wait(0.2)
Player = game:GetService("Players").LocalPlayer
PlayerGui = Player.PlayerGui
Cam = workspace.CurrentCamera
Backpack = Player.Backpack
Character = Player.Character
Humanoid = Character.Humanoid
Mouse = Player:GetMouse()
RootPart = Character.HumanoidRootPart
Torso = Character.Torso
Head = Character.Head
RightArm = Character["Right Arm"]
LeftArm = Character["Left Arm"]
RightLeg = Character["Right Leg"]
LeftLeg = Character["Left Leg"]
RootJoint = RootPart.RootJoint
Neck = Torso.Neck
RightShoulder = Torso["Right Shoulder"]
LeftShoulder = Torso["Left Shoulder"]
RightHip = Torso["Right Hip"]
LeftHip = Torso["Left Hip"]
local sick = Instance.new("Sound", Torso)
sick.SoundId = "rbxassetid://1010608294"
sick.Looped = true
sick.Pitch = 1
sick.Volume = 2
sick:Play()
IT = Instance.new
CF = CFrame.new
VT = Vector3.new
RAD = math.rad
C3 = Color3.new
UD2 = UDim2.new
BRICKC = BrickColor.new
ANGLES = CFrame.Angles
EULER = CFrame.fromEulerAnglesXYZ
COS = math.cos
ACOS = math.acos
SIN = math.sin
ASIN = math.asin
ABS = math.abs
MRANDOM = math.random
FLOOR = math.floor
Animation_Speed = 3
Frame_Speed = 0.016666666666666666
local Speed = 16
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
local DAMAGEMULTIPLIER = 1
local ANIM = "Idle"
local ATTACK = false
local EQUIPPED = false
local HOLD = false
local COMBO = 1
local Rooted = false
local SINE = 0
local KEYHOLD = false
local CHANGE = 2 / Animation_Speed
local WALKINGANIM = false
local VALUE1 = false
local VALUE2 = false
local ROBLOXIDLEANIMATION = IT("Animation")
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
local WEAPONGUI = IT("ScreenGui", PlayerGui)
WEAPONGUI.Name = "Weapon GUI"
local Weapon = IT("Model")
Weapon.Name = "Adds"
local Effects = IT("Folder", Weapon)
Effects.Name = "Effects"
local ANIMATOR = Humanoid.Animator
local ANIMATE = Character.Animate
local UNANCHOR = true
local EYE1, EYE2
local TAIL = {}
local BLINKLOOP = 0
ArtificialHB = Instance.new("BindableEvent", script)
ArtificialHB.Name = "ArtificialHB"
script:WaitForChild("ArtificialHB")
frame = Frame_Speed
tf = 0
allowframeloss = false
tossremainder = false
lastframe = tick()
script.ArtificialHB:Fire()
game:GetService("RunService").Heartbeat:connect(function(s, p)
tf = tf + s
if tf >= frame then
if allowframeloss then
script.ArtificialHB:Fire()
lastframe = tick()
else
for i = 1, math.floor(tf / frame) do
script.ArtificialHB:Fire()
end
lastframe = tick()
end
if tossremainder then
tf = 0
else
tf = tf - frame * math.floor(tf / frame)
end
end
end)
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
end
function PositiveAngle(NUMBER)
if NUMBER >= 0 then
NUMBER = 0
end
return NUMBER
end
function NegativeAngle(NUMBER)
if NUMBER <= 0 then
NUMBER = 0
end
return NUMBER
end
function Swait(NUMBER)
if NUMBER == 0 or NUMBER == nil then
ArtificialHB.Event:wait()
else
for i = 1, NUMBER do
ArtificialHB.Event:wait()
end
end
end
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
local NEWMESH = IT(MESH)
if MESH == "SpecialMesh" then
NEWMESH.MeshType = MESHTYPE
if MESHID ~= "nil" and MESHID ~= "" then
NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
end
if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
end
end
NEWMESH.Offset = OFFSET or VT(0, 0, 0)
NEWMESH.Scale = SCALE
NEWMESH.Parent = PARENT
return NEWMESH
end
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
local NEWPART = IT("Part")
NEWPART.formFactor = FORMFACTOR
NEWPART.Reflectance = REFLECTANCE
NEWPART.Transparency = TRANSPARENCY
NEWPART.CanCollide = false
NEWPART.Locked = true
NEWPART.Anchored = true
if ANCHOR == false then
NEWPART.Anchored = false
end
NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
NEWPART.Name = NAME
NEWPART.Size = SIZE
NEWPART.Position = Torso.Position
NEWPART.Material = MATERIAL
NEWPART:BreakJoints()
NEWPART.Parent = PARENT
return NEWPART
end
local weldBetween = function(a, b)
local weldd = Instance.new("ManualWeld")
weldd.Part0 = a
weldd.Part1 = b
weldd.C0 = CFrame.new()
weldd.C1 = b.CFrame:inverse() * a.CFrame
weldd.Parent = a
return weldd
end
function QuaternionFromCFrame(cf)
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
local trace = m00 + m11 + m22
if trace > 0 then
local s = math.sqrt(1 + trace)
local recip = 0.5 / s
return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
else
local i = 0
if m00 < m11 then
i = 1
end
if m22 > (i == 0 and m00 or m11) then
i = 2
end
if i == 0 then
local s = math.sqrt(m00 - m11 - m22 + 1)
local recip = 0.5 / s
return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
elseif i == 1 then
local s = math.sqrt(m11 - m22 - m00 + 1)
local recip = 0.5 / s
return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
elseif i == 2 then
local s = math.sqrt(m22 - m00 - m11 + 1)
local recip = 0.5 / s
return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
end
end
end
function QuaternionToCFrame(px, py, pz, x, y, z, w)
local xs, ys, zs = x + x, y + y, z + z
local wx, wy, wz = w * xs, w * ys, w * zs
local xx = x * xs
local xy = x * ys
local xz = x * zs
local yy = y * ys
local yz = y * zs
local zz = z * zs
return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
end
function QuaternionSlerp(a, b, t)
local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
local startInterp, finishInterp
if cosTheta >= 1.0E-4 then
if 1 - cosTheta > 1.0E-4 then
local theta = ACOS(cosTheta)
local invSinTheta = 1 / SIN(theta)
startInterp = SIN((1 - t) * theta) * invSinTheta
finishInterp = SIN(t * theta) * invSinTheta
else
startInterp = 1 - t
finishInterp = t
end
elseif 1 + cosTheta > 1.0E-4 then
local theta = ACOS(-cosTheta)
local invSinTheta = 1 / SIN(theta)
startInterp = SIN((t - 1) * theta) * invSinTheta
finishInterp = SIN(t * theta) * invSinTheta
else
startInterp = t - 1
finishInterp = t
end
return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
end
function Clerp(a, b, t)
local qa = {
QuaternionFromCFrame(a)
}
local qb = {
QuaternionFromCFrame(b)
}
local ax, ay, az = a.x, a.y, a.z
local bx, by, bz = b.x, b.y, b.z
local _t = 1 - t
return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
end
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
local frame = IT("Frame")
frame.BackgroundTransparency = TRANSPARENCY
frame.BorderSizePixel = BORDERSIZEPIXEL
frame.Position = POSITION
frame.Size = SIZE
frame.BackgroundColor3 = COLOR
frame.BorderColor3 = BORDERCOLOR
frame.Name = NAME
frame.Parent = PARENT
return frame
end
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
local label = IT("TextLabel")
label.BackgroundTransparency = 1
label.Size = UD2(1, 0, 1, 0)
label.Position = UD2(0, 0, 0, 0)
label.TextColor3 = TEXTCOLOR
label.TextStrokeTransparency = STROKETRANSPARENCY
label.TextTransparency = TRANSPARENCY
label.FontSize = TEXTFONTSIZE
label.Font = TEXTFONT
label.BorderSizePixel = BORDERSIZEPIXEL
label.TextScaled = false
label.Text = TEXT
label.Name = NAME
label.Parent = PARENT
return label
end
function NoOutlines(PART)
PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
end
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
local NEWWELD = IT(TYPE)
NEWWELD.Part0 = PART0
NEWWELD.Part1 = PART1
NEWWELD.C0 = C0
NEWWELD.C1 = C1
NEWWELD.Parent = PARENT
return NEWWELD
end
local S = IT("Sound")
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
local NEWSOUND
coroutine.resume(coroutine.create(function()
NEWSOUND = S:Clone()
NEWSOUND.Parent = PARENT
NEWSOUND.Volume = VOLUME
NEWSOUND.Pitch = PITCH
NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
NEWSOUND:play()
if DOESLOOP == true then
NEWSOUND.Looped = true
else
repeat
Swait()
until NEWSOUND.Playing == false
NEWSOUND:remove()
end
end))
return NEWSOUND
end
function CFrameFromTopBack(at, top, back)
local right = top:Cross(back)
return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
end
function WACKYEFFECT(Table)
local TYPE = Table.EffectType or "Sphere"
local SIZE = Table.Size or VT(1, 1, 1)
local ENDSIZE = Table.Size2 or VT(0, 0, 0)
local TRANSPARENCY = Table.Transparency or 0
local ENDTRANSPARENCY = Table.Transparency2 or 1
local CFRAME = Table.CFrame or Torso.CFrame
local MOVEDIRECTION = Table.MoveToPos or nil
local ROTATION1 = Table.RotationX or 0
local ROTATION2 = Table.RotationY or 0
local ROTATION3 = Table.RotationZ or 0
local MATERIAL = Table.Material or "Neon"
local COLOR = Table.Color or C3(1, 1, 1)
local TIME = Table.Time or 45
local SOUNDID = Table.SoundID or nil
local SOUNDPITCH = Table.SoundPitch or nil
local SOUNDVOLUME = Table.SoundVolume or nil
coroutine.resume(coroutine.create(function()
local PLAYSSOUND = false
local SOUND
local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
PLAYSSOUND = true
SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
end
EFFECT.Color = COLOR
local MSH
if TYPE == "Sphere" then
MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
elseif TYPE == "Block" then
MSH = IT("BlockMesh", EFFECT)
MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
elseif TYPE == "Wave" then
MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
elseif TYPE == "Ring" then
MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
elseif TYPE == "Slash" then
MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
elseif TYPE == "Round Slash" then
MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
elseif TYPE == "Swirl" then
MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
elseif TYPE == "Skull" then
MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
elseif TYPE == "Crystal" then
MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
end
if MSH ~= nil then
local MOVESPEED
if MOVEDIRECTION ~= nil then
MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
end
local GROWTH = SIZE - ENDSIZE
local TRANS = TRANSPARENCY - ENDTRANSPARENCY
if TYPE == "Block" then
EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
else
EFFECT.CFrame = CFRAME
end
for LOOP = 1, TIME do
Swait()
MSH.Scale = MSH.Scale - GROWTH / TIME
if TYPE == "Wave" then
MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
end
EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
if TYPE == "Block" then
EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
else
EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
end
if MOVEDIRECTION ~= nil then
local ORI = EFFECT.Orientation
EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
EFFECT.Orientation = ORI
end
end
if PLAYSSOUND == false then
EFFECT:remove()
else
repeat
Swait()
until SOUND.Playing == false
EFFECT:remove()
end
elseif PLAYSSOUND == false then
EFFECT:remove()
else
repeat
Swait()
until SOUND.Playing == false
EFFECT:remove()
end
end))
end
function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
if FLOOR ~= nil then
coroutine.resume(coroutine.create(function()
local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
PART.CFrame = CF(POSITION)
for i = 1, 45 do
local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
RingPiece.Material = FLOOR.Material
RingPiece.Color = FLOOR.Color
RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
Debris:AddItem(RingPiece, SWAIT)
end
PART:remove()
end))
end
end
function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
if FLOOR ~= nil then
for i = 1, AMOUNT do
do
local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
DEBREE.Material = FLOOR.Material
DEBREE.Color = FLOOR.Color
DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH))
coroutine.resume(coroutine.create(function()
Swait(15)
DEBREE.Parent = workspace
DEBREE.CanCollide = true
Debris:AddItem(DEBREE, SWAIT)
end))
end
end
end
end
function MakeForm(PART, TYPE)
if TYPE == "Cyl" then
local MSH = IT("CylinderMesh", PART)
elseif TYPE == "Ball" then
local MSH = IT("SpecialMesh", PART)
MSH.MeshType = "Sphere"
elseif TYPE == "Wedge" then
local MSH = IT("SpecialMesh", PART)
MSH.MeshType = "Wedge"
end
end
Debris = game:GetService("Debris")
function CastProperRay(StartPos, EndPos, Distance, Ignore)
local DIRECTION = CF(StartPos, EndPos).lookVector
return Raycast(StartPos, DIRECTION, Distance, Ignore)
end
function turnto(position)
RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
end
function CreateNeonCircle(ATTACHPART, POSITION, SIZE, DOESSPIN, COLOR, MATERIAL, THICKNESS, WIDTH)
local PART = CreatePart(3, Weapon, MATERIAL, 0, 1, COLOR, "CirclePart", VT(0, 0, 0), false)
for i = 1, 45 do
local RingPiece = CreatePart(3, Weapon, MATERIAL, 0, 0, COLOR, "CirclePart", VT(THICKNESS, WIDTH, SIZE * 0.65), false)
local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD(i * 8), RAD(0)), CF(0, 0, 0) * CF(SIZE * 4, 0, 0))
end
local PartWeld = CreateWeldOrSnapOrMotor("Weld", ATTACHPART, PART, ATTACHPART, POSITION * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
coroutine.resume(coroutine.create(function()
if DOESSPIN == true then
while true do
wait()
PartWeld.C0 = Clerp(PartWeld.C0, POSITION * ANGLES(RAD(0), RAD(SINE * 2), RAD(0)), 1)
end
end
end))
end
function Blink()
coroutine.resume(coroutine.create(function()
if EYE1 ~= nil and EYE2 ~= nil then
for i = 1, 5 do
Swait()
EYE1.Mesh.Scale = EYE1.Mesh.Scale - VT(0, 0.2, 0)
EYE2.Mesh.Scale = EYE2.Mesh.Scale - VT(0, 0.2, 0)
end
for i = 1, 5 do
Swait()
EYE1.Mesh.Scale = EYE1.Mesh.Scale + VT(0, 0.2, 0)
EYE2.Mesh.Scale = EYE2.Mesh.Scale + VT(0, 0.2, 0)
end
end
end))
end
local FACE = CreatePart(3, Weapon, "Fabric", 0, 0, "Dark stone grey", "Face", VT(1.01, 0.725, 1.01), false)
FACE.Color = C3(0, 0, 0)
Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0, 0.225, 0), CF(0, 0, 0))
EYE1 = CreatePart(3, Weapon, "Neon", 0, 0, "Dark indigo", "Eyeball", VT(0.1, 0.3, 0.1), false)
local DCL = IT("Decal", EYE1)
DCL.Face = "Front"
DCL.Texture = "http://www.roblox.com/asset/?id=2690000"
MakeForm(EYE1, "Ball")
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE1, CF(0.15, 0.26, -0.55), CF(0, 0, 0))
EYE2 = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Eyeball", VT(0.1, 0.3, 0.1), false)
local DCL = IT("Decal", EYE2)
DCL.Face = "Front"
DCL.Texture = "http://www.roblox.com/asset/?id=2690000"
MakeForm(EYE2, "Ball")
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15, 0.26, -0.55), CF(0, 0, 0))
local LASTPART = Head
local COLOR1 = 43
local COLOR2 = 33
local COLOR3 = 27
for i = 1, 15 do
local MATH = 1 - i / 20
if LASTPART == Head then
local Horn = CreatePart(3, Weapon, "Marble", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.2, 0.65, -0.3) * ANGLES(RAD(35), RAD(0), RAD(-25)), CF(0, 0, 0))
LASTPART = Horn
Horn.Color = C3((COLOR1 + i * 7) / 255, (COLOR2 + i * 7) / 255, (COLOR2 + i * 7) / 255)
else
local Horn = CreatePart(3, Weapon, "Marble", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 2, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), CF(0, 0, 0))
LASTPART = Horn
Horn.Color = C3((COLOR1 + i * 7) / 255, (COLOR2 + i * 7) / 255, (COLOR2 + i * 7) / 255)
end
end
local LASTPART = Head
for i = 1, 15 do
local MATH = 1 - i / 20
if LASTPART == Head then
local Horn = CreatePart(3, Weapon, "Marble", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.2, 0.65, -0.3) * ANGLES(RAD(35), RAD(0), RAD(25)), CF(0, 0, 0))
LASTPART = Horn
Horn.Color = C3((COLOR1 + i * 7) / 255, (COLOR2 + i * 7) / 255, (COLOR2 + i * 7) / 255)
else
local Horn = CreatePart(3, Weapon, "Marble", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 2, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), CF(0, 0, 0))
LASTPART = Horn
Horn.Color = C3((COLOR1 + i * 7) / 255, (COLOR2 + i * 7) / 255, (COLOR2 + i * 7) / 255)
end
end
local LASTPART = Torso
for i = 1, 45 do
local MATH = 1 - i / 60
if LASTPART == Torso then
local Tail = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, Torso.BrickColor, "Tail", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, -0.75, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
LASTPART = Tail
table.insert(TAIL, WLD)
else
local Tail = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, Torso.BrickColor, "Tail", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, Tail.Size.Y / 2, 0) * ANGLES(RAD(-1.2), RAD(0), RAD(0)), CF(0, 0, 0))
LASTPART = Tail
table.insert(TAIL, WLD)
end
end
local Tail = CreatePart(3, Weapon, "Metal", 0, 0, "Black metallic", "Tip", VT(0.25, 0.25, 0.25), false)
local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, Tail.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
table.insert(TAIL, WLD)
LASTPART = Tail
local Tail = CreatePart(3, Weapon, "Neon", 0, 0, "Dark indigo", "Tip", VT(0.4, 0.45, 0.4), false)
local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, Tail.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
table.insert(TAIL, WLD)
LASTPART = Tail
local Tail = CreatePart(3, Weapon, "Metal", 0, 0, "Black metallic", "Tip", VT(0.15, 0.35, 0.15), false)
local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, Tail.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
table.insert(TAIL, WLD)
CreateNeonCircle(Head, CF(0, -1.15, 0.1), 0.16, true, "Dark indigo", "Neon", 0.05, 0.05)
for _, c in pairs(Weapon:GetChildren()) do
if c.ClassName == "Part" then
c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
end
end
local SKILLTEXTCOLOR = C3(0, 0, 0)
local SKILLFONT = "SciFi"
local SKILLTEXTSIZE = 7
Weapon.Parent = Character
Humanoid.Died:connect(function()
ATTACK = true
end)
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Extreme Offset", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Eon Fire", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
function StatLabel(CFRAME, TEXT, COLOR)
local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
STATPART.CFrame = CF(CFRAME.p, CFRAME.p + VT(MRANDOM(-5, 5), MRANDOM(0, 5), MRANDOM(-5, 5)))
local BODYGYRO = IT("BodyGyro", STATPART)
game:GetService("Debris"):AddItem(STATPART, 5)
local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
BILLBOARDGUI.Adornee = STATPART
BILLBOARDGUI.Size = UD2(2.5, 0, 2.5, 0)
BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
BILLBOARDGUI.AlwaysOnTop = false
local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
TEXTLABEL.BackgroundTransparency = 1
TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
TEXTLABEL.Text = TEXT
TEXTLABEL.Font = SKILLFONT
TEXTLABEL.FontSize = "Size42"
TEXTLABEL.TextColor3 = COLOR
TEXTLABEL.TextStrokeTransparency = 0
TEXTLABEL.TextScaled = true
TEXTLABEL.TextWrapped = true
coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
for i = 1, 50 do
Swait()
STATPART.CFrame = STATPART.CFrame * CF(0, 0, -0.2)
TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + 0.02
TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
end
THEPART.Parent = nil
end), STATPART, TEXTLABEL)
end
function ApplyDamage(Humanoid, Damage, TorsoPart)
local defence = Instance.new("BoolValue", Humanoid.Parent)
defence.Name = "HitBy" .. Player.Name
game:GetService("Debris"):AddItem(defence, 0.001)
Damage = Damage * DAMAGEMULTIPLIER
if Humanoid.Health ~= 0 then
local CritChance = MRANDOM(1, 100)
if Damage > Humanoid.Health then
Damage = math.ceil(Humanoid.Health)
if Damage == 0 then
Damage = 0.1
end
end
Humanoid.Health = Humanoid.Health - Damage
StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
end
end
function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
local CHILDREN = workspace:GetDescendants()
for index, CHILD in pairs(CHILDREN) do
if CHILD.ClassName == "Model" and CHILD ~= Character then
local HUM = CHILD:FindFirstChildOfClass("Humanoid")
if HUM then
local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
if INSTAKILL == true then
CHILD:BreakJoints()
else
local DMG = MRANDOM(MINDMG, MAXDMG)
ApplyDamage(HUM, DMG, TORSO)
end
if FLING > 0 then
for _, c in pairs(CHILD:GetChildren()) do
if c:IsA("BasePart") then
local bv = Instance.new("BodyVelocity")
bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
bv.Parent = c
Debris:AddItem(bv, 0.05)
end
end
end
end
end
end
end
end
function Extreme_Offset()
local HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(Mouse.Hit.p + VT(0, 1, 0), Mouse.Hit.p - VT(0, 1, 0)).lookVector, 25, Character)
if HITFLOOR then
local ORIGINPOS = VT(RootPart.Position.X, HITPOS.Y + 8, RootPart.Position.Z)
CreateSound("1295446488", Torso, 5, 1)
for i = 1, 5 do
WACKYEFFECT({
Time = MRANDOM(15, 35),
EffectType = "Round Slash",
Size = VT(0, 0, 0),
Size2 = VT(0.3, 0, 0.3),
Transparency = 0.5,
Transparency2 = 1,
CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
MoveToPos = nil,
RotationX = MRANDOM(-50, 50) / 10,
RotationY = MRANDOM(-50, 50) / 10,
RotationZ = MRANDOM(-50, 50) / 10,
Material = "Neon",
Color = C3(1, 1, 1),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
end
ATTACK = true
Rooted = true
UNANCHOR = false
RootPart.Anchored = true
RootPart.CFrame = CF(HITPOS + VT(0, 8, 0), ORIGINPOS) * ANGLES(RAD(0), RAD(180), RAD(0))
for i = 1, 5 do
WACKYEFFECT({
Time = MRANDOM(15, 35),
EffectType = "Round Slash",
Size = VT(0, 0, 0),
Size2 = VT(0.3, 0, 0.3),
Transparency = 0.5,
Transparency2 = 1,
CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
MoveToPos = nil,
RotationX = MRANDOM(-50, 50) / 10,
RotationY = MRANDOM(-50, 50) / 10,
RotationZ = MRANDOM(-50, 50) / 10,
Material = "Neon",
Color = C3(1, 1, 1),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
end
for i = 0, 0.2, 0.1 / Animation_Speed do
Swait()
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(150)), 2 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 2 / Animation_Speed)
end
for i = 0, 1, 0.1 / Animation_Speed do
Swait()
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 0.02 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.02 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.02 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.02 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.02 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.02 / Animation_Speed)
end
for i = 1, 10 do
Swait()
RootPart.CFrame = RootPart.CFrame * CF(0, -0.4, 0)
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 1.7 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1.7 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1.7 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.7 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.7 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.7 / Animation_Speed)
end
for i = 0, 0.2, 0.1 / Animation_Speed do
Swait()
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
end
local HITFLOOR, HITPOS = Raycast(RightArm.Position, CF(RightArm.Position, RightArm.Position + VT(0, -1, 0)).lookVector, 8, Character)
if HITFLOOR then
if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
local CHILDREN = HITFLOOR.Parent:GetDescendants()
for index, CHILD in pairs(CHILDREN) do
if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
for i = 1, 5 do
CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25))
CHILD:remove()
end
end
end
local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
SOUNDPART.CFrame = CF(HITPOS)
Debris:AddItem(SOUNDPART, 5)
CreateSound("130972023", SOUNDPART, 6, 3)
CreateSound("182765513", SOUNDPART, 6, 1)
WACKYEFFECT({
EffectType = "Ring",
Size = VT(0, 0, 0),
Size2 = VT(1, 1, 0),
Transparency = 0.7,
Transparency2 = 1,
CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(1, 1, 1),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
local CHILDREN = HITFLOOR.Parent.Parent:GetDescendants()
for index, CHILD in pairs(CHILDREN) do
if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
for i = 1, 5 do
CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25))
CHILD:remove()
end
end
end
local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
SOUNDPART.CFrame = CF(HITPOS)
Debris:AddItem(SOUNDPART, 5)
CreateSound("130972023", SOUNDPART, 6, 3)
CreateSound("182765513", SOUNDPART, 6, 1)
WACKYEFFECT({
EffectType = "Ring",
Size = VT(0, 0, 0),
Size2 = VT(1, 1, 0),
Transparency = 0.7,
Transparency2 = 1,
CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(1, 1, 1),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
elseif HITFLOOR.Anchored == false then
if HITFLOOR.Parent ~= workspace then
local CHILDREN = HITFLOOR.Parent:GetDescendants()
for index, CHILD in pairs(CHILDREN) do
if CHILD:IsA("BasePart") and CHILD.Position.Y < HITPOS.Y then
for i = 1, 5 do
CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 3, 5, MRANDOM(15, 25))
end
CHILD:remove()
end
end
else
for i = 1, 5 do
CreateFlyingDebree(HITFLOOR, CF(HITFLOOR.Position), 1, HITFLOOR.Size / 3, 5, MRANDOM(15, 25))
end
HITFLOOR:remove()
end
local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
SOUNDPART.CFrame = CF(HITPOS)
Debris:AddItem(SOUNDPART, 5)
CreateSound("130972023", SOUNDPART, 10, 3)
CreateSound("178452217", SOUNDPART, 6, 1)
WACKYEFFECT({
EffectType = "Ring",
Size = VT(0, 0, 0),
Size2 = VT(1, 1, 0),
Transparency = 0.7,
Transparency2 = 1,
CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(1, 1, 1),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
else
local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
SOUNDPART.CFrame = CF(HITPOS)
Debris:AddItem(SOUNDPART, 5)
CreateSound("130972023", SOUNDPART, 10, 1)
CreateSound("130972023", SOUNDPART, 6, 0.7)
CreateDebreeRing(HITFLOOR, HITPOS, 5, VT(5, 5, 5), 5)
CreateDebreeRing(HITFLOOR, HITPOS, 8, VT(8, 8, 8), 5)
ApplyAoE(HITPOS, 15, 45, 75, 75, false)
ApplyAoE(HITPOS, 25, 25, 35, 35, false)
for i = 1, 5 do
CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10), 5, MRANDOM(75, 150))
end
for i = 1, 5 do
CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2), 5, MRANDOM(75, 150))
end
end
end
for i = 0, 1.2, 0.1 / Animation_Speed do
Swait()
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
end
ATTACK = false
Rooted = false
UNANCHOR = true
RootPart.Anchored = false
end
end
function Eon_Fire()
ATTACK = true
Rooted = true
local GYRO = IT("BodyGyro", RootPart)
GYRO.D = 15
GYRO.P = 2000
GYRO.MaxTorque = VT(0, 4000000, 0)
CreateSound("341301115", Head, 5, 1.1)
CreateSound("93724183", Head, 6, 1)
for i = 1, 200 do
Swait()
WACKYEFFECT({
Time = MRANDOM(5, 15),
EffectType = "Round Slash",
Size = VT(0, 0, 0),
Size2 = VT(0.12, 0, 0.12),
Transparency = 0.5,
Transparency2 = 1,
CFrame = RootPart.CFrame * CF(0, -2.8, 0) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
MoveToPos = nil,
RotationX = MRANDOM(-50, 50) / 50,
RotationY = MRANDOM(-50, 50) / 10,
RotationZ = MRANDOM(-50, 50) / 50,
Material = "Neon",
Color = C3(.5, 0, 1),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
WACKYEFFECT({
Time = MRANDOM(5, 15),
EffectType = "Round Slash",
Size = VT(0, 0, 0),
Size2 = VT(0.1, 0, 0.1),
Transparency = 0.5,
Transparency2 = 1,
CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-35), RAD(MRANDOM(0, 360)), RAD(0)),
MoveToPos = nil,
RotationX = MRANDOM(-50, 50) / 50,
RotationY = MRANDOM(-50, 50) / 10,
RotationZ = MRANDOM(-50, 50) / 50,
Material = "Neon",
Color = C3(.5, 0, 1),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
WACKYEFFECT({
Time = MRANDOM(5, 15),
EffectType = "Round Slash",
Size = VT(0, 0, 0),
Size2 = VT(0.16, 0, 0.16),
Transparency = 0.5,
Transparency2 = 1,
CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-45), RAD(MRANDOM(0, 360)), RAD(0)),
MoveToPos = nil,
RotationX = MRANDOM(-50, 50) / 50,
RotationY = MRANDOM(-50, 50) / 10,
RotationZ = MRANDOM(-50, 50) / 50,
Material = "Neon",
Color = C3(.5, 0, 1),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
WACKYEFFECT({
Time = 5,
EffectType = "Sphere",
Size = VT(i, i, i) / 150,
Size2 = VT(0, 0, 0),
Transparency = 0.5,
Transparency2 = 1,
CFrame = Head.CFrame * CF(0, -0.25, -1),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 0, 1),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.05 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.05 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.05 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed)
end
GYRO:remove()
for i = 0, 0.3, 0.1 / Animation_Speed do
Swait()
WACKYEFFECT({
Time = 25,
EffectType = "Sphere",
Size = VT(200, 200, 200) / 150,
Size2 = VT(0, 0, 0),
Transparency = 0.5,
Transparency2 = 1,
CFrame = Head.CFrame * CF(0, -0.25, -1),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 0, 1),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
end
coroutine.resume(coroutine.create(function()
local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, "Dark indigo", "DOOM", VT(1, 1, 1))
MakeForm(FIREBALL, "Ball")
local SOUND = CreateSound(463593339, FIREBALL, 8, 1, false)
FIREBALL.CFrame = CF(Head.Position, Mouse.Hit.p) * CF(0, 0, -2)
for i = 1, 500 do
Swait()
FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.2, Character)
if HITFLOOR ~= nil then
break
end
end
CreateSound(325132788, Effects, 8, 1, false)
for i = 1, 120 do
Swait()
WACKYEFFECT({
Time = 85,
EffectType = "Sphere",
Size = FIREBALL.Size,
Size2 = VT(0, 1000, 0),
Transparency = 0.5,
Transparency2 = 1,
CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
MoveToPos = nil,
RotationX = MRANDOM(-50, 50) / 10,
RotationY = MRANDOM(-50, 50) / 10,
RotationZ = MRANDOM(-50, 50) / 10,
Material = "Neon",
Color = C3(.5, 0, 1),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
FIREBALL.Size = FIREBALL.Size - VT(1, 1, 1) / 120
end
Swait(5)
ApplyAoE(FIREBALL.Position, 435, 65, 65, 600, false)
for i = 1, 10 do
WACKYEFFECT({
Time = 85 + 5 * i,
EffectType = "Slash",
Size = VT(3, 0, 3),
Size2 = VT(12, 0, 12),
Transparency = 0.5,
Transparency2 = 1,
CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
MoveToPos = nil,
RotationX = MRANDOM(-50, 50) / 50,
RotationY = MRANDOM(-50, 50) / 10,
RotationZ = MRANDOM(-50, 50) / 50,
Material = "Neon",
Color = C3(1, 1, 1),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
WACKYEFFECT({
Time = 185 + 5 * i,
EffectType = "Swirl",
Size = VT(15, 15, 15),
Size2 = VT(700, 700, 700) + VT(15, 15, 15) * i,
Transparency = 0.5,
Transparency2 = 1,
CFrame = FIREBALL.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
MoveToPos = nil,
RotationX = MRANDOM(-50, 50) / 50,
RotationY = MRANDOM(-50, 50) / 10,
RotationZ = MRANDOM(-50, 50) / 50,
Material = "Neon",
Color = C3(1, 0.5, 0.5),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
WACKYEFFECT({
Time = 285 + 5 * i,
EffectType = "Round Slash",
Size = VT(3, 0, 3),
Size2 = VT(12, 0, 12),
Transparency = 0.5,
Transparency2 = 1,
CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
MoveToPos = nil,
RotationX = MRANDOM(-50, 50) / 50,
RotationY = MRANDOM(-50, 50) / 10,
RotationZ = MRANDOM(-50, 50) / 50,
Material = "Neon",
Color = C3(.5, 0, 1),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
WACKYEFFECT({
Time = 285 + 5 * i,
EffectType = "Sphere",
Size = VT(650, 650, 650),
Size2 = VT(750, 750, 750) + VT(15, 15, 15) * i,
Transparency = 0.5,
Transparency2 = 1,
CFrame = FIREBALL.CFrame,
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 0, 1),
SoundID = nil,
SoundPitch = 0,
SoundVolume = 0
})
end
wait(1)
WACKYEFFECT({
Time = 75,
EffectType = "Sphere",
Size = VT(350, 350, 350),
Size2 = VT(4500, 4500, 4500),
Transparency = 0.8,
Transparency2 = 1,
CFrame = FIREBALL.CFrame,
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(1, 1, 1),
SoundID = nil,
SoundPitch = 0,
SoundVolume = 0
})
for i = 1, 15 do
Swait()
ApplyAoE(FIREBALL.Position, 435 + 85 * i, 3, 3, 100, false)
WACKYEFFECT({
Time = 85,
EffectType = "Sphere",
Size = VT(75, 75, 75),
Size2 = VT(0, 2500, 0),
Transparency = 0.5,
Transparency2 = 1,
CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
MoveToPos = nil,
RotationX = MRANDOM(-50, 50) / 10,
RotationY = MRANDOM(-50, 50) / 10,
RotationZ = MRANDOM(-50, 50) / 10,
Material = "Neon",
Color = C3(.5, 0, 1),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
end
FIREBALL:remove()
end))
WACKYEFFECT({
Time = 25,
EffectType = "Ring",
Size = VT(0, 0, 0),
Size2 = VT(3.75, 3.75, 0),
Transparency = 0.7,
Transparency2 = 1,
CFrame = Head.CFrame * CF(0, -0.25, -0.75),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 0, 1),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
WACKYEFFECT({
Time = 50,
EffectType = "Ring",
Size = VT(0, 0, 0),
Size2 = VT(15, 15, 0),
Transparency = 0.7,
Transparency2 = 1,
CFrame = Head.CFrame * CF(0, -0.25, -0.75),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 0, 1),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
for i = 0, 0.3, 0.1 / Animation_Speed do
Swait()
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
end
ATTACK = false
Rooted = false
end
function Eon_Anatomy()
ATTACK = true
Rooted = false
for i = 0, 1, 0.1 / Animation_Speed do
Swait()
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
end
ATTACK = false
Rooted = false
end
function MouseDown(Mouse)
if ATTACK == false then
end
end
function MouseUp(Mouse)
HOLD = false
end
function KeyDown(Key)
KEYHOLD = true
if Key == "z" and ATTACK == false then
Extreme_Offset()
end
if Key == "b" and ATTACK == false then
Eon_Fire()
end
if Key ~= "c" or ATTACK == false then
end
if Key ~= "v" or ATTACK == false then
end
if Key ~= "x" or ATTACK == false then
end
end
function KeyUp(Key)
KEYHOLD = false
end
Mouse.Button1Down:connect(function(NEWKEY)
MouseDown(NEWKEY)
end)
Mouse.Button1Up:connect(function(NEWKEY)
MouseUp(NEWKEY)
end)
Mouse.KeyDown:connect(function(NEWKEY)
KeyDown(NEWKEY)
end)
Mouse.KeyUp:connect(function(NEWKEY)
KeyUp(NEWKEY)
end)
function unanchor()
if UNANCHOR == true then
RootPart.Anchored = false
end
local CHILDREN = Character:GetDescendants()
for index, CHILD in pairs(CHILDREN) do
if CHILD:IsA("BasePart") and CHILD ~= RootPart and CHILD.Parent ~= Effects and CHILD.Parent.Parent ~= Effects then
CHILD.Anchored = false
end
end
end
Humanoid.Changed:connect(function(Jump)
if Jump == "Jump" and Disable_Jump == true then
Humanoid.Jump = false
end
end)
while true do
Swait()
script.Parent = WEAPONGUI
ANIMATE.Parent = nil
if Humanoid then
local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
IDLEANIMATION:Play()
end
for T = 1, #TAIL do
if TAIL[T] ~= nil then
TAIL[T].C1 = Clerp(TAIL[T].C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(3.5 * SIN(SINE / 12))), 1 / Animation_Speed)
end
end
SINE = SINE + CHANGE
local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
local TORSOVERTICALVELOCITY = RootPart.Velocity.y
local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
if ANIM == "Walk" and TORSOVELOCITY > 1 then
RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), -0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), 0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then
RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
end
if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
ANIM = "Jump"
if ATTACK == false then
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
end
elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
ANIM = "Fall"
if ATTACK == false then
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
end
elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
ANIM = "Idle"
if ATTACK == false then
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
end
elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
ANIM = "Walk"
if ATTACK == false then
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5), RAD(0), RAD(-10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
end
end
unanchor()
Humanoid.MaxHealth = "inf"
Humanoid.Health = "inf"
if Rooted == false then
Disable_Jump = false
Humanoid.WalkSpeed = Speed
elseif Rooted == true then
Disable_Jump = true
Humanoid.WalkSpeed = 0
end
BLINKLOOP = BLINKLOOP + 1
if BLINKLOOP >= 650 then
BLINKLOOP = 0
Blink()
end
sick.Parent = Torso
sick.Playing = true
sick.Volume = 2
sick.Pitch = 1
if Head:FindFirstChild("face") and ATTACK == false then
Head.face.Texture = "rbxassetid://429340009"
end
Humanoid.Name = MRANDOM(100000000, 999999999)
end