Woke prototype

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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end local Player,game,owner = owner,game local RealPlayer = Player do local rp = RealPlayer script.Parent = rp.Character --RemoteEvent for communicating local Event = Instance.new("RemoteEvent") Event.Name = "UserInput_Event" --Fake event to make stuff like Mouse.KeyDown work local function fakeEvent() local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} t.connect = t.Connect return t end --Creating fake input objects with fake variables local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil end} --Merged 2 functions into one by checking amount of arguments CAS.UnbindAction = CAS.BindAction --This function will trigger the events that have been :Connect()'ed local function te(self,ev,...) local t = m[ev] if t and t._fakeEvent then for _,f in pairs(t.Functions) do f(...) end end end m.TrigEvent = te UIS.TrigEvent = te Event.OnServerEvent:Connect(function(plr,io) if plr~=rp then return end m.Target = io.Target m.Hit = io.Hit if not io.isMouse then local b = io.UserInputState == Enum.UserInputState.Begin if io.UserInputType == Enum.UserInputType.MouseButton1 then return m:TrigEvent(b and "Button1Down" or "Button1Up") end for _,t in pairs(CAS.Actions) do for _,k in pairs(t.Keys) do if k==io.KeyCode then t.Function(t.Name,io.UserInputState,io) end end end m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) end end) Event.Parent = NLS([==[ local Player = game:GetService("Players").LocalPlayer local Event = script:WaitForChild("UserInput_Event") local Mouse = Player:GetMouse() local UIS = game:GetService("UserInputService") local input = function(io,a) if a then return end --Since InputObject is a client-side instance, we create and pass table instead Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) end UIS.InputBegan:Connect(input) UIS.InputEnded:Connect(input) local h,t --Give the server mouse data 30 times every second, but only if the values changed --If player is not moving their mouse, client won't fire events while wait(1/30) do if h~=Mouse.Hit or t~=Mouse.Target then h,t=Mouse.Hit,Mouse.Target Event:FireServer({isMouse=true,Target=t,Hit=h}) end end]==],Player.Character) ----Sandboxed game object that allows the usage of client-side methods and services --Real game object local _rg = game --Metatable for fake service local fsmt = { __index = function(self,k) local s = rawget(self,"_RealService") if s then return s[k] end end, __newindex = function(self,k,v) local s = rawget(self,"_RealService") if s then s[k]=v end end, __call = function(self,...) local s = rawget(self,"_RealService") if s then return s(...) end end } local function FakeService(t,RealService) t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService return setmetatable(t,fsmt) end --Fake game object local g = { GetService = function(self,s) return self[s] end, Players = FakeService({ LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) },"Players"), UserInputService = FakeService(UIS,"UserInputService"), ContextActionService = FakeService(CAS,"ContextActionService"), } rawset(g.Players,"localPlayer",g.Players.LocalPlayer) g.service = g.GetService g.RunService = FakeService({ RenderStepped = _rg:GetService("RunService").Heartbeat, BindToRenderStep = function(self,name,_,fun) self._btrs[name] = self.Heartbeat:Connect(fun) end, UnbindFromRenderStep = function(self,name) self._btrs[name]:Disconnect() end, },"RunService") setmetatable(g,{ __index=function(self,s) return _rg:GetService(s) or typeof(_rg[s])=="function" and function(_,...)return _rg[s](_rg,...)end or _rg[s] end, __newindex = fsmt.__newindex, __call = fsmt.__call }) --Changing owner to fake player object to support owner:GetMouse() game,owner = g,g.Players.LocalPlayer end -- The Woke Project -- For MonsterSlayer2007 -- ppl who contributed: yeox769, soins1, tomanoboy (original script), nebula_zorua -- credits to salvo_starly wait(1 / 60) Effects = { }music=false local phase1 = true local phase3 = false local shattered = false local Player = game:GetService("Players").localPlayer local Character = Player.Character local Humanoid = Character:FindFirstChildOfClass("Humanoid") local Mouse = Player:GetMouse() local LeftArm = Character["Left Arm"] local RightArm = Character["Right Arm"] local LeftLeg = Character["Left Leg"] local lucifer = false local RightLeg = Character["Right Leg"] local Head = Character.Head local Torso = Character.Torso local Camera = workspace.CurrentCamera local RootPart = Character.HumanoidRootPart local RootJoint = RootPart.RootJoint local attack = false local Anim = 'Idle' local attacktype = 1 local delays = false local play = true local targetted = nil local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude local velocity = RootPart.Velocity.y local sine = 0 local change = 1 local doe = 0 local righteyebrickcolor = "Cyan" function weld(a, b, acf) local w = Instance.new("Weld", a) w.Part0 = a w.Part1 = b w.C0 = acf end local Create = LoadLibrary("RbxUtility").Create Humanoid.WalkSpeed = 8 local m = Create("Model"){ Parent = Character, Name = "WeaponModel", } local function FindHumanoid(Part)local humanoid=nil if Part.Parent then if Part.Parent~=Player.Character and Part.Parent:FindFirstChildOfClass("Humanoid")~=nil then humanoid=Part.Parent:FindFirstChildOfClass("Humanoid")else if Part.Parent.Parent then if Part.Parent.Parent:FindFirstChildOfClass("Humanoid")and Part.Parent.Parent~=Player.Character then humanoid=Part.Parent.Parent:FindFirstChildOfClass("Humanoid")end end end end if humanoid==Humanoid then humanoid=nil end return humanoid end Humanoid.Animator.Parent = nil Character.Animate.Parent = nil if Character:FindFirstChild("Health")then Character.Health.Parent = nil end function CreateBeam(Parent,isReversed)local p=Instance.new("Beam",Parent)local a0=Instance.new("Attachment",Parent)local a1=Instance.new("Attachment",Parent)if isReversed then p.Attachment0=a1 p.Attachment1=a0 else p.Attachment0=a0 p.Attachment1=a1 end return a0,a1,p end function CTE(Part)Part.Size=Vector3.new()Part.Transparency=1 Part.CanCollide=false Part.Anchored=true local j=Instance.new("BodyVelocity",Part)j.MaxForce=Vector3.new(1/0,1/0,1/0)j.Velocity=Vector3.new(0,0,0)end function RingE(pos,siz,tim,dsiz,seg,wid,z,col,w)local IDK=.7 local p=Instance.new("Part",workspace)if col==nil then col=ColorSequence.new(Color3.new())end if z==nil then z=0 end CTE(p)p.CFrame=pos local a0,a1,b=CreateBeam(p)a0.Position=Vector3.new(0,0,-dsiz)a1.Position=-a0.Position b.Texture="rbxassetid://1251856844"b.Color=col local b2=Instance.new("Beam",b.Parent)b2.Attachment0=a1 b2.Attachment1=a0 b2.Texture="rbxassetid://1251856844"b2.Color=col b.CurveSize0=math.abs(a0.Position.Z)*2 *IDK b.CurveSize1=math.abs(a0.Position.Z)*2 *IDK b2.CurveSize0=-math.abs(a0.Position.Z)*2 *IDK b2.CurveSize1=math.abs(a0.Position.Z)*2 *IDK b.Segments=seg b2.Segments=seg b.ZOffset=z b2.ZOffset=z b.Width0=wid b.Width1=wid b2.Width0=wid b2.Width1=wid spawn(function() for i=1,tim do if p.Parent then a0.Position=a0.Position-Vector3.new(0,0,siz)a1.Position=a1.Position+Vector3.new(0,0,siz)b.CurveSize0=(a1.Position.Z*2)*IDK b.CurveSize1=-(a1.Position.Z*2)*IDK b2.CurveSize0=-(a1.Position.Z*2)*IDK b2.CurveSize1=(a1.Position.Z*2)*IDK if w~=nil then b.Width0=b.Width0+w b.Width1=b.Width0 b2.Width0=b.Width0 b2.Width1=b.Width0 end b.Transparency=NumberSequence.new(i/tim)b2.Transparency=NumberSequence.new(i/tim)swait() end end p:Destroy() end) end --[[function HyperSpread(Part) for i=1,math.random(1,20)+19 do rayCast() end end ]] local newMotor = function(part0, part1, c0, c1) local w = Create('Motor'){ Parent = part0, Part0 = part0, Part1 = part1, C0 = c0, C1 = c1, } return w end function clerp(a, b, t) return a:lerp(b, t) end local Words="English" RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) local RootJoint = newMotor(RootPart,Torso,CFrame.new(0,0,0),CFrame.new(0,0,0)) local Neck = newMotor(Torso,Head,CFrame.new(0,1.5,0),CFrame.new(0,0,0)) Neck.Name = "Neck" Neck.Parent = Torso RootJoint.C1 = CFrame.new(0, 0, 0) RootJoint.C0 = CFrame.new(0, 0, 0) Neck.C1 = CFrame.new(0, 0, 0) Neck.C0 = CFrame.new(0, 1.5, 0) local rarmc1 = RW.C1 local larmc1 = LW.C1 local rlegc1 = RH.C1 local llegc1 = LH.C1 local resetc1 = false function PlayAnimationFromTable(table, speed, bool) RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) Neck.C0 = clerp(Neck.C0, table[2], speed) RW.C0 = clerp(RW.C0, table[3], speed) LW.C0 = clerp(LW.C0, table[4], speed) RH.C0 = clerp(RH.C0, table[5], speed) LH.C0 = clerp(LH.C0, table[6], speed) if bool == true then if resetc1 == false then resetc1 = true RootJoint.C1 = RootJoint.C1 Neck.C1 = Neck.C1 RW.C1 = rarmc1 LW.C1 = larmc1 RH.C1 = rlegc1 LH.C1 = llegc1 end end end ArtificialHB = Create("BindableEvent", script){ Parent = script, Name = "Heartbeat", } script:WaitForChild("Heartbeat") frame = 1 / 30 tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.Heartbeat:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then script.Heartbeat:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.Heartbeat:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) function swait(num) if num == 0 or num == nil then ArtificialHB.Event:wait() else for i = 0, num do ArtificialHB.Event:wait() end end return true end function RemoveOutlines(part) part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 end CFuncs = { ["Part"] = { Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) local Part = Create("Part"){ Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material, } RemoveOutlines(Part) return Part end; }; ["Mesh"] = { Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh){ Parent = Part, Offset = OffSet, Scale = Scale, } if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end; }; ["Mesh"] = { Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh){ Parent = Part, Offset = OffSet, Scale = Scale, } if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end; }; ["Weld"] = { Create = function(Parent, Part0, Part1, C0, C1) local Weld = Create("Weld"){ Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1, } return Weld end; }; ["Sound"] = { Create = function(id, par, vol, pit) coroutine.resume(coroutine.create(function() local S = Create("Sound"){ Volume = vol, Pitch = pit or 1, SoundId = id, Parent = par or workspace, } wait() S:play() game:GetService("Debris"):AddItem(S, 10) end)) end; }; ["ParticleEmitter"] = { Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) local fp = Create("ParticleEmitter"){ Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, VelocitySpread = VelocitySpread, } return fp end; }; CreateTemplate = { }; } New = function(Object, Parent, Name, Data) local Object = Instance.new(Object) for Index, Value in pairs(Data or {}) do Object[Index] = Value end Object.Parent = Parent Object.Name = Name return Object end local function ToMesh(Part) local Mesh=Instance.new("SpecialMesh",Part) if Part.Shape==Enum.PartType.Block then Mesh.MeshType="Brick"elseif Part.Shape==Enum.PartType.Ball then Mesh.MeshType="Sphere"elseif Part.Shape==Enum.PartType.Cylinder then Mesh.MeshType="Cylinder"end Mesh.Scale=Part.Size*20 Part.Size=Vector3.new() return Mesh end local function GHK(char) local soidk = char local Players=game:service("Players") if soidk~=nil then if soidk and soidk~=Player and tostring(soidk)~="TheObsidionCat" and tostring(soidk) ~= 'Nebula_Zorua' and tostring(soidk) ~= 'Salvo_Starly' then-- print("hit : "..tostring(soidk)) soidk.Parent=workspace soidk:BreakJoints()--soidk:Destroy() if soidk:FindFirstChild("HumanoidRootPart")then local p=Instance.new("Part")p.Size=Vector3.new(8,8,8)p.Material="Neon"p.Color=Color3.new(1)local m=ToMesh(p)p.Anchored=true p.CanCollide=false p.CFrame=soidk.HumanoidRootPart.CFrame p.Parent=workspace m.MeshType="Sphere" p.CFrame=p.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),0)spawn(function()for i=0,1,.05 do if p.Parent then m.Scale=m.Scale+Vector3.new(25,25,25)p.Transparency=i swait()end end p:Destroy()end) for i=1,3 do local p=Instance.new("Part")p.Size=Vector3.new(8,8,8)p.Material="Neon"p.Color=Color3.new(1)local m=ToMesh(p)p.Anchored=true p.CanCollide=false p.CFrame=soidk.HumanoidRootPart.CFrame p.Parent=workspace m.MeshType="Sphere" p.CFrame=p.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),0)spawn(function()for i=0,1,.01 do if p.Parent then m.Scale=m.Scale+Vector3.new(25,-1,-1)p.Transparency=i swait()end end p:Destroy()end) end end spawn(function()swait(20)soidk:Destroy()end) end end return soidk end --ShadowHead = New("Part",Character,"ShadowHead",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) --Mesh = New("SpecialMesh",ShadowHead,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),}) --Weld = New("Weld",ShadowHead,"mot",{Part0 = ShadowHead,Part1 = Character.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) Handle = New("Part",m,"Handle",{Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(1.78105354, 1.21267569, 0.446083069),CFrame = CFrame.new(3.48884702, 1.89424598, -23.6011944, 0.0172098875, -7.30156898e-07, 0.999851942, 0.999853492, 1.19907781e-08, -0.0172098596, -1.80598714e-09, 1.00000083, 1.4975667e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) moter = New("Weld",Handle,"mot",{Part0 = RightArm,Part1 = Handle,}) Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.46324158, 2.55061626, -23.0996056, 0.0172099378, 1.26508749e-05, 0.999852061, 0.999856234, 0.000737910799, -0.0172098614, -0.000738026109, 1.00000215, 2.29468287e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.492160469, 0.24608025, 0.123040132),}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098838, 0.999853015, -0.000738022442, 1.18836761e-05, 0.000737924012, 1.00000048, 0.999851942, -0.0172098614, 1.52736902e-06),C1 = CFrame.new(0.655831456, 0.501588821, -0.0368974209, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.270688266, 0.270688266),CFrame = CFrame.new(3.47537327, 1.11045444, -23.2953625, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.123040125, 1, 1),MeshType = Enum.MeshType.Cylinder,}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.783906102, 0.305831909, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.221472263, 0.344512314),CFrame = CFrame.new(3.48828244, 1.86040294, -23.3093491, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1.00999999, 1),}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(-0.0338476896, 0.291845322, 1.8119812e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.98432076, 0.200000003, 0.24608022),CFrame = CFrame.new(3.48404813, 1.61474013, -23.4433804, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.246080264, 1),}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279546618, 0.157814026, 1.21593475e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.984321058, 0.200000003, 0.200000003),CFrame = CFrame.new(3.36101127, 1.61687815, -23.4187717, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.492160618, 0.492160439),MeshType = Enum.MeshType.Cylinder,}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279526353, 0.182422638, -0.123043299, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.53706741, 2.54934502, -23.0996056, 0.0172099378, 1.26508749e-05, 0.999852061, 0.999856234, 0.000737910799, -0.0172098614, -0.000738026109, 1.00000215, 2.29468287e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.492160469, 0.246080235, 0.123040132),}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098838, 0.999853015, -0.000738022442, 1.18836761e-05, 0.000737924012, 1.00000048, 0.999851942, -0.0172098614, 1.52736902e-06),C1 = CFrame.new(0.655830979, 0.501588821, 0.0369393826, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.200000003, 0.200000003),CFrame = CFrame.new(3.48828554, 1.86097884, -23.1606178, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.7382406),}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.0332717896, 0.440576553, 1.14440918e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Partss = New("Part",m,"Part",{BrickColor = BrickColor.new("Yellow"),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.221472204, 0.221472189),CFrame = CFrame.new(3.47526526, 1.10428262, -23.2953568, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("SpecialMesh",Partss,"Mesh",{Scale = Vector3.new(0.123040125, 1, 1),MeshType = Enum.MeshType.Cylinder,}) mot = New("Weld",Partss,"mot",{Part0 = Partss,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.790078878, 0.305837631, 1.57356262e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Partss2 = New("Part",m,"Part",{BrickColor = BrickColor.new("Cyan"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.221472204, 0.221472189),CFrame = CFrame.new(3.47526526, 1.10428262, -23.2953568, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.49040294, 1.9837563, -23.5174713, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.615200579, 0.36912033, 0.24608025),MeshId = "http://www.roblox.com/asset/?id=3270017",MeshType = Enum.MeshType.FileMesh,}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(0.0895236731, 0.0837230682, 1.52587891e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Part = New("Part",m,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.295296252, 0.738240778, 0.369120389),CFrame = CFrame.new(3.49802279, 2.42631888, -23.8138046, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(0.532151103, -0.212610245, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512314, 0.78745681, 0.344512314),CFrame = CFrame.new(3.49802279, 2.42631888, -23.8138046, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(0.532151103, -0.212610245, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.984321058, 0.200000003, 0.200000003),CFrame = CFrame.new(3.60706425, 1.61264217, -23.4187698, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.492160618, 0.492160439),MeshType = Enum.MeshType.Cylinder,}) mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279527187, 0.182424545, 0.12304616, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Wedge = New("WedgePart",m,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.47672749, 1.18911982, -23.1232109, 0.999851942, 0.00638213893, 0.0159827713, -0.0172098316, 0.37065956, 0.928613782, 4.44045327e-06, -0.928749561, 0.370713741),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.24608025, 0.246080264, 0.615200639),MeshType = Enum.MeshType.Wedge,}) mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098316, 3.67313623e-06, 0.00638283044, 0.370658338, -0.928748012, 0.0159824342, 0.928610861, 0.370713145),C1 = CFrame.new(-0.705229163, 0.477983475, 1.76429749e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Wedge = New("WedgePart",m,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512254, 0.787456751, 0.200000003),CFrame = CFrame.new(3.50247502, 2.68478155, -23.8132839, 0.999851942, 1.0713723e-05, -0.0172099732, -0.0172098912, 0.000738376984, -0.999856234, 4.21693585e-06, 1.00000226, 0.000738456321),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.861280859),MeshType = Enum.MeshType.Wedge,}) mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098912, 3.44961882e-06, 9.9465251e-06, 0.000738390256, 1.0000006, -0.0172099192, -0.999853015, 0.000738452654),C1 = CFrame.new(0.790651679, -0.212089539, 2.07424164e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Wedge = New("WedgePart",m,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.4904809, 1.98827124, -23.5162678, -0.999852061, -0.0148990965, 0.00861407723, 0.0172099397, -0.865535975, 0.500560343, -4.36594746e-06, 0.500633478, 0.865662456),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.24608025, 0.369120389, 0.861280918),MeshType = Enum.MeshType.Wedge,}) mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.999851942, 0.0172099397, -3.59863043e-06, -0.0148994327, -0.865533173, 0.500632644, 0.00861338526, 0.500558794, 0.865661025),C1 = CFrame.new(0.0940393209, 0.0849266052, 1.54972076e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Wedge = New("WedgePart",m,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.442944348, 0.200000003, 0.200000003),CFrame = CFrame.new(3.37415838, 2.37982368, -23.1609974, 0.0172098633, 1.48413446e-05, 0.999851882, 0.999856234, 0.0007376945, -0.0172097869, -0.000737846654, 1.00000215, 7.44058752e-08),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,}) mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098093, 0.999853015, -0.000737842987, 1.40741467e-05, 0.000737707771, 1.00000048, 0.999851823, -0.0172097888, -6.92903996e-07),C1 = CFrame.new(0.483531356, 0.440196991, -0.12302804, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Wedge = New("WedgePart",m,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.61520052, 0.200000003, 0.200000003),CFrame = CFrame.new(3.35783243, 1.43252242, -23.1602993, 0.0172098633, 1.48413446e-05, 0.999851882, 0.999856234, 0.0007376945, -0.0172097869, -0.000737846654, 1.00000215, 7.44058752e-08),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,}) mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098093, 0.999853015, -0.000737842987, 1.40741467e-05, 0.000737707771, 1.00000048, 0.999851823, -0.0172097888, -6.92903996e-07),C1 = CFrame.new(-0.463909149, 0.440895081, -0.123048544, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Wedge = New("WedgePart",m,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.200000003, 0.200000003),CFrame = CFrame.new(3.61130548, 1.85886192, -23.160614, -0.0172098689, 1.04156998e-05, -0.99985218, -0.999856234, 0.000738191127, 0.0172097925, 0.000738266157, 1.00000238, -4.55221243e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,}) mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.0172098149, -0.999853075, 0.00073826249, 9.64850187e-06, 0.00073820434, 1.00000072, -0.999852121, 0.0172097944, -3.78489494e-06),C1 = CFrame.new(-0.0332713127, 0.440580368, 0.123049498, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Wedge = New("WedgePart",m,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.36912033, 0.738240778, 0.200000003),CFrame = CFrame.new(3.50183868, 2.64789343, -23.8132629, 0.999851942, 1.0818032e-05, -0.017209895, -0.0172098186, 0.000737608876, -0.999856234, 4.13497901e-06, 1.00000238, 0.000737691764),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.738240719),MeshType = Enum.MeshType.Wedge,}) mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098186, 3.36766243e-06, 1.00508332e-05, 0.000737622147, 1.00000072, -0.0172098409, -0.999853015, 0.000737688097),C1 = CFrame.new(0.753758311, -0.212068558, 1.93119049e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Wedge = New("WedgePart",m,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512254, 0.787456751, 0.200000003),CFrame = CFrame.new(3.49357963, 2.16808391, -23.8129005, 0.999852061, -1.05647114e-05, 0.0172100067, -0.0172099303, -0.000737611321, 0.999856114, 4.36594746e-06, -1.00000226, -0.000737689785),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.861280859),MeshType = Enum.MeshType.Wedge,}) mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999851942, -0.0172099303, 3.59863043e-06, -9.79751348e-06, -0.000737624592, -1.0000006, 0.0172099527, 0.999852955, -0.000737686118),C1 = CFrame.new(0.273878455, -0.211706161, 1.90734863e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Wedge = New("WedgePart",m,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.36912033, 0.738240659, 0.200000003),CFrame = CFrame.new(3.49420977, 2.20497489, -23.8129292, 0.999852061, -1.05647114e-05, 0.0172100067, -0.0172099303, -0.000737611321, 0.999856114, 4.36594746e-06, -1.00000226, -0.000737689785),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.738240719),MeshType = Enum.MeshType.Wedge,}) mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999851942, -0.0172099303, 3.59863043e-06, -9.79751348e-06, -0.000737624592, -1.0000006, 0.0172099527, 0.999852955, -0.000737686118),C1 = CFrame.new(0.310774684, -0.211734772, 1.43051147e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) Partss1 = New("Part",m,"Part",{BrickColor = BrickColor.new("Cyan"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.221472204, 0.221472189),CFrame = CFrame.new(3.47526526, 1.10428262, -23.2953568, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("SpecialMesh",Partss1,"Mesh",{Scale = Vector3.new(0.123040125, 1, 1),MeshType = Enum.MeshType.Cylinder,}) mot = New("Weld",Partss1,"mot",{Part0 = Partss1,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.790078878, 0.305837631, 1.57356262e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),}) for _,v in pairs(m:children()) do if v:IsA("Part") then v.CanCollide = false end end if Character.Name == "Salvo_Starly" or Character.Name == "player1" then for _,v in pairs(Character:children()) do if v:IsA("Accessory") then v:Remove() end end Handle = New("Part",m,"Handle",{CanCollide = false,BrickColor = BrickColor.new("Really black"),FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(-27.3000507, 4.79990387, 28.10005, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",Handle,"Mesh",{Offset = Vector3.new(0, 0.100000001, 0),MeshId = "http://www.roblox.com/asset/?id=62246019",MeshType = Enum.MeshType.FileMesh,}) Decal = New("Decal",Handle,"Decal",{Face = Enum.NormalId.Top,Texture = "http://www.roblox.com/asset/?id=146022204",}) mot = New("Motor",Handle,"mot",{Part0 = Handle,Part1 = Head,C0 = CFrame.new(0, 0, 0, 4.49431016e-21, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, -1, -6.79974523e-22, 4.49431016e-21),C1 = CFrame.new(-0.100000381, 0.0999999046, 0.200000763, 4.49431016e-21, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, -1, -6.79974523e-22, 4.49431016e-21),}) Handle1 = New("Part",m,"Handle1",{CanCollide = false,BrickColor = BrickColor.new("Cyan"),FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(-27.3000507, 4.79990387, 28.10005, 4.49431016e-21, -6.79974523e-22, -1, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, 4.49431016e-21),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.768628, 0.156863, 0.109804),}) Mesh = New("SpecialMesh",Handle1,"Mesh",{Offset = Vector3.new(0, 0.100000001, 0),Scale = Vector3.new(0.949999988, 0.949999988, 0.949999988),MeshId = "http://www.roblox.com/asset/?id=62246019",MeshType = Enum.MeshType.FileMesh,}) mot = New("Motor",Handle1,"mot",{Part0 = Handle1,Part1 = Head,C0 = CFrame.new(0, 0, 0, 4.49431016e-21, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, -1, -6.79974523e-22, 4.49431016e-21),C1 = CFrame.new(-0.100000381, 0.0999999046, 0.200000763, 4.49431016e-21, 4.72251821e-22, 1, -6.79974523e-22, 1, -4.72251821e-22, -1, -6.79974523e-22, 4.49431016e-21),}) end function rayCast(Position, Direction, Range, Ignore) return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) end --[[FindNearestTorso = function(pos) local list = (game.Workspace:children()) local torso = nil local dist = 1000 local temp, human, temp2 = nil, nil, nil for x = 1, #list do temp2 = list[x] if temp2.className == "Model" and temp2.Name ~= Character.Name then temp = temp2:findFirstChild("Torso") human = temp2:FindFirstChildOfClass("Humanoid") if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then local dohit = true if dohit == true then torso = temp dist = (temp.Position - pos).magnitude end end end end return torso, dist end]] function FindNearestTorso(Position, Distance, SinglePlayer) if SinglePlayer then return (SinglePlayer.HumanoidRootPart.CFrame.p - Position).magnitude < Distance end local List = {} for i, v in pairs(workspace:GetChildren()) do if v:IsA("Model") then if v:findFirstChild("HumanoidRootPart") then if v ~= Character then if (v.HumanoidRootPart.Position - Position).magnitude <= Distance then table.insert(List, v) end end end end end return List end local function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) local Part = Create("Part")({ Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material }) RemoveOutlines(Part) return Part end local function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh)({ Parent = Part, Offset = OffSet, Scale = Scale }) if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end local function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) if Type == 1 or Type == nil then table.insert(Effects, { prt, "Block1", delay, x3, y3, z3, msh }) elseif Type == 2 then table.insert(Effects, { prt, "Block2", delay, x3, y3, z3, msh }) elseif Type == 3 then table.insert(Effects, { prt, "Block3", delay, x3, y3, z3, msh }) end end local function Lightning(Part0, Part1, Times, Offset, Color, Thickness, Trans, SizeAdd) local magz = (Part0 - Part1).magnitude local curpos = Part0 local trz = { -Offset, Offset } for i = 1, Times do local li = Instance.new("Part", Torso) li.Name = "Lightning" li.TopSurface = 0 li.Material = "Neon" li.BottomSurface = 0 li.Anchored = true li.Locked = true li.Transparency = 0 li.BrickColor = Color li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(Thickness, Thickness, magz / Times) local Offzet = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) local trolpos = CFrame.new(curpos, Part1) * CFrame.new(0, 0, magz / Times).p + Offzet if Times == i then local magz2 = (curpos - Part1).magnitude li.Size = Vector3.new(Thickness, Thickness, magz2) li.CFrame = CFrame.new(curpos, Part1) * CFrame.new(0, 0, -magz2 / 2) else li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / Times / 2) end curpos = li.CFrame * CFrame.new(0, 0, magz / Times / 2).p game.Debris:AddItem(li, 0.01) BlockEffect(Color, li.CFrame, li.Size.X * 20, li.Size.Y * 20, li.Size.Z * 20, SizeAdd, SizeAdd, 0, 0.07, 2) end end spawn(function()wait(1)while swait(5)do if shattered == false and lucifer == false then Lightning(Partss.CFrame.p,Partss.CFrame*CFrame.new(1,0,0).p,10,7,BrickColor.new("Cyan"),.1,0,-.1)end end end) function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) if hit.Parent == nil then return end local h = hit.Parent:FindFirstChildOfClass("Humanoid") for _, v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h = v end end if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("HumanoidRootPart") ~= nil then if hit.Parent:findFirstChild("DebounceHit") ~= nil then if hit.Parent.DebounceHit.Value == true then return end end local c = Create("ObjectValue"){ Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h, } game:GetService("Debris"):AddItem(c, .5) if HitSound ~= nil and HitPitch ~= nil then CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) end local Damage = math.random(minim, maxim) local blocked = false local block = hit.Parent:findFirstChild("Block") if block ~= nil then if block.className == "IntValue" then if block.Value > 0 then blocked = true block.Value = block.Value - 1 print(block.Value) end end end if blocked == false then h.Health = h.Health - Damage ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color) else h.Health = h.Health - (Damage / 2) ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color) end if Type == "Knockdown" then local hum = hit.Parent:FindFirstChildOfClass("Humanoid") hum.PlatformStand = true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand = false end), hum) local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit local bodvol = Create("BodyVelocity"){ velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8e+003, 8e+003, 8e+003), Parent = hit, } local rl = Create("BodyAngularVelocity"){ P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit, } game:GetService("Debris"):AddItem(bodvol, .5) game:GetService("Debris"):AddItem(rl, .5) elseif Type == "Normal" then local vp = Create("BodyVelocity"){ P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, } if knockback > 0 then vp.Parent = hit.Parent.HumanoidRootPart end game:GetService("Debris"):AddItem(vp, .5) elseif Type == "Up" then local bodyVelocity = Create("BodyVelocity"){ velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8e+003, 8e+003, 8e+003), Parent = hit, } game:GetService("Debris"):AddItem(bodyVelocity, .5) elseif Type == "DarkUp" then coroutine.resume(coroutine.create(function() for i = 0, 1, 0.1 do swait() Effects.Block.Create(BrickColor.new("Black"), hit.Parent.HumanoidRootPart.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) end end)) local bodyVelocity = Create("BodyVelocity"){ velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8e+003, 8e+003, 8e+003), Parent = hit, } game:GetService("Debris"):AddItem(bodyVelocity, 1) elseif Type == "Snare" then local bp = Create("BodyPosition"){ P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.HumanoidRootPart.Position, Parent = hit.Parent.HumanoidRootPart, } game:GetService("Debris"):AddItem(bp, 1) elseif Type == "Freeze" then local BodPos = Create("BodyPosition"){ P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.HumanoidRootPart.Position, Parent = hit.Parent.HumanoidRootPart, } local BodGy = Create("BodyGyro") { maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , P = 20e+003, Parent = hit.Parent.HumanoidRootPart, cframe = hit.Parent.HumanoidRootPart.CFrame, } hit.Parent.HumanoidRootPart.Anchored = true coroutine.resume(coroutine.create(function(Part) swait(1.5) Part.Anchored = false end), hit.Parent.HumanoidRootPart) game:GetService("Debris"):AddItem(BodPos, 3) game:GetService("Debris"):AddItem(BodGy, 3) end local debounce = Create("BoolValue"){ Name = "DebounceHit", Parent = hit.Parent, Value = true, } game:GetService("Debris"):AddItem(debounce, Delay) c = Create("ObjectValue"){ Name = "creator", Value = Player, Parent = h, } game:GetService("Debris"):AddItem(c, .5) end end function ShowDamage(Pos, Text, Time, Color) local Rate = (1 / 30) local Pos = (Pos or Vector3.new(0, 0, 0)) local Text = (Text or "") local Time = (Time or 2) local Color = (Color or Color3.new(1, 0, 1)) local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) EffectPart.Anchored = true local BillboardGui = Create("BillboardGui"){ Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart, } local TextLabel = Create("TextLabel"){ BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, Font = "SciFi", TextColor3 = Color, TextScaled = true, Parent = BillboardGui, } game.Debris:AddItem(EffectPart, (Time)) EffectPart.Parent = game:GetService("Workspace") delay(0, function() local Frames = (Time / Rate) for Frame = 1, Frames do wait(Rate) local Percent = (Frame / Frames) EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) TextLabel.TextTransparency = Percent end if EffectPart and EffectPart.Parent then EffectPart:Destroy() end end) end function dmg(dude,bloods,isfal)--(Position, Direction, Range, Ignore) if dude.Name ~= Character then dude:FindFirstChildOfClass("Humanoid").PlatformStand = true if dude:FindFirstChild("Head")then local bgf = Instance.new("BodyGyro",dude.Head) bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)end local val = Instance.new("BoolValue",dude) val.Name = "IsHit"local spd=20 local spr=math.random(20,30)if not isfal then GHK(dude)end if dude:FindFirstChild("Head")then if bloods~=nil then spr=bloods end for i = 1, spr do --[[local blo = Instance.new("Part",workspace) --classic blo.Size = Vector3.new(.6,.2,.6) blo.Material = "SmoothPlastic" blo.BrickColor = BrickColor.new("Cyan") --blo.Position = dude.Head.Position blo.CFrame = dude.Head.CFrame game:GetService("Debris"):AddItem(blo,30)]] local bs=Instance.new("Part")bs.CFrame=dude.Head.CFrame bs.Size=Vector3.new()bs.CanCollide=false bs.Shape="Ball"bs.BrickColor=BrickColor.new("Crimson") local m2=Instance.new("SpecialMesh",bs)m2.MeshType="Sphere"m2.Scale=Vector3.new(.5,.5,.5)*20 bs.Velocity=Vector3.new(math.random(-spd,spd),math.random(30,50),math.random(-spd,spd))bs.Parent=workspace spawn(function()swait(3)local hit=nil bs.Name="Blood" for i=1,100 do if hit==nil then swait()local h,p =workspace:FindPartOnRayWithIgnoreList(Ray.new(bs.CFrame.p,(bs.CFrame.p-bs.CFrame*CFrame.new(0,0,1).p).unit*2),{Character,dude,bs},false,true) --rayCast(bs.CFrame.p,bs.CFrame.lookVector,3,bs) if h~=nil then hit=p end end end if hit==nil then hit=bs.Position end bs:Destroy()local bl=Instance.new("Part",workspace)bl.Anchored=true bl.CanCollide=false bl.CFrame=CFrame.new(hit)bl.Color=bs.Color bl.Material="Neon" bl.Size=Vector3.new(1,.1,1)local sm=Instance.new("SpecialMesh",bl)sm.MeshType="Sphere"swait(250)for i=0,1,.05 do if bl.Parent then bl.Transparency=i swait()end end bl:Destroy() end) end end local ds = coroutine.wrap(function() wait(.2) if dude:FindFirstChild("Torso")then dude.Torso:BreakJoints()end dude:BreakJoints() end) ds() end end function mdmg(Part, Magnitude,Spread)--, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) --local buddy for _, c in pairs(workspace:children()) do local hum = c:FindFirstChildOfClass("Humanoid") if hum ~= nil then local head = c:findFirstChild("HumanoidRootPart") if head ~= nil then local targ = head.Position - Part.Position local mag = targ.magnitude if mag <= Magnitude and c.Name ~= Player.Name then if c.Name ~= Character then if c.Name ~= "tomonaoboys" then local asd = Instance.new("ParticleEmitter",c.HumanoidRootPart) asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) asd.LightEmission = .1 asd.Size = NumberSequence.new(0.2) asd.Texture = "http://www.roblox.com/asset/?ID=771221224" aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)}) bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) asd.Transparency = bbb asd.Size = aaa asd.ZOffset = .9 asd.Acceleration = Vector3.new(0, -5, 0) asd.LockedToPart = false asd.EmissionDirection = "Back" asd.Lifetime = NumberRange.new(1, 2) asd.Rate = 1000 asd.Rotation = NumberRange.new(-100, 100) asd.RotSpeed = NumberRange.new(-100, 100) asd.Speed = NumberRange.new(6) asd.VelocitySpread = 10000 asd.Enabled=true --Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch) if Spread==nil then Spread=1 end dmg(c,Spread) CFuncs["Sound"].Create("rbxassetid://429400881", c.HumanoidRootPart, 1.2, .8) coroutine.wrap(function() wait(.2) asd.Enabled = false wait(2) asd:Remove() end)() else CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=160718677", c.HumanoidRootPart, 1.5, math.random(1,1.3)) Effects.Sphere.Create(BrickColor.new("Cyan"), c.HumanoidRootPart.CFrame, 30, 30, 30, .5, .5, .5, 0.04) end end end end end if c:FindFirstChild("Torso")then if (Part.Position-c.Torso.Position).magnitude<=Magnitude then GHK(c) end end end end EffectModel = Create("Model"){ Parent = Character, Name = "Effects", } Effects = { Block = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type,material) local mat="SmoothPlastic"if material~=nil then mat=material end local prt = CFuncs.Part.Create(EffectModel, mat, 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) if Type == 1 or Type == nil then table.insert(Effects, { prt, "Block1", delay, x3, y3, z3, msh }) elseif Type == 2 then table.insert(Effects, { prt, "Block2", delay, x3, y3, z3, msh }) end end; }; Cylinder = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay,material) local mat="SmoothPlastic"if material~=nil then mat=material end local prt = CFuncs.Part.Create(EffectModel, mat, 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end; }; Head = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end; }; Sphere = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end; }; Elect = { Create = function(cff, x, y, z) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1)) prt.Anchored = true prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) prt.CFrame = CFrame.new(prt.Position) game:GetService("Debris"):AddItem(prt, 2) local xval = math.random() / 2 local yval = math.random() / 2 local zval = math.random() / 2 local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) table.insert(Effects, { prt, "Elec", 0.1, x, y, z, xval, yval, zval }) end; }; Ring = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end; }; Wave = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end; }; Break = { Create = function(brickcolor, cframe, x1, y1, z1) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) local num = math.random(10, 50) / 1000 game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100 }) end; }; Fire = { Create = function(brickcolor, cframe, x1, y1, z1, delay) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Fire", delay, 1, 1, 1, msh }) end; }; FireWave = { Create = function(brickcolor, cframe, x1, y1, z1) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) local d = Create("Decal"){ Parent = prt, Texture = "rbxassetid://223123319", Face = "Top", } local d = Create("Decal"){ Parent = prt, Texture = "rbxassetid://223123319", Face = "Bottom", } game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "FireWave", 1, 30, math.random(400, 600) / 100, msh }) end; }; Lightning = { Create = function(p0, p1, tym, ofs, col, th, tra, last) local magz = (p0 - p1).magnitude local curpos = p0 local trz = { -ofs, ofs } for i = 1, tym do local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz li.Material = "Neon" if tym == i then local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th, th, magz2) li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) table.insert(Effects, { li, "Disappear", last }) else do do li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p game.Debris:AddItem(li, 10) table.insert(Effects, { li, "Disappear", last }) end end end end end }; EffectTemplate = { }; } function chatfunc(text) local chat = coroutine.wrap(function() if Character:FindFirstChild("TalkingBillBoard")~= nil then Character:FindFirstChild("TalkingBillBoard"):destroy() end local naeeym2 = Instance.new("BillboardGui",Character) naeeym2.Size = UDim2.new(0,100,0,40) naeeym2.StudsOffset = Vector3.new(0,3.5,0) naeeym2.Adornee = RootPart naeeym2.Name = "TalkingBillBoard" local tecks2 = Instance.new("TextLabel",naeeym2) tecks2.BackgroundTransparency = 1 tecks2.BorderSizePixel = 0 tecks2.Text = "" tecks2.Font = "Fantasy" tecks2.TextSize = 30 tecks2.TextStrokeTransparency = 0 if phase3 == false then tecks2.TextColor3 = Color3.new(0,0.5,0.5) else tecks2.TextColor3 = Color3.new(.5,0,1) tecks2.TextTransparency = 0.5 end tecks2.TextStrokeColor3 = Color3.new(0,0,0) tecks2.Size = UDim2.new(1,0,0.5,0) local tecks3 = Instance.new("TextLabel",naeeym2) tecks3.BackgroundTransparency = 1 tecks3.BorderSizePixel = 0 tecks3.Text = "" tecks3.Font = "Fantasy" tecks3.TextSize = 30 tecks3.TextStrokeTransparency = 0 if phase3 == false then tecks3.TextColor3 = Color3.new(0,1,1) else tecks3.TextColor3 = Color3.new(.5,0,1) tecks3.TextTransparency = 0.5 end tecks3.TextStrokeColor3 = Color3.new(0,0,0) tecks3.Size = UDim2.new(1,0,0.5,0) for i = 1,string.len(text),1 do --CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=160718677", Character, .6, .8) tecks2.Text = string.sub(text,1,i) tecks3.Text = string.sub(text,1,i) wait(0.01) end wait(2) for i = 1, 50 do swait() tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) tecks2.Rotation = tecks2.Rotation - .8 tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 tecks2.TextTransparency = tecks2.TextTransparency + .04 tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) tecks3.Rotation = tecks2.Rotation + .8 tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 tecks3.TextTransparency = tecks2.TextTransparency + .04 end naeeym2:Destroy() end) chat() end function onChatted(msg) chatfunc(msg) end Player.Chatted:connect(function(msg) if msg=="Words:jp"then Words="Japanese"end if msg=="Words:en"then Words="English"end if msg=="Words:ru"then Words="Russian"end end) abss = Instance.new("BillboardGui",Character) abss.Size = UDim2.new(10,0,10,0) abss.Enabled = false imgl = Instance.new("ImageLabel",abss) imgl.Position = UDim2.new(0,0,0,0) imgl.Size = UDim2.new(1,0,1,0) imgl.Image = "rbxassetid://1003309602" imgl.BackgroundTransparency = 1 imgl.ImageColor3 = Color3.new(50,0,0) img2 = Instance.new("ImageLabel",abss) img2.Position = UDim2.new(0,0,0,0) img2.Size = UDim2.new(1,0,1,0) img2.Image = "rbxassetid://1003309602" img2.BackgroundTransparency = 1 img2.ImageColor3 = Color3.new(100,0,0) function attackone(target) attack = true Humanoid.WalkSpeed = 0 if target then if targetted.Name ~= "CKbackup" then local partasdeff = Instance.new("ParticleEmitter",targetted.HumanoidRootPart) partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) partasdeff.LightEmission = .1 partasdeff.Size = NumberSequence.new(0.2) partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224" aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)}) bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) partasdeff.Transparency = bbb partasdeff.Size = aaa partasdeff.ZOffset = .9 partasdeff.Acceleration = Vector3.new(0, -5, 0) partasdeff.LockedToPart = false partasdeff.EmissionDirection = "Back" partasdeff.Lifetime = NumberRange.new(1, 2) partasdeff.Rate = 1000 partasdeff.Rotation = NumberRange.new(-100, 100) partasdeff.RotSpeed = NumberRange.new(-100, 100) partasdeff.Speed = NumberRange.new(6) partasdeff.VelocitySpread = 10000 partasdeff.Enabled=false for i = 0, 3, 0.4 do swait() PlayAnimationFromTable({ CFrame.new(0.0150662307, -4.88092428e-06, 0.0148906102, -0.01982099, -1.08002496e-12, 0.999803543, -4.46946984e-07, 1, -8.86181084e-09, -0.999803782, 3.27825546e-07, -0.0198209975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.00189219415, 1.50098944, -0.129972562, 0.0201512501, 0.0765038878, -0.996864021, 0.0566192083, 0.995383799, 0.0775336027, 0.998202145, -0.0580037907, 0.0157258138) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(2.01696348, 0.389823437, -0.060955409, -0.000397110358, -0.999624014, -0.0274192169, 0.00981300231, 0.0274140034, -0.999576092, 0.999951839, -0.0006660074, 0.00979842618) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.64040112, 0.216884568, 1.93210121e-06, 0.962137103, 0.272578239, -7.02217221e-07, -0.272574633, 0.962141275, -9.83368591e-06, -2.00979412e-06, 9.69739631e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.64369607, -1.98395038, 0.206737444, 0.19058302, -0.152998164, -0.969677031, 0.0664296299, 0.987527609, -0.142758414, 0.979424179, -0.0372077115, 0.198368743) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.641120076, -1.92643452, -0.0258421432, 0.848103583, 0.133398816, -0.51276207, -0.0662644878, 0.986892581, 0.147146463, 0.52567035, -0.0908175632, 0.845826566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .1, false) moter.C0 = clerp(moter.C0, CFrame.new(0.011209704, -1.63770795, -0.318749219, -0.0172089972, -4.19956632e-06, -0.999852002, 0.999852061, 8.99471343e-06, -0.0172089972, 9.06549394e-06, -1.00000012, 4.04558159e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end Effects.Block.Create(BrickColor.new("Cyan"), Partss.CFrame, 2, 2, 2, 0.9, 0.9, 0.9, 0.05) Effects.Block.Create(BrickColor.new("Cyan"), Partss.CFrame, 2, 2, 2, 0.5, 0.5, 0.5, 0.05) CFuncs["Sound"].Create("rbxassetid://642890855", Character, 1, .5) if targetted:FindFirstChild("Head")then Lightning(Partss.CFrame.p,targetted.Head.CFrame.p,10,.3,BrickColor.new("Cyan"),.1,0,-.1)Lightning(Partss.CFrame.p,targetted.Head.CFrame.p,10,.3,BrickColor.new("Really black"),.1,0,-.1)end dmg(targetted) partasdeff.Enabled=true for i = 0, 6, 1 do swait() PlayAnimationFromTable({ CFrame.new(0.0150662307, -4.88092428e-06, 0.0148906102, -0.01982099, -1.08002496e-12, 0.999803543, -4.46946984e-07, 1, -8.86181084e-09, -0.999803782, 3.27825546e-07, -0.0198209975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0879677385, 1.49240708, -0.127746791, 0.0201510563, -0.100440688, -0.994740784, 0.0566197298, 0.99346137, -0.0991647467, 0.998197258, -0.0543235913, 0.0257058665) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(2.03539443, 0.729742587, 0.0108130341, -0.00389442407, -0.967803538, 0.251676887, 0.0148300035, -0.251707017, -0.967689872, 0.999882519, -3.62247229e-05, 0.0153327845) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.64040112, 0.216884568, 1.93210121e-06, 0.962137103, 0.272578239, -7.02217221e-07, -0.272574633, 0.962141275, -9.83368591e-06, -2.00979412e-06, 9.69739631e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.64369607, -1.98395038, 0.206737444, 0.19058302, -0.152998164, -0.969677031, 0.0664296299, 0.987527609, -0.142758414, 0.979424179, -0.0372077115, 0.198368743) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.641120076, -1.92643452, -0.0258421432, 0.848103583, 0.133398816, -0.51276207, -0.0662644878, 0.986892581, 0.147146463, 0.52567035, -0.0908175632, 0.845826566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0112083517, -1.63770616, -0.318746239, -0.0172079317, -2.87033617e-06, -0.999851942, 0.999852002, 8.28504562e-06, -0.0172079336, 8.27014446e-06, -1.00000012, 2.72750913e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end partasdeff.Enabled=false for i = 1, 3, 1 do swait() PlayAnimationFromTable({ CFrame.new(0.0150662307, -4.88092428e-06, 0.0148906102, -0.01982099, -1.08002496e-12, 0.999803543, -4.46946984e-07, 1, -8.86181084e-09, -0.999803782, 3.27825546e-07, -0.0198209975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.00189219415, 1.50098944, -0.129972562, 0.0201512501, 0.0765038878, -0.996864021, 0.0566192083, 0.995383799, 0.0775336027, 0.998202145, -0.0580037907, 0.0157258138) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(2.01696348, 0.389823437, -0.060955409, -0.000397110358, -0.999624014, -0.0274192169, 0.00981300231, 0.0274140034, -0.999576092, 0.999951839, -0.0006660074, 0.00979842618) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.64040112, 0.216884568, 1.93210121e-06, 0.962137103, 0.272578239, -7.02217221e-07, -0.272574633, 0.962141275, -9.83368591e-06, -2.00979412e-06, 9.69739631e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.64369607, -1.98395038, 0.206737444, 0.19058302, -0.152998164, -0.969677031, 0.0664296299, 0.987527609, -0.142758414, 0.979424179, -0.0372077115, 0.198368743) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.641120076, -1.92643452, -0.0258421432, 0.848103583, 0.133398816, -0.51276207, -0.0662644878, 0.986892581, 0.147146463, 0.52567035, -0.0908175632, 0.845826566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) moter.C0 = clerp(moter.C0, CFrame.new(0.011209704, -1.63770795, -0.318749219, -0.0172089972, -4.19956632e-06, -0.999852002, 0.999852061, 8.99471343e-06, -0.0172089972, 9.06549394e-06, -1.00000012, 4.04558159e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end coroutine.wrap(function() wait(2) partasdeff:Remove() end)() else sel = math.random(1,3) if Words=="English"then if sel == 1 then chatfunc("I Cannot Kill Sugarie.") elseif sel == 2 then chatfunc("Sugarie is good.") elseif sel == 3 then chatfunc("I Cannot kill him...") end else if sel == 1 then chatfunc("...") elseif sel == 2 then chatfunc("з„Ўзђ†гЃ гѓ»гѓ»гѓ»") elseif sel == 3 then chatfunc("з§ЃгЃ«гЃЇгЃЁгЃ¦г‚‚гЃ§гЃЌгЃЄгЃ„гѓ»гѓ»гѓ»") end end if Words=="Russian"then if sel == 1 then chatfunc("РЇ немогу Убить Сугари.") elseif sel == 2 then chatfunc("Сугари Хороший.") elseif sel == 3 then chatfunc("РЇ Немогу Убить Его...") end end for i = 0, 5, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0, 0, 0, 0.999999881, 5.04870979e-29, -4.21790838e-43, 5.04870979e-29, 1, -5.04870979e-29, -4.21790838e-43, -5.04870979e-29, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.055980958, 1.49253583, -0.318915963, 0.999889553, 0.0107171191, -0.0102898544, -0.00218299939, 0.791040659, 0.611759722, 0.0146959936, -0.61166966, 0.790976703) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0- .4 * math.cos((sine) / 5), 0), CFrame.new(1.54004693, 0.0494250022, 1.90734852e-06, 0.997847795, -0.0655719861, 0, 0.0655719936, 0.997847855, 7.53468894e-22, -4.94064563e-23, -7.51847299e-22, 0.99999994) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.51232088, 0.0410207808, -3.73942044e-06, 0.998558879, 0.053665854, -2.33806347e-07, -0.0536658242, 0.998558939, -1.04548817e-05, -3.27600219e-07, 1.04523697e-05, 0.99999994) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.540300906, -1.99793804, -2.11055158e-06, 0.998698354, -0.0510031469, 6.26438805e-07, 0.0510031544, 0.998698473, -1.04335422e-05, -9.34800966e-08, 1.04519122e-05, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.539562821, -1.99794102, -5.75710146e-09, 0.998630941, 0.0523070693, -1.67712614e-07, -0.0523070768, 0.99863106, -1.0458818e-05, -3.79587107e-07, 1.04532719e-05, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0111967381, -1.6377008, -0.318754196, -0.0172117949, 0, -0.999851942, 0.999851942, 0, -0.0172117949, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end end else for i = 0, 3, 0.3 do swait() PlayAnimationFromTable({ CFrame.new(0.0150662307, -4.88092428e-06, 0.0148906102, -0.01982099, -1.08002496e-12, 0.999803543, -4.46946984e-07, 1, -8.86181084e-09, -0.999803782, 3.27825546e-07, -0.0198209975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.00189219415, 1.50098944, -0.129972562, 0.0201512501, 0.0765038878, -0.996864021, 0.0566192083, 0.995383799, 0.0775336027, 0.998202145, -0.0580037907, 0.0157258138) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(2.01696348, 0.389823437, -0.060955409, -0.000397110358, -0.999624014, -0.0274192169, 0.00981300231, 0.0274140034, -0.999576092, 0.999951839, -0.0006660074, 0.00979842618) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.64040112, 0.216884568, 1.93210121e-06, 0.962137103, 0.272578239, -7.02217221e-07, -0.272574633, 0.962141275, -9.83368591e-06, -2.00979412e-06, 9.69739631e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.64369607, -1.98395038, 0.206737444, 0.19058302, -0.152998164, -0.969677031, 0.0664296299, 0.987527609, -0.142758414, 0.979424179, -0.0372077115, 0.198368743) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.641120076, -1.92643452, -0.0258421432, 0.848103583, 0.133398816, -0.51276207, -0.0662644878, 0.986892581, 0.147146463, 0.52567035, -0.0908175632, 0.845826566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .2, false) moter.C0 = clerp(moter.C0, CFrame.new(0.011209704, -1.63770795, -0.318749219, -0.0172089972, -4.19956632e-06, -0.999852002, 0.999852061, 8.99471343e-06, -0.0172089972, 9.06549394e-06, -1.00000012, 4.04558159e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end Effects.Block.Create(BrickColor.new("Teal"), Partss.CFrame, 2, 2, 2, 0.9, 0.9, 0.9, 0.05) Effects.Block.Create(BrickColor.new("Cyan"), Partss.CFrame, 2, 2, 2, 0.5, 0.5, 0.5, 0.05) CFuncs["Sound"].Create("rbxassetid://642890855", Character, 1, .5) local TP=Instance.new("Part")TP.CFrame=Mouse.Hit Lightning(Partss.CFrame.p,TP.CFrame.p,10,.3,BrickColor.new("Cyan"),.3,0,-.3)Lightning(Partss.CFrame.p,TP.CFrame.p,10,.3,BrickColor.new("Really black"),.5,0,-.5) mdmg(TP, 5 ,10) for i=0,3 do RingE(TP.CFrame*CFrame.Angles(math.rad(math.random(360)),math.rad(math.random(360)),math.rad(math.random(360))),.1+math.random(40)/100,30+math.random(70),0,30,3,0,ColorSequence.new(Color3.fromRGB(1,1,0)),-.05)end Effects.Block.Create(BrickColor.new("Teal"), TP.CFrame, 2, 2, 2, 0.9, 0.9, 0.9, 0.05) Effects.Block.Create(BrickColor.new("Cyan"), TP.CFrame, 2, 2, 2, 0.5, 0.5, 0.5, 0.05) for i = 0, 1, 0.3333 do swait() PlayAnimationFromTable({ CFrame.new(0.0150662307, -4.88092428e-06, 0.0148906102, -0.01982099, -1.08002496e-12, 0.999803543, -4.46946984e-07, 1, -8.86181084e-09, -0.999803782, 3.27825546e-07, -0.0198209975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0879677385, 1.49240708, -0.127746791, 0.0201510563, -0.100440688, -0.994740784, 0.0566197298, 0.99346137, -0.0991647467, 0.998197258, -0.0543235913, 0.0257058665) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(2.03539443, 0.729742587, 0.0108130341, -0.00389442407, -0.967803538, 0.251676887, 0.0148300035, -0.251707017, -0.967689872, 0.999882519, -3.62247229e-05, 0.0153327845) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.64040112, 0.216884568, 1.93210121e-06, 0.962137103, 0.272578239, -7.02217221e-07, -0.272574633, 0.962141275, -9.83368591e-06, -2.00979412e-06, 9.69739631e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.64369607, -1.98395038, 0.206737444, 0.19058302, -0.152998164, -0.969677031, 0.0664296299, 0.987527609, -0.142758414, 0.979424179, -0.0372077115, 0.198368743) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.641120076, -1.92643452, -0.0258421432, 0.848103583, 0.133398816, -0.51276207, -0.0662644878, 0.986892581, 0.147146463, 0.52567035, -0.0908175632, 0.845826566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .5, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0112083517, -1.63770616, -0.318746239, -0.0172079317, -2.87033617e-06, -0.999851942, 0.999852002, 8.28504562e-06, -0.0172079336, 8.27014446e-06, -1.00000012, 2.72750913e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end for i = 0, 2, 0.3 do swait() PlayAnimationFromTable({ CFrame.new(0.0150662307, -4.88092428e-06, 0.0148906102, -0.01982099, -1.08002496e-12, 0.999803543, -4.46946984e-07, 1, -8.86181084e-09, -0.999803782, 3.27825546e-07, -0.0198209975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.00189219415, 1.50098944, -0.129972562, 0.0201512501, 0.0765038878, -0.996864021, 0.0566192083, 0.995383799, 0.0775336027, 0.998202145, -0.0580037907, 0.0157258138) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(2.01696348, 0.389823437, -0.060955409, -0.000397110358, -0.999624014, -0.0274192169, 0.00981300231, 0.0274140034, -0.999576092, 0.999951839, -0.0006660074, 0.00979842618) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.64040112, 0.216884568, 1.93210121e-06, 0.962137103, 0.272578239, -7.02217221e-07, -0.272574633, 0.962141275, -9.83368591e-06, -2.00979412e-06, 9.69739631e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.64369607, -1.98395038, 0.206737444, 0.19058302, -0.152998164, -0.969677031, 0.0664296299, 0.987527609, -0.142758414, 0.979424179, -0.0372077115, 0.198368743) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.641120076, -1.92643452, -0.0258421432, 0.848103583, 0.133398816, -0.51276207, -0.0662644878, 0.986892581, 0.147146463, 0.52567035, -0.0908175632, 0.845826566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) moter.C0 = clerp(moter.C0, CFrame.new(0.011209704, -1.63770795, -0.318749219, -0.0172089972, -4.19956632e-06, -0.999852002, 0.999852061, 8.99471343e-06, -0.0172089972, 9.06549394e-06, -1.00000012, 4.04558159e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end end Humanoid.WalkSpeed = 8 attack = false end function attacktwo() attack = true Humanoid.WalkSpeed = 0 for i = 0, 3, 0.8 do swait() PlayAnimationFromTable({ CFrame.new(0.0150662307, -4.88092428e-06, 0.0148906102, -0.01982099, -1.08002496e-12, 0.999803543, -4.46946984e-07, 1, -8.86181084e-09, -0.999803782, 3.27825546e-07, -0.0198209975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.00189219415, 1.50098944, -0.129972562, 0.0201512501, 0.0765038878, -0.996864021, 0.0566192083, 0.995383799, 0.0775336027, 0.998202145, -0.0580037907, 0.0157258138) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(2.01696348, 0.389823437, -0.060955409, -0.000397110358, -0.999624014, -0.0274192169, 0.00981300231, 0.0274140034, -0.999576092, 0.999951839, -0.0006660074, 0.00979842618) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.64040112, 0.216884568, 1.93210121e-06, 0.962137103, 0.272578239, -7.02217221e-07, -0.272574633, 0.962141275, -9.83368591e-06, -2.00979412e-06, 9.69739631e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.64369607, -1.98395038, 0.206737444, 0.19058302, -0.152998164, -0.969677031, 0.0664296299, 0.987527609, -0.142758414, 0.979424179, -0.0372077115, 0.198368743) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.641120076, -1.92643452, -0.0258421432, 0.848103583, 0.133398816, -0.51276207, -0.0662644878, 0.986892581, 0.147146463, 0.52567035, -0.0908175632, 0.845826566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .2, false) moter.C0 = clerp(moter.C0, CFrame.new(0.011209704, -1.63770795, -0.318749219, -0.0172089972, -4.19956632e-06, -0.999852002, 0.999852061, 8.99471343e-06, -0.0172089972, 9.06549394e-06, -1.00000012, 4.04558159e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end for i=2, 25 do Effects.Block.Create(BrickColor.new("Teal"), Partss.CFrame, 2, 2, 2, 0.9, 0.9, 0.9, 0.05) Effects.Block.Create(BrickColor.new("Cyan"), Partss.CFrame, 2, 2, 2, 0.5, 0.5, 0.5, 0.05) CFuncs["Sound"].Create("rbxassetid://642890855", Character, 1, .5) local TP=Instance.new("Part")TP.CFrame=Mouse.Hit Lightning(Partss.CFrame.p,TP.CFrame.p,10,.3,BrickColor.new("Cyan"),.3,0,-.3)Lightning(Partss.CFrame.p,TP.CFrame.p,10,.3,BrickColor.new("Really black"),.5,0,-.5) mdmg(TP, 5 ,10) for i=0,3 do RingE(TP.CFrame*CFrame.Angles(math.rad(math.random(360)),math.rad(math.random(360)),math.rad(math.random(360))),.1+math.random(40)/100,30+math.random(70),0,30,3,0,ColorSequence.new(Color3.fromRGB(1,1,0)),-.05)end Effects.Block.Create(BrickColor.new("Teal"), TP.CFrame, 2, 2, 2, 0.9, 0.9, 0.9, 0.05) Effects.Block.Create(BrickColor.new("Cyan"), TP.CFrame, 2, 2, 2, 0.5, 0.5, 0.5, 0.05) for i = 0, 1, 2.4 do swait() PlayAnimationFromTable({ CFrame.new(0.0150662307, -4.88092428e-06, 0.0148906102, -0.01982099, -1.08002496e-12, 0.999803543, -4.46946984e-07, 1, -8.86181084e-09, -0.999803782, 3.27825546e-07, -0.0198209975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0879677385, 1.49240708, -0.127746791, 0.0201510563, -0.100440688, -0.994740784, 0.0566197298, 0.99346137, -0.0991647467, 0.998197258, -0.0543235913, 0.0257058665) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(2.03539443, 0.729742587, 0.0108130341, -0.00389442407, -0.967803538, 0.251676887, 0.0148300035, -0.251707017, -0.967689872, 0.999882519, -3.62247229e-05, 0.0153327845) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.64040112, 0.216884568, 1.93210121e-06, 0.962137103, 0.272578239, -7.02217221e-07, -0.272574633, 0.962141275, -9.83368591e-06, -2.00979412e-06, 9.69739631e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.64369607, -1.98395038, 0.206737444, 0.19058302, -0.152998164, -0.969677031, 0.0664296299, 0.987527609, -0.142758414, 0.979424179, -0.0372077115, 0.198368743) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.641120076, -1.92643452, -0.0258421432, 0.848103583, 0.133398816, -0.51276207, -0.0662644878, 0.986892581, 0.147146463, 0.52567035, -0.0908175632, 0.845826566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .5, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0112083517, -1.63770616, -0.318746239, -0.0172079317, -2.87033617e-06, -0.999851942, 0.999852002, 8.28504562e-06, -0.0172079336, 8.27014446e-06, -1.00000012, 2.72750913e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end for i = 0, 2, 1.7 do swait() PlayAnimationFromTable({ CFrame.new(0.0150662307, -4.88092428e-06, 0.0148906102, -0.01982099, -1.08002496e-12, 0.999803543, -4.46946984e-07, 1, -8.86181084e-09, -0.999803782, 3.27825546e-07, -0.0198209975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.00189219415, 1.50098944, -0.129972562, 0.0201512501, 0.0765038878, -0.996864021, 0.0566192083, 0.995383799, 0.0775336027, 0.998202145, -0.0580037907, 0.0157258138) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(2.01696348, 0.389823437, -0.060955409, -0.000397110358, -0.999624014, -0.0274192169, 0.00981300231, 0.0274140034, -0.999576092, 0.999951839, -0.0006660074, 0.00979842618) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.64040112, 0.216884568, 1.93210121e-06, 0.962137103, 0.272578239, -7.02217221e-07, -0.272574633, 0.962141275, -9.83368591e-06, -2.00979412e-06, 9.69739631e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.64369607, -1.98395038, 0.206737444, 0.19058302, -0.152998164, -0.969677031, 0.0664296299, 0.987527609, -0.142758414, 0.979424179, -0.0372077115, 0.198368743) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.641120076, -1.92643452, -0.0258421432, 0.848103583, 0.133398816, -0.51276207, -0.0662644878, 0.986892581, 0.147146463, 0.52567035, -0.0908175632, 0.845826566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .5, false) moter.C0 = clerp(moter.C0, CFrame.new(0.011209704, -1.63770795, -0.318749219, -0.0172089972, -4.19956632e-06, -0.999852002, 0.999852061, 8.99471343e-06, -0.0172089972, 9.06549394e-06, -1.00000012, 4.04558159e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end swait(1) end Humanoid.WalkSpeed = 8 attack = false end local Grabbed = false function hedshoot() attack = true local grab = nil for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 10)) do if v:FindFirstChild('HumanoidRootPart')and v:FindFirstChild("Head")then Grabbed = true --CFuncs["Sound"].Create("rbxassetid://492961938", v.HumanoidRootPart, 1, .8) grab = v end end Effects.Wave.Create(BrickColor.new("White"), RootPart.CFrame * CFrame.Angles(0,math.rad(90),math.rad(90)), .5, .5, .5, 1, .2, 1, 0.07) --CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=721590903", RootPart, 1.5, .5) for i = 0, 1, 0.1 do swait() if Grabbed == true then grab:FindFirstChildOfClass("Humanoid").PlatformStand = true --GGyro.position = Partss.Position --GGyro.Parent = grab.Head grab.HumanoidRootPart.CFrame = Partss.CFrame * CFrame.Angles(0,math.rad(-90),0) end PlayAnimationFromTable({ CFrame.new(0.104281992, -1.37529127e-22, -0.179345995, 0.249840975, 5.92156003e-22, 0.968286872, -5.57068883e-22, 1, -4.67813147e-22, -0.968286872, -4.22523594e-22, 0.249840975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0029296279, 1.47845411, -0.120581962, 0.0750327855, 0.428286105, -0.900522709, 0.166523039, 0.885005891, 0.434781253, 0.983178616, -0.18258062, -0.00491504371) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.96751118, 0.433084905, -0.278422326, 0.305184275, -0.951701581, -0.033564698, 0.012345003, 0.0391969904, -0.999155343, 0.952213347, 0.304512084, 0.0237110667) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.66092706, 0.266950369, 2.51774691e-06, 0.876968205, 0.480548859, -2.5331974e-06, -0.480548888, 0.876968026, -7.03267551e-06, -1.13248825e-06, 7.38352537e-06, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.146832585, -1.7542398, 0.105335698, 0.266426086, 0.491796821, -0.828946948, 0.0135936746, 0.8580302, 0.513420045, 0.96375972, -0.148056909, 0.221916124) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.09110987, -1.74702656, 0.342675447, 0.765578806, 0.632523358, 0.117487431, -0.642276406, 0.740949869, 0.196148768, 0.0370163769, -0.225626737, 0.973510265) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) RootPart.Velocity = RootPart.CFrame.lookVector * 90 moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end if Grabbed == true then Humanoid.WalkSpeed = 0 for i = 0, 2, 0.1 do swait() if Grabbed == true then grab:FindFirstChildOfClass("Humanoid").PlatformStand = true --GGyro.position = Partss.Position --GGyro.Parent = grab.Head grab.HumanoidRootPart.CFrame = Partss.CFrame * CFrame.Angles(0,math.rad(-90),0) end PlayAnimationFromTable({ CFrame.new(0.104281992, -1.37529127e-22, -0.179345995, 0.249840975, 5.92156003e-22, 0.968286872, -5.57068883e-22, 1, -4.67813147e-22, -0.968286872, -4.22523594e-22, 0.249840975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0029296279, 1.47845411, -0.120581962, 0.0750327855, 0.428286105, -0.900522709, 0.166523039, 0.885005891, 0.434781253, 0.983178616, -0.18258062, -0.00491504371) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.96751118, 0.433084905, -0.278422326, 0.305184275, -0.951701581, -0.033564698, 0.012345003, 0.0391969904, -0.999155343, 0.952213347, 0.304512084, 0.0237110667) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.58139038, 0.176945746, 5.27966768e-06, 0.939729631, 0.341920435, -3.69548798e-06, -0.341920793, 0.93972975, -6.50105221e-06, -5.81145287e-07, 6.40749931e-06, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.569345832, -1.89868093, -0.00942828506, 0.266425997, -0.0769406706, -0.960779786, 0.0135936281, 0.997010291, -0.0760724545, 0.963760078, 0.00720720552, 0.266675085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.849354744, -2.01616573, 0.241646215, 0.948664129, 0.308412433, 0.0701368451, -0.312046438, 0.948832989, 0.0484089628, -0.0516182035, -0.0678096861, 0.996362925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end if grab.Name ~= "CKbackup" then local partasdeff = Instance.new("ParticleEmitter",grab.HumanoidRootPart) partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) partasdeff.LightEmission = .1 partasdeff.Size = NumberSequence.new(0.2) partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224" aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)}) bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) partasdeff.Transparency = bbb partasdeff.Size = aaa partasdeff.ZOffset = .9 partasdeff.Acceleration = Vector3.new(0, -5, 0) partasdeff.LockedToPart = false partasdeff.EmissionDirection = "Back" partasdeff.Lifetime = NumberRange.new(1, 2) partasdeff.Rate = 1000 partasdeff.Rotation = NumberRange.new(-100, 100) partasdeff.RotSpeed = NumberRange.new(-100, 100) partasdeff.Speed = NumberRange.new(10) partasdeff.VelocitySpread = 20 partasdeff.Enabled=false sel = math.random(1,4) if Words=="English"then if sel == 1 then chatfunc("...") elseif sel == 2 then chatfunc("Feel the power of death.") elseif sel == 3 then chatfunc("Your fault is the voided soul and your heartless.") elseif sel==4 then chatfunc("You can Repair your life with death.") end else if sel == 1 then chatfunc("гЃ”г‚Ѓг‚“гЃЄгЃ•гЃ„гЂ‚C:") elseif sel == 2 then chatfunc("恐怖をもって死を感じろ。") elseif sel == 3 then chatfunc("お前の失敗はその虚無の魂、そして無情さだ。") elseif sel==4 then chatfunc("гЃ‚гЃЄгЃџгЃЇж­»гЃЁгЃ‚гЃЄгЃџгЃ®дєєз”џг‚’дї®еѕ©гЃ™г‚‹гЃ“гЃЁгЃЊгЃ§гЃЌгЃѕгЃ™гЂ‚") end end if Words=="Russian"then if sel == 1 then chatfunc("Прости. C:") elseif sel == 2 then chatfunc("Почувствуй Энергию Смерти.") elseif sel == 3 then chatfunc("РўРІРѕСЏ Р’РёРЅР° это Безвестная душа И ты Безсердечный.") elseif sel==4 then chatfunc("РўС‹ Можешь Починить РЎРІРѕСЋ Р–РёР·РЅСЊ Смертью.") end end for i = 0, 2, 0.1 do swait() if Grabbed == true then grab:FindFirstChildOfClass("Humanoid").PlatformStand = true --GGyro.position = Partss.Position --GGyro.Parent = grab.Head grab.HumanoidRootPart.CFrame = Partss.CFrame * CFrame.Angles(0,math.rad(-90),0) end PlayAnimationFromTable({ CFrame.new(0.104281992, -1.37529127e-22, -0.179345995, 0.249840975, 5.92156003e-22, 0.968286872, -5.57068883e-22, 1, -4.67813147e-22, -0.968286872, -4.22523594e-22, 0.249840975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0791492164, 1.44711375, -0.0994036943, 0.0100336075, -0.292051941, -0.95634979, -0.000366999942, 0.956396878, -0.29207015, 0.999949574, 0.00328149647, 0.00948894024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.94523025, 1.02494264, -0.272673488, 0.287940055, -0.795002162, 0.533912063, 0.0434400104, -0.546107173, -0.836588264, 0.956662774, 0.264080375, -0.122711219) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.58139038, 0.176945746, 5.27966768e-06, 0.939729631, 0.341920435, -3.69548798e-06, -0.341920793, 0.93972975, -6.50105221e-06, -5.81145287e-07, 6.40749931e-06, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.569345832, -1.89868093, -0.00942828506, 0.266425997, -0.0769406706, -0.960779786, 0.0135936281, 0.997010291, -0.0760724545, 0.963760078, 0.00720720552, 0.266675085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.849354744, -2.01616573, 0.241646215, 0.948664129, 0.308412433, 0.0701368451, -0.312046438, 0.948832989, 0.0484089628, -0.0516182035, -0.0678096861, 0.996362925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .1, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0111939851, -1.63769794, -0.31875661, -0.0172049776, -1.39437616e-05, -0.999852121, 0.999852002, 5.96046448e-06, -0.0172049757, 6.16908073e-06, -1, 1.38394535e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end Effects.Block.Create(BrickColor.new("Teal"), Partss.CFrame, 2, 2, 2, 0.9, 0.9, 0.9, 0.05) Effects.Block.Create(BrickColor.new("Cyan"), Partss.CFrame, 2, 2, 2, 0.5, 0.5, 0.5, 0.05) if shattered == false then CFuncs["Sound"].Create("rbxassetid://429400881", Character, 1, .5) else CFuncs["Sound"].Create("rbxassetid://553265748", Character, 1, .5) CFuncs["Sound"].Create("rbxassetid://904785563", Character, 1, .5) end dmg(grab) grab.Head.Velocity = grab.Head.CFrame.lookVector * -60 partasdeff.Enabled=true for i = 0, 1, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.104281992, -1.37529127e-22, -0.179345995, 0.249840975, 5.92156003e-22, 0.968286872, -5.57068883e-22, 1, -4.67813147e-22, -0.968286872, -4.22523594e-22, 0.249840975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0791492164, 1.44711375, -0.0994036943, 0.0100336075, -0.292051941, -0.95634979, -0.000366999942, 0.956396878, -0.29207015, 0.999949574, 0.00328149647, 0.00948894024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.95760894, 1.20200562, -0.275867403, 0.278526366, -0.669772983, 0.688351095, 0.0506580099, -0.705469668, -0.706927419, 0.959091723, 0.23176837, -0.162562534) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.58139038, 0.176945746, 5.27966768e-06, 0.939729631, 0.341920435, -3.69548798e-06, -0.341920793, 0.93972975, -6.50105221e-06, -5.81145287e-07, 6.40749931e-06, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.569345832, -1.89868093, -0.00942828506, 0.266425997, -0.0769406706, -0.960779786, 0.0135936281, 0.997010291, -0.0760724545, 0.963760078, 0.00720720552, 0.266675085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.849354744, -2.01616573, 0.241646215, 0.948664129, 0.308412433, 0.0701368451, -0.312046438, 0.948832989, 0.0484089628, -0.0516182035, -0.0678096861, 0.996362925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0111932531, -1.63769579, -0.318755656, -0.0172050633, -1.61863863e-05, -0.999852121, 0.999851882, 5.15580177e-06, -0.017205067, 5.453825e-06, -1, 1.60960481e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end partasdeff.Enabled=false for i = 0, 2.5, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.104281992, -1.37529127e-22, -0.179345995, 0.249840975, 5.92156003e-22, 0.968286872, -5.57068883e-22, 1, -4.67813147e-22, -0.968286872, -4.22523594e-22, 0.249840975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0791492164, 1.44711375, -0.0994036943, 0.0100336075, -0.292051941, -0.95634979, -0.000366999942, 0.956396878, -0.29207015, 0.999949574, 0.00328149647, 0.00948894024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.94523025, 1.02494264, -0.272673488, 0.287940055, -0.795002162, 0.533912063, 0.0434400104, -0.546107173, -0.836588264, 0.956662774, 0.264080375, -0.122711219) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.58139038, 0.176945746, 5.27966768e-06, 0.939729631, 0.341920435, -3.69548798e-06, -0.341920793, 0.93972975, -6.50105221e-06, -5.81145287e-07, 6.40749931e-06, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.569345832, -1.89868093, -0.00942828506, 0.266425997, -0.0769406706, -0.960779786, 0.0135936281, 0.997010291, -0.0760724545, 0.963760078, 0.00720720552, 0.266675085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.849354744, -2.01616573, 0.241646215, 0.948664129, 0.308412433, 0.0701368451, -0.312046438, 0.948832989, 0.0484089628, -0.0516182035, -0.0678096861, 0.996362925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .2, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0111939851, -1.63769794, -0.31875661, -0.0172049776, -1.39437616e-05, -0.999852121, 0.999852002, 5.96046448e-06, -0.0172049757, 6.16908073e-06, -1, 1.38394535e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end coroutine.wrap(function() wait(2.6) partasdeff:Remove() end)() else grab:FindFirstChildOfClass("Humanoid").PlatformStand = false for i = 0, 3, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.104280457, -1.46030498e-22, -0.179343686, 0.249860913, 5.18448626e-22, 0.968281686, -5.82335151e-22, 1, -5.29395592e-22, -0.968281686, -3.70576914e-22, 0.249860913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.00671941042, 1.48144531, -0.121562012, 0.0679168552, 0.388981611, -0.918738663, 0.158512011, 0.904961228, 0.394866198, 0.985018492, -0.172449201, -0.000196114182) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.5714488, -0.100437641, -0.219321564, 0.297819793, -0.653239965, -0.696118593, -0.0311920028, 0.722160041, -0.691022456, 0.954112411, 0.227513462, 0.194697708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.5814501, 0.177012652, 5.41775626e-06, 0.939689815, 0.342028022, -2.68220901e-06, -0.342027992, 0.939689755, -6.1805149e-06, 4.17232513e-07, 6.72787428e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.569012046, -1.89856982, -0.00933695585, 0.266445845, -0.0764764398, -0.960811257, 0.0135949478, 0.997046292, -0.075590536, 0.963754177, 0.00707861409, 0.266698539) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.849534154, -2.01595497, 0.241721377, 0.948572636, 0.308689058, 0.070150286, -0.312330276, 0.948733151, 0.0485308319, -0.0515729487, -0.067945078, 0.996355295) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .1, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0111981034, -1.63767779, -0.318741798, -0.0172085222, -1.4077872e-05, -0.999851882, 0.999851942, 7.4505806e-06, -0.0172085222, 7.68899918e-06, -1.00000012, 1.39512122e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end sel = math.random(1,3) if Words=="English"then if sel == 1 then chatfunc("Oh uhhh, Sorry.") elseif sel == 2 then chatfunc("Damn, Sorry Sugarie.") elseif sel == 3 then chatfunc("Damn.") end else if sel == 1 then chatfunc("з”ігЃ—иЁігЃ‚г‚ЉгЃѕгЃ›��‚“гЃЊгЂЃгЃ†гѓјг‚“гЃ‚гЃ‚гЂ‚") elseif sel == 2 then chatfunc("гЃЏгЃќгѓјгЂЃSugarieз”ігЃ—иЁігЃ‚г‚ЉгЃѕгЃ›г‚“гЂ‚") elseif sel == 3 then chatfunc("гЃЏгЃќгѓј.") end end if Words=="Russian"then if sel == 1 then chatfunc("Рћ аааа, Прости.") elseif sel == 2 then chatfunc("Чёрт, Прости Сугари.") elseif sel == 3 then chatfunc("Чёрт.") end end for i = 0, 5, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0, 0, 0, 0.999999881, 5.04870979e-29, -4.21790838e-43, 5.04870979e-29, 1, -5.04870979e-29, -4.21790838e-43, -5.04870979e-29, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0399715528, 1.42130852, -0.217550665, 0.985933542, -0.136098281, -0.097015582, 0.166522697, 0.849608123, 0.500436008, 0.0143167432, -0.509551942, 0.860320628) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0- .4 * math.cos((sine) / 5), 0), CFrame.new(1.57258642, 0.0433240086, 3.83948304e-08, 0.990993857, -0.133906633, -2.60571618e-08, 0.133906662, 0.990993977, 5.96046341e-08, 1.78410318e-08, -6.25570422e-08, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.693957031, 0.999676406, -0.811627388, 0.817211449, -0.569911301, -0.0858340934, -0.499626935, -0.626295447, -0.598442137, 0.287295371, 0.531934083, -0.796558976) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.540301144, -1.99792778, 1.70425119e-06, 0.998698354, -0.0510031469, 6.26438805e-07, 0.0510031544, 0.998698473, -1.04335422e-05, -9.34800966e-08, 1.04519122e-05, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.539563119, -1.99793291, 1.9016752e-06, 0.998630941, 0.0523070693, -1.67712614e-07, -0.0523070768, 0.99863106, -1.0458818e-05, -3.79587107e-07, 1.04532719e-05, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0111991819, -1.63769639, -0.318748534, -0.0172109455, -5.96046448e-08, -0.999852002, 0.999852061, -1.19209318e-07, -0.0172108412, 5.96046519e-08, -0.99999994, -1.19209275e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end end end --GGyro.Parent = nil attack = false Grabbed = false Humanoid.WalkSpeed = 8 end function moarblood() attack = true CFuncs["Sound"].Create("rbxassetid://743521656", Character, 1, .8) RootPart.CFrame = targetted.HumanoidRootPart.CFrame * CFrame.new(0,0,4) local k = New("Part",LeftArm,"k",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.221472204, 0.221472189),CFrame = CFrame.new(4.93319941, -1.31948221, -45.7696877, 0.141969427, -5.55023435e-05, -0.989871144, 0.989874005, 1.80069164e-05, 0.141970903, 1.06166653e-05, -1.00000143, 5.59078326e-05),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),}) mot = New("Weld",k,"mot",{Part0 = k,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0.141969457, 0.989873946, 1.06166663e-05, -5.55023507e-05, 1.80069164e-05, -1.00000167, -0.989871264, 0.141970903, 5.59078399e-05),C1 = CFrame.new(6.67572021e-06, -1.40000057, -3.81469727e-06, 0.989870846, -0.14197053, -1.2531201e-06, 0.141970515, 0.989870906, 1.03843358e-05, -2.33842215e-07, -1.04570581e-05, 0.99999994),}) wait(.5) for i = 1, 0.3, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.0246932413, -0.0966757834, -0.0092370566, 0.713696778, 5.59592329e-22, 0.700454772, -9.27150216e-22, 1, 1.45779223e-22, -0.700454772, -7.53468894e-22, 0.713696778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.098094359, 1.53651738, -0.281765848, 0.593379974, 0.280785412, -0.754360616, -0.0276839901, 0.943748772, 0.329502523, 0.804446399, -0.174636483, 0.567774832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.58677018, 0.143787161, 0.0495693758, 0.968102753, -0.250522822, -0.00394502282, 0.250228018, 0.965921044, 0.0662006512, -0.0127741396, -0.0650762022, 0.997798622) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.74332106, 0.446618229, -0.859300971, 0.795205951, 0.606264353, -0.0095520094, -0.0538869984, 0.0549720451, -0.997032762, -0.603940368, 0.793361068, 0.0763838589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.648194611, -1.97843742, -0.088139981, 0.954304218, -0.129303336, -0.269414723, 0.107585981, 0.989748061, -0.0939367935, 0.278798997, 0.0606590137, 0.958431959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.671899676, -2.02211809, 0.00866907835, 0.94230175, 0.108399026, -0.316728801, -0.108764999, 0.993929207, 0.0165804606, 0.316603303, 0.0188252106, 0.948371291) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .2, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0111978557, -1.63769853, -0.318748116, -0.0172083378, 3.06963921e-06, -0.999852002, 0.999851942, -2.01165676e-07, -0.0172083378, -2.4586916e-07, -1, -3.09944153e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end if targetted.Name ~= "CKbackup" then local grab = nil for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do if v:FindFirstChild('Head') then Grabbed = true --CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=160718677", v.Head, 1, .8) grab = v end end Humanoid.WalkSpeed = 0 for i = 0, 2, 0.1 do swait() if Grabbed == true then grab:FindFirstChildOfClass("Humanoid").PlatformStand = true --GGyro.position = Partss.Position --GGyro.Parent = grab.Head grab.Head.CFrame = k.CFrame * CFrame.Angles(0,math.rad(-90),0) end PlayAnimationFromTable({ CFrame.new(-0.203895777, -0.0966757089, 0.221102715, 0.860356927, 5.59592329e-22, -0.509691954, -9.74120787e-23, 1, 9.33471908e-22, 0.509691954, -7.53468894e-22, 0.860356927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0263810754, 1.49789393, -0.36129567, 0.83927381, -0.177804202, 0.513814509, -0.0293880031, 0.928800881, 0.369412124, -0.542914331, -0.325137854, 0.774292946) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.70567894, 0.192227185, 0.324310064, 0.910149336, -0.402004361, -0.100104719, 0.41140601, 0.848634601, 0.332512379, -0.0487190783, -0.343819588, 0.937771142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.925376594, 0.275374949, -0.912649989, 0.847262561, -0.507846355, 0.155686736, 0.278232396, 0.17463918, -0.944503605, 0.452473402, 0.84355998, 0.289265245) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.648186982, -1.97843516, -0.0881449506, 0.954305232, -0.129303262, -0.269411147, 0.107586049, 0.989748061, -0.0939371213, 0.278795511, 0.0606598109, 0.958432913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.671897829, -2.02211738, 0.00865991414, 0.942302644, 0.108399101, -0.316726208, -0.108764961, 0.993929207, 0.0165806562, 0.31660068, 0.0188247077, 0.948372126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .25, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end if Grabbed == true then sel = math.random(1,3) if Words=="English"then if sel == 1 then chatfunc("No heavens here.") elseif sel == 2 then chatfunc("Get out from this world...") elseif sel == 3 then chatfunc("Now , what did you thought?") end else if sel == 1 then chatfunc("ここに天国は存在しない。") elseif sel == 2 then chatfunc("この世から去れ。") elseif sel == 3 then chatfunc("д»ЉгЂЃгЃЉе‰ЌгЃЇдЅ•г‚’жЂќгЃЈгЃџпјџ") end end if Words=="Russian"then if sel == 1 then chatfunc("Некаких Раев Здесь.") elseif sel == 2 then chatfunc("РЈР№РґРё РёР· Этого РњРёСЂР°...") elseif sel == 3 then chatfunc("Теперь, Что ты Думал?") end end --if targetted:FindFirstChild("Head")then if targetted:FindFirstChild("Head")then local partasdeff = Instance.new("ParticleEmitter",targetted.Head) partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) partasdeff.LightEmission = .1 partasdeff.Size = NumberSequence.new(0.2) partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224" aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)}) bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) partasdeff.Transparency = bbb partasdeff.Size = aaa partasdeff.ZOffset = .9 partasdeff.Acceleration = Vector3.new(0, -5, 0) partasdeff.LockedToPart = false partasdeff.EmissionDirection = "Back" partasdeff.Lifetime = NumberRange.new(1, 2) partasdeff.Rate = 1000 partasdeff.Rotation = NumberRange.new(-100, 100) partasdeff.RotSpeed = NumberRange.new(-100, 100) partasdeff.Speed = NumberRange.new(6) partasdeff.VelocitySpread = 10000 partasdeff.Enabled=true partasdeff.Enabled=false spawn(function()swait(10)partasdeff.Enabled=false end)end for i = 0, 3, 0.1 do swait() if Grabbed == true then grab:FindFirstChildOfClass("Humanoid").PlatformStand = true --GGyro.position = Partss.Position --GGyro.Parent = grab.Head grab.Head.CFrame = k.CFrame * CFrame.Angles(0,math.rad(-90),0) end PlayAnimationFromTable({ CFrame.new(-0.203895777, -0.0966757089, 0.221102715, 0.860356927, 5.59592329e-22, -0.509691954, -9.74120787e-23, 1, 9.33471908e-22, 0.509691954, -7.53468894e-22, 0.860356927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0996288583, 1.46053851, -0.148588806, 0.834862471, 0.0359686315, 0.549282432, -0.0103890011, 0.998714745, -0.0496083908, -0.550360739, 0.0357096791, 0.83416307) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.70567894, 0.192227185, 0.324310064, 0.910149336, -0.402004361, -0.100104719, 0.41140601, 0.848634601, 0.332512379, -0.0487190783, -0.343819588, 0.937771142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.5511272, 1.22937977, -0.634234905, 0.785770595, 0.333147645, 0.521131098, 0.522403002, -0.808557391, -0.270795107, 0.331149668, 0.485022962, -0.809378147) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.648186982, -1.97843516, -0.0881449506, 0.954305232, -0.129303262, -0.269411147, 0.107586049, 0.989748061, -0.0939371213, 0.278795511, 0.0606598109, 0.958432913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.684103072, -2.02189779, 0.0673112273, 0.973016024, 0.108399175, -0.203689545, -0.109960191, 0.993929327, 0.00367253274, 0.202851087, 0.0188243091, 0.979028702) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .1, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end grab.HumanoidRootPart.Transparency = 1 dmg(grab) CFuncs["Sound"].Create("rbxassetid://429400881", grab.Head, .8, .8) --CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=160718677", grab.Head, 1, .7) coroutine.wrap(function() wait(.4) --partasdeff.Enabled=false end)() for i = 0, 3.5, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(-0.203895777, -0.0966757089, 0.221102715, 0.860356927, 5.59592329e-22, -0.509691954, -9.74120787e-23, 1, 9.33471908e-22, 0.509691954, -7.53468894e-22, 0.860356927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0996288583, 1.46053851, -0.148588806, 0.834862471, 0.0359686315, 0.549282432, -0.0103890011, 0.998714745, -0.0496083908, -0.550360739, 0.0357096791, 0.83416307) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.70567894, 0.192227185, 0.324310064, 0.910149336, -0.402004361, -0.100104719, 0.41140601, 0.848634601, 0.332512379, -0.0487190783, -0.343819588, 0.937771142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.40260935, 1.29555511, -0.560751677, 0.832364976, 0.188659444, 0.521130562, 0.370884001, -0.88832134, -0.2707977, 0.411842346, 0.418681324, -0.809378505) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.648186982, -1.97843516, -0.0881449506, 0.954305232, -0.129303262, -0.269411147, 0.107586049, 0.989748061, -0.0939371213, 0.278795511, 0.0606598109, 0.958432913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.684103072, -2.02189779, 0.0673112273, 0.973016024, 0.108399175, -0.203689545, -0.109960191, 0.993929327, 0.00367253274, 0.202851087, 0.0188243091, 0.979028702) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end end else Humanoid.WalkSpeed = 0 for i = 0, 3, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.0246932413, -0.0966757834, -0.0092370566, 0.713696778, 5.59592329e-22, 0.700454772, -9.27150216e-22, 1, 1.45779223e-22, -0.700454772, -7.53468894e-22, 0.713696778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.098094359, 1.53651738, -0.281765848, 0.593379974, 0.280785412, -0.754360616, -0.0276839901, 0.943748772, 0.329502523, 0.804446399, -0.174636483, 0.567774832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.58677018, 0.143787161, 0.0495693758, 0.968102753, -0.250522822, -0.00394502282, 0.250228018, 0.965921044, 0.0662006512, -0.0127741396, -0.0650762022, 0.997798622) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.74332106, 0.446618229, -0.859300971, 0.795205951, 0.606264353, -0.0095520094, -0.0538869984, 0.0549720451, -0.997032762, -0.603940368, 0.793361068, 0.0763838589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.648194611, -1.97843742, -0.088139981, 0.954304218, -0.129303336, -0.269414723, 0.107585981, 0.989748061, -0.0939367935, 0.278798997, 0.0606590137, 0.958431959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.671899676, -2.02211809, 0.00866907835, 0.94230175, 0.108399026, -0.316728801, -0.108764999, 0.993929207, 0.0165804606, 0.316603303, 0.0188252106, 0.948371291) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .2, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0111978557, -1.63769853, -0.318748116, -0.0172083378, 3.06963921e-06, -0.999852002, 0.999851942, -2.01165676e-07, -0.0172083378, -2.4586916e-07, -1, -3.09944153e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end sel = math.random(1,3) if sel == 1 then chatfunc("Aahhh...") elseif sel == 2 then chatfunc("Oh Sugarie, I thought you're enemy...") elseif sel == 3 then chatfunc("Sigh...") end for i = 0, 5, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0, 0, 0, 0.999999881, 5.04870979e-29, -4.21790838e-43, 5.04870979e-29, 1, -5.04870979e-29, -4.21790838e-43, -5.04870979e-29, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0399715528, 1.42130852, -0.217550665, 0.985933542, -0.136098281, -0.097015582, 0.166522697, 0.849608123, 0.500436008, 0.0143167432, -0.509551942, 0.860320628) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0- .4 * math.cos((sine) / 5), 0), CFrame.new(1.57258642, 0.0433240086, 3.83948304e-08, 0.990993857, -0.133906633, -2.60571618e-08, 0.133906662, 0.990993977, 5.96046341e-08, 1.78410318e-08, -6.25570422e-08, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.693957031, 0.999676406, -0.811627388, 0.817211449, -0.569911301, -0.0858340934, -0.499626935, -0.626295447, -0.598442137, 0.287295371, 0.531934083, -0.796558976) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.540301144, -1.99792778, 1.70425119e-06, 0.998698354, -0.0510031469, 6.26438805e-07, 0.0510031544, 0.998698473, -1.04335422e-05, -9.34800966e-08, 1.04519122e-05, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.539563119, -1.99793291, 1.9016752e-06, 0.998630941, 0.0523070693, -1.67712614e-07, -0.0523070768, 0.99863106, -1.0458818e-05, -3.79587107e-07, 1.04532719e-05, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0111991819, -1.63769639, -0.318748534, -0.0172109455, -5.96046448e-08, -0.999852002, 0.999852061, -1.19209318e-07, -0.0172108412, 5.96046519e-08, -0.99999994, -1.19209275e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end end attack = false Grabbed = false k:Remove() Humanoid.WalkSpeed = 8 end function death() attack = true Humanoid.WalkSpeed = 0 chatfunc("Im Such A Bad User.") for i = 0, 1, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0, -0, 0, 1.00000024, 0, -0, 0, 1.00000024, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(7.62939635e-06, 1.49997163, 0, 1.00000024, 0, -0, 0, 1.00000024, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.957365155, 0.473913312, -0.436159939, 0.839621305, 0.451239794, 0.302355915, 0.366206169, -0.059150584, -0.928652048, -0.401160091, 0.890440345, -0.21491085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.49999273, 3.87430276e-07, 0, 1.00000024, 0, -0, 0, 1.00000024, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.499987125, -1.99996996, 0, 0.997888982, -0.0649460182, -0, 0.0649460182, 0.997888982, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.499989778, -1.99997127, 0, 0.998181164, 0.0602900162, -0, -0.0602900162, 0.998181164, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) moter.C0 = clerp(moter.C0, CFrame.new(-0.382800102, -0.626367509, -0.547955096, 0.192451894, 0.293820173, 0.936286569, -0.901372194, -0.32425499, 0.287031353, 0.387930989, -0.89918226, 0.202437893) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end wait(1.5) chatfunc("Let Me End This.") wait(1.5) local partasdeff = Instance.new("ParticleEmitter",Character.Head) partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) partasdeff.LightEmission = .1 partasdeff.Size = NumberSequence.new(0.2) partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224" aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)}) bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) partasdeff.Transparency = bbb partasdeff.Size = aaa partasdeff.ZOffset = .9 partasdeff.Acceleration = Vector3.new(0, -15, 0) partasdeff.LockedToPart = false partasdeff.EmissionDirection = "Back" partasdeff.Lifetime = NumberRange.new(1, 4) partasdeff.Rate = 1000 partasdeff.Rotation = NumberRange.new(-100, 100) partasdeff.RotSpeed = NumberRange.new(-100, 100) partasdeff.Speed = NumberRange.new(15) partasdeff.VelocitySpread = 15 partasdeff.Enabled=true Effects.Block.Create(BrickColor.new("Teal"), Partss.CFrame, 2, 2, 2, 0.9, 0.9, 0.9, 0.05) Effects.Block.Create(BrickColor.new("Cyan"), Partss.CFrame, 2, 2, 2, 0.5, 0.5, 0.5, 0.05) CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=136523485", Character, 1, .5) dmg(Character) Character.Head.Velocity = Character.Head.CFrame.lookVector * -30 end Mouse.Button1Down:connect(function() if attack == false and shattered == false then death() end end) function painlessrain() attack = true sel = math.random(1,3) if Words=="English"then if sel == 1 then chatfunc("See You In Hell.") elseif sel == 2 then chatfunc("Let's drop the 'Insanity' from the sky.") elseif sel == 3 then chatfunc("Your Dead.") end else if sel == 1 then chatfunc("ењ°зЌ„гЃ§гЃ‚гЃЄгЃџг‚’еЏ‚з…§гЃ—гЃ¦гЃЏгЃ гЃ•гЃ„гЂ‚") elseif sel == 2 then chatfunc("空から「狂気」をドロップしてみましょう。") elseif sel == 3 then chatfunc("гЃ‚гЃЄгЃџгЃ®ж­»гЃ«гЃѕгЃ—гЃџгЂ‚") end end if Words=="Russian"then if sel == 1 then chatfunc("Увижу Тебя Р’ РђРґСѓ.") elseif sel == 2 then chatfunc("Давай cР±СЂРѕСЃРёРј «Безумие» СЃ неба.") elseif sel == 3 then chatfunc("РўС‹ Умер.") end end Humanoid.WalkSpeed = 0 local ref1 = New("Part",m,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = Torso.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) coroutine.wrap(function() for i = 0, 1 do wait(.2) --CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=160718677", RootPart, 1, 1.3) end end)() for i = 0, 2, 0.3 do swait() PlayAnimationFromTable({ CFrame.new(0.160091802, -3.66497677e-23, -0.0753167868, 0.153125972, 2.95760942e-22, 0.988206744, 9.50910858e-23, 1, -3.14025256e-22, -0.988206744, 1.42055005e-22, 0.153125986) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.115934461, 1.42953098, -0.0387745127, 0.0422455594, -0.156738758, -0.986736298, 0.091215007, 0.984098434, -0.152414545, 0.994934857, -0.083566308, 0.0558707118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.88563442, 0.849646449, -0.150348112, 0.134151325, -0.917590559, 0.374207288, 0.151069015, -0.354270071, -0.922860146, 0.979378283, 0.180334046, 0.0910937041) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.53188074, 0.0735950321, 2.69606994e-06, 0.978446901, 0.206499115, 2.48849392e-06, -0.2064991, 0.978446841, -1.05276868e-05, -4.61935997e-06, 9.78447497e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.6596874, -2.0274992, -0.0100709619, 0.00881013274, -0.161221251, -0.986878991, 0.00903601572, 0.986890376, -0.161142424, 0.999920428, -0.0074977763, 0.0101515204) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.56669867, -2.04759455, -0.0995163321, 0.988194227, 0.0786855519, 0.131456956, -0.0635150596, 0.991232872, -0.115859069, -0.139420897, 0.106141761, 0.984528303) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .07, false) moter.C0 = clerp(moter.C0, CFrame.new(0.00354172289, -1.19249964, -0.318736732, -0.017209189, -1.8668361e-06, -0.999851942, 0.999851882, 1.90734863e-06, -0.0172091946, 1.93715096e-06, -1.00000012, 1.82725489e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(doe * 22)), 0.3) end for i = 0, 1.5, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.160091802, -3.66497677e-23, -0.0753167868, 0.153125972, 2.95760942e-22, 0.988206744, 9.50910858e-23, 1, -3.14025256e-22, -0.988206744, 1.42055005e-22, 0.153125986) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.181723118, 1.42154801, -0.0812263489, 0.0422911495, -0.473342478, -0.879862845, 0.0912349299, 0.878800809, -0.468385875, 0.994931221, -0.0604656339, 0.0803508535) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.46608233, 1.280774, -0.0335922651, 0.00761340559, -0.0420075022, 0.999088407, 0.0443810038, -0.998118579, -0.0423049256, 0.998985708, 0.044662632, -0.00573477149) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.53188074, 0.0735950321, 2.69606994e-06, 0.978446901, 0.206499115, 2.48849392e-06, -0.2064991, 0.978446841, -1.05276868e-05, -4.61935997e-06, 9.78447497e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.6596874, -2.0274992, -0.0100709619, 0.00881013274, -0.161221251, -0.986878991, 0.00903601572, 0.986890376, -0.161142424, 0.999920428, -0.0074977763, 0.0101515204) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.56669867, -2.04759455, -0.0995163321, 0.988194227, 0.0786855519, 0.131456956, -0.0635150596, 0.991232872, -0.115859069, -0.139420897, 0.106141761, 0.984528303) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .2, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0112083405, -1.63769615, -0.31873402, -0.0172121376, -2.89082527e-06, -0.999851882, 0.999851942, 4.58210707e-07, -0.0172121413, 5.06639481e-07, -1.00000012, 2.89082527e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end for i = 0, 0 do Effects.Block.Create(BrickColor.new("Teal"), Partss.CFrame, 2, 2, 2, 0.9, 0.9, 0.9, 0.05) Effects.Block.Create(BrickColor.new("Cyan"), Partss.CFrame, 2, 2, 2, 0.5, 0.5, 0.5, 0.05) for i=0,15 do RingE(Partss.CFrame*CFrame.Angles(math.rad(math.random(360)),math.rad(math.random(360)),math.rad(math.random(360))),.1+math.random(40)/100,30+math.random(70),0,30,3,0,ColorSequence.new(Color3.fromRGB(98, 37, 209)),-.025)end CFuncs["Sound"].Create("rbxassetid://642890855", Character, 1, .5) for i = 0, .5, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.160087422, -3.66470256e-23, -0.0753137618, 0.15316838, 2.95750466e-22, 0.988200247, 9.50818972e-23, 1, -3.14019425e-22, -0.988200247, 1.42057819e-22, 0.15316838) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.181723118, 1.42154801, -0.0812263489, 0.0422911495, -0.473342478, -0.879862845, 0.0912349299, 0.878800809, -0.468385875, 0.994931221, -0.0604656339, 0.0803508535) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.46630716, 1.08524323, -0.0336530581, 0.00764143467, -0.0426861309, 0.999059498, 0.0445286781, -0.998082876, -0.0429849848, 0.998979032, 0.0448152684, -0.0057259798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.53188026, 0.0735908896, 2.69562906e-06, 0.978447855, 0.206495479, 2.48849392e-06, -0.206495419, 0.978447556, -1.05270137e-05, -4.61935997e-06, 9.78633761e-06, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.659685254, -2.0274992, -0.0100700259, 0.00885757804, -0.161218897, -0.986879349, 0.00904085487, 0.986890197, -0.161139548, 0.999920309, -0.00749491528, 0.0101990253) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.566697419, -2.04759264, -0.0995131433, 0.988195002, 0.078684561, 0.131453067, -0.0635149851, 0.991233289, -0.115855575, -0.139416695, 0.106138662, 0.984529436) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0112046078, -1.63744116, -0.318734497, -0.0172122065, 2.46167183e-05, -0.999852002, 0.999850631, -0.00159030408, -0.0172121339, -0.00159040466, -0.999998927, 2.57790089e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end for i = 0, .5, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0.160091802, -3.66497677e-23, -0.0753167868, 0.153125972, 2.95760942e-22, 0.988206744, 9.50910858e-23, 1, -3.14025256e-22, -0.988206744, 1.42055005e-22, 0.153125986) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.181723118, 1.42154801, -0.0812263489, 0.0422911495, -0.473342478, -0.879862845, 0.0912349299, 0.878800809, -0.468385875, 0.994931221, -0.0604656339, 0.0803508535) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.46608233, 1.280774, -0.0335922651, 0.00761340559, -0.0420075022, 0.999088407, 0.0443810038, -0.998118579, -0.0423049256, 0.998985708, 0.044662632, -0.00573477149) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.53188074, 0.0735950321, 2.69606994e-06, 0.978446901, 0.206499115, 2.48849392e-06, -0.2064991, 0.978446841, -1.05276868e-05, -4.61935997e-06, 9.78447497e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.6596874, -2.0274992, -0.0100709619, 0.00881013274, -0.161221251, -0.986878991, 0.00903601572, 0.986890376, -0.161142424, 0.999920428, -0.0074977763, 0.0101515204) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.56669867, -2.04759455, -0.0995163321, 0.988194227, 0.0786855519, 0.131456956, -0.0635150596, 0.991232872, -0.115859069, -0.139420897, 0.106141761, 0.984528303) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0112083405, -1.63769615, -0.31873402, -0.0172121376, -2.89082527e-06, -0.999851882, 0.999851942, 4.58210707e-07, -0.0172121413, 5.06639481e-07, -1.00000012, 2.89082527e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end end attack = false Humanoid.WalkSpeed = 8 wait(.4) for i = 0, 350 do swait(0.2) mdmg(ref1, 3) CFuncs["Sound"].Create("rbxassetid://200633492", Character, .5, 2) ref1.Position = Mouse.hit.p+Vector3.new(math.random(-100,100)/100,0,math.random(-100,100)/100) ref1.CFrame = ref1.CFrame * CFrame.new(math.random(-.5,.5),0,math.random(-.5,.5)) Effects.Cylinder.Create(BrickColor.new("Really black"), ref1.CFrame, 4, 9999, 4, -0.2, 0, -0.2, 0.05,"Neon") Effects.Cylinder.Create(BrickColor.new("Bright violet"), ref1.CFrame, 8, 9999, 8, -0.4, 0, -0.4, 0.1,"Neon") end ref1:Remove() end function halfit(v) v:ClearAllChildren() v.Size = Vector3.new(v.Size.x/2,v.Size.y,v.Size.z) v.Velocity = Vector3.new(5,0,0) v.Name = v.Name.."Half" local a = v:Clone() a.Parent = v.Parent a.Velocity = Vector3.new(-5,0,0) a.CFrame = v.CFrame * CFrame.new(v.Size.x,0,0) a.Anchored=false; v.Anchored=false; end function enditmotherfucker() attack = true; Humanoid.WalkSpeed = 0; chatfunc("Erm...") wait(2) chatfunc("I Think...") wait(2.5) chatfunc("...I Done Enough Destruction.") for i = 0, 1, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(-0.0991172791, -1.33462644, -0.950322747, 1, 0, 0, 0, 0.860064805, 0.510184884, 0, -0.510184884, 0.860064805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(7.62939453e-06, 1.49998105, 0, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.383461, 0.690158367, -0.689579785, 1, 0, 0, 0, 0.121500283, -0.9925915, 0, 0.9925915, 0.121500283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.49998474, 0.110633016, -1.08086646, 1, 0, 0, 0, 0.575038314, -0.818126559, 0, 0.818126559, 0.575038314) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.610647202, -1.38370657, 0.342569381, 0.997888744, -0.0567381606, -0.0316043124, 0.0533445813, 0.438465685, 0.897163153, -0.0370459966, -0.896955609, 0.440566242) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.415776819, -1.53983593, 0.239388704, 0.998180866, 0.053891737, 0.0270309914, -0.0495222881, 0.477155298, 0.877425611, 0.0343878493, -0.877164245, 0.478958398) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) moter.C0 = clerp(moter.C0, CFrame.new(0.118962735, -1.58788466, -0.41860196, -0.0172099974, 5.12898168e-09, -0.999851882, 0.999851942, 4.70876694e-06, -0.0172100011, 4.73856926e-06, -1.00000012, -8.56816769e-08) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) moter.C0 = clerp(moter.C0, CFrame.new(-0.0810523778, -1.58788407, -0.418579131, -0.0172099993, -1.1796657e-08, -0.999851882, 0.999851942, 9.65595245e-06, -0.0172099993, 9.62615013e-06, -1, -1.54133886e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end wait(2) chatfunc("This World Will MEET ITS MAKER!") wait(2.5) chatfunc(string.rep("YOU ARE FOOLS!",8)) for i = 0, 1, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(-0.0991172791, -1.61554074, -1.86415243, 1, 0, 0, 0, 0.589855671, 0.807508647, 0, -0.807508647, 0.589855671) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(7.62939453e-06, 1.49997699, 1.52587882e-05, 1, 0, 0, 0, 0.99999994, 0, 0, 0, 0.99999994) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.383461, 0.660044491, -0.484937727, 1, 0, 0, 0, -0.240999967, -0.970525146, 0, 0.970525146, -0.240999967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.49998474, 0.410400331, -0.684674025, 1, 0, 0, 0, 0.187267095, -0.982309103, 0, 0.982309103, 0.187267095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.610648572, -1.979074, 0.536195338, 0.997888744, -0.0567381606, -0.0316043124, 0.0636196434, 0.756096959, 0.651359975, -0.0130610596, -0.651995897, 0.758109748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.41577661, -2.08200049, 0.37990135, 0.998180866, 0.053891737, 0.0270309914, -0.0590596572, 0.783874691, 0.618105292, 0.0121217985, -0.618574679, 0.785635114) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) moter.C0 = clerp(moter.C0, CFrame.new(0.118963271, -1.58791614, -0.418628961, -0.0172100067, 4.6160844e-09, -0.999851882, 0.999851942, 2.5331974e-06, -0.0172100067, 2.5331974e-06, -1.00000012, -4.74974513e-08) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) moter.C0 = clerp(moter.C0, CFrame.new(-0.0810521096, -1.58789814, -0.418592125, -0.0172100049, -7.6934743e-09, -0.999851882, 0.999852121, 1.29640102e-05, -0.0172100049, 1.29640102e-05, -1.00000012, -2.15601176e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=341336274", Character, 1, 1) coroutine.wrap(function() local part = Instance.new("Part",EffectModel) part.Shape = "Ball" part.Anchored = true part.CanCollide = false part.BrickColor = BrickColor.new"Institutional white" part.Material = Enum.Material.Neon part.Size = Vector3.new(1,1,1) part.CFrame = Partss1.CFrame part.TopSurface,part.BottomSurface = 10,10 for i = 0,1,.1 do part.Size = part.Size+ Vector3.new(4,4,4) part.Transparency = i wait() end end)() wait(2) for i = 0, 1, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(-0.0991172791, -1.61554074, -1.86415243, 1, 0, 0, 0, 0.589855671, 0.807508647, 0, -0.807508647, 0.589855671) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(7.62939453e-06, 1.49997699, 1.52587882e-05, 1, 0, 0, 0, 0.99999994, 0, 0, 0, 0.99999994) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.383461, 0.724715292, -0.642259717, 1, 0, 0, 0, 0.256030917, -0.966668606, 0, 0.966668606, 0.256030947) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.49998474, 0.410400331, -0.684674025, 1, 0, 0, 0, 0.187267095, -0.982309103, 0, 0.982309103, 0.187267095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.610648572, -1.979074, 0.536195338, 0.997888744, -0.0567381606, -0.0316043124, 0.0636196434, 0.756096959, 0.651359975, -0.0130610596, -0.651995897, 0.758109748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.41577661, -2.08200049, 0.37990135, 0.998180866, 0.053891737, 0.0270309914, -0.0590596572, 0.783874691, 0.618105292, 0.0121217985, -0.618574679, 0.785635114) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) moter.C0 = clerp(moter.C0, CFrame.new(0.118963376, -1.58792579, -0.418636501, -0.0172099881, 9.23216081e-09, -0.999851882, 0.999851942, -2.41398811e-06, -0.0172099881, -2.32458115e-06, -1.00000012, 3.16649675e-08) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) moter.C0 = clerp(moter.C0, CFrame.new(-0.0810521096, -1.58789814, -0.418592125, -0.0172100049, -7.6934743e-09, -0.999851882, 0.999852121, 1.29640102e-05, -0.0172100049, 1.29640102e-05, -1.00000012, -2.15601176e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end wait(1) CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=136523485", Character, 1, .5) local a = Instance.new("ColorCorrectionEffect",game:service'Lighting') a.TintColor = Color3.new(1,0,0) for i,v in next, workspace:children() do if v:IsA"BasePart" and v.ClassName ~= "Terrain" then halfit(v) elseif v:IsA"Model" then for _,k in next, v:children() do if k:IsA"BasePart" and v.ClassName ~= "Terrain" then halfit(k) end end end end wait(2) for i = 1,0, -.05 do a.TintColor = Color3.new(i,0,0) wait() end wait(2) for i = 0,1, .1 do a.TintColor = Color3.new(i,i,i) wait() end end function TargetSelect(person) local dd=coroutine.wrap(function() if targetted ~= person then targetted = person img2.Size = UDim2.new(1,0,1,0) img2.ImageTransparency = 0 img2.Position = UDim2.new(0,0,0,0) for i = 0, 2, 0.1 do swait() img2.Size = img2.Size + UDim2.new(.05,0,.05,0) img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0) img2.ImageTransparency = img2.ImageTransparency + 0.02 end end end) dd() end function LockOn() local hum=FindHumanoid(Mouse.Target) if hum then if hum.Parent:FindFirstChild("Head")and (hum.Parent:FindFirstChild("Torso") or hum.Parent:FindFirstChild("UpperTorso"))then TargetSelect(hum.Parent) CFuncs["Sound"].Create("rbxassetid://743521656", Character, 1, .8) end end end function suicide() attack = true; chatfunc("Im Such A Bad User.") Humanoid.WalkSpeed = 0 for i = 0, 1, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(0, -0, 0, 1.00000024, 0, -0, 0, 1.00000024, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(7.62939635e-06, 1.49997163, 0, 1.00000024, 0, -0, 0, 1.00000024, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.957365155, 0.473913312, -0.436159939, 0.839621305, 0.451239794, 0.302355915, 0.366206169, -0.059150584, -0.928652048, -0.401160091, 0.890440345, -0.21491085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.49999273, 3.87430276e-07, 0, 1.00000024, 0, -0, 0, 1.00000024, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.499987125, -1.99996996, 0, 0.997888982, -0.0649460182, -0, 0.0649460182, 0.997888982, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.499989778, -1.99997127, 0, 0.998181164, 0.0602900162, -0, -0.0602900162, 0.998181164, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) moter.C0 = clerp(moter.C0, CFrame.new(-0.382800102, -0.626367509, -0.547955096, 0.192451894, 0.293820173, 0.936286569, -0.901372194, -0.32425499, 0.287031353, 0.387930989, -0.89918226, 0.202437893) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end wait(1.5) chatfunc("Let Me End This.") wait(1.5) for i = 0, 1, 0.3 do swait() PlayAnimationFromTable({ CFrame.new(0.0150662307, -4.88092428e-06, 0.0148906102, -0.01982099, -1.08002496e-12, 0.999803543, -4.46946984e-07, 1, -8.86181084e-09, -0.999803782, 3.27825546e-07, -0.0198209975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.00189219415, 1.50098944, -0.129972562, 0.0201512501, 0.0765038878, -0.996864021, 0.0566192083, 0.995383799, 0.0775336027, 0.998202145, -0.0580037907, 0.0157258138) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(2.01696348, 0.389823437, -0.060955409, -0.000397110358, -0.999624014, -0.0274192169, 0.00981300231, 0.0274140034, -0.999576092, 0.999951839, -0.0006660074, 0.00979842618) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.64040112, 0.216884568, 1.93210121e-06, 0.962137103, 0.272578239, -7.02217221e-07, -0.272574633, 0.962141275, -9.83368591e-06, -2.00979412e-06, 9.69739631e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.64369607, -1.98395038, 0.206737444, 0.19058302, -0.152998164, -0.969677031, 0.0664296299, 0.987527609, -0.142758414, 0.979424179, -0.0372077115, 0.198368743) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.641120076, -1.92643452, -0.0258421432, 0.848103583, 0.133398816, -0.51276207, -0.0662644878, 0.986892581, 0.147146463, 0.52567035, -0.0908175632, 0.845826566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .2, false) moter.C0 = clerp(moter.C0, CFrame.new(0.011209704, -1.63770795, -0.318749219, -0.0172089972, -4.19956632e-06, -0.999852002, 0.999852061, 8.99471343e-06, -0.0172089972, 9.06549394e-06, -1.00000012, 4.04558159e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end Effects.Block.Create(BrickColor.new("Teal"), Partss.CFrame, 2, 2, 2, 0.9, 0.9, 0.9, 0.05) Effects.Block.Create(BrickColor.new("Cyan"), Partss.CFrame, 2, 2, 2, 0.5, 0.5, 0.5, 0.05) CFuncs["Sound"].Create("rbxassetid://642890855", Character, 1, .5) local TP=Instance.new("Part")TP.CFrame=(targetted and targetted:FindFirstChild'Head' and targetted.Head.CFrame or Mouse.Hit) Lightning(Partss.CFrame.p,TP.CFrame.p,10,.3,BrickColor.new("Cyan"),.3,0,-.3)Lightning(Partss.CFrame.p,TP.CFrame.p,10,.3,BrickColor.new("Really black"),.5,0,-.5) mdmg(TP, 5 ,10) for i=0,3 do RingE(TP.CFrame*CFrame.Angles(math.rad(math.random(360)),math.rad(math.random(360)),math.rad(math.random(360))),.1+math.random(40)/100,30+math.random(70),0,30,3,0,ColorSequence.new(Color3.fromRGB(1,1,0)),-.05)end Effects.Block.Create(BrickColor.new("Teal"), TP.CFrame, 2, 2, 2, 0.9, 0.9, 0.9, 0.05) Effects.Block.Create(BrickColor.new("Cyan"), TP.CFrame, 2, 2, 2, 0.5, 0.5, 0.5, 0.05) for i = 0, 1, 0.3333 do swait() PlayAnimationFromTable({ CFrame.new(0.0150662307, -4.88092428e-06, 0.0148906102, -0.01982099, -1.08002496e-12, 0.999803543, -4.46946984e-07, 1, -8.86181084e-09, -0.999803782, 3.27825546e-07, -0.0198209975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0879677385, 1.49240708, -0.127746791, 0.0201510563, -0.100440688, -0.994740784, 0.0566197298, 0.99346137, -0.0991647467, 0.998197258, -0.0543235913, 0.0257058665) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(2.03539443, 0.729742587, 0.0108130341, -0.00389442407, -0.967803538, 0.251676887, 0.0148300035, -0.251707017, -0.967689872, 0.999882519, -3.62247229e-05, 0.0153327845) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.64040112, 0.216884568, 1.93210121e-06, 0.962137103, 0.272578239, -7.02217221e-07, -0.272574633, 0.962141275, -9.83368591e-06, -2.00979412e-06, 9.69739631e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.64369607, -1.98395038, 0.206737444, 0.19058302, -0.152998164, -0.969677031, 0.0664296299, 0.987527609, -0.142758414, 0.979424179, -0.0372077115, 0.198368743) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.641120076, -1.92643452, -0.0258421432, 0.848103583, 0.133398816, -0.51276207, -0.0662644878, 0.986892581, 0.147146463, 0.52567035, -0.0908175632, 0.845826566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .5, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0112083517, -1.63770616, -0.318746239, -0.0172079317, -2.87033617e-06, -0.999851942, 0.999852002, 8.28504562e-06, -0.0172079336, 8.27014446e-06, -1.00000012, 2.72750913e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end for i = 0, 1, 0.3 do swait() PlayAnimationFromTable({ CFrame.new(0.0150662307, -4.88092428e-06, 0.0148906102, -0.01982099, -1.08002496e-12, 0.999803543, -4.46946984e-07, 1, -8.86181084e-09, -0.999803782, 3.27825546e-07, -0.0198209975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.00189219415, 1.50098944, -0.129972562, 0.0201512501, 0.0765038878, -0.996864021, 0.0566192083, 0.995383799, 0.0775336027, 0.998202145, -0.0580037907, 0.0157258138) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(2.01696348, 0.389823437, -0.060955409, -0.000397110358, -0.999624014, -0.0274192169, 0.00981300231, 0.0274140034, -0.999576092, 0.999951839, -0.0006660074, 0.00979842618) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.64040112, 0.216884568, 1.93210121e-06, 0.962137103, 0.272578239, -7.02217221e-07, -0.272574633, 0.962141275, -9.83368591e-06, -2.00979412e-06, 9.69739631e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.64369607, -1.98395038, 0.206737444, 0.19058302, -0.152998164, -0.969677031, 0.0664296299, 0.987527609, -0.142758414, 0.979424179, -0.0372077115, 0.198368743) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.641120076, -1.92643452, -0.0258421432, 0.848103583, 0.133398816, -0.51276207, -0.0662644878, 0.986892581, 0.147146463, 0.52567035, -0.0908175632, 0.845826566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) moter.C0 = clerp(moter.C0, CFrame.new(0.011209704, -1.63770795, -0.318749219, -0.0172089972, -4.19956632e-06, -0.999852002, 0.999852061, 8.99471343e-06, -0.0172089972, 9.06549394e-06, -1.00000012, 4.04558159e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end wait(2) attack = false; Humanoid.WalkSpeed = 8 chatfunc("Just Kidding.") end function ofmoosic() -- 2 lazi hoh delays = true while wait() and kkk and kkk.Volume >= 0.02 do kkk.Volume = kkk.Volume - 0.05 end wait(0.1) kkk.Pitch = 0 kkk.PlaybackSpeed = 0 play = false delays = false end function onmoosic() delays = true kkk.Pitch = 1 kkk.PlaybackSpeed = 1 while wait() and kkk and kkk.Volume <= 1.5 do kkk.Volume = kkk.Volume + 0.05 end wait(0.1) play = true delays = false end Mouse.Button1Down:connect(function() if attack == false and shattered == false then attackone(targetted) end end) Character.Head.face:Destroy() local reye = Instance.new("Part", Character) reye.CanCollide = false reye.BrickColor = BrickColor.new(righteyebrickcolor) reye.Material = "Neon" reye.Size = Vector3.new(.15,.15,.15) weld(reye, Character.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0)) m1 = Instance.new("SpecialMesh", reye) m1.MeshType = "Sphere" m1.Scale = Vector3.new(0.9,0.9,0.9) reye.Locked = true reye.Name = "re" local leye = Instance.new("Part", Character) leye.CanCollide = false leye.BrickColor = BrickColor.new(righteyebrickcolor) leye.Material = "Neon" leye.Size = Vector3.new(.15,.15,.15) weld(leye, Character.Head, CFrame.new(-0.15,-0.2,0.55), CFrame.new(1,0,0)) local m2 = Instance.new("SpecialMesh", leye) m2.MeshType = "Sphere" m2.Scale = Vector3.new(0.9,0.9,0.9) leye.Locked = true leye.Name = "le" coroutine.resume(coroutine.create(function(Part,Weld) while Part.Parent~=nil do wait(2) for i=0,1,0.2 do wait() m2.Scale = Vector3.new(.9,.9-.8*i,.5) end for i=0,1,0.2 do wait() m2.Scale = Vector3.new(.9,.9+.8*i,.5) end end end),leye,weld) coroutine.resume(coroutine.create(function(Part,Weld) while Part.Parent~=nil do wait(2) for z=0,1,0.2 do wait() m1.Scale = Vector3.new(.9,.9-.8*z,.5) end for z=0,1,0.2 do wait() m1.Scale = Vector3.new(.9,.9+.8*z,.5) end end end),reye,weld) function Lucifer() -- written by Nebula_Zorua attack = true lucifer = true m:destroy() Humanoid.WalkSpeed = 0 for i = 5.5, 0, -.1 do kkk.Volume = i swait() end kkk:Stop() for i = 0, 2, 0.1 do PlayAnimationFromTable({ CFrame.new(3.20552612e-13, 0.00629390124, -4.89726517e-07, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496), CFrame.new(4.35156153e-06, 1.49895132, -0.0143986568, 0.999999225, 3.67464963e-07, -1.62050128e-07, -3.56478267e-07, 0.997964799, 0.0637686923, 1.8440187e-07, -0.0637686551, 0.997963905), CFrame.new(0.463146985, 0.413245499, -0.892718732, -0.0449075401, 0.775847673, -0.629319549, 0.0332003012, -0.628448248, -0.777142704, -0.998439014, -0.0557931587, 0.00246368535), CFrame.new(-1.10717142, 0.825457931, 0.1368334, 0.673373997, -0.739246666, -0.00900246482, -0.42734006, -0.379266441, -0.820693374, 0.603280485, 0.556480646, -0.571297884), CFrame.new(0.498541504, -1.99096656, 0.0217474438, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022), CFrame.new(-0.496486127, -1.99080193, 0.0278974995, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022) },0.3) swait() end CFuncs["Sound"].Create("rbxassetid://1093102664", Torso, 1.2, 1) for i = 0, 1, 0.1 do PlayAnimationFromTable({ CFrame.new(3.20552612e-13, 0.00629390124, -4.89726517e-07, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496), CFrame.new(5.049631e-06, 1.49895144, -0.0143977245, -0.278026134, 5.91389835e-07, -0.960573196, 0.0612552688, 0.99796474, -0.0177289713, 0.958618045, -0.0637692809, -0.277460247), CFrame.new(1.7865603, 0.469846457, 0.302634299, -0.395908773, -0.915170789, 0.0756170675, -0.0636305958, -0.0548072904, -0.996467471, 0.916082263, -0.399321705, -0.0365341753), CFrame.new(-1.81953335, 0.447979182, 0.377544969, -0.368042678, 0.929745674, 0.0108171348, 0.10545788, 0.0532988459, -0.992994487, -0.923808694, -0.364323586, -0.117665246), CFrame.new(0.498541504, -1.99096656, 0.0217474438, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022), CFrame.new(-0.496486127, -1.99080193, 0.0278974995, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022) },0.5) swait() end swait(15) CFuncs["Sound"].Create("rbxassetid://227194112", Torso, 1.2, .8) for i = 0, 1, 0.1 do Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,-1.00117993,0),0.3) PlayAnimationFromTable({ CFrame.new(-5.09907915e-11, -1.00117993, 6.52391464e-07, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496), CFrame.new(5.049631e-06, 1.4989512, -0.0143977096, -0.278026134, 5.91389835e-07, -0.960573196, 0.0612552688, 0.99796474, -0.0177289713, 0.958618045, -0.0637692809, -0.277460247), CFrame.new(1.78655994, 0.469846636, 0.302635163, -0.395908773, -0.915170789, 0.0756170675, -0.0636305958, -0.0548072904, -0.996467471, 0.916082263, -0.399321705, -0.0365341753), CFrame.new(-1.81953335, 0.44797942, 0.377544999, -0.368042678, 0.929745674, 0.0108171348, 0.10545788, 0.0532988459, -0.992994487, -0.923808694, -0.364323586, -0.117665246), CFrame.new(0.498469234, -1.48121035, 0.0139142992, 0.999877751, -0.0156119959, -4.38656264e-11, -9.81397825e-05, -0.0062854127, 0.999980271, -0.0156116877, -0.999858022, -0.00628618058), CFrame.new(-0.496413857, -1.49049735, 0.0293810945, 0.999877751, -0.0156119959, -4.38656264e-11, -9.81397825e-05, -0.0062854127, 0.999980271, -0.0156116877, -0.999858022, -0.00628618058) },0.3) swait() end swait(15) RootPart.Anchored = true for i = 0, 1, 0.1 do Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(-0.030362092, -2.46161366, -1.9445256),0.3) PlayAnimationFromTable({ CFrame.new(-0.030362092, -2.46161366, -1.9445256, 0.999755979, -0.01570981, -0.0155116515, 0.0156120034, 0.00628500059, 0.999858379, -0.0156100951, -0.999856532, 0.00652872818), CFrame.new(4.11085784e-06, 1.49894953, -0.0143987387, -0.278026283, 3.10712494e-07, -0.960573673, 0.0612548701, 0.997964859, -0.0177291501, 0.958618462, -0.063768968, -0.277460396), CFrame.new(1.67990065, -0.197293639, -0.07702481, 0.054266952, -0.79035908, -0.61023581, -0.0323864594, 0.60942167, -0.79218477, 0.998001158, 0.0627528057, 0.00747451652), CFrame.new(-1.84805548, 0.719100535, 0.0317792408, -0.0298570376, 0.95070231, -0.308664829, 0.117300764, -0.303336173, -0.945636272, -0.992647588, -0.0644405037, -0.102461353), CFrame.new(0.498510063, -1.95706475, 0.0194682404, 0.995322883, -0.0953354165, 0.0156120034, 0.0952474549, 0.995433927, 0.00628500059, -0.0161398966, -0.00476860069, 0.999858379), CFrame.new(-0.496520042, -1.95689964, 0.0256185066, 0.997260869, 0.0722992048, 0.0156120034, -0.072404474, 0.99735564, 0.00628500059, -0.0151163153, -0.00739816297, 0.999858379) },0.3) swait() end CFuncs["Sound"].Create("rbxassetid://227194112", Torso, 1.2, .75) swait(90) for i = 0, 0.15, 0.001 do Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(-0.0303616636, 4.00838709, -1.944525),i) PlayAnimationFromTable({ CFrame.new(-0.0303616636, 4.00838709, -1.944525, 0.999755979, -0.01570981, -0.0155116515, 0.0156120034, 0.00628500059, 0.999858379, -0.0156100951, -0.999856532, 0.00652872818), CFrame.new(3.06218863e-06, 1.49894953, -0.0143985413, -0.278026283, 3.10712494e-07, -0.960573673, 0.0612548701, 0.997964859, -0.0177291501, 0.958618462, -0.063768968, -0.277460396), CFrame.new(1.36290622, 0.649896383, -0.527465224, -8.74121326e-08, 0.00863121264, -0.999962866, -0.99998033, 0.00628553284, 5.43411988e-05, 0.006285768, 0.999943018, 0.00863104127), CFrame.new(-1.42746723, 0.455288827, -0.57321924, 0.99722594, -0.0214308947, 0.0712846741, 0.0717147812, 0.0200184379, -0.997224331, 0.0199444015, 0.999570012, 0.0214998089), CFrame.new(0.484431118, -1.38513148, -0.885761857, 0.996769965, -0.0802272558, 0.00366953691, 0.0228883419, 0.239982069, -0.970507562, 0.0769805089, 0.967456698, 0.24104315), CFrame.new(-0.510482311, -1.37590349, -0.872361422, 0.996163428, 0.0874371752, 0.00366737018, -0.0175312944, 0.240438253, -0.970506251, -0.085740082, 0.966718316, 0.241048634) },i) swait() end KnifeHandle1 = New("Part",Character,"Handle",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.Concrete,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.487500042, 0.222272754, 2.56300068),CFrame = CFrame.new(-1.63877106, 2.74000359, 35.849987, 1, 0, -0, 0, 0, 1, 0, -1, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) Mesh = New("SpecialMesh",KnifeHandle1,"Mesh",{Scale = Vector3.new(0.600000024, 0.740909278, 0.600000024),MeshId = "http://www.roblox.com/asset/?id=77241866",TextureId = "http://www.roblox.com/asset/?id=77241892",MeshType = Enum.MeshType.FileMesh,}) KnifeWeld1 = New("Weld",KnifeHandle1,"Weld",{Part0=KnifeHandle1,Part1=Torso,C0 = CFrame.new(.5,0,6)*CFrame.Angles(0,math.rad(180),0)}) for i = 0, 1, .3 do KnifeWeld1.C0 = clerp(KnifeWeld1.C0,CFrame.new(.5,0,1)*CFrame.Angles(0,math.rad(180),0),.5) swait() end KnifeHandle2 = New("Part",Character,"Handle",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.Concrete,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.487500042, 0.222272754, 2.56300068),CFrame = CFrame.new(-1.63877106, 2.74000359, 35.849987, 1, 0, -0, 0, 0, 1, 0, -1, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) Mesh2 = New("SpecialMesh",KnifeHandle2,"Mesh",{Scale = Vector3.new(0.600000024, 0.740909278, 0.600000024),MeshId = "http://www.roblox.com/asset/?id=77241866",TextureId = "http://www.roblox.com/asset/?id=77241892",MeshType = Enum.MeshType.FileMesh,}) KnifeWeld2 = New("Weld",KnifeHandle2,"Weld",{Part0=KnifeHandle2,Part1=Torso,C0 = CFrame.new(-.5,0,6)*CFrame.Angles(0,math.rad(180),0)}) for i = 0, 1, .3 do KnifeWeld2.C0 = clerp(KnifeWeld2.C0,CFrame.new(-.5,0,1)*CFrame.Angles(0,math.rad(180),0),.5) swait() end swait(60) end Mouse.KeyDown:connect(function(k) k = k:lower() if attack == false and k == 'q' then LockOn() end if k == 'z' and attack == false then hedshoot() elseif k == 'x' and attack == false and targetted ~= nil and shattered == false then moarblood() elseif k == 'c' and attack == false and shattered == false then painlessrain()delays = false elseif k == 'v' and attack == false and shattered == false then attacktwo() elseif k == 'm' and play == true and delays == false then ofmoosic() elseif k == 'm' and play == false and delays == false then onmoosic() elseif k=="e"and attack == false then targetted=nil elseif k=="k"and attack == false and shattered == false then death() elseif k=="b"and attack == false and shattered == false then enditmotherfucker() elseif k=="f"and attack == false and shattered == false then suicide() elseif k=="t"and attack == false and phase1 == true then transform() elseif k=="y"and attack == false and phase1 == false and phase3 == false then Corrupt() elseif k=="u"and attack == false and phase1 == false and phase3 == true then Shatter() elseif k=="l"and attack == false and shattered == true then screech() elseif k=="b"and attack == false and shattered == true then Lucifer() end end) kkk = Instance.new("Sound",Character) kkk.Volume = 5.5 kkk.PlaybackSpeed = 1 kkk.Pitch = 1 kkk.SoundId = "rbxassetid://394142716" kkk:Play() kkk.Name = "a" kkk.Looped = true shirt= Instance.new("Shirt", Character) shirt.Name = "Shirt" pants = Instance.new("Pants", Character) pants.Name = "Pants" Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=479423409" Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=479423609" local bb=Instance.new("BillboardGui", Head ) local t=Instance.new("TextLabel",bb) spawn(function() while swait()do if targetted~=nil then if targetted:FindFirstChild("HumanoidRootPart")==nil or targetted.Parent==nil then targetted=nil end end Humanoid.Name=""Humanoid.MaxHealth=1/0 Humanoid.Health=0/0 Humanoid.PlatformStand=false if Character:FindFirstChildOfClass("ForceField")then Character:FindFirstChildOfClass("ForceField").Visible=false else Instance.new("ForceField",Character).Name=""end end end) spawn(function() bb.AlwaysOnTop=true bb.Size=UDim2.new(1,0,1,0)bb.StudsOffset=Vector3.new(0,4.5,0) t.Size=UDim2.new(1,0,1,0)t.Text="Unstable Prototype"t.TextColor3=Color3.new(0,1,1)t.TextStrokeTransparency=0.5 t.BackgroundTransparency=1 t.TextSize=40 t.Font="Garamond" while swait() and phase1==true do bb.StudsOffset=Vector3.new(math.random(-50,50)/100,4.5+ math.random(-80,80)/100,math.random(-130,130)/100) end end) function transform() attack = true chatfunc("Now you've done it...") delay(0,ofmoosic) wait(1.5) CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=1096241102", Character, 5, .75) delay(0,transformfx) for i=0,5,0.05 do wait(0.01) Effects.Block.Create(BrickColor.new("Cyan"), Torso.CFrame, 25, 25, 25, 5, 5, 5, 0.05) end phase1 = false t.Text = "OverCharged Prototype" t.TextStrokeColor3 = Color3.new(1,1,1) kkk.SoundId = "rbxassetid://1279200618" kkk.Volume = 5.5 kkk.PlaybackSpeed = 1 kkk:Play() CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=1228181736", Character, 7, 1) attack = false end function transformfx() for i=0,3,1 do wait() Lightning(Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)).p,Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)).p,10,7,BrickColor.new("Cyan"),.1,0,-.1)wait(1.5) end end function Corrupt() attack = true chatfunc("...") delay(0,ofmoosic) wait(1.5) CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=1289851900", Character, 5, 1.5) for i=0,5,0.05 do wait(0.01) Effects.FireWave.Create(BrickColor.new("Really black"),Torso.CFrame*CFrame.new(0,-3.5,0), 30, 30, 30) Effects.Block.Create(BrickColor.new("Black"), Torso.CFrame, 25, 25, 25, 5, 5, 5, 0.05) end Effects.Cylinder.Create(BrickColor.new("Black"), Torso.CFrame, 25, 500, 25, 5, 500, 5, 0.05) Effects.Wave.Create(BrickColor.new("Black"), Torso.CFrame, 25, 25, 25, 15, 15, 15, 0.05) phase1 = false phase3 = true c1 = CFuncs.Part.Create(Torso, "Sand", 0, 0, BrickColor.new("Black"), "Claw1", Vector3.new(1,1,1)) c1w =CFuncs.Weld.Create(Torso,Torso,c1,CFrame.new(0,1.5,0.75)*CFrame.Angles(math.rad(20), math.rad(180), 0)) CFuncs.Mesh.Create("SpecialMesh", c1, "FileMesh", "rbxassetid://283709822", Vector3.new(), Vector3.new(1,0.75,1)) c2 = CFuncs.Part.Create(Torso, "Sand", 0, 0, BrickColor.new("Black"), "Claw2", Vector3.new(1,1,1)) c2w =CFuncs.Weld.Create(Torso,Torso,c2,CFrame.new(-0.65,1,0.75)*CFrame.Angles(math.rad(15), math.rad(180), math.rad(-20))) CFuncs.Mesh.Create("SpecialMesh", c2, "FileMesh", "rbxassetid://283709822", Vector3.new(), Vector3.new(1,0.75,1)) c3 = CFuncs.Part.Create(Torso, "Sand", 0, 0, BrickColor.new("Black"), "Claw3", Vector3.new(1,1,1)) c3w =CFuncs.Weld.Create(Torso,Torso,c3,CFrame.new(0.65,1.1,0.75)*CFrame.Angles(math.rad(17), math.rad(180), math.rad(20))) CFuncs.Mesh.Create("SpecialMesh", c3, "FileMesh", "rbxassetid://283709822", Vector3.new(), Vector3.new(1,0.75,1)) c4 = CFuncs.Part.Create(Torso, "Sand", 0, 0, BrickColor.new("Black"), "Claw4", Vector3.new(1,1,1)) c4w =CFuncs.Weld.Create(Torso,Torso,c4,CFrame.new(0,0,0.5)*CFrame.Angles(0,0,math.rad(45))) c4m =CFuncs.Mesh.Create("SpecialMesh", c4, "FileMesh", "rbxassetid://9756362", Vector3.new(), Vector3.new(1.2,1.2,1.2)) c5 = CFuncs.Part.Create(Torso, "Sand", 0, 0, BrickColor.new("Royal purple"), "Claw4", Vector3.new(1,1,1)) c5w =CFuncs.Weld.Create(Torso,Torso,c5,CFrame.new(0,0,0.5)) c5m =CFuncs.Mesh.Create("SpecialMesh", c5, "FileMesh", "rbxassetid://9756362", Vector3.new(), Vector3.new(1.2,1.2,1)) t.Text = "Corrupt Prototype" t.TextStrokeColor3 = Color3.new(0.5,0,1) t.TextColor3 = Color3.new(0,0,0) kkk.SoundId = "rbxassetid://891694049" kkk.Volume = 5.5 kkk.PlaybackSpeed = 1 kkk:Play() attack = false end function saura1() local delta = tick() local timer = 0 local multiplier = 36*4 b1 = CFuncs.Part.Create(Torso, "Sand", 1,1, BrickColor.new("Black"), "FX", Vector3.new(1,1,1)) b2, b3 = CFuncs.Part.Create(b1, "Sand", 1,1, BrickColor.new("Black"), "FX", Vector3.new(1,1,1)), CFuncs.Part.Create(b1, "Sand", 1,1, BrickColor.new("Black"), "FX", Vector3.new(1,1,1)) bt = Instance.new("Trail",b1) b2w =CFuncs.Weld.Create(b1,b1,b2,CFrame.new(0,0,0.5)) b3w =CFuncs.Weld.Create(b1,b1,b3,CFrame.new(0,0,-0.5)) ba1, ba2 = Instance.new("Attachment",b2), Instance.new("Attachment",b3) bt.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(120/255,0,170/255)),ColorSequenceKeypoint.new(1,Color3.new(0,0,0))}) bt.Attachment0,bt.Attachment1 = ba1,ba2 bt.Lifetime = 0.5 bt.FaceCamera = true bt.Texture = "rbxassetid://1062150919" game:GetService("RunService"):BindToRenderStep("UpdateLoop",Enum.RenderPriority.Camera.Value,function() timer = tick() - delta b1.CFrame = CFrame.new(Torso.Position)* CFrame.Angles(math.tan(timer),(math.rad(timer*multiplier) + math.rad(360)),math.cos(timer*5)) * CFrame.new(Vector3.new(0,0,8)) end) end function Shatter() attack = true chatfunc("ењ°зЌ„гЃ§гЃ‚гЃЄгЃџг‚’еЏ‚з…§гЃ—гЃ¦гЃЏгЃ гЃ•гЃ„пјЃ") kkk.SoundId = "rbxassetid://171493674" kkk.Volume = 5.5 kkk.PlaybackSpeed = 1 kkk:Play() wait(1.5) delay(0,transformfx) for i=0,2.5,0.05 do wait(0.01) Effects.Fire.Create(BrickColor.new("Really black"), Torso.CFrame, 100,100,100, 0.05) end for i=0,2.5,0.05 do wait(0.01) Effects.Fire.Create(BrickColor.new("Really black"), Torso.CFrame, 100,100,100, 0.05) Effects.Wave.Create(BrickColor.new("Black"), Torso.CFrame*CFrame.Angles(0,math.rad(math.random(-180,180)),0), 15, 15, 15, 5, 5, 5, 0.05) end Effects.Block.Create(BrickColor.new("Black"),Torso.CFrame,25,25,25,25,25,25,0.05) Effects.Wave.Create(BrickColor.new("Really black"), Torso.CFrame, 25, 25, 25, 15, 15, 15, 0.05) shattered = true for i,v in pairs(m:GetChildren()) do if v:IsA("Part") or v:IsA("WedgePart") then v.Transparency = 1 end end if(c1w)then c1w.C0 = CFrame.new(0,2.5,1.5) * CFrame.Angles(math.rad(-40),math.rad(180),0) c2w.C0 = CFrame.new(1.2,2,1.6) * CFrame.Angles(math.rad(-35),math.rad(180),math.rad(20)) c3w.C0 = CFrame.new(-1.2,2.1,1.5) * CFrame.Angles(math.rad(-37),math.rad(180),math.rad(-20)) end h1 = CFuncs.Part.Create(Torso, "Sand", 0, 0, BrickColor.new("Black"), "Hand1", Vector3.new(1,1,1)) h1w =CFuncs.Weld.Create(Torso,Torso,h1,CFrame.new(0,7.5,1.2)*CFrame.Angles(math.rad(-45),0,math.rad(180))) CFuncs.Mesh.Create("SpecialMesh", h1, "FileMesh", "rbxassetid://32054761", Vector3.new(0.25, -1, 0), Vector3.new(1.5,1.5,1.5)) CFuncs.ParticleEmitter.Create(h1, BrickColor.new("Dark indigo").Color, BrickColor.new("Really black").Color, 0.5, NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)}), "rbxasset://textures/particles/fire_main.dds", NumberSequence.new({NumberSequenceKeypoint.new(0,0.5),NumberSequenceKeypoint.new(1,1)}), -1, Vector3.new(0,-2.5,0), 0, true, 0, "Top", true, NumberRange.new(2), 200, NumberRange.new(-180,180), NumberRange.new(-50,50), NumberRange.new(5), Vector2.new()) h2 = CFuncs.Part.Create(Torso, "Sand", 0, 0, BrickColor.new("Black"), "Hand2", Vector3.new(1,1,1)) h2w =CFuncs.Weld.Create(Torso,Torso,h2,CFrame.new(4.5,0.8,1.2)*CFrame.Angles(0,math.rad(-225),0)) CFuncs.Mesh.Create("SpecialMesh", h2, "FileMesh", "rbxassetid://533041690", Vector3.new(0,0,1), Vector3.new(0.05,0.05,0.05)) CFuncs.ParticleEmitter.Create(h2, BrickColor.new("Dark indigo").Color, BrickColor.new("Really black").Color, 0.5, NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)}), "rbxasset://textures/particles/fire_main.dds", NumberSequence.new({NumberSequenceKeypoint.new(0,0.5),NumberSequenceKeypoint.new(1,1)}), -1, Vector3.new(0,2.5,0), 0, true, 0, "Front", true, NumberRange.new(2), 200, NumberRange.new(-180,180), NumberRange.new(-50,50), NumberRange.new(5), Vector2.new()) h3 = CFuncs.Part.Create(Torso, "Sand", 0, 0, BrickColor.new("Black"), "Hand3", Vector3.new(1,1,1)) h3w =CFuncs.Weld.Create(Torso,Torso,h3,CFrame.new(-4.5,0.8,1.2)*CFrame.Angles(0,math.rad(225),0)) CFuncs.Mesh.Create("SpecialMesh", h3, "FileMesh", "rbxassetid://533038154", Vector3.new(0,0,1), Vector3.new(0.05,0.05,0.05)) CFuncs.ParticleEmitter.Create(h3, BrickColor.new("Dark indigo").Color, BrickColor.new("Really black").Color, 0.5, NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)}), "rbxasset://textures/particles/fire_main.dds", NumberSequence.new({NumberSequenceKeypoint.new(0,0.5),NumberSequenceKeypoint.new(1,1)}), -1, Vector3.new(0,2.5,0), 0, true, 0, "Front", true, NumberRange.new(2), 200, NumberRange.new(-180,180), NumberRange.new(-50,50), NumberRange.new(5), Vector2.new()) if(c4m)then c4m.MeshId = "rbxassetid://1047241173" c5m.MeshId = "rbxassetid://1047241173" c4m.Scale, c5m.Scale = Vector3.new(0.02, 0.02, 0.02), Vector3.new(0.02, 0.02, 0.02) c4.BrickColor, c5.BrickColor = BrickColor.new("Dark indigo"), BrickColor.new("Dark indigo") c4w.C0, c5w.C0 = CFrame.new(3,-0.5,1.5) * CFrame.Angles(math.rad(10), math.rad(-325), math.rad(-45)), CFrame.new(-3,-0.5,1.5) * CFrame.Angles(math.rad(10), math.rad(-145), math.rad(-45)) end t.Font = "Antique" t.Text = "Possessed Prototype" t.TextStrokeColor3 = Color3.new(0.75,0.25,0.75) CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=1228181736", Character, 7, 1) attack = false delay(0,saura1) end function screech() attack = true for i = 0, 2, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(-10, 0, 0), CFrame.new(7.62939453e-06, 1.49997091, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.12282228, 0.491593987, -0.645177722, 0.783057868, 0.621948957, 0, 0, 0, -1, -0.621948957, 0.783057868, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.08740151, 0.561881959, -0.899507821, 0.662516952, -0.749046922, -0.000293626304, 0, 0.000391999929, -0.999999881, 0.749046922, 0.662516952, 0.000259706576) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.499994695, -1.99996996, 0, 0.997888744, -0.0649459884, 0, 0.0649459884, 0.997888744, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.499997199, -1.99996936, -0, 0.998180866, 0.0602899939, 0, -0.0602899939, 0.998180866, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) moter.C0 = clerp(moter.C0, CFrame.new(-0.507866442, -0.815697551, -0.518593907, 0.620451391, 0, 0.784245014, -0.784245014, 0, 0.620451391, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) moter.C0 = clerp(moter.C0, CFrame.new(0.612942994, -0.810174286, -0.418286711, -0.86158824, 0.000360130449, 0.507607639, -0.50760746, 0.000549041899, -0.861588359, -0.0005889819, -0.999999821, -0.00029024313) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=883060133", Character, 10, 1) for i = 0, 2, 0.1 do swait() PlayAnimationFromTable({ CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(7.62939453e-06, 1.49997091, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.12282228, 0.491593987, -0.645177722, 0.783057868, 0.621948957, 0, 0, 0, -1, -0.621948957, 0.783057868, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.08740151, 0.561881959, -0.899507821, 0.662516952, -0.749046922, -0.000293626304, 0, 0.000391999929, -0.999999881, 0.749046922, 0.662516952, 0.000259706576) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.499994695, -1.99996996, 0, 0.997888744, -0.0649459884, 0, 0.0649459884, 0.997888744, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.499997199, -1.99996936, -0, 0.998180866, 0.0602899939, 0, -0.0602899939, 0.998180866, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) moter.C0 = clerp(moter.C0, CFrame.new(-0.507866442, -0.815697551, -0.518593907, 0.620451391, 0, 0.784245014, -0.784245014, 0, 0.620451391, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) moter.C0 = clerp(moter.C0, CFrame.new(0.612942994, -0.810174286, -0.418286711, -0.86158824, 0.000360130449, 0.507607639, -0.50760746, 0.000549041899, -0.861588359, -0.0005889819, -0.999999821, -0.00029024313) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end attack = false end --coroutine.wrap(function()wait(1) Lucifer() end)() coroutine.wrap(function() while true do swait() if(m)then for i, v in pairs(m:GetChildren()) do if v:IsA("Part") then v.Anchored = false end end end for i, v in pairs(Character:GetChildren()) do if v:IsA("Part") and (lucifer and v ~= RootPart) then v.Anchored = false elseif v:IsA("Accessory") then v.Handle.Anchored = false end end end end)() coroutine.wrap(function() while 1 do swait() if doe <= 360 then doe = doe + 2 else doe = 0 end end end)() while true do swait() for i, v in pairs(Character:GetChildren()) do if v:IsA("Part") then v.Material = "SmoothPlastic" elseif v:IsA("Accessory") then v:WaitForChild("Handle").Material = "SmoothPlastic" end end while true do swait() if phase3 == true and shattered == false then Effects.Fire.Create(BrickColor.new("Black"), Torso.CFrame*CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)), 25, 25, 25, 0.05) local names = {"Corrupt Prototype", "Corrupt Protoype", "Corruot Protoype", "Cenruqt Prot0type", "Cxrrxpl Pr0t0type", "Corrupt Protoype", "4zrrzpt 4r0t0type", "Ocrnupt H40t0type", "Corrupt Protoype"} t.Text = names[math.random(#names)] end Character:FindFirstChildOfClass("Humanoid").MaxHealth = math.huge Character:FindFirstChildOfClass("Humanoid").Health = math.huge imgl.Rotation = imgl.Rotation + 3 img2.Rotation = img2.Rotation + 3 if targetted then abss.Adornee = targetted:FindFirstChild("Torso") or targetted:FindFirstChild("UpperTorso") abss.Enabled = true else abss.Adornee = nil abss.Enabled = false end while true and imgl.Rotation >= 360 do imgl.Rotation = 0 img2.Rotation = 0 end Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude velocity = RootPart.Velocity.y sine = sine + change local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) if RootPart.Velocity.y > 1 and hit == nil then Anim = "Jump" if attack == false then PlayAnimationFromTable({ CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0579944476, 1.48445117, -0.000906195492, 0.999631822, -0.0259140469, -0.00804444961, 0.0262291897, 0.998776913, 0.0419151038, 0.0069484422, -0.0421099029, 0.999089062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.68067598, 0.167780995, 5.50026158e-08, 0.965881884, -0.258982956, -3.41060513e-13, 0.258982956, 0.965881884, 4.47034836e-07, 8.49010675e-08, 3.16640808e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.67620921, 0.188169807, -3.04922651e-07, 0.95698452, 0.290146649, -2.61441073e-07, -0.290146649, 0.95698452, -1.0069979e-05, -2.89639524e-06, 1.04542296e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.537238836, -1.93797374, 0.176598221, 0.998698533, -0.0506777391, -0.00574572897, 0.0510024093, 0.992341697, 0.112511501, -6.35704041e-08, -0.112657718, 0.993634105) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.536944568, -1.94808352, 0.126473114, 0.998626292, 0.0520468242, 0.00521374354, -0.0523067154, 0.993665218, 0.0995327011, -3.84102691e-07, -0.099668026, 0.995023906) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0111988392, -1.63769972, -0.318750381, -0.0172117054, 0, -0.999851942, 0.999851942, 0, -0.0172116756, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end elseif RootPart.Velocity.y < -1 and hit == nil then Anim = "Fall" if attack == false then PlayAnimationFromTable({ CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0576509275, 1.50532985, -0.129091382, 0.999631822, -0.0231846143, -0.0140984114, 0.0262298863, 0.958684564, 0.283279002, 0.00694822101, -0.283544153, 0.958935201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.68622994, 0.21415168, 7.02040666e-08, 0.881990671, -0.471266806, -3.41060513e-13, 0.471266806, 0.881990671, 4.47034836e-07, 1.54493137e-07, 2.89139166e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.72513735, 0.240890861, 2.54038241e-07, 0.814108491, 0.58071363, -2.61430017e-07, -0.580713034, 0.814108849, -1.00698489e-05, -6.08482924e-06, 8.98058715e-06, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.536720514, -1.92783141, 0.223740995, 0.998698533, -0.0498600565, -0.0107376017, 0.0510031059, 0.976314366, 0.210260883, -3.04512355e-07, -0.210534185, 0.977587521) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.535922825, -1.92850935, 0.222419083, 0.99863112, 0.0512506701, 0.0104565797, -0.0523065142, 0.978474379, 0.199629858, -3.7062793e-07, -0.199902818, 0.97981596) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0112015437, -1.63769758, -0.318750381, -0.0172110498, 0, -0.999851942, 0.999851942, 0, -0.0172110498, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end elseif Torsovelocity < 1 and hit ~= nil then Anim = "Idle" if attack == false then change = 1 PlayAnimationFromTable({ CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0575585738, 1.52553558, -0.218724757, 0.985934377, -0.143356442, -0.0859283879, 0.166522771, 0.886584163, 0.431554198, 0.0143168001, -0.439792335, 0.897985697) * CFrame.new(0, -.05- .05 * math.cos((sine) / 55), 0- .05 * math.cos((sine) / 55)) * CFrame.Angles(math.rad(0 - 5 * math.cos((sine) / 55)), 0, 0), CFrame.new(1.54809988, 0.041232653, 1.35168499e-08, 0.996376455, -0.0850530341, -3.41060513e-13, 0.0850530341, 0.996376455, 4.47034836e-07, 2.78823862e-08, 3.26637689e-07, 1.00000024) * CFrame.new(0- 0.025 * math.cos((sine) / 45), 0, 0) * CFrame.Angles(0, 0, 0- 0.05 * math.cos((sine) / 45)), CFrame.new(-1.53598976, 0.0413191095, -1.86092848e-06, 0.995650649, 0.0931596532, -2.61508148e-07, -0.0931649953, 0.995651186, -1.00695124e-05, -7.49969331e-07, 1.08217946e-05, 1.00000024) * CFrame.new(0+ 0.025 * math.cos((sine) / 45), 0, 0) * CFrame.Angles(0, 0, 0+ 0.05 * math.cos((sine) / 45)), CFrame.new(0.540300786, -1.99793816, -9.82598067e-07, 0.998698533, -0.0510031395, 6.36324955e-07, 0.0510031395, 0.998698533, -1.00461093e-05, -8.35937328e-08, 1.08393433e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.539563596, -1.99794078, 1.12228372e-06, 0.998635888, 0.0523072146, -1.77852357e-07, -0.0523072146, 0.998635888, -1.00715051e-05, -3.89727461e-07, 1.08406466e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), }, .3, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end elseif Torsovelocity > 2 and hit ~= nil then Anim = "Walk" if attack == false then PlayAnimationFromTable({ CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0- .08 * math.cos((sine) / 5), 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0595112406, 1.55331731, -0.0425721854, 0.999631822, -0.0248252042, -0.010953242, 0.0262294486, 0.987443328, 0.155781403, 0.00694842171, -0.156010598, 0.987731278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.54809988, 0.041232653, 1.35168499e-08, 0.996376455, -0.0850530341, -3.41060513e-13, 0.0850530341, 0.996376455, 4.47034836e-07, 2.78823862e-08, 3.26637689e-07, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 10)), 0, 0), CFrame.new(-1.53598976, 0.0413191095, -1.86092848e-06, 0.995650649, 0.0931596532, -2.61508148e-07, -0.0931649953, 0.995651186, -1.00695124e-05, -7.49969331e-07, 1.08217946e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 10)), 0, 0), CFrame.new(0.540300786, -1.99793816, -9.82598067e-07, 0.998698533, -0.0510031395, 6.36324955e-07, 0.0510031395, 0.998698533, -1.00461093e-05, -8.35937328e-08, 1.08393433e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 10)), 0, 0), CFrame.new(-0.539563596, -1.99794078, 1.12228372e-06, 0.998635888, 0.0523072146, -1.77852357e-07, -0.0523072146, 0.998635888, -1.00715051e-05, -3.89727461e-07, 1.08406466e-05, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 10)), 0, 0), }, .3, false) moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) end end if 0 < #Effects then for e = 1, #Effects do if Effects[e] ~= nil then local Thing = Effects[e] if Thing ~= nil then local Part = Thing[1] local Mode = Thing[2] local Delay = Thing[3] local IncX = Thing[4] local IncY = Thing[5] local IncZ = Thing[6] if Thing[2] == "Shoot" then local Look = Thing[1] local move = 30 if Thing[8] == 3 then move = 10 end local hit, pos = rayCast(Thing[4], Thing[1], move, m) if Thing[10] ~= nil then da = pos cf2 = CFrame.new(Thing[4], Thing[10].Position) cfa = CFrame.new(Thing[4], pos) tehCF = cfa:lerp(cf2, 0.2) Thing[1] = tehCF.lookVector end local mag = (Thing[4] - pos).magnitude Effects["Head"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2) if Thing[8] == 2 then Effects["Ring"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1) end Thing[4] = Thing[4] + Look * move Thing[3] = Thing[3] - 1 if 2 < Thing[5] then Thing[5] = Thing[5] - 0.3 Thing[6] = Thing[6] - 0.3 end if hit ~= nil then Thing[3] = 0 if Thing[8] == 1 or Thing[8] == 3 then Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) else if Thing[8] == 2 then Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) if (hit.Parent:FindFirstChildOfClass("Humanoid")) ~= nil or (hit.Parent.Parent:FindFirstChildOfClass("Humanoid")) ~= nil then ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Cyan"), "Reference", Vector3.new()) ref.Anchored = true ref.CFrame = CFrame.new(pos) CFuncs["Sound"].Create("161006093", ref, 1, 1.2) game:GetService("Debris"):AddItem(ref, 0.2) Effects["Block"].Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2) Effects["Ring"].Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1) MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1) end end end ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Cyan"), "Reference", Vector3.new()) ref.Anchored = true ref.CFrame = CFrame.new(pos) Effects["Sphere"].Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07) game:GetService("Debris"):AddItem(ref, 1) end if Thing[3] <= 0 then table.remove(Effects, e) end end do do if Thing[2] == "FireWave" then if Thing[3] <= Thing[4] then Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0) Thing[3] = Thing[3] + 1 Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5]) else Part.Parent = nil table.remove(Effects, e) end end if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then if Thing[1].Transparency <= 1 then if Thing[2] == "Block1" then Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Block2" then Thing[1].CFrame = Thing[1].CFrame Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Fire" then Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0) Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Cylinder" then Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Blood" then Mesh = Thing[7] Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0) Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Elec" then Mesh = Thing[10] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Disappear" then Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Shatter" then Thing[1].Transparency = Thing[1].Transparency + Thing[3] Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) Thing[6] = Thing[6] + Thing[5] end end end end end end end end else Part.Parent = nil table.remove(Effects, e) end end end end end end end end end end
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