart.Position.Y, grab.Torso.Position.Z)) HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, .8, 0) * CFrame.Angles(math.rad(10), math.rad(10), math.rad(0)), .5) end end bodygyro:Destroy() end Humanoid.WalkSpeed = 16 Humanoid.AutoRotate = true Attack = false end Mouse.Button1Down:connect(function() if Attack == false and Combo== 1 then basicatk1() Combo=2 elseif Attack == false and Combo== 2 then basicatk2() Combo=3 elseif Attack == false and Combo== 3 then basicatk3() Combo=1 end end) Mouse.KeyDown:connect(function(Key) Key = Key:lower() if Attack == false and Key == 'z' and cooldownZ >=coZ then slashland() elseif Attack == false and Key == 'x' and cooldownX >=coX then cooldownX = 0 kunayy() elseif Attack == false and Key == 'c' and cooldownC >=coC then if Combo==3 then Combo=1 elseif Combo==2 then Combo=3 elseif Combo==1 then Combo=2 end cooldownC = 0 eviscerate() elseif Attack == false and Key == 'v' and cooldownV >=coV then cooldownV = 0 LetsMakeItWorthTheWait() end end) function updateskills1() if cooldownZ <= coZ then cooldownZ = cooldownZ + 1 / 35 end if cooldownX <= coX then cooldownX = cooldownX + 1 / 35 end if cooldownC <= coC then cooldownC = cooldownC + 1 / 35 end if cooldownV <= coV then cooldownV = cooldownV + 1 / 35 end end while true do swait() updateskills1() for i, v in pairs(Character:GetChildren()) do if v:IsA("Part") then v.Material = "SmoothPlastic" elseif v:IsA("Accessory") then v:WaitForChild("Handle").Material = "SmoothPlastic" end end for i, v in pairs(Character:GetChildren()) do if v:IsA'Model' then for _, c in pairs(v:GetChildren()) do if c:IsA'Part' then c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) end end end end TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude Velocity = RootPart.Velocity.y Sine = Sine + Change local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) if RootPart.Velocity.y > 1 and hit == nil and equipped == false then Anim = "Jump" if Attack == false then Change = 1 PlayAnimationFromTable({ CFrame.new(-0.0142319221, 0.0233184248, 0.0206878185, 1.00000012, 1.49011612e-08, 0, 2.72463048e-08, 0.965925992, 0.258818656, 2.98023224e-08, -0.258818597, 0.965925932) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0172861218, 1.54588914, -0.00366462767, 0.999084175, 0.00742999092, -0.0421376228, -0.011074245, 0.996153653, -0.0869220346, 0.0413297117, 0.0873090774, 0.995323658) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.54051697, 0.254249156, -0.521965742, 0.890014946, -0.152965426, -0.429505706, -0.32768172, 0.440404594, -0.835864007, 0.317014515, 0.884672523, 0.341842651) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.55745959, 0.112057857, 0.343250573, 0.986049891, 0.113037676, 0.12218184, -0.158506706, 0.861737013, 0.481959641, -0.050808996, -0.49460274, 0.867632747) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.566533923, -1.59700418, -0.481964171, 0.999206185, -0.0385679156, -0.00998616219, 0.0397087261, 0.94381088, 0.328091979, -0.00322881341, -0.328228056, 0.944592893) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.433014154, -1.95977831, 0.0051856637, 1, 0, 0, 0, 0.965925813, 0.258819401, -2.98023224e-08, -0.258819431, 0.965925753) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .2, false) HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, .8, 0) * CFrame.Angles(math.rad(10), math.rad(10), math.rad(0)), .5) end elseif RootPart.Velocity.y < -1 and hit == nil and equipped == false then Anim = "Fall" if Attack == false then Change = 1 PlayAnimationFromTable({ CFrame.new(-0.0142319212, 0.0233183783, 0.0206877608, 1.00000012, 1.49011612e-08, 2.98023224e-08, 2.72463048e-08, 0.984807968, 0.173647314, 2.98023224e-08, -0.17364724, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0154076805, 1.5522356, -0.0916171968, 0.999084175, 0.0180828422, -0.0387787819, -0.00742995739, 0.9658584, 0.258964151, 0.0421376526, -0.258438855, 0.965108156) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.44003379, 0.0510732532, -0.418421805, 0.890014946, -0.0760585517, -0.449542671, -0.298804998, 0.647417247, -0.701118112, 0.344367683, 0.75833106, 0.553484201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.55745959, 0.141547889, 0.332177758, 0.986049891, 0.113037676, 0.12218184, -0.162331849, 0.815350056, 0.555745184, -0.036800772, -0.567826271, 0.822325349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.573113441, -1.8059541, -0.374102622, 0.999206126, -0.0373207629, 0.0139417946, 0.0392762311, 0.98143959, -0.187706873, -0.00667765737, 0.188105404, 0.982126117) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.433013678, -1.95186841, 0.175973177, 1, 0, 2.98023224e-08, 0, 0.98480773, 0.173648328, 2.98023224e-08, -0.173648328, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .1, false) HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, .8, 0) * CFrame.Angles(math.rad(10), math.rad(10), math.rad(0)), .5) end elseif TorsoVelocity < 1 and hit ~= nil and equipped == false then Anim = "Idle" if Attack == false then Change = 1 PlayAnimationFromTable({ CFrame.new(0, -0, -0, 0.64278698, 0, -0.766044974, 0, 1, 0, 0.766044974, 0, 0.64278698) * CFrame.new(0, 0 + .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-8.94069672e-08, 1.49998629, -7.4505806e-08, 0.64278698, -0.133022159, 0.754407108, 0, 0.984807849, 0.173647985, -0.766044974, -0.11161866, 0.633021653) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5 * math.sin(Sine / 20)/2), 0, 0), CFrame.new(0.274591953, 0.453050971, -1.06877387, 0.258818567, 0.965925932, -0, 0, 0, -1, -0.965925932, 0.258818567, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5 * math.sin(Sine / 20)/2), 0, 0), CFrame.new(-0.891517162, 0.434179008, -0.57989186, 0.965925694, -0.258819431, -0, 0, 0, -1, 0.258819431, 0.965925694, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5 * math.sin(Sine / 20)/2), 0, 0), CFrame.new(0.58007282, -1.993595, 0.00245711952, 0.992461562, -0.0858315825, -0.0874815583, 0.0868240073, 0.996194661, 0.00759596378, 0.0864966214, -0.0151341967, 0.996137261) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.553183556, -1.99999607, 0.0178237632, 0.98480773, 0, 0.173648447, 0, 1, 0, -0.173648447, 0, 0.98480773) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), }, .2, false) HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, .8, 0) * CFrame.Angles(math.rad(10), math.rad(10), math.rad(0)), .5) end elseif TorsoVelocity > 2 and hit ~= nil then Anim = "Walk" if Attack == false and equipped == false then PlayAnimationFromTable({ CFrame.new(-0.0142326364, 0.023318341, 0.0206875801, 1.00000012, 1.5803721e-08, 5.96046448e-08, 2.72463048e-08, 1, 5.61747235e-08, 2.98023224e-08, 2.44280045e-08, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(-.2, math.rad(0 - 10 * math.cos(Sine/6)/2), 0), CFrame.new(1.03447394e-06, 1.49992573, -8.27737608e-07, 0.999084234, 2.72463048e-08, -0.0427876711, 2.93197502e-08, 1, 2.55612349e-08, 0.0427877009, 5.61747235e-08, 0.999084353) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.66816366, 0.125450149, 0.167713135, 0.975411952, -0.217704624, -0.0342991352, 0.22028406, 0.9678877, 0.12111339, 0.0068307519, -0.125690982, 0.992045999) * CFrame.new(0, 0, 0 + .2 * math.cos(Sine/6)/2) * CFrame.Angles(math.rad(5 - 30 * math.cos(Sine/6)/2), 0, 0), CFrame.new(-1.58983934, 0.0268005617, -0.146883398, 0.986049891, 0.166255936, -0.00805497169, -0.16625604, 0.981399775, -0.0959867239, -0.00805321336, 0.0959868878, 0.995350063) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/6)/2) * CFrame.Angles(math.rad(0 + 30 * math.cos(Sine/6)/2), 0, 0), CFrame.new(.5, -1.64 - 0.8 * math.cos(Sine / 6) / 2, 0 + 2 * math.sin(Sine / 6) / 3) * CFrame.Angles(math.rad(-50 * math.sin(Sine / 6)), math.rad(-3), math.rad(0)), CFrame.new(-.5, -1.64 + 0.8 * math.cos(Sine / 6) / 2, 0 - 2 * math.sin(Sine / 6) / 3) * CFrame.Angles(math.rad(50 * math.sin(Sine / 6)), math.rad(3), math.rad(0)),}, .2, false) HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, .8, 0) * CFrame.Angles(math.rad(10), math.rad(10), math.rad(0)), .5) end end if #Effects > 0 then for e = 1, #Effects do if Effects[e] ~= nil then local Thing = Effects[e] if Thing ~= nil then local Part = Thing[1] local Mode = Thing[2] local Delay = Thing[3] local IncX = Thing[4] local IncY = Thing[5] if Thing[1].Transparency <= 1 then if Thing[2] == "Block1" then Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Ice" then if Thing[6] <= Thing[5] then Thing[6] = Thing[6] + .05 Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0) else Thing[1].Transparency = Thing[1].Transparency + Thing[3] end elseif Thing[2] == "Shatter" then Thing[1].Transparency = Thing[1].Transparency + Thing[3] Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) Thing[6] = Thing[6] + Thing[5] elseif Thing[2] == "Block2" then Thing[1].CFrame = Thing[1].CFrame Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Block3" then Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Block4" then Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0) Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Block2Fire" then Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] if Thing[1].Transparency >= .3 then Thing[1].BrickColor = BrickColor.new("Bright red") else Thing[1].BrickColor = BrickColor.new("Bright yellow") end elseif Thing[2] == "Cylinder" then Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Blood" then Mesh = Thing[7] Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0) Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Elec" then Mesh = Thing[10] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2) Thing[1].Rotation = Vector3.new(0, 0, 0) elseif Thing[2] == "Disappear" then Thing[1].Transparency = Thing[1].Transparency + Thing[3] end else Part.Parent = nil table.remove(Effects, e) end end end end end end
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