Dread hunter

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--//====================================================\\-- --|| CREATED BY SHACKLUSTER --\\====================================================//-- wait(0.2) Player = game:GetService("Players").LocalPlayer PlayerGui = Player.PlayerGui Cam = workspace.CurrentCamera Backpack = Player.Backpack Character = Player.Character Humanoid = Character.Humanoid Character.Archivable = true Mouse = Player:GetMouse() RootPart = Character["HumanoidRootPart"] Torso = Character["Torso"] Head = Character["Head"] RightArm = Character["Right Arm"] LeftArm = Character["Left Arm"] RightLeg = Character["Right Leg"] LeftLeg = Character["Left Leg"] RootJoint = RootPart["RootJoint"] Neck = Torso["Neck"] RightShoulder = Torso["Right Shoulder"] LeftShoulder = Torso["Left Shoulder"] RightHip = Torso["Right Hip"] LeftHip = Torso["Left Hip"] local sick = Instance.new("Sound",Character) sick.SoundId = "rbxassetid://932038810" sick.Name = "BGM" sick.Looped = true sick.Pitch = 1 sick.Volume = 1.3 sick:Play() Speed = 25 local ISEEYOU = Instance.new("Sound",Torso) ISEEYOU.SoundId = "rbxassetid://913821443" ISEEYOU.Pitch = 1 ISEEYOU.Volume = 5 LightOnBody = Instance.new("PointLight", Torso) LightOnBody.Brightness = 3000 LightOnBody.Range = 20 LightOnBody.Color = Color3.new(.3,.3,.3) for i,v in pairs(Character:children()) do if v:IsA("Shirt") then v:Destroy() end end for i,v in pairs(Character:children()) do if v:IsA("Pants") then v:Destroy() end end shirt = Instance.new("Shirt", Character)--Cloths-- shirt.Name = "Shirt" pants = Instance.new("Pants", Character) pants.Name = "Pants" Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1377365142" Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=1377364193" local BC = Character["Body Colors"] BC.HeadColor = BrickColor.new("Institutional white") BC.LeftArmColor = BrickColor.new("Institutional white") BC.LeftLegColor = BrickColor.new("Institutional white") BC.RightArmColor = BrickColor.new("Institutional white") BC.RightLegColor = BrickColor.new("IUnstitutional white") BC.TorsoColor = BrickColor.new("Institutional white") IT = Instance.new CF = CFrame.new VT = Vector3.new RAD = math.rad C3 = Color3.new UD2 = UDim2.new BRICKC = BrickColor.new ANGLES = CFrame.Angles EULER = CFrame.fromEulerAnglesXYZ COS = math.cos ACOS = math.acos SIN = math.sin ASIN = math.asin ABS = math.abs MRANDOM = math.random FLOOR = math.floor function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) local NEWMESH = IT(MESH) if MESH == "SpecialMesh" then NEWMESH.MeshType = MESHTYPE if MESHID ~= "nil" and MESHID ~= "" then NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID end if TEXTUREID ~= "nil" and TEXTUREID ~= "" then NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID end end NEWMESH.Offset = OFFSET or VT(0, 0, 0) NEWMESH.Scale = SCALE NEWMESH.Parent = PARENT return NEWMESH end function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) local NEWPART = IT("Part") NEWPART.formFactor = FORMFACTOR NEWPART.Reflectance = REFLECTANCE NEWPART.Transparency = TRANSPARENCY NEWPART.CanCollide = false NEWPART.Locked = true NEWPART.Anchored = true if ANCHOR == false then NEWPART.Anchored = false end NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) NEWPART.Name = NAME NEWPART.Size = SIZE NEWPART.Position = Torso.Position NEWPART.Material = MATERIAL NEWPART:BreakJoints() NEWPART.Parent = PARENT return NEWPART end --//=================================\\ --|| CUSTOMIZATION --\\=================================// Player_Size = 1 --Size of the player. Animation_Speed = 3 Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) local Speed = 16 local Effects2 = {} --//=================================\\ --|| END OF CUSTOMIZATION --\\=================================// local function weldBetween(a, b) local weldd = Instance.new("ManualWeld") weldd.Part0 = a weldd.Part1 = b weldd.C0 = CFrame.new() weldd.C1 = b.CFrame:inverse() * a.CFrame weldd.Parent = a return weldd end --//=================================\\ --|| USEFUL VALUES --\\=================================// local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) local CHANGEDEFENSE = 0 local CHANGEDAMAGE = 0 local CHANGEMOVEMENT = 0 local ANIM = "Idle" local ATTACK = false local EQUIPPED = false local HOLD = false local COMBO = 1 local Rooted = false local SINE = 0 local KEYHOLD = false local CHANGE = 2 / Animation_Speed local WALKINGANIM = false local WALK = 0 local VALUE1 = false local VALUE2 = false local ROBLOXIDLEANIMATION = IT("Animation") ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" --ROBLOXIDLEANIMATION.Parent = Humanoid local WEAPONGUI = IT("ScreenGui", PlayerGui) WEAPONGUI.Name = "Weapon GUI" local Weapon = IT("Model") Weapon.Name = "Adds" local Effects = IT("Folder", Weapon) Effects.Name = "Effects" local ANIMATOR = Humanoid.Animator local ANIMATE = Character.Animate local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} local HITBLOCKSOUNDS = {"199148933", "199148947"} local UNANCHOR = true local TARGET = nil local EYECOLOR = 1 local SKILLTEXTCOLOR = C3(1,1,1) --//=================================\\ --\\=================================// --//=================================\\ --|| SAZERENOS' ARTIFICIAL HEARTBEAT --\\=================================// ArtificialHB = Instance.new("BindableEvent", script) ArtificialHB.Name = "ArtificialHB" script:WaitForChild("ArtificialHB") frame = Frame_Speed tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.ArtificialHB:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then script.ArtificialHB:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.ArtificialHB:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) --//=================================\\ --\\=================================// --//=================================\\ --|| SOME FUNCTIONS --\\=================================// function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) end function PositiveAngle(NUMBER) if NUMBER >= 0 then NUMBER = 0 end return NUMBER end function NegativeAngle(NUMBER) if NUMBER <= 0 then NUMBER = 0 end return NUMBER end function Swait(NUMBER) if NUMBER == 0 or NUMBER == nil then ArtificialHB.Event:wait() else for i = 1, NUMBER do ArtificialHB.Event:wait() end end end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5 / s return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00 - m11 - m22 + 1) local recip = 0.5 / s return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip elseif i == 1 then local s = math.sqrt(m11 - m22 - m00 + 1) local recip = 0.5 / s return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip elseif i == 2 then local s = math.sqrt(m22 - m00 - m11 + 1) local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w * xs, w * ys, w * zs local xx = x * xs local xy = x * ys local xz = x * zs local yy = y * ys local yz = y * zs local zz = z * zs return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = ACOS(cosTheta) local invSinTheta = 1 / SIN(theta) startInterp = SIN((1 - t) * theta) * invSinTheta finishInterp = SIN(t * theta) * invSinTheta else startInterp = 1 - t finishInterp = t end else if (1 + cosTheta) > 0.0001 then local theta = ACOS(-cosTheta) local invSinTheta = 1 / SIN(theta) startInterp = SIN((t - 1) * theta) * invSinTheta finishInterp = SIN(t * theta) * invSinTheta else startInterp = t - 1 finishInterp = t end end return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp end function Clerp(a, b, t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1 - t return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) end function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) local frame = IT("Frame") frame.BackgroundTransparency = TRANSPARENCY frame.BorderSizePixel = BORDERSIZEPIXEL frame.Position = POSITION frame.Size = SIZE frame.BackgroundColor3 = COLOR frame.BorderColor3 = BORDERCOLOR frame.Name = NAME frame.Parent = PARENT return frame end function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) local label = IT("TextLabel") label.BackgroundTransparency = 1 label.Size = UD2(1, 0, 1, 0) label.Position = UD2(0, 0, 0, 0) label.TextColor3 = TEXTCOLOR label.TextStrokeTransparency = STROKETRANSPARENCY label.TextTransparency = TRANSPARENCY label.FontSize = TEXTFONTSIZE label.Font = TEXTFONT label.BorderSizePixel = BORDERSIZEPIXEL label.TextScaled = false label.Text = TEXT label.Name = NAME label.Parent = PARENT return label end function NoOutlines(PART) PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 end function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) local NEWWELD = IT(TYPE) NEWWELD.Part0 = PART0 NEWWELD.Part1 = PART1 NEWWELD.C0 = C0 NEWWELD.C1 = C1 NEWWELD.Parent = PARENT return NEWWELD end function CreateSound(ID, PARENT, VOLUME, PITCH) local NEWSOUND = nil coroutine.resume(coroutine.create(function() NEWSOUND = IT("Sound", PARENT) NEWSOUND.Volume = VOLUME NEWSOUND.Pitch = PITCH NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID Swait() NEWSOUND:play() game:GetService("Debris"):AddItem(NEWSOUND, 10) end)) return NEWSOUND end function CFrameFromTopBack(at, top, back) local right = top:Cross(back) return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) end function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) local mesh = nil if KIND == "Base" then mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) elseif KIND == "Thin" then mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) elseif KIND == "Round" then mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) end wave.CFrame = CFRAME coroutine.resume(coroutine.create(function(PART) for i = 1, WAIT do Swait() mesh.Scale = mesh.Scale + GROW/10 wave.Transparency = wave.Transparency + (0.5/WAIT) if wave.Transparency > 0.99 then wave:remove() end end end)) end function MakeForm(PART,TYPE) if TYPE == "Cyl" then local MSH = IT("CylinderMesh",PART) elseif TYPE == "Ball" then local MSH = IT("SpecialMesh",PART) MSH.MeshType = "Sphere" elseif TYPE == "Wedge" then local MSH = IT("SpecialMesh",PART) MSH.MeshType = "Wedge" end end function CheckTableForString(Table, String) for i, v in pairs(Table) do if string.find(string.lower(String), string.lower(v)) then return true end end return false end function CheckIntangible(Hit) local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} if Hit and Hit.Parent then if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then return true end end return false end Debris = game:GetService("Debris") function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) local Direction = CFrame.new(StartPos, Vec).lookVector local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) if RayHit and CheckIntangible(RayHit) then if DelayIfHit then wait() end RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) end return RayHit, RayPos, RayNormal end function turnto(position) RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) end --//=================================\\ --|| WEAPON CREATION --\\=================================// local GYRO = IT("BodyGyro",RootPart) GYRO.D = 100 GYRO.P = 2000 GYRO.MaxTorque = VT(0,4000000,0) GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) Head:ClearAllChildren() Head.Transparency = 1 function particles(art) local EyeSizes={ NumberSequenceKeypoint.new(0,0.3,0), NumberSequenceKeypoint.new(1,0,0) } local EyeTrans={ NumberSequenceKeypoint.new(0,0.2,0), NumberSequenceKeypoint.new(1,1,0) } local PE=Instance.new("ParticleEmitter",art) PE.LightEmission=.4 PE.Size=NumberSequence.new(EyeSizes) PE.Transparency=NumberSequence.new(EyeTrans) PE.Lifetime=NumberRange.new(0.35,0.35,0.35) PE.Rotation=NumberRange.new(0,360) PE.Rate=999 PE.Acceleration = Vector3.new(0,75,0) PE.Drag = 5 PE.Speed = NumberRange.new(0,0,0) PE.Texture="http://www.roblox.com/asset/?id=1179557490" PE.ZOffset = -1.5 PE.Name = "PE" end local SKULL = CreatePart(3, Character, "Wood", 0,0, "Really black", "FACE", VT(0,0,0),false) CreateWeldOrSnapOrMotor("Weld", SKULL, Head, SKULL, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) CreateMesh("SpecialMesh", SKULL, "FileMesh", "14028428", "14027832", VT(1,1,1), VT(0, 0.2, -0.35)) local SKULL = CreatePart(3, Character, "Wood", 0,0, "Really black", "FACE", VT(0,0,0),false) CreateWeldOrSnapOrMotor("Weld", SKULL, Head, SKULL, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) CreateMesh("SpecialMesh", SKULL, "FileMesh", "1271547", "186320934", VT(1,1,1)*1.5, VT(0, 1.365, 0)) local Part = CreatePart(3, Head, "Neon", 0,0, "Royal purple", "Eye", VT(0.2,0.2,0.2),false) Part.Color = C3(1,1,1) CreateWeldOrSnapOrMotor("Weld", Part, Head, Part, CF(0.35, 0.1, -0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) MakeForm(Part,"Ball") local A = nil local B = nil local HandlePart = CreatePart(3, Weapon, "Wood", 0,0, "Really black", "Handle", VT(0.2,1.5,0.2),false) local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0, -1, 0) * ANGLES(RAD(65), RAD(-35), RAD(0)), CF(0, 0, 0)) MakeForm(HandlePart,"Ball") for i = 1, 2 do local Part = CreatePart(3, Weapon, "Wood", 0,0, "Really black", "Handle", VT(0.2,0.2,0.2),false) CreateWeldOrSnapOrMotor("Weld", Part, HandlePart, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(360/i)), CF(0, 0.45, 0)) MakeForm(Part,"Ball") local Spike = CreatePart(3, Weapon, "Wood", 0,0, "Really black", "Handle", VT(0,0.45,0),false) CreateWeldOrSnapOrMotor("Weld", Spike, Part, Spike, CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0.25, 0)) MakeForm(Spike,"Ball") local BowPart = CreatePart(3, Weapon, "Wood", 0,1, "Really black", "Handle", VT(0.2,0.2,0.2),false) local Weld = CreateWeldOrSnapOrMotor("Weld", BowPart, HandlePart, BowPart, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(360/i)), CF(0, 0.55, 0)) Weld.Name = "BowWeld" local Part1 = CreatePart(3, Weapon, "Wood", 0,0, "Really black", "Handle", VT(0.2,1,0.2),false) CreateWeldOrSnapOrMotor("Weld", Part1, BowPart, Part1, CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 0.45, 0)) MakeForm(Part1,"Ball") local Part2 = CreatePart(3, Weapon, "Wood", 0,0, "Really black", "Handle", VT(0.25,1,0.25),false) CreateWeldOrSnapOrMotor("Weld", Part2, Part1, Part2, CF(0, -0.1, 0.1) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 0.75, 0)) MakeForm(Part2,"Ball") particles(Part2) if A == nil then A = IT("Attachment",Part2) A.Position = VT(0,-0.48,0) else B = IT("Attachment",Part2) B.Position = VT(0,-0.48,0) end end local BEAM = IT("Beam",Weapon) BEAM.Attachment0 = A BEAM.Attachment1 = B BEAM.FaceCamera = true BEAM.Transparency = NumberSequence.new(0) BEAM.Width0 = 0.02 BEAM.Width1 = 0.02 for _, c in pairs(Weapon:GetChildren()) do if c.ClassName == "Part" then c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) end end Weapon.Parent = Character Humanoid.Died:connect(function() ATTACK = true end) local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q] Take Aim", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text 1") local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[Z] Arrow Shot", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text 2") local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[V] Point Blank", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text 3") local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Hunter's Mark", C3(1,0,0), 7, "Antique", 0, 2, 0, "Text 4") --//=================================\\ --|| DAMAGE FUNCTIONS --\\=================================// function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) local BODYGYRO = IT("BodyGyro", STATPART) local BODYPOSITION = IT("BodyPosition", STATPART) BODYPOSITION.P = 2000 BODYPOSITION.D = 100 BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) game:GetService("Debris"):AddItem(STATPART ,5) local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) BILLBOARDGUI.Adornee = STATPART BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) BILLBOARDGUI.AlwaysOnTop = false local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) TEXTLABEL.BackgroundTransparency = 1 TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) TEXTLABEL.Text = TEXT TEXTLABEL.Font = "SciFi" TEXTLABEL.FontSize="Size42" TEXTLABEL.TextColor3 = COLOR TEXTLABEL.TextStrokeTransparency = 1 TEXTLABEL.TextScaled = true TEXTLABEL.TextWrapped = true coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) if LABELTYPE == "Normal" then for i = 1, 30 do Swait() STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) end elseif LABELTYPE == "Debuff" then for i = 1, 30 do Swait() STATPART.Position = STATPART.Position - VT(0, i/10 ,0) TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) end elseif LABELTYPE == "Shock" then local ORIGIN = STATPART.Position for i = 1, 30 do Swait() STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) end end THEPART.Parent = nil end),STATPART, BODYPOSITION, TEXTLABEL) end --//=================================\\ --|| DAMAGING --\\=================================// local EyeSizes={ NumberSequenceKeypoint.new(0,1,0), NumberSequenceKeypoint.new(1,0,0) } local EyeTrans={ NumberSequenceKeypoint.new(0,0.8,0), NumberSequenceKeypoint.new(1,1,0) } local PE=Instance.new("ParticleEmitter",art) PE.LightEmission=.8 PE.Color = ColorSequence.new(BRICKC("Really red").Color) PE.Size=NumberSequence.new(EyeSizes) PE.Transparency=NumberSequence.new(EyeTrans) PE.Lifetime=NumberRange.new(0.35,1.5) PE.Rotation=NumberRange.new(0,360) PE.Rate=999 PE.VelocitySpread = 10000 PE.Acceleration = Vector3.new(0,0,0) PE.Drag = 5 PE.Speed = NumberRange.new(0,0,0) PE.Texture="http://www.roblox.com/asset/?id=1351966707" PE.ZOffset = -1.5 PE.Name = "PE" PE.Enabled = true function particles(art) local PARTICLES = PE:Clone() PARTICLES.Parent = art end function Ragdoll(Character2,CharTorso) local svch = Character2 Character2:BreakJoints() local hum = Character2:findFirstChild("Humanoid") local q = Character2:GetChildren() local CLONE = IT("Model",Effects) for i = 1,#q do if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Gear" then q[i].Parent = CLONE else if q[i].ClassName ~= "Humanoid" then q[i]:remove() end end end local chrclone = CLONE local ch = chrclone:GetChildren() local i for i = 1,#ch do if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then ch[i]:remove() end end local function Scan(ch) local e for e = 1,#ch do Scan(ch[e]:GetChildren()) if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then ch[e]:remove() end end end Character2:remove() local NEWHUM = IT("Humanoid") NEWHUM.Name = "Corpse" NEWHUM.Health = 0 NEWHUM.MaxHealth = 0 NEWHUM.PlatformStand = true NEWHUM.Parent = CLONE NEWHUM.DisplayDistanceType = "None" Scan(chrclone:GetChildren()) local ch = Character2:GetChildren() local i for i = 1,#ch do if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then ch[i]:remove() end end local ch = Character2:GetChildren() local i for i = 1,#ch do if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then ch[i]:remove() end end Character2 = chrclone local Torso2 = Character2.Torso local movevector = Vector3.new() if Torso2 then movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector local Head = Character2:FindFirstChild("Head") if Head then local Neck = Instance.new("Weld") Neck.Name = "Neck" Neck.Part0 = Torso2 Neck.Part1 = Head Neck.C0 = CFrame.new(0, 1.5, 0) Neck.C1 = CFrame.new() Neck.Parent = Torso2 CreateSound("337800380", Head, 5, (math.random(8,18)/10)) end local Limb = Character2:FindFirstChild("Right Arm") if Limb then Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) local Joint = Instance.new("Glue") Joint.Name = "RightShoulder" Joint.Part0 = Torso2 Joint.Part1 = Limb Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = Torso2 local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = Character2 local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end local Limb = Character2:FindFirstChild("Left Arm") if Limb then Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) local Joint = Instance.new("Glue") Joint.Name = "LeftShoulder" Joint.Part0 = Torso2 Joint.Part1 = Limb Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = Torso2 local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = Character2 local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end local Limb = Character2:FindFirstChild("Right Leg") if Limb then Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) local Joint = Instance.new("Glue") Joint.Name = "RightHip" Joint.Part0 = Torso2 Joint.Part1 = Limb Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = Torso2 local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = Character2 local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end local Limb = Character2:FindFirstChild("Left Leg") if Limb then Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) local Joint = Instance.new("Glue") Joint.Name = "LeftHip" Joint.Part0 = Torso2 Joint.Part1 = Limb Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = Torso2 local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = Character2 local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end --[ local Bar = Instance.new("Part") Bar.TopSurface = 0 Bar.BottomSurface = 0 Bar.formFactor = "Symmetric" Bar.Size = Vector3.new(1, 1, 1) Bar.Transparency = 1 Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) Bar.Parent = Character2 local Weld = Instance.new("Weld") Weld.Part0 = Torso2 Weld.Part1 = Bar Weld.C0 = CFrame.new(0, 0.5, 0) Weld.Parent = Torso2 --]] end Character2.Parent = Weapon if movevector ~= Vector3.new() then for i = 1,10 do Torso2.Velocity = movevector * 150 end end Character2.Name = "Corpse" return Character2,Torso2 end function KillChildren(v) v:BreakJoints() for _, c in pairs(v:GetChildren()) do if c.ClassName == "Part" or c.ClassName == "MesPart" then if c.Transparency < 1 then if c:FindFirstChildOfClass("Decal") then c:FindFirstChildOfClass("Decal"):remove() end particles(c) c.PE.Enabled = true c.Parent = Effects c.CanCollide = false c.Material = "Neon" c.Color = C3(1,0,0) c.Transparency = 0.5 local grav = Instance.new("BodyPosition",c) grav.P = 20000 grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) grav.Name = "GravityForce" coroutine.resume(coroutine.create(function() for i = 1, 50 do Swait() c.Transparency = c.Transparency + 0.01 end c.PE.Enabled = false Debris:AddItem(c,2) end)) end end end end --//=================================\\ --|| ATTACK FUNCTIONS AND STUFF --\\=================================// function TakeAim() if Mouse.Target then if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Health ~= 0 then local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") TARGET = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") local TORS = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso") if TORS then local DIRECTION = CF(Torso.Position,TORS.Position).lookVector local DISTANCE = (Torso.Position - TORS.Position).Magnitude local CHECKFORTARGET = Raycast(Torso.Position, DIRECTION, DISTANCE+5, Character) if CHECKFORTARGET ~= nil then if CHECKFORTARGET.Parent == TARGET.Parent or CHECKFORTARGET.Parent.Parent == TARGET.Parent then ISEEYOU.Parent = Torso ISEEYOU:Play() print("Found Target") print(TARGET.Parent) repeat Swait() if TARGET == HUM and TARGET ~= nil then local TORS = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso") if TORS then if TARGET.Health ~= 0 then local DIRECTION = CF(Torso.Position,TORS.Position).lookVector local DISTANCE = (Torso.Position - TORS.Position).Magnitude local CHECKFORTARGET = Raycast(Torso.Position, DIRECTION, DISTANCE+5, Character) if CHECKFORTARGET ~= nil then if CHECKFORTARGET.Parent ~= TARGET.Parent and CHECKFORTARGET.Parent.Parent ~= TARGET.Parent then TARGET = nil end else TARGET = nil end else TARGET = nil end else TARGET = nil end end until TARGET ~= HUM or TARGET == nil else TARGET = nil end end end end end end end function AttackTemplate() ATTACK = true Rooted = false for i=0, 1, 0.1 / Animation_Speed do Swait() HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(90), RAD(-35), RAD(0)), 0.5 / Animation_Speed) RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) end ATTACK = false Rooted = false end function SpawnTrail(FROM,TO) local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0)) MakeForm(TRAIL,"Ball") local DIST = (FROM - TO).Magnitude TRAIL.Size = VT(0.1,DIST,0.1) TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) coroutine.resume(coroutine.create(function() for i = 1, 5 do Swait() TRAIL.Transparency = TRAIL.Transparency + 0.1 end TRAIL:remove() end)) end function ArrowShot() ISEEYOU:Stop() ATTACK = true Rooted = true local POINTTARGET = Torso local HITPOS = nil VALUE1 = true local LOOP = 0 local HIT = false local DirectAim = nil local DECOYARROW = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Arrow", VT(0,0,0),false) CreateMesh("SpecialMesh", DECOYARROW, "FileMesh", "95920149", "95920067", VT(1,1,1), VT(0, 0, 0)) DECOYARROW.CFrame = HandlePart.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)) weldBetween(HandlePart,DECOYARROW) repeat Swait() LOOP = LOOP + 1 if TARGET then local TORS = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso") if TORS then if TARGET.Health == 0 or TARGET == nil then break end local DISTANCE = (Torso.Position - TORS.Position).Magnitude POINTTARGET = Raycast(RootPart.Position,RootPart.CFrame.lookVector, DISTANCE, workspace) DirectAim,HITPOS = Raycast(RootPart.Position,CF(RootPart.Position,TORS.Position).lookVector, DISTANCE+5, Character) if POINTTARGET == nil then POINTTARGET = Torso end if DirectAim ~= nil then if HITPOS.X - TORS.Position.X < 1 and DirectAim.Parent == TARGET.Parent then HIT = true elseif HITPOS.Z - TORS.Position.Z < 1 and DirectAim.Parent == TARGET.Parent then HIT = true else HIT = false end else HIT = false end HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(90), RAD(35), RAD(0)), 2 / Animation_Speed) RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.15 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(75)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(0.3, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) end end if TARGET == nil then break end until (HIT == true and LOOP > 35) or LOOP > 300 DECOYARROW:remove() if LOOP <= 300 then if TARGET then VALUE1 = false local TORS = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso") if TORS then CreateSound("145203279", HandlePart, 10, 1) if TORS.Name == "Torso" then local DISTANCE = (Torso.Position - TORS.Position).Magnitude POINTTARGET,HITPOS = Raycast(HandlePart.Position, CF(HandlePart.Position,TORS.Position).lookVector, DISTANCE+5, Character) local RAGDOLLBODY,RAGDOLLTORSO = Ragdoll(TARGET.Parent,Torso) local ARROW = CreatePart(3, RAGDOLLBODY, "SmoothPlastic", 0, 0, "Really black", "Arrow", VT(0,0,0),false) CreateMesh("SpecialMesh", ARROW, "FileMesh", "95920149", "95920067", VT(1,1,1), VT(0, 0, 0)) ARROW.CFrame = CF(HITPOS,RAGDOLLTORSO.Position) weldBetween(RAGDOLLTORSO,ARROW) Debris:AddItem(RAGDOLLBODY,5) SpawnTrail(HandlePart.Position,HITPOS) else TARGET.Parent:BreakJoints() print("No i'm not doing R15 ragdolls") end TARGET = nil for i=0, 0.3, 0.1 / Animation_Speed do Swait() HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(90), RAD(35), RAD(0)), 2 / Animation_Speed) RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) end end end end VALUE1 = false ATTACK = false Rooted = false end function PointBlanc() local TORS = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso") if TORS then ATTACK = true Rooted = false ISEEYOU:Stop() local CLONE = Character:Clone() CLONE.Adds:remove() CLONE.BGM:remove() CLONE.Parent = Effects KillChildren(CLONE) Debris:AddItem(CLONE,5) RootPart.CFrame = TORS.CFrame*CF(0,0,5) CreateSound("419011101", Torso, 10, 1) ArrowShot() end end function HuntersMark() ATTACK = true Rooted = true VALUE1 = true local DECOYARROW = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Arrow", VT(0,0,1),false) CreateMesh("SpecialMesh", DECOYARROW, "FileMesh", "95920149", "95920067", VT(1,1,1), VT(0, 0, 0)) DECOYARROW.CFrame = HandlePart.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)) weldBetween(HandlePart,DECOYARROW) CreateSound("213087748", Head, 10, 1) for i=0, 2, 0.1 / Animation_Speed do Swait() HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(90), RAD(15), RAD(0)), 0.5 / Animation_Speed) RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.5 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-75), RAD(0), RAD(25)), 0.5 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 1, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.6, 0.65, -0.4) * ANGLES(RAD(170), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) end CreateSound("419011101", DECOYARROW, 10, 1) particles(DECOYARROW) for i=0, 1, 0.1 / Animation_Speed do Swait() HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(90), RAD(15), RAD(0)), 0.5 / Animation_Speed) RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.5 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-75), RAD(0), RAD(25)), 0.5 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 1, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.6, 0.65, -0.4) * ANGLES(RAD(170), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) end local ROOF,ROOFPOS = Raycast(RootPart.Position, CF(RootPart.Position,RootPart.Position+VT(0,1,0)).lookVector, 10000, Character) DECOYARROW:remove() VALUE1 = false SpawnTrail(HandlePart.Position,ROOFPOS) CreateSound("145203279", HandlePart, 10, 1) for i=0, 0.3, 0.1 / Animation_Speed do Swait() HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(90), RAD(15), RAD(0)), 0.5 / Animation_Speed) RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.5 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-75), RAD(0), RAD(25)), 0.5 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 1, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.6, 0.25, -0.3) * ANGLES(RAD(160), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) end if ROOF == nil then for i=0, 1, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(15), RAD(25)), 0.15 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.65, 0.35, -0.2) * ANGLES(RAD(45), RAD(0), RAD(-22)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.5, 0.5, -1) * ANGLES(RAD(-65), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(65), RAD(35), RAD(0)), 0.2 / Animation_Speed) end for i = 1, 15 do Swait(5) local AIMPART,AIMPOS = Raycast(Mouse.Hit.p+VT(0,500,0), CF(Mouse.Hit.p+VT(0,500,0),Mouse.Hit.p).lookVector, 600, Character) SpawnTrail(Mouse.Hit.p+VT(0,500,0),AIMPOS) if AIMPART ~= nil then local ARROW = CreatePart(3, Effects, "SmoothPlastic", 0, 0, "Really black", "Arrow", VT(0,0,0),false) CreateMesh("SpecialMesh", ARROW, "FileMesh", "95920149", "95920067", VT(1,1,1), VT(0, 0, 0)) ARROW.CFrame = CF(AIMPOS+VT(0,0.5,0),AIMPOS) CreateSound("166423137", ARROW, 10, 1) if AIMPART.Parent:FindFirstChildOfClass("Humanoid") then if AIMPART.Parent:FindFirstChild("Torso") then local RAGDOLLBODY = Ragdoll(AIMPART.Parent,ARROW) ARROW.Parent = RAGDOLLBODY weldBetween(AIMPART,ARROW) Debris:AddItem(RAGDOLLBODY) else AIMPART.Parent:BreakJoints() end elseif AIMPART.Parent.Parent:FindFirstChildOfClass("Humanoid") then if AIMPART.Parent.Parent:FindFirstChild("Torso") then local RAGDOLLBODY = Ragdoll(AIMPART.Parent.Parent,ARROW) ARROW.Parent = RAGDOLLBODY weldBetween(AIMPART,ARROW) Debris:AddItem(RAGDOLLBODY) else AIMPART.Parent:BreakJoints() end else weldBetween(AIMPART,ARROW) Debris:AddItem(ARROW,5) end end end end ATTACK = false Rooted = false end --//=================================\\ --|| ASSIGN THINGS TO KEYS --\\=================================// function MouseDown(Mouse) if ATTACK == false then end end function MouseUp(Mouse) HOLD = false end function KeyDown(Key) KEYHOLD = true if Key == "q" and ATTACK == false then TakeAim() end if TARGET ~= nil then if Key == "z" and ATTACK == false then ArrowShot() end if Key == "v" and ATTACK == false then PointBlanc() end end if Key == "x" and ATTACK == false then HuntersMark() end end function KeyUp(Key) KEYHOLD = false end Mouse.Button1Down:connect(function(NEWKEY) MouseDown(NEWKEY) end) Mouse.Button1Up:connect(function(NEWKEY) MouseUp(NEWKEY) end) Mouse.KeyDown:connect(function(NEWKEY) KeyDown(NEWKEY) end) Mouse.KeyUp:connect(function(NEWKEY) KeyUp(NEWKEY) end) --//=================================\\ --\\=================================// function unanchor() if UNANCHOR == true then g = Character:GetChildren() for i = 1, #g do if g[i].ClassName == "Part" then g[i].Anchored = false end end end end --//=================================\\ --|| WRAP THE WHOLE SCRIPT UP --\\=================================// Humanoid.Changed:connect(function(Jump) if Jump == "Jump" and (Disable_Jump == true) then Humanoid.Jump = false end end) while true do Swait() ANIMATE.Parent = nil local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) IDLEANIMATION:Play() SINE = SINE + CHANGE local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude local TORSOVERTICALVELOCITY = RootPart.Velocity.y local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) if ANIM == "Walk" and TORSOVELOCITY > 1 then RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) end if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then ANIM = "Jump" if ATTACK == false then RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) end elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then ANIM = "Fall" if ATTACK == false then RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) end elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then ANIM = "Idle" if ATTACK == false then RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(15), RAD(25)), 0.15 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) end elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then ANIM = "Walk" WALK = WALK + 1 / Animation_Speed if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then WALK = 0 if WALKINGANIM == true then WALKINGANIM = false elseif WALKINGANIM == false then WALKINGANIM = true end end --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) if ATTACK == false then RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) end end if ATTACK == false then RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.65, 0.35, -0.2) * ANGLES(RAD(45), RAD(0), RAD(-22)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.5, 0.5, -1) * ANGLES(RAD(-65), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(65), RAD(35), RAD(0)), 0.2 / Animation_Speed) end unanchor() Humanoid.MaxHealth = "inf" Humanoid.Health = "inf" if Rooted == false then Disable_Jump = false Humanoid.WalkSpeed = Speed elseif Rooted == true then Disable_Jump = true Humanoid.WalkSpeed = 0 end for _, c in pairs(Character:GetChildren()) do if c.ClassName == "Part" and c.Transparency < 1 then if c.Name == "Hood" or c.Name == "FACE" then c.Color = C3(0,0,0) end if c:FindFirstChild("Aura") == nil and c.Name ~= "FACE" then local AURA = CreatePart(3, c, "Neon", 0, 0.3, "Really black", "Aura", c.Size*1.02,false) AURA.CFrame = c.CFrame weldBetween(c,AURA) if c:FindFirstChildOfClass("SpecialMesh") then local COPY = c:FindFirstChildOfClass("SpecialMesh"):Clone() COPY.Parent = AURA COPY.Scale = COPY.Scale * 1.01 end end elseif c.ClassName == "Part" and c.Transparency == 1 then if c:FindFirstChild("Aura") then c.Aura:remove() end elseif c.ClassName == "Accessory" then c:remove() end end if Head:FindFirstChild("face") then Head.face:remove() end for _, c in pairs(Head:GetChildren()) do if c.Name == "Eye" then if TARGET == nil then if EYECOLOR < 1 then EYECOLOR = EYECOLOR + 0.01 c.Color = C3(1,EYECOLOR,EYECOLOR) end elseif TARGET ~= nil then if EYECOLOR > 0 then if EYECOLOR > 0 then EYECOLOR = EYECOLOR - 0.01 c.Color = C3(1,EYECOLOR,EYECOLOR) end end end end end for _, c in pairs(Weapon:GetChildren()) do if c.ClassName == "Part" then c.Anchored = false if c:FindFirstChild("BowWeld") then local WELD = c.BowWeld if VALUE1 == false then WELD.C1 = Clerp(WELD.C1, CF(0, 0.55, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) elseif VALUE1 == true then WELD.C1 = Clerp(WELD.C1, CF(0, 0.45, -0.55) * ANGLES(RAD(-45), RAD(0), RAD(0)), 0.2 / Animation_Speed) end end end end if TARGET == nil then GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) else local TORS = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso") if TORS ~= nil then GYRO.cframe = CF(RootPart.Position,TORS.Position) end end sick.Parent = Character Humanoid.Name = "Dread Hunter" Humanoid.PlatformStand = false Humanoid.Parent = Character script.Parent = WEAPONGUI end --//=================================\\ --\\=================================// --//====================================================\\-- --|| END OF SCRIPT --\\====================================================//--
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