print([[
___________________________________
Booty Offender // A Kyutatsuki13's script
Build 0001
Credit to Ethanhong that gave me this idea ;)
https://discord.gg/DueqyJ8
___________________________________
]])
warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)")
local p = game:GetService("Players").LocalPlayer
local char = p.Character
local mouse = p:GetMouse()
local larm = char:WaitForChild("Left Arm")
local rarm = char:WaitForChild("Right Arm")
local lleg = char:WaitForChild("Left Leg")
local rleg = char:WaitForChild("Right Leg")
local hed = char:WaitForChild("Head")
local torso = char:WaitForChild("Torso")
local root = char:WaitForChild("HumanoidRootPart")
local hum = char:FindFirstChildOfClass("Humanoid")
local debris = game:GetService("Debris")
local input = game:GetService("UserInputService")
local run = game:GetService("RunService")
local rs = run.RenderStepped
local wingpose = "Idle"
local DebrisModel = Instance.new("Model",char)
DebrisModel.Name = "Debris"
repeat rs:wait() until p.CharacterAppearanceLoaded
noidle = false
shift = false
control = false
----------------------------------------------------------------------------
function rswait(value)
if value ~= nil and value ~= 0 then
for i=1,value do
rs:wait()
end
else
rs:wait()
end
end
----------------------------------------------------------------------------
local timeposition = 0
function music(id)
if id == "Stop" then
if not torso:FindFirstChild("MusicRuin") then
soundz = Instance.new("Sound",torso)
end
soundz:Stop()
else
if not torso:FindFirstChild("MusicRuin") then
soundz = Instance.new("Sound",torso)
for i=1,2 do
local equalizer = Instance.new("EqualizerSoundEffect",soundz)
equalizer.HighGain = 0
equalizer.MidGain = 0
equalizer.LowGain = 0
end
end
soundz.Volume = 10
soundz.Name = "MusicRuin"
soundz.Looped = true
soundz.PlaybackSpeed = 1
soundz.SoundId = "rbxassetid://606936278"
soundz.TimePosition = 4
soundz:Stop()
soundz:Play()
end
end
----------------------------------------------------------------------------
function lerp(a, b, t)
return a + (b - a)*t
end
----------------------------------------------------------------------------
function Lerp(c1,c2,al)
local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
for i,v in pairs(com1) do
com1[i] = v+(com2[i]-v)*al
end
return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
end
----------------------------------------------------------------------------
function slerp(a, b, t)
dot = a:Dot(b)
if dot > 0.99999 or dot < -0.99999 then
return t <= 0.5 and a or b
else
r = math.acos(dot)
return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
end
end
----------------------------------------------------------------------------
function clerp(c1,c2,al)
local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
for i,v in pairs(com1) do
com1[i] = lerp(v,com2[i],al)
end
return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
end
----------------------------------------------------------------------------
function findAllNearestTorso(pos,dist)
local list = workspace:children()
local torso = {}
local temp = nil
local human = nil
local temp2 = nil
for x = 1, #list do
temp2 = list[x]
if (temp2.className == "Model") and (temp2 ~= char) then
temp = temp2:findFirstChild("Torso")
human = temp2:findFirstChildOfClass("Humanoid")
if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
if (temp.Position - pos).magnitude < dist then
table.insert(torso,temp)
dist = (temp.Position - pos).magnitude
end
end
end
end
return torso
end
----------------------------------------------------------------------------
function checkIfNotPlayer(model)
if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
return true
else
return false
end
end
----------------------------------------------------------------------------
function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
local wld = Instance.new("Weld", wp1)
wld.Part0 = wp0
wld.Part1 = wp1
wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
return wld
end
function weld(model)
local parts,last = {}
local function scan(parent)
for _,v in pairs(parent:GetChildren()) do
if (v:IsA("BasePart")) then
if (last) then
local w = Instance.new("Weld")
w.Name = ("%s_Weld"):format(v.Name)
w.Part0,w.Part1 = last,v
w.C0 = last.CFrame:inverse()
w.C1 = v.CFrame:inverse()
w.Parent = last
end
last = v
table.insert(parts,v)
end
scan(v)
end
end
scan(model)
for _,v in pairs(parts) do
v.Anchored = false
v.Locked = true
v.Anchored = false
v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
end
end
----------------------------------------------------------------------------
function calculate(part,asd)
local Head = hed
local RightShoulder = asd
local RightArm = part
local MousePosition = mouse.Hit.p
local ToMouse = (MousePosition - Head.Position).unit
local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
if tostring(LateralAngle) == "-1.#IND" then
LateralAngle = 0
end
local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
if LateralAngle > (math.pi / 2) then
LateralAngle = (math.pi / 2)
local Torso = root
local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
if Point.Z > 0 then
if Point.X > -0 and RightArm == rarm then
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
elseif Point.X < 0 and RightArm == rarm then
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
end
end
end
if Cross.Y < 0 then
LateralAngle = -LateralAngle
end
return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
end
----------------------------------------------------------------------------
function sound(id,position,vol,pitch,start,finish)
coroutine.resume(coroutine.create(function()
local part = Instance.new("Part",workspace)
part.Position = position
part.Size = Vector3.new(0,0,0)
part.CanCollide = false
part.Transparency = 1
local sound = Instance.new("Sound",part)
sound.SoundId = "rbxassetid://"..id
repeat rs:wait() until sound.IsLoaded
if vol ~= nil then
sound.Volume = vol
end
if pitch ~= nil then
sound.PlaybackSpeed = pitch
end
if start ~= nil then
sound.TimePosition = start
end
if finish ~= nil then
debris:AddItem(part,finish-start)
else
debris:AddItem(part,sound.TimeLength)
end
sound:Play()
return sound
end))
end
----------------------------------------------------------------------------
function computeDirection(vec)
local lenSquared = vec.magnitude * vec.magnitude
local invSqrt = 1 / math.sqrt(lenSquared)
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end
----------------------------------------------------------------------------
local shaking = 0
function shake(num) if num > shaking then shaking = num end end
game:GetService("RunService").RenderStepped:connect(function()
hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
end)
plr = game:GetService("Players").LocalPlayer
DebrisModel = Instance.new("Model",plr.Character)
DebrisModel.Name = "DebrisModel"
function Effect(mesh,size,transparency,material,color,position,rotation,positionchange,sizechange,rotationchange,transparencychange,acceleration)
local part = Instance.new("Part",DebrisModel)
part.Anchored = true
part.CanCollide = false
part.Size = Vector3.new(1,1,1)
part.Transparency = transparency
part.Material = material
part.Color = color
part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
local partmesh = Instance.new("SpecialMesh",part)
if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
partmesh.Scale = size
local pvalue = Instance.new("Vector3Value",part)
pvalue.Name = "Position"
pvalue.Value = positionchange
local svalue = Instance.new("Vector3Value",part)
svalue.Name = "Size"
svalue.Value = sizechange
local rvalue = Instance.new("Vector3Value",part)
rvalue.Name = "Rotation"
rvalue.Value = rotationchange
local tvalue = Instance.new("NumberValue",part)
tvalue.Name = "Transparency"
tvalue.Value = transparencychange
local avalue = Instance.new("NumberValue",part)
avalue.Name = "Acceleration"
avalue.Value = acceleration
part.Name = "EFFECT"
return part
end
game:GetService("RunService").RenderStepped:connect(function()
coroutine.resume(coroutine.create(function()
for i, v in pairs(DebrisModel:GetChildren()) do
if v:isA("BasePart") then
v.LocalTransparencyModifier = 0
end
end
if not plr.Character:FindFirstChild("DebrisModel") then
DebrisModel = Instance.new("Model",plr.Character)
DebrisModel.Name = "DebrisModel"
end
for i,v in pairs(DebrisModel:GetChildren()) do
if v:IsA("BasePart") and v.Name == "EFFECT" then
local pvalue = v:FindFirstChild("Position").Value
local svalue = v:FindFirstChild("Size").Value
local rvalue = v:FindFirstChild("Rotation").Value
local tvalue = v:FindFirstChild("Transparency").Value
local avalue = v:FindFirstChild("Acceleration").Value
local mesh = v:FindFirstChild("Mesh")
mesh.Scale = mesh.Scale + svalue
v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
v.Transparency = v.Transparency + tvalue
v.CFrame = CFrame.new(pvalue)*v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
v:Destroy()
end
end
end
end))
end)
local wsback = 0
local frozen = false
function freeze()
if frozen == false then
frozen = true
wsback = hum.WalkSpeed
hum.WalkSpeed = 1
else
frozen = false
hum.WalkSpeed = wsback
end
end
hum.WalkSpeed = 25
function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans)
local magz = (Part0 - Part1).magnitude
local curpos = Part0
local trz = {-Offset,Offset}
for i=1,Times do
local li = Instance.new("Part", DebrisModel)
li.TopSurface =0
li.Material = Enum.Material.Neon
li.BottomSurface = 0
li.Anchored = true
li.Locked = true
li.Transparency = Trans or 0.4
li.Color = Color
li.formFactor = "Custom"
li.CanCollide = false
li.Size = Vector3.new(Thickness,Thickness,magz/Times)
local lim = Instance.new("BlockMesh",li)
local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
if Times == i then
local magz2 = (curpos - Part1).magnitude
li.Size = Vector3.new(Thickness,Thickness,magz2)
li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
else
li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
end
curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
li.Name = "LIGHTNING"
end
end
----------------------------------------------------------------------------
skin_color = BrickColor.new("Light orange")
--p:ClearCharacterAppearance()
--hed:WaitForChild("face"):Destroy()
hed:WaitForChild("face").Texture = "rbxassetid://407320095"
----------------------------------------------------------------------------
local size = 1
newWeld(torso, larm, -1.5, 0.5, 0)
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
newWeld(torso, rarm, 1.5, 0.5, 0)
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
newWeld(torso, hed, 0, 1.5, 0)
newWeld(torso, lleg, -0.5, -1, 0)
lleg.Weld.C1 = CFrame.new(0, 1, 0)
newWeld(torso, rleg, 0.5, -1, 0)
rleg.Weld.C1 = CFrame.new(0, 1, 0)
newWeld(root, torso, 0, -1, 0)
torso.Weld.C1 = CFrame.new(0, -1, 0)
emitters={}
----------------------------------------------------------------------------------------
music(288494027)
velocityYFall=0
velocityYFall2=0
velocityYFall3=0
velocityYFall4=0
neckrotY=0
neckrotY2=0
torsorotY=0
torsorotY2=0
torsoY=0
torsoY2=0
colored = 0
sine = 0
change=0.4
movement=10
timeranim=0
running = false
jumped = false
icolor=1
imode=false
didjump = false
jumppower = 0
debounceimpact = false
function jumpimpact()
if debounceimpact == false then
debounceimpact = true
if jumppower < -150 then jumppower = -150 end
shake(-jumppower/5)
for i=1,-jumppower/20 do rs:wait()
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
end
debounceimpact = false
end
end
max = 0
rs:connect(function()
for i,v in pairs(DebrisModel:GetChildren()) do
if v.Name == "LIGHTNING" then
local vm = v:FindFirstChildOfClass("BlockMesh")
vm.Scale = vm.Scale - Vector3.new(0.1,0.1,0)
if vm.Scale.X <= 0 then
v:Destroy()
end
end
end
if p.Character.Parent == nil then
local model = Instance.new("Model")
model.Name = p.Name
p.Character = model
for i,v in pairs(char:GetChildren()) do
v.Parent = p.Character
end
end
char = p.Character
if p.Character.Parent ~= workspace then
p.Character.Parent = workspace
end
for i,v in pairs(char:GetChildren()) do
if v:IsA("Accoutrement") then
if v.Handle:FindFirstChild("Mesh") then
v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
v.Handle.Transparency = 0
end
elseif v:IsA("BasePart") then
v.Anchored = false
if v:FindFirstChildOfClass("BodyPosition") then
v:FindFirstChildOfClass("BodyPosition"):Destroy()
end
if v:FindFirstChildOfClass("BodyVelocity") then
v:FindFirstChildOfClass("BodyVelocity"):Destroy()
end
if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
v:FindFirstChildOfClass("BodyGyro"):Destroy()
end
if v:FindFirstChild("Mesh") then
v:FindFirstChild("Mesh").Offset = Vector3.new()
end
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
local force = Instance.new("Part",DebrisModel)
force.Name = v.Name.."FORCEFIELD"
if v ~= hed then
force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
else
force.Size = (Vector3.new(1,1,1)*v.Size.Y)+(Vector3.new(1,1,1)*0.2)
end
force.CanCollide = false
force.Transparency = 1
force.Color = Color3.new(0,1,1)
force.Material = Enum.Material.Neon
newWeld(v,force,0,0,0)
else
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
end
end
if v.Name ~= "HumanoidRootPart" then
v.Transparency = 0
else
v.Transparency = 1
end
end
end
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
velocityYFall = root.Velocity.Y/1.5
else
if -root.Velocity.Y/1.5 < -5 then
velocityYFall = 5
elseif -root.Velocity.Y/1.5 > 150 then
velocityYFall = -150
end
end
if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
velocityYFall2 = root.Velocity.Y/180
else
if -root.Velocity.Y/180 < 0 then
velocityYFall2 = 0
elseif -root.Velocity.Y/180 > 1.2 then
velocityYFall2 = -1.2
end
end
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
velocityYFall3 = root.Velocity.Y/1.5
else
if -root.Velocity.Y/1.5 < -5 then
velocityYFall3 = 5
elseif -root.Velocity.Y/1.5 > 50 then
velocityYFall3 = -50
end
end
if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
velocityYFall4 = root.Velocity.Y/1.5
else
if -root.Velocity.Y/180 < -5 then
velocityYFall4 = 5
elseif -root.Velocity.Y/180 > 50 then
velocityYFall4 = -50
end
end
if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
neckrotY = root.RotVelocity.Y/6
else
if root.RotVelocity.Y/6 < -1 then
neckrotY = -1
elseif root.RotVelocity.Y/6 > 1 then
neckrotY = 1
end
end
if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
neckrotY2 = root.RotVelocity.Y/8
else
if root.RotVelocity.Y/8 < -0.6 then
neckrotY2 = -0.6
elseif root.RotVelocity.Y/8 > 0.6 then
neckrotY2 = 0.6
end
end
if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
torsorotY = root.RotVelocity.Y/6
else
if root.RotVelocity.Y/6 < -0.2 then
torsorotY = -0.2
elseif root.RotVelocity.Y/6 > 0.2 then
torsorotY = 0.2
end
end
if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
torsorotY2 = root.RotVelocity.Y/8
else
if root.RotVelocity.Y/8 < -0.2 then
torsorotY2 = -0.2
elseif root.RotVelocity.Y/8 > 0.2 then
torsorotY2 = 0.2
end
end
torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4, 0))
local part1, endPoint = workspace:FindPartOnRay(ray1, char)
local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4, 0))
local part2, endPoint = workspace:FindPartOnRay(ray2, char)
local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4, 0))
local part3, endPoint = workspace:FindPartOnRay(ray3, char)
local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4, 0))
local part4, endPoint = workspace:FindPartOnRay(ray4, char)
local ray5 = Ray.new(root.Position+Vector3.new(size,0,size/2),Vector3.new(0, -4, 0))
local part5, endPoint = workspace:FindPartOnRay(ray5, char)
local ray6 = Ray.new(root.Position-Vector3.new(size,0,size/2),Vector3.new(0, -4, 0))
local part6, endPoint = workspace:FindPartOnRay(ray6, char)
local ray7 = Ray.new(root.Position+Vector3.new(size,0,-size/2),Vector3.new(0, -4, 0))
local part7, endPoint = workspace:FindPartOnRay(ray7, char)
local ray8 = Ray.new(root.Position-Vector3.new(size,0,-size/2),Vector3.new(0, -4, 0))
local part8, endPoint = workspace:FindPartOnRay(ray8, char)
local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
local part, endPoint = workspace:FindPartOnRay(ray, char)
if part1 or part2 or part3 or part4 or part5 or part6 or part7 or part8 then jumped = false else endPoint = 0 jumped = true end
local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75, 0))
local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75, 0))
local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
if hum.Health > 0 and noidle == false then
if hum.Sit == false then
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/5)*math.cos(sine/4)), 0.1)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4)*2,math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4)*2,math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.5+(change*2)*math.sin(sine/2), 0) * CFrame.Angles(math.rad(30+(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-20*math.sin(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-50+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-50+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
elseif jumped == true then
didjump = true
jumppower = root.Velocity.Y
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.1)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
torso.Weld.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(math.random(-90,90)),math.rad(0), math.rad(math.random(-180,180)))
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5 then
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1), 0.4)
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(0+50*math.sin(sine/4)),0,0), 0.1)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,-0.05-0.2*math.cos(sine/4))*CFrame.Angles(math.rad(0+80*math.sin(sine/4)),math.rad(-5-5*math.sin(sine/8)),math.rad(-6+2*math.cos(sine/8))), 0.2)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,-0.05-0.2*math.cos(sine/4))*CFrame.Angles(math.rad(0+80*math.sin(sine/4)),math.rad(5+5*math.sin(sine/8)),math.rad(6-2*math.cos(sine/8))), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1-hum.HipHeight, 0+2*math.cos(sine/4)) * CFrame.Angles(math.rad(0-80*math.cos(sine/4)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5,0,0)*CFrame.Angles(math.rad(0+120*math.cos(sine/4)),math.rad(10),math.rad(-5+1*math.cos(sine/16))), 0.1)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5,0,0)*CFrame.Angles(math.rad(0+120*math.cos(sine/4)),math.rad(-10),math.rad(5+1*math.cos(sine/16))), 0.1)
end
else
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1), 0.4)
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.sin(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-(0.1)*math.cos(sine/16)/3,-0.05-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.sin(sine/16)),math.rad(-5-5*math.sin(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-(0.1)*math.cos(sine/16)/3,-0.05-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.sin(sine/16)),math.rad(5+5*math.sin(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.4-(0.1)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.55+(0.1)*math.cos(sine/16),0)*CFrame.Angles(math.rad(80+2*math.cos(sine/16)),math.rad(4),math.rad(-2+1*math.cos(sine/32))), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.55+(0.1)*math.cos(sine/16),0)*CFrame.Angles(math.rad(80+2*math.cos(sine/16)),math.rad(-4),math.rad(2+1*math.cos(sine/32))), 0.2)
end
end
if didjump == true and jumped == false and jumppower < 0 then
didjump = false
jumpimpact()
end
sine = sine + change
hum.Health = math.huge
hum.MaxHealth = math.huge
end)