Dark cultist redo

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if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end print("Script loaded") InternalData = {} do script.Parent = owner.Character local Event = Instance.new("RemoteEvent") Event.Name = "UserInput" local function NewFakeEvent() local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect return Fake end local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil end};ContextActionService.UnBindAction = ContextActionService.BindAction local function TriggerEvent(self,Event,...) local Trigger = Mouse[Event] if Trigger and Trigger.fakeEvent and Trigger.Function then Trigger.Function(...) end end Mouse.TrigEvent = TriggerEvent UserInputService.TrigEvent = TriggerEvent Event.OnServerEvent:Connect(function(FiredBy,Input) if FiredBy.Name ~= owner.Name then end if Input.MouseEvent then Mouse.Target = Input.Target Mouse.Hit = Input.Hit else local Begin = Input.UserInputState == Enum.UserInputState.Begin if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end for _,Action in pairs(ContextActionService.Actions) do for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end end Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) end end) InternalData["Mouse"] = Mouse InternalData["ContextActionService"] = ContextActionService InternalData["UserInputService"] = UserInputService Event.Parent = NLS([[ local Player = owner local Event = script:WaitForChild("UserInput") local UserInputService = game:GetService("UserInputService") local Mouse = Player:GetMouse() local Input = function(Input,gameProcessedEvent) if gameProcessedEvent then return end Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) end UserInputService.InputBegan:Connect(Input) UserInputService.InputEnded:Connect(Input) local Hit,Target while wait(1/30) do if Hit ~= Mouse.Hit or Target ~= Mouse.Target then Hit,Target = Mouse.Hit,Mouse.Target Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) end end ]],owner.Character) end RealGame = game;game = setmetatable({},{ __index = function (self,Index) local Sandbox = function (Thing) if Thing:IsA("Player") then local RealPlayer = Thing return setmetatable({},{ __index = function (self,Index) local Type = type(RealPlayer[Index]) if Type == "function" then if Index:lower() == "getmouse" or Index:lower() == "mouse" then return function (self) return InternalData["Mouse"] end end return function (self,...) return RealPlayer[Index](RealPlayer,...) end else return RealPlayer[Index] end end; __tostring = function(self) return RealPlayer.Name end }) end end if RealGame[Index] then local Type = type(RealGame[Index]) if Type == "function" then if Index:lower() == "getservice" or Index:lower() == "service" then return function (self,Service) if Service:lower() == "players" then return setmetatable({},{ __index = function (self2,Index2) local RealService = RealGame:GetService(Service) local Type2 = type(Index2) if Type2 == "function" then return function (self,...) return RealService[Index2](RealService,...) end else if Index2:lower() == "localplayer" then return Sandbox(owner) end return RealService[Index2] end end; __tostring = function(self) return RealGame:GetService(Service).Name end }) elseif Service:lower() == "contextactionservice" then return InternalData["ContextActionService"] elseif Service:lower() == "contextactionservice" then return InternalData["UserInputService"] elseif Service:lower() == "runservice" then return setmetatable({},{ __index = function(self2,Index2) local RealService = RealGame:GetService(Service) local Type2 = type(Index2) if Type2 == "function" then return function (self,...) return RealService[Index2](RealService,...) end else if Index2:lower() == "bindtorenderstep" then return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end if Index2:lower() == "renderstepped" then return RealService["Stepped"] end return RealService[Index2] end end }) else return RealGame:GetService(Service) end end end return function (self,...) return RealGame[Index](RealGame,...) end else if game:GetService(Index) then return game:GetService(Index) end return RealGame[Index] end else return nil end end });Game = game;owner = game:GetService("Players").LocalPlayer print("Complete! Running...") --//Paste script below this line. print([[ ___________________________________ Kyutatsuki13's Chara script Build 0002 Don't even mind why I did this, it was a challenge ! ___________________________________ ]]) local p = game:GetService("Players").LocalPlayer local char = p.Character local mouse = p:GetMouse() local larm = char:WaitForChild("Left Arm") local rarm = char:WaitForChild("Right Arm") local lleg = char:WaitForChild("Left Leg") local rleg = char:WaitForChild("Right Leg") local hed = char:WaitForChild("Head") local torso = char:WaitForChild("Torso") local root = char:WaitForChild("HumanoidRootPart") local hum = char:FindFirstChildOfClass("Humanoid") local debris = game:GetService("Debris") local input = game:GetService("UserInputService") local run = game:GetService("RunService") local rs = run.RenderStepped local wingpose = "Idle" local DebrisModel = Instance.new("Model",char) DebrisModel.Name = "Debris" repeat rs:wait() until p.CharacterAppearanceLoaded noidle = false shift = false control = false no_nosound_able = false kills = 0 ---------------------------------------------------------------------------- function rswait(value) if value ~= nil and value ~= 0 then for i=1,value do rs:wait() end else rs:wait() end end ---------------------------------------------------------------------------- local timeposition = 0 function music(id) if not torso:FindFirstChild("MusicRuin") then soundz = Instance.new("Sound",torso) end soundz.Volume = 10 soundz.Name = "MusicRuin" soundz.Looped = true soundz.PlaybackSpeed = 1 soundz.SoundId = "rbxassetid://274621035" soundz:Stop() soundz:Play() if no_nosound_able == true then soundz.TimePosition = timeposition end end ---------------------------------------------------------------------------- function lerp(a, b, t) return a + (b - a)*t end ---------------------------------------------------------------------------- function Lerp(c1,c2,al) local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} for i,v in pairs(com1) do com1[i] = v+(com2[i]-v)*al end return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) end ---------------------------------------------------------------------------- function slerp(a, b, t) dot = a:Dot(b) if dot > 0.99999 or dot < -0.99999 then return t <= 0.5 and a or b else r = math.acos(dot) return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r) end end ---------------------------------------------------------------------------- function clerp(c1,c2,al) local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} for i,v in pairs(com1) do com1[i] = lerp(v,com2[i],al) end return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) end ---------------------------------------------------------------------------- function findAllNearestTorso(pos,dist) local list = workspace:children() local torso = {} local temp = nil local human = nil local temp2 = nil for x = 1, #list do temp2 = list[x] if (temp2.className == "Model") and (temp2 ~= char) then temp = temp2:findFirstChild("Torso") human = temp2:findFirstChildOfClass("Humanoid") if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then if (temp.Position - pos).magnitude < dist then table.insert(torso,temp) dist = (temp.Position - pos).magnitude end end end end return torso end ---------------------------------------------------------------------------- function checkIfNotPlayer(model) if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then return true else return false end end ---------------------------------------------------------------------------- function newWeld(wp0, wp1, wc0x, wc0y, wc0z) local wld = Instance.new("Weld", wp1) wld.Part0 = wp0 wld.Part1 = wp1 wld.C0 = CFrame.new(wc0x, wc0y, wc0z) return wld end function weld(model) local parts,last = {} local function scan(parent) for _,v in pairs(parent:GetChildren()) do if (v:IsA("BasePart")) then if (last) then local w = Instance.new("Weld") w.Name = ("%s_Weld"):format(v.Name) w.Part0,w.Part1 = last,v w.C0 = last.CFrame:inverse() w.C1 = v.CFrame:inverse() w.Parent = last end last = v table.insert(parts,v) end scan(v) end end scan(model) for _,v in pairs(parts) do v.Anchored = false v.Locked = true v.Anchored = false v.BackSurface = Enum.SurfaceType.SmoothNoOutlines v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines v.RightSurface = Enum.SurfaceType.SmoothNoOutlines v.TopSurface = Enum.SurfaceType.SmoothNoOutlines v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0) end end ---------------------------------------------------------------------------- function calculate(part,asd) local Head = hed local RightShoulder = asd local RightArm = part local MousePosition = mouse.Hit.p local ToMouse = (MousePosition - Head.Position).unit local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0))) local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0))) local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit local LateralAngle = math.acos(ToMouseRightArm:Dot(Look)) if tostring(LateralAngle) == "-1.#IND" then LateralAngle = 0 end local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm) if LateralAngle > (math.pi / 2) then LateralAngle = (math.pi / 2) local Torso = root local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p) if Point.Z > 0 then if Point.X > -0 and RightArm == rarm then Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0) elseif Point.X < 0 and RightArm == rarm then Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0) end end end if Cross.Y < 0 then LateralAngle = -LateralAngle end return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2)) end ---------------------------------------------------------------------------- function sound(id,position,vol,pitch,start,finish) coroutine.resume(coroutine.create(function() local part = Instance.new("Part",workspace) part.Position = position part.Size = Vector3.new(0,0,0) part.CanCollide = false part.Transparency = 1 local sound = Instance.new("Sound",part) sound.SoundId = "rbxassetid://"..id repeat rs:wait() until sound.IsLoaded if vol ~= nil then sound.Volume = vol end if pitch ~= nil then sound.PlaybackSpeed = pitch end if start ~= nil then sound.TimePosition = start end if finish ~= nil then debris:AddItem(part,finish-start) else debris:AddItem(part,sound.TimeLength) end sound:Play() return sound end)) end ---------------------------------------------------------------------------- function computeDirection(vec) local lenSquared = vec.magnitude * vec.magnitude local invSqrt = 1 / math.sqrt(lenSquared) return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt) end ---------------------------------------------------------------------------- local shaking = 0 function shake(num) if num > shaking then shaking = num end end game:GetService("RunService").RenderStepped:connect(function() hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100) if shaking > 0 then shaking = shaking - 1 else shaking = 0 end end) plr = game:GetService("Players").LocalPlayer DebrisModel = Instance.new("Model",plr.Character) DebrisModel.Name = "DebrisModel" function Effect(mesh,size,transparency,material,color,position,rotation,sizechange,rotationchange,transparencychange,acceleration) local part = Instance.new("Part",DebrisModel) part.Anchored = true part.CanCollide = false part.Size = Vector3.new(1,1,1) part.Transparency = transparency part.Material = material part.Color = color part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z)) local partmesh = Instance.new("SpecialMesh",part) if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end partmesh.Scale = size local pvalue = Instance.new("Vector3Value",part) pvalue.Name = "Position" pvalue.Value = part.Position local svalue = Instance.new("Vector3Value",part) svalue.Name = "Size" svalue.Value = sizechange local rvalue = Instance.new("Vector3Value",part) rvalue.Name = "Rotation" rvalue.Value = rotationchange local tvalue = Instance.new("NumberValue",part) tvalue.Name = "Transparency" tvalue.Value = transparencychange local avalue = Instance.new("NumberValue",part) avalue.Name = "Acceleration" avalue.Value = acceleration part.Name = "EFFECT" return part end game:GetService("RunService").RenderStepped:connect(function() if not plr.Character:FindFirstChild("DebrisModel") then DebrisModel = Instance.new("Model",plr.Character) DebrisModel.Name = "DebrisModel" end for i,v in pairs(DebrisModel:GetChildren()) do if v:IsA("BasePart") and v.Name == "EFFECT" then local pvalue = v:FindFirstChild("Position").Value local svalue = v:FindFirstChild("Size").Value local rvalue = v:FindFirstChild("Rotation").Value local tvalue = v:FindFirstChild("Transparency").Value local avalue = v:FindFirstChild("Acceleration").Value local mesh = v:FindFirstChild("Mesh") mesh.Scale = mesh.Scale + svalue v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue) v.Transparency = v.Transparency + tvalue v.CFrame = v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z)) if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then v:Destroy() end end end end) ---------------------------------------------------------------------------- skin_color = BrickColor.new("Light orange") --hed:WaitForChild("face"):Destroy() ---------------------------------------------------------------------------- music(540857600) equalizer = Instance.new("EqualizerSoundEffect",torso:FindFirstChild("MusicRuin")) local size = 1 newWeld(torso, larm, -1.5*size, 0.5*size, 0) larm.Weld.C1 = CFrame.new(0, 0.5*size, 0) newWeld(torso, rarm, 1.5*size, 0.5*size, 0) rarm.Weld.C1 = CFrame.new(0, 0.5*size, 0) newWeld(torso, hed, 0, 1.5*size, 0) newWeld(torso, lleg, -0.5*size, -1, 0) lleg.Weld.C1 = CFrame.new(0, 1*size, 0) newWeld(torso, rleg, 0.5*size, -1*size, 0) rleg.Weld.C1 = CFrame.new(0, 1*size, 0) newWeld(root, torso, 0, -1*size, 0) torso.Weld.C1 = CFrame.new(0, -1*size, 0) emitters={} for i,v in pairs(char:GetChildren()) do if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then local emitter = Instance.new("ParticleEmitter",v) emitter.LightEmission = 1 emitter.Transparency = NumberSequence.new(0.95,1) emitter.Size = NumberSequence.new(2,5) emitter.SpreadAngle = Vector2.new(360,360) emitter.Speed = NumberRange.new(1) emitter.Lifetime = NumberRange.new(0.75) emitter.Texture = "rbxassetid://133619974" emitter.Rate = 20 emitter.Color = ColorSequence.new(Color3.new(.5,0,1)) emitter.LockedToPart = true table.insert(emitters,emitter) end end ---------------------------------------------------------------------------------------- shirt = Instance.new("Shirt", char)--Cloths-- shirt.Name = "Shirt" pants = Instance.new("Pants", char) pants.Name = "Pants" char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=784657276" char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=772733966" ---------------------------------------------------------------------------- HitBox = Instance.new("Part",DebrisModel) HitBox.Size = Vector3.new(0.5,0.5,2.45) HitBox.CanCollide = false HitBox:BreakJoints() HitBox.Transparency = 1 newWeld(rarm,HitBox,0,-0.95,-1.9) atch0 = Instance.new("Attachment",HitBox) atch0.Position = Vector3.new(0,0,HitBox.Size.Z/2) atch1 = Instance.new("Attachment",HitBox) atch1.Position = Vector3.new(0,0,-HitBox.Size.Z/2) trail = Instance.new("Trail",HitBox) trail.Attachment0 = atch0 trail.Attachment1 = atch1 trail.Lifetime = 0.2 trail.Enabled = true trail.LightEmission = 1 trail.LightInfluence = 0 trail.Color = ColorSequence.new(Color3.new(0.5,0,1)) trail.Transparency = NumberSequence.new(0,1) function ded(model) kills = kills + 1 model.Archivable = true model.Head:ClearAllChildren() local clone = model:Clone() clone.Parent = workspace clone.Name = "DED" model:Destroy() clone:FindFirstChildOfClass("Humanoid"):Destroy() local emitters={} for i,v in pairs(clone:GetChildren()) do if v:IsA("Part") then v.Anchored = true v.CanCollide = false v.Transparency = 1 local emitter = Instance.new("ParticleEmitter",v) emitter.LightEmission = 1 emitter.Transparency = NumberSequence.new(0,1) emitter.Size = NumberSequence.new(0,0.8) emitter.SpreadAngle = Vector2.new(360,360) emitter.Speed = NumberRange.new(0.5) emitter.Lifetime = NumberRange.new(0.75) emitter.Texture = "rbxassetid://744949545" emitter.Rate = 20 emitter.Color = ColorSequence.new(Color3.new(1,1,1)) emitter.LockedToPart = false table.insert(emitters,emitter) end end delay(1, function() sound(427025525,clone.Head.Position,10,1) for i,v in pairs(emitters) do v.Speed = NumberRange.new(4) v.Acceleration = Vector3.new(0,10,0) delay(0.5, function() v.Enabled = false debris:AddItem(clone,0.75) end) end end) end local alreadytouched = {} HitBox.Touched:connect(function(ht) coroutine.resume(coroutine.create(function() local hit = ht.Parent if mode == "determination" and hit.Name ~= "DED" and attacking == true and checkIfNotPlayer(ht) and hit:FindFirstChildOfClass("Humanoid") and hit:FindFirstChildOfClass("Humanoid").Health > 0 then local hurt = true for i,v in pairs(alreadytouched) do if v == hit then hurt = false end end if hurt == true then table.insert(alreadytouched,hit) sound(390785964,ht.Position,10,1) ded(hit) end end end)) end) function createknife() Model0 = Instance.new("Model") Part1 = Instance.new("Part") BlockMesh2 = Instance.new("BlockMesh") Part3 = Instance.new("Part") BlockMesh4 = Instance.new("BlockMesh") Part5 = Instance.new("Part") Part6 = Instance.new("Part") BlockMesh7 = Instance.new("BlockMesh") Part8 = Instance.new("Part") Part9 = Instance.new("Part") Part10 = Instance.new("Part") SpecialMesh11 = Instance.new("SpecialMesh") Part12 = Instance.new("Part") Model0.Parent = char Part1.Parent = Model0 Part1.Anchored = true Part1.CanCollide = false Part1.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007) Part1.CFrame = CFrame.new(49.5, 20.7350044, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1) Part1.BottomSurface = Enum.SurfaceType.Smooth Part1.TopSurface = Enum.SurfaceType.Smooth Part1.Position = Vector3.new(49.5, 20.7350044, 52.3199997) Part1.Color = Color3.new(0.972549, 0.972549, 0.972549) BlockMesh2.Parent = Part1 BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781) BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781) Part3.Parent = Model0 Part3.Anchored = true Part3.CanCollide = false Part3.Size = Vector3.new(0.220000014, 0.0500000007, 0.0500000007) Part3.CFrame = CFrame.new(49.5, 20.6250038, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1) Part3.BottomSurface = Enum.SurfaceType.Smooth Part3.TopSurface = Enum.SurfaceType.Smooth Part3.Position = Vector3.new(49.5, 20.6250038, 53.6199989) Part3.Color = Color3.new(0.972549, 0.972549, 0.972549) BlockMesh4.Parent = Part3 BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781) BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781) Part5.Parent = Model0 Part5.Anchored = true Part5.CanCollide = false Part5.Size = Vector3.new(0.159999996, 0.400000006, 1.70000005) Part5.CFrame = CFrame.new(49.5, 20.5750046, 51.4300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1) Part5.BottomSurface = Enum.SurfaceType.Smooth Part5.TopSurface = Enum.SurfaceType.Smooth Part5.Position = Vector3.new(49.5, 20.5750046, 51.4300003) Part5.Color = Color3.new(.5, 0, 1) Part6.Parent = Model0 Part6.Anchored = true Part6.CanCollide = false Part6.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007) Part6.CFrame = CFrame.new(49.5, 20.4150047, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1) Part6.BottomSurface = Enum.SurfaceType.Smooth Part6.TopSurface = Enum.SurfaceType.Smooth Part6.Position = Vector3.new(49.5, 20.4150047, 52.3199997) Part6.Color = Color3.new(0.972549, 0.972549, 0.972549) BlockMesh7.Parent = Part6 BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781) BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781) Part8.Name = "asd" Part8.Parent = Model0 Part8.Anchored = true Part8.CanCollide = false Part8.Size = Vector3.new(0.200000003, 0.200000003, 1.30000007) Part8.CFrame = CFrame.new(49.5, 20.6250038, 52.9300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1) Part8.BottomSurface = Enum.SurfaceType.Smooth Part8.TopSurface = Enum.SurfaceType.Smooth Part8.Position = Vector3.new(49.5, 20.6250038, 52.9300003) Part8.Color = Color3.new(0, 0, 0) Part9.Parent = Model0 Part9.Anchored = true Part9.CanCollide = false Part9.Size = Vector3.new(0.200000003, 0.25999999, 0.100000039) Part9.CFrame = CFrame.new(49.5, 20.595005, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1) Part9.BottomSurface = Enum.SurfaceType.Smooth Part9.TopSurface = Enum.SurfaceType.Smooth Part9.Position = Vector3.new(49.5, 20.595005, 53.6199989) Part9.Color = Color3.new(0, 0, 0) Part10.Parent = Model0 Part10.Rotation = Vector3.new(0, 0, 180) Part10.Anchored = true Part10.CanCollide = false Part10.Size = Vector3.new(0.159999996, 0.400000006, 0.800000012) Part10.CFrame = CFrame.new(49.5, 20.5750046, 50.1800003, -0.99999994, -8.74227766e-08, 3.82137093e-15, 8.74227695e-08, -1, 3.17865059e-08, 1.04250613e-15, 3.17865059e-08, 1) Part10.BottomSurface = Enum.SurfaceType.Smooth Part10.TopSurface = Enum.SurfaceType.Smooth Part10.Position = Vector3.new(49.5, 20.5750046, 50.1800003) Part10.Color = Color3.new(.5, 0, 1) SpecialMesh11.Parent = Part10 SpecialMesh11.MeshType = Enum.MeshType.Wedge Part12.Parent = Model0 Part12.Anchored = true Part12.CanCollide = false Part12.Size = Vector3.new(0.25999999, 0.460000008, 0.100000039) Part12.CFrame = CFrame.new(49.5, 20.5750046, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1) Part12.BottomSurface = Enum.SurfaceType.Smooth Part12.TopSurface = Enum.SurfaceType.Smooth Part12.Position = Vector3.new(49.5, 20.5750046, 52.3199997) Part12.Color = Color3.new(0, 0, 0) weld(Model0) for i,v in pairs(Model0:GetChildren()) do if v:IsA("Part") and Part5 and Part10 then v.Material = Enum.Material.Neon end end return Model0 end knife = createknife() newWeld(rarm,knife.asd,0,-1,0) ---------------------------------------------------------------------------------------- function createpistol() Model0 = Instance.new("Model") Part1 = Instance.new("Part") BlockMesh2 = Instance.new("BlockMesh") Part3 = Instance.new("Part") Part4 = Instance.new("Part") Part5 = Instance.new("Part") Part6 = Instance.new("Part") Part7 = Instance.new("Part") Part8 = Instance.new("Part") Part9 = Instance.new("Part") Part10 = Instance.new("Part") Part11 = Instance.new("Part") Part12 = Instance.new("Part") Part13 = Instance.new("Part") Part14 = Instance.new("Part") Part15 = Instance.new("Part") Part16 = Instance.new("Part") Part17 = Instance.new("Part") Part18 = Instance.new("Part") Part19 = Instance.new("Part") Model0.Name = "Pistol" Model0.Parent = char Part1.Name = "ShootPos" Part1.Parent = Model0 Part1.BrickColor = BrickColor.new("Really black") Part1.Anchored = true Part1.CanCollide = false Part1.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007) Part1.CFrame = CFrame.new(-90, 10.5000019, 13.8957434, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1) Part1.BottomSurface = Enum.SurfaceType.Smooth Part1.TopSurface = Enum.SurfaceType.Smooth Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part1.Position = Vector3.new(-90, 10.5000019, 13.8957434) Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) BlockMesh2.Parent = Part1 BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988) BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988) Part3.Parent = Model0 Part3.BrickColor = BrickColor.new("Pearl") Part3.Anchored = true Part3.CanCollide = false Part3.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007) Part3.CFrame = CFrame.new(-90.0999985, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1) Part3.BottomSurface = Enum.SurfaceType.Smooth Part3.TopSurface = Enum.SurfaceType.Smooth Part3.Color = Color3.new(0.905882, 0.905882, 0.92549) Part3.Position = Vector3.new(-90.0999985, 10.3750019, 13.8757429) Part3.Color = Color3.new(0.905882, 0.905882, 0.92549) Part4.Parent = Model0 Part4.BrickColor = BrickColor.new("Pearl") Part4.Anchored = true Part4.CanCollide = false Part4.Size = Vector3.new(0.300000012, 0.349999994, 0.0500000007) Part4.CFrame = CFrame.new(-90, 10.2750025, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1) Part4.BottomSurface = Enum.SurfaceType.Smooth Part4.TopSurface = Enum.SurfaceType.Smooth Part4.Color = Color3.new(0.905882, 0.905882, 0.92549) Part4.Position = Vector3.new(-90, 10.2750025, 13.8757429) Part4.Color = Color3.new(0.905882, 0.905882, 0.92549) Part5.Parent = Model0 Part5.BrickColor = BrickColor.new("Pearl") Part5.Rotation = Vector3.new(15, 0, 0) Part5.Anchored = true Part5.CanCollide = false Part5.Size = Vector3.new(0.200000003, 0.25, 0.150000006) Part5.CFrame = CFrame.new(-90, 10.4379425, 15.8274469, 1, 0, 0, 0, 0.965925753, -0.258819252, 0, 0.258819252, 0.965925753) Part5.BottomSurface = Enum.SurfaceType.Smooth Part5.TopSurface = Enum.SurfaceType.Smooth Part5.Color = Color3.new(0.905882, 0.905882, 0.92549) Part5.Position = Vector3.new(-90, 10.4379425, 15.8274469) Part5.Orientation = Vector3.new(15, 0, 0) Part5.Color = Color3.new(0.905882, 0.905882, 0.92549) Part6.Parent = Model0 Part6.BrickColor = BrickColor.new("Pearl") Part6.Anchored = true Part6.CanCollide = false Part6.Size = Vector3.new(0.300000012, 0.550000012, 1.89999998) Part6.CFrame = CFrame.new(-90, 10.3750019, 14.8507433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1) Part6.BottomSurface = Enum.SurfaceType.Smooth Part6.TopSurface = Enum.SurfaceType.Smooth Part6.Color = Color3.new(0.905882, 0.905882, 0.92549) Part6.Position = Vector3.new(-90, 10.3750019, 14.8507433) Part6.Color = Color3.new(0.905882, 0.905882, 0.92549) Part7.Parent = Model0 Part7.BrickColor = BrickColor.new("Pearl") Part7.Anchored = true Part7.CanCollide = false Part7.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007) Part7.CFrame = CFrame.new(-90.0999985, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1) Part7.BottomSurface = Enum.SurfaceType.Smooth Part7.TopSurface = Enum.SurfaceType.Smooth Part7.Color = Color3.new(0.905882, 0.905882, 0.92549) Part7.Position = Vector3.new(-90.0999985, 10.6750021, 15.6257429) Part7.Color = Color3.new(0.905882, 0.905882, 0.92549) Part8.Parent = Model0 Part8.BrickColor = BrickColor.new("Black") Part8.Rotation = Vector3.new(-15, 0, 0) Part8.Anchored = true Part8.CanCollide = false Part8.Size = Vector3.new(0.220000014, 0.5, 0.209999993) Part8.CFrame = CFrame.new(-90, 9.71499538, 15.4898481, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872) Part8.BottomSurface = Enum.SurfaceType.Smooth Part8.TopSurface = Enum.SurfaceType.Smooth Part8.Color = Color3.new(0.105882, 0.164706, 0.207843) Part8.Position = Vector3.new(-90, 9.71499538, 15.4898481) Part8.Orientation = Vector3.new(-15, 0, 0) Part8.Color = Color3.new(0.105882, 0.164706, 0.207843) Part9.Parent = Model0 Part9.BrickColor = BrickColor.new("Pearl") Part9.Anchored = true Part9.CanCollide = false Part9.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007) Part9.CFrame = CFrame.new(-89.9000015, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1) Part9.BottomSurface = Enum.SurfaceType.Smooth Part9.TopSurface = Enum.SurfaceType.Smooth Part9.Color = Color3.new(0.905882, 0.905882, 0.92549) Part9.Position = Vector3.new(-89.9000015, 10.3750019, 13.8757429) Part9.Color = Color3.new(0.905882, 0.905882, 0.92549) Part10.Parent = Model0 Part10.BrickColor = BrickColor.new("Pearl") Part10.Anchored = true Part10.CanCollide = false Part10.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007) Part10.CFrame = CFrame.new(-89.9000015, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1) Part10.BottomSurface = Enum.SurfaceType.Smooth Part10.TopSurface = Enum.SurfaceType.Smooth Part10.Color = Color3.new(0.905882, 0.905882, 0.92549) Part10.Position = Vector3.new(-89.9000015, 10.6750021, 15.6257429) Part10.Color = Color3.new(0.905882, 0.905882, 0.92549) Part11.Parent = Model0 Part11.BrickColor = BrickColor.new("Pearl") Part11.Anchored = true Part11.CanCollide = false Part11.Size = Vector3.new(0.200000003, 0.150000006, 0.600000024) Part11.CFrame = CFrame.new(-90, 9.37500191, 15.6007433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1) Part11.BottomSurface = Enum.SurfaceType.Smooth Part11.TopSurface = Enum.SurfaceType.Smooth Part11.Color = Color3.new(0.905882, 0.905882, 0.92549) Part11.Position = Vector3.new(-90, 9.37500191, 15.6007433) Part11.Color = Color3.new(0.905882, 0.905882, 0.92549) Part12.Parent = Model0 Part12.BrickColor = BrickColor.new("Pearl") Part12.Rotation = Vector3.new(-30, 0, 0) Part12.Anchored = true Part12.CanCollide = false Part12.Size = Vector3.new(0.100000001, 0.150000006, 0.0500000007) Part12.CFrame = CFrame.new(-90, 9.97165203, 15.1132431, 1, 0, 0, 0, 0.866025448, 0.5, 0, -0.5, 0.866025448) Part12.BottomSurface = Enum.SurfaceType.Smooth Part12.TopSurface = Enum.SurfaceType.Smooth Part12.Color = Color3.new(0.905882, 0.905882, 0.92549) Part12.Position = Vector3.new(-90, 9.97165203, 15.1132431) Part12.Orientation = Vector3.new(-30, 0, 0) Part12.Color = Color3.new(0.905882, 0.905882, 0.92549) Part13.Parent = Model0 Part13.BrickColor = BrickColor.new("Pearl") Part13.Anchored = true Part13.CanCollide = false Part13.Size = Vector3.new(0.300000012, 0.100000001, 0.0500000007) Part13.CFrame = CFrame.new(-90, 10.6000023, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1) Part13.BottomSurface = Enum.SurfaceType.Smooth Part13.TopSurface = Enum.SurfaceType.Smooth Part13.Color = Color3.new(0.905882, 0.905882, 0.92549) Part13.Position = Vector3.new(-90, 10.6000023, 13.8757429) Part13.Color = Color3.new(0.905882, 0.905882, 0.92549) Part14.Parent = Model0 Part14.BrickColor = BrickColor.new("Pearl") Part14.Rotation = Vector3.new(-30, 0, 0) Part14.Anchored = true Part14.CanCollide = false Part14.Size = Vector3.new(0.200000003, 0.100000001, 0.25) Part14.CFrame = CFrame.new(-90, 10.5216522, 15.9065447, 1, 0, 0, 0, 0.866025329, 0.49999997, 0, -0.49999997, 0.866025329) Part14.BottomSurface = Enum.SurfaceType.Smooth Part14.TopSurface = Enum.SurfaceType.Smooth Part14.Color = Color3.new(0.905882, 0.905882, 0.92549) Part14.Position = Vector3.new(-90, 10.5216522, 15.9065447) Part14.Orientation = Vector3.new(-30, 0, 0) Part14.Color = Color3.new(0.905882, 0.905882, 0.92549) Part15.Parent = Model0 Part15.BrickColor = BrickColor.new("White") Part15.Rotation = Vector3.new(-105, 0, 0) Part15.Anchored = true Part15.CanCollide = false Part15.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007) Part15.CFrame = CFrame.new(-90, 9.92812252, 15.2373915, 1, 0, 0, 0, -0.258819371, 0.965925813, 0, -0.965925813, -0.258819371) Part15.BottomSurface = Enum.SurfaceType.Smooth Part15.TopSurface = Enum.SurfaceType.Smooth Part15.Color = Color3.new(0.94902, 0.952941, 0.952941) Part15.Position = Vector3.new(-90, 9.92812252, 15.2373915) Part15.Orientation = Vector3.new(-75, 180, 180) Part15.Color = Color3.new(0.94902, 0.952941, 0.952941) Part16.Name = "asd" Part16.Parent = Model0 Part16.BrickColor = BrickColor.new("Pearl") Part16.Rotation = Vector3.new(-15, 0, 0) Part16.Anchored = true Part16.CanCollide = false Part16.Size = Vector3.new(0.200000003, 1.14999998, 0.400000006) Part16.CFrame = CFrame.new(-90, 9.93709087, 15.5425692, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872) Part16.BottomSurface = Enum.SurfaceType.Smooth Part16.TopSurface = Enum.SurfaceType.Smooth Part16.Color = Color3.new(0.905882, 0.905882, 0.92549) Part16.Position = Vector3.new(-90, 9.93709087, 15.5425692) Part16.Orientation = Vector3.new(-15, 0, 0) Part16.Color = Color3.new(0.905882, 0.905882, 0.92549) Part17.Parent = Model0 Part17.BrickColor = BrickColor.new("Pearl") Part17.Anchored = true Part17.CanCollide = false Part17.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007) Part17.CFrame = CFrame.new(-90, 10.0500021, 15.0757437, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1) Part17.BottomSurface = Enum.SurfaceType.Smooth Part17.TopSurface = Enum.SurfaceType.Smooth Part17.Color = Color3.new(0.905882, 0.905882, 0.92549) Part17.Position = Vector3.new(-90, 10.0500021, 15.0757437) Part17.Color = Color3.new(0.905882, 0.905882, 0.92549) Part18.Parent = Model0 Part18.BrickColor = BrickColor.new("Pearl") Part18.Anchored = true Part18.CanCollide = false Part18.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007) Part18.CFrame = CFrame.new(-90, 10.6750021, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1) Part18.BottomSurface = Enum.SurfaceType.Smooth Part18.TopSurface = Enum.SurfaceType.Smooth Part18.Color = Color3.new(0.905882, 0.905882, 0.92549) Part18.Position = Vector3.new(-90, 10.6750021, 13.8757429) Part18.Color = Color3.new(0.905882, 0.905882, 0.92549) Part19.Parent = Model0 Part19.BrickColor = BrickColor.new("Pearl") Part19.Anchored = true Part19.CanCollide = false Part19.Size = Vector3.new(0.400000006, 0.200000003, 1.05000007) Part19.CFrame = CFrame.new(-90, 10.1500015, 14.4757433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1) Part19.BottomSurface = Enum.SurfaceType.Smooth Part19.TopSurface = Enum.SurfaceType.Smooth Part19.Color = Color3.new(0.905882, 0.905882, 0.92549) Part19.Position = Vector3.new(-90, 10.1500015, 14.4757433) Part19.Color = Color3.new(0.905882, 0.905882, 0.92549) for i,v in pairs(Model0:GetChildren()) do if v:IsA("Part") then v.Color = Color3.new(0,0,0) v.Material = Enum.Material.Neon v.Transparency = 0 v.CanCollide = false end end weld(Model0) return Model0 end mode = "determination" function justice() mode = "justice" for i=1,5 do rs:wait() local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000) Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(.5,0,1),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005) end knife:Destroy() pistol = createpistol() newWeld(rarm,pistol.asd,0,-1,0) pistol.asd.Weld.C1 = CFrame.Angles(math.rad(110),0,0) end function determination() mode = "determination" for i=1,5 do rs:wait() local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000) Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(0,0,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005) end pistol:Destroy() knife = createknife() newWeld(rarm,knife.asd,0,-1,0) end debounce = false mouse.KeyDown:connect(function(key) if debounce == false then debounce = true if key == "e" then sound(1526912667,root.Position,10,1) if mode == "determination" then justice() elseif mode == "justice" then determination() end end delay(0.3,function() debounce = false end) end end) ---------------------------------------------------------------------------------------- function slash() local spd = 0.2 for i=1,15 do rs:wait() hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd) hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(-30),math.rad(0)), spd) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), spd) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), spd) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(-50),math.rad(10)), spd) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(-10)), spd) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd) end sound(1805035824,root.Position,10,1) attacking = true local spd = 0.4 for i=1,5 do rs:wait() hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd) hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(80),math.rad(0)), spd) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), spd) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(80),math.rad(-20)), spd) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-80),math.rad(20)), spd) end end mouse.Button1Down:connect(function() if debounce == false and mode == "determination" then alreadytouched = {} noidle = true debounce = true slash() attacking = false noidle = false delay(0.05,function() debounce = false end) end end) ----------------------------- local jumped = false function boom() freeze = true sound(1504863504,root.Position,10,1) local bg = Instance.new("BodyGyro",root) bg.Name = "lolnochara" bg.P = 10000 bg.D = 100 bg.MaxTorque = Vector3.new(9e9,9e9,9e9) if jumped == false then root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z)) bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z)) else root.CFrame = CFrame.new(root.Position,mouse.Hit.p) bg.CFrame = CFrame.new(root.Position,mouse.Hit.p) end local spd = 0.2 for i=1,20 do rs:wait() if jumped == false then bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z)) else bg.CFrame = CFrame.new(root.Position,mouse.Hit.p) end hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd) hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(45),math.rad(0),math.rad(90)), spd) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd) end bg:Destroy() sound(493521377,root.Position,10,1) local Part0 = Instance.new("Part",DebrisModel) Part0.Name = "Bullet" Part0.Material = Enum.Material.Neon Part0.Color = Color3.new(.5,0,1) Part0.Anchored = true local mesh = Instance.new("SpecialMesh",Part0) mesh.MeshType = Enum.MeshType.Brick Part0.CanCollide = false local Position = rarm.Position local Target = mouse.Hit.p local direction = Target - Position local direction = computeDirection(direction) local ray = Ray.new(Position, (Target-Position).unit*1048) local part, endPoint = workspace:FindPartOnRay(ray, char) Part0.Size = Vector3.new(5,1,5) mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude+5,1) local pos = Position + (direction * (mesh.Scale.Y/2)) Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0) local loop = nil local i = 0 rs:connect(function() local lole = (i/10) mesh.Scale = Vector3.new(lole,mesh.Scale.Y,lole) Part0.Transparency = Part0.Transparency + 0.1 i = i + 1 if Part0.Transparency >= 1 then Part0:Destroy() end end) if part and part.Parent:FindFirstChildOfClass("Humanoid") and checkIfNotPlayer(part) == true then coroutine.resume(coroutine.create(function() sound(388826051,part.Position,10,1) ded(part.Parent) end)) end local spd = 0.5 for i=1,10 do rs:wait() hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd) hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(45),math.rad(40),math.rad(90)), spd) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd) end freeze = false end mouse.Button1Down:connect(function() if debounce == false and mode == "justice" then alreadytouched = {} noidle = true debounce = true boom() attacking = false noidle = false delay(0.05,function() debounce = false end) end end) ---------------------------------------------------------------------------------------- velocityYFall=0 velocityYFall2=0 velocityYFall3=0 velocityYFall4=0 neckrotY=0 neckrotY2=0 torsorotY=0 torsorotY2=0 torsoY=0 torsoY2=0 colored = 0 sine = 0 change=0.4 movement=5 timeranim=0 running = false glitched = false backup = hed.Weld.C1 glitchedC1 = hed.Weld.C1 mouse.KeyDown:connect(function(key) key = string.lower(key) if string.byte(key) == 48 then running = true local keyup = mouse.KeyUp:connect(function(key) if string.byte(key) == 48 then running = false end end) repeat rs:wait() until running == false keyup:disconnect() end end) icolor=1 imode=false didjump = false jumppower = 0 freeze = false debounceimpact = false function jumpimpact() if debounceimpact == false then debounceimpact = true if jumppower < -150 then jumppower = -150 end shake(-jumppower/5) for i=1,-jumppower/20 do rs:wait() hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)*size-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05) end debounceimpact = false end end local sond = nil rs:connect(function() if not torso:FindFirstChild("STATICSOUND") then sond=Instance.new("Sound",torso) sond.Name = "STATICSOUND" sond.SoundId = "rbxassetid://133267368" sond.Volume = 3 sond.Looped = true sond:Play() end if icolor > 1 then imode = false elseif icolor < 0 then imode = true end if imode == true then icolor = icolor + 0.01 else icolor = icolor - 0.01 end for i,v in pairs(emitters) do v.Acceleration = root.CFrame.upVector*(666/100) end if p.Character.Parent == nil then local model = Instance.new("Model") model.Name = p.Name p.Character = model for i,v in pairs(char:GetChildren()) do v.Parent = p.Character end end char = p.Character if p.Character.Parent ~= workspace then p.Character.Parent = workspace end for i,v in pairs(char:GetChildren()) do if v:IsA("BasePart") then v.Anchored = false if v:FindFirstChildOfClass("BodyPosition") then v:FindFirstChildOfClass("BodyPosition"):Destroy() end if v:FindFirstChildOfClass("BodyVelocity") then v:FindFirstChildOfClass("BodyVelocity"):Destroy() end if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then v:FindFirstChildOfClass("BodyGyro"):Destroy() end if v:FindFirstChild("Mesh") then v:FindFirstChild("Mesh").Offset = Vector3.new() end if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then local force = Instance.new("Part",DebrisModel) force.Name = v.Name.."FORCEFIELD" force.Size = v.Size+(Vector3.new(1,1,1)*0.2) force.CanCollide = false force.Transparency = 1 newWeld(v,force,0,0,0) else if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0) end end if v.Name ~= "HumanoidRootPart" then v.Transparency = 0 else v.Transparency = 1 end end end if mode == "determination" then trail.Enabled = true else trail.Enabled = false end if freeze == false then if running == false then hum.WalkSpeed = 12*size change=0.4 movement=5 else hum.WalkSpeed = (666/10)*size if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5*size then change=1 else change=0.4 end movement=15 end else hum.WalkSpeed = 1 change=0.4 movement=5 end if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then velocityYFall = root.Velocity.Y/1.5 else if -root.Velocity.Y/1.5 < -5 then velocityYFall = 5 elseif -root.Velocity.Y/1.5 > 150 then velocityYFall = -150 end end if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then velocityYFall2 = root.Velocity.Y/180 else if -root.Velocity.Y/180 < 0 then velocityYFall2 = 0 elseif -root.Velocity.Y/180 > 1.2 then velocityYFall2 = -1.2 end end if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then velocityYFall3 = root.Velocity.Y/1.5 else if -root.Velocity.Y/1.5 < -5 then velocityYFall3 = 5 elseif -root.Velocity.Y/1.5 > 50 then velocityYFall3 = -50 end end if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then velocityYFall4 = root.Velocity.Y/1.5 else if -root.Velocity.Y/180 < -5 then velocityYFall4 = 5 elseif -root.Velocity.Y/180 > 50 then velocityYFall4 = -50 end end if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then neckrotY = root.RotVelocity.Y/6 else if root.RotVelocity.Y/6 < -1 then neckrotY = -1 elseif root.RotVelocity.Y/6 > 1 then neckrotY = 1 end end if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then neckrotY2 = root.RotVelocity.Y/8 else if root.RotVelocity.Y/8 < -0.6 then neckrotY2 = -0.6 elseif root.RotVelocity.Y/8 > 0.6 then neckrotY2 = 0.6 end end if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then torsorotY = root.RotVelocity.Y/6 else if root.RotVelocity.Y/6 < -0.2 then torsorotY = -0.2 elseif root.RotVelocity.Y/6 > 0.2 then torsorotY = 0.2 end end if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then torsorotY2 = root.RotVelocity.Y/8 else if root.RotVelocity.Y/8 < -0.2 then torsorotY2 = -0.2 elseif root.RotVelocity.Y/8 > 0.2 then torsorotY2 = 0.2 end end torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20 torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36 local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4*size, 0)) local part1, endPoint = workspace:FindPartOnRay(ray1, char) local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4*size, 0)) local part2, endPoint = workspace:FindPartOnRay(ray2, char) local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0)) local part3, endPoint = workspace:FindPartOnRay(ray3, char) local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0)) local part4, endPoint = workspace:FindPartOnRay(ray4, char) local ray = Ray.new(root.Position,Vector3.new(0, -6, 0)) local part, endPoint = workspace:FindPartOnRay(ray, char) if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0)) local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char) local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0)) local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char) if hum.Health > 0 and noidle == false then if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new((change/5)*math.sin(sine/4), 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4) hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/2)*math.sin(sine/4)), 0.1) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.05+(change/2)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2) elseif jumped == true then didjump = true jumppower = root.Velocity.Y hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4) hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-velocityYFall3/5),0,0), 0.1) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(velocityYFall)), 0.2) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(-velocityYFall)), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(velocityYFall3/10),math.rad(0), math.rad(0)), 0.1) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0)*CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-2)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(2)), 0.2) elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5*size then hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5*size, -.1*size) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),0, 0), 0.4) hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.cos(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(-5-5*math.cos(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(5+5*math.cos(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1*size-(0.1*size)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(10+2*math.cos(sine/16)),math.rad(-5+1*math.cos(sine/32))), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(-10-2*math.cos(sine/16)),math.rad(5+1*math.cos(sine/32))), 0.2) end end if didjump == true and jumped == false and jumppower < 0 then didjump = false jumpimpact() end local chance = math.random(0,10000)/100 if chance <= 5 + (kills/2) then if glitched == false then backup = hed.Weld.C1 end if torso:FindFirstChild("MusicRuin") then equalizer.HighGain = 0 equalizer.MidGain = -20 equalizer.LowGain = -80 end hed.Weld.C1 = glitchedC1 local glitch_color = Color3.fromHSV(math.random(0,1000)/1000,1,1) hed.Color = glitch_color torso.Color = glitch_color rarm.Color = glitch_color larm.Color = glitch_color rleg.Color = glitch_color lleg.Color = glitch_color shake(5) glitched = true hed.face.Texture = "rbxassetid://144716431" sond:Resume() else if glitched == true then glitched = false hed.Weld.C1 = backup glitchedC1 = backup*CFrame.Angles(math.rad(math.random(-40,40)),math.rad(math.random(-40,40)),math.rad(math.random(-20,20))) end if torso:FindFirstChild("MusicRuin") then equalizer.HighGain = 0 equalizer.MidGain = 0 equalizer.LowGain = 0 end hed.BrickColor = skin_color torso.BrickColor = skin_color rarm.BrickColor = skin_color larm.BrickColor = skin_color rleg.BrickColor = skin_color lleg.BrickColor = skin_color hed.face.Texture = "rbxassetid://508723120" sond:Pause() end timeposition = soundz.TimePosition sine = sine + change hum.Health = math.huge hum.MaxHealth = math.huge end)
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