booty

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print([[ ___________________________________ Booty Offender // A Kyutatsuki13's script Build 0001 Credit to Ethanhong that gave me this idea ;) https://discord.gg/DueqyJ8 ___________________________________ ]]) warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)") local p = game:GetService("Players").LocalPlayer local char = p.Character local mouse = p:GetMouse() local larm = char:WaitForChild("Left Arm") local rarm = char:WaitForChild("Right Arm") local lleg = char:WaitForChild("Left Leg") local rleg = char:WaitForChild("Right Leg") local hed = char:WaitForChild("Head") local torso = char:WaitForChild("Torso") local root = char:WaitForChild("HumanoidRootPart") local hum = char:FindFirstChildOfClass("Humanoid") local debris = game:GetService("Debris") local input = game:GetService("UserInputService") local run = game:GetService("RunService") local rs = run.RenderStepped local wingpose = "Idle" local DebrisModel = Instance.new("Model",char) DebrisModel.Name = "Debris" repeat rs:wait() until p.CharacterAppearanceLoaded noidle = false shift = false control = false ---------------------------------------------------------------------------- function rswait(value) if value ~= nil and value ~= 0 then for i=1,value do rs:wait() end else rs:wait() end end ---------------------------------------------------------------------------- local timeposition = 0 function music(id) if id == "Stop" then if not torso:FindFirstChild("MusicRuin") then soundz = Instance.new("Sound",torso) end soundz:Stop() else if not torso:FindFirstChild("MusicRuin") then soundz = Instance.new("Sound",torso) for i=1,2 do local equalizer = Instance.new("EqualizerSoundEffect",soundz) equalizer.HighGain = 0 equalizer.MidGain = 0 equalizer.LowGain = 0 end end soundz.Volume = 10 soundz.Name = "MusicRuin" soundz.Looped = true soundz.PlaybackSpeed = 1 soundz.SoundId = "rbxassetid://606936278" soundz.TimePosition = 4 soundz:Stop() soundz:Play() end end ---------------------------------------------------------------------------- function lerp(a, b, t) return a + (b - a)*t end ---------------------------------------------------------------------------- function Lerp(c1,c2,al) local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} for i,v in pairs(com1) do com1[i] = v+(com2[i]-v)*al end return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) end ---------------------------------------------------------------------------- function slerp(a, b, t) dot = a:Dot(b) if dot > 0.99999 or dot < -0.99999 then return t <= 0.5 and a or b else r = math.acos(dot) return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r) end end ---------------------------------------------------------------------------- function clerp(c1,c2,al) local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} for i,v in pairs(com1) do com1[i] = lerp(v,com2[i],al) end return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) end ---------------------------------------------------------------------------- function findAllNearestTorso(pos,dist) local list = workspace:children() local torso = {} local temp = nil local human = nil local temp2 = nil for x = 1, #list do temp2 = list[x] if (temp2.className == "Model") and (temp2 ~= char) then temp = temp2:findFirstChild("Torso") human = temp2:findFirstChildOfClass("Humanoid") if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then if (temp.Position - pos).magnitude < dist then table.insert(torso,temp) dist = (temp.Position - pos).magnitude end end end end return torso end ---------------------------------------------------------------------------- function checkIfNotPlayer(model) if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then return true else return false end end ---------------------------------------------------------------------------- function newWeld(wp0, wp1, wc0x, wc0y, wc0z) local wld = Instance.new("Weld", wp1) wld.Part0 = wp0 wld.Part1 = wp1 wld.C0 = CFrame.new(wc0x, wc0y, wc0z) return wld end function weld(model) local parts,last = {} local function scan(parent) for _,v in pairs(parent:GetChildren()) do if (v:IsA("BasePart")) then if (last) then local w = Instance.new("Weld") w.Name = ("%s_Weld"):format(v.Name) w.Part0,w.Part1 = last,v w.C0 = last.CFrame:inverse() w.C1 = v.CFrame:inverse() w.Parent = last end last = v table.insert(parts,v) end scan(v) end end scan(model) for _,v in pairs(parts) do v.Anchored = false v.Locked = true v.Anchored = false v.BackSurface = Enum.SurfaceType.SmoothNoOutlines v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines v.RightSurface = Enum.SurfaceType.SmoothNoOutlines v.TopSurface = Enum.SurfaceType.SmoothNoOutlines v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0) end end ---------------------------------------------------------------------------- function calculate(part,asd) local Head = hed local RightShoulder = asd local RightArm = part local MousePosition = mouse.Hit.p local ToMouse = (MousePosition - Head.Position).unit local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0))) local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0))) local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit local LateralAngle = math.acos(ToMouseRightArm:Dot(Look)) if tostring(LateralAngle) == "-1.#IND" then LateralAngle = 0 end local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm) if LateralAngle > (math.pi / 2) then LateralAngle = (math.pi / 2) local Torso = root local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p) if Point.Z > 0 then if Point.X > -0 and RightArm == rarm then Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0) elseif Point.X < 0 and RightArm == rarm then Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0) end end end if Cross.Y < 0 then LateralAngle = -LateralAngle end return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2)) end ---------------------------------------------------------------------------- function sound(id,position,vol,pitch,start,finish) coroutine.resume(coroutine.create(function() local part = Instance.new("Part",workspace) part.Position = position part.Size = Vector3.new(0,0,0) part.CanCollide = false part.Transparency = 1 local sound = Instance.new("Sound",part) sound.SoundId = "rbxassetid://"..id repeat rs:wait() until sound.IsLoaded if vol ~= nil then sound.Volume = vol end if pitch ~= nil then sound.PlaybackSpeed = pitch end if start ~= nil then sound.TimePosition = start end if finish ~= nil then debris:AddItem(part,finish-start) else debris:AddItem(part,sound.TimeLength) end sound:Play() return sound end)) end ---------------------------------------------------------------------------- function computeDirection(vec) local lenSquared = vec.magnitude * vec.magnitude local invSqrt = 1 / math.sqrt(lenSquared) return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt) end ---------------------------------------------------------------------------- local shaking = 0 function shake(num) if num > shaking then shaking = num end end game:GetService("RunService").RenderStepped:connect(function() hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100) if shaking > 0 then shaking = shaking - 1 else shaking = 0 end end) plr = game:GetService("Players").LocalPlayer DebrisModel = Instance.new("Model",plr.Character) DebrisModel.Name = "DebrisModel" function Effect(mesh,size,transparency,material,color,position,rotation,positionchange,sizechange,rotationchange,transparencychange,acceleration) local part = Instance.new("Part",DebrisModel) part.Anchored = true part.CanCollide = false part.Size = Vector3.new(1,1,1) part.Transparency = transparency part.Material = material part.Color = color part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z)) local partmesh = Instance.new("SpecialMesh",part) if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end partmesh.Scale = size local pvalue = Instance.new("Vector3Value",part) pvalue.Name = "Position" pvalue.Value = positionchange local svalue = Instance.new("Vector3Value",part) svalue.Name = "Size" svalue.Value = sizechange local rvalue = Instance.new("Vector3Value",part) rvalue.Name = "Rotation" rvalue.Value = rotationchange local tvalue = Instance.new("NumberValue",part) tvalue.Name = "Transparency" tvalue.Value = transparencychange local avalue = Instance.new("NumberValue",part) avalue.Name = "Acceleration" avalue.Value = acceleration part.Name = "EFFECT" return part end game:GetService("RunService").RenderStepped:connect(function() coroutine.resume(coroutine.create(function() for i, v in pairs(DebrisModel:GetChildren()) do if v:isA("BasePart") then v.LocalTransparencyModifier = 0 end end if not plr.Character:FindFirstChild("DebrisModel") then DebrisModel = Instance.new("Model",plr.Character) DebrisModel.Name = "DebrisModel" end for i,v in pairs(DebrisModel:GetChildren()) do if v:IsA("BasePart") and v.Name == "EFFECT" then local pvalue = v:FindFirstChild("Position").Value local svalue = v:FindFirstChild("Size").Value local rvalue = v:FindFirstChild("Rotation").Value local tvalue = v:FindFirstChild("Transparency").Value local avalue = v:FindFirstChild("Acceleration").Value local mesh = v:FindFirstChild("Mesh") mesh.Scale = mesh.Scale + svalue v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue) v.Transparency = v.Transparency + tvalue v.CFrame = CFrame.new(pvalue)*v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z)) if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then v:Destroy() end end end end)) end) local wsback = 0 local frozen = false function freeze() if frozen == false then frozen = true wsback = hum.WalkSpeed hum.WalkSpeed = 1 else frozen = false hum.WalkSpeed = wsback end end hum.WalkSpeed = 25 function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans) local magz = (Part0 - Part1).magnitude local curpos = Part0 local trz = {-Offset,Offset} for i=1,Times do local li = Instance.new("Part", DebrisModel) li.TopSurface =0 li.Material = Enum.Material.Neon li.BottomSurface = 0 li.Anchored = true li.Locked = true li.Transparency = Trans or 0.4 li.Color = Color li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(Thickness,Thickness,magz/Times) local lim = Instance.new("BlockMesh",li) local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet if Times == i then local magz2 = (curpos - Part1).magnitude li.Size = Vector3.new(Thickness,Thickness,magz2) li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2) else li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2) end curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p li.Name = "LIGHTNING" end end ---------------------------------------------------------------------------- skin_color = BrickColor.new("Light orange") --p:ClearCharacterAppearance() --hed:WaitForChild("face"):Destroy() hed:WaitForChild("face").Texture = "rbxassetid://407320095" ---------------------------------------------------------------------------- local size = 1 newWeld(torso, larm, -1.5, 0.5, 0) larm.Weld.C1 = CFrame.new(0, 0.5, 0) newWeld(torso, rarm, 1.5, 0.5, 0) rarm.Weld.C1 = CFrame.new(0, 0.5, 0) newWeld(torso, hed, 0, 1.5, 0) newWeld(torso, lleg, -0.5, -1, 0) lleg.Weld.C1 = CFrame.new(0, 1, 0) newWeld(torso, rleg, 0.5, -1, 0) rleg.Weld.C1 = CFrame.new(0, 1, 0) newWeld(root, torso, 0, -1, 0) torso.Weld.C1 = CFrame.new(0, -1, 0) emitters={} ---------------------------------------------------------------------------------------- music(288494027) velocityYFall=0 velocityYFall2=0 velocityYFall3=0 velocityYFall4=0 neckrotY=0 neckrotY2=0 torsorotY=0 torsorotY2=0 torsoY=0 torsoY2=0 colored = 0 sine = 0 change=0.4 movement=10 timeranim=0 running = false jumped = false icolor=1 imode=false didjump = false jumppower = 0 debounceimpact = false function jumpimpact() if debounceimpact == false then debounceimpact = true if jumppower < -150 then jumppower = -150 end shake(-jumppower/5) for i=1,-jumppower/20 do rs:wait() hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05) end debounceimpact = false end end max = 0 rs:connect(function() for i,v in pairs(DebrisModel:GetChildren()) do if v.Name == "LIGHTNING" then local vm = v:FindFirstChildOfClass("BlockMesh") vm.Scale = vm.Scale - Vector3.new(0.1,0.1,0) if vm.Scale.X <= 0 then v:Destroy() end end end if p.Character.Parent == nil then local model = Instance.new("Model") model.Name = p.Name p.Character = model for i,v in pairs(char:GetChildren()) do v.Parent = p.Character end end char = p.Character if p.Character.Parent ~= workspace then p.Character.Parent = workspace end for i,v in pairs(char:GetChildren()) do if v:IsA("Accoutrement") then if v.Handle:FindFirstChild("Mesh") then v.Handle:FindFirstChild("Mesh").Offset = Vector3.new() v.Handle.Transparency = 0 end elseif v:IsA("BasePart") then v.Anchored = false if v:FindFirstChildOfClass("BodyPosition") then v:FindFirstChildOfClass("BodyPosition"):Destroy() end if v:FindFirstChildOfClass("BodyVelocity") then v:FindFirstChildOfClass("BodyVelocity"):Destroy() end if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then v:FindFirstChildOfClass("BodyGyro"):Destroy() end if v:FindFirstChild("Mesh") then v:FindFirstChild("Mesh").Offset = Vector3.new() end if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then local force = Instance.new("Part",DebrisModel) force.Name = v.Name.."FORCEFIELD" if v ~= hed then force.Size = v.Size+(Vector3.new(1,1,1)*0.2) else force.Size = (Vector3.new(1,1,1)*v.Size.Y)+(Vector3.new(1,1,1)*0.2) end force.CanCollide = false force.Transparency = 1 force.Color = Color3.new(0,1,1) force.Material = Enum.Material.Neon newWeld(v,force,0,0,0) else if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0) end end if v.Name ~= "HumanoidRootPart" then v.Transparency = 0 else v.Transparency = 1 end end end if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then velocityYFall = root.Velocity.Y/1.5 else if -root.Velocity.Y/1.5 < -5 then velocityYFall = 5 elseif -root.Velocity.Y/1.5 > 150 then velocityYFall = -150 end end if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then velocityYFall2 = root.Velocity.Y/180 else if -root.Velocity.Y/180 < 0 then velocityYFall2 = 0 elseif -root.Velocity.Y/180 > 1.2 then velocityYFall2 = -1.2 end end if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then velocityYFall3 = root.Velocity.Y/1.5 else if -root.Velocity.Y/1.5 < -5 then velocityYFall3 = 5 elseif -root.Velocity.Y/1.5 > 50 then velocityYFall3 = -50 end end if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then velocityYFall4 = root.Velocity.Y/1.5 else if -root.Velocity.Y/180 < -5 then velocityYFall4 = 5 elseif -root.Velocity.Y/180 > 50 then velocityYFall4 = -50 end end if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then neckrotY = root.RotVelocity.Y/6 else if root.RotVelocity.Y/6 < -1 then neckrotY = -1 elseif root.RotVelocity.Y/6 > 1 then neckrotY = 1 end end if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then neckrotY2 = root.RotVelocity.Y/8 else if root.RotVelocity.Y/8 < -0.6 then neckrotY2 = -0.6 elseif root.RotVelocity.Y/8 > 0.6 then neckrotY2 = 0.6 end end if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then torsorotY = root.RotVelocity.Y/6 else if root.RotVelocity.Y/6 < -0.2 then torsorotY = -0.2 elseif root.RotVelocity.Y/6 > 0.2 then torsorotY = 0.2 end end if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then torsorotY2 = root.RotVelocity.Y/8 else if root.RotVelocity.Y/8 < -0.2 then torsorotY2 = -0.2 elseif root.RotVelocity.Y/8 > 0.2 then torsorotY2 = 0.2 end end torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20 torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36 local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4, 0)) local part1, endPoint = workspace:FindPartOnRay(ray1, char) local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4, 0)) local part2, endPoint = workspace:FindPartOnRay(ray2, char) local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4, 0)) local part3, endPoint = workspace:FindPartOnRay(ray3, char) local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4, 0)) local part4, endPoint = workspace:FindPartOnRay(ray4, char) local ray5 = Ray.new(root.Position+Vector3.new(size,0,size/2),Vector3.new(0, -4, 0)) local part5, endPoint = workspace:FindPartOnRay(ray5, char) local ray6 = Ray.new(root.Position-Vector3.new(size,0,size/2),Vector3.new(0, -4, 0)) local part6, endPoint = workspace:FindPartOnRay(ray6, char) local ray7 = Ray.new(root.Position+Vector3.new(size,0,-size/2),Vector3.new(0, -4, 0)) local part7, endPoint = workspace:FindPartOnRay(ray7, char) local ray8 = Ray.new(root.Position-Vector3.new(size,0,-size/2),Vector3.new(0, -4, 0)) local part8, endPoint = workspace:FindPartOnRay(ray8, char) local ray = Ray.new(root.Position,Vector3.new(0, -6, 0)) local part, endPoint = workspace:FindPartOnRay(ray, char) if part1 or part2 or part3 or part4 or part5 or part6 or part7 or part8 then jumped = false else endPoint = 0 jumped = true end local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75, 0)) local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char) local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75, 0)) local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char) if hum.Health > 0 and noidle == false then if hum.Sit == false then if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4) hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/5)*math.cos(sine/4)), 0.1) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4)*2,math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4)*2,math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.5+(change*2)*math.sin(sine/2), 0) * CFrame.Angles(math.rad(30+(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-20*math.sin(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-50+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-50+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2) elseif jumped == true then didjump = true jumppower = root.Velocity.Y hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4) hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.1) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1) torso.Weld.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(math.random(-90,90)),math.rad(0), math.rad(math.random(-180,180))) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1) elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5 then hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1), 0.4) hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(0+50*math.sin(sine/4)),0,0), 0.1) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,-0.05-0.2*math.cos(sine/4))*CFrame.Angles(math.rad(0+80*math.sin(sine/4)),math.rad(-5-5*math.sin(sine/8)),math.rad(-6+2*math.cos(sine/8))), 0.2) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,-0.05-0.2*math.cos(sine/4))*CFrame.Angles(math.rad(0+80*math.sin(sine/4)),math.rad(5+5*math.sin(sine/8)),math.rad(6-2*math.cos(sine/8))), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1-hum.HipHeight, 0+2*math.cos(sine/4)) * CFrame.Angles(math.rad(0-80*math.cos(sine/4)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5,0,0)*CFrame.Angles(math.rad(0+120*math.cos(sine/4)),math.rad(10),math.rad(-5+1*math.cos(sine/16))), 0.1) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5,0,0)*CFrame.Angles(math.rad(0+120*math.cos(sine/4)),math.rad(-10),math.rad(5+1*math.cos(sine/16))), 0.1) end else hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1), 0.4) hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.sin(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-(0.1)*math.cos(sine/16)/3,-0.05-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.sin(sine/16)),math.rad(-5-5*math.sin(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-(0.1)*math.cos(sine/16)/3,-0.05-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.sin(sine/16)),math.rad(5+5*math.sin(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.4-(0.1)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.55+(0.1)*math.cos(sine/16),0)*CFrame.Angles(math.rad(80+2*math.cos(sine/16)),math.rad(4),math.rad(-2+1*math.cos(sine/32))), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.55+(0.1)*math.cos(sine/16),0)*CFrame.Angles(math.rad(80+2*math.cos(sine/16)),math.rad(-4),math.rad(2+1*math.cos(sine/32))), 0.2) end end if didjump == true and jumped == false and jumppower < 0 then didjump = false jumpimpact() end sine = sine + change hum.Health = math.huge hum.MaxHealth = math.huge end)
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