-- Created by Nebula_Zorua --
-- Your DeTERMINATION --
-- Y o u a c t l i k e y o u h a v e a c h o i c e. =) --
-- Discord: Nebula the Zorua#6969
-- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
-- Little tip for music change look for "MusicID" --
--// Initializing \\--
local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
local Plrs = S.Players
local Plr = Plrs.LocalPlayer
local Char = Plr.Character
local Hum = Char:FindFirstChildOfClass'Humanoid'
local RArm = Char["Right Arm"]
local LArm = Char["Left Arm"]
local RLeg = Char["Right Leg"]
local LLeg = Char["Left Leg"]
local Root = Char:FindFirstChild'HumanoidRootPart'
local Torso = Char.Torso
local Head = Char.Head
local NeutralAnims = true
local Attack = false
local BloodPuddles = {}
local Effects = {}
local Debounces = {Debounces={}}
local Mouse = Plr:GetMouse()
local Hit = {}
local Sine = 0
local Change = 1
local Souls = 0
--// Debounce System \\--
function Debounces:New(name,cooldown)
local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
setmetatable(aaaaa,{__index = Debounces})
Debounces.Debounces[name] = aaaaa
return aaaaa
end
function Debounces:Use(overrideUsable)
assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
if(self.Usable or overrideUsable)then
self.Usable = false
self.CoolingDown = true
local LastUse = time()
self.LastUse = LastUse
delay(self.Cooldown or 2,function()
if(self.LastUse == LastUse)then
self.CoolingDown = false
self.Usable = true
end
end)
end
end
function Debounces:Get(name)
assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
for i,v in next, Debounces.Debounces do
if(i == name)then
return v;
end
end
end
function Debounces:GetProgressPercentage()
assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
if(self.CoolingDown and not self.Usable)then
return math.max(
math.floor(
(
(time()-self.LastUse)/self.Cooldown or 2
)*100
)
)
else
return 100
end
end
--// Shortcut Variables \\--
local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
local R3 = {N=Region3.new}
local De = S.Debris
local WS = workspace
local Lght = S.Lighting
local RepS = S.ReplicatedStorage
local IN = Instance.new
local CSK = ColorSequenceKeypoint.new
local CS = ColorSequence.new
--// Instance Creation Functions \\--
function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
local Sound = IN("Sound")
Sound.SoundId = "rbxassetid://".. tostring(id or 0)
Sound.Pitch = pitch or 1
Sound.Volume = volume or 1
Sound.Looped = looped or false
if(autoPlay)then
coroutine.wrap(function()
repeat wait() until Sound.IsLoaded
Sound.Playing = autoPlay or false
end)()
end
if(not looped and effect)then
Sound.Stopped:connect(function()
Sound.Volume = 0
Sound:destroy()
end)
elseif(effect)then
warn("Sound can't be looped and a sound effect!")
end
Sound.Parent =Torso or Torso
return Sound
end
function Part(parent,color,material,size,cframe,anchored,cancollide)
local part = IN("Part")
part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
part.Material = (material or Enum.Material.SmoothPlastic)
part.TopSurface,part.BottomSurface=10,10
part.Size = (size or V3.N(1,1,1))
part.CFrame = (cframe or CF.N(0,0,0))
part.Anchored = (anchored or false)
part.CanCollide = (cancollide or false)
part.Parent = (parent or Char)
return part
end
function Mesh(parent,meshtype,meshid,textid,scale,offset)
local part = IN("SpecialMesh")
part.MeshId = meshid or ""
part.TextureId = textid or ""
part.Scale = scale or V3.N(1,1,1)
part.Offset = offset or V3.N(0,0,0)
part.MeshType = meshtype or Enum.MeshType.Sphere
part.Parent = parent
return part
end
NewInstance = function(instance,parent,properties)
local inst = Instance.new(instance,parent)
if(properties)then
for i,v in next, properties do
pcall(function() inst[i] = v end)
end
end
return inst;
end
--// Extended ROBLOX tables \\--
local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
--// Customization \\--
local Frame_Speed = 60 -- The frame speed for swait. 1 is automatically divided by this
local Remove_Hats = false
local Remove_Clothing = true
local PlayerSize = 1
local DamageColor = BrickColor.new'Dark indigo'
local MusicID = 495165878
local WalkSpeed = 8
local MaxSouls = 100
local MaxHealth = 500
if(_G.RefusedAnimation == nil) then _G.RefusedAnimation = false end
--// Weapon and GUI creation, and Character Customization \\--
if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
local Effects = IN("Folder",Char)
Effects.Name = "Effects"
Hum.MaxHealth = MaxHealth
Hum.Health = MaxHealth
local Knife = NewInstance("Part",Char,{Name='Knife',Size=V3.N(.4,3,.7),Anchored=false,CanCollide=false,Locked=true,Archivable=false,Reflectance=.01,Color=C3.RGB(0,0,0)})
local KnifeMesh = Mesh(Knife,Enum.MeshType.FileMesh,"rbxassetid://121944778","rbxassetid://539542641",V3.N(1,1,1),V3.N())
local AuraEmitter = NewInstance("ParticleEmitter",Knife,{EmissionDirection='Back',Color=CS{CSK(0,C3.RGB(79, 49, 165)),CSK(0.5,C3.RGB(79, 49, 165)),CSK(1,C3.RGB(79, 49, 165))},LightEmission=.5,LightInfluence=0,Size=NumberSequence.new(0.3),Texture="rbxassetid://141116476",Transparency=NumberSequence.new(0,1),LockedToPart=true,Lifetime=NumberRange.new(1),Rate=150,Speed=NumberRange.new(0)})
local FireEmitter = NewInstance("ParticleEmitter",Knife,{EmissionDirection='Back',Color=CS(C3.RGB(79, 49, 165),C3.N(79, 49, 165)),LightEmission=.5,LightInfluence=0,Size=NumberSequence.new{NumberSequenceKeypoint.new(0,.5,0),NumberSequenceKeypoint.new(0.755,0,0),NumberSequenceKeypoint.new(1,0,0)},Texture="rbxassetid://141116476",Transparency=NumberSequence.new(0.35,1),Lifetime=NumberRange.new(1,2),Rate=150,Speed=NumberRange.new(3)})
local KTrail = NewInstance("Trail",Knife,{
Attachment0=NewInstance("Attachment",Knife,{Position=V3.N(0,-.4,0)}),
Attachment1=NewInstance("Attachment",Knife,{Position=V3.N(0,1.2,0)}),
Color=CS(C3.RGB(79, 49, 165)),
Enabled=false,
Transparency=NumberSequence.new(0,1),
Lifetime=1.25,
})
local Hair = Part(Char,C3.N(0,0,0),Enum.Material.SmoothPlastic,V3.N(1,1,1),CF.N(),false,false)
local HairMesh = Mesh(Hair,Enum.MeshType.FileMesh,"rbxassetid://0","rbxassetid://0",V3.N(1.05,1.05,1.05),V3.N())
NewInstance("PointLight",Knife,{Color=C3.N(0.5,0,1),Range=10,Brightness=3})
Hum.DisplayDistanceType = 'None'
local naeeym2 = IN("BillboardGui",Char)
naeeym2.AlwaysOnTop = true
naeeym2.Size = UDim2.new(5,35,2,15)
naeeym2.StudsOffset = V3.N(0,2.5,0)
naeeym2.Adornee = Char.Head
naeeym2.Name = "Name"
local tecks2 = IN("TextLabel",naeeym2)
tecks2.BackgroundTransparency = 1
tecks2.TextScaled = true
tecks2.BorderSizePixel = 0
tecks2.Text = "Lunatic Cultist"
tecks2.Font = Enum.Font.Bodoni
tecks2.TextSize = 30
tecks2.TextStrokeTransparency = 0
tecks2.TextColor3 = C3.N(0,0,0)
tecks2.TextStrokeColor3 = C3.N(0.5,0,1)
tecks2.Size = UDim2.new(1,0,0.5,0)
tecks2.Parent = naeeym2
IN("Shirt",Char)
IN("Pants",Char)
shirt = Instance.new("Shirt", Char)--Cloths--
shirt.Name = "Shirt"
pants = Instance.new("Pants", Char)
pants.Name = "Pants"
Char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=784657276"
Char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=772733966"
Hum.WalkSpeed = WalkSpeed
if(PlayerSize ~= 1)then
for _,v in next, Char:GetDescendats() do
if(v:IsA'BasePart')then
v.Size = v.Size * PlayerSize
end
end
end
for i = 1, 35 do
local FACE = Part(Char,C3.N(0,0,0),Enum.Material.Neon,V3.N(1.01,.5,1.01),CF.N(),false,false)
FACE.Transparency = 0+(i-1)/35.2
FACE.Name = 'ShadowFace'
Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
NewInstance("Weld",Head,{Part0=Head,Part1=FACE,C0=CF.N(0,.35-(i-1)/75,0)})
--CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
end
local LEye = Part(Char,C3.RGB(79, 49, 165),Enum.Material.Neon,V3.N(.15,.25,.2),CF.N(),false,false)
local LEyeM = Mesh(LEye,Enum.MeshType.Sphere,"","",V3.N(1,1,1),V3.N())
local LEyeW = NewInstance("Weld",LEye,{Part0=Head,Part1=LEye,C0=CF.N(-.2,.2,-.49)})
local REye = Part(Char,C3.RGB(79, 49, 165),Enum.Material.Neon,V3.N(.15,.25,.2),CF.N(),false,false)
local REyeM = Mesh(REye,Enum.MeshType.Sphere,"","",V3.N(1,1,1),V3.N())
local REyeW = NewInstance("Weld",REye,{Part0=Head,Part1=REye,C0=CF.N(.2,.2,-.49)})
pcall(function()
Char.LeftWing:destroy()
Char.ReaperShadowHead:destroy()
end)
local Music = Sound(Torso,MusicID,1,6,true,false,true)
Music.Name = 'Music'
--// Stop animations \\--
for _,v in next, Hum:GetPlayingAnimationTracks() do
v:Stop();
end
pcall(game.Destroy,Char:FindFirstChild'Animate')
pcall(game.Destroy,Hum:FindFirstChild'Animator')
--// Joints \\--
local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5 * PlayerSize,0)})
local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
local HW = NewInstance('Motor',Char,{Part0=RArm,Part1=Knife,C0=CF.N(0,-1,-1)*CF.A(M.R(-90),0,0)})
local HW2 = NewInstance('Motor',Char,{Part0=Head,Part1=Hair,C0=CF.N(0,.25,0)})
local LSC0 = LS.C0
local RSC0 = RS.C0
local NKC0 = NK.C0
local LHC0 = LH.C0
local RHC0 = RH.C0
local RJC0 = RJ.C0
--// Artificial HB \\--
local ArtificialHB = IN("BindableEvent", script)
ArtificialHB.Name = "Heartbeat"
script:WaitForChild("Heartbeat")
local tf = 0
local allowframeloss = false
local tossremainder = false
local lastframe = tick()
local frame = 1/Frame_Speed
ArtificialHB:Fire()
game:GetService("RunService").Heartbeat:connect(function(s, p)
tf = tf + s
if tf >= frame then
if allowframeloss then
script.Heartbeat:Fire()
lastframe = tick()
else
for i = 1, math.floor(tf / frame) do
ArtificialHB:Fire()
end
lastframe = tick()
end
if tossremainder then
tf = 0
else
tf = tf - frame * math.floor(tf / frame)
end
end
end)
function swait(num)
if num == 0 or num == nil then
ArtificialHB.Event:wait()
else
for i = 0, num do
ArtificialHB.Event:wait()
end
end
end
--// Effect Function(s) \\--
function Bezier(startpos, pos2, pos3, endpos, t)
local A = startpos:lerp(pos2, t)
local B = pos2:lerp(pos3, t)
local C = pos3:lerp(endpos, t)
local lerp1 = A:lerp(B, t)
local lerp2 = B:lerp(C, t)
local cubic = lerp1:lerp(lerp2, t)
return cubic
end
function Tween(obj,props,time,easing,direction,repeats,backwards)
local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
local tween = S.TweenService:Create(obj, info, props)
tween:Play()
end
local FXTable = {}
coroutine.resume(coroutine.create(function()
while true do
for i = 1, #FXTable do
local data = FXTable[i]
if(data)then
local Frame = data.Frame
local FX = data.Effect or 'ResizeAndFade'
local Parent = data.Parent or Effects
local Color = data.Color or C3.N(0,0,0)
local Size = data.Size or V3.N(1,1,1)
local MoveDir = data.MoveDirection or nil
local MeshData = data.Mesh or nil
local SndData = data.Sound or nil
local Frames = data.Frames or 45
local CFra = data.CFrame or Torso.CFrame
local Settings = data.FXSettings or {}
local Prt,Msh,Snd = data.Part,data.Mesh,data.Sound
local grow = data.Grow
local MoveSpeed = nil;
if(MoveDir)then
MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
end
if(FX ~= 'Arc')then
Frame = Frame + 1
if(FX == "Fade")then
Prt.Transparency = (Frame/Frames)
elseif(FX == "Resize")then
if(not Settings.EndSize)then
Settings.EndSize = V3.N(0,0,0)
end
if(Settings.EndIsIncrement)then
if(Msh)then
Msh.Scale = Msh.Scale + Settings.EndSize
else
Prt.Size = Prt.Size + Settings.EndSize
end
else
if(Msh)then
Msh.Scale = Msh.Scale - grow/Frames
else
Prt.Size = Prt.Size - grow/Frames
end
end
elseif(FX == "ResizeAndFade")then
if(not Settings.EndSize)then
Settings.EndSize = V3.N(0,0,0)
end
if(Settings.EndIsIncrement)then
if(Msh)then
Msh.Scale = Msh.Scale + Settings.EndSize
else
Prt.Size = Prt.Size + Settings.EndSize
end
else
if(Msh)then
Msh.Scale = Msh.Scale - grow/Frames
else
Prt.Size = Prt.Size - grow/Frames
end
end
Prt.Transparency = (Frame/Frames)
end
if(Settings.RandomizeCFrame)then
Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
end
if(MoveDir and MoveSpeed)then
local Orientation = Prt.Orientation
Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
Prt.Orientation = Orientation
end
if(Prt.Transparency >= 1 or Frame >= Frames)then
Prt:destroy()
table.remove(FXTable,i)
else
data.Frame = Frame
end
else
local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
if(start and endP)then
local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
Frame = Frame + (Settings.Speed or 0.01)
if(Settings.Home)then
endP = Settings.Home.CFrame
end
Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame)
if(Prt.Transparency >= 1 or Frame >= Frames)then
if(Settings.RemoveOnGoal)then
Prt:destroy()
end
end
else
Prt:destroy()
end
end
end
end
swait()
end
end))
function Effect(data)
local FX = data.Effect or 'ResizeAndFade'
local Parent = data.Parent or Effects
local Color = data.Color or C3.N(0,0,0)
local Size = data.Size or V3.N(1,1,1)
local MoveDir = data.MoveDirection or nil
local MeshData = data.Mesh or nil
local SndData = data.Sound or nil
local Frames = data.Frames or 45
local Manual = data.Manual or nil
local Material = data.Material or nil
local CFra = data.CFrame or Torso.CFrame
local Settings = data.FXSettings or {}
local Shape = data.Shape or Enum.PartType.Block
local Snd,Prt,Msh;
coroutine.wrap(function()
if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
Prt = Manual
else
Prt = Part(Parent,Color,Material,Size,CFra,true,false)
Prt.Shape = Shape
end
if(typeof(MeshData) == 'table')then
Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
elseif(typeof(MeshData) == 'Instance')then
Msh = MeshData:Clone()
Msh.Parent = Prt
elseif(Shape == Enum.PartType.Block)then
Msh = Mesh(Prt,Enum.MeshType.Brick)
end
if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
end
if(Snd)then
repeat swait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
end
Size = (Msh and Msh.Scale or Size)
local grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2)
local MoveSpeed = nil;
if(MoveDir)then
MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
end
if(FX ~= 'Arc')then
for Frame = 1, Frames do
if(FX == "Fade")then
Prt.Transparency = (Frame/Frames)
elseif(FX == "Resize")then
if(not Settings.EndSize)then
Settings.EndSize = V3.N(0,0,0)
end
if(Settings.EndIsIncrement)then
if(Msh)then
Msh.Scale = Msh.Scale + Settings.EndSize
else
Prt.Size = Prt.Size + Settings.EndSize
end
else
if(Msh)then
Msh.Scale = Msh.Scale - grow/Frames
else
Prt.Size = Prt.Size - grow/Frames
end
end
elseif(FX == "ResizeAndFade")then
if(not Settings.EndSize)then
Settings.EndSize = V3.N(0,0,0)
end
if(Settings.EndIsIncrement)then
if(Msh)then
Msh.Scale = Msh.Scale + Settings.EndSize
else
Prt.Size = Prt.Size + Settings.EndSize
end
else
if(Msh)then
Msh.Scale = Msh.Scale - grow/Frames
else
Prt.Size = Prt.Size - grow/Frames
end
end
Prt.Transparency = (Frame/Frames)
end
if(Settings.RandomizeCFrame)then
Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
end
if(MoveDir and MoveSpeed)then
local Orientation = Prt.Orientation
Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
Prt.Orientation = Orientation
end
swait()
end
Prt:destroy()
else
local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
if(start and endP)then
local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
for Frame = 0, 1, (Settings.Speed or 0.01) do
if(Settings.Home)then
endP = Settings.Home.CFrame
end
Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame)
end
if(Settings.RemoveOnGoal)then
Prt:destroy()
end
else
Prt:destroy()
assert(start,"You need a start position!")
assert(endP,"You need a start position!")
end
end
end)()
return Prt,Msh,Snd
end
function SoulSteal(whom,human)
local torso = (whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart' or whom:FindFirstChild'Torso')
local succ, health, alive = pcall(function() return whom:FindFirstChildOfClass'Humanoid'.Health, whom:FindFirstChildOfClass'Humanoid'.Health > 0 end)
if(torso and torso:IsA'BasePart' and alive == true)then
whom:FindFirstChildOfClass'Humanoid'.Health = 0
whom:BreakJoints()
local Model = IN("Model",Effects)
warn('Soul stolen from '..whom.Name)
Model.Name = whom.Name.."'s Soul"
local Soul = Part(Model,(human and BrickColor.new'Dark indigo' or BrickColor.new(C3.N(1,1,1))),'Glass',V3.N(1,1,1),torso.CFrame,true,false)
Soul.CanCollide=false
Mesh(Soul,Enum.MeshType.Sphere)
Soul.Name = 'Head'
if(whom.Name == 'CKbackup')then
Soul.Color = C3.N(1,1,1)
local DripEmitter = NewInstance("ParticleEmitter",Soul,{EmissionDirection='Bottom',Color=CS(Soul.Color),LightEmission=.5,LightInfluence=0,Size=NumberSequence.new(0.3),Texture="rbxassetid://243132757",Transparency=NumberSequence.new(0,1),LockedToPart=false,Lifetime=NumberRange.new(1),Rate=150,Speed=NumberRange.new(5)})
end
local Hoom = NewInstance("Humanoid",Model,{MaxHealth=(health <= 10000 and health/2 or 10000),Health=(health <= 10000 and health/2 or 10000)})
local AT0 = NewInstance("Attachment",Soul,{Position=V3.N(0,.5,0)})
local AT1 = NewInstance("Attachment",Soul,{Position=V3.N(0,-.5,0)})
local Trail = NewInstance("Trail",Soul,{Attachment0=AT0,Attachment1=AT1,Transparency=NumberSequence.new(0),FaceCamera = true,Texture="rbxassetid://945758042",LightEmission=.3,Color=CS(Soul.Color),Lifetime=.5,MinLength=0})
NewInstance("PointLight",Soul,{Color=Soul.Color,Range=10,Brightness=(human and 3 or .5)})
local turdso = Soul:Clone()
turdso.Name = "Torso"
turdso.CanCollide = false
turdso.Anchored = true
turdso.CFrame = Soul.CFrame
turdso.Parent = Model
turdso.Size = V3.N()
turdso.Transparency=1
local Distance = math.huge
repeat
Soul.CFrame = CF.N(Soul.Position,Torso.Position)*CF.N(0,0,-1)
turdso.CFrame = Soul.CFrame
Distance = (Soul.CFrame.p-Torso.CFrame.p).magnitude
swait()
until Hoom.Health <= 0 or not Soul.Parent or Distance <= 1.2
if(Soul.Parent and Hoom.Health > 0)then
Model:destroy()
Effect{
Effect="ResizeAndFade",
Mesh={Enum.MeshType.Sphere},
Color = Soul.Color,
CFrame=Torso.CFrame,
Size=V3.N(3,3,3),
Material=Enum.Material.Neon,
Sound={SoundId=444667859,Pitch=1,Volume=2.5},
FXSettings={
EndSize=V3.N(6,6,6),
}
}
Souls = Souls + (human and 1 or .1)
warn("Souls: "..Souls)
MaxHealth = MaxHealth + Hoom.Health
Hum.Health = Hum.Health + Hoom.Health
for i = 1, 5 do
Effect{
Effect="Fade",
Color = Soul.Color,
MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
}
end
else
warn("Soul destroyed!")
for i = 1, 5 do
Effect{
Effect="Fade",
Color = Soul.Color,
CFrame=Soul.CFrame,
MoveDirection = (Soul.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
}
end
Effect{
Effect="ResizeAndFade",
Mesh={Enum.MeshType.Sphere},
Sound={SoundId=444667859,Pitch=1,Volume=5},
Color = Soul.Color,
CFrame=Soul.CFrame,
Size=V3.N(3,3,3),
Material=Enum.Material.Neon,
FXSettings={
EndSize=V3.N(6,6,6),
}
}
Model:destroy()
end
end
end
--// Other Functions \\ --
function getRegion(point,range,ignore)
return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
end
function clerp(startCF,endCF,alpha)
return startCF:lerp(endCF, alpha)
end
function GetTorso(char)
return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
end
function ShowDamage(Pos, Text, Time, Color)
coroutine.wrap(function()
local Rate = (1 / Frame_Speed)
local Pos = (Pos or Vector3.new(0, 0, 0))
local Text = (Text or "")
local Time = (Time or 2)
local Color = (Color or Color3.new(1, 0, 1))
local EffectPart = NewInstance("Part",Effects,{
Material=Enum.Material.SmoothPlastic,
Reflectance = 0,
Transparency = 1,
BrickColor = BrickColor.new(Color),
Name = "Effect",
Size = Vector3.new(0,0,0),
Anchored = true,
CFrame = CF.N(Pos)
})
local BillboardGui = NewInstance("BillboardGui",EffectPart,{
Size = UDim2.new(1.25, 0, 1.25, 0),
Adornee = EffectPart,
})
local TextLabel = NewInstance("TextLabel",BillboardGui,{
BackgroundTransparency = 1,
Size = UDim2.new(1, 0, 1, 0),
Text = Text,
Font = "Arcade",
TextColor3 = Color,
TextStrokeColor3 = Color3.new(0,0,0),
TextStrokeTransparency=0,
TextScaled = true,
})
S.Debris:AddItem(EffectPart, (Time))
EffectPart.Parent = workspace
delay(0, function()
Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
local Frames = (Time / Rate)
for Frame = 1, Frames do
swait()
local Percent = (Frame / Frames)
TextLabel.TextTransparency = Percent
TextLabel.TextStrokeTransparency = Percent
end
if EffectPart and EffectPart.Parent then
EffectPart:Destroy()
end
end) end)()
end
function Kill(whom)
if(whom.Name ~= 'Nebula_Zorua')then
local isPlr = Plrs:GetPlayerFromCharacter(whom) ~= nil
coroutine.wrap(SoulSteal)(whom,isPlr)
for _,v in next, whom:children() do
if(v:IsA'BasePart')then
v.Parent = Effects
v:ClearAllChildren()
v.Anchored = true
v.CanCollide = false
v.Transparency = 1
local dust = NewInstance("ParticleEmitter",v,{
Color = ColorSequence.new(C3.N(1,1,1)),
LightEmission=0,
LightInfluence=1,
Size=NumberSequence.new{NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0,0)},
Texture="rbxassetid://284205403",
Transparency=NumberSequence.new{NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)},
Lifetime = NumberRange.new(1),
Rate=150,
Acceleration = V3.N(0,10,0),
Speed = NumberRange.new(5),
Enabled = true
})
delay(1, function()
dust.Enabled = false
S.Debris:AddItem(v,2)
end)
end
end
else
warn"nope. nawt happenin'"
end
end
function DealDamage(who,minDam,maxDam,Knock,Type,critChance,critMult)
if(who)then
local hum = who:FindFirstChildOfClass'Humanoid'
local Damage = M.RNG(minDam,maxDam)
local canHit = true
if(hum)then
for _, p in pairs(Hit) do
if p[1] == hum then
if(time() - p[2] < 0.4) then
canHit = false
else
Hit[_] = nil
end
end
end
if(canHit)then
table.insert(Hit,{hum,time()})
if(GetTorso(who))then
Sound(GetTorso(who),406913243,1,10,false,true,true)
end
if(hum.Health >= math.huge)then
Kill(who)
if(who:FindFirstChild'Head' and hum.Health > 0)then
ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "INSTANT", 3, DamageColor.Color)
end
else
local player = S.Players:GetPlayerFromCharacter(who)
if(Type == "Fire")then
--idk..
else
local c = Instance.new("ObjectValue",hum)
c.Name = "creator"
c.Value = Plr
game:service'Debris':AddItem(c,0.35)
local Crit = false
if(M.RNG(1,100) <= (critChance or 0) and critMult > 1)then
Crit = true
Damage = Damage*(critMult or 2)
end
Damage = Damage*((Souls/5)+1)
if(who:FindFirstChild'Head' and hum.Health > 0)then
ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), (Crit and "[CRIT] " or "").. math.floor(Damage), 3, (Crit and BrickColor.new'New Yeller'.Color or DamageColor.Color))
end
if(hum.Health - Damage <= 0)then
Kill(who)
else
hum.Health = hum.Health - Damage
if(Type == 'Knockback' and GetTorso(who))then
local angle = GetTorso(who).Position - Root.Position + Vector3.new(0, 0, 0).unit
local body = NewInstance('BodyVelocity',GetTorso(who),{
P = 500,
maxForce = V3.N(math.huge,0,math.huge),
velocity = Root.CFrame.lookVector * Knock + Root.Velocity / 1.05
})
game:service'Debris':AddItem(body,.5)
elseif(Type == "Electric")then
if(M.RNG(1,100) >= critChance)then
if(who:FindFirstChild'Head' and hum.Health > 0)then
ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[PARALYZED]", 3, BrickColor.new"New Yeller".Color)
end
local asd = hum.WalkSpeed/2
hum.WalkSpeed = asd
local paralyzed = true
coroutine.wrap(function()
while paralyzed do
swait(25)
if(M.RNG(1,25) == 1)then
if(who:FindFirstChild'Head' and hum.Health > 0)then
ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[STATIC]", 3, BrickColor.new"New Yeller".Color)
end
hum.PlatformStand = true
end
end
end)()
delay(4, function()
paralyzed = false
hum.WalkSpeed = hum.WalkSpeed + asd
end)
end
elseif(Type == 'Knockdown' and GetTorso(who))then
local rek = GetTorso(who)
hum.PlatformStand = true
delay(1,function()
hum.PlatformStand = false
end)
local angle = (GetTorso(who).Position - (Root.Position + Vector3.new(0, 0, 0))).unit
local bodvol = NewInstance("BodyVelocity",rek,{
velocity = angle * Knock,
P = 5000,
maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
})
local rl = NewInstance("BodyAngularVelocity",rek,{
P = 3000,
maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
})
game:GetService("Debris"):AddItem(bodvol, .5)
game:GetService("Debris"):AddItem(rl, .5)
end
end
end
end
end
end
end
end
function AOEDamage(where,range,minDam,maxDam,Knock,Type,critChance,critMult)
for _,v in next, getRegion(where,range,{Char}) do
if(v.Name ~= 'Nebula_Zorua')then
if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')then
DealDamage(v.Parent,minDam,maxDam,Knock,Type,critChance,critMult)
end
end
end
end
function AOEKill(where,range)
for _,v in next, getRegion(where,range,{Char,Effects}) do
local succ,alive = pcall(function() return v.Parent:FindFirstChildOfClass'Humanoid'.Health > 0 end)
if(v.Name ~= 'Nebula_Zorua')then
if(v.Parent and alive == true)then
coroutine.wrap(Kill)(v.Parent)
end
end
end
end
function AOEHeal(where,range,amount)
local healed = {}
for _,v in next, getRegion(where,range,{Char}) do
local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
if(hum and not healed[hum])then
hum.Health = hum.Health + amount
if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Dark indigo'.Color)
end
end
end
end
--// Attack Functions \\--
function Slash()
Attack = true
NeutralAnims = false
local sound = Sound(Knife,437475935,1,5,false,true,false)
for i = 0, 2, 0.1 do
swait()
local Alpha = .2
RJ.C0 = clerp(RJ.C0,CFrame.new(0.0343287587, 0.00629056804, 0.0572580174, 0.943793893, 0.00207689893, 0.330528289, 1.0000764e-06, 0.99998033, -0.00628630351, -0.330534875, 0.00593330665, 0.943775296),Alpha)
LH.C0 = clerp(LH.C0,CFrame.new(-0.496478021, -0.990818381, 0.021652732, 0.999878168, 0, 0.0156089365, -9.80779296e-05, 0.99998033, 0.00628268253, -0.0156086385, -0.00628344761, 0.999858379),Alpha)
RH.C0 = clerp(RH.C0,CFrame.new(0.498511612, -0.990985274, 0.0154910646, 0.999878168, 0, 0.0156089365, -9.80779296e-05, 0.99998033, 0.00628268253, -0.0156086385, -0.00628344761, 0.999858379),Alpha)
LS.C0 = clerp(LS.C0,CFrame.new(-1.32692134, 0.474511296, -0.0055731535, 0.934981823, 0.354351997, 0.0156129003, -0.354479939, 0.93504262, 0.00628374517, -0.0123721063, -0.0114096552, 0.999858379),Alpha)
RS.C0 = clerp(RS.C0,CFrame.new(1.12629449, 0.369358033, -0.486052871, 0.490151912, 0.65154773, 0.57899636, 0.721657813, 0.0691910982, -0.688783586, -0.488836735, 0.755445719, -0.436280251),Alpha)
NK.C0 = clerp(NK.C0,CFrame.new(-0.0118216109, 1.49854016, -0.0795068145, 0.943793833, 0.0190048125, -0.329988182, 0.00207654224, 0.997985244, 0.0634154305, 0.330528468, -0.0605363287, 0.94185257),Alpha)
HW.C0 = HW.C0:lerp(CF.N(0,-1,-1)*CF.A(M.R(-90),0,0),Alpha)
end
KTrail.Enabled = true
sound:Play()
for i = 0, 2.5, 0.1 do
swait()
AOEDamage(Knife.CFrame.p,1,15,30,0,"Normal",0,1)
local Alpha = .25
RJ.C0 = clerp(RJ.C0,CFrame.new(-0.0352100767, 0.00629066909, -0.0097481478, 0.817972422, -0.00361463916, -0.575246274, -1.74103582e-06, 0.99998033, -0.00628598873, 0.575257719, 0.00514276745, 0.817956269),Alpha)
LH.C0 = clerp(LH.C0,CFrame.new(-0.496478021, -0.990818381, 0.0216572341, 0.999878287, 0, 0.015610218, -9.80866607e-05, 0.99998033, 0.00628274865, -0.0156098902, -0.00628351374, 0.999858499),Alpha)
RH.C0 = clerp(RH.C0,CFrame.new(0.498511702, -0.990985274, 0.0154905058, 0.999878287, 0, 0.015610218, -9.80866607e-05, 0.99998033, 0.00628274865, -0.0156098902, -0.00628351374, 0.999858499),Alpha)
LS.C0 = clerp(LS.C0,CFrame.new(-1.32694602, 0.474510223, -0.00555660389, 0.934981823, 0.354351729, 0.0156157613, -0.354479671, 0.935042739, 0.00628153514, -0.012375474, -0.0114085823, 0.999858379),Alpha)
RS.C0 = clerp(RS.C0,CFrame.new(1.23906493, 0.406229913, 0.00231830776, 0.49015066, -0.849889755, 0.193494052, 0.721655607, 0.520183682, 0.456752002, -0.488841236, -0.0842411816, 0.868295968),Alpha)
NK.C0 = clerp(NK.C0,CFrame.new(0.0315471888, 1.49887729, -0.0257819965, 0.817972481, -0.0330747738, 0.574305832, -0.00361499586, 0.998030663, 0.0626262054, -0.575246155, -0.0533026271, 0.81624186),Alpha)
HW.C0 = HW.C0:lerp(CF.N(0,-1,-1)*CF.A(M.R(-90),0,0),Alpha)
end
KTrail.Enabled = false
Attack = false
NeutralAnims = true
end
Mouse.Button1Down:connect(function()
if(Attack)then return end
Slash()
end)
Mouse.KeyDown:connect(function(k)
if(Attack)then return end
if(k == 'z')then AOEKill(Root.CFrame.p,25) end -- TODO: Animation and effects
if(k == 'q')then WalkSpeed = (WalkSpeed == 8 and 32 or 8) end
end)
function Refuse()
Attack = true
warn("B u t i t r e f u s e d.")
local oMH = MaxHealth
MaxHealth = "inf"
Hum.MaxHealth = "inf"
Hum.Health = "inf"
Char.Parent = nil
if(not _G.RefusedAnimation)then
_G.RefusedAnimation = true
local Soul;
function Soul(where,decalId)
local destroy = false
local soul = NewInstance("Part",workspace)
soul.Name = "Soul"
soul.Transparency=1
soul.Size = V3.N(2,2,.05)
soul.Anchored=true
soul.CanCollide=false
soul.CFrame = where
local heartF = NewInstance("Decal",soul,{Face=Enum.NormalId.Front,Texture="rbxassetid://"..decalId})
local heartB = NewInstance("Decal",soul,{Face=Enum.NormalId.Back,Texture="rbxassetid://"..decalId})
return soul,heartF,heartB
end
local owo = Root.CFrame
local s,f,b = Soul(owo,1569347904)
swait(60)
f.Texture = "rbxassetid://1569348344"
b.Texture = "rbxassetid://1569348344"
swait(15)
snd:Stop()
swait(60)
print'lol'
for i = 0, 6, .1 do
swait()
s.CFrame = owo * CF.N(M.RNG(-50,50)/100,M.RNG(-50,50)/100,M.RNG(-50,50)/100)
end
local snd = Sound(s,862552636,1,5,false,false,false)
snd:Play()
s.CFrame = owo
f.Texture = "rbxassetid://1569347904"
b.Texture = "rbxassetid://1569347904"
swait(15)
snd:Stop()
swait(60)
s:destroy()
end
RJ.Parent = Char
LS.Parent = Char
RS.Parent = Char
LH.Parent = Char
RH.Parent = Char
NK.Parent = Char
LArm.Parent = Char
RArm.Parent = Char
LLeg.Parent = Char
LArm.Parent = Char
Root.Parent = Char
Torso.Parent = Char
Head.Parent = Char
Knife.Parent = Char
Hair.Parent = Char
HW.Parent = Char
HW2.Parent = Char
REye:destroy()
LEye:destroy()
for _,v in next, Char:children() do
if(v.Name == 'ShadowFace')then v:destroy() end
end
LEye = Part(Char,C3.RGB(79, 49, 165),Enum.Material.Neon,V3.N(.15,.25,.2),CF.N(),false,false)
LEyeM = Mesh(LEye,Enum.MeshType.Sphere,"","",V3.N(1,1,1),V3.N())
LEyeW = NewInstance("Weld",LEye,{Part0=Head,Part1=LEye,C0=CF.N(-.2,.2,-.49)})
REye = Part(Char,C3.RGB(79, 49, 165),Enum.Material.Neon,V3.N(.15,.25,.2),CF.N(),false,false)
REyeM = Mesh(REye,Enum.MeshType.Sphere,"","",V3.N(1,1,1),V3.N())
REyeW = NewInstance("Weld",REye,{Part0=Head,Part1=REye,C0=CF.N(.2,.2,-.49)})
for i = 1, 35 do
local FACE = Part(Char,C3.N(0,0,0),Enum.Material.Neon,V3.N(1.01,.5,1.01),CF.N(),false,false)
FACE.Transparency = 0+(i-1)/35.2
FACE.Name = 'ShadowFace'
Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
NewInstance("Weld",Head,{Part0=Head,Part1=FACE,C0=CF.N(0,.35-(i-1)/75,0)})
--CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
end
ConnectHum()
MaxHealth = oMH
Hum.MaxHealth = MaxHealth
Hum.Health = MaxHealth
swait(5)
Char.Parent = workspace
Attack = false
end
function ConnectHum()
Hum.Died:connect(Refuse)
end
ConnectHum()
--// Wrap it all up \\--
while true do
swait()
Sine = Sine + Change
if(not Music)then
Music = Sound(Torso,MusicID,1,3,true,false,true)
Music.Name = 'Music'
end
Music.Pitch = 1
Music.Volume = 5
Music.SoundId = "rbxassetid://"..MusicID
Music.Parent = Torso
Music:Resume()
local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * 4), Char)
local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and "Walk" or hitfloor and "Idle")
if(not Effects or not Effects.Parent)then
Effects = IN("Model",Char)
Effects.Name = "Effects"
end
Hum.WalkSpeed = WalkSpeed
if(State == 'Walk')then
if(Hum.WalkSpeed >= 24)then
local wsVal = 22 / (Hum.WalkSpeed/16)
local Alpha = math.min(.1 * (Hum.WalkSpeed/16),1)
Change = 2
RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.2*M.C(Sine/wsVal),0+.4*M.C(Sine/wsVal))*CF.A(M.R(25+45*M.C(Sine/wsVal))+-M.S(Sine/wsVal),0,0),Alpha)
LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.2*M.C(Sine/wsVal),0-.4*M.C(Sine/wsVal))*CF.A(M.R(25-45*M.C(Sine/wsVal))+M.S(Sine/wsVal),0,0),Alpha)
else
Change = .9
local wsVal = 8 / (Hum.WalkSpeed/8)
local Alpha = math.min(.2 * (Hum.WalkSpeed/8),1)
LH.C1 = LH.C1:lerp(CF.N(0,1-.2*M.C(Sine/wsVal)/2,.4*M.C(Sine/wsVal)/2)*CF.A(M.R(15-2*M.C(Sine/wsVal))-M.S(Sine/wsVal)/2.5,0,0)*CF.A(M.R(0-3*M.C(Sine/wsVal)),0,0),Alpha)
RH.C1 = RH.C1:lerp(CF.N(0,1+.2*M.C(Sine/wsVal)/2,-.4*M.C(Sine/wsVal)/2)*CF.A(M.R(15+2*M.C(Sine/wsVal))+M.S(Sine/wsVal)/2.5,0,0)*CF.A(M.R(0+3*M.C(Sine/wsVal)),0,0),Alpha)
end
else
RH.C1 = RH.C1:lerp(CF.N(0,1,0),.1)
LH.C1 = LH.C1:lerp(CF.N(0,1,0),.1)
end
local face = Head:FindFirstChild'face'
if(not face)then
NewInstance("Decal",Head,{Name='face',Face=Enum.NormalId.Front,Texture="rbxassetid://404306534"})
else
face.Texture = "rbxassetid://508723120"
end
RArm.BrickColor = BrickColor.new'Medium stone grey'
LArm.BrickColor = BrickColor.new'Medium stone grey'
RLeg.BrickColor = BrickColor.new'Medium stone grey'
LLeg.BrickColor = BrickColor.new'Medium stone grey'
Torso.BrickColor = BrickColor.new'Medium stone grey'
Head.BrickColor = BrickColor.new'Medium stone grey'
Hum.Name = 'Chara'
if(Hum.MaxHealth ~= MaxHealth)then
Hum.MaxHealth = MaxHealth
end
Hum.DisplayDistanceType='None'
if(NeutralAnims)then
if(State == 'Idle')then
Change = 1
local Alpha = .1
RJ.C0 = clerp(RJ.C0,CFrame.new(-0.0999571308, 0+.05*M.C(Sine/16), -0.237876296, 0.857335567, -0.00323621999, -0.514731407, 0, 0.99998033, -0.00628707698, 0.51474154, 0.00539013464, 0.85731858),Alpha)
LH.C0 = clerp(LH.C0,CFrame.new(-0.536091685, -0.991042495-.05*M.C(Sine/16), -0.0134909991, 0.849195242, 0, 0.528063774, -0.00331997755, 0.99998033, 0.00533895614, -0.528053343, -0.00628707698, 0.849178433),Alpha)
RH.C0 = clerp(RH.C0,CFrame.new(0.529067397, -0.991597891-.05*M.C(Sine/16), -0.0818087086, 0.849195242, 0, 0.528063774, -0.00331997755, 0.99998033, 0.00533895614, -0.528053343, -0.00628707698, 0.849178433),Alpha)
LS.C0 = clerp(LS.C0,CFrame.new(-1.32175505, 0.156236127+.15*M.C(Sine/16), 0.233877867, 0.877554953, -0.456876248, 0.145469457, 0.259513229, 0.707695842, 0.657129884, -0.403175086, -0.538916171, 0.739607573),Alpha)
RS.C0 = clerp(RS.C0,CFrame.new(1.2516855, 0.604915917+.15*M.C(Sine/16), -0.0189059302, 0.915104508, -0.287113011, -0.283108115, 0.301054537, 0.953587949, 0.00603589695, 0.268235415, -0.0907544345, 0.959069014),Alpha)
NK.C0 = clerp(NK.C0,CFrame.new(1.79447234e-05, 1.49895597, -0.0143749639, 0.769539058, -0.360377938, 0.527197778, 0.387706369, 0.919646919, 0.0627188534, -0.507438183, 0.156133309, 0.847424924),Alpha)
HW.C0 = HW.C0:lerp(CF.N(0,-1,-1)*CF.A(M.R(-90),0,0),Alpha)
-- idle
elseif(State == 'Walk')then
if(Hum.WalkSpeed >= 24)then
local wsVal = 22 / (Hum.WalkSpeed/16)
local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
RJ.C0 = RJ.C0:lerp(CF.N(0,0-.15*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-15),M.R(0-15*M.S(Sine/wsVal)/2),0),Alpha)
LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,0-.3*M.S(Sine/wsVal))*CF.A(M.R(0+45*M.S(Sine/wsVal)),0,M.R(-5+15*M.S(Sine/wsVal))),Alpha)
RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,0+.3*M.S(Sine/wsVal))*CF.A(M.R(0-45*M.S(Sine/wsVal)),0,M.R(5+15*M.S(Sine/wsVal))),Alpha)
NK.C0 = NK.C0:lerp(NKC0*CF.A(M.R(15),0,0),Alpha)
LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.15*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(15),0,0),Alpha)
RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.15*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(15),0,0),Alpha)
HW.C0 = HW.C0:lerp(CF.N(0,-1,-1)*CF.A(M.R(-90),0,0),Alpha)
else
local wsVal = 8 / (Hum.WalkSpeed/8)
local Alpha = math.min(.2 * (Hum.WalkSpeed/8),1)
RJ.C0 = RJ.C0:lerp(CF.N(0,0-.05*M.C(Sine/(wsVal/2)),0)*CF.A(0,M.R(0-5*M.S(Sine/wsVal)/2),0),Alpha)
LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,0+.3*M.S(Sine/wsVal))*CF.A(M.R(0-25*M.S(Sine/wsVal)),0,M.R(5-5*M.S(Sine/wsVal))),Alpha)
RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,0-.3*M.S(Sine/wsVal))*CF.A(M.R(0+25*M.S(Sine/wsVal)),0,M.R(-5-5*M.S(Sine/wsVal))),Alpha)
NK.C0 = NK.C0:lerp(NKC0,Alpha)
LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.05*M.C(Sine/(wsVal/2)),0),Alpha)
RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.05*M.C(Sine/(wsVal/2)),0),Alpha)
HW.C0 = HW.C0:lerp(CF.N(0,-1,-1)*CF.A(M.R(-90),0,0),Alpha)
end
elseif(State == 'Jump' or State == 'Fall')then
if(Walking)then
local Alpha = .2
RJ.C0 = clerp(RJ.C0,RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(65)),M.R(65)),0,0),Alpha)
LH.C0 = clerp(LH.C0,CFrame.new(-0.497912645, -1.0987643, -0.0683324337, 0.999878228, 0.00860835519, 0.0130246133, -0.00010142161, 0.837816596, -0.545952022, -0.015611981, 0.545884132, 0.837715328),Alpha)
RH.C0 = clerp(RH.C0,CFrame.new(0.499978393, -1.16382337, 0.109293163, 0.999878228, -0.0120433727, 0.00993486121, -0.00010142161, 0.631323814, 0.775519371, -0.015611981, -0.775425911, 0.631245613),Alpha)
LS.C0 = clerp(LS.C0,CFrame.new(-1.55211556, 0.576563478, -0.00269976072, 0.976067662, 0.216906726, 0.0156116467, -0.217024669, 0.976145923, 0.00628317893, -0.0138763804, -0.00952091813, 0.999858499),Alpha)
RS.C0 = clerp(RS.C0,CFrame.new(1.50182188, 0.636661649, 0.00632623257, 0.977592707, -0.209926367, 0.0156121543, 0.209851891, 0.977713108, 0.00628198683, -0.016582964, -0.00286500831, 0.999858439),Alpha)
NK.C0 = clerp(NK.C0,CFrame.new(1.14440072e-05, 1.49924362, -0.0143961608, 1.00000024, -5.82076609e-11, 0, 1.23691279e-10, 0.997964919, 0.0637660474, 0, -0.0637660623, 0.997965038),Alpha)
HW.C0 = HW.C0:lerp(CF.N(0,-1,-1)*CF.A(M.R(-90),0,0),Alpha)
else
local Alpha = .2
RJ.C0 = clerp(RJ.C0,RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(65)),M.R(65)),0,0),Alpha)
LH.C0 = clerp(LH.C0,CFrame.new(-0.504374504, -0.291219354, -0.487436086, 0.999878228, -0.00438931212, 0.0149825988, -0.00010142161, 0.957819223, 0.287371844, -0.015611981, -0.287338346, 0.957701981),Alpha)
RH.C0 = clerp(RH.C0,CFrame.new(0.453094482, -0.871358454, 0.0898642987, 0.985589385, -0.168456957, 0.0153662469, 0.162863791, 0.969548643, 0.182895929, -0.0457084104, -0.177757636, 0.983012319),Alpha)
LS.C0 = clerp(LS.C0,CFrame.new(-1.55211556, 0.576563478, -0.00269976072, 0.976067662, 0.216906726, 0.0156116467, -0.217024669, 0.976145923, 0.00628317893, -0.0138763804, -0.00952091813, 0.999858499),Alpha)
RS.C0 = clerp(RS.C0,CFrame.new(1.50182188, 0.636661649, 0.00632623257, 0.977592707, -0.209926367, 0.0156121543, 0.209851891, 0.977713108, 0.00628198683, -0.016582964, -0.00286500831, 0.999858439),Alpha)
NK.C0 = clerp(NK.C0,CFrame.new(1.14440072e-05, 1.49924362, -0.0143961608, 1.00000024, -5.82076609e-11, 0, 1.23691279e-10, 0.997964919, 0.0637660474, 0, -0.0637660623, 0.997965038),Alpha)
HW.C0 = HW.C0:lerp(CF.N(0,-1,-1)*CF.A(M.R(-90),0,0),Alpha)
end
elseif(State == 'Paralyzed')then
-- paralyzed
elseif(State == 'Sit')then
-- sit
end
end
end