--Converted with ttyyuu12345's model to script plugin v4
function sandbox(var,func)
local env = getfenv(func)
local newenv = setmetatable({},{
__index = function(self,k)
if k=="script" then
return var
else
return env[k]
end
end,
})
setfenv(func,newenv)
return func
end
cors = {}
mas = Instance.new("Model",game:GetService("Lighting"))
LocalScript0 = Instance.new("LocalScript")
ParticleEmitter1 = Instance.new("ParticleEmitter")
ParticleEmitter2 = Instance.new("ParticleEmitter")
ParticleEmitter3 = Instance.new("ParticleEmitter")
ParticleEmitter4 = Instance.new("ParticleEmitter")
ParticleEmitter5 = Instance.new("ParticleEmitter")
ParticleEmitter6 = Instance.new("ParticleEmitter")
ParticleEmitter7 = Instance.new("ParticleEmitter")
ParticleEmitter8 = Instance.new("ParticleEmitter")
LocalScript9 = Instance.new("LocalScript")
NumberValue10 = Instance.new("NumberValue")
NumberValue11 = Instance.new("NumberValue")
BoolValue12 = Instance.new("BoolValue")
ParticleEmitter13 = Instance.new("ParticleEmitter")
ParticleEmitter14 = Instance.new("ParticleEmitter")
ParticleEmitter15 = Instance.new("ParticleEmitter")
ParticleEmitter16 = Instance.new("ParticleEmitter")
ParticleEmitter17 = Instance.new("ParticleEmitter")
ParticleEmitter18 = Instance.new("ParticleEmitter")
ParticleEmitter19 = Instance.new("ParticleEmitter")
ParticleEmitter20 = Instance.new("ParticleEmitter")
ParticleEmitter21 = Instance.new("ParticleEmitter")
ParticleEmitter22 = Instance.new("ParticleEmitter")
LocalScript0.Name = "WarPheonix"
LocalScript0.Parent = mas
table.insert(cors,sandbox(LocalScript0,function()
-- Synapse Decompiler
-- Purchase Here: https://brack4712.xyz/synapse/purchase/
wait(0.2)
Sound0 = Instance.new("Sound")
Sound0.Volume = 10
Sound0.Parent = game.Players.LocalPlayer.Character.Head
Sound0.SoundId = "rbxassetid://1382488262"
Sound0.Looped = true
Sound0:Play()
Player = game:GetService("Players").LocalPlayer
PlayerGui = Player.PlayerGui
Cam = workspace.CurrentCamera
Backpack = Player.Backpack
Character = Player.Character
Humanoid = Character.Humanoid
Mouse = Player:GetMouse()
RootPart = Character.HumanoidRootPart
Torso = Character.Torso
Head = Character.Head
RightArm = Character["Right Arm"]
LeftArm = Character["Left Arm"]
RightLeg = Character["Right Leg"]
LeftLeg = Character["Left Leg"]
RootJoint = RootPart.RootJoint
Neck = Torso.Neck
RightShoulder = Torso["Right Shoulder"]
LeftShoulder = Torso["Left Shoulder"]
RightHip = Torso["Right Hip"]
LeftHip = Torso["Left Hip"]
local sick = Instance.new("Sound", Character)
IT = Instance.new
CF = CFrame.new
VT = Vector3.new
RAD = math.rad
C3 = Color3.new
UD2 = UDim2.new
BRICKC = BrickColor.new
ANGLES = CFrame.Angles
EULER = CFrame.fromEulerAnglesXYZ
COS = math.cos
ACOS = math.acos
SIN = math.sin
ASIN = math.asin
ABS = math.abs
MRANDOM = math.random
FLOOR = math.floor
Animation_Speed = 3
Frame_Speed = 0.016666666666666666
local Speed = 16
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
local DAMAGEMULTIPLIER = 1
local ANIM = "Idle"
local ATTACK = false
local EQUIPPED = false
local HOLD = false
local COMBO = 1
local Rooted = false
local SINE = 0
local KEYHOLD = false
local CHANGE = 2 / Animation_Speed
local WALKINGANIM = false
local VALUE1 = false
local VALUE2 = false
local ROBLOXIDLEANIMATION = IT("Animation")
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
local WEAPONGUI = IT("ScreenGui", PlayerGui)
WEAPONGUI.Name = "Weapon GUI"
local Effects = IT("Folder", Character)
Effects.Name = "Effects"
local ANIMATOR = Humanoid.Animator
local ANIMATE = Character.Animate
local UNANCHOR = true
local FLIGHT = false
local BODYPOS, GYRO, FLIGHTRING
local PARTICLES = false
local WINGS = false
local APPLYGYRO = true
local DIRECTTURN = false
local PHEONIXCOLOR = C3(0.5, 0, 1)
ArtificialHB = Instance.new("BindableEvent", script)
ArtificialHB.Name = "ArtificialHB"
script:WaitForChild("ArtificialHB")
frame = Frame_Speed
tf = 0
allowframeloss = false
tossremainder = false
lastframe = tick()
script.ArtificialHB:Fire()
game:GetService("RunService").Heartbeat:connect(function(s, p)
tf = tf + s
if tf >= frame then
if allowframeloss then
script.ArtificialHB:Fire()
lastframe = tick()
else
for i = 1, math.floor(tf / frame) do
script.ArtificialHB:Fire()
end
lastframe = tick()
end
if tossremainder then
tf = 0
else
tf = tf - frame * math.floor(tf / frame)
end
end
end)
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
end
function PositiveAngle(NUMBER)
if NUMBER >= 0 then
NUMBER = 0
end
return NUMBER
end
function NegativeAngle(NUMBER)
if NUMBER <= 0 then
NUMBER = 0
end
return NUMBER
end
function Swait(NUMBER)
if NUMBER == 0 or NUMBER == nil then
ArtificialHB.Event:wait()
else
for i = 1, NUMBER do
ArtificialHB.Event:wait()
end
end
end
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
local NEWMESH = IT(MESH)
if MESH == "SpecialMesh" then
NEWMESH.MeshType = MESHTYPE
if MESHID ~= "nil" and MESHID ~= "" then
NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
end
if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
end
end
NEWMESH.Offset = OFFSET or VT(0, 0, 0)
NEWMESH.Scale = SCALE
NEWMESH.Parent = PARENT
return NEWMESH
end
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
local NEWPART = IT("Part")
NEWPART.formFactor = FORMFACTOR
NEWPART.Reflectance = REFLECTANCE
NEWPART.Transparency = TRANSPARENCY
NEWPART.CanCollide = false
NEWPART.Locked = true
NEWPART.Anchored = true
if ANCHOR == false then
NEWPART.Anchored = false
end
NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
NEWPART.Name = NAME
NEWPART.Size = SIZE
NEWPART.Position = Torso.Position
NEWPART.Material = MATERIAL
NEWPART:BreakJoints()
NEWPART.Parent = PARENT
return NEWPART
end
local weldBetween = function(a, b)
local weldd = Instance.new("ManualWeld")
weldd.Part0 = a
weldd.Part1 = b
weldd.C0 = CFrame.new()
weldd.C1 = b.CFrame:inverse() * a.CFrame
weldd.Parent = a
return weldd
end
function QuaternionFromCFrame(cf)
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
local trace = m00 + m11 + m22
if trace > 0 then
local s = math.sqrt(1 + trace)
local recip = 0.5 / s
return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
else
local i = 0
if m00 < m11 then
i = 1
end
if m22 > (i == 0 and m00 or m11) then
i = 2
end
if i == 0 then
local s = math.sqrt(m00 - m11 - m22 + 1)
local recip = 0.5 / s
return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
elseif i == 1 then
local s = math.sqrt(m11 - m22 - m00 + 1)
local recip = 0.5 / s
return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
elseif i == 2 then
local s = math.sqrt(m22 - m00 - m11 + 1)
local recip = 0.5 / s
return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
end
end
end
function QuaternionToCFrame(px, py, pz, x, y, z, w)
local xs, ys, zs = x + x, y + y, z + z
local wx, wy, wz = w * xs, w * ys, w * zs
local xx = x * xs
local xy = x * ys
local xz = x * zs
local yy = y * ys
local yz = y * zs
local zz = z * zs
return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
end
function QuaternionSlerp(a, b, t)
local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
local startInterp, finishInterp
if cosTheta >= 1.0E-4 then
if 1 - cosTheta > 1.0E-4 then
local theta = ACOS(cosTheta)
local invSinTheta = 1 / SIN(theta)
startInterp = SIN((1 - t) * theta) * invSinTheta
finishInterp = SIN(t * theta) * invSinTheta
else
startInterp = 1 - t
finishInterp = t
end
elseif 1 + cosTheta > 1.0E-4 then
local theta = ACOS(-cosTheta)
local invSinTheta = 1 / SIN(theta)
startInterp = SIN((t - 1) * theta) * invSinTheta
finishInterp = SIN(t * theta) * invSinTheta
else
startInterp = t - 1
finishInterp = t
end
return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
end
function Clerp(a, b, t)
local qa = {
QuaternionFromCFrame(a)
}
local qb = {
QuaternionFromCFrame(b)
}
local ax, ay, az = a.x, a.y, a.z
local bx, by, bz = b.x, b.y, b.z
local _t = 1 - t
return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
end
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
local frame = IT("Frame")
frame.BackgroundTransparency = TRANSPARENCY
frame.BorderSizePixel = BORDERSIZEPIXEL
frame.Position = POSITION
frame.Size = SIZE
frame.BackgroundColor3 = COLOR
frame.BorderColor3 = BORDERCOLOR
frame.Name = NAME
frame.Parent = PARENT
return frame
end
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
local label = IT("TextLabel")
label.BackgroundTransparency = 1
label.Size = UD2(1, 0, 1, 0)
label.Position = UD2(0, 0, 0, 0)
label.TextColor3 = TEXTCOLOR
label.TextStrokeTransparency = STROKETRANSPARENCY
label.TextTransparency = TRANSPARENCY
label.FontSize = TEXTFONTSIZE
label.Font = TEXTFONT
label.BorderSizePixel = BORDERSIZEPIXEL
label.TextScaled = false
label.Text = TEXT
label.Name = NAME
label.Parent = PARENT
return label
end
function NoOutlines(PART)
PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
end
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
local NEWWELD = IT(TYPE)
NEWWELD.Part0 = PART0
NEWWELD.Part1 = PART1
NEWWELD.C0 = C0
NEWWELD.C1 = C1
NEWWELD.Parent = PARENT
return NEWWELD
end
local S = IT("Sound")
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
local NEWSOUND
coroutine.resume(coroutine.create(function()
NEWSOUND = S:Clone()
NEWSOUND.Parent = PARENT
NEWSOUND.Volume = VOLUME
NEWSOUND.Pitch = PITCH
NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
NEWSOUND:play()
if DOESLOOP == true then
NEWSOUND.Looped = true
else
repeat
wait(1)
until NEWSOUND.Playing == false
NEWSOUND:remove()
end
end))
return NEWSOUND
end
function CFrameFromTopBack(at, top, back)
local right = top:Cross(back)
return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
end
function WACKYEFFECT(Table)
local TYPE = Table.EffectType or "Sphere"
local SIZE = Table.Size or VT(1, 1, 1)
local ENDSIZE = Table.Size2 or VT(0, 0, 0)
local TRANSPARENCY = Table.Transparency or 0
local ENDTRANSPARENCY = Table.Transparency2 or 1
local CFRAME = Table.CFrame or Torso.CFrame
local MOVEDIRECTION = Table.MoveToPos or nil
local ROTATION1 = Table.RotationX or 0
local ROTATION2 = Table.RotationY or 0
local ROTATION3 = Table.RotationZ or 0
local MATERIAL = Table.Material or "Neon"
local COLOR = Table.Color or C3(1, 1, 1)
local TIME = Table.Time or 45
local SOUNDID = Table.SoundID or nil
local SOUNDPITCH = Table.SoundPitch or nil
local SOUNDVOLUME = Table.SoundVolume or nil
coroutine.resume(coroutine.create(function()
local PLAYSSOUND = false
local SOUND
local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
PLAYSSOUND = true
SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
end
EFFECT.Color = COLOR
local MSH
if TYPE == "Sphere" then
MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
elseif TYPE == "Block" then
MSH = IT("BlockMesh", EFFECT)
MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
elseif TYPE == "Wave" then
MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
elseif TYPE == "Ring" then
MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
elseif TYPE == "Slash" then
MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
elseif TYPE == "Round Slash" then
MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
elseif TYPE == "Swirl" then
MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
elseif TYPE == "Skull" then
MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
elseif TYPE == "Crystal" then
MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
end
if MSH ~= nil then
local MOVESPEED
if MOVEDIRECTION ~= nil then
MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
end
local GROWTH = SIZE - ENDSIZE
local TRANS = TRANSPARENCY - ENDTRANSPARENCY
if TYPE == "Block" then
EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
else
EFFECT.CFrame = CFRAME
end
for LOOP = 1, TIME + 1 do
Swait()
MSH.Scale = MSH.Scale - GROWTH / TIME
if TYPE == "Wave" then
MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
end
EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
if TYPE == "Block" then
EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
else
EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
end
if MOVEDIRECTION ~= nil then
local ORI = EFFECT.Orientation
EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
EFFECT.Orientation = ORI
end
end
if PLAYSSOUND == false then
EFFECT:remove()
else
repeat
Swait()
until SOUND.Playing == false
EFFECT:remove()
end
elseif PLAYSSOUND == false then
EFFECT:remove()
else
repeat
Swait()
until SOUND.Playing == false
EFFECT:remove()
end
end))
end
function MakeForm(PART, TYPE)
if TYPE == "Cyl" then
local MSH = IT("CylinderMesh", PART)
elseif TYPE == "Ball" then
local MSH = IT("SpecialMesh", PART)
MSH.MeshType = "Sphere"
elseif TYPE == "Wedge" then
local MSH = IT("SpecialMesh", PART)
MSH.MeshType = "Wedge"
end
end
Debris = game:GetService("Debris")
function CastProperRay(StartPos, EndPos, Distance, Ignore)
local DIRECTION = CF(StartPos, EndPos).lookVector
return Raycast(StartPos, DIRECTION, Distance, Ignore)
end
function turnto(position)
RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
end
local DECAL = IT("Decal", nil)
function MagicRing(PART, CFRAME, VARIANT)
if VARIANT == "Pheonix" or VARIANT == "Sun" or VARIANT == "Fire" then
local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0, 0, 0), false)
local WELD = CreateWeldOrSnapOrMotor("Weld", PART, PART, RING, CFRAME, CF(0, 0, 0))
local MESH = IT("BlockMesh", RING)
local BOTTOMTEXTURE = DECAL:Clone()
BOTTOMTEXTURE.Parent = RING
BOTTOMTEXTURE.Face = "Bottom"
BOTTOMTEXTURE.Name = "BottomTexture"
local TOPTEXTURE = DECAL:Clone()
TOPTEXTURE.Parent = RING
TOPTEXTURE.Face = "Top"
TOPTEXTURE.Name = "TopTexture"
local T = script.RingEmit:Clone()
T.Parent = RING
local LIGHT = IT("PointLight", RING)
if VARIANT == "Pheonix" then
BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=202696571"
TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=202696571"
T.Color = ColorSequence.new(PHEONIXCOLOR)
CreateSound(462809305, RING, 5, 1, false)
elseif VARIANT == "Sun" then
BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=202696571"
TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=202696571"
T.Color = ColorSequence.new(BRICKC("ark indigo").Color)
CreateSound(462809305, RING, 5, 1, false)
LIGHT.Color = BRICKC("Dark indigo").Color
elseif VARIANT == "Fire" then
BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=202696571"
TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=202696571"
T.Color = ColorSequence.new(BRICKC("Dark indigo").Color)
CreateSound(343211019, RING, 5, 1, false)
LIGHT.Color = C3(0.5, 0, 1)
end
T.LightEmission = 1
T:Emit(5)
Debris:AddItem(T, 5)
return RING, WELD, MESH
end
end
function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
for _, c in pairs(PARENT:GetDescendants()) do
if c.ClassName == "Model" and c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
local HUMANOID = c:FindFirstChildOfClass("Humanoid")
local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
if DIST > (TORSO.Position - FROM).Magnitude then
table.insert(TABLE, c)
end
end
end
end
local BACKATTACHMENT1 = IT("Attachment", Torso)
BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75)
local BACKATTACHMENT2 = IT("Attachment", Torso)
BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75)
local WINGS1 = script.Wing1
local WINGS1B = script.Wing1B
local WINGS2 = script.Wing2
local WINGS2B = script.Wing2B
WINGS1.Parent = BACKATTACHMENT1
WINGS1B.Parent = BACKATTACHMENT1
WINGS2.Parent = BACKATTACHMENT2
WINGS2B.Parent = BACKATTACHMENT2
local FACEATTACHMENT = IT("Attachment", Head)
FACEATTACHMENT.Position = VT(0.167, 0.272, -0.5)
FACEATTACHMENT.Orientation = VT(0, 35, 0)
local EYE = script.Eye1
EYE.Parent = FACEATTACHMENT
local EYE2 = script.Eye2
EYE2.Parent = FACEATTACHMENT
local TRAIL1 = script.PheonixTrail:Clone()
TRAIL1.Parent = BACKATTACHMENT1
local TRAIL2 = script.PheonixTrail:Clone()
TRAIL2.Parent = BACKATTACHMENT2
local LIGHT = IT("PointLight", FACEATTACHMENT)
LIGHT.Enabled = false
LIGHT.Brightness = 5
LIGHT.Range = 6
Humanoid.Died:connect(function()
ATTACK = true
end)
function ApplyDamage(Humanoid, Damage, TorsoPart, Time, AfterBurn, Variant)
local defence = Instance.new("BoolValue", Humanoid.Parent)
defence.Name = "HitBy" .. Player.Name
game:GetService("Debris"):AddItem(defence, 0.001)
Damage = Damage * DAMAGEMULTIPLIER
if Humanoid.Health ~= 0 then
local CritChance = MRANDOM(1, 100)
if Damage > Humanoid.Health then
Damage = math.ceil(Humanoid.Health)
if Damage == 0 then
Damage = 0.1
end
end
Humanoid.Health = Humanoid.Health - Damage
if AfterBurn == true then
Afterburn(Humanoid, Time, Damage / 5, Variant)
end
end
end
function Afterburn(Human, Time, Damage, Variant)
coroutine.resume(coroutine.create(function()
if Human and (Human.Parent:FindFirstChild("Torso") or Human.Parent:FindFirstChild("UpperTorso")) then
local Torso = Human.Parent:FindFirstChild("Torso") or Human.Parent:FindFirstChild("UpperTorso")
local FIRE
if Variant == "Pheonix" then
FIRE = script.PheonixBurn:Clone()
FIRE.Parent = Torso
FIRE.Enabled = true
elseif Variant == "Sun" then
FIRE = script.SunBurn:Clone()
FIRE.Parent = Torso
FIRE.Enabled = true
elseif Variant == "Fire" then
FIRE = script.Burn:Clone()
FIRE.Parent = Torso
FIRE.Enabled = true
end
for i = 1, Time do
wait(0.5)
Human.Health = Human.Health - Damage
end
wait(0.25)
FIRE.Enabled = false
Debris:AddItem(FIRE, 1.5)
end
end))
end
function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, AFTERBURN, TIME, VARIANT, DOESCAMSHAKE, CAMVALUES)
local CHILDREN = workspace:GetChildren()
for index, CHILD in pairs(CHILDREN) do
if CHILD.ClassName == "Model" and CHILD ~= Character then
local HUM = CHILD:FindFirstChildOfClass("Humanoid")
if HUM then
local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
local DMG = MRANDOM(MINDMG, MAXDMG)
ApplyDamage(HUM, DMG, TORSO, TIME, AFTERBURN, VARIANT)
if HUM.MaxHealth == math.huge then
CHILD:BreakJoints()
end
if DOESCAMSHAKE == true then
local CAMSHAKER = script.CamShake:Clone()
CAMSHAKER.Shake.Value = CAMVALUES.SHAKE
CAMSHAKER.Timer.Value = CAMVALUES.TIMER
CAMSHAKER.DoesFade.Value = CAMVALUES.DOESFADE
CAMSHAKER.Parent = CHILD
CAMSHAKER.Disabled = false
end
if FLING > 0 then
for _, c in pairs(CHILD:GetChildren()) do
if c:IsA("BasePart") then
local bv = Instance.new("BodyVelocity")
bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
bv.Parent = c
Debris:AddItem(bv, 0.05)
end
end
end
end
end
end
end
end
function ShootingStar()
ATTACK = true
Rooted = false
local GYRO = IT("BodyGyro", RootPart)
GYRO.D = 20
GYRO.P = 4000
GYRO.MaxTorque = VT(0, 40000, 0)
local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0), "Sun")
coroutine.resume(coroutine.create(function()
for i = 1, 35 do
Swait()
MESH.Scale = MESH.Scale + VT(2.6, 0, 2.6)
end
end))
for i = 0, 1.8, 0.1 / Animation_Speed do
GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
Swait()
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(74)), 2 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-74)), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(74)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
end
coroutine.resume(coroutine.create(function()
local POSITION = Mouse.Hit.p
local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Fire", VT(3, 3, 3))
FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
local FIRE = script.SunFireball:Clone()
FIRE.Parent = FIREBALL
FIRE.Enabled = true
local EXPLOSION = script.SunExplosion:Clone()
EXPLOSION.Parent = FIREBALL
CreateSound(463598785, FIREBALL, 5, 1, false)
local DISTANCE = (RootPart.Position - POSITION).Magnitude
local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 145, 0)) * CF(0, 0, -DISTANCE / 2)
for i = 1, 75 do
Swait()
FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
end
FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
for i = 1, 300 do
Swait()
FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
if HITFLOOR ~= nil then
FIRE.Enabled = false
EXPLOSION:Emit(500)
CreateSound(416328540, FIREBALL, 5, 1, false)
ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, {
SHAKE = 1,
TIMER = 6,
DOESFADE = true
})
WACKYEFFECT({
EffectType = "Sphere",
Size = VT(0, 0, 0),
Size2 = VT(150, 150, 150),
Transparency = 0,
Transparency2 = 1,
CFrame = CF(FIREBALL.Position),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 0, 1),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
wait(5)
break
end
end
FIREBALL:remove()
end))
GYRO:remove()
RING.Anchored = true
WELD:remove()
coroutine.resume(coroutine.create(function()
for i = 1, 35 do
Swait()
MESH.Scale = MESH.Scale - VT(2.6, 0, 2.6)
end
RING:remove()
end))
ATTACK = false
Rooted = false
end
function PheonixRage()
ATTACK = true
Rooted = true
local A = false
local B = false
local RING, WELD, MESH = MagicRing(RootPart, CF(0, -3, 0), "Pheonix")
WELD:remove()
RING.Anchored = true
coroutine.resume(coroutine.create(function()
for i = 1, 45 do
Swait()
MESH.Scale = MESH.Scale + VT(15, 0, 15)
end
end))
coroutine.resume(coroutine.create(function()
repeat
Swait()
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
until A == true
repeat
Swait()
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-35), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-35), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
until B == true
for i = 1, 45 do
Swait()
MESH.Scale = MESH.Scale - VT(15, 0, 15)
end
RING:remove()
end))
wait(1)
for i = 1, 4 do
WACKYEFFECT({
EffectType = "Sphere",
Size = VT(45, 45, 45),
Size2 = VT(0, 0, 0),
Transparency = 1,
Transparency2 = 0.8,
CFrame = CF(Torso.Position),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = PHEONIXCOLOR,
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
wait(0.5)
end
A = true
ApplyAoE(Torso.Position, 80, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
SHAKE = 2,
TIMER = 25,
DOESFADE = true
})
WACKYEFFECT({
Time = 60,
EffectType = "Sphere",
Size = VT(40, 40, 40),
Size2 = VT(140, 140, 140),
Transparency = 0,
Transparency2 = 1,
CFrame = CF(Torso.Position),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 0, 1),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
WACKYEFFECT({
Time = 60,
EffectType = "Sphere",
Size = VT(50, 50, 50),
Size2 = VT(150, 150, 150),
Transparency = 0.5,
Transparency2 = 1,
CFrame = CF(Torso.Position),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = PHEONIXCOLOR,
SoundID = 462692971,
SoundPitch = 0.8,
SoundVolume = 6
})
local EXPLOSION = script.PheonixExplosion1:Clone()
EXPLOSION.Parent = Torso
EXPLOSION.Enabled = true
local EXPLOSION2 = script.PheonixExplosion2:Clone()
EXPLOSION2.Parent = Torso
EXPLOSION2.Enabled = true
wait(0.3)
EXPLOSION.Enabled = false
EXPLOSION2.Enabled = false
Debris:AddItem(EXPLOSION, 5)
Debris:AddItem(EXPLOSION2, 5)
wait(1)
B = true
ATTACK = false
Rooted = false
end
function Breath()
ATTACK = true
local POSITION = IT("BodyPosition", RootPart)
POSITION.Position = RootPart.CFrame * CF(0, 35, 35).p
POSITION.D = 1250
POSITION.P = 40000
POSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge)
WINGS = true
local RING, WELD, MESH = MagicRing(Torso, CF(0, 0.5, 0.6) * ANGLES(RAD(-90), RAD(0), RAD(0)), "Pheonix")
coroutine.resume(coroutine.create(function()
for i = 1, 20 do
Swait()
MESH.Scale = MESH.Scale + VT(4, 0, 4)
end
end))
for i = 1, 25 do
Swait()
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-14.4 * i), RAD(0), RAD(0)), 1 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
end
local GYRO = IT("BodyGyro", RootPart)
GYRO.D = 20
GYRO.P = 4000
GYRO.MaxTorque = VT(0, 40000, 0)
coroutine.resume(coroutine.create(function()
repeat
Swait()
GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
until ATTACK == false
POSITION:remove()
GYRO:remove()
for i = 1, 20 do
Swait()
MESH.Scale = MESH.Scale - VT(4, 0, 4)
end
RING:remove()
end))
local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
for i = 1, 35 do
Swait()
MESH.Scale = MESH.Scale + VT(2.6, 0, 2.6)
end
wait(0.3)
coroutine.resume(coroutine.create(function()
local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Dark indigo", "Flight", VT(5, 5, 5))
FIREBALL.CFrame = CF(RING.Position, Mouse.Hit.p)
local PARTICLES1 = script.PheonixFireball1:Clone()
PARTICLES1.Parent = FIREBALL
PARTICLES1.Enabled = true
local PARTICLES2 = script.PheonixFireball2:Clone()
PARTICLES2.Parent = FIREBALL
PARTICLES2.Enabled = true
CreateSound(463593339, FIREBALL, 6, 1, false)
for i = 1, 250 do
Swait()
local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.5, Character)
FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
if HIT then
ApplyAoE(FIREBALL.Position, 50, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
SHAKE = 2,
TIMER = 25,
DOESFADE = true
})
WACKYEFFECT({
Time = 60,
EffectType = "Sphere",
Size = VT(0, 0, 0),
Size2 = VT(100, 100, 100),
Transparency = 0,
Transparency2 = 1,
CFrame = CF(FIREBALL.Position),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 0, 1),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
WACKYEFFECT({
Time = 60,
EffectType = "Sphere",
Size = VT(0, 0, 0),
Size2 = VT(120, 120, 120),
Transparency = 0.5,
Transparency2 = 1,
CFrame = CF(FIREBALL.Position),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = PHEONIXCOLOR,
SoundID = 462692971,
SoundPitch = 1,
SoundVolume = 6
})
PARTICLES1.Enabled = false
PARTICLES2.Enabled = false
local EXPLOSION = script.PheonixExplosion1:Clone()
EXPLOSION.Parent = FIREBALL
EXPLOSION.Enabled = true
local EXPLOSION2 = script.PheonixExplosion2:Clone()
EXPLOSION2.Parent = FIREBALL
EXPLOSION2.Enabled = true
wait(0.3)
EXPLOSION.Enabled = false
EXPLOSION2.Enabled = false
break
end
end
PARTICLES1.Enabled = false
PARTICLES2.Enabled = false
Debris:AddItem(FIREBALL, 7)
end))
wait(0.3)
coroutine.resume(coroutine.create(function()
WELD:remove()
RING.Anchored = true
for i = 1, 35 do
Swait()
MESH.Scale = MESH.Scale - VT(2.6, 0, 2.6)
end
RING:remove()
end))
WINGS = false
ATTACK = false
end
function ThreeShootingStars()
ATTACK = true
Rooted = false
local POS1, POS2, POS3
local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0), "Sun")
coroutine.resume(coroutine.create(function()
for i = 1, 35 do
Swait()
MESH.Scale = MESH.Scale + VT(2.6, 0, 2.6)
end
end))
coroutine.resume(coroutine.create(function()
repeat
Swait()
if POS1 then
coroutine.resume(coroutine.create(function()
local POSITION = POS1
local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Fire", VT(3, 3, 3))
FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
local FIRE = script.SunFireball:Clone()
FIRE.Parent = FIREBALL
FIRE.Enabled = true
local EXPLOSION = script.SunExplosion:Clone()
EXPLOSION.Parent = FIREBALL
CreateSound(463598785, FIREBALL, 5, 1, false)
local DISTANCE = (RootPart.Position - POSITION).Magnitude
local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 45, 0)) * CF(0, 0, -DISTANCE / 2)
for i = 1, 75 do
Swait()
FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
end
FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
for i = 1, 300 do
Swait()
FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
if HITFLOOR ~= nil then
FIRE.Enabled = false
EXPLOSION:Emit(500)
CreateSound(416328540, FIREBALL, 5, 1, false)
ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, {
SHAKE = 1,
TIMER = 6,
DOESFADE = true
})
WACKYEFFECT({
EffectType = "Sphere",
Size = VT(0, 0, 0),
Size2 = VT(150, 150, 150),
Transparency = 0,
Transparency2 = 1,
CFrame = CF(FIREBALL.Position),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 0, 1),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
wait(5)
break
end
end
FIREBALL:remove()
end))
POS1 = nil
end
if POS2 then
coroutine.resume(coroutine.create(function()
local POSITION = POS2
local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Fire", VT(3, 3, 3))
FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
local FIRE = script.SunFireball:Clone()
FIRE.Parent = FIREBALL
FIRE.Enabled = true
local EXPLOSION = script.SunExplosion:Clone()
EXPLOSION.Parent = FIREBALL
CreateSound(463598785, FIREBALL, 5, 1, false)
local DISTANCE = (RootPart.Position - POSITION).Magnitude
local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 45, 0)) * CF(0, 0, -DISTANCE / 2)
for i = 1, 75 do
Swait()
FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
end
FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
for i = 1, 300 do
Swait()
FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
if HITFLOOR ~= nil then
FIRE.Enabled = false
EXPLOSION:Emit(500)
CreateSound(416328540, FIREBALL, 5, 1, false)
ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, {
SHAKE = 1,
TIMER = 6,
DOESFADE = true
})
WACKYEFFECT({
EffectType = "Sphere",
Size = VT(0, 0, 0),
Size2 = VT(150, 150, 150),
Transparency = 0,
Transparency2 = 1,
CFrame = CF(FIREBALL.Position),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 0, 1),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
wait(5)
break
end
end
FIREBALL:remove()
end))
POS2 = nil
end
if POS3 then
coroutine.resume(coroutine.create(function()
local POSITION = POS3
local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Fire", VT(3, 3, 3))
FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
local FIRE = script.SunFireball:Clone()
FIRE.Parent = FIREBALL
FIRE.Enabled = true
local EXPLOSION = script.SunExplosion:Clone()
EXPLOSION.Parent = FIREBALL
CreateSound(463598785, FIREBALL, 5, 1, false)
local DISTANCE = (RootPart.Position - POSITION).Magnitude
local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 45, 0)) * CF(0, 0, -DISTANCE / 2)
for i = 1, 75 do
Swait()
FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
end
FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
for i = 1, 300 do
Swait()
FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
if HITFLOOR ~= nil then
FIRE.Enabled = false
EXPLOSION:Emit(500)
CreateSound(416328540, FIREBALL, 5, 1, false)
ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, {
SHAKE = 1,
TIMER = 6,
DOESFADE = true
})
WACKYEFFECT({
EffectType = "Sphere",
Size = VT(0, 0, 0),
Size2 = VT(150, 150, 150),
Transparency = 0,
Transparency2 = 1,
CFrame = CF(FIREBALL.Position),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 0, 1),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
wait(5)
break
end
end
FIREBALL:remove()
end))
POS3 = nil
end
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(74)), 2 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-74)), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(74)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
until ATTACK == false
end))
wait(0.4)
POS1 = Mouse.Hit.p
wait(0.5)
POS2 = Mouse.Hit.p
wait(0.6)
POS3 = Mouse.Hit.p
wait(0.3)
RING.Anchored = true
WELD:remove()
coroutine.resume(coroutine.create(function()
for i = 1, 35 do
Swait()
MESH.Scale = MESH.Scale - VT(2.6, 0, 2.6)
end
RING:remove()
end))
ATTACK = false
Rooted = false
end
function PheonixFlare()
ATTACK = true
Rooted = false
PARTICLES = true
coroutine.resume(coroutine.create(function()
repeat
Swait()
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
until ATTACK == false
end))
CreateSound(462676772, Torso, 7, 1, false)
WINGS1.Acceleration = VT(9, 0, -12)
WINGS1B.Acceleration = VT(9, 0, -12)
WINGS2.Acceleration = VT(-9, 0, -12)
WINGS2B.Acceleration = VT(-9, 0, -12)
wait(0.25)
coroutine.resume(coroutine.create(function()
local WIND = CreatePart(3, Effects, "Neon", 0, 1, "Dark indigo", "Flight", VT(0, 0, 0))
WIND.CFrame = CF(RootPart.Position, Mouse.Hit.p)
local PARTICLES = script.Gale:Clone()
PARTICLES.Parent = WIND
PARTICLES.Enabled = true
CreateSound(376218535, WIND, 6, 1, false)
for i = 1, 250 do
Swait()
local HIT, HITPOS = Raycast(WIND.Position, WIND.CFrame.lookVector, 3, Character)
WIND.CFrame = WIND.CFrame * CF(0, 0, -2)
if HIT then
ApplyAoE(WIND.Position, 45, 10, 30, 135, false, MRANDOM(12, 16), "Nul", true, {
SHAKE = 3,
TIMER = 7,
DOESFADE = true
})
CreateSound(260430117, WIND, 3, 1, false)
WACKYEFFECT({
Time = 25,
EffectType = "Wave",
Size = VT(20, 0, 20),
Size2 = VT(60, 8, 60),
Transparency = 0.9,
Transparency2 = 1,
CFrame = WIND.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(0.8, 0.8, 0.8),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
WACKYEFFECT({
Time = 25,
EffectType = "Wave",
Size = VT(20, 0, 20),
Size2 = VT(60, 8, 60),
Transparency = 0.9,
Transparency2 = 1,
CFrame = WIND.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(0.8, 0.8, 0.8),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
break
end
end
PARTICLES.Enabled = false
Debris:AddItem(WIND, 7)
end))
wait(1)
CreateSound(462676772, Torso, 7, 1, false)
WINGS1.Acceleration = VT(9, 1, 4)
WINGS1B.Acceleration = VT(9, 1, 4)
WINGS2.Acceleration = VT(-9, 1, 4)
WINGS2B.Acceleration = VT(-9, 1, 4)
wait(0.25)
coroutine.resume(coroutine.create(function()
local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(5, 5, 5))
FIREBALL.CFrame = CF(RootPart.Position, Mouse.Hit.p)
local PARTICLES1 = script.PheonixFireball1:Clone()
PARTICLES1.Parent = FIREBALL
PARTICLES1.Enabled = true
local PARTICLES2 = script.PheonixFireball2:Clone()
PARTICLES2.Parent = FIREBALL
PARTICLES2.Enabled = true
CreateSound(463593339, FIREBALL, 6, 1, false)
for i = 1, 250 do
Swait()
local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.5, Character)
FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
if HIT then
ApplyAoE(FIREBALL.Position, 70, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
SHAKE = 2,
TIMER = 25,
DOESFADE = true
})
WACKYEFFECT({
Time = 60,
EffectType = "Sphere",
Size = VT(0, 0, 0),
Size2 = VT(120, 120, 120),
Transparency = 0,
Transparency2 = 1,
CFrame = CF(FIREBALL.Position),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 0, 1),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
WACKYEFFECT({
Time = 60,
EffectType = "Sphere",
Size = VT(0, 0, 0),
Size2 = VT(140, 140, 140),
Transparency = 0.5,
Transparency2 = 1,
CFrame = CF(FIREBALL.Position),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = PHEONIXCOLOR,
SoundID = 462692971,
SoundPitch = 1,
SoundVolume = 6
})
PARTICLES1.Enabled = false
PARTICLES2.Enabled = false
local EXPLOSION = script.PheonixExplosion1:Clone()
EXPLOSION.Parent = FIREBALL
EXPLOSION.Enabled = true
local EXPLOSION2 = script.PheonixExplosion2:Clone()
EXPLOSION2.Parent = FIREBALL
EXPLOSION2.Enabled = true
wait(0.3)
EXPLOSION.Enabled = false
EXPLOSION2.Enabled = false
break
end
end
PARTICLES1.Enabled = false
PARTICLES2.Enabled = false
Debris:AddItem(FIREBALL, 7)
end))
wait(0.5)
PARTICLES = false
ATTACK = false
Rooted = false
end
function PheonixFireballs()
ATTACK = true
local POWER = 1
DIRECTTURN = true
coroutine.resume(coroutine.create(function()
repeat
Swait()
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
until ATTACK == false
end))
local RING1, WELD1, MESH1 = MagicRing(RightArm, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
local RING2, WELD2, MESH2 = MagicRing(RightArm, CF(0, -1.6, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
for i = 1, 35 do
Swait()
MESH1.Scale = MESH1.Scale + VT(6, 0, 6)
MESH2.Scale = MESH2.Scale + VT(3, 0, 3)
end
repeat
wait()
POWER = POWER + 1
until KEYHOLD == false
if POWER <= 30 then
for i = 1, 15 do
wait(0.1)
coroutine.resume(coroutine.create(function()
local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Dark indigo", "Flight", VT(2, 2, 2))
FIREBALL.CFrame = CF(RootPart.Position, Mouse.Hit.p)
local PARTICLES1 = script.PheonixFireball1:Clone()
PARTICLES1.Parent = FIREBALL
PARTICLES1.Enabled = true
local PARTICLES2 = script.PheonixFireball2:Clone()
PARTICLES2.Parent = FIREBALL
PARTICLES2.Enabled = true
PARTICLES1.Size = NumberSequence.new(3, 0)
PARTICLES2.Size = NumberSequence.new(3, 0)
CreateSound(463593339, FIREBALL, 6, 1, false)
for i = 1, 250 do
Swait()
local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.5, Character)
FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
if HIT then
ApplyAoE(FIREBALL.Position, 25, 5, 15, 5, true, MRANDOM(5, 6), "Pheonix", true, {
SHAKE = 2,
TIMER = 25,
DOESFADE = true
})
WACKYEFFECT({
Time = 60,
EffectType = "Sphere",
Size = VT(0, 0, 0),
Size2 = VT(50, 50, 50),
Transparency = 0,
Transparency2 = 1,
CFrame = CF(FIREBALL.Position),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 0, 1),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
WACKYEFFECT({
Time = 60,
EffectType = "Sphere",
Size = VT(0, 0, 0),
Size2 = VT(60, 60, 60),
Transparency = 0.5,
Transparency2 = 1,
CFrame = CF(FIREBALL.Position),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = PHEONIXCOLOR,
SoundID = 462692971,
SoundPitch = 1,
SoundVolume = 6
})
PARTICLES1.Enabled = false
PARTICLES2.Enabled = false
local EXPLOSION = script.PheonixExplosion1:Clone()
EXPLOSION.Parent = FIREBALL
EXPLOSION.Enabled = true
local EXPLOSION2 = script.PheonixExplosion2:Clone()
EXPLOSION2.Parent = FIREBALL
EXPLOSION2.Enabled = true
wait(0.3)
EXPLOSION.Enabled = false
EXPLOSION2.Enabled = false
break
end
end
PARTICLES1.Enabled = false
PARTICLES2.Enabled = false
Debris:AddItem(FIREBALL, 7)
end))
end
else
for E = 1, 5 do
do
local OFFSET = ANGLES(RAD(72 * E), RAD(72 * E), RAD(0)) * CF(0, 0, 75)
coroutine.resume(coroutine.create(function()
local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Dark indigo", "Flight", VT(5, 5, 5))
FIREBALL.CFrame = CF(RootPart.Position, CF(Mouse.Hit.p, RootPart.Position) * OFFSET.p)
local PARTICLES1 = script.PheonixFireball1:Clone()
PARTICLES1.Parent = FIREBALL
PARTICLES1.Enabled = true
local PARTICLES2 = script.PheonixFireball2:Clone()
PARTICLES2.Parent = FIREBALL
PARTICLES2.Enabled = true
CreateSound(463593339, FIREBALL, 6, 1, false)
for i = 1, 650 do
Swait()
local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.5, Character)
FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
if HIT then
ApplyAoE(FIREBALL.Position, 70, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
SHAKE = 2,
TIMER = 25,
DOESFADE = true
})
WACKYEFFECT({
Time = 60,
EffectType = "Sphere",
Size = VT(0, 0, 0),
Size2 = VT(120, 120, 120),
Transparency = 0,
Transparency2 = 1,
CFrame = CF(FIREBALL.Position),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 0, 1),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
WACKYEFFECT({
Time = 60,
EffectType = "Sphere",
Size = VT(0, 0, 0),
Size2 = VT(140, 140, 140),
Transparency = 0.5,
Transparency2 = 1,
CFrame = CF(FIREBALL.Position),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = PHEONIXCOLOR,
SoundID = 462692971,
SoundPitch = 1,
SoundVolume = 6
})
PARTICLES1.Enabled = false
PARTICLES2.Enabled = false
local EXPLOSION = script.PheonixExplosion1:Clone()
EXPLOSION.Parent = FIREBALL
EXPLOSION.Enabled = true
local EXPLOSION2 = script.PheonixExplosion2:Clone()
EXPLOSION2.Parent = FIREBALL
EXPLOSION2.Enabled = true
wait(0.3)
EXPLOSION.Enabled = false
EXPLOSION2.Enabled = false
break
end
end
PARTICLES1.Enabled = false
PARTICLES2.Enabled = false
Debris:AddItem(FIREBALL, 7)
end))
end
end
end
wait(0.5)
WELD1:remove()
WELD2:remove()
RING1.Anchored = true
RING2.Anchored = true
coroutine.resume(coroutine.create(function()
for i = 1, 35 do
Swait()
MESH1.Scale = MESH1.Scale - VT(6, 0, 6)
MESH2.Scale = MESH2.Scale - VT(3, 0, 3)
end
RING1:remove()
RING2:remove()
end))
DIRECTTURN = false
ATTACK = false
end
function PheonixJump()
local DONE = false
local STRENGTH = 15
local UP = 5
ATTACK = true
DIRECTTURN = true
local RING, WELD, MESH = MagicRing(RootPart, CF(0, -3.5, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
for i = 1, 30 do
Swait()
MESH.Scale = MESH.Scale + VT(12, 0, 12)
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.4) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
end
local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
if NEWKEY == "w" and VALUE2 == false then
coroutine.resume(coroutine.create(function()
ApplyAoE(RING.Position, 35, 15, 20, 35, true, MRANDOM(12, 16), "Pheonix", true, {
SHAKE = 2,
TIMER = 15,
DOESFADE = true
})
WACKYEFFECT({
EffectType = "Sphere",
Size = VT(0, 0, 0),
Size2 = VT(50, 50, 50),
Transparency = 0,
Transparency2 = 1,
CFrame = CF(RING.Position),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 0, 1),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
WACKYEFFECT({
EffectType = "Sphere",
Size = VT(0, 0, 0),
Size2 = VT(70, 70, 70),
Transparency = 0.5,
Transparency2 = 1,
CFrame = CF(RING.Position),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = PHEONIXCOLOR,
SoundID = 462692971,
SoundPitch = 1.2,
SoundVolume = 6
})
local EXPLOSION = script.PheonixExplosion1:Clone()
EXPLOSION.Parent = RING
EXPLOSION.Enabled = true
local EXPLOSION2 = script.PheonixExplosion2:Clone()
EXPLOSION2.Parent = RING
EXPLOSION2.Enabled = true
wait(0.3)
EXPLOSION.Enabled = false
EXPLOSION2.Enabled = false
Debris:AddItem(RING, 3)
end))
CreateSound(462676772, Torso, 8, 1, false)
coroutine.resume(coroutine.create(function()
for i = 1, 25 do
Swait()
ApplyAoE(Torso.Position, 15, 15, 20, 75, true, MRANDOM(4, 5), "Pheonix", false, {
SHAKE = 4,
TIMER = 5,
DOESFADE = true
})
WACKYEFFECT({
Time = 10,
EffectType = "Wave",
Size = VT(45, 5, 45) / 3,
Size2 = VT(35, 200, 35) / 5,
Transparency = 0.8,
Transparency2 = 1,
CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
MoveToPos = nil,
RotationX = 0,
RotationY = 5,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 0, 1),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
WACKYEFFECT({
Time = 10,
EffectType = "Wave",
Size = VT(55, 5, 55) / 3,
Size2 = VT(45, 200, 45) / 5,
Transparency = 0.8,
Transparency2 = 1,
CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
MoveToPos = nil,
RotationX = 0,
RotationY = -5,
RotationZ = 0,
Material = "Neon",
Color = PHEONIXCOLOR,
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(28.8 * i)), 2 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
end
ATTACK = false
end))
repeat
VALUE2 = true
Swait()
BODYPOS.Position = RootPart.CFrame * CF(0, UP, -STRENGTH).p
if STRENGTH > 2.5 then
STRENGTH = STRENGTH - 0.1
else
STRENGTH = 2.5
end
if UP > 0 then
UP = UP - 0.15
else
UP = 0
end
until KEYHOLD == false and STRENGTH < 5 and ATTACK == false
DONE = true
end
end)
repeat
Swait()
if STRENGTH < 50 then
STRENGTH = STRENGTH + 0.15
MESH.Scale = MESH.Scale + VT(0.5, 0, 0.5)
end
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.4) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
until VALUE2 == true
DIRECTTURN = false
WELD:remove()
RING.Anchored = true
local SIZE = MESH.Scale.X
coroutine.resume(coroutine.create(function()
for i = 1, 30 do
Swait()
MESH.Scale = MESH.Scale - VT(SIZE, 0, SIZE) / 30
end
RING:remove()
end))
repeat
wait()
until DONE == true
KEYDOWN:disconnect()
VALUE2 = false
end
function DragonFirePillar()
ATTACK = true
local POS = Mouse.Hit.p
APPLYGYRO = false
local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Fire")
coroutine.resume(coroutine.create(function()
repeat
Swait()
GYRO.CFrame = CF(RootPart.Position, POS)
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
until ATTACK == false
end))
for i = 1, 40 do
MESH.Scale = MESH.Scale + VT(4, 0, 4)
Swait()
end
for i = 1, 6 do
WACKYEFFECT({
EffectType = "Sphere",
Size = VT(35, 35, 35),
Size2 = VT(0, 0, 0),
Transparency = 1,
Transparency2 = 0.5,
CFrame = CF(POS),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 0, 1),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
wait(1)
end
coroutine.resume(coroutine.create(function()
coroutine.resume(coroutine.create(function()
for i = 1, 30 do
Swait()
MESH.Scale = MESH.Scale - VT(4, 0, 4)
end
RING:remove()
end))
WACKYEFFECT({
Time = 640,
EffectType = "Sphere",
Size = VT(15, 500, 15),
Size2 = VT(10, 700, 10),
Transparency = 0,
Transparency2 = 1,
CFrame = CF(POS),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 0, 1),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
for i = 1, 15 do
ApplyAoE(POS, 35, 20, 30, 15, true, MRANDOM(3, 4), "Fire", true, {
SHAKE = 5,
TIMER = 6,
DOESFADE = true
})
WACKYEFFECT({
Time = 125,
EffectType = "Wave",
Size = VT(0, 5, 0),
Size2 = VT(250, 35, 250),
Transparency = 0.4,
Transparency2 = 1,
CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
MoveToPos = nil,
RotationX = 0,
RotationY = MRANDOM(-5, 5) * 2,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 0, 1),
SoundID = nil,
SoundPitch = MRANDOM(9, 11) / 10,
SoundVolume = 4
})
WACKYEFFECT({
Time = 75,
EffectType = "Swirl",
Size = VT(20, 20, 20),
Size2 = VT(65, 500, 65),
Transparency = 0.4,
Transparency2 = 1,
CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
MoveToPos = nil,
RotationX = 0,
RotationY = MRANDOM(-5, 5) * 6,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 0, 1),
SoundID = nil,
SoundPitch = MRANDOM(9, 11) / 10,
SoundVolume = 4
})
WACKYEFFECT({
Time = 75,
EffectType = "Swirl",
Size = VT(20, 20, 20),
Size2 = VT(45, 600, 45),
Transparency = 0.4,
Transparency2 = 1,
CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
MoveToPos = nil,
RotationX = 0,
RotationY = MRANDOM(-5, 5) * 6,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 0, 1),
SoundID = 304529688,
SoundPitch = MRANDOM(9, 11) / 10,
SoundVolume = 4
})
wait(0.6)
end
end))
APPLYGYRO = true
ATTACK = false
end
function PheonixTornado()
ATTACK = true
local BUILDUP = true
local HITS = {}
PARTICLES = true
coroutine.resume(coroutine.create(function()
repeat
Swait()
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
until BUILDUP == false
end))
WINGS1.Acceleration = VT(9, 0, -12)
WINGS1B.Acceleration = VT(9, 0, -12)
WINGS2.Acceleration = VT(-9, 0, -12)
WINGS2B.Acceleration = VT(-9, 0, -12)
wait(1)
CreateSound(462676772, Torso, 7, 1, false)
WINGS1.Acceleration = VT(9, 1, 4)
WINGS1B.Acceleration = VT(9, 1, 4)
WINGS2.Acceleration = VT(-9, 1, 4)
WINGS2B.Acceleration = VT(-9, 1, 4)
wait(0.25)
AddChildrenToTable(Torso.Position, workspace, 35, HITS)
WACKYEFFECT({
Time = 40,
EffectType = "Swirl",
Size = VT(50, 5, 50),
Size2 = VT(50, 60, 50),
Transparency = 0.8,
Transparency2 = 1,
CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
MoveToPos = nil,
RotationX = 0,
RotationY = -5,
RotationZ = 0,
Material = "Neon",
Color = C3(0.8, 0.8, 0.8),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
BUILDUP = false
PARTICLES = false
if #HITS > 0 then
do
local BODIES = {}
if #HITS == 1 then
for i = 1, #HITS do
local TORSO = HITS[i]:FindFirstChild("HumanoidRootPart") or HITS[i]:FindFirstChild("Torso") or HITS[i]:FindFirstChild("UpperTorso")
local HUM = HITS[i]:FindFirstChildOfClass("Humanoid")
if HUM and TORSO and 0 < HUM.Health then
local POSITION = IT("BodyPosition", TORSO)
POSITION.Position = RootPart.CFrame * CF(0, 45, -35).p
POSITION.D = 15
POSITION.P = 4000000
table.insert(BODIES, POSITION)
end
end
else
for i = 1, #HITS do
local TORSO = HITS[i]:FindFirstChild("HumanoidRootPart") or HITS[i]:FindFirstChild("Torso") or HITS[i]:FindFirstChild("UpperTorso")
local HUM = HITS[i]:FindFirstChildOfClass("Humanoid")
if HUM and TORSO and 0 < HUM.Health then
local POSITION = IT("BodyPosition", TORSO)
POSITION.Position = RootPart.CFrame * CF(0, 35, -35) * ANGLES(RAD(0), RAD(360 / #HITS * i), RAD(0)) * CF(0, 0, 10).p
POSITION.D = 450
POSITION.P = 40000
POSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge)
table.insert(BODIES, POSITION)
end
end
end
local POS = RootPart.CFrame * CF(0, 35, -35).p
wait(1.75)
BODYPOS.D = 450
BODYPOS.Position = POS
wait(0.5)
APPLYGYRO = false
local E = 0
CreateSound(1417056081, RootPart, 10, 0.5, false)
for i = 1, 50 do
Swait()
E = E + 1
WACKYEFFECT({
Time = 25,
EffectType = "Wave",
Size = VT(45, 5, 45) / 3,
Size2 = VT(35, 200, 35) / 5,
Transparency = 0.8,
Transparency2 = 1,
CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
MoveToPos = nil,
RotationX = 0,
RotationY = 5,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 0, 1),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
WACKYEFFECT({
Time = 25,
EffectType = "Wave",
Size = VT(55, 5, 55) / 3,
Size2 = VT(45, 200, 45) / 5,
Transparency = 0.8,
Transparency2 = 1,
CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
MoveToPos = nil,
RotationX = 0,
RotationY = -5,
RotationZ = 0,
Material = "Neon",
Color = PHEONIXCOLOR,
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-E * 10)) * CF(45, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
end
local TORNADO = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Tornado", VT(0, 0, 0))
TORNADO.CFrame = CF(POS)
local MESH = CreateMesh("SpecialMesh", TORNADO, "FileMesh", "102638417", "", VT(25, 25, 25), VT(0, 0, 0))
local DECAL = IT("Decal", TORNADO)
DECAL.Texture = "rbxassetid://559849514"
DECAL.Transparency = 1
DECAL.Color3 = BRICKC("Dark indigo").Color
local LOOP = 0
for i = 1, 250 do
Swait()
E = E + 1
LOOP = LOOP + 1
if LOOP == 10 then
LOOP = 0
ApplyAoE(TORNADO.Position, 35, 2, 2, 0, true, MRANDOM(3, 4), "Pheonix", true, {
SHAKE = 2,
TIMER = 4,
DOESFADE = true
})
end
TORNADO.CFrame = CF(POS) * ANGLES(RAD(0), RAD(-E * 10), RAD(0))
DECAL.Transparency = DECAL.Transparency - 0.002
WACKYEFFECT({
Time = 25,
EffectType = "Wave",
Size = VT(45, 5, 45) / 3,
Size2 = VT(35, 200, 35) / 5,
Transparency = 0.8,
Transparency2 = 1,
CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
MoveToPos = nil,
RotationX = 0,
RotationY = 5,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 0, 1),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
WACKYEFFECT({
Time = 25,
EffectType = "Wave",
Size = VT(55, 5, 55) / 3,
Size2 = VT(45, 200, 45) / 5,
Transparency = 0.9,
Transparency2 = 1,
CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
MoveToPos = nil,
RotationX = 0,
RotationY = -5,
RotationZ = 0,
Material = "Neon",
Color = PHEONIXCOLOR,
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-E * 10)) * CF(45, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
end
for i = 1, #BODIES do
BODIES[i]:remove()
end
coroutine.resume(coroutine.create(function()
for i = 1, 25 do
Swait()
DECAL.Transparency = DECAL.Transparency + 0.02
TORNADO.CFrame = CF(POS) * ANGLES(RAD(0), RAD(-E * 10), RAD(0))
end
TORNADO:remove()
end))
for i = 1, 75 do
Swait()
E = E + 1
LOOP = LOOP + 1
TORNADO.CFrame = CF(POS) * ANGLES(RAD(0), RAD(-E * 15), RAD(0))
DECAL.Transparency = DECAL.Transparency - 0.002
WACKYEFFECT({
Time = 25,
EffectType = "Wave",
Size = VT(45, 5, 45) / 3,
Size2 = VT(35, 200, 35) / 5,
Transparency = 0.8,
Transparency2 = 1,
CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
MoveToPos = nil,
RotationX = 0,
RotationY = 5,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 0, 1),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
WACKYEFFECT({
Time = 25,
EffectType = "Wave",
Size = VT(55, 5, 55) / 3,
Size2 = VT(45, 200, 45) / 5,
Transparency = 0.8,
Transparency2 = 1,
CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
MoveToPos = nil,
RotationX = 0,
RotationY = -5,
RotationZ = 0,
Material = "Neon",
Color = PHEONIXCOLOR,
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-E * 10)) * CF(45 - 0.6 * i, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
end
BODYPOS.D = 75
end
end
APPLYGYRO = true
ATTACK = false
end
function PheonixNuke()
if Mouse.Target ~= nil then
ATTACK = true
Rooted = false
BODYPOS.Position = Mouse.Hit.p + VT(0, 6, 0)
BODYPOS.D = 700
coroutine.resume(coroutine.create(function()
repeat
Swait()
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
until ATTACK == false
end))
wait(1.5)
for i = 1, 4 do
WACKYEFFECT({
EffectType = "Sphere",
Size = VT(125, 125, 125),
Size2 = VT(0, 0, 0),
Transparency = 1,
Transparency2 = 0.8,
CFrame = CF(Torso.Position),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = PHEONIXCOLOR,
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
wait(0.7)
end
PARTICLES = true
WINGS1.Acceleration = VT(9, 3, 4)
WINGS1B.Acceleration = VT(9, 3, 4)
WINGS2.Acceleration = VT(-9, 3, 4)
WINGS2B.Acceleration = VT(-9, 3, 4)
wait(2)
CreateSound(462676772, Torso, 8, 1, false)
WINGS1.Acceleration = VT(9, -2, -12)
WINGS1B.Acceleration = VT(9, -2, -12)
WINGS2.Acceleration = VT(-9, -2, -12)
WINGS2B.Acceleration = VT(-9, -2, -12)
wait(1)
for i = 1, 5 do
local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
ApplyAoE(Torso.Position, 240, 25, 30, 165, true, MRANDOM(5, 7), "Pheonix", true, {
SHAKE = 8,
TIMER = 25,
DOESFADE = true
})
for i = 1, 5 do
WACKYEFFECT({
Time = 120,
EffectType = "Swirl",
Size = VT(20, 20, 20),
Size2 = (VT(180, 180, 180) + VT(50, 50, 50) * i) * 2,
Transparency = 0.8,
Transparency2 = 1,
CFrame = CF(Torso.Position) * ANGLES(RAD(0), RAD(i * 15), RAD(0)),
MoveToPos = nil,
RotationX = 0,
RotationY = 6 + i,
RotationZ = 0,
Material = "Neon",
Color = PHEONIXCOLOR,
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
end
WACKYEFFECT({
Time = 80,
EffectType = "Sphere",
Size = VT(40, 40, 40),
Size2 = VT(240, 240, 240) * 2,
Transparency = 0,
Transparency2 = 1,
CFrame = CF(Torso.Position),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 0, 1),
SoundID = nil,
SoundPitch = 1,
SoundVolume = 8
})
WACKYEFFECT({
Time = 80,
EffectType = "Sphere",
Size = VT(50, 50, 50),
Size2 = VT(250, 250, 250) * 2,
Transparency = 0.5,
Transparency2 = 1,
CFrame = CF(Torso.Position),
MoveToPos = nil,
RotationX = 0,
RotationY = 0,
RotationZ = 0,
Material = "Neon",
Color = PHEONIXCOLOR,
SoundID = nil,
SoundPitch = 0.7,
SoundVolume = 10
})
local EXPLOSION = script.PheonixExplosion1:Clone()
EXPLOSION.Parent = Torso
EXPLOSION.Enabled = true
local EXPLOSION2 = script.PheonixExplosion2:Clone()
EXPLOSION2.Parent = Torso
EXPLOSION2.Enabled = true
EXPLOSION.Drag = -5
EXPLOSION2.Drag = -5
EXPLOSION:Emit(100)
EXPLOSION2:Emit(100)
CreateSound(462692971, Effects, 2, 1, false)
for i = 1, 5 do
wait()
WACKYEFFECT({
Time = 40,
EffectType = "Wave",
Size = VT(20, 0, 20),
Size2 = (VT(160, 6, 160) + VT(50, 4, 50) * i) * 2,
Transparency = 0.8,
Transparency2 = 1,
CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(i * 15), RAD(0)),
MoveToPos = nil,
RotationX = 0,
RotationY = -12 + i,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 0, 1),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
WACKYEFFECT({
Time = 40,
EffectType = "Wave",
Size = VT(20, 0, 20),
Size2 = (VT(180, 6, 180) + VT(50, 5, 50) * i) * 2,
Transparency = 0.8,
Transparency2 = 1,
CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(i * 15), RAD(0)),
MoveToPos = nil,
RotationX = 0,
RotationY = -12 + i,
RotationZ = 0,
Material = "Neon",
Color = PHEONIXCOLOR,
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
end
EXPLOSION.Enabled = false
EXPLOSION2.Enabled = false
Debris:AddItem(EXPLOSION, 5)
Debris:AddItem(EXPLOSION2, 5)
wait(0.4)
end
wait(0.6)
PARTICLES = false
BODYPOS.D = 75
ATTACK = false
Rooted = false
end
end
function MouseDown(Mouse)
if ATTACK == false then
end
end
function MouseUp(Mouse)
HOLD = false
end
function KeyDown(Key)
KEYHOLD = true
if EQUIPPED == true then
if FLIGHT == false then
if Key == "z" and ATTACK == false then
ShootingStar()
end
if Key == "b" and ATTACK == false then
Breath()
end
if Key == "c" and ATTACK == false then
PheonixRage()
end
if Key == "q" and ATTACK == false then
FLIGHT = true
GYRO = IT("BodyGyro", RootPart)
GYRO.D = 75
GYRO.P = 40000
GYRO.MaxTorque = VT(40000, 40000, 40000)
GYRO.cframe = CF(RootPart.Position, RootPart.CFrame * CF(0, 0, -1).p)
BODYPOS = Instance.new("BodyPosition", RootPart)
BODYPOS.D = 100
BODYPOS.P = 20000
BODYPOS.maxForce = Vector3.new(math.huge, math.huge, math.huge)
BODYPOS.position = RootPart.Position + VT(0, 3, 0)
do
local RING, WELD, MESH = MagicRing(Torso, CF(0, 0.5, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), "Pheonix")
FLIGHTRING = RING
coroutine.resume(coroutine.create(function()
for i = 1, 40 do
Swait()
MESH.Scale = MESH.Scale + VT(4, 0, 4)
end
end))
PheonixJump()
end
end
elseif FLIGHT == true then
if Key == "z" and ATTACK == false and VALUE2 == false then
ThreeShootingStars()
end
if Key == "b" and ATTACK == false and VALUE2 == false then
PheonixFlare()
end
if Key == "g" and ATTACK == false and VALUE2 == false then
DragonFirePillar()
end
if Key == "v" and ATTACK == false and VALUE2 == false then
PheonixTornado()
end
if Key == "x" and ATTACK == false and VALUE2 == false then
PheonixNuke()
end
if Key == "q" and ATTACK == false and VALUE2 == false then
FLIGHT = false
coroutine.resume(coroutine.create(function()
if FLIGHTRING then
local MSH = FLIGHTRING.Mesh
local RING = FLIGHTRING
for i = 1, 40 do
Swait()
MSH.Scale = MSH.Scale - VT(4, 0, 4)
end
RING:remove()
end
end))
end
if Key == "c" and ATTACK == false and VALUE2 == false then
PheonixJump()
end
if Key == "e" and ATTACK == false and VALUE2 == false then
PheonixFireballs()()
end
if Key == "w" and ATTACK == false and VALUE2 == false then
repeat
VALUE2 = true
Swait()
BODYPOS.Position = RootPart.CFrame * CF(0, 0, -2.5).p
until KEYHOLD == false
VALUE2 = false
end
end
end
if Key == "f" and ATTACK == false and FLIGHT == false then
if EQUIPPED == false then
EQUIPPED = true
EYE.Enabled = true
EYE2.Enabled = true
sick:Play()
else
EQUIPPED = false
FLIGHT = false
EYE.Enabled = false
EYE2.Enabled = false
end
end
if string.byte(Key) == 50 and ATTACK == false then
if Speed == 16 then
Speed = 45
elseif Speed == 45 then
Speed = 16
end
end
end
function KeyUp(Key)
KEYHOLD = false
end
Mouse.Button1Down:connect(function(NEWKEY)
MouseDown(NEWKEY)
end)
Mouse.Button1Up:connect(function(NEWKEY)
MouseUp(NEWKEY)
end)
Mouse.KeyDown:connect(function(NEWKEY)
KeyDown(NEWKEY)
end)
Mouse.KeyUp:connect(function(NEWKEY)
KeyUp(NEWKEY)
end)
function unanchor()
if UNANCHOR == true then
g = Character:GetChildren()
for i = 1, #g do
if g[i].ClassName == "Part" then
g[i].Anchored = false
end
end
end
end
Humanoid.Changed:connect(function(Jump)
if Jump == "Jump" and Disable_Jump == true then
Humanoid.Jump = false
end
end)
local LOOP = 0
local TWIST = true
while true do
Swait()
script.Parent = WEAPONGUI
ANIMATE.Parent = nil
for _, v in next, Humanoid:GetPlayingAnimationTracks() do
v:Stop()
end
SINE = SINE + CHANGE
local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
local TORSOVERTICALVELOCITY = RootPart.Velocity.y
local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
local WALKSPEEDVALUE = 5
if ANIM == "Walk" and TORSOVELOCITY > 1 and FLIGHT == false then
if Humanoid.WalkSpeed <= 20 then
RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE * 2), -0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE * 2), 0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
else
RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2.6))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2.6))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE * 1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2.6), -0.125 * COS(SINE / WALKSPEEDVALUE * 1.3) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE * 1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE * 1.3))), 0.5 / Animation_Speed)
LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE * 1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2.6), 0.125 * COS(SINE / WALKSPEEDVALUE * 1.3) + 0.2 + -0.2 * COS(SINE / WALKSPEEDVALUE * 1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE * 1.3))), 0.5 / Animation_Speed)
end
elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 or FLIGHT == true then
RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
end
if FLIGHT == false then
if GYRO ~= nil then
GYRO:remove()
end
if BODYPOS ~= nil then
BODYPOS:remove()
end
if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
ANIM = "Jump"
if ATTACK == false then
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
end
elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
ANIM = "Fall"
if ATTACK == false then
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
end
elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
ANIM = "Idle"
if ATTACK == false then
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
end
elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
ANIM = "Walk"
if ATTACK == false then
if Humanoid.WalkSpeed <= 30 then
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
elseif Humanoid.WalkSpeed > 30 then
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE * 1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE * 1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
end
end
end
elseif FLIGHT == true then
if APPLYGYRO == true then
if VALUE2 == false and DIRECTTURN == false then
if GYRO ~= nil then
GYRO.MaxTorque = VT(0, 40000, 0)
GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
end
elseif GYRO ~= nil then
GYRO.MaxTorque = VT(40000, 40000, 40000)
GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
end
end
if VALUE2 == false and ATTACK == false then
ANIM = "IdleFlight"
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
elseif VALUE2 == true and ATTACK == false then
ANIM = "Flight"
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
end
end
local ACCEL1 = VT(10, 2 - 6 * COS(SINE / 24), -4 - 2 * COS(SINE / 24))
local ACCEL2 = VT(-10, 2 - 6 * COS(SINE / 24), -4 - 2 * COS(SINE / 24))
if PARTICLES == false then
WINGS1.Acceleration = ACCEL1
WINGS1B.Acceleration = ACCEL1
WINGS2.Acceleration = ACCEL2
WINGS2B.Acceleration = ACCEL2
end
if FLIGHT == true or WINGS == true then
WINGS1.Enabled = true
WINGS1B.Enabled = true
WINGS2.Enabled = true
WINGS2B.Enabled = true
else
WINGS1.Enabled = false
WINGS1B.Enabled = false
WINGS2.Enabled = false
WINGS2B.Enabled = false
end
unanchor()
TRAIL1.Enabled = FLIGHT
TRAIL2.Enabled = FLIGHT
LIGHT.Enabled = EQUIPPED
Humanoid.MaxHealth = "inf"
Humanoid.Health = "inf"
if Rooted == false and FLIGHT == false then
Disable_Jump = false
Humanoid.WalkSpeed = Speed
elseif Rooted == true or FLIGHT == true then
Disable_Jump = true
Humanoid.WalkSpeed = 0
end
sick.SoundId = "rbxassetid://1382488262"
sick.EmitterSize = 50
sick.Looped = true
if FLIGHT == true then
sick.Pitch = 1
sick.Volume = 1
LOOP = LOOP + 1
if LOOP >= 10 then
local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
if HITFLOOR then
local DISTANCE = (RootPart.Position - HITPOS).Magnitude
local SIZE = (26 - DISTANCE) * 2
if TWIST == true then
TWIST = false
WACKYEFFECT({
Time = 25,
EffectType = "Wave",
Size = VT(SIZE / 2, 0, SIZE / 2),
Size2 = VT(SIZE, 6, SIZE),
Transparency = 0.6,
Transparency2 = 1,
CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-5, 5)), RAD(0), RAD(MRANDOM(-5, 5))),
MoveToPos = nil,
RotationX = 0,
RotationY = 15,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 0, 1),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
else
TWIST = true
WACKYEFFECT({
Time = 25,
EffectType = "Wave",
Size = VT(SIZE / 2, 0, SIZE / 2),
Size2 = VT(SIZE, 6, SIZE),
Transparency = 0.6,
Transparency2 = 1,
CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-5, 5)), RAD(0), RAD(MRANDOM(-5, 5))),
MoveToPos = nil,
RotationX = 0,
RotationY = -15,
RotationZ = 0,
Material = "Neon",
Color = C3(.5, 0, 1),
SoundID = nil,
SoundPitch = nil,
SoundVolume = nil
})
end
LOOP = 0
end
end
else
sick.Pitch = 1
sick.Volume = 1
end
sick.Playing = false
sick.Parent = Character
Humanoid.Name = "WarPheonix"
end
end))
ParticleEmitter1.Name = "RingEmit"
ParticleEmitter1.Parent = LocalScript0
ParticleEmitter1.Transparency = NumberSequence.new(1,0.12568306922913,0,0,0.41530054807663,1)
ParticleEmitter1.Rotation = NumberRange.new(0, 360)
ParticleEmitter1.Size = NumberSequence.new(0,6.2841534614563,5.027322769165,2.8961749076843,0)
ParticleEmitter1.Enabled = false
ParticleEmitter1.LightEmission = 1
ParticleEmitter1.Texture = "rbxassetid://1493478120"
ParticleEmitter1.ZOffset = 1
ParticleEmitter1.Lifetime = NumberRange.new(0.60000002384186, 0.60000002384186)
ParticleEmitter1.Rate = 5
ParticleEmitter1.Speed = NumberRange.new(0, 0)
ParticleEmitter2.Name = "Wing1"
ParticleEmitter2.Parent = LocalScript0
ParticleEmitter2.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.22950822114944,0.62841534614563,1)
ParticleEmitter2.Rotation = NumberRange.new(0, 360)
ParticleEmitter2.Size = NumberSequence.new(0,0.062499642372131,0.81250011920929,2.6875,3.3125,2.5624995231628,2.3125,1.8124997615814)
ParticleEmitter2.Enabled = false
ParticleEmitter2.LightEmission = 1
ParticleEmitter2.Texture = "rbxassetid://296874871"
ParticleEmitter2.Acceleration = Vector3.new(5, 4, -4)
ParticleEmitter2.Lifetime = NumberRange.new(2, 2)
ParticleEmitter2.Rate = 300
ParticleEmitter2.RotSpeed = NumberRange.new(-56, 56)
ParticleEmitter2.Speed = NumberRange.new(4, 4)
ParticleEmitter2.VelocitySpread = 35
ParticleEmitter3.Name = "SunFireball"
ParticleEmitter3.Parent = LocalScript0
ParticleEmitter3.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
ParticleEmitter3.Rotation = NumberRange.new(0, 360)
ParticleEmitter3.Size = NumberSequence.new(10,8.125,5.6875,1.1250001192093,0)
ParticleEmitter3.Color = ColorSequence.new(Color3.new(.5, 0, 1),Color3.new(.5, 0, .8))
ParticleEmitter3.Enabled = false
ParticleEmitter3.LightEmission = 0.75
ParticleEmitter3.Texture = "rbxassetid://296874871"
ParticleEmitter3.ZOffset = 0.20000000298023
ParticleEmitter3.Acceleration = Vector3.new(0, 5, 0)
ParticleEmitter3.Lifetime = NumberRange.new(1, 1)
ParticleEmitter3.Rate = 300
ParticleEmitter3.RotSpeed = NumberRange.new(-56, 56)
ParticleEmitter3.Speed = NumberRange.new(3, 3)
ParticleEmitter3.VelocitySpread = 360
ParticleEmitter3.Color = ColorSequence.new(Color3.new(.5, 0, 1),Color3.new(.5, 0, .8))
ParticleEmitter4.Name = "SunExplosion"
ParticleEmitter4.Parent = LocalScript0
ParticleEmitter4.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
ParticleEmitter4.Rotation = NumberRange.new(0, 360)
ParticleEmitter4.Size = NumberSequence.new(5,7.875,7.875,5.3125,0)
ParticleEmitter4.Color = ColorSequence.new(Color3.new(.5, 0, 1),Color3.new(.5, 0, .8))
ParticleEmitter4.Enabled = false
ParticleEmitter4.LightEmission = 0.75
ParticleEmitter4.Texture = "rbxassetid://296874871"
ParticleEmitter4.ZOffset = 0.20000000298023
ParticleEmitter4.Acceleration = Vector3.new(0, 5, 0)
ParticleEmitter4.Lifetime = NumberRange.new(0, 3)
ParticleEmitter4.Rate = 300
ParticleEmitter4.RotSpeed = NumberRange.new(-56, 56)
ParticleEmitter4.Speed = NumberRange.new(150, 350)
ParticleEmitter4.VelocitySpread = 360
ParticleEmitter4.Color = ColorSequence.new(Color3.new(.5, 0, 1),Color3.new(.5, 0, .8))
ParticleEmitter5.Name = "SunBurn"
ParticleEmitter5.Parent = LocalScript0
ParticleEmitter5.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
ParticleEmitter5.Rotation = NumberRange.new(0, 360)
ParticleEmitter5.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
ParticleEmitter5.Color = ColorSequence.new(Color3.new(.5, 0, 1),Color3.new(.5, 0, .8))
ParticleEmitter5.Enabled = false
ParticleEmitter5.LightEmission = 0.75
ParticleEmitter5.Texture = "rbxassetid://296874871"
ParticleEmitter5.ZOffset = 0.5
ParticleEmitter5.Acceleration = Vector3.new(0, 5, 0)
ParticleEmitter5.Lifetime = NumberRange.new(1, 1)
ParticleEmitter5.Rate = 300
ParticleEmitter5.RotSpeed = NumberRange.new(-56, 56)
ParticleEmitter5.Speed = NumberRange.new(1, 1)
ParticleEmitter5.VelocitySpread = 360
ParticleEmitter5.Color = ColorSequence.new(Color3.new(.5, 0, 1),Color3.new(.5, 0, .8))
ParticleEmitter6.Name = "PheonixBurn"
ParticleEmitter6.Parent = LocalScript0
ParticleEmitter6.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
ParticleEmitter6.Rotation = NumberRange.new(0, 360)
ParticleEmitter6.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
ParticleEmitter6.Enabled = false
ParticleEmitter6.LightEmission = 1
ParticleEmitter6.Texture = "rbxassetid://296874871"
ParticleEmitter6.ZOffset = 0.5
ParticleEmitter6.Acceleration = Vector3.new(0, 8, 0)
ParticleEmitter6.Lifetime = NumberRange.new(1, 1)
ParticleEmitter6.Rate = 300
ParticleEmitter6.RotSpeed = NumberRange.new(-56, 56)
ParticleEmitter6.Speed = NumberRange.new(1, 1)
ParticleEmitter6.VelocitySpread = 360
ParticleEmitter7.Name = "PheonixExplosion1"
ParticleEmitter7.Parent = LocalScript0
ParticleEmitter7.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
ParticleEmitter7.Rotation = NumberRange.new(0, 360)
ParticleEmitter7.Size = NumberSequence.new(1.3124996423721,4.8125,5.6875,3.4999995231628,0)
ParticleEmitter7.Enabled = false
ParticleEmitter7.LightEmission = 1
ParticleEmitter7.Texture = "rbxassetid://296874871"
ParticleEmitter7.ZOffset = 0.20000000298023
ParticleEmitter7.Acceleration = Vector3.new(0, 5, 0)
ParticleEmitter7.Lifetime = NumberRange.new(0, 3)
ParticleEmitter7.Rate = 600
ParticleEmitter7.RotSpeed = NumberRange.new(-56, 56)
ParticleEmitter7.Speed = NumberRange.new(50, 50)
ParticleEmitter7.VelocitySpread = 360
ParticleEmitter8.Name = "PheonixExplosion2"
ParticleEmitter8.Parent = LocalScript0
ParticleEmitter8.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
ParticleEmitter8.Rotation = NumberRange.new(0, 360)
ParticleEmitter8.Size = NumberSequence.new(4,4)
ParticleEmitter8.Color = ColorSequence.new(Color3.new(.5, 0, 1),Color3.new(.5, 0, .8))
ParticleEmitter8.Enabled = false
ParticleEmitter8.LightEmission = 0.69999998807907
ParticleEmitter8.ZOffset = 0.20000000298023
ParticleEmitter8.Acceleration = Vector3.new(0, 5, 0)
ParticleEmitter8.Lifetime = NumberRange.new(0, 3)
ParticleEmitter8.Rate = 300
ParticleEmitter8.RotSpeed = NumberRange.new(-56, 56)
ParticleEmitter8.Speed = NumberRange.new(70, 70)
ParticleEmitter8.VelocitySpread = 360
ParticleEmitter8.Color = ColorSequence.new(Color3.new(.5, 0, 1),Color3.new(.5, 0, .8))
LocalScript9.Name = "CamShake"
LocalScript9.Parent = LocalScript0
LocalScript9.Disabled = true
NumberValue10.Name = "Timer"
NumberValue10.Parent = LocalScript9
NumberValue10.Value = 35
NumberValue11.Name = "Shake"
NumberValue11.Parent = LocalScript9
NumberValue11.Value = 5
BoolValue12.Name = "DoesFade"
BoolValue12.Parent = LocalScript9
ParticleEmitter13.Name = "Gale"
ParticleEmitter13.Parent = LocalScript0
ParticleEmitter13.Transparency = NumberSequence.new(1,0.91256833076477,0.83606559038162,0.81967210769653,1)
ParticleEmitter13.Rotation = NumberRange.new(0, 360)
ParticleEmitter13.Size = NumberSequence.new(8,6)
ParticleEmitter13.Enabled = false
ParticleEmitter13.Texture = "rbxassetid://1614893149"
ParticleEmitter13.Lifetime = NumberRange.new(1, 1)
ParticleEmitter13.Rate = 50
ParticleEmitter13.Speed = NumberRange.new(0, 0)
ParticleEmitter14.Name = "PheonixFireball1"
ParticleEmitter14.Parent = LocalScript0
ParticleEmitter14.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
ParticleEmitter14.Rotation = NumberRange.new(0, 360)
ParticleEmitter14.Size = NumberSequence.new(6.625,4.625,3.4375,1.3124996423721,0)
ParticleEmitter14.Enabled = false
ParticleEmitter14.LightEmission = 1
ParticleEmitter14.Texture = "rbxassetid://296874871"
ParticleEmitter14.ZOffset = 0.5
ParticleEmitter14.Lifetime = NumberRange.new(0.60000002384186, 0.60000002384186)
ParticleEmitter14.Rate = 1000
ParticleEmitter14.RotSpeed = NumberRange.new(-56, 56)
ParticleEmitter14.Speed = NumberRange.new(4, 4)
ParticleEmitter14.VelocitySpread = 360
ParticleEmitter15.Name = "PheonixFireball2"
ParticleEmitter15.Parent = LocalScript0
ParticleEmitter15.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
ParticleEmitter15.Rotation = NumberRange.new(0, 360)
ParticleEmitter15.Size = NumberSequence.new(4.3125,4.1530055999756,2.8961749076843,1.1475414037704,0)
ParticleEmitter15.Color = ColorSequence.new(Color3.new(.5, 0, 1),Color3.new(.5, 0, .8))
ParticleEmitter15.Enabled = false
ParticleEmitter15.LightEmission = 0.69999998807907
ParticleEmitter15.ZOffset = 1
ParticleEmitter15.Lifetime = NumberRange.new(0.60000002384186, 0.60000002384186)
ParticleEmitter15.Rate = 300
ParticleEmitter15.RotSpeed = NumberRange.new(-56, 56)
ParticleEmitter15.Speed = NumberRange.new(4, 4)
ParticleEmitter15.VelocitySpread = 360
ParticleEmitter15.Color = ColorSequence.new(Color3.new(.5, 0, 1),Color3.new(.5, 0, .8))
ParticleEmitter16.Name = "Wing2"
ParticleEmitter16.Parent = LocalScript0
ParticleEmitter16.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.22950822114944,0.62841534614563,1)
ParticleEmitter16.Rotation = NumberRange.new(0, 360)
ParticleEmitter16.Size = NumberSequence.new(0,0.062499642372131,0.81250011920929,2.6875,3.3125,2.5624995231628,2.3125,1.8124997615814)
ParticleEmitter16.Enabled = false
ParticleEmitter16.LightEmission = 1
ParticleEmitter16.Texture = "rbxassetid://296874871"
ParticleEmitter16.Acceleration = Vector3.new(-5, 4, -4)
ParticleEmitter16.Lifetime = NumberRange.new(2, 2)
ParticleEmitter16.Rate = 300
ParticleEmitter16.RotSpeed = NumberRange.new(-56, 56)
ParticleEmitter16.Speed = NumberRange.new(4, 4)
ParticleEmitter16.VelocitySpread = 35
ParticleEmitter17.Name = "Wing1B"
ParticleEmitter17.Parent = LocalScript0
ParticleEmitter17.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.20765030384064,0.5956284403801,1)
ParticleEmitter17.Rotation = NumberRange.new(0, 360)
ParticleEmitter17.Size = NumberSequence.new(0,0,1.8579238653183,2.4043715000153,1.8124997615814,0)
ParticleEmitter17.Color = ColorSequence.new(Color3.new(.5, 0, 1),Color3.new(.5, 0, .8))
ParticleEmitter17.Enabled = false
ParticleEmitter17.LightEmission = 0.69999998807907
ParticleEmitter17.ZOffset = 0.20000000298023
ParticleEmitter17.Acceleration = Vector3.new(5, 4, -4)
ParticleEmitter17.Lifetime = NumberRange.new(1.9500000476837, 1.9500000476837)
ParticleEmitter17.Rate = 150
ParticleEmitter17.RotSpeed = NumberRange.new(-56, 56)
ParticleEmitter17.Speed = NumberRange.new(4, 4)
ParticleEmitter17.VelocitySpread = 35
ParticleEmitter17.Color = ColorSequence.new(Color3.new(.5, 0, 1),Color3.new(.5, 0, .8))
ParticleEmitter18.Name = "Eye1"
ParticleEmitter18.Parent = LocalScript0
ParticleEmitter18.Transparency = NumberSequence.new(0.55737709999084,0.37704920768738,0.4426229596138,0.62841534614563,1)
ParticleEmitter18.Rotation = NumberRange.new(0, 360)
ParticleEmitter18.Size = NumberSequence.new(0.40000000596046,0.12499988079071,0)
ParticleEmitter18.Enabled = false
ParticleEmitter18.LightEmission = 0.75
ParticleEmitter18.Texture = "rbxassetid://296874871"
ParticleEmitter18.ZOffset = 0.20000000298023
ParticleEmitter18.Acceleration = Vector3.new(0, 5, 6)
ParticleEmitter18.Lifetime = NumberRange.new(1, 1)
ParticleEmitter18.Rate = 300
ParticleEmitter18.RotSpeed = NumberRange.new(-56, 56)
ParticleEmitter18.VelocitySpread = 5
ParticleEmitter19.Name = "Eye2"
ParticleEmitter19.Parent = LocalScript0
ParticleEmitter19.Transparency = NumberSequence.new(0.71584701538086,0.68306010961533,0.37704920768738,0.4426229596138,0.62841534614563,1)
ParticleEmitter19.Rotation = NumberRange.new(0, 360)
ParticleEmitter19.Size = NumberSequence.new(0.65573811531067,0.2732241153717,0)
ParticleEmitter19.Color = ColorSequence.new(Color3.new(.5, 0, 1),Color3.new(.5, 0, .8))
ParticleEmitter19.Enabled = false
ParticleEmitter19.LightEmission = 0.75
ParticleEmitter19.ZOffset = 0.30000001192093
ParticleEmitter19.Acceleration = Vector3.new(0, 5, 6)
ParticleEmitter19.Lifetime = NumberRange.new(0.5, 0.5)
ParticleEmitter19.Rate = 300
ParticleEmitter19.RotSpeed = NumberRange.new(-56, 56)
ParticleEmitter19.VelocitySpread = 5
ParticleEmitter19.Color = ColorSequence.new(Color3.new(.5, 0, 1),Color3.new(.5, 0, .8))
ParticleEmitter20.Name = "Wing2B"
ParticleEmitter20.Parent = LocalScript0
ParticleEmitter20.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.20765030384064,0.5956284403801,1)
ParticleEmitter20.Rotation = NumberRange.new(0, 360)
ParticleEmitter20.Size = NumberSequence.new(0,0,1.8579238653183,2.4043715000153,1.8124997615814,0)
ParticleEmitter20.Color = ColorSequence.new(Color3.new(.5, 0, 1),Color3.new(.5, 0, .8))
ParticleEmitter20.Enabled = false
ParticleEmitter20.LightEmission = 0.69999998807907
ParticleEmitter20.ZOffset = 0.20000000298023
ParticleEmitter20.Acceleration = Vector3.new(-5, 4, -4)
ParticleEmitter20.Lifetime = NumberRange.new(1.9500000476837, 1.9500000476837)
ParticleEmitter20.Rate = 150
ParticleEmitter20.RotSpeed = NumberRange.new(-56, 56)
ParticleEmitter20.Speed = NumberRange.new(4, 4)
ParticleEmitter20.VelocitySpread = 35
ParticleEmitter20.Color = ColorSequence.new(Color3.new(.5, 0, 1),Color3.new(.5, 0, .8))
ParticleEmitter21.Name = "Burn"
ParticleEmitter21.Parent = LocalScript0
ParticleEmitter21.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
ParticleEmitter21.Rotation = NumberRange.new(0, 360)
ParticleEmitter21.Size = NumberSequence.new(0.98360657691956,0.32786905765533,0)
ParticleEmitter21.Color = ColorSequence.new(Color3.new(.5, 0, 1),Color3.new(.5, 0, .8))
ParticleEmitter21.Enabled = false
ParticleEmitter21.LightEmission = 0.75
ParticleEmitter21.Texture = "rbxassetid://296874871"
ParticleEmitter21.ZOffset = 0.5
ParticleEmitter21.Acceleration = Vector3.new(0, 5, 0)
ParticleEmitter21.Lifetime = NumberRange.new(1, 1)
ParticleEmitter21.Rate = 300
ParticleEmitter21.RotSpeed = NumberRange.new(-56, 56)
ParticleEmitter21.Speed = NumberRange.new(1, 1)
ParticleEmitter21.VelocitySpread = 360
ParticleEmitter21.Color = ColorSequence.new(Color3.new(.5, 0, 1),Color3.new(.5, 0, .8))
ParticleEmitter22.Name = "PheonixTrail"
ParticleEmitter22.Parent = LocalScript0
ParticleEmitter22.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
ParticleEmitter22.Rotation = NumberRange.new(0, 360)
ParticleEmitter22.Size = NumberSequence.new(0.49180328845978,0.4371589422226,0)
ParticleEmitter22.Color = ColorSequence.new(Color3.new(.5, 0, 1),Color3.new(.5, 0, .8))
ParticleEmitter22.Enabled = false
ParticleEmitter22.LightEmission = 0.75
ParticleEmitter22.Texture = "rbxassetid://296874871"
ParticleEmitter22.ZOffset = 0.5
ParticleEmitter22.Lifetime = NumberRange.new(1, 1)
ParticleEmitter22.Rate = 300
ParticleEmitter22.RotSpeed = NumberRange.new(-56, 56)
ParticleEmitter22.Speed = NumberRange.new(0, 0)
ParticleEmitter22.VelocitySpread = 360
ParticleEmitter22.Color = ColorSequence.new(Color3.new(.5, 0, 1),Color3.new(.5, 0, .8))
for i,v in pairs(mas:GetChildren()) do
v.Parent = game:GetService("Lighting")
pcall(function() v:MakeJoints() end)
end
mas:Destroy()
for i,v in pairs(cors) do
spawn(function()
pcall(v)
end)
end