Temmie

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local ColorArray = {ColorSequenceKeypoint.new(0, Color3.new(0/0,0/255,0/255)),ColorSequenceKeypoint.new(1, Color3.new(0/0,0/0,0/0))} local Player = game:GetService("Players").LocalPlayer local player = game:GetService("Players").LocalPlayer mouse = Player:GetMouse() local Character = Player.Character local torso = Character.Torso local hed = Character.Head local p = game:GetService("Players").LocalPlayer local char = p.Character --Made by CaptainFiliNox! warn("Bob the Temmie Defender. Made by CaptainFiliNox!") print("P to say who you are. ") print("L to mute music. ") print("K to unmute music.") print("Z to multi kill. (p.s Just an effect.) ") print("F to catch bullets. ") print("C to teleport. ") print("V to attack with claws. ") print("B to attack with fists. ") print("Hold Q to be invisible.") print("R to ad 'Temmie Flakes'. ") print("Touch someone to kill him. ") RArm = Character["Right Arm"] LArm = Character["Left Arm"] RLeg = Character["Right Leg"] LLeg = Character["Left Leg"] char.Humanoid.WalkSpeed = 35 invisibleclawlimit = false bulletpositionpart = Instance.new("Part", RArm) bulletpositionpart.Position = RArm.Position bulletpositionpart.CanCollide = false bulletpositionpart.Size = Vector3.new(0.05,0.05,0.05) bulletpositionpart.Transparency = 1 bulletpositionpart.BrickColor = BrickColor.new(311) bulletpositionattachmentmain = Instance.new("Attachment", bulletpositionpart) bulletpositionattachmentmain.Position = Vector3.new(0,0,0) bulletpositionattachment = Instance.new("Attachment", RArm) bulletpositionattachment.Position = Vector3.new(0,-1,0) bulletpositionglue = Instance.new("RodConstraint", bulletpositionpart) bulletpositionglue.Length = 0 bulletpositionglue.Visible = false bulletpositionglue.Attachment0 = bulletpositionattachmentmain bulletpositionglue.Attachment1 = bulletpositionattachment claw1 = Instance.new("Part", RArm) claw1.Transparency = 1 claw1.CanCollide = false claw1.Size = Vector3.new(1,1,1) claw1.BrickColor = BrickColor.new(311) claw1weld = Instance.new("Weld", claw1) claw1weld.Part0 = claw1 claw1weld.Part1 = RArm claw1mesh = Instance.new("SpecialMesh", claw1) claw1mesh.MeshId = "http://www.roblox.com/asset/?id=105262978" claw1mesh.Scale = Vector3.new(1,1,1) claw1mesh.Offset = Vector3.new(0,-1.15,-0.35) claw2 = Instance.new("Part", LArm) claw2.Transparency = 1 claw2.CanCollide = false claw2.Size = Vector3.new(1,1,1) claw2.BrickColor = BrickColor.new(311) claw2weld = Instance.new("Weld", claw2) claw2weld.Part0 = claw2 claw2weld.Part1 = LArm claw2mesh = Instance.new("SpecialMesh", claw2) claw2mesh.MeshId = "http://www.roblox.com/asset/?id=105262978" claw2mesh.Scale = Vector3.new(1,1,1) claw2mesh.Offset = Vector3.new(0,-1.15,-0.35) local voidacitybase = game.Workspace.Base local killsky = Instance.new("Sky", game.Players) killsky.SkyboxBk = "rbxassetid://102397435" killsky.SkyboxDn = "rbxassetid://102397435" killsky.SkyboxFt = "rbxassetid://102397435" killsky.SkyboxLf = "rbxassetid://102397435" killsky.SkyboxRt = "rbxassetid://102397435" killsky.SkyboxUp = "rbxassetid://102397435" killsky.StarCount = 0 killsky.SunAngularSize = 0 killsky.MoonAngularSize = 0 killsky.MoonTextureId = "" killsky.CelestialBodiesShown = false game.Lighting.FogColor = Color3.new(0.1,0.1,0.1) killinglimit = false local slashsound1 = Instance.new("Sound", hed) slashsound1.SoundId = "rbxassetid://220833967" slashsound1.Volume = 5 local slashsound2 = Instance.new("Sound", hed) slashsound2.SoundId = "rbxassetid://220833967" slashsound2.Volume = 5 local slashsound3 = Instance.new("Sound", hed) slashsound3.SoundId = "rbxassetid://220833967" slashsound3.Volume = 5 local slashsoundglobal = Instance.new("Sound", hed) slashsoundglobal.SoundId = "rbxassetid://545219984" --220833967 slashsoundglobal.Volume = 5 slashsoundglobal.MaxDistance = 10000 --Variables-- local Brick = game.Players.LocalPlayer.Character['Left Arm'] --End-- --Code-- local function onTouched(Part) local h = Part.Parent:findFirstChild("Head") if (h ~= nil) then local Parent = Part.Parent Parent.Head:remove() slashsoundglobal:Play() killsky.Parent = game.Lighting game.Lighting.FogEnd = 0 slashsoundglobal:Play() voidacitybase.Transparency = 1 wait(0.5) killsky.Parent = game.Players game.Lighting.FogEnd = 10000 voidacitybase.Transparency = 0 end end Brick.Touched:connect(onTouched) --kill thing. teleportlimit = false bulletcatch = false for _,v in next, char:children() do if(v:IsA'Accessory')then v:destroy() end end RArm.BrickColor = BrickColor.new'Ghost grey' LArm.BrickColor = BrickColor.new'Ghost grey' RLeg.BrickColor = BrickColor.new'Ghost grey' LLeg.BrickColor = BrickColor.new'Ghost grey' torso.BrickColor = BrickColor.new'Ghost grey' hed.BrickColor = BrickColor.new'Ghost grey' char['Body Colors'].HeadColor = BrickColor.new'Ghost grey' char['Body Colors'].TorsoColor = BrickColor.new'Ghost grey' char['Body Colors'].RightArmColor = BrickColor.new'Ghost grey' char['Body Colors'].LeftArmColor = BrickColor.new'Ghost grey' char['Body Colors'].RightLegColor = BrickColor.new'Ghost grey' char['Body Colors'].LeftLegColor = BrickColor.new'Ghost grey' --#-----#-- --tail. local Tail = char:FindFirstChild("Tail_F") or Instance.new("Hat") Tail.AttachmentPos = Vector3.new(0, 0.33, 0) Tail.Name = "Tail_F" local TailHandle = Tail:FindFirstChild("Handle") or Instance.new("Part", Tail) if TailHandle.Name ~= "Handle" then TailHandle.Size = Vector3.new(1,1,1) end TailHandle.BottomSurface = 0 TailHandle.Name = "Handle" TailHandle.TopSurface = 0 TailHandle.Locked = 1 local Mesh = Tail:FindFirstChild("Mesh") or Instance.new("SpecialMesh", TailHandle) Mesh.TextureId = "http://www.roblox.com/asset/?id=188539332" Mesh.MeshId = "http://www.roblox.com/asset/?id=188635159" Mesh.Scale = Vector3.new(1.5,1.5,1.5) Mesh.Offset = Vector3.new(1.8, -1.5, 0.75) Tail.Parent = Character --hat. local Hair = char:FindFirstChild("Hair_F") or Instance.new("Hat") Hair.AttachmentPos = Vector3.new(0, 0.33, 0) Hair.Name = "Hair_F" local HairHandle = Hair:FindFirstChild("Handle") or Instance.new("Part", Hair) if HairHandle.Name ~= "Handle" then HairHandle.Size = Vector3.new(1,1,1) end HairHandle.BottomSurface = 0 HairHandle.Name = "Handle" HairHandle.TopSurface = 0 HairHandle.Locked = 1 local Mesh = Hair:FindFirstChild("Mesh") or Instance.new("SpecialMesh", HairHandle) Mesh.TextureId = "" Mesh.MeshId = "http://www.roblox.com/asset/?id=212966179" Mesh.Scale = Vector3.new(1,1,1) Mesh.Offset = Vector3.new(0,0.125,0) Hair.Parent = Character HairHandle.BrickColor = BrickColor.new(26) HairHandle.Material = Enum.Material.Granite --ears. local Ears = char:FindFirstChild("Ears_F") or Instance.new("Hat") Ears.AttachmentPos = Vector3.new(0, 0.33, -0.05) Ears.Name = "Ears_F" local EarsHandle = Ears:FindFirstChild("Handle") or Instance.new("Part", Ears) if EarsHandle.Name ~= "Handle" then EarsHandle.Size = Vector3.new(1,1,1) end EarsHandle.BottomSurface = 0 EarsHandle.Name = "Handle" EarsHandle.TopSurface = 0 EarsHandle.Locked = 1 local Mesh = Ears:FindFirstChild("Mesh") or Instance.new("SpecialMesh", EarsHandle) Mesh.MeshId = "http://www.roblox.com/asset/?id=1374148" Mesh.Scale = Vector3.new(1.1, 1.4, -1.75) Mesh.Offset = Vector3.new(0, 0.55, -0.175) Ears.Parent = Character --It was hats. p.s Not only hats. shirt = Instance.new("Shirt", char) shirt.Name = "Shirt" pants = Instance.new("Pants", char) pants.Name = "Pants" char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1621987798" char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=0" hed.face.Texture = "http://www.roblox.com/asset/?id=15431991" local music = Instance.new("Sound") music.Name = "KILLTIME" music.Parent = torso music.SoundId = "rbxassetid://341456110" music.Playing = true music.Volume = 1.2 music.Looped = true music.Pitch = 1 music.MaxDistance = 250 --dah music. local teleportsound = Instance.new("Sound", hed) teleportsound.SoundId = "rbxassetid://1086616651" teleportsound.Volume = 5 teleportsound.Pitch = 1.2 local teleportreverb = Instance.new("ReverbSoundEffect", teleportsound) teleportreverb.DryLevel = -80 local txt = Instance.new("BillboardGui", Character) txt.Adornee = hed txt.Name = "_status" txt.Size = UDim2.new(2, 0, 1.2, 0) txt.StudsOffset = Vector3.new(-9, 8, 0) local text = Instance.new("TextLabel", txt) text.Size = UDim2.new(10, 0, 7, 0) text.FontSize = "Size12" text.TextScaled = true text.TextTransparency = 0 text.BackgroundTransparency = 1 text.TextTransparency = 0 text.TextStrokeTransparency = 0 text.Font = "Arcade" text.TextStrokeColor3 = Color3.new(0.75,0.75,0.75) text.TextColor3 = Color3.new(0.45,0.45,0.45) text.Text = "" local talksound = Instance.new("Sound", hed) talksound.SoundId = "rbxassetid://455601633" talksound.Volume = 5 function talk(key) key = key:lower() if key == "p" then wait(0.04) text.Text = "T" talksound:Play() wait(0.04) text.Text = "Te" talksound:Play() wait(0.04) text.Text = "Tem" talksound:Play() wait(0.04) text.Text = "Temm" talksound:Play() wait(0.04) text.Text = "Temmi" talksound:Play() wait(0.04) text.Text = "Temmie" talksound:Play() wait(0.04) text.Text = "Temmie?" talksound:Play() wait(2) text.Text = "N" talksound:Play() wait(0.04) text.Text = "No" talksound:Play() wait(2) text.Text = "I" talksound:Play() wait(0.04) text.Text = "I a" talksound:Play() wait(0.04) text.Text = "I am" talksound:Play() wait(0.04) text.Text = "I am T" talksound:Play() wait(0.04) text.Text = "I am Te" talksound:Play() wait(0.04) text.Text = "I am Tem" talksound:Play() wait(2) text.Text = "" end end mouse.KeyDown:connect(talk) function musicoff(key) key = key:lower() if key == "l" then music:Stop() end end mouse.KeyDown:connect(musicoff) function musicon(key) key = key:lower() if key == "k" then music:Play() end end mouse.KeyDown:connect(musicon) clawsound = Instance.new("Sound", hed) clawsound.SoundId = "rbxassetid://1304235530" clawsound.Volume = 3 claws = false function clawson(key) key = key:lower() if key == "v" and not claws and not invisibleclawlimit then claws = true claw1.Transparency = 0 claw2.Transparency = 0 clawsound:Play() slashsoundglobal.SoundId = "rbxassetid://220833967" end end mouse.KeyDown:connect(clawson) fistcrunch = Instance.new("Sound", hed) fistcrunch.SoundId = "rbxassetid://174617560" fistcrunch.Volume = 10 function clawsoff(key) key = key:lower() if key == "b" and claws then claws = false claw1.Transparency = 1 claw2.Transparency = 1 fistcrunch:Play() slashsoundglobal.SoundId = "rbxassetid://545219984" end end mouse.KeyDown:connect(clawsoff) temmieflakesmusic = Instance.new("Sound", hed) temmieflakesmusic.SoundId = "rbxassetid://330203418" temmieflakesmusic.Volume = 5 temmieflakeslimit = false function temmieflakesad(key) key = key:lower() if key == "r" and not temmieflakeslimit and not bulletcatch then temmieflakeslimit = true local temmieflakesbox = Instance.new("Part", RArm) temmieflakesbox.Size = Vector3.new(0.6,2.5,2.1) temmieflakesbox.BrickColor = BrickColor.new(1003) temmieflakesbox.Position = RArm.Position + Vector3.new(1.3,1.5,0) temmieflakesbox.Orientation = RArm.Orientation + Vector3.new(0,0,90) temmieflakesbox.Anchored = false temmieflakesbox.CanCollide = false temmieflakesbox.BackSurface = "Smooth" temmieflakesbox.BottomSurface = "Smooth" temmieflakesbox.FrontSurface = "Smooth" temmieflakesbox.LeftSurface = "Smooth" temmieflakesbox.RightSurface = "Smooth" temmieflakesbox.TopSurface = "Smooth" temmieflakesbox.Material = Enum.Material.SmoothPlastic local temmieflakesdecal1 = Instance.new("Decal", temmieflakesbox) temmieflakesdecal1.Texture = "rbxassetid://327473548" temmieflakesdecal1.Face = "Right" local temmieflakesdecal2 = Instance.new("Decal", temmieflakesbox) temmieflakesdecal2.Texture = "rbxassetid://327473548" temmieflakesdecal2.Face = "Left" temmieflakesmusic:Play() hed.face.Texture = "http://www.roblox.com/asset/?id=334668738" local temmieflakesattachmentmain = Instance.new("Attachment", temmieflakesbox) temmieflakesattachmentmain.Position = Vector3.new(0,1.1,0) local temmieflakesattachment = Instance.new("Attachment", RArm) temmieflakesattachment.Position = Vector3.new(0,-1,0) local temmieflakesglue = Instance.new("RodConstraint", temmieflakesbox) temmieflakesglue.Length = 0 temmieflakesglue.Visible = false temmieflakesglue.Attachment0 = temmieflakesattachmentmain temmieflakesglue.Attachment1 = temmieflakesattachment for i = 1,2 do wait() game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(-1,0,0) end wait(18) for i = 1,2 do wait() game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(1,0,0) end temmieflakesbox:Destroy() temmieflakesattachmentmain:Destroy() temmieflakesattachment:Destroy() temmieflakesglue:Destroy() wait(1) hed.face.Texture = "http://www.roblox.com/asset/?id=15431991" temmieflakeslimit = false end end mouse.KeyDown:connect(temmieflakesad) local root = char.HumanoidRootPart function teleport(key) key = key:lower() if key == "c" and not teleportlimit then teleportsound:Play() teleportlimit = true root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position) wait(0.25) teleportlimit = false end end mouse.KeyDown:connect(teleport) function invisible(key) if key == "q" then invisibleclawlimit = true hed.Transparency = 1 torso.Transparency = 1 LArm.Transparency = 1 hed.face.Texture = "" RArm.Transparency = 1 LLeg.Transparency = 1 RLeg.Transparency = 1 TailHandle.Transparency = 1 HairHandle.Transparency = 1 EarsHandle.Transparency = 1 char.Humanoid.WalkSpeed = 75 trail0.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 1, 0), NumberSequenceKeypoint.new(1, 1, 0) }) trail1.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 1, 0), NumberSequenceKeypoint.new(1, 1, 0) }) trail2.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 1, 0), NumberSequenceKeypoint.new(1, 1, 0) }) trail3.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 1, 0), NumberSequenceKeypoint.new(1, 1, 0) }) trail0arm.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 1, 0), NumberSequenceKeypoint.new(1, 1, 0) }) trail1arm.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 1, 0), NumberSequenceKeypoint.new(1, 1, 0) }) trail2arm.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 1, 0), NumberSequenceKeypoint.new(1, 1, 0) }) trail3arm.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 1, 0), NumberSequenceKeypoint.new(1, 1, 0) }) if claws then claw1.Transparency = 1 claw2.Transparency = 1 end end end mouse.KeyUp:connect(function(key) if key == "q" then invisibleclawlimit = false hed.Transparency = 0 torso.Transparency = 0 LArm.Transparency = 0 RArm.Transparency = 0 LLeg.Transparency = 0 RLeg.Transparency = 0 TailHandle.Transparency = 0 HairHandle.Transparency = 0 EarsHandle.Transparency = 0 char.Humanoid.WalkSpeed = 35 trail0.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0.5, 0), NumberSequenceKeypoint.new(1, 1, 0) }) trail1.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0.5, 0), NumberSequenceKeypoint.new(1, 1, 0) }) trail2.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0.5, 0), NumberSequenceKeypoint.new(1, 1, 0) }) trail3.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0.5, 0), NumberSequenceKeypoint.new(1, 1, 0) }) trail0arm.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0.5, 0), NumberSequenceKeypoint.new(1, 1, 0) }) trail1arm.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0.5, 0), NumberSequenceKeypoint.new(1, 1, 0) }) trail2arm.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0.5, 0), NumberSequenceKeypoint.new(1, 1, 0) }) trail3arm.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0.5, 0), NumberSequenceKeypoint.new(1, 1, 0) }) hed.face.Texture = "http://www.roblox.com/asset/?id=15431991" if claws then claw1.Transparency = 0 claw2.Transparency = 0 end end end) mouse.KeyDown:connect(invisible) function killing(key) key = key:lower() if key == "z" and not killinglimit then killinglimit = true killsky.Parent = game.Lighting game.Lighting.FogEnd = 0 slashsound1:Play() voidacitybase.Transparency = 1 wait(0.05) killsky.Parent = game.Players game.Lighting.FogEnd = 10000 voidacitybase.Transparency = 0 wait(0.075) killsky.Parent = game.Lighting game.Lighting.FogEnd = 0 slashsound2:Play() voidacitybase.Transparency = 1 wait(0.05) killsky.Parent = game.Players game.Lighting.FogEnd = 10000 voidacitybase.Transparency = 0 wait(0.075) killsky.Parent = game.Lighting game.Lighting.FogEnd = 0 slashsound3:Play() voidacitybase.Transparency = 1 wait(0.05) killsky.Parent = game.Players game.Lighting.FogEnd = 10000 voidacitybase.Transparency = 0 wait(0.075) killsky.Parent = game.Lighting game.Lighting.FogEnd = 0 slashsound1:Play() voidacitybase.Transparency = 1 wait(0.05) killsky.Parent = game.Players game.Lighting.FogEnd = 10000 voidacitybase.Transparency = 0 wait(0.075) killsky.Parent = game.Lighting game.Lighting.FogEnd = 0 slashsound2:Play() voidacitybase.Transparency = 1 wait(0.05) killsky.Parent = game.Players game.Lighting.FogEnd = 10000 voidacitybase.Transparency = 0 wait(0.075) killsky.Parent = game.Lighting game.Lighting.FogEnd = 0 slashsound3:Play() voidacitybase.Transparency = 1 wait(0.05) killsky.Parent = game.Players game.Lighting.FogEnd = 10000 voidacitybase.Transparency = 0 wait(0.075) killsky.Parent = game.Lighting game.Lighting.FogEnd = 0 slashsound1:Play() voidacitybase.Transparency = 1 wait(0.05) killsky.Parent = game.Players game.Lighting.FogEnd = 10000 voidacitybase.Transparency = 0 wait(0.075) killsky.Parent = game.Lighting game.Lighting.FogEnd = 0 slashsound2:Play() voidacitybase.Transparency = 1 wait(0.05) killsky.Parent = game.Players game.Lighting.FogEnd = 10000 voidacitybase.Transparency = 0 wait(0.075) killsky.Parent = game.Lighting game.Lighting.FogEnd = 0 slashsound3:Play() voidacitybase.Transparency = 1 wait(0.05) killsky.Parent = game.Players game.Lighting.FogEnd = 10000 voidacitybase.Transparency = 0 wait(0.075) killsky.Parent = game.Lighting game.Lighting.FogEnd = 0 slashsound1:Play() voidacitybase.Transparency = 1 wait(0.05) killsky.Parent = game.Players game.Lighting.FogEnd = 10000 voidacitybase.Transparency = 0 wait(2) killinglimit = false end end mouse.KeyDown:connect(killing) ---------------- bulletsound1 = Instance.new("Sound", RArm) bulletsound1.SoundId = "rbxassetid://743521337" bulletsound1.Volume = 3.5 bulletsound2 = Instance.new("Sound", RArm) bulletsound2.SoundId = "rbxassetid://743521337" bulletsound2.Volume = 3.5 bulletsound3 = Instance.new("Sound", RArm) bulletsound3.SoundId = "rbxassetid://743521337" bulletsound3.Volume = 3.5 bulletsound4 = Instance.new("Sound", RArm) bulletsound4.SoundId = "rbxassetid://743521337" bulletsound4.Volume = 3.5 bulletsound5 = Instance.new("Sound", RArm) bulletsound5.SoundId = "rbxassetid://743521337" bulletsound5.Volume = 3.5 bulletsound6 = Instance.new("Sound", RArm) bulletsound6.SoundId = "rbxassetid://743521337" bulletsound6.Volume = 3.5 gunshot1 = Instance.new("Sound", hed) gunshot1.SoundId = "rbxassetid://132373574" gunshot1.Volume = 2 gunshot2 = Instance.new("Sound", hed) gunshot2.SoundId = "rbxassetid://132373574" gunshot2.Volume = 2 gunshot3 = Instance.new("Sound", hed) gunshot3.SoundId = "rbxassetid://132373574" gunshot3.Volume = 2 gunshot4 = Instance.new("Sound", hed) gunshot4.SoundId = "rbxassetid://132373574" gunshot4.Volume = 2 gunshot5 = Instance.new("Sound", hed) gunshot5.SoundId = "rbxassetid://132373574" gunshot5.Volume = 2 gunshot6 = Instance.new("Sound", hed) gunshot6.SoundId = "rbxassetid://132373574" gunshot6.Volume = 2 function bulletcathing(key) key = key:lower() if key == "f" and not bulletcatch and not temmieflakeslimit then bulletcatch = true for i = 1,2 do wait() game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.05) end wait(0.05) gunshot1:Play() for i = 1,5 do wait() game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.4) end wait(0.05) gunshot2:Play() for i = 1,2 do wait() game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.1) end wait(0.05) gunshot3:Play() for i = 1,2 do wait() game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.05) end wait(0.05) gunshot4:Play() for i = 1,2 do wait() game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.1) end wait(0.05) gunshot5:Play() for i = 1,2 do wait() game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.05) end wait(0.05) gunshot6:Play() wait(math.random(1.2,2)) for i = 1,2 do wait() game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.05) end wait(0.5) local bulletpart1 = Instance.new("Part") bulletpart1.BrickColor = BrickColor.new(311) bulletpart1.Size = Vector3.new(0.4,0.2,0.2) bulletpart1.Name = "bullet1" bulletpart1.Transparency = 0.05 bulletpart1.Material = Enum.Material.Metal bulletpart1.Parent = char bulletpart1.Position = bulletpositionpart.Position bulletsound1:Play() wait(0.05) local bulletpart2 = Instance.new("Part") bulletpart2.BrickColor = BrickColor.new(311) bulletpart2.Size = Vector3.new(0.4,0.2,0.2) bulletpart2.Name = "bullet1" bulletpart2.Transparency = 0.05 bulletpart2.Material = Enum.Material.Metal bulletpart2.Parent = char bulletpart2.Position = bulletpositionpart.Position bulletsound2:Play() wait(0.05) local bulletpart3 = Instance.new("Part") bulletpart3.BrickColor = BrickColor.new(311) bulletpart3.Size = Vector3.new(0.4,0.2,0.2) bulletpart3.Name = "bullet1" bulletpart3.Transparency = 0.05 bulletpart3.Material = Enum.Material.Metal bulletpart3.Parent = char bulletpart3.Position = bulletpositionpart.Position bulletsound3:Play() wait(0.05) local bulletpart4 = Instance.new("Part") bulletpart4.BrickColor = BrickColor.new(311) bulletpart4.Size = Vector3.new(0.4,0.2,0.2) bulletpart4.Name = "bullet1" bulletpart4.Transparency = 0.05 bulletpart4.Material = Enum.Material.Metal bulletpart4.Parent = char bulletpart4.Position = bulletpositionpart.Position bulletsound4:Play() wait(0.05) local bulletpart5 = Instance.new("Part") bulletpart5.BrickColor = BrickColor.new(311) bulletpart5.Size = Vector3.new(0.4,0.2,0.2) bulletpart5.Name = "bullet1" bulletpart5.Transparency = 0.05 bulletpart5.Material = Enum.Material.Metal bulletpart5.Parent = char bulletpart5.Position = bulletpositionpart.Position wait(0.05) local bulletpart6 = Instance.new("Part") bulletpart6.BrickColor = BrickColor.new(311) bulletpart6.Size = Vector3.new(0.4,0.2,0.2) bulletpart6.Name = "bullet1" bulletpart6.Transparency = 0.05 bulletpart6.Material = Enum.Material.Metal bulletpart6.Parent = char bulletpart6.Position = bulletpositionpart.Position bulletsound6:Play() for i = 1,2 do wait() game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.1) end for i = 1,2 do wait() game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.05) end for i = 1,2 do wait() game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.1) end for i = 1,5 do wait() game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.4) end for i = 1,2 do wait() game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.05) end wait(5) bulletpart1:Destroy() bulletpart2:Destroy() bulletpart3:Destroy() bulletpart4:Destroy() bulletpart5:Destroy() bulletpart6:Destroy() wait(1) bulletcatch = false end end mouse.KeyDown:connect(bulletcathing) --##-----##-- attachment4 = Instance.new("Attachment",player.Character["Right Leg"]) attachment4.Name = "Attachment0" attachment5 = Instance.new("Attachment",player.Character["Right Leg"]) attachment5.Name = "Attachment1" attachment6 = Instance.new("Attachment",player.Character["Right Leg"]) attachment6.Name = "Attachment2" attachment7 = Instance.new("Attachment",player.Character["Right Leg"]) attachment7.Name = "Attachment3" attachment4.Position = Vector3.new(0.5, -1, 0.5) attachment5.Position = Vector3.new(-0.5, -0.7, -0.5) attachment6.Position = Vector3.new(-0.5, -0.7, 0.5) attachment7.Position = Vector3.new(0.5, -1, -0.5) trail2 = Instance.new("Trail",player.Character["Right Leg"]) trail2.Name = "Trail0" trail3 = Instance.new("Trail",player.Character["Right Leg"]) trail3.Name = "Trail1" trail2.Attachment0 = attachment4 trail2.Attachment1 = attachment5 trail3.Attachment0 = attachment6 trail3.Attachment1 = attachment7 trail2.Lifetime = 0.15 trail3.Lifetime = 0.15 trail2.Color = ColorSequence.new(ColorArray) trail3.Color = ColorSequence.new(ColorArray) trail2.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0.5, 0), NumberSequenceKeypoint.new(1, 1, 0) }) trail3.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0.5, 0), NumberSequenceKeypoint.new(1, 1, 0) }) trail2.MaxLength = 0 trail3.MaxLength = 0 trail2.MinLength = 0 trail3.MinLength = 0 --#----------#-- attachment0 = Instance.new("Attachment",player.Character["Left Leg"]) attachment0.Name = "Attachment0" attachment1 = Instance.new("Attachment",player.Character["Left Leg"]) attachment1.Name = "Attachment1" attachment2 = Instance.new("Attachment",player.Character["Left Leg"]) attachment2.Name = "Attachment2" attachment3 = Instance.new("Attachment",player.Character["Left Leg"]) attachment3.Name = "Attachment3" attachment0.Position = Vector3.new(0.5, -1, 0.5) attachment1.Position = Vector3.new(-0.5, -0.7, -0.5) attachment2.Position = Vector3.new(-0.5, -0.7, 0.5) attachment3.Position = Vector3.new(0.5, -1, -0.5) trail0 = Instance.new("Trail",player.Character["Left Leg"]) trail0.Name = "Trail0" trail1 = Instance.new("Trail",player.Character["Left Leg"]) trail1.Name = "Trail1" trail0.Attachment0 = attachment0 trail0.Attachment1 = attachment1 trail1.Attachment0 = attachment2 trail1.Attachment1 = attachment3 trail0.Lifetime = 0.15 trail1.Lifetime = 0.15 trail0.Color = ColorSequence.new(ColorArray) trail1.Color = ColorSequence.new(ColorArray) trail0.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0.5, 0), NumberSequenceKeypoint.new(1, 1, 0) }) trail1.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0.5, 0), NumberSequenceKeypoint.new(1, 1, 0) }) trail0.MaxLength = 0 trail1.MaxLength = 0 trail0.MinLength = 0 trail1.MinLength = 0 --#--------------------#-- --##-----##-- attachment4arm = Instance.new("Attachment",player.Character["Right Arm"]) attachment4arm.Name = "Attachment0" attachment5arm = Instance.new("Attachment",player.Character["Right Arm"]) attachment5arm.Name = "Attachment1" attachment6arm = Instance.new("Attachment",player.Character["Right Arm"]) attachment6arm.Name = "Attachment2" attachment7arm = Instance.new("Attachment",player.Character["Right Arm"]) attachment7arm.Name = "Attachment3" attachment4arm.Position = Vector3.new(0.5, -1, 0.5) attachment5arm.Position = Vector3.new(-0.5, -0.7, -0.5) attachment6arm.Position = Vector3.new(-0.5, -0.7, 0.5) attachment7arm.Position = Vector3.new(0.5, -1, -0.5) trail2arm = Instance.new("Trail",player.Character["Right Arm"]) trail2arm.Name = "Trail0" trail3arm = Instance.new("Trail",player.Character["Right Arm"]) trail3arm.Name = "Trail1" trail2arm.Attachment0 = attachment4arm trail2arm.Attachment1 = attachment5arm trail3arm.Attachment0 = attachment6arm trail3arm.Attachment1 = attachment7arm trail2arm.Lifetime = 0.15 trail3arm.Lifetime = 0.15 trail2arm.Color = ColorSequence.new(ColorArray) trail3arm.Color = ColorSequence.new(ColorArray) trail2arm.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0.5, 0), NumberSequenceKeypoint.new(1, 1, 0) }) trail3arm.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0.5, 0), NumberSequenceKeypoint.new(1, 1, 0) }) trail2arm.MaxLength = 0 trail3arm.MaxLength = 0 trail2arm.MinLength = 0 trail3arm.MinLength = 0 --#----------#-- attachment0arm = Instance.new("Attachment",player.Character["Left Arm"]) attachment0arm.Name = "Attachment0" attachment1arm = Instance.new("Attachment",player.Character["Left Arm"]) attachment1arm.Name = "Attachment1" attachment2arm = Instance.new("Attachment",player.Character["Left Arm"]) attachment2arm.Name = "Attachment2" attachment3arm = Instance.new("Attachment",player.Character["Left Arm"]) attachment3arm.Name = "Attachment3" attachment0arm.Position = Vector3.new(0.5, -1, 0.5) attachment1arm.Position = Vector3.new(-0.5, -0.7, -0.5) attachment2arm.Position = Vector3.new(-0.5, -0.7, 0.5) attachment3arm.Position = Vector3.new(0.5, -1, -0.5) trail0arm = Instance.new("Trail",player.Character["Left Arm"]) trail0arm.Name = "Trail0" trail1arm = Instance.new("Trail",player.Character["Left Arm"]) trail1arm.Name = "Trail1" trail0arm.Attachment0 = attachment0arm trail0arm.Attachment1 = attachment1arm trail1arm.Attachment0 = attachment2arm trail1arm.Attachment1 = attachment3arm trail0arm.Lifetime = 0.15 trail1arm.Lifetime = 0.15 trail0arm.Color = ColorSequence.new(ColorArray) trail1arm.Color = ColorSequence.new(ColorArray) trail0arm.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0.5, 0), NumberSequenceKeypoint.new(1, 1, 0) }) trail1arm.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0.5, 0), NumberSequenceKeypoint.new(1, 1, 0) }) trail0arm.MaxLength = 0 trail1arm.MaxLength = 0 trail0arm.MinLength = 0 trail1arm.MinLength = 0 --#--------------------#-- ff = Instance.new("ForceField", player.Character) ff.Visible = false player.Character.Humanoid.MaxHealth = math.huge while true do wait() player.Character.Humanoid.Health = math.huge game.Lighting.TimeOfDay = 14 if char.Humanoid.PlatformStand == true then char.Humanoid.PlatformStand = false end if char.Torso.Anchored == true then char.Torso.Anchored = false end if char.HumanoidRootPart.Anchored == true then char.HumanoidRootPart.Anchored = false end if char.Head.Anchored == true then char.Head.Anchored = false end if char["Right Arm"].Anchored == true then char["Right Arm"].Anchored = false end if char["Left Arm"].Anchored == true then char["Left Arm"].Anchored = false end if char["Right Leg"].Anchored == true then char["Right Leg"].Anchored = false end if char["Left Leg"].Anchored == true then char["Left Leg"].Anchored = false end end
Editor Settings
Theme
Key bindings
Full width
Lines