merasmus

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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end local Player,game,owner = owner,game local RealPlayer = Player do local rp = RealPlayer script.Parent = rp.Character --RemoteEvent for communicating local Event = Instance.new("RemoteEvent") Event.Name = "UserInput_Event" --Fake event to make stuff like Mouse.KeyDown work local function fakeEvent() local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} t.connect = t.Connect return t end --Creating fake input objects with fake variables local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil end} --Merged 2 functions into one by checking amount of arguments CAS.UnbindAction = CAS.BindAction --This function will trigger the events that have been :Connect()'ed local function te(self,ev,...) local t = m[ev] if t and t._fakeEvent then for _,f in pairs(t.Functions) do f(...) end end end m.TrigEvent = te UIS.TrigEvent = te Event.OnServerEvent:Connect(function(plr,io) if plr~=rp then return end m.Target = io.Target m.Hit = io.Hit if not io.isMouse then local b = io.UserInputState == Enum.UserInputState.Begin if io.UserInputType == Enum.UserInputType.MouseButton1 then return m:TrigEvent(b and "Button1Down" or "Button1Up") end for _,t in pairs(CAS.Actions) do for _,k in pairs(t.Keys) do if k==io.KeyCode then t.Function(t.Name,io.UserInputState,io) end end end m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) end end) Event.Parent = NLS([==[ local Player = game:GetService("Players").LocalPlayer local Event = script:WaitForChild("UserInput_Event") local Mouse = Player:GetMouse() local UIS = game:GetService("UserInputService") local input = function(io,a) if a then return end --Since InputObject is a client-side instance, we create and pass table instead Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) end UIS.InputBegan:Connect(input) UIS.InputEnded:Connect(input) local h,t --Give the server mouse data 30 times every second, but only if the values changed --If player is not moving their mouse, client won't fire events while wait(1/30) do if h~=Mouse.Hit or t~=Mouse.Target then h,t=Mouse.Hit,Mouse.Target Event:FireServer({isMouse=true,Target=t,Hit=h}) end end]==],Player.Character) ----Sandboxed game object that allows the usage of client-side methods and services --Real game object local _rg = game --Metatable for fake service local fsmt = { __index = function(self,k) local s = rawget(self,"_RealService") if s then return s[k] end end, __newindex = function(self,k,v) local s = rawget(self,"_RealService") if s then s[k]=v end end, __call = function(self,...) local s = rawget(self,"_RealService") if s then return s(...) end end } local function FakeService(t,RealService) t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService return setmetatable(t,fsmt) end --Fake game object local g = { GetService = function(self,s) return self[s] end, Players = FakeService({ LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) },"Players"), UserInputService = FakeService(UIS,"UserInputService"), ContextActionService = FakeService(CAS,"ContextActionService"), } rawset(g.Players,"localPlayer",g.Players.LocalPlayer) g.service = g.GetService g.RunService = FakeService({ RenderStepped = _rg:GetService("RunService").Heartbeat, BindToRenderStep = function(self,name,_,fun) self._btrs[name] = self.Heartbeat:Connect(fun) end, UnbindFromRenderStep = function(self,name) self._btrs[name]:Disconnect() end, },"RunService") setmetatable(g,{ __index=function(self,s) return _rg:GetService(s) or typeof(_rg[s])=="function" and function(_,...)return _rg[s](_rg,...)end or _rg[s] end, __newindex = fsmt.__newindex, __call = fsmt.__call }) --Changing owner to fake player object to support owner:GetMouse() game,owner = g,g.Players.LocalPlayer end --[[<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>><><><><><><><> Malcom was the host of his own 1920's radio broadcast, "Malcom Maddox's Magical Extravaganza!". Despite being fairly wealthy for the time, he always dreamed of getting up and performing in front of a crowd. This is what he did. Well... He would have done this if a large bus wasn't driving at 50 miles over the speed limit, and into his unsuspecting face. So, Malcom died.. Sort of. You see, people tend to stick around after they die if they have unfinished business. Malcom was no exception. After the shock of realizing that he was dead, he decided to go to his big show anyways. Unfortunately, people that are alive don't really see dead people walking around, so when the patrons of the theatre saw Malcom, they wet their pants and ran down the fire escape. After this incident, Malcom has hidden himself to the rest of the world, his mystical wonders hidden.. Until now. <><><><><><><><><><><><><><><><><><><><><>><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <>Controls<> Z: Disappearing Act <> Use your hat to warp to your mouse cursor. X: Hat Trick <> Pull three different things out of your hat. (Its randomized!) C: Draw a Card <> Draw a card that does one of five effects. (Its randomized!) V: lul T: Heads Off <> Tell your audience that they will be amazed! <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>]]-- warn("Malcom Maddox was created by SezHu.") wait(1 / 40) Effects = { } local Player = game:GetService("Players").LocalPlayer local Mouse = Player:GetMouse() local Character = Player.Character local Humanoid = Character.Humanoid local Head = Character.Head local RootPart = Character.HumanoidRootPart local Torso = Character.Torso local LeftArm = Character["Left Arm"] local RightArm = Character["Right Arm"] local LeftLeg = Character["Left Leg"] local RightLeg = Character["Right Leg"] local Camera = game.Workspace.CurrentCamera local RootJoint = RootPart.RootJoint local Equipped = false local Attack = false local Anim = 'Idle' local Idle = 0 local UIS = game:GetService("UserInputService") local Combo = 1 local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude local Velocity = RootPart.Velocity.y local Sine = 0 local Change = 1 local killcount = 1 local lasersize = 0 local charsize = 2 local CF = CFrame.new local ANGLES = CFrame.Angles local RAD = math.rad local Neck = Torso["Neck"] local silenced = false Head.face:Destroy() Head.Transparency = 1 if(not Humanoid:FindFirstChildOfClass'ForceField')then Instance.new("ForceField",Character).Visible = false end local function soundbork(obj) if obj:IsA("Sound") and obj.Name ~= "aa" then obj.Looped = false obj.Pitch = 1 obj.Volume = 0 return end local children = obj:GetChildren() for i = 1, #children do soundbork(children[i]) end return end maincol = Torso.Color maincol2 = Torso.Color local RbxUtility = LoadLibrary("RbxUtility") local Create = RbxUtility.Create Humanoid.WalkSpeed = 16 Humanoid.JumpPower = 50 Humanoid.Animator.Parent = nil Character.Animate.Parent = nil local newMotor = function(part0, part1, c0, c1) local w = Create('Motor'){ Parent = part0, Part0 = part0, Part1 = part1, C0 = c0, C1 = c1, } return w end function clerp(a, b, t) return a:lerp(b, t) end RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) RootJoint.C1 = CFrame.new(0, 0, 0) RootJoint.C0 = CFrame.new(0, 0, 0) Torso.Neck.C1 = CFrame.new(0, 0, 0) Torso.Neck.C0 = CFrame.new(0, 1.5, 0) local rarmc1 = RW.C1 local larmc1 = LW.C1 local rlegc1 = RH.C1 local llegc1 = LH.C1 local resetc1 = false Humanoid.Parent = nil RootPart.Size = RootPart.Size*charsize Torso.Size = Torso.Size*charsize RightArm.Size = RightArm.Size*charsize RightLeg.Size = RightLeg.Size*charsize LeftArm.Size = LeftArm.Size*charsize LeftLeg.Size = LeftLeg.Size*charsize Head.Size = Head.Size*charsize RootJoint.Parent = RootPart Neck.Parent = Torso RW.Parent = Torso LW.Parent = Torso RH.Parent = Torso LH.Parent = Torso Humanoid.Parent = Character ch = Character:GetChildren() for i = 1, #ch do if ch[i].Name == "Torso" then ch[i].roblox.Transparency = 1 elseif ch[i].ClassName == "Accessory" or ch[i].ClassName == "Shirt" or ch[i].ClassName == "Pants" or ch[i].ClassName == "ShirtGraphic" then ch[i]:Destroy() end end --<><><><><><><><><><><><>-- --Passive Effects-- --<><><><><><><><><><><><>-- spawn(function() while true do wait(.1) if Anim == "Idle" or Anim == "Walk" then local refpart = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.Random(), "Effect", Vector3.new(math.random(1,3)/6,math.random(1,3)/6,math.random(1,3)/6)) refpart.Anchored = false refpart.CFrame = RootPart.CFrame * CFrame.new(math.random(-30,30),80,math.random(-30,30)) refpart.CanCollide = false local GRAVITY_ACCELERATION = 3.05 local bodyForce = Instance.new('BodyForce', refpart) bodyForce.Name = 'Antigravity' bodyForce.force = Vector3.new(0, refpart:GetMass() * GRAVITY_ACCELERATION, 0) local rl = Create("BodyAngularVelocity"){ P = 300, maxTorque = Vector3.new(2, 2, 2), angularvelocity = Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)), Parent = refpart,} table.insert(Effects, {refpart,"Disappear",.003}) game:GetService("Debris"):AddItem(refpart, 10) end end end) --<><><><><><><><><><><><>-- --Tables and Songs-- --<><><><><><><><><><><><>-- local songs = { 518693107, 518693107, 518693107, 518693107, 518693107, 518693107, } local quotes = { "IT IS I MERASMUS!", "MERASMUS ARIVES ON A TIDE OF BLOOD!", "COWER FOOLS FOR IT IS I MERASMUS!", "NO MERE MORTAL CAN RESIST THE MAGIC OF MERASMUS", "I AM MERASMUS THE WIZARD!", "SOLDIER YOU WHERE THE WORST ROOMATE!", } playlist = Instance.new("Sound", Torso) playlist.SoundId = "rbxassetid://994337539" playlist.Volume = 3 playlist.TimePosition = 0 playlist.Name = "aa" playlist:Play() --<><><><><><><><><><><><>-- --Clothes-- --<><><><><><><><><><><><>-- local top = Instance.new("Shirt") top.ShirtTemplate = "rbxassetid://763651534" top.Parent = Character top.Name = "Cloth" local bottom = Instance.new("Pants") bottom.PantsTemplate = "rbxassetid://755235792" bottom.Parent = Character bottom.Name = "Cloth" --<><><><><><><><><><><><>-- --Name Tag-- --<><><><><><><><><><><><>-- --[[Humanoid.DisplayDistanceType = "None" local naeeym2 = Instance.new("BillboardGui",Character) naeeym2.AlwaysOnTop = false naeeym2.Size = UDim2.new(5,35,2,15) naeeym2.StudsOffset = Vector3.new(0,7,0) naeeym2.MaxDistance = 75 naeeym2.Adornee = Character.Torso naeeym2.Name = "Maddox the Swing Spirit" local tecks2 = Instance.new("TextLabel",naeeym2) tecks2.BackgroundTransparency = 1 tecks2.TextScaled = true tecks2.BorderSizePixel = 0 tecks2.Text = "Maddox" tecks2.Font = "Cartoon" tecks2.TextSize = 30 tecks2.TextStrokeTransparency = 0 tecks2.TextColor3 = Color3.new(1,1,1) tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) tecks2.Size = UDim2.new(1,0,0.5,0) tecks2.Parent = naeeym2]]-- function PlayAnimationFromTable(table, speed, bool) RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) Neck.C0 = clerp(Neck.C0, table[2], speed) RW.C0 = clerp(RW.C0, table[3], speed) LW.C0 = clerp(LW.C0, table[4], speed) RH.C0 = clerp(RH.C0, table[5], speed) LH.C0 = clerp(LH.C0, table[6], speed) if bool == true then if resetc1 == false then resetc1 = true RootJoint.C1 = RootJoint.C1 Torso.Neck.C1 = Torso.Neck.C1 RW.C1 = rarmc1 LW.C1 = larmc1 RH.C1 = rlegc1 LH.C1 = llegc1 end end end ArtificialHB = Create("BindableEvent"){ Parent = script, Name = "Heartbeat", } script:WaitForChild("Heartbeat") frame = 1 / 45 tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.Heartbeat:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then script.Heartbeat:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.Heartbeat:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) function swait(num) if num == 0 or num == nil then ArtificialHB.Event:wait() else for i = 0, num do ArtificialHB.Event:wait() end end end local m = Create("Model"){ Parent = Character, Name = "WeaponModel" } local m2 = Create("Model"){ Parent = Character, Name = "WeaponModel2" } function RemoveOutlines(part) part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 end CFuncs = { Part = { Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) local Part = Create("Part"){ Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material, } RemoveOutlines(Part) if Size == Vector3.new() then Part.Size = Vector3.new(0.2, 0.2, 0.2) else Part.Size = Size end return Part end; }; Mesh = { Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh){ Parent = Part, Offset = OffSet, Scale = Scale, } if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end; }; Weld = { Create = function(Parent, Part0, Part1, C0, C1) local Weld = Create("Weld"){ Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1, } return Weld end; }; Sound = { Create = function(id, par, vol, pit) local Sound = Create("Sound"){ Volume = vol, Pitch = pit or 1, SoundId = "rbxassetid://" .. id, Parent = par or workspace, Name = "aa" } Sound:play() return Sound end; }; Decal = { Create = function(Color, Texture, Transparency, Name, Parent) local Decal = Create("Decal"){ Color3 = Color, Texture = "rbxassetid://" .. Texture, Transparency = Transparency, Name = Name, Parent = Parent, } return Decal end; }; BillboardGui = { Create = function(Parent, Image, Position, Size) local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1)) BillPar.CFrame = CFrame.new(Position) local Bill = Create("BillboardGui"){ Parent = BillPar, Adornee = BillPar, Size = UDim2.new(1, 0, 1, 0), SizeOffset = Vector2.new(Size, Size), } local d = Create("ImageLabel", Bill){ Parent = Bill, BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Image = "rbxassetid://" .. Image, } return BillPar end }; ParticleEmitter = { Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) local Particle = Create("ParticleEmitter"){ Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, VelocitySpread = VelocitySpread, } return Particle end; }; CreateTemplate = { }; } function RayCast(Position, Direction, Range, Ignore) return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) end FindNearestTorso = function(pos) local list = (game.Workspace:children()) local torso = nil local dist = 1000 local temp, human, temp2 = nil, nil, nil for x = 1, #list do temp2 = list[x] if temp2.className == "Model" and temp2.Name ~= Character.Name then temp = temp2:findFirstChild("Torso") human = temp2:findFirstChild("Humanoid") if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then local dohit = true if dohit == true then torso = temp dist = (temp.Position - pos).magnitude end end end end return torso, dist end Laser = function(brickcolor, reflect, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "Neon", reflect, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe prt.Material = "Neon" local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) coroutine.resume(coroutine.create(function(Part, Mesh) for i = 0, 1, delay do swait() Part.Transparency = i Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) end Part.Parent = nil end ), prt, msh) end shoot = function(mouse, aoe , partt, SpreadAmount, multiply) local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) local MainPos = partt.Position local MainPos2 = mouse.Hit.p + SpreadVectors local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) local speed = 1000 local num = 1 coroutine.resume(coroutine.create(function() repeat swait() local hit, pos = RayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) local mag = (MainPos - pos).magnitude Laser(BrickColor.new(maincol), 0, CFrame.new((MainPos + pos)/2, pos) * CFrame.Angles(1.57, 0, 0), 5, mag * (speed / (speed / 2)), 20, 20, 0, 20, 0.8) MainPos = MainPos + MouseLook.lookVector * speed num = num - 1 MouseLook = MouseLook * CFrame.Angles(math.rad(-1), 0, 0) if hit ~= nil then num = 0 local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new()) refpart.Anchored = true refpart.CFrame = CFrame.new(pos) game:GetService("Debris"):AddItem(refpart, 2) end do if num <= 0 then local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new()) refpart.Anchored = true refpart.CFrame = CFrame.new(pos) Effects.Block.Create(BrickColor.new(maincol), refpart.CFrame, 10, 10, 10, 10, 10, 10, .1, 1) Effects.Break.Create(BrickColor.new(maincol), refpart.CFrame, 2, 10, 2) if hit ~= nil then MagnitudeDamage(refpart, aoe, 1.5 * multiply, 1.5 * multiply, 0, "Normal", "231917784", 0) end game:GetService("Debris"):AddItem(refpart, 0) end end until num <= 0 end )) end Laser2 = function(brickcolor, reflect, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "Neon", reflect, 0, brickcolor, "Effect", Vector3.new(0.5+lasersize, 0.5, 0.5+lasersize)) prt.Anchored = true prt.CFrame = cframe prt.Material = "Neon" local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) coroutine.resume(coroutine.create(function(Part, Mesh) for i = 0, 1, delay do swait() Part.Transparency = i Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) end Part.Parent = nil end ), prt, msh) end shoot2 = function(mouse, aoe , partt, SpreadAmount, multiply) local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) local MainPos = partt.Position local MainPos2 = mouse.Hit.p + SpreadVectors local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) local speed = 1000 local num = 1 coroutine.resume(coroutine.create(function() repeat swait() local hit, pos = RayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) local mag = (MainPos - pos).magnitude Laser2(BrickColor.new(maincol), 0, CFrame.new((MainPos + pos)/2, pos) * CFrame.Angles(1.57, 0, 0), 5, mag * (speed / (speed / 2)), .8, .8, 0, .8, 0.8) MainPos = MainPos + MouseLook.lookVector * speed num = num - 1 MouseLook = MouseLook * CFrame.Angles(math.rad(-1), 0, 0) if hit ~= nil then num = 0 local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new()) refpart.Anchored = true refpart.CFrame = CFrame.new(pos) game:GetService("Debris"):AddItem(refpart, 2) end do if num <= 0 then local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new()) refpart.Anchored = true refpart.CFrame = CFrame.new(pos) Effects.Block.Create(BrickColor.new(maincol), refpart.CFrame, 1, 1, 1, 1+lasersize, 1+lasersize, 1+lasersize, .05, 1) if hit ~= nil then MagnitudeDamage(refpart, aoe, 1.5 * multiply, 1.5 * multiply, 0, "Normal", "231917784", 0) end game:GetService("Debris"):AddItem(refpart, 0) end end until num <= 0 end )) end function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) if hit.Parent == nil then return end local h = hit.Parent:FindFirstChildOfClass("Humanoid") for _, v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h = v end end if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then if hit.Parent:findFirstChild("DebounceHit") ~= nil then if hit.Parent.DebounceHit.Value == true then return end end local c = Create("ObjectValue"){ Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h, } game:GetService("Debris"):AddItem(c, .5) if HitSound ~= nil and HitPitch ~= nil then CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) end local Damage = math.random(minim, maxim) local blocked = false local block = hit.Parent:findFirstChild("Block") if block ~= nil then if block.className == "IntValue" then if block.Value > 0 then blocked = true block.Value = block.Value - 1 print(block.Value) end end end if hit.Parent:FindFirstChildOfClass("Humanoid").MaxHealth > 100 and hit.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then for i = 0, 1, 0.1 do Effects.Break.Create(BrickColor.new("White"), hit.CFrame, 1, 4, 1) end CFuncs.Sound.Create("402174682", Torso, 5, 1) ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Poof!", 5, BrickColor.new("White").Color, BrickColor.new("Really black").Color) for _,v in pairs(hit.Parent:children()) do if v:IsA("Part") then v.Transparency = 1 end end hit.Parent:BreakJoints() else h.Health = h.Health - Damage ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("White").Color, BrickColor.new("Really black").Color) end if Type == "Seizure" then local hum = hit.Parent:FindFirstChildOfClass("Humanoid") Effects.InnerSphere.Create(BrickColor.new("Eggplant"), hit.Parent.Torso.CFrame, 100, 2, .01) spawn(function() for i = 1, 1000 do swait() local hum = hit.Parent:FindFirstChildOfClass("Humanoid") hum.MaxHealth = hum.MaxHealth - 10 hit.Parent.Torso.CFrame = hit.Parent.Torso.CFrame * CFrame.new(math.random(-1,1)/2,0,math.random(-1,1)/2) end end) elseif Type == "Paralyze" then local hum = hit.Parent:FindFirstChildOfClass("Humanoid") coroutine.resume(coroutine.create(function(HHumanoid) CFuncs.Sound.Create("209545844", hit.Parent.Torso, 1, 1) CFuncs.Sound.Create("1143596511", hit.Parent.Torso, 1, 1) Effects.InnerSphere.Create(BrickColor.new("Gold"), hit.Parent.Torso.CFrame, 100, 2, .01) local rl = Create("BodyAngularVelocity"){ P = 3000, maxTorque = Vector3.new(50, 50, 50)* 200000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit, } wait(.1) rl:Destroy() for i = 1, 500 do local rl = Create("BodyAngularVelocity"){ P = 3000, maxTorque = Vector3.new(50, 50, 50)* 20, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit, } hum.Health = hum.Health - .01 hum.PlatformStand = true for _,v in pairs(hit.Parent:children()) do if v:IsA("Part") then local oldcol = v.BrickColor v.BrickColor = BrickColor.new("New Yeller") wait(.1) v.BrickColor = oldcol end end rl:Destroy() end HHumanoid.PlatformStand = false end), hum) elseif Type == "Knockdown" then local hum = hit.Parent:FindFirstChildOfClass("Humanoid") hum.PlatformStand = true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand = false end), hum) local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit local bodvol = Create("BodyVelocity"){ velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8e+003, 8e+003, 8e+003), Parent = hit, } local rl = Create("BodyAngularVelocity"){ P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit, } game:GetService("Debris"):AddItem(bodvol, .5) game:GetService("Debris"):AddItem(rl, .5) elseif Type == "Normal" then local vp = Create("BodyVelocity"){ P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, } if knockback > 0 then vp.Parent = hit.Parent.Torso end game:GetService("Debris"):AddItem(vp, .5) elseif Type == "Float" then local vp = Create("BodyVelocity"){ P = 10, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, } print(hit.Parent) if knockback > 0 then vp.Parent = hit.Parent.Torso end local hum = hit.Parent.Humanoid hum.PlatformStand = true local TotalMass = 0 for _, part in pairs(hit.Parent:GetChildren()) do if part:IsA("Part") then TotalMass = TotalMass + part:GetMass() end end local ForceOfGravity = -200 * TotalMass local floatybits = Instance.new("BodyForce", hit.Parent.Torso) floatybits.force = Vector3.new(0, -ForceOfGravity, 0) local rl = Create("BodyAngularVelocity"){ P = 500, maxTorque = Vector3.new(10, 10, 10), angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit, } game:GetService("Debris"):AddItem(rl, 20) game:GetService("Debris"):AddItem(floatybits, 20) game:GetService("Debris"):AddItem(vp, .5) spawn(function() for i = 1, 70 do wait(.2) Effects.Block.Create(BrickColor.new("White"), hit.Parent.Torso.CFrame * CFrame.new(math.random(-8,8),math.random(-8,8),math.random(-8,8))*CFrame.Angles(0,math.rad(90),0), .1, .1, .1, .1, 2, .1, .04, 2) end end) elseif Type == "Up" then local bodyVelocity = Create("BodyVelocity"){ velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8e+003, 8e+003, 8e+003), Parent = hit, } game:GetService("Debris"):AddItem(bodyVelocity, .5) elseif Type == "DarkUp" then coroutine.resume(coroutine.create(function() for i = 0, 1, 0.1 do swait() Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) end end)) local bodyVelocity = Create("BodyVelocity"){ velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8e+003, 8e+003, 8e+003), Parent = hit, } game:GetService("Debris"):AddItem(bodyVelocity, 1) elseif Type == "Snare" then local bp = Create("BodyPosition"){ P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso, } game:GetService("Debris"):AddItem(bp, 1) elseif Type == "Freeze" then local BodPos = Create("BodyPosition"){ P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso, } local BodGy = Create("BodyGyro") { maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , P = 20e+003, Parent = hit.Parent.Torso, CFrame = hit.Parent.Torso.CFrame, } CFuncs.Sound.Create("585135955", hit.Parent.Torso, 5, 1) Effects.Block.Create(BrickColor.new("Baby blue"), hit.Parent.Torso.CFrame, 3, 3, 3, 3, 5, 3, .02, 2) hit.Parent.Torso.Anchored = true coroutine.resume(coroutine.create(function(Part) swait(1.5) Part.Anchored = false end), hit.Parent.Torso) game:GetService("Debris"):AddItem(BodPos, 3) game:GetService("Debris"):AddItem(BodGy, 3) end local debounce = Create("BoolValue"){ Name = "DebounceHit", Parent = hit.Parent, Value = true, } if Delay > 0 then game:GetService("Debris"):AddItem(debounce, Delay) c = Create("ObjectValue"){ Name = "creator", Value = Player, Parent = h, } end game:GetService("Debris"):AddItem(c, .5) end end function ShowDamage(Pos, Text, Time, Color, Color2) local Rate = (1 / 45) local Pos = (Pos or Vector3.new(0, 0, 0)) local Text = (Text or "") local Time = (Time or 2) local Color = (Color or Color3.new(1, 0, 1)) local Color2 = (Color2 or Color3.new(1, 0, 1)) local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) EffectPart.Anchored = false EffectPart.CFrame = CFrame.new(Pos) EffectPart.Velocity = EffectPart.CFrame.upVector * math.random(60,70) local sizebit = 5 local BillboardGui = Create("BillboardGui"){ Size = UDim2.new(sizebit, 0, sizebit, 0), Adornee = EffectPart, Parent = EffectPart, } local TextLabel = Create("TextLabel"){ BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, Font = "Cartoon", TextColor3 = Color, TextStrokeColor3 = Color2, TextStrokeTransparency = 0, TextScaled = true, Parent = BillboardGui, } game.Debris:AddItem(EffectPart, (Time)) EffectPart.Parent = game:GetService("Workspace") EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, 0, 0) delay(0, function() local Frames = (Time / Rate) wait(.5) EffectPart.Anchored = true wait(.5) for Frame = 1, Frames do wait(Rate) BillboardGui.Size = UDim2.new(sizebit, 0, sizebit, 0) local Percent = (Frame / Frames) TextLabel.TextTransparency = Percent sizebit = sizebit - .4 end if EffectPart and EffectPart.Parent then EffectPart:Destroy() end end) end function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitPitch) for _, c in pairs(workspace:children()) do local hum = c:findFirstChildOfClass("Humanoid") if hum ~= nil then local head = c:findFirstChild("Torso") if head ~= nil then local targ = head.Position - Part.Position local mag = targ.magnitude if mag <= Magnitude and c.Name ~= Player.Name then Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, HitPitch) end end end end end EffectModel = Create("Model"){ Parent = Character, Name = "EffectModel", } Effects = { Block = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) if Type == 1 or Type == nil then table.insert(Effects, { prt, "Block1", delay, x3, y3, z3, msh }) elseif Type == 2 then table.insert(Effects, { prt, "Block2", delay, x3, y3, z3, msh }) end end; }; Cylinder = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 2) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end; }; Head = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end; }; Sphere1 = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "Glass", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end; }; Sphere2 = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end; }; InnerSphere = { Create = function(brickcolor, cframe, size, shrinkspeed, appspeed) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe prt.Transparency = 1 local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(size, size, size)) game:GetService("Debris"):AddItem(prt, 10) spawn(function() while true do if size ~= 0 then swait() msh.Scale = Vector3.new(size, size, size) size = size - shrinkspeed or size - 1 prt.Transparency = prt.Transparency - appspeed else prt:Destroy() break end end end) end; }; Elect = { Create = function(cff, x, y, z) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new(maincol), "Part", Vector3.new(1, 1, 1)) prt.Anchored = true prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) prt.CFrame = CFrame.new(prt.Position) game:GetService("Debris"):AddItem(prt, 2) local xval = math.random() / 2 local yval = math.random() / 2 local zval = math.random() / 2 local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) table.insert(Effects, { prt, "Elec", 0.1, x, y, z, xval, yval, zval }) end; }; Ring = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end; }; Wave = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "Glass", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end; }; Break = { Create = function(brickcolor, cframe, x1, y1, z1) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) local num = math.random(10, 50) / 1000 game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100 }) end; }; Fire = { Create = function(brickcolor, cframe, x1, y1, z1, delay) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Fire", delay, 1, 1, 1, msh }) end; }; FireWave = { Create = function(brickcolor, cframe, x1, y1, z1) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) local d = Create("Decal"){ Parent = prt, Texture = "rbxassetid://26356434", Face = "Top", } local d = Create("Decal"){ Parent = prt, Texture = "rbxassetid://26356434", Face = "Bottom", } game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "FireWave", 1, 30, math.random(400, 600) / 100, msh }) end; }; Lightning = { Create = function(p0, p1, tym, ofs, col, th, tra, last) local magz = (p0 - p1).magnitude local curpos = p0 local trz = { -ofs, ofs } for i = 1, tym do local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz li.Material = "Neon" if tym == i then local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th, th, magz2) li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) table.insert(Effects, { li, "Disappear", last }) else do do li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p game.Debris:AddItem(li, 10) table.insert(Effects, { li, "Disappear", last }) end end end end end }; EffectTemplate = { }; } Hat=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Medium stone grey","Hat",Vector3.new(2, 2, 2)) HatWeld=CFuncs.Weld.Create(m,Character["Head"],Hat,CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),CFrame.new(0.0365142822, -0.719758511, 0.0314178467, -1.00000834, 4.61186464e-05, -2.77473146e-06, 4.86522331e-05, 1, 5.23036442e-06, 2.92961045e-06, 5.51708399e-06, -1)) meh=CFuncs.Mesh.Create("SpecialMesh",Hat,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=14028428",Vector3.new(0, 0, 0),Vector3.new(2, 2, 2)) --here meh.TextureId = "http://www.roblox.com/asset/?id=14027832" for _,v in pairs(m2:children()) do if v:IsA("Part") and v.Name == "pand" then v.Transparency = 1 end end --Start neccessary functions here function Tween(obj,props,time,easing,direction,repeats,backwards) local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false) local tween = game:service'TweenService':Create(obj, info, props) tween:Play() end function Trace() for _,v in next, Character:GetChildren() do if(v:IsA'Part') and v ~= RootPart then local trace = Instance.new("Part") trace.Parent = workspace trace.Size = v.Size trace.Material = Enum.Material.Neon trace.Color = maincol trace.Transparency = .3 trace.Anchored = true trace.CanCollide = false trace.CFrame = v.CFrame Tween(trace,{Transparency=1},.5) game:GetService("Debris"):AddItem(trace, 1) if v.Name == "Head" then local mehs = Instance.new("CylinderMesh",trace) mehs.Scale = Vector3.new(1.25,1.25,1.25) end end end end function ducks() for i = 0, 3, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0, -0, 0, 1, 8.04662704e-07, -3.01003456e-06, 0, 0.965925872, 0.258819103, 3.11434269e-06, -0.258819133, 0.965925932) * CFrame.new(0, 0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0227765162, 2.36835814, -2.66195869, 1, 6.9886446e-06, 4.02331352e-06, -2.08616257e-06, -0.258818984, 0.965925932, 7.77840614e-06, -0.965925932, -0.258818954) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(2.02689314, 1.83810854, -1.15534818, 0, 0.342032284, 0.939688325, 0.965925872, -0.243209288, 0.0885244831, 0.258819103, 0.907669246, -0.330377817) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.95138168, 1.77444541, -1.29813623, 0.122574523, -0.49350512, -0.861062288, -0.961303234, -0.274721175, 0.0206083059, -0.246722341, 0.825215876, -0.508081853) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.00000215, -4.22291946, -0.0263157077, 1, -5.10364771e-07, 1.89244747e-06, 5.10364771e-07, 1.00000012, -2.98023224e-08, -1.92224979e-06, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.0000006, -3.81518364, -1.21633136, 1, 0, 3.11434269e-06, 8.04662704e-07, 0.965925872, -0.258819133, -3.01003456e-06, 0.258819103, 0.965925932) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0), }, .3, false) end for i = 1, 2 do for i = 0, 1, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0, -0, 0, 1, 8.04662704e-07, -3.01003456e-06, 0, 0.965925872, 0.258819103, 3.11434269e-06, -0.258819133, 0.965925932) * CFrame.new(0, 0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.266832203, 2.16833496, -3.91155529, 1, 0, 3.11434269e-06, 8.04662704e-07, 0.965925872, -0.258819133, -3.01003456e-06, 0.258819103, 0.965925932) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(2.06273198, 1.47406721, -1.53684735, 0, 0.707109213, 0.707104445, 0.965925872, -0.183012128, 0.18301338, 0.258819103, 0.683010459, -0.683015108) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.81047451, 1.47174859, -1.69800615, 0.056022916, -0.766043305, -0.640342951, -0.979530215, -0.166366309, 0.113326266, -0.193344265, 0.620886445, -0.759682953) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.00000215, -4.22291946, -0.0263157077, 1, -5.10364771e-07, 1.89244747e-06, 5.10364771e-07, 1.00000012, -2.98023224e-08, -1.92224979e-06, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.0000006, -3.81518364, -1.21633136, 1, 0, 3.11434269e-06, 8.04662704e-07, 0.965925872, -0.258819133, -3.01003456e-06, 0.258819103, 0.965925932) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0), }, .3, false) end for i = 0, 1, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0, -0, 0, 1, 8.04662704e-07, -3.01003456e-06, 0, 0.965925872, 0.258819103, 3.11434269e-06, -0.258819133, 0.965925932) * CFrame.new(0, 0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.266833276, 0.933555186, -3.88168001, 1, 0, 3.11434269e-06, 8.04662704e-07, 0.965925872, -0.258819133, -3.01003456e-06, 0.258819103, 0.965925932) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.94570374, 1.23016787, -1.402282, -0.183013678, 0.683017731, 0.707101703, 0.98037976, 0.0732246935, 0.183013454, 0.0732241273, 0.726722121, -0.68301785) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.88480496, 1.2523725, -1.43212485, -0.144152611, -0.754439712, -0.640344262, -0.989212334, 0.0928238332, 0.113325842, -0.0260583311, 0.649772704, -0.759681821) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.00000215, -4.22291946, -0.0263157077, 1, -5.10364771e-07, 1.89244747e-06, 5.10364771e-07, 1.00000012, -2.98023224e-08, -1.92224979e-06, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.0000006, -3.81518364, -1.21633136, 1, 0, 3.11434269e-06, 8.04662704e-07, 0.965925872, -0.258819133, -3.01003456e-06, 0.258819103, 0.965925932) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0), }, .3, false) end end CFuncs.Sound.Create("186440645", Hat, 3, 1) for i = 0, 3, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0, -0, 0, 1, 8.04662704e-07, -3.01003456e-06, 0, 0.965925872, 0.258819103, 3.11434269e-06, -0.258819133, 0.965925932) * CFrame.new(0, 0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0227765162, 2.36835814, -2.66195869, 1, 6.9886446e-06, 4.02331352e-06, -2.08616257e-06, -0.258818984, 0.965925932, 7.77840614e-06, -0.965925932, -0.258818954) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(2.02689314, 1.83810854, -1.15534818, 0, 0.342032284, 0.939688325, 0.965925872, -0.243209288, 0.0885244831, 0.258819103, 0.907669246, -0.330377817) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.95138168, 1.77444541, -1.29813623, 0.122574523, -0.49350512, -0.861062288, -0.961303234, -0.274721175, 0.0206083059, -0.246722341, 0.825215876, -0.508081853) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.00000215, -4.22291946, -0.0263157077, 1, -5.10364771e-07, 1.89244747e-06, 5.10364771e-07, 1.00000012, -2.98023224e-08, -1.92224979e-06, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.0000006, -3.81518364, -1.21633136, 1, 0, 3.11434269e-06, 8.04662704e-07, 0.965925872, -0.258819133, -3.01003456e-06, 0.258819103, 0.965925932) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0), }, .2, false) end qwek = Instance.new("Sound", Torso) qwek.SoundId = "rbxassetid://271006579" qwek.Looped = true qwek.Volume = 5 qwek.Pitch = .8 qwek:Play() qwek2 = Instance.new("Sound", Torso) qwek2.SoundId = "rbxassetid://271006579" qwek2.Looped = true qwek2.Volume = 5 qwek2.Pitch = 1 qwek2:Play() qwek3 = Instance.new("Sound", Torso) qwek3.SoundId = "rbxassetid://271006579" qwek3.Looped = true qwek3.Volume = 5 qwek3.Pitch = 1.3 qwek3:Play() for i = 0, 10, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0, -0, 0, 1.00000095, 8.12113285e-07, -3.02493572e-06, 0, 0.965925872, 0.258819103, 3.11434269e-06, -0.258819371, 0.965926886) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.022777468, 5.66071653, -1.77978086, 1.00000095, 0, -1.31428242e-05, -3.39746475e-06, 0.965925872, -0.258819371, 1.26957893e-05, 0.258819103, 0.965926886) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(2.11248255, 3.06429124, -1.06128931, -0.16178672, 0.22040607, 0.961898208, -0.0629198849, -0.97505945, 0.212838948, 0.984818876, -0.0260875672, 0.171619475) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.96463084, 3.01722312, -1.42708611, -0.0698213056, -0.227341518, -0.971309781, -0.0906620771, -0.968209505, 0.233133003, -0.993432164, 0.104339033, 0.0469902605) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.00000072, -2.54767346, -0.749675632, 1.00000083, -7.37607479e-07, 2.01165676e-06, 5.58793545e-07, 0.996194899, 0.0871552527, -2.05636024e-06, -0.0871557891, 0.996195674) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.00000954, -3.15354609, -1.14733529, 1.00000095, 0, 3.11434269e-06, 8.12113285e-07, 0.965925872, -0.258819371, -3.02493572e-06, 0.258819103, 0.965926886) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) local duk=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Bright yellow","duk",Vector3.new(2, 2, 2)) local moosh = CFuncs.Mesh.Create("SpecialMesh",duk,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=9419831",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) duk.CFrame = Hat.CFrame duk.CanCollide = false duk.Velocity = Vector3.new(math.random(-20,20),math.random(-60,60),math.random(-20,20)) duk.Name = "duk" table.insert(Effects, {duk,"Disappear",.01}) game:GetService("Debris"):AddItem(duk, 3) moosh.TextureId = "http://www.roblox.com/asset/?id=9419827" Torso.Velocity=RootPart.CFrame.upVector*100 local con = duk.Touched:connect(function(hit) if hit.Name ~= "Effect" and hit.Name ~= "pand" and hit ~= Character and hit.Name ~= "duk" and hit ~= m then MagnitudeDamage(duk, 5, 30, 30, 20, "Normal", " ", 1) Effects.Sphere2.Create(BrickColor.new("Gold"), duk.CFrame, 1, 1, 1, 2, 2, 2, .05) end end) end qwek3:Destroy() qwek2:Destroy() qwek:Destroy() end function pocketpandora() Humanoid.AutoRotate = true local PocketPandora=CFuncs.Part.Create( workspace,Enum.Material.Plastic,0,1,"Medium stone grey","PocketPandora",Vector3.new(0.512000322, 0.652799785, 0.640000045)) local PocketPandoraWeld=CFuncs.Weld.Create( workspace,Character["Right Arm"],PocketPandora,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.24340057, 1.26152658, 0.0355987549, 4.68637081e-05, 1.00000417, -2.85994429e-06, 1, -4.81304887e-05, 5.30673697e-06, 5.45002649e-06, -2.93751145e-06, -1)) local pand=CFuncs.Part.Create(workspace,Enum.Material.Plastic,0,0,"Fossil","pand",Vector3.new(0.406399965, 0.419200003, 0.320000023)) local pandWeld=CFuncs.Weld.Create( workspace,PocketPandora,pand,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0229816437, -0.655731201, 0.0416564941, -0.0293540079, -0.0772550181, -0.99657923, -0.392862946, 0.917665899, -0.0595659576, 0.919128418, 0.389770478, -0.0572878011)) CFuncs.Mesh.Create("SpecialMesh",pand,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=13520257",Vector3.new(0, 0, 0),Vector3.new(0.480000019, 0.480000019, 0.480000019)) local pand=CFuncs.Part.Create( workspace,Enum.Material.SmoothPlastic,0,1.400709148669e-08,"Lily white","pand",Vector3.new(0.448000014, 0.896000028, 0.448000014)) local pandWeld=CFuncs.Weld.Create( workspace,PocketPandora,pand,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0497894287, 0.0101809502, -0.68927002, 0.995689869, 0.00945099909, 0.0922629908, 0.00786634162, 0.982604146, -0.185545981, -0.0924115852, 0.185471997, 0.978294551)) local pand=CFuncs.Part.Create( workspace,Enum.Material.SmoothPlastic,0,1.400709148669e-08,"Lily white","pand",Vector3.new(0.448000014, 0.896000028, 0.448000014)) local pandWeld=CFuncs.Weld.Create( workspace,PocketPandora,pand,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.197641373, 0.841140389, 0.0983428955, -0.209358081, -0.0334330127, -0.977267385, 0.00387890753, 0.999379098, -0.0350204371, 0.977831423, -0.0111225415, -0.209098414)) local pand=CFuncs.Part.Create( workspace,Enum.Material.SmoothPlastic,0,1.400709148669e-08,"Lily white","pand",Vector3.new(0.448000014, 0.896000028, 0.448000014)) local pandWeld=CFuncs.Weld.Create( workspace,PocketPandora,pand,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0201187134, 0.0265302658, -0.746673584, -0.997025669, -0.0285979901, -0.0715689808, -0.0345623419, 0.995905221, 0.0835369974, 0.0688869208, 0.0857621059, -0.993931353)) local pand=CFuncs.Part.Create( workspace,Enum.Material.SmoothPlastic,0,1.400709148669e-08,"Lily white","pand",Vector3.new(0.448000014, 0.896000028, 0.448000014)) local pandWeld=CFuncs.Weld.Create( workspace,PocketPandora,pand,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.200737, 0.840947151, 0.107421875, 0.306881011, 0.0363619998, -0.951053023, -0.0217640139, 0.999276757, 0.0311830547, 0.951499104, 0.0111292461, 0.307450444)) local pand=CFuncs.Part.Create( workspace,Enum.Material.SmoothPlastic,0,1.400709148669e-08,"Lily white","pand",Vector3.new(0.896000028, 0.896000028, 0.448000014)) local pandWeld=CFuncs.Weld.Create( workspace,PocketPandora,pand,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0183601379, -0.0494211912, -0.0223693848, 0.0508630089, -0.0429850034, -0.997780144, 0.0136630228, 0.999009788, -0.0423414856, 0.998612225, -0.0114790779, 0.0513999537)) local pand=CFuncs.Part.Create( workspace,Enum.Material.Fabric,0,1.400709148669e-08,"Institutional white","pand",Vector3.new(0.896000028, 0.448000014, 0.448000014)) local pandWeld=CFuncs.Weld.Create( workspace,PocketPandora,pand,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0183601379, -0.646469116, -0.240524292, 0.0508630089, -0.0429850034, -0.997780144, -0.392863095, 0.917666256, -0.0595603026, 0.918189287, 0.395020396, 0.0297880471)) CFuncs.Mesh.Create("SpecialMesh",pand,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(1.25, 1.25, 1.25)) for i = 0, 3, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.0911376029, 0.170700833, 0.332172483, 0.96592617, 0.0449431762, 0.254886121, 0, 0.984807849, -0.173647746, -0.25881812, 0.167730883, 0.951251686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-3.89245868, -2.29780269, -0.00377818942, 0.986237526, -0.0818925127, -0.14362888, -0.127979755, 0.17186299, -0.976772487, 0.104674846, 0.981711268, 0.159017161) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(2.24770093, 3.22394347, -1.96035659, 0.586824775, 0.492401212, 0.642789066, 0.718526661, -0.682659328, -0.133024901, 0.373304367, 0.539923429, -0.754404902) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-3.24579811, 0.162601873, -0.169526681, 0.980992317, 0.193930089, 0.00672267377, -0.193764612, 0.980845749, -0.0199200213, -0.0104569793, 0.0182387829, 0.999779046) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.1014533, -4.16344213, 0.406021297, 0.939692914, 0, -0.342019349, 0.0593908839, 0.984807849, 0.163175538, 0.336823404, -0.173647746, 0.925417066) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.999989688, -4.16985464, 0.369654536, 0.906307459, 0, 0.422619224, -0.0733868629, 0.984807849, 0.157378227, -0.41619873, -0.173647746, 0.892538786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) end CFuncs.Sound.Create("525166232", pand, 10, 1.1) for i = 0, 3, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.0911376029, 0.170700833, 0.332172483, 0.96592617, 0.0449431762, 0.254886121, 0, 0.984807849, -0.173647746, -0.25881812, 0.167730883, 0.951251686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-3.89245868, -2.29780269, -0.00377818942, 0.986237526, -0.0818925127, -0.14362888, -0.127979755, 0.17186299, -0.976772487, 0.104674846, 0.981711268, 0.159017161) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.80590749, 2.72466302, -1.93817627, 0.663057327, 0.747823834, 0.0333839096, 0.746770024, -0.657716274, -0.098711893, -0.0518619865, 0.0903817415, -0.994556129) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-3.24579811, 0.162601873, -0.169526681, 0.980992317, 0.193930089, 0.00672267377, -0.193764612, 0.980845749, -0.0199200213, -0.0104569793, 0.0182387829, 0.999779046) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.1014533, -4.16344213, 0.406021297, 0.939692914, 0, -0.342019349, 0.0593908839, 0.984807849, 0.163175538, 0.336823404, -0.173647746, 0.925417066) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.999989688, -4.16985464, 0.369654536, 0.906307459, 0, 0.422619224, -0.0733868629, 0.984807849, 0.157378227, -0.41619873, -0.173647746, 0.892538786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) end for i = 0, 2, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.0911456496, 0.170702159, 0.332171082, 0.999885321, -0.00137777999, -0.0150859356, 0.00628500246, 0.943831742, 0.330366731, 0.0137834102, -0.330423653, 0.943732202) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-3.75862074, -2.28645492, 0.346096963, 0.970100462, 0.236889541, -0.0528076962, -0.0789259449, 0.102158397, -0.991632223, -0.229512513, 0.966150701, 0.117800683) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(3.20707846, 0.285080135, 1.16387141, -0.00297607109, -0.107517615, 0.994198799, -0.783208609, 0.618401051, 0.0645325035, -0.621752024, -0.7784729, -0.0860491246) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-3.36487269, 0.161271498, 0.244712532, 0.975460768, 0.219438821, 0.0179737657, -0.219429642, 0.962213933, 0.161229551, 0.0180853903, -0.161217049, 0.986753345) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.851068258, -4.07387733, -0.701450467, 0.997281611, 0.0189382583, -0.0712103695, -0.0301716141, 0.986631095, -0.160152644, 0.067225337, 0.161865816, 0.984520435) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.25113344, -4.09032774, -0.91490078, 0.999885321, 0.00628500246, 0.0137834102, -0.00137777999, 0.943831742, -0.330423653, -0.0150859356, 0.330366731, 0.943732202) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) end for i = 0, .1, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.0798431486, 0.233077481, 1.12295187, 0.999885499, -0.00873519853, -0.0123708993, 0.00628500246, 0.982565761, -0.18580927, 0.0137782991, 0.185710222, 0.982508063) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0265016034, 3.24111581, -0.318699658, 0.998973072, -0.0240464583, -0.0384024978, 0.0298348591, 0.98697418, 0.158088326, 0.0341008157, -0.159071684, 0.986678004) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(2.96458101, 0.895944357, -2.12482834, -0.0157348998, 0.106384002, 0.994200766, 0.999534369, 0.0276731253, 0.0128581598, -0.026144743, 0.993939996, -0.106769882) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-3.18996, 0.315425068, 0.578166604, 0.991264641, 0.131625995, -0.00832906365, -0.0797855482, 0.64874804, 0.756809294, 0.105019227, -0.749533653, 0.653582811) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.790542006, -3.90754509, -1.36502731, 0.998461664, 0.0502564199, 0.0234256238, -0.0362905487, 0.911728263, -0.409187764, -0.0419221073, 0.407708168, 0.912149489) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.24295056, -4.01071262, 1.00937235, 0.99988544, 0.00379677117, 0.0146613121, -0.00873538479, 0.935390234, 0.353509545, -0.0123718679, -0.353597105, 0.935316026) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) end CFuncs.Sound.Create("437846473", Torso, 10, 1) PocketPandoraWeld:Destroy() CFuncs.Sound.Create("160718677", pand, 5, 1) for _,v in pairs(workspace:children()) do if v:IsA("Part") and v.Name == "PocketPandora" then v.Anchored = false v.CanCollide = true v.Parent = workspace v.CFrame = RootPart.CFrame * CFrame.new(2,5,-5) v.Velocity=RootPart.CFrame.lookVector*200 local con = v.Touched:connect(function(hit) if hit.Name ~= "Effect" and hit.Name ~= "pand" and hit ~= Character and hit.Name ~= "refpart" then MagnitudeDamage(PocketPandora, 30, 100, 100, 50, "Normal", " ", 1) Effects.Sphere2.Create(BrickColor.new("Smoky grey"), v.CFrame, .5, 2, .5, 3, 5, 3, .03) Effects.Sphere2.Create(BrickColor.new(maincol), v.CFrame, .6, 3, .6, 4, 6, 4, .03) CFuncs.Sound.Create("206049428", pand, 10, 1) v:Destroy() end end) end end for i = 0,5, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.0798431486, 0.233077481, 1.12295187, 0.999885499, -0.00873519853, -0.0123708993, 0.00628500246, 0.982565761, -0.18580927, 0.0137782991, 0.185710222, 0.982508063) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0265016034, 3.24111581, -0.318699658, 0.998973072, -0.0240464583, -0.0384024978, 0.0298348591, 0.98697418, 0.158088326, 0.0341008157, -0.159071684, 0.986678004) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(2.99794817, 2.31009698, -1.64348817, 0.0563318357, 0.0916124284, 0.994200289, 0.783475637, -0.621289551, 0.0128577966, 0.618864119, 0.778207421, -0.106774479) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-3.18996, 0.315425068, 0.578166604, 0.991264641, 0.131625995, -0.00832906365, -0.0797855482, 0.64874804, 0.756809294, 0.105019227, -0.749533653, 0.653582811) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.790542006, -3.90754509, -1.36502731, 0.998461664, 0.0502564199, 0.0234256238, -0.0362905487, 0.911728263, -0.409187764, -0.0419221073, 0.407708168, 0.912149489) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.24295056, -4.01071262, 1.00937235, 0.99988544, 0.00379677117, 0.0146613121, -0.00873538479, 0.935390234, 0.353509545, -0.0123718679, -0.353597105, 0.935316026) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) end end function foryou() Humanoid.AutoRotate = true FHandle=CFuncs.Part.Create(m2,Enum.Material.Plastic,0,1,"Institutional white","FHandle",Vector3.new(1, 2, 1)) FHandleWeld=CFuncs.Weld.Create(m2,Character["Right Arm"],FHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.18448639, 0.551091194, -0.163902283, -0.155436471, 0.983553827, -0.09203168, -0.987750709, -0.153451264, 0.0283052251, 0.0137170125, 0.0953044593, 0.995353699)) CFuncs.Mesh.Create("SpecialMesh",FHandle,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1049194",Vector3.new(0, 0, 0),Vector3.new(1.79999995, 1.29999995, 1.89999998)) Plant=CFuncs.Part.Create(m2,Enum.Material.Plastic,0,0,"Dusty Rose","Plant",Vector3.new(2, 0.400000006, 2)) PlantWeld=CFuncs.Weld.Create(m2,FHandle,Plant,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.308837891, 1.90258408, 0.500061035, 0.90631032, 0.422617525, -2.08616257e-07, -0.422617853, 0.906308651, -3.24845314e-06, -6.78002834e-07, 3.28943133e-06, 1.0000006)) CFuncs.Mesh.Create("SpecialMesh",Plant,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=16659363",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Plant=CFuncs.Part.Create(m2,Enum.Material.Plastic,0,0,"Really red","Plant",Vector3.new(2, 0.400000006, 2)) PlantWeld=CFuncs.Weld.Create(m2,FHandle,Plant,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.325637817, 1.54702187, 0.131658554, -0.969451249, 0.0996286124, -0.224139586, 0.0717185959, 0.988995075, 0.129403844, 0.234565258, 0.109375738, -0.965927601)) CFuncs.Mesh.Create("SpecialMesh",Plant,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=16659363",Vector3.new(0, 0, 0),Vector3.new(1.5, 1.5, 1.5)) Test=CFuncs.Part.Create(m2,Enum.Material.Plastic,0,0,"Earth green","Test",Vector3.new(1, 1.20000005, 1)) TestWeld=CFuncs.Weld.Create(m2,FHandle,Test,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.308868408, -1.30257416, 0.220046997, -0.906308413, -0.422617137, 5.06639481e-07, 0.422617078, -0.906308293, 3.25590372e-06, -9.31322575e-07, 3.16090882e-06, 1.00000012)) CFuncs.Mesh.Create("SpecialMesh",Test,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1091940",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 2, 0.200000003)) Test=CFuncs.Part.Create(m2,Enum.Material.Plastic,0,0,"Earth green","Test",Vector3.new(1, 1.20000005, 1)) TestWeld=CFuncs.Weld.Create(m2,FHandle,Test,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.115341187, -0.744662762, -0.176582336, 0.969449461, -0.0996279493, -0.22414732, -0.0717145503, -0.988994002, 0.129413977, -0.234573573, -0.109385677, -0.965924442)) CFuncs.Mesh.Create("SpecialMesh",Test,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1091940",Vector3.new(0, 0, 0),Vector3.new(0.5, 2.5, 0.5)) fire=CFuncs.Part.Create(m2,Enum.Material.Plastic,0,1,"Medium stone grey","fire",Vector3.new(1.4400003, 2.17999935, 2.24999976)) fireWeld=CFuncs.Weld.Create(m2,FHandle,fire,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.8053484, 0.600914001, 0.173200607, 0.197724402, 0.974774659, -0.103535756, -0.972187221, 0.181474328, -0.148050904, -0.125527188, 0.129929408, 0.983545303)) Plant=CFuncs.Part.Create(m2,Enum.Material.Plastic,0,0,"Salmon","Plant",Vector3.new(2, 0.400000006, 2)) PlantWeld=CFuncs.Weld.Create(m2,FHandle,Plant,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.391174316, 2.30257797, 7.2479248e-05, 0.90631187, 0.422617793, 7.4505806e-09, -0.42261827, 0.906309068, -3.21865082e-06, -4.84287739e-07, 3.37697566e-06, 1.00000107)) CFuncs.Mesh.Create("SpecialMesh",Plant,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=16659363",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Test=CFuncs.Part.Create(m2,Enum.Material.Plastic,0,0,"Earth green","Test",Vector3.new(1, 1.20000005, 1)) TestWeld=CFuncs.Weld.Create(m2,FHandle,Test,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.391143799, -1.70257568, 0.100059509, -0.906308413, -0.422617137, 5.06639481e-07, 0.422617078, -0.906308293, 3.25590372e-06, -9.31322575e-07, 3.16090882e-06, 1.00000012)) CFuncs.Mesh.Create("SpecialMesh",Test,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1091940",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 2, 0.200000003)) CFuncs.Sound.Create("1030472543", Torso, 10, 1) for i = 0, 5, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.0911376029, 0.170700833, 0.332172483, 0.96592617, 0.0449431762, 0.254886121, 0, 0.984807849, -0.173647746, -0.25881812, 0.167730883, 0.951251686) * CFrame.new(0, 0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-3.89245868, -2.29780269, -0.00377818942, 0.986237526, -0.0818925127, -0.14362888, -0.127979755, 0.17186299, -0.976772487, 0.104674846, 0.981711268, 0.159017161) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(2.24770093, 3.22394347, -1.96035659, 0.586824775, 0.492401212, 0.642789066, 0.718526661, -0.682659328, -0.133024901, 0.373304367, 0.539923429, -0.754404902) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-3.24579811, 0.162601873, -0.169526681, 0.980992317, 0.193930089, 0.00672267377, -0.193764612, 0.980845749, -0.0199200213, -0.0104569793, 0.0182387829, 0.999779046) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.1014533, -4.16344213, 0.406021297, 0.939692914, 0, -0.342019349, 0.0593908839, 0.984807849, 0.163175538, 0.336823404, -0.173647746, 0.925417066) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.999989688, -4.16985464, 0.369654536, 0.906307459, 0, 0.422619224, -0.0733868629, 0.984807849, 0.157378227, -0.41619873, -0.173647746, 0.892538786) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0), }, .3, false) end for i = 0, 6, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(-0.201527208, 0.339289248, -0.760077715, 0.965926766, -0.109380201, 0.23456727, 0, 0.906308293, 0.422617316, -0.258816212, -0.408217311, 0.875427306) * CFrame.new(0, 0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-2.63639927, -3.08259439, 2.20601225, 0.96412462, -0.126876891, -0.233165681, 0.137302473, -0.513392627, 0.847098649, -0.227182761, -0.848722875, -0.477553904) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(3.16202116, 2.08283663, -1.89966655, 0.0309411921, -0.0984340832, 0.994662583, 0.897010624, -0.436257124, -0.0710765198, 0.440924883, 0.894421995, 0.0747980848) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-3.02596211, -0.564618766, 0.844400108, 0.999514997, -0.0298547298, 0.00887096301, 0.0205256008, 0.845656037, 0.533333659, -0.0234243199, -0.532892823, 0.845858574) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.10143936, -4.27405882, -1.10186839, 0.939693689, 0, -0.342017531, -0.144542515, 0.906308293, -0.397130758, 0.3099733, 0.422617316, 0.851652145) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.999990761, -4.25845289, -1.13533604, 0.906306744, 0, 0.422621042, 0.178606942, 0.906308293, -0.383020878, -0.383024931, 0.422617316, 0.821393192) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0), }, .3, false) end CFuncs.Sound.Create("490241055", fire, 10, 1) local PE1 = Instance.new("ParticleEmitter",fire) PE1.LightEmission = NumberSequence.new(0.2) PE1.Size = NumberSequence.new(3) PE1.Texture = "http://www.roblox.com/asset/?id=242461088" PE1.Lifetime = NumberRange.new(.75) PE1.Rate = 50.000 PE1.Transparency = NumberSequence.new(0.2) PE1.LightEmission = NumberSequence.new(1) PE1.Rotation = NumberRange.new(0) PE1.Speed = NumberRange.new(.1) PE1.RotSpeed = NumberRange.new(0) PE1.ZOffset = .2 for i = 0, 5, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(-0.201527208, 0.339289248, -0.760077715, 0.965926766, -0.109380201, 0.23456727, 0, 0.906308293, 0.422617316, -0.258816212, -0.408217311, 0.875427306) * CFrame.new(0, 0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-2.63639927, -3.08259439, 2.20601225, 0.96412462, -0.126876891, -0.233165681, 0.137302473, -0.513392627, 0.847098649, -0.227182761, -0.848722875, -0.477553904) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(3.16202116, 2.08283663, -1.89966655, 0.0309411921, -0.0984340832, 0.994662583, 0.897010624, -0.436257124, -0.0710765198, 0.440924883, 0.894421995, 0.0747980848) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-3.02596211, -0.564618766, 0.844400108, 0.999514997, -0.0298547298, 0.00887096301, 0.0205256008, 0.845656037, 0.533333659, -0.0234243199, -0.532892823, 0.845858574) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.10143936, -4.27405882, -1.10186839, 0.939693689, 0, -0.342017531, -0.144542515, 0.906308293, -0.397130758, 0.3099733, 0.422617316, 0.851652145) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.999990761, -4.25845289, -1.13533604, 0.906306744, 0, 0.422621042, 0.178606942, 0.906308293, -0.383020878, -0.383024931, 0.422617316, 0.821393192) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0), }, .3, false) end CFuncs.Sound.Create("172324194", Torso, 10, 1) for i = 0, 6, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(-0.201516241, 0.339291096, -0.760076404, 0.97455883, -0.126014829, -0.185352385, 0.178607017, 0.936242044, 0.302573204, 0.135405973, -0.327980638, 0.934929967) * CFrame.new(0, 0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-2.55570674, -2.16993427, 3.6085391, 0.879511952, -0.473674715, -0.0457305014, -0.268807769, -0.573806643, 0.773620367, -0.392684817, -0.668115556, -0.631997108) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(2.06292558, 1.80838537, -3.22790933, 0.214386374, 0.288788915, 0.933080733, 0.927286148, -0.360320926, -0.101535536, 0.306886107, 0.887000561, -0.345037788) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-2.80201578, 0.225536764, 1.78792167, 0.999614537, -0.0117794126, 0.0251443088, -0.00699919462, 0.769420385, 0.638704658, -0.0268700868, -0.638634384, 0.769041181) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.532568038, -4.3854022, -1.08604121, 0.98265177, 0.178607017, 0.0499521792, -0.154120743, 0.936242044, -0.315749615, -0.103162408, 0.302573204, 0.947526813) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.38611662, -4.29509449, -0.232889488, 0.659518123, 0.178607017, 0.730161428, 0.114288926, 0.936242044, -0.332248539, -0.742949605, 0.302573204, 0.597055733) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0), }, .4, false) end FHandleWeld:Destroy() for _,v in pairs(m2:children()) do if v:IsA("Part") then v.Parent = workspace v.CanCollide = true v.Velocity=RootPart.CFrame.upVector*0 table.insert(Effects, {v,"Disappear",.008}) game:GetService("Debris"):AddItem(v, 5) end end end function topwat() Attack = true Humanoid.WalkSpeed = 0 Humanoid.JumpPower = 0 Humanoid.AutoRotate = false for i = 0, 8, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(-0.00205035275, 0, -0.0156110032, 0.965925872, 0, 0.258819073, 0, 1, 0, -0.258819073, 0, 0.965925872) * CFrame.new(0, 0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.302975714, -0.0352788754, -2.58990121, 0.996195078, 0.0298128296, 0.0818930417, 0.0298129916, -0.999554753, 0.00122109544, 0.0818929821, 0.00122502726, -0.996640384) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.13866591, 2.04802728, -1.94127011, -0.439383566, 0.627507865, 0.642787695, 0.819152892, 0.573575318, -1.11085149e-06, -0.368687868, 0.526540875, -0.766044438) * CFrame.new(0, -.5, 0) * CFrame.Angles(RAD(0 + 5 * math.cos(Sine/2)), 0, 0), CFrame.new(-2.42017388, 0.400777161, -2.11568689, 0.882900894, -0.469536036, 0.00468276255, 0.131853923, 0.238337904, -0.962190032, 0.450666815, 0.850135863, 0.272338927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.10143924, -3.99999404, 0.0369313061, 0.939692557, 0, -0.342020273, 0, 1, 0, 0.342020273, 0, 0.939692557) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.999986231, -3.99999404, 1.25169754e-06, 0.906307876, 0, 0.42261827, 0, 1, 0, -0.42261827, 0, 0.906307876) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0), }, .1, false) end local x = math.random(1,3) if x == 1 then pocketpandora() elseif x == 2 then ducks() elseif x == 3 then foryou() end Humanoid.WalkSpeed = 16 Humanoid.JumpPower = 50 Humanoid.AutoRotate = true Attack = false end function hatsoff() Attack = true Humanoid.WalkSpeed = 0 Humanoid.JumpPower = 0 CFuncs.Sound.Create("130945622", Torso, 5, 1) ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 5, 0)), quotes[math.random(#quotes)], 5, BrickColor.new(maincol).Color, BrickColor.new("Really black").Color) for i = 0, 8, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(-0.115069248, -0, -0.214136839, 0.766046524, 0, -0.642790973, 0, 1, 0, 0.642790973, 0, 0.766046524) * CFrame.new(0, 0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-4.87525558, 0.797361493, -4.06305599, 0.866025567, -0.0435784385, -0.498097122, -0.0868260041, -0.994166732, -0.0639820844, -0.492403448, 0.0986578986, -0.864757538) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(3.4945271, 1.52527678, -1.38384485, 0.870185137, -0.374341398, 0.3203848, 0.179849938, -0.364053726, -0.9138484, 0.458728582, 0.852838457, -0.249468848) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-3.41207027, 1.04570305, -1.46108115, -0.88571322, 0.4565247, 0.084245488, 0.0838330537, -0.0211990401, 0.996254325, 0.456600636, 0.889458179, -0.0194955915) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.853903413, -4.00243044, 0.828555107, 0.98480767, 0.0868239999, -0.150384188, 0, 0.866026282, 0.499998599, 0.173648536, -0.492402464, 0.852869391) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.19523168, -4.00639772, -0.555792093, 0.904794216, -0.0996007398, 0.414037675, 0.0301539879, 0.984807849, 0.17100963, -0.42478025, -0.142243639, 0.894051731) * CFrame.new(0, 0 - .3 * math.cos(Sine/3.5), 0) * CFrame.Angles(0, 0, 0), }, .2, false) end for i = 0, .5, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(-0.115069248, -0, -0.214136839, 0.766046524, 0, -0.642790973, 0, 1, 0, 0.642790973, 0, 0.766046524) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-2.31292915, 5.66935062, 0.386707425, -0.0979517624, -0.866521716, -0.489434123, -0.98050642, -0.000144343387, 0.196486965, -0.170330837, 0.499139547, -0.849615812) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(3.4945271, 1.52527678, -1.38384485, 0.870185137, -0.374341398, 0.3203848, 0.179849938, -0.364053726, -0.9138484, 0.458728582, 0.852838457, -0.249468848) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-2.79443884, 2.43125439, -0.142938256, 0.312049747, -0.222866639, 0.92355597, -0.188317999, -0.967318416, -0.169798508, 0.931214929, -0.120936617, -0.343821317) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.853903413, -4.00243044, 0.828555107, 0.98480767, 0.0868239999, -0.150384188, 0, 0.866026282, 0.499998599, 0.173648536, -0.492402464, 0.852869391) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.19523168, -4.00639772, -0.555792093, 0.904794216, -0.0996007398, 0.414037675, 0.0301539879, 0.984807849, 0.17100963, -0.42478025, -0.142243639, 0.894051731) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .1, false) end Humanoid.WalkSpeed = 16 Humanoid.JumpPower = 50 Attack = false end function overthere() Attack = true local xy = 2 local hitt = Mouse.hit Humanoid.WalkSpeed = 0 Humanoid.JumpPower = 0 CFuncs.Sound.Create("538558581", Hat, 5, 1) for i = 0, 5, 0.1 do swait() xy = xy + .15 PlayAnimationFromTable({ CFrame.new(0.0107159223, -2.71742606, 0.0607917309, 0.99988538, 0.009216398, 0.0120227486, -0.0151350051, 0.641702771, 0.766804099, -0.000647842884, -0.766898036, 0.641768754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.28039515, 11.482439, 13.6262321, 0.99988538, -0.0151350051, -0.000647842884, 0.009216398, 0.641702771, -0.766898036, 0.0120227486, 0.766804099, 0.641768754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.83838439, 2.67886591, 0.0802880749, -2.82153487e-05, 0.707110763, 0.707103014, -3.48687172e-06, -0.707103014, 0.707110524, 1.00000012, 1.75237656e-05, 2.24113464e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.61722004, 2.37308216, -0.0369534679, 0.0996018648, -0.819160461, -0.564850211, 0.0309238136, -0.56485045, 0.82461369, -0.994546771, -0.0996004194, -0.0309286118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.999969661, -3.48585701, -0.497745633, 1, 1.82539225e-05, 1.02139893e-06, -1.46329403e-05, 0.766044199, 0.642787874, 1.09598041e-05, -0.642788053, 0.766044199) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.999921381, -3.45396709, -0.373242021, 1.00000024, -2.43186951e-05, -2.02894444e-06, 1.99228525e-05, 0.766044378, 0.642787635, -1.40666962e-05, -0.642787695, 0.766044438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .1, false) meh.Scale = Vector3.new(xy, xy, xy) end CFuncs.Sound.Create("144507916", Torso, 5, 1) Effects.Wave.Create(BrickColor.new("White"), Hat.CFrame*CFrame.new(0,-20,0), 4, 1, 4, 4, 1, 4, .05) for i = 0, 1, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.0107159223, -2.71742606, 0.0607917309, 0.99988538, 0.009216398, 0.0120227486, -0.0151350051, 0.641702771, 0.766804099, -0.000647842884, -0.766898036, 0.641768754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0671697259, 2.44198537, 2.82332158, 0.99988538, -0.0151350051, -0.000647842884, 0.009216398, 0.641702771, -0.766898036, 0.0120227486, 0.766804099, 0.641768754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.83838439, 2.67886591, 0.0802880749, -2.82153487e-05, 0.707110763, 0.707103014, -3.48687172e-06, -0.707103014, 0.707110524, 1.00000012, 1.75237656e-05, 2.24113464e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.61722004, 2.37308216, -0.0369534679, 0.0996018648, -0.819160461, -0.564850211, 0.0309238136, -0.56485045, 0.82461369, -0.994546771, -0.0996004194, -0.0309286118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.999969661, -3.48585701, -0.497745633, 1, 1.82539225e-05, 1.02139893e-06, -1.46329403e-05, 0.766044199, 0.642787874, 1.09598041e-05, -0.642788053, 0.766044199) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.999921381, -3.45396709, -0.373242021, 1.00000024, -2.43186951e-05, -2.02894444e-06, 1.99228525e-05, 0.766044378, 0.642787635, -1.40666962e-05, -0.642787695, 0.766044438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .5, false) end RootPart.CFrame = hitt * CFrame.new(0,6,0) for i = 0, 2, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.0107159223, -2.71742606, 0.0607917309, 0.99988538, 0.009216398, 0.0120227486, -0.0151350051, 0.641702771, 0.766804099, -0.000647842884, -0.766898036, 0.641768754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0671697259, 2.44198537, 2.82332158, 0.99988538, -0.0151350051, -0.000647842884, 0.009216398, 0.641702771, -0.766898036, 0.0120227486, 0.766804099, 0.641768754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.83838439, 2.67886591, 0.0802880749, -2.82153487e-05, 0.707110763, 0.707103014, -3.48687172e-06, -0.707103014, 0.707110524, 1.00000012, 1.75237656e-05, 2.24113464e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.61722004, 2.37308216, -0.0369534679, 0.0996018648, -0.819160461, -0.564850211, 0.0309238136, -0.56485045, 0.82461369, -0.994546771, -0.0996004194, -0.0309286118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.999969661, -3.48585701, -0.497745633, 1, 1.82539225e-05, 1.02139893e-06, -1.46329403e-05, 0.766044199, 0.642787874, 1.09598041e-05, -0.642788053, 0.766044199) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.999921381, -3.45396709, -0.373242021, 1.00000024, -2.43186951e-05, -2.02894444e-06, 1.99228525e-05, 0.766044378, 0.642787635, -1.40666962e-05, -0.642787695, 0.766044438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) end for i = 0, 1.5, 0.1 do swait() xy = xy - .5 PlayAnimationFromTable({ CFrame.new(-0, -0, -0, 1.00000751, 0, 0, 0, 1, 0, 0, 0, 1.00000751) * CFrame.new(0,0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0), CFrame.new(2.09699351e-07, 3.07826781, -0.0930013061, 1.00000381, 4.02331352e-07, -2.29477882e-06, 0, 0.984807849, 0.173648134, 2.32458115e-06, -0.173648804, 0.984811544) * CFrame.new(0, 0 + .2 * math.cos(Sine/10), 0) * CFrame.Angles(RAD(0 + 2 * math.cos(Sine/4)), 0, 0), CFrame.new(3.23488927, 0.217123732, -0.0756206512, 0.986215889, -0.164953321, -0.0135539025, 0.164731994, 0.986208379, -0.0160120502, 0.0160082281, 0.0135585759, 0.99978739) * CFrame.new(0, 0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, RAD(0 - 2 * math.cos(Sine/10))), CFrame.new(-2.27295804, 2.68117332, -0.407379597, -0.142512456, -0.53919214, 0.830046415, 0.0714119896, -0.842015326, -0.534706116, 0.987221003, -0.0169270113, 0.158502445) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, RAD(0 + 2 * math.cos(Sine/10))), CFrame.new(1.00000048, -3.99999428, 8.58306885e-06, 0.984811425, 0.0301538315, -0.171010852, 0, 0.984807849, 0.173648164, 0.173648983, -0.171010718, 0.969849944) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.19524455, -4.0063982, -0.555813253, 0.996198535, 0, 0.0871554539, 0, 1, 0, -0.0871554539, 0, 0.996198535) * CFrame.new(0, 0 - .3 * math.cos(Sine/3.5), 0) * CFrame.Angles(0, 0, 0), }, .1, false) meh.Scale = Vector3.new(xy, xy, xy) end meh.Scale = Vector3.new(2, 2, 2) Humanoid.WalkSpeed = 16 Humanoid.JumpPower = 50 Attack = false end function card() Attack = true Humanoid.WalkSpeed = 0 Humanoid.JumpPower = 0 for i = 0, 5, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.0594676584, 0.0768035352, -0.0666813478, 0.884229183, 0.0283103138, 0.46619451, -0.046942994, 0.998493731, 0.0284016542, -0.464688241, -0.0469981395, 0.884226322) * CFrame.new(0, 0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.320109785, 3.63055658, -0.170195401, 0.694239378, -0.266091168, 0.668750525, 0.0364392735, 0.940953016, 0.336570561, -0.718821168, -0.209291756, 0.662942886) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(3.35686827, 0.22342144, -0.428599238, 0.968903899, -0.230326891, 0.090413481, 0.243740588, 0.9513551, -0.188451782, -0.0426098406, 0.204629123, 0.97791177) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-2.54222584, -0.211173713, 0.944933712, 0.922422528, -0.0570006818, 0.381952316, -0.034134835, 0.973141432, 0.227663115, -0.384670615, -0.223039463, 0.895702004) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.25511241, -4.02567768, 0.0611277819, 0.840364099, -0.046942994, -0.539985716, 0.0241064206, 0.998493731, -0.0492867082, 0.541486025, 0.0284016542, 0.840229928) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.907657266, -4.11040592, -0.53483367, 0.976054788, -0.046942994, 0.212399751, 0.0518967845, 0.998493731, -0.0178051461, -0.211244017, 0.0284016542, 0.977020741) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0), }, .2, false) end MysteryCard=CFuncs.Part.Create(workspace,Enum.Material.Plastic,0,0,"White","MysteryCard",Vector3.new(0.880001426, 0.0500000007, 1.42000163)) MysteryCardWeld=CFuncs.Weld.Create(workspace,Character["Left Arm"],MysteryCard,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.019998312, -0.0606269836, -2.56632233, -1, -1.86971738e-06, 5.30659418e-06, -5.45002649e-06, 2.93751145e-06, -1, 3.13629062e-06, -1.00000417, -2.86020963e-06)) local dec = Instance.new("Decal",MysteryCard) dec.Texture = "rbxassetid://8644107" dec.Face = "Bottom" local e = math.random(1,4) if e == 1 then local dec2 = Instance.new("Decal",MysteryCard) dec2.Texture = "rbxassetid://173448236" dec2.Face = "Top" elseif e == 2 then local dec2 = Instance.new("Decal",MysteryCard) dec2.Texture = "rbxassetid://1167119856" dec2.Face = "Top" CFuncs.Sound.Create("976606790", Torso, 3, 1) elseif e == 3 then local dec2 = Instance.new("Decal",MysteryCard) dec2.Texture = "rbxassetid://342673258" dec2.Face = "Top" elseif e == 100 then local dec2 = Instance.new("Decal",MysteryCard) dec2.Texture = "rbxassetid://1403304829" dec2.Face = "Top" elseif e == 4 then local dec2 = Instance.new("Decal",MysteryCard) dec2.Texture = "rbxassetid://358190487" dec2.Face = "Top" end for i = 0, .1, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.0594634786, 0.0768039674, -0.0666834489, 0.998862267, 0.0283112749, -0.0383773446, -0.0264539961, 0.998493731, 0.0480682589, 0.0396804214, -0.0469983406, 0.998106539) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.122908428, 3.62031841, -0.300296009, 0.993329167, -0.08360935, 0.0794143826, 0.0752441362, 0.991826117, 0.103050947, -0.0873812661, -0.096388042, 0.991500795) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(3.27946377, 0.196054846, -0.0853066146, 0.977669358, -0.20545657, 0.0441635996, 0.20282878, 0.977524698, 0.0574999899, -0.0549847484, -0.0472583175, 0.997368217) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-3.38164973, 1.88772869, -1.7773633, 0.870166838, 0.233024612, -0.434176862, -0.190451264, -0.653598666, -0.732487082, -0.454464883, 0.720075309, -0.524359882) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.11755061, -4.02567816, -0.574618757, 0.998519659, -0.0264539961, -0.0475273132, 0.0241073575, 0.998493731, -0.0492869914, 0.0487595648, 0.0480682589, 0.997653246) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.05345631, -4.11040878, -0.0093524158, 0.73966682, -0.0264539961, 0.672453284, 0.0518976487, 0.998493731, -0.0178046823, -0.670969307, 0.0480682589, 0.739925504) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .1, false) end for i = 0, 5, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.0594634786, 0.0768039674, -0.0666834489, 0.998862267, 0.0283112749, -0.0383773446, -0.0264539961, 0.998493731, 0.0480682589, 0.0396804214, -0.0469983406, 0.998106539) * CFrame.new(0, 0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.122908428, 3.62031841, -0.300296009, 0.993329167, -0.08360935, 0.0794143826, 0.0752441362, 0.991826117, 0.103050947, -0.0873812661, -0.096388042, 0.991500795) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(3.27946377, 0.196054846, -0.0853066146, 0.977669358, -0.20545657, 0.0441635996, 0.20282878, 0.977524698, 0.0574999899, -0.0549847484, -0.0472583175, 0.997368217) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.93848646, 1.49346352, -2.41478252, 0.870159626, 0.0276981965, -0.491991103, -0.190459937, -0.901923239, -0.387633443, -0.454474866, 0.431007445, -0.779541671) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.11755061, -4.02567816, -0.574618757, 0.998519659, -0.0264539961, -0.0475273132, 0.0241073575, 0.998493731, -0.0492869914, 0.0487595648, 0.0480682589, 0.997653246) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.05345631, -4.11040878, -0.0093524158, 0.73966682, -0.0264539961, 0.672453284, 0.0518976487, 0.998493731, -0.0178046823, -0.670969307, 0.0480682589, 0.739925504) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0), }, .2, false) end for i = 0, 3, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.0594634525, 0.0768030137, -0.0666834041, 0.998862267, 0.0283112749, -0.0383773446, -0.0264539961, 0.998493731, 0.0480682589, 0.0396804214, -0.0469983406, 0.998106539) * CFrame.new(0, 0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.122923493, 3.62031841, -0.300292909, 0.993329167, -0.08360935, 0.0794143826, 0.0752441362, 0.991826117, 0.103050947, -0.0873812661, -0.096388042, 0.991500795) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(3.27946401, 0.196052969, -0.0853065252, 0.977669358, -0.20545657, 0.0441635996, 0.20282878, 0.977524698, 0.0574999899, -0.0549847484, -0.0472583175, 0.997368217) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.89293754, 1.45044494, -1.85970807, -0.996556878, -0.0150756445, 0.0815295279, 0.00878233463, -0.996992052, -0.0770052373, 0.0824451596, -0.0760240704, 0.993691742) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.11755061, -4.02567768, -0.574618697, 0.998519659, -0.0264539961, -0.0475273132, 0.0241073575, 0.998493731, -0.0492869914, 0.0487595648, 0.0480682589, 0.997653246) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.05346203, -4.11040878, -0.00934726, 0.73966682, -0.0264539961, 0.672453284, 0.0518976487, 0.998493731, -0.0178046823, -0.670969307, 0.0480682589, 0.739925504) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0), }, .2, false) end if e == 1 then MagnitudeDamage(Torso, 70, 20, 20, 0, "Seizure", " ", 1) Effects.Sphere2.Create(BrickColor.new("Eggplant"), MysteryCard.CFrame, 1, 1, 1, 1, 1, 1, .01) Effects.InnerSphere.Create(BrickColor.new("Eggplant"), MysteryCard.CFrame, 100, 2, .01) CFuncs.Sound.Create("1751051242", Torso, 5, 1) elseif e == 2 then MagnitudeDamage(Torso, 70, 10, 10, 0, "Freeze", " ", 1) Effects.Sphere2.Create(BrickColor.new("Baby blue"), MysteryCard.CFrame, 2, 2, 2, 2, 2, 2, .01) Effects.Sphere1.Create(BrickColor.new("Baby blue"), MysteryCard.CFrame, 1, 1, 1, 1, 1, 1, .01) elseif e == 3 then CFuncs.Sound.Create("157506631", Torso, 5, 1) for i = 1,5 do Effects.InnerSphere.Create(BrickColor.new("Crimson"), MysteryCard.CFrame, 100, 2, .01) wait(.4) end wait(.8) MagnitudeDamage(Torso, 70, 500, 500, 500, "Normal", " ", 1) CFuncs.Sound.Create("1543847134", Torso, 5, 1) Effects.Sphere2.Create(BrickColor.new("Crimson"), MysteryCard.CFrame, 2, 2, 2, 13, 13, 13, .01) Effects.Sphere1.Create(BrickColor.new("Really red"), MysteryCard.CFrame, 1, 1, 1, 12, 12, 12, .01) elseif e == 100 then MagnitudeDamage(Torso, 70, 5, 5, 0, "Float", " ", 1) Effects.Sphere2.Create(BrickColor.new("White"), MysteryCard.CFrame, 1, 1, 1, 1, 1, 1, .01) elseif e == 4 then MagnitudeDamage(Torso, 70, 30, 30, 0, "Paralyze", " ", 1) Effects.Sphere2.Create(BrickColor.new("Gold"), MysteryCard.CFrame, 1, 1, 1, 8, 8, 8, .05) Effects.InnerSphere.Create(BrickColor.new("White"), MysteryCard.CFrame, 100, 2, .01) end table.insert(Effects, {MysteryCard,"Disappear",.01}) for i = 0, 5, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.0594634525, 0.0768030137, -0.0666834041, 0.998862267, 0.0283112749, -0.0383773446, -0.0264539961, 0.998493731, 0.0480682589, 0.0396804214, -0.0469983406, 0.998106539) * CFrame.new(0, 0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.122923493, 3.62031841, -0.300292909, 0.993329167, -0.08360935, 0.0794143826, 0.0752441362, 0.991826117, 0.103050947, -0.0873812661, -0.096388042, 0.991500795) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(3.27946401, 0.196052969, -0.0853065252, 0.977669358, -0.20545657, 0.0441635996, 0.20282878, 0.977524698, 0.0574999899, -0.0549847484, -0.0472583175, 0.997368217) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.89293754, 1.45044494, -1.85970807, -0.996556878, -0.0150756445, 0.0815295279, 0.00878233463, -0.996992052, -0.0770052373, 0.0824451596, -0.0760240704, 0.993691742) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.11755061, -4.02567768, -0.574618697, 0.998519659, -0.0264539961, -0.0475273132, 0.0241073575, 0.998493731, -0.0492869914, 0.0487595648, 0.0480682589, 0.997653246) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.05346203, -4.11040878, -0.00934726, 0.73966682, -0.0264539961, 0.672453284, 0.0518976487, 0.998493731, -0.0178046823, -0.670969307, 0.0480682589, 0.739925504) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0), }, .2, false) end Humanoid.WalkSpeed = 16 Humanoid.JumpPower = 50 Attack = false MysteryCard:Destroy() MysteryCardWeld:Destroy() end function unanchor() g = Character:GetChildren() for i = 1, #g do if g[i].ClassName == "Part" then g[i].Anchored = false end end end Mouse.KeyDown:connect(function(Key) Key = Key:lower() if Attack == false and Key == 'z' and Anim == "Idle" then overthere() elseif Attack == false and Key == 'x' and Anim == "Idle" then topwat() elseif Attack == false and Key == 'c' then card() elseif Attack == false and Key == 'v' then print("too lazy to add this move lul") elseif Attack == false and Key == 't' and Anim == "Idle" then hatsoff() end end) while true do swait() unanchor() for i, v in pairs(Character:GetChildren()) do if v:IsA("Part") then v.Material = "SmoothPlastic" elseif v:IsA("Accessory") then v:WaitForChild("Handle").Material = "SmoothPlastic" end end for i, v in pairs(Character:GetChildren()) do if v:IsA'Model' then for _, c in pairs(v:GetChildren()) do if c:IsA'Part' then c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) end end end end TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude Velocity = RootPart.Velocity.y Sine = Sine + Change local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 7, Character) if RootPart.Velocity.y > 1 and hit == nil then Anim = "Jump" if Attack == false then Change = 1 PlayAnimationFromTable({ CFrame.new(-0, -0, -0, 1.00000751, 0, 0, 0, 1, 0, 0, 0, 1.00000751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-6.66721871e-06, 4.92021656, -0.417787671, 1.00000381, 4.02331352e-07, -2.29477882e-06, 0, 0.984807849, 0.173648134, 2.32458115e-06, -0.173648804, 0.984811544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(2.04141426, 2.38522053, -0.261183709, 0.870933354, 0.490618378, 0.0278630257, 0.491302133, -0.868171513, -0.0700040013, -0.0101553798, 0.0746579692, -0.997161388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-2.27295709, 2.68117261, -0.407387137, -0.142512456, -0.53919214, 0.830046415, 0.0714119896, -0.842015326, -0.534706116, 0.987221003, -0.0169270113, 0.158502445) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.03295517, -2.92346931, -0.186930001, 0.984811425, 0.0301538315, -0.171010852, 0, 0.984807849, 0.173648164, 0.173648983, -0.171010718, 0.969849944) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.19524062, -3.79352093, -0.555811405, 1.00000381, 0, -1.78813934e-07, 0, 1, 0, 1.78813934e-07, 0, 1.00000381) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .04, false) end elseif RootPart.Velocity.y < -1 and hit == nil then Anim = "Fall" if Attack == false then Change = 1 PlayAnimationFromTable({ CFrame.new(-0, -0, -0, 1.00000751, 0, 0, 0, 1, 0, 0, 0, 1.00000751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, .05), CFrame.new(-6.66721871e-06, 4.92021656, -0.417787671, 1.00000381, 4.02331352e-07, -2.29477882e-06, 0, 0.984807849, 0.173648134, 2.32458115e-06, -0.173648804, 0.984811544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(2.04141426, 2.38522053, -0.261183709, 0.870933354, 0.490618378, 0.0278630257, 0.491302133, -0.868171513, -0.0700040013, -0.0101553798, 0.0746579692, -0.997161388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-2.27295709, 2.68117261, -0.407387137, -0.142512456, -0.53919214, 0.830046415, 0.0714119896, -0.842015326, -0.534706116, 0.987221003, -0.0169270113, 0.158502445) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.03295517, -2.92346931, -0.186930001, 0.984811425, 0.0301538315, -0.171010852, 0, 0.984807849, 0.173648164, 0.173648983, -0.171010718, 0.969849944) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.19524062, -3.79352093, -0.555811405, 1.00000381, 0, -1.78813934e-07, 0, 1, 0, 1.78813934e-07, 0, 1.00000381) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .04, false) end elseif TorsoVelocity < 1 and hit ~= nil then Anim = "Idle" if Attack == false then Change = 1 PlayAnimationFromTable({ CFrame.new(-0, -0, -0, 1.00000751, 0, 0, 0, 1, 0, 0, 0, 1.00000751) * CFrame.new(0,0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, .02), CFrame.new(2.09699351e-07, 3.07826781, -0.0930013061, 1.00000381, 4.02331352e-07, -2.29477882e-06, 0, 0.984807849, 0.173648134, 2.32458115e-06, -0.173648804, 0.984811544) * CFrame.new(0, 0 + .2 * math.cos(Sine/10), 0) * CFrame.Angles(RAD(0 + 5 * math.cos(Sine/10)), 0, 0), CFrame.new(3.23488927, 0.217123732, -0.0756206512, 0.986215889, -0.164953321, -0.0135539025, 0.164731994, 0.986208379, -0.0160120502, 0.0160082281, 0.0135585759, 0.99978739) * CFrame.new(0, 0 + .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, RAD(0 - 2 * math.cos(Sine/10))), CFrame.new(-2.27295804, 2.68117332, -0.407379597, -0.142512456, -0.53919214, 0.830046415, 0.0714119896, -0.842015326, -0.534706116, 0.987221003, -0.0169270113, 0.158502445) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, RAD(0 + 2 * math.cos(Sine/10))), CFrame.new(1.00000048, -3.99999428, 8.58306885e-06, 0.984811425, 0.0301538315, -0.171010852, 0, 0.984807849, 0.173648164, 0.173648983, -0.171010718, 0.969849944) * CFrame.new(0, 0 - .1 * math.cos(Sine/10), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.19524455, -4.0063982, -0.555813253, 0.996198535, 0, 0.0871554539, 0, 1, 0, -0.0871554539, 0, 0.996198535) * CFrame.new(0, 0 - playlist.PlaybackLoudness/500 * math.cos(Sine/3.5), 0) * CFrame.Angles(0, 0, 0), }, .1, false) end elseif TorsoVelocity > 2 and hit ~= nil then Anim = "Walk" if Attack == false then PlayAnimationFromTable({ CFrame.new(-0, -0, -0, 1.00000751, 0, 0, 0, 1, 0, 0, 0, 1.00000751) * CFrame.new(0, .1 + .2 * math.cos(Sine/8), 0) * CFrame.Angles(-.1, 0 - .02 * math.sin(Sine/8), 0 - .02 * math.sin(Sine/8)), CFrame.new(2.09699351e-07, 3.07826781, -0.0930013061, 1.00000381, 4.02331352e-07, -2.29477882e-06, 0, 0.984807849, 0.173648134, 2.32458115e-06, -0.173648804, 0.984811544) * CFrame.new(0, .1 + .2 * math.cos(Sine/8), 0) * CFrame.Angles(RAD(0 + 2 * math.cos(Sine/4)), 0, 0), CFrame.new(3.23488927, 0.217123732, -0.0756206512, 0.986215889, -0.164953321, -0.0135539025, 0.164731994, 0.986208379, -0.0160120502, 0.0160082281, 0.0135585759, 0.99978739) * CFrame.new(0, .1 + .2 * math.cos(Sine/8), 0) * CFrame.Angles(RAD(0 - 10 * math.cos(Sine/8)), 0, RAD(0 - 2 * math.cos(Sine/10))), CFrame.new(-2.27295804, 2.68117332, -0.407379597, -0.142512456, -0.53919214, 0.830046415, 0.0714119896, -0.842015326, -0.534706116, 0.987221003, -0.0169270113, 0.158502445) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, RAD(0 + 2 * math.cos(Sine/10))), CFrame.new(1.00000048, -3.99999428, 8.58306885e-06, 0.984811425, 0.0301538315, -0.171010852, 0, 0.984807849, 0.173648164, 0.173648983, -0.171010718, 0.969849944) * CFrame.new(0, .1 + .6 * math.cos(Sine/8), math.sin(Sine/-8)) * CFrame.Angles(.1 + .6 * math.sin(Sine/8), 0, 0), CFrame.new(-1.19524455, -4.0063982, -0.555813253, 0.996198535, 0, 0.0871554539, 0, 1, 0, -0.0871554539, 0, 0.996198535) * CFrame.new(0, .1 - .6 * math.cos(Sine/8), math.sin(Sine/8)) * CFrame.Angles(.1 + .6 * math.sin(Sine/-8), 0, 0), }, .1, false) --math.cos on the Y angle of the CFrame.new, math.sin on the Z angle of it, and math.sin on the X angle of the CFrame.angles end end if #Effects > 0 then for e = 1, #Effects do if Effects[e] ~= nil then local Thing = Effects[e] if Thing ~= nil then local Part = Thing[1] local Mode = Thing[2] local Delay = Thing[3] local IncX = Thing[4] local IncY = Thing[5] if Thing[1].Transparency <= 1 then if Thing[2] == "Block1" then Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Ice" then if Thing[6] <= Thing[5] then Thing[6] = Thing[6] + .05 Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0) else Thing[1].Transparency = Thing[1].Transparency + Thing[3] end elseif Thing[2] == "Shatter" then Thing[1].Transparency = Thing[1].Transparency + Thing[3] Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) Thing[6] = Thing[6] + Thing[5] elseif Thing[2] == "Block2" then Thing[1].CFrame = Thing[1].CFrame Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Block3" then Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Block4" then Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0) Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Block2Fire" then Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] if Thing[1].Transparency >= .3 then Thing[1].BrickColor = BrickColor.new("Bright red") else Thing[1].BrickColor = BrickColor.new("Bright yellow") end elseif Thing[2] == "Cylinder" then Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Blood" then Mesh = Thing[7] Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0) Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Elec" then Mesh = Thing[10] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2) Thing[1].Rotation = Vector3.new(0, 0, 0) elseif Thing[2] == "Disappear" then Thing[1].Transparency = Thing[1].Transparency + Thing[3] end else Part.Parent = nil table.remove(Effects, e) end end end end end if playlist.IsPlaying == false then playlist:Destroy() playlist=Instance.new("Sound", Torso) playlist.SoundId = "rbxassetid://994337539" playlist.Volume = 3 playlist.Looped = false playlist.Name = "aa" warn(playlist.SoundId) playlist:Play() end playlist.Volume = 3 playlist.Looped = false --soundbork(workspace) if true then Humanoid.MaxHealth = 1e100 Humanoid.Health = 1e100 Humanoid.Name = math.random()*100 end end
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