--//====================================================\\--
--|| CREATED BY SHACKLUSTER
--\\====================================================//--
wait(0.2)
Player = game:GetService("Players").LocalPlayer
PlayerGui = Player.PlayerGui
Cam = workspace.CurrentCamera
Backpack = Player.Backpack
Character = Player.Character
Humanoid = Character.Humanoid
Character.Archivable = true
Mouse = Player:GetMouse()
RootPart = Character["HumanoidRootPart"]
Torso = Character["Torso"]
Head = Character["Head"]
RightArm = Character["Right Arm"]
LeftArm = Character["Left Arm"]
RightLeg = Character["Right Leg"]
LeftLeg = Character["Left Leg"]
RootJoint = RootPart["RootJoint"]
Neck = Torso["Neck"]
RightShoulder = Torso["Right Shoulder"]
LeftShoulder = Torso["Left Shoulder"]
RightHip = Torso["Right Hip"]
LeftHip = Torso["Left Hip"]
local sick = Instance.new("Sound",Character)
sick.SoundId = "rbxassetid://932038810"
sick.Name = "BGM"
sick.Looped = true
sick.Pitch = 1
sick.Volume = 1.3
sick:Play()
Speed = 25
local ISEEYOU = Instance.new("Sound",Torso)
ISEEYOU.SoundId = "rbxassetid://913821443"
ISEEYOU.Pitch = 1
ISEEYOU.Volume = 5
LightOnBody = Instance.new("PointLight", Torso)
LightOnBody.Brightness = 3000
LightOnBody.Range = 20
LightOnBody.Color = Color3.new(.3,.3,.3)
for i,v in pairs(Character:children()) do
if v:IsA("Shirt") then
v:Destroy()
end
end
for i,v in pairs(Character:children()) do
if v:IsA("Pants") then
v:Destroy()
end
end
shirt = Instance.new("Shirt", Character)--Cloths--
shirt.Name = "Shirt"
pants = Instance.new("Pants", Character)
pants.Name = "Pants"
Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1377365142"
Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=1377364193"
local BC = Character["Body Colors"]
BC.HeadColor = BrickColor.new("Institutional white")
BC.LeftArmColor = BrickColor.new("Institutional white")
BC.LeftLegColor = BrickColor.new("Institutional white")
BC.RightArmColor = BrickColor.new("Institutional white")
BC.RightLegColor = BrickColor.new("IUnstitutional white")
BC.TorsoColor = BrickColor.new("Institutional white")
IT = Instance.new
CF = CFrame.new
VT = Vector3.new
RAD = math.rad
C3 = Color3.new
UD2 = UDim2.new
BRICKC = BrickColor.new
ANGLES = CFrame.Angles
EULER = CFrame.fromEulerAnglesXYZ
COS = math.cos
ACOS = math.acos
SIN = math.sin
ASIN = math.asin
ABS = math.abs
MRANDOM = math.random
FLOOR = math.floor
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
local NEWMESH = IT(MESH)
if MESH == "SpecialMesh" then
NEWMESH.MeshType = MESHTYPE
if MESHID ~= "nil" and MESHID ~= "" then
NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
end
if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
end
end
NEWMESH.Offset = OFFSET or VT(0, 0, 0)
NEWMESH.Scale = SCALE
NEWMESH.Parent = PARENT
return NEWMESH
end
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
local NEWPART = IT("Part")
NEWPART.formFactor = FORMFACTOR
NEWPART.Reflectance = REFLECTANCE
NEWPART.Transparency = TRANSPARENCY
NEWPART.CanCollide = false
NEWPART.Locked = true
NEWPART.Anchored = true
if ANCHOR == false then
NEWPART.Anchored = false
end
NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
NEWPART.Name = NAME
NEWPART.Size = SIZE
NEWPART.Position = Torso.Position
NEWPART.Material = MATERIAL
NEWPART:BreakJoints()
NEWPART.Parent = PARENT
return NEWPART
end
--//=================================\\
--|| CUSTOMIZATION
--\\=================================//
Player_Size = 1 --Size of the player.
Animation_Speed = 3
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
local Speed = 16
local Effects2 = {}
--//=================================\\
--|| END OF CUSTOMIZATION
--\\=================================//
local function weldBetween(a, b)
local weldd = Instance.new("ManualWeld")
weldd.Part0 = a
weldd.Part1 = b
weldd.C0 = CFrame.new()
weldd.C1 = b.CFrame:inverse() * a.CFrame
weldd.Parent = a
return weldd
end
--//=================================\\
--|| USEFUL VALUES
--\\=================================//
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
local CHANGEDEFENSE = 0
local CHANGEDAMAGE = 0
local CHANGEMOVEMENT = 0
local ANIM = "Idle"
local ATTACK = false
local EQUIPPED = false
local HOLD = false
local COMBO = 1
local Rooted = false
local SINE = 0
local KEYHOLD = false
local CHANGE = 2 / Animation_Speed
local WALKINGANIM = false
local WALK = 0
local VALUE1 = false
local VALUE2 = false
local ROBLOXIDLEANIMATION = IT("Animation")
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
--ROBLOXIDLEANIMATION.Parent = Humanoid
local WEAPONGUI = IT("ScreenGui", PlayerGui)
WEAPONGUI.Name = "Weapon GUI"
local Weapon = IT("Model")
Weapon.Name = "Adds"
local Effects = IT("Folder", Weapon)
Effects.Name = "Effects"
local ANIMATOR = Humanoid.Animator
local ANIMATE = Character.Animate
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
local HITBLOCKSOUNDS = {"199148933", "199148947"}
local UNANCHOR = true
local TARGET = nil
local EYECOLOR = 1
local SKILLTEXTCOLOR = C3(1,1,1)
--//=================================\\
--\\=================================//
--//=================================\\
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
--\\=================================//
ArtificialHB = Instance.new("BindableEvent", script)
ArtificialHB.Name = "ArtificialHB"
script:WaitForChild("ArtificialHB")
frame = Frame_Speed
tf = 0
allowframeloss = false
tossremainder = false
lastframe = tick()
script.ArtificialHB:Fire()
game:GetService("RunService").Heartbeat:connect(function(s, p)
tf = tf + s
if tf >= frame then
if allowframeloss then
script.ArtificialHB:Fire()
lastframe = tick()
else
for i = 1, math.floor(tf / frame) do
script.ArtificialHB:Fire()
end
lastframe = tick()
end
if tossremainder then
tf = 0
else
tf = tf - frame * math.floor(tf / frame)
end
end
end)
--//=================================\\
--\\=================================//
--//=================================\\
--|| SOME FUNCTIONS
--\\=================================//
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
end
function PositiveAngle(NUMBER)
if NUMBER >= 0 then
NUMBER = 0
end
return NUMBER
end
function NegativeAngle(NUMBER)
if NUMBER <= 0 then
NUMBER = 0
end
return NUMBER
end
function Swait(NUMBER)
if NUMBER == 0 or NUMBER == nil then
ArtificialHB.Event:wait()
else
for i = 1, NUMBER do
ArtificialHB.Event:wait()
end
end
end
function QuaternionFromCFrame(cf)
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
local trace = m00 + m11 + m22
if trace > 0 then
local s = math.sqrt(1 + trace)
local recip = 0.5 / s
return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
else
local i = 0
if m11 > m00 then
i = 1
end
if m22 > (i == 0 and m00 or m11) then
i = 2
end
if i == 0 then
local s = math.sqrt(m00 - m11 - m22 + 1)
local recip = 0.5 / s
return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
elseif i == 1 then
local s = math.sqrt(m11 - m22 - m00 + 1)
local recip = 0.5 / s
return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
elseif i == 2 then
local s = math.sqrt(m22 - m00 - m11 + 1)
local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
end
end
end
function QuaternionToCFrame(px, py, pz, x, y, z, w)
local xs, ys, zs = x + x, y + y, z + z
local wx, wy, wz = w * xs, w * ys, w * zs
local xx = x * xs
local xy = x * ys
local xz = x * zs
local yy = y * ys
local yz = y * zs
local zz = z * zs
return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
end
function QuaternionSlerp(a, b, t)
local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
local startInterp, finishInterp;
if cosTheta >= 0.0001 then
if (1 - cosTheta) > 0.0001 then
local theta = ACOS(cosTheta)
local invSinTheta = 1 / SIN(theta)
startInterp = SIN((1 - t) * theta) * invSinTheta
finishInterp = SIN(t * theta) * invSinTheta
else
startInterp = 1 - t
finishInterp = t
end
else
if (1 + cosTheta) > 0.0001 then
local theta = ACOS(-cosTheta)
local invSinTheta = 1 / SIN(theta)
startInterp = SIN((t - 1) * theta) * invSinTheta
finishInterp = SIN(t * theta) * invSinTheta
else
startInterp = t - 1
finishInterp = t
end
end
return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
end
function Clerp(a, b, t)
local qa = {QuaternionFromCFrame(a)}
local qb = {QuaternionFromCFrame(b)}
local ax, ay, az = a.x, a.y, a.z
local bx, by, bz = b.x, b.y, b.z
local _t = 1 - t
return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
end
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
local frame = IT("Frame")
frame.BackgroundTransparency = TRANSPARENCY
frame.BorderSizePixel = BORDERSIZEPIXEL
frame.Position = POSITION
frame.Size = SIZE
frame.BackgroundColor3 = COLOR
frame.BorderColor3 = BORDERCOLOR
frame.Name = NAME
frame.Parent = PARENT
return frame
end
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
local label = IT("TextLabel")
label.BackgroundTransparency = 1
label.Size = UD2(1, 0, 1, 0)
label.Position = UD2(0, 0, 0, 0)
label.TextColor3 = TEXTCOLOR
label.TextStrokeTransparency = STROKETRANSPARENCY
label.TextTransparency = TRANSPARENCY
label.FontSize = TEXTFONTSIZE
label.Font = TEXTFONT
label.BorderSizePixel = BORDERSIZEPIXEL
label.TextScaled = false
label.Text = TEXT
label.Name = NAME
label.Parent = PARENT
return label
end
function NoOutlines(PART)
PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
end
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
local NEWWELD = IT(TYPE)
NEWWELD.Part0 = PART0
NEWWELD.Part1 = PART1
NEWWELD.C0 = C0
NEWWELD.C1 = C1
NEWWELD.Parent = PARENT
return NEWWELD
end
function CreateSound(ID, PARENT, VOLUME, PITCH)
local NEWSOUND = nil
coroutine.resume(coroutine.create(function()
NEWSOUND = IT("Sound", PARENT)
NEWSOUND.Volume = VOLUME
NEWSOUND.Pitch = PITCH
NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
Swait()
NEWSOUND:play()
game:GetService("Debris"):AddItem(NEWSOUND, 10)
end))
return NEWSOUND
end
function CFrameFromTopBack(at, top, back)
local right = top:Cross(back)
return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
end
function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
local mesh = nil
if KIND == "Base" then
mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
elseif KIND == "Thin" then
mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
elseif KIND == "Round" then
mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
end
wave.CFrame = CFRAME
coroutine.resume(coroutine.create(function(PART)
for i = 1, WAIT do
Swait()
mesh.Scale = mesh.Scale + GROW/10
wave.Transparency = wave.Transparency + (0.5/WAIT)
if wave.Transparency > 0.99 then
wave:remove()
end
end
end))
end
function MakeForm(PART,TYPE)
if TYPE == "Cyl" then
local MSH = IT("CylinderMesh",PART)
elseif TYPE == "Ball" then
local MSH = IT("SpecialMesh",PART)
MSH.MeshType = "Sphere"
elseif TYPE == "Wedge" then
local MSH = IT("SpecialMesh",PART)
MSH.MeshType = "Wedge"
end
end
function CheckTableForString(Table, String)
for i, v in pairs(Table) do
if string.find(string.lower(String), string.lower(v)) then
return true
end
end
return false
end
function CheckIntangible(Hit)
local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
if Hit and Hit.Parent then
if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
return true
end
end
return false
end
Debris = game:GetService("Debris")
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
local Direction = CFrame.new(StartPos, Vec).lookVector
local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
if RayHit and CheckIntangible(RayHit) then
if DelayIfHit then
wait()
end
RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
end
return RayHit, RayPos, RayNormal
end
function turnto(position)
RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
end
--//=================================\\
--|| WEAPON CREATION
--\\=================================//
local GYRO = IT("BodyGyro",RootPart)
GYRO.D = 100
GYRO.P = 2000
GYRO.MaxTorque = VT(0,4000000,0)
GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
Head:ClearAllChildren()
Head.Transparency = 1
function particles(art)
local EyeSizes={
NumberSequenceKeypoint.new(0,0.3,0),
NumberSequenceKeypoint.new(1,0,0)
}
local EyeTrans={
NumberSequenceKeypoint.new(0,0.2,0),
NumberSequenceKeypoint.new(1,1,0)
}
local PE=Instance.new("ParticleEmitter",art)
PE.LightEmission=.4
PE.Size=NumberSequence.new(EyeSizes)
PE.Transparency=NumberSequence.new(EyeTrans)
PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
PE.Rotation=NumberRange.new(0,360)
PE.Rate=999
PE.Acceleration = Vector3.new(0,75,0)
PE.Drag = 5
PE.Speed = NumberRange.new(0,0,0)
PE.Texture="http://www.roblox.com/asset/?id=1179557490"
PE.ZOffset = -1.5
PE.Name = "PE"
end
local SKULL = CreatePart(3, Character, "Wood", 0,0, "Really black", "FACE", VT(0,0,0),false)
CreateWeldOrSnapOrMotor("Weld", SKULL, Head, SKULL, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
CreateMesh("SpecialMesh", SKULL, "FileMesh", "14028428", "14027832", VT(1,1,1), VT(0, 0.2, -0.35))
local SKULL = CreatePart(3, Character, "Wood", 0,0, "Really black", "FACE", VT(0,0,0),false)
CreateWeldOrSnapOrMotor("Weld", SKULL, Head, SKULL, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
CreateMesh("SpecialMesh", SKULL, "FileMesh", "1271547", "186320934", VT(1,1,1)*1.5, VT(0, 1.365, 0))
local Part = CreatePart(3, Head, "Neon", 0,0, "Royal purple", "Eye", VT(0.2,0.2,0.2),false)
Part.Color = C3(1,1,1)
CreateWeldOrSnapOrMotor("Weld", Part, Head, Part, CF(0.35, 0.1, -0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
MakeForm(Part,"Ball")
local A = nil
local B = nil
local HandlePart = CreatePart(3, Weapon, "Wood", 0,0, "Really black", "Handle", VT(0.2,1.5,0.2),false)
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0, -1, 0) * ANGLES(RAD(65), RAD(-35), RAD(0)), CF(0, 0, 0))
MakeForm(HandlePart,"Ball")
for i = 1, 2 do
local Part = CreatePart(3, Weapon, "Wood", 0,0, "Really black", "Handle", VT(0.2,0.2,0.2),false)
CreateWeldOrSnapOrMotor("Weld", Part, HandlePart, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(360/i)), CF(0, 0.45, 0))
MakeForm(Part,"Ball")
local Spike = CreatePart(3, Weapon, "Wood", 0,0, "Really black", "Handle", VT(0,0.45,0),false)
CreateWeldOrSnapOrMotor("Weld", Spike, Part, Spike, CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0.25, 0))
MakeForm(Spike,"Ball")
local BowPart = CreatePart(3, Weapon, "Wood", 0,1, "Really black", "Handle", VT(0.2,0.2,0.2),false)
local Weld = CreateWeldOrSnapOrMotor("Weld", BowPart, HandlePart, BowPart, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(360/i)), CF(0, 0.55, 0))
Weld.Name = "BowWeld"
local Part1 = CreatePart(3, Weapon, "Wood", 0,0, "Really black", "Handle", VT(0.2,1,0.2),false)
CreateWeldOrSnapOrMotor("Weld", Part1, BowPart, Part1, CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 0.45, 0))
MakeForm(Part1,"Ball")
local Part2 = CreatePart(3, Weapon, "Wood", 0,0, "Really black", "Handle", VT(0.25,1,0.25),false)
CreateWeldOrSnapOrMotor("Weld", Part2, Part1, Part2, CF(0, -0.1, 0.1) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 0.75, 0))
MakeForm(Part2,"Ball")
particles(Part2)
if A == nil then
A = IT("Attachment",Part2)
A.Position = VT(0,-0.48,0)
else
B = IT("Attachment",Part2)
B.Position = VT(0,-0.48,0)
end
end
local BEAM = IT("Beam",Weapon)
BEAM.Attachment0 = A
BEAM.Attachment1 = B
BEAM.FaceCamera = true
BEAM.Transparency = NumberSequence.new(0)
BEAM.Width0 = 0.02
BEAM.Width1 = 0.02
for _, c in pairs(Weapon:GetChildren()) do
if c.ClassName == "Part" then
c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
end
end
Weapon.Parent = Character
Humanoid.Died:connect(function()
ATTACK = true
end)
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q] Take Aim", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text 1")
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[Z] Arrow Shot", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text 2")
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[V] Point Blank", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text 3")
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Hunter's Mark", C3(1,0,0), 7, "Antique", 0, 2, 0, "Text 4")
--//=================================\\
--|| DAMAGE FUNCTIONS
--\\=================================//
function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
local BODYGYRO = IT("BodyGyro", STATPART)
local BODYPOSITION = IT("BodyPosition", STATPART)
BODYPOSITION.P = 2000
BODYPOSITION.D = 100
BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
game:GetService("Debris"):AddItem(STATPART ,5)
local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
BILLBOARDGUI.Adornee = STATPART
BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
BILLBOARDGUI.AlwaysOnTop = false
local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
TEXTLABEL.BackgroundTransparency = 1
TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
TEXTLABEL.Text = TEXT
TEXTLABEL.Font = "SciFi"
TEXTLABEL.FontSize="Size42"
TEXTLABEL.TextColor3 = COLOR
TEXTLABEL.TextStrokeTransparency = 1
TEXTLABEL.TextScaled = true
TEXTLABEL.TextWrapped = true
coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
if LABELTYPE == "Normal" then
for i = 1, 30 do
Swait()
STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
end
elseif LABELTYPE == "Debuff" then
for i = 1, 30 do
Swait()
STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
end
elseif LABELTYPE == "Shock" then
local ORIGIN = STATPART.Position
for i = 1, 30 do
Swait()
STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
end
end
THEPART.Parent = nil
end),STATPART, BODYPOSITION, TEXTLABEL)
end
--//=================================\\
--|| DAMAGING
--\\=================================//
local EyeSizes={
NumberSequenceKeypoint.new(0,1,0),
NumberSequenceKeypoint.new(1,0,0)
}
local EyeTrans={
NumberSequenceKeypoint.new(0,0.8,0),
NumberSequenceKeypoint.new(1,1,0)
}
local PE=Instance.new("ParticleEmitter",art)
PE.LightEmission=.8
PE.Color = ColorSequence.new(BRICKC("Really red").Color)
PE.Size=NumberSequence.new(EyeSizes)
PE.Transparency=NumberSequence.new(EyeTrans)
PE.Lifetime=NumberRange.new(0.35,1.5)
PE.Rotation=NumberRange.new(0,360)
PE.Rate=999
PE.VelocitySpread = 10000
PE.Acceleration = Vector3.new(0,0,0)
PE.Drag = 5
PE.Speed = NumberRange.new(0,0,0)
PE.Texture="http://www.roblox.com/asset/?id=1351966707"
PE.ZOffset = -1.5
PE.Name = "PE"
PE.Enabled = true
function particles(art)
local PARTICLES = PE:Clone()
PARTICLES.Parent = art
end
function Ragdoll(Character2,CharTorso)
local svch = Character2
Character2:BreakJoints()
local hum = Character2:findFirstChild("Humanoid")
local q = Character2:GetChildren()
local CLONE = IT("Model",Effects)
for i = 1,#q do
if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Gear" then
q[i].Parent = CLONE
else
if q[i].ClassName ~= "Humanoid" then
q[i]:remove()
end
end
end
local chrclone = CLONE
local ch = chrclone:GetChildren()
local i
for i = 1,#ch do
if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
ch[i]:remove()
end
end
local function Scan(ch)
local e
for e = 1,#ch do
Scan(ch[e]:GetChildren())
if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
ch[e]:remove()
end
end
end
Character2:remove()
local NEWHUM = IT("Humanoid")
NEWHUM.Name = "Corpse"
NEWHUM.Health = 0
NEWHUM.MaxHealth = 0
NEWHUM.PlatformStand = true
NEWHUM.Parent = CLONE
NEWHUM.DisplayDistanceType = "None"
Scan(chrclone:GetChildren())
local ch = Character2:GetChildren()
local i
for i = 1,#ch do
if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
ch[i]:remove()
end
end
local ch = Character2:GetChildren()
local i
for i = 1,#ch do
if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
ch[i]:remove()
end
end
Character2 = chrclone
local Torso2 = Character2.Torso
local movevector = Vector3.new()
if Torso2 then
movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
local Head = Character2:FindFirstChild("Head")
if Head then
local Neck = Instance.new("Weld")
Neck.Name = "Neck"
Neck.Part0 = Torso2
Neck.Part1 = Head
Neck.C0 = CFrame.new(0, 1.5, 0)
Neck.C1 = CFrame.new()
Neck.Parent = Torso2
CreateSound("337800380", Head, 5, (math.random(8,18)/10))
end
local Limb = Character2:FindFirstChild("Right Arm")
if Limb then
Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
local Joint = Instance.new("Glue")
Joint.Name = "RightShoulder"
Joint.Part0 = Torso2
Joint.Part1 = Limb
Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
Joint.Parent = Torso2
local B = Instance.new("Part")
B.TopSurface = 0
B.BottomSurface = 0
B.formFactor = "Symmetric"
B.Size = Vector3.new(1, 1, 1)
B.Transparency = 1
B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
B.Parent = Character2
local W = Instance.new("Weld")
W.Part0 = Limb
W.Part1 = B
W.C0 = CFrame.new(0, -0.5, 0)
W.Parent = Limb
end
local Limb = Character2:FindFirstChild("Left Arm")
if Limb then
Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
local Joint = Instance.new("Glue")
Joint.Name = "LeftShoulder"
Joint.Part0 = Torso2
Joint.Part1 = Limb
Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
Joint.Parent = Torso2
local B = Instance.new("Part")
B.TopSurface = 0
B.BottomSurface = 0
B.formFactor = "Symmetric"
B.Size = Vector3.new(1, 1, 1)
B.Transparency = 1
B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
B.Parent = Character2
local W = Instance.new("Weld")
W.Part0 = Limb
W.Part1 = B
W.C0 = CFrame.new(0, -0.5, 0)
W.Parent = Limb
end
local Limb = Character2:FindFirstChild("Right Leg")
if Limb then
Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
local Joint = Instance.new("Glue")
Joint.Name = "RightHip"
Joint.Part0 = Torso2
Joint.Part1 = Limb
Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
Joint.Parent = Torso2
local B = Instance.new("Part")
B.TopSurface = 0
B.BottomSurface = 0
B.formFactor = "Symmetric"
B.Size = Vector3.new(1, 1, 1)
B.Transparency = 1
B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
B.Parent = Character2
local W = Instance.new("Weld")
W.Part0 = Limb
W.Part1 = B
W.C0 = CFrame.new(0, -0.5, 0)
W.Parent = Limb
end
local Limb = Character2:FindFirstChild("Left Leg")
if Limb then
Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
local Joint = Instance.new("Glue")
Joint.Name = "LeftHip"
Joint.Part0 = Torso2
Joint.Part1 = Limb
Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
Joint.Parent = Torso2
local B = Instance.new("Part")
B.TopSurface = 0
B.BottomSurface = 0
B.formFactor = "Symmetric"
B.Size = Vector3.new(1, 1, 1)
B.Transparency = 1
B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
B.Parent = Character2
local W = Instance.new("Weld")
W.Part0 = Limb
W.Part1 = B
W.C0 = CFrame.new(0, -0.5, 0)
W.Parent = Limb
end
--[
local Bar = Instance.new("Part")
Bar.TopSurface = 0
Bar.BottomSurface = 0
Bar.formFactor = "Symmetric"
Bar.Size = Vector3.new(1, 1, 1)
Bar.Transparency = 1
Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
Bar.Parent = Character2
local Weld = Instance.new("Weld")
Weld.Part0 = Torso2
Weld.Part1 = Bar
Weld.C0 = CFrame.new(0, 0.5, 0)
Weld.Parent = Torso2
--]]
end
Character2.Parent = Weapon
if movevector ~= Vector3.new() then
for i = 1,10 do
Torso2.Velocity = movevector * 150
end
end
Character2.Name = "Corpse"
return Character2,Torso2
end
function KillChildren(v)
v:BreakJoints()
for _, c in pairs(v:GetChildren()) do
if c.ClassName == "Part" or c.ClassName == "MesPart" then
if c.Transparency < 1 then
if c:FindFirstChildOfClass("Decal") then
c:FindFirstChildOfClass("Decal"):remove()
end
particles(c)
c.PE.Enabled = true
c.Parent = Effects
c.CanCollide = false
c.Material = "Neon"
c.Color = C3(1,0,0)
c.Transparency = 0.5
local grav = Instance.new("BodyPosition",c)
grav.P = 20000
grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
grav.Name = "GravityForce"
coroutine.resume(coroutine.create(function()
for i = 1, 50 do
Swait()
c.Transparency = c.Transparency + 0.01
end
c.PE.Enabled = false
Debris:AddItem(c,2)
end))
end
end
end
end
--//=================================\\
--|| ATTACK FUNCTIONS AND STUFF
--\\=================================//
function TakeAim()
if Mouse.Target then
if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Health ~= 0 then
local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
TARGET = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
local TORS = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
if TORS then
local DIRECTION = CF(Torso.Position,TORS.Position).lookVector
local DISTANCE = (Torso.Position - TORS.Position).Magnitude
local CHECKFORTARGET = Raycast(Torso.Position, DIRECTION, DISTANCE+5, Character)
if CHECKFORTARGET ~= nil then
if CHECKFORTARGET.Parent == TARGET.Parent or CHECKFORTARGET.Parent.Parent == TARGET.Parent then
ISEEYOU.Parent = Torso
ISEEYOU:Play()
print("Found Target")
print(TARGET.Parent)
repeat
Swait()
if TARGET == HUM and TARGET ~= nil then
local TORS = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
if TORS then
if TARGET.Health ~= 0 then
local DIRECTION = CF(Torso.Position,TORS.Position).lookVector
local DISTANCE = (Torso.Position - TORS.Position).Magnitude
local CHECKFORTARGET = Raycast(Torso.Position, DIRECTION, DISTANCE+5, Character)
if CHECKFORTARGET ~= nil then
if CHECKFORTARGET.Parent ~= TARGET.Parent and CHECKFORTARGET.Parent.Parent ~= TARGET.Parent then
TARGET = nil
end
else
TARGET = nil
end
else
TARGET = nil
end
else
TARGET = nil
end
end
until TARGET ~= HUM or TARGET == nil
else
TARGET = nil
end
end
end
end
end
end
end
function AttackTemplate()
ATTACK = true
Rooted = false
for i=0, 1, 0.1 / Animation_Speed do
Swait()
HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(90), RAD(-35), RAD(0)), 0.5 / Animation_Speed)
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
end
ATTACK = false
Rooted = false
end
function SpawnTrail(FROM,TO)
local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
MakeForm(TRAIL,"Ball")
local DIST = (FROM - TO).Magnitude
TRAIL.Size = VT(0.1,DIST,0.1)
TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
coroutine.resume(coroutine.create(function()
for i = 1, 5 do
Swait()
TRAIL.Transparency = TRAIL.Transparency + 0.1
end
TRAIL:remove()
end))
end
function ArrowShot()
ISEEYOU:Stop()
ATTACK = true
Rooted = true
local POINTTARGET = Torso
local HITPOS = nil
VALUE1 = true
local LOOP = 0
local HIT = false
local DirectAim = nil
local DECOYARROW = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Arrow", VT(0,0,0),false)
CreateMesh("SpecialMesh", DECOYARROW, "FileMesh", "95920149", "95920067", VT(1,1,1), VT(0, 0, 0))
DECOYARROW.CFrame = HandlePart.CFrame * ANGLES(RAD(180), RAD(0), RAD(0))
weldBetween(HandlePart,DECOYARROW)
repeat
Swait()
LOOP = LOOP + 1
if TARGET then
local TORS = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
if TORS then
if TARGET.Health == 0 or TARGET == nil then
break
end
local DISTANCE = (Torso.Position - TORS.Position).Magnitude
POINTTARGET = Raycast(RootPart.Position,RootPart.CFrame.lookVector, DISTANCE, workspace)
DirectAim,HITPOS = Raycast(RootPart.Position,CF(RootPart.Position,TORS.Position).lookVector, DISTANCE+5, Character)
if POINTTARGET == nil then
POINTTARGET = Torso
end
if DirectAim ~= nil then
if HITPOS.X - TORS.Position.X < 1 and DirectAim.Parent == TARGET.Parent then
HIT = true
elseif HITPOS.Z - TORS.Position.Z < 1 and DirectAim.Parent == TARGET.Parent then
HIT = true
else
HIT = false
end
else
HIT = false
end
HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(90), RAD(35), RAD(0)), 2 / Animation_Speed)
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.15 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 0.15 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(75)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(0.3, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
end
end
if TARGET == nil then
break
end
until (HIT == true and LOOP > 35) or LOOP > 300
DECOYARROW:remove()
if LOOP <= 300 then
if TARGET then
VALUE1 = false
local TORS = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
if TORS then
CreateSound("145203279", HandlePart, 10, 1)
if TORS.Name == "Torso" then
local DISTANCE = (Torso.Position - TORS.Position).Magnitude
POINTTARGET,HITPOS = Raycast(HandlePart.Position, CF(HandlePart.Position,TORS.Position).lookVector, DISTANCE+5, Character)
local RAGDOLLBODY,RAGDOLLTORSO = Ragdoll(TARGET.Parent,Torso)
local ARROW = CreatePart(3, RAGDOLLBODY, "SmoothPlastic", 0, 0, "Really black", "Arrow", VT(0,0,0),false)
CreateMesh("SpecialMesh", ARROW, "FileMesh", "95920149", "95920067", VT(1,1,1), VT(0, 0, 0))
ARROW.CFrame = CF(HITPOS,RAGDOLLTORSO.Position)
weldBetween(RAGDOLLTORSO,ARROW)
Debris:AddItem(RAGDOLLBODY,5)
SpawnTrail(HandlePart.Position,HITPOS)
else
TARGET.Parent:BreakJoints()
print("No i'm not doing R15 ragdolls")
end
TARGET = nil
for i=0, 0.3, 0.1 / Animation_Speed do
Swait()
HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(90), RAD(35), RAD(0)), 2 / Animation_Speed)
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
end
end
end
end
VALUE1 = false
ATTACK = false
Rooted = false
end
function PointBlanc()
local TORS = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
if TORS then
ATTACK = true
Rooted = false
ISEEYOU:Stop()
local CLONE = Character:Clone()
CLONE.Adds:remove()
CLONE.BGM:remove()
CLONE.Parent = Effects
KillChildren(CLONE)
Debris:AddItem(CLONE,5)
RootPart.CFrame = TORS.CFrame*CF(0,0,5)
CreateSound("419011101", Torso, 10, 1)
ArrowShot()
end
end
function HuntersMark()
ATTACK = true
Rooted = true
VALUE1 = true
local DECOYARROW = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Arrow", VT(0,0,1),false)
CreateMesh("SpecialMesh", DECOYARROW, "FileMesh", "95920149", "95920067", VT(1,1,1), VT(0, 0, 0))
DECOYARROW.CFrame = HandlePart.CFrame * ANGLES(RAD(180), RAD(0), RAD(0))
weldBetween(HandlePart,DECOYARROW)
CreateSound("213087748", Head, 10, 1)
for i=0, 2, 0.1 / Animation_Speed do
Swait()
HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(90), RAD(15), RAD(0)), 0.5 / Animation_Speed)
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-75), RAD(0), RAD(25)), 0.5 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 1, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.6, 0.65, -0.4) * ANGLES(RAD(170), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
end
CreateSound("419011101", DECOYARROW, 10, 1)
particles(DECOYARROW)
for i=0, 1, 0.1 / Animation_Speed do
Swait()
HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(90), RAD(15), RAD(0)), 0.5 / Animation_Speed)
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-75), RAD(0), RAD(25)), 0.5 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 1, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.6, 0.65, -0.4) * ANGLES(RAD(170), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
end
local ROOF,ROOFPOS = Raycast(RootPart.Position, CF(RootPart.Position,RootPart.Position+VT(0,1,0)).lookVector, 10000, Character)
DECOYARROW:remove()
VALUE1 = false
SpawnTrail(HandlePart.Position,ROOFPOS)
CreateSound("145203279", HandlePart, 10, 1)
for i=0, 0.3, 0.1 / Animation_Speed do
Swait()
HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(90), RAD(15), RAD(0)), 0.5 / Animation_Speed)
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-75), RAD(0), RAD(25)), 0.5 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 1, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.6, 0.25, -0.3) * ANGLES(RAD(160), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
end
if ROOF == nil then
for i=0, 1, 0.1 / Animation_Speed do
Swait()
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(15), RAD(25)), 0.15 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.65, 0.35, -0.2) * ANGLES(RAD(45), RAD(0), RAD(-22)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.5, 0.5, -1) * ANGLES(RAD(-65), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(65), RAD(35), RAD(0)), 0.2 / Animation_Speed)
end
for i = 1, 15 do
Swait(5)
local AIMPART,AIMPOS = Raycast(Mouse.Hit.p+VT(0,500,0), CF(Mouse.Hit.p+VT(0,500,0),Mouse.Hit.p).lookVector, 600, Character)
SpawnTrail(Mouse.Hit.p+VT(0,500,0),AIMPOS)
if AIMPART ~= nil then
local ARROW = CreatePart(3, Effects, "SmoothPlastic", 0, 0, "Really black", "Arrow", VT(0,0,0),false)
CreateMesh("SpecialMesh", ARROW, "FileMesh", "95920149", "95920067", VT(1,1,1), VT(0, 0, 0))
ARROW.CFrame = CF(AIMPOS+VT(0,0.5,0),AIMPOS)
CreateSound("166423137", ARROW, 10, 1)
if AIMPART.Parent:FindFirstChildOfClass("Humanoid") then
if AIMPART.Parent:FindFirstChild("Torso") then
local RAGDOLLBODY = Ragdoll(AIMPART.Parent,ARROW)
ARROW.Parent = RAGDOLLBODY
weldBetween(AIMPART,ARROW)
Debris:AddItem(RAGDOLLBODY)
else
AIMPART.Parent:BreakJoints()
end
elseif AIMPART.Parent.Parent:FindFirstChildOfClass("Humanoid") then
if AIMPART.Parent.Parent:FindFirstChild("Torso") then
local RAGDOLLBODY = Ragdoll(AIMPART.Parent.Parent,ARROW)
ARROW.Parent = RAGDOLLBODY
weldBetween(AIMPART,ARROW)
Debris:AddItem(RAGDOLLBODY)
else
AIMPART.Parent:BreakJoints()
end
else
weldBetween(AIMPART,ARROW)
Debris:AddItem(ARROW,5)
end
end
end
end
ATTACK = false
Rooted = false
end
--//=================================\\
--|| ASSIGN THINGS TO KEYS
--\\=================================//
function MouseDown(Mouse)
if ATTACK == false then
end
end
function MouseUp(Mouse)
HOLD = false
end
function KeyDown(Key)
KEYHOLD = true
if Key == "q" and ATTACK == false then
TakeAim()
end
if TARGET ~= nil then
if Key == "z" and ATTACK == false then
ArrowShot()
end
if Key == "v" and ATTACK == false then
PointBlanc()
end
end
if Key == "x" and ATTACK == false then
HuntersMark()
end
end
function KeyUp(Key)
KEYHOLD = false
end
Mouse.Button1Down:connect(function(NEWKEY)
MouseDown(NEWKEY)
end)
Mouse.Button1Up:connect(function(NEWKEY)
MouseUp(NEWKEY)
end)
Mouse.KeyDown:connect(function(NEWKEY)
KeyDown(NEWKEY)
end)
Mouse.KeyUp:connect(function(NEWKEY)
KeyUp(NEWKEY)
end)
--//=================================\\
--\\=================================//
function unanchor()
if UNANCHOR == true then
g = Character:GetChildren()
for i = 1, #g do
if g[i].ClassName == "Part" then
g[i].Anchored = false
end
end
end
end
--//=================================\\
--|| WRAP THE WHOLE SCRIPT UP
--\\=================================//
Humanoid.Changed:connect(function(Jump)
if Jump == "Jump" and (Disable_Jump == true) then
Humanoid.Jump = false
end
end)
while true do
Swait()
ANIMATE.Parent = nil
local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
IDLEANIMATION:Play()
SINE = SINE + CHANGE
local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
local TORSOVERTICALVELOCITY = RootPart.Velocity.y
local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
if ANIM == "Walk" and TORSOVELOCITY > 1 then
RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
end
if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
ANIM = "Jump"
if ATTACK == false then
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
end
elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
ANIM = "Fall"
if ATTACK == false then
RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
end
elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
ANIM = "Idle"
if ATTACK == false then
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(15), RAD(25)), 0.15 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
end
elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
ANIM = "Walk"
WALK = WALK + 1 / Animation_Speed
if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
WALK = 0
if WALKINGANIM == true then
WALKINGANIM = false
elseif WALKINGANIM == false then
WALKINGANIM = true
end
end
--RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
--LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
if ATTACK == false then
RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
end
end
if ATTACK == false then
RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.65, 0.35, -0.2) * ANGLES(RAD(45), RAD(0), RAD(-22)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.5, 0.5, -1) * ANGLES(RAD(-65), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(65), RAD(35), RAD(0)), 0.2 / Animation_Speed)
end
unanchor()
Humanoid.MaxHealth = "inf"
Humanoid.Health = "inf"
if Rooted == false then
Disable_Jump = false
Humanoid.WalkSpeed = Speed
elseif Rooted == true then
Disable_Jump = true
Humanoid.WalkSpeed = 0
end
for _, c in pairs(Character:GetChildren()) do
if c.ClassName == "Part" and c.Transparency < 1 then
if c.Name == "Hood" or c.Name == "FACE" then
c.Color = C3(0,0,0)
end
if c:FindFirstChild("Aura") == nil and c.Name ~= "FACE" then
local AURA = CreatePart(3, c, "Neon", 0, 0.3, "Really black", "Aura", c.Size*1.02,false)
AURA.CFrame = c.CFrame
weldBetween(c,AURA)
if c:FindFirstChildOfClass("SpecialMesh") then
local COPY = c:FindFirstChildOfClass("SpecialMesh"):Clone()
COPY.Parent = AURA
COPY.Scale = COPY.Scale * 1.01
end
end
elseif c.ClassName == "Part" and c.Transparency == 1 then
if c:FindFirstChild("Aura") then
c.Aura:remove()
end
elseif c.ClassName == "Accessory" then
c:remove()
end
end
if Head:FindFirstChild("face") then
Head.face:remove()
end
for _, c in pairs(Head:GetChildren()) do
if c.Name == "Eye" then
if TARGET == nil then
if EYECOLOR < 1 then
EYECOLOR = EYECOLOR + 0.01
c.Color = C3(1,EYECOLOR,EYECOLOR)
end
elseif TARGET ~= nil then
if EYECOLOR > 0 then
if EYECOLOR > 0 then
EYECOLOR = EYECOLOR - 0.01
c.Color = C3(1,EYECOLOR,EYECOLOR)
end
end
end
end
end
for _, c in pairs(Weapon:GetChildren()) do
if c.ClassName == "Part" then
c.Anchored = false
if c:FindFirstChild("BowWeld") then
local WELD = c.BowWeld
if VALUE1 == false then
WELD.C1 = Clerp(WELD.C1, CF(0, 0.55, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
elseif VALUE1 == true then
WELD.C1 = Clerp(WELD.C1, CF(0, 0.45, -0.55) * ANGLES(RAD(-45), RAD(0), RAD(0)), 0.2 / Animation_Speed)
end
end
end
end
if TARGET == nil then
GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
else
local TORS = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
if TORS ~= nil then
GYRO.cframe = CF(RootPart.Position,TORS.Position)
end
end
sick.Parent = Character
Humanoid.Name = "Dread Hunter"
Humanoid.PlatformStand = false
Humanoid.Parent = Character
script.Parent = WEAPONGUI
end
--//=================================\\
--\\=================================//
--//====================================================\\--
--|| END OF SCRIPT
--\\====================================================//--