warn'Mutant loaded'
---- thanks to genocider and psychopath sources, this would be another one
---- LockOnTargetNoWhiteListKThx
plr = game.Players.LocalPlayer
char = plr.Character
hum = char.Humanoid
local cam = game.Workspace.CurrentCamera
t = char.Torso
h = char.Head
ra = char["Right Arm"]
la = char["Left Arm"]
rl = char["Right Leg"]
ll = char["Left Leg"]
tors = char.Torso
lleg = char["Left Leg"]
root = char.HumanoidRootPart
hed = char.Head
rleg = char["Right Leg"]
rarm = char["Right Arm"]
larm = char["Left Arm"]
vt = Vector3.new
bc = BrickColor.new
br = BrickColor.random
it = Instance.new
cf = CFrame.new
local targetted = nil
local killcount = 0
local requirekillA = 15
local requirekillX = 50
local maxA = 15
local maxX = 50
if plr.Name == "soins1" then
maxX = 0
requirekillX = maxX
end
local unlockedA = true
local unlockedX = true
local LeftModeUnlocked = false
kan = Instance.new("Sound",char)
kan.Volume = 6
kan.PlaybackSpeed = 1
kan.Pitch = 1
kan.SoundId = "rbxassetid://983122087"
kan.Name = "kreepery"
kan.Looped = true
kan:Play()
hed.face.Texture = "http://www.roblox.com/asset/?id=1055115347"
abss = Instance.new("BillboardGui",char)
abss.Size = UDim2.new(10,0,10,0)
abss.Enabled = false
imgl = Instance.new("ImageLabel",abss)
imgl.Position = UDim2.new(0,0,0,0)
imgl.Size = UDim2.new(1,0,1,0)
imgl.Image = "http://www.roblox.com/asset/?id=118777235"
imgl.BackgroundTransparency = 1
imgl.ImageColor3 = Color3.new(0,0,0)
imgl2 = Instance.new("ImageLabel",abss)
imgl2.Position = UDim2.new(-0.5,0,-0.5,0)
imgl2.Size = UDim2.new(2,0,2,0)
imgl2.Image = "http://www.roblox.com/asset/?id=135465292"
imgl2.BackgroundTransparency = 1
imgl2.ImageColor3 = Color3.new(0,0,0)
img2 = Instance.new("ImageLabel",abss)
img2.Position = UDim2.new(0,0,0,0)
img2.Size = UDim2.new(1,0,1,0)
img2.Image = "rbxassetid://118777235"
img2.BackgroundTransparency = 1
img2.ImageColor3 = Color3.new(0,0,0)
function CameraShake(Times, Power)
coroutine.resume(coroutine.create(function()
FV = Instance.new("BoolValue", Character)
FV.Name = "CameraShake"
for ShakeNum=1,Times do
swait()
local ef=Power
if ef>=1 then
Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
else
ef=Power*10
Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
end
end
Humanoid.CameraOffset = Vector3.new(0,0,0)
FV:Destroy()
end))
end
CamShake=function(Part,Distan,Power,Times)
local de=Part.Position
for i,v in pairs(workspace:children()) do
if v:IsA("Model") and v:findFirstChild("Humanoid") then
for _,c in pairs(v:children()) do
if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
local Noob=v.Humanoid
if Noob~=nil then
if Noob:FindFirstChild("CamShake")==nil then-- and Noob == Character then
--[[local ss=script.CamShake:clone()
ss.Parent=Noob
ss.Power.Value=Power
ss.Times.Value=Times
ss.Disabled=false]]
CameraShake(Times, Power)
end
end
end
end
end
end
end
function chatfunc(text,color)
local chat = coroutine.wrap(function()
if Character:FindFirstChild("TalkingBillBoard")~= nil then
Character:FindFirstChild("TalkingBillBoard"):destroy()
end
local naeeym2 = Instance.new("BillboardGui",Character)
naeeym2.Size = UDim2.new(0,100,0,40)
naeeym2.StudsOffset = Vector3.new(0,3,0)
naeeym2.Adornee = Character.Head
naeeym2.Name = "TalkingBillBoard"
local tecks2 = Instance.new("TextLabel",naeeym2)
tecks2.BackgroundTransparency = 1
tecks2.BorderSizePixel = 0
tecks2.Text = ""
tecks2.Font = "SciFi"
tecks2.TextSize = 30
tecks2.TextStrokeTransparency = 0
tecks2.TextColor3 = color
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
tecks2.Size = UDim2.new(1,0,0.5,0)
local tecks3 = Instance.new("TextLabel",naeeym2)
tecks3.BackgroundTransparency = 1
tecks3.BorderSizePixel = 0
tecks3.Text = ""
tecks3.Font = "SciFi"
tecks3.TextSize = 30
tecks3.TextStrokeTransparency = 0
tecks3.TextColor3 = Color3.new(0,0,0)
tecks3.TextStrokeColor3 = color
tecks3.Size = UDim2.new(1,0,0.5,0)
coroutine.resume(coroutine.create(function()
while true do
swait(1)
tecks2.Position = UDim2.new(0,math.random(-10,10),0,math.random(-10,10))
tecks3.Position = UDim2.new(0,math.random(-10,10),0,math.random(-10,10))
tecks2.Rotation = math.random(-15,15)
tecks3.Rotation = math.random(-15,15)
end
end))
for i = 1,string.len(text),1 do
CFuncs["Sound"].Create("rbxassetid://274118116", char, 0.25, 0.115)
tecks2.Text = string.sub(text,1,i)
tecks3.Text = string.sub(text,1,i)
swait(1)
end
wait(1)
local randomrot = math.random(1,2)
if randomrot == 1 then
for i = 1, 50 do
swait()
tecks2.Rotation = tecks2.Rotation - .75
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
tecks2.TextTransparency = tecks2.TextTransparency + .04
tecks3.Rotation = tecks2.Rotation + .75
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
tecks3.TextTransparency = tecks2.TextTransparency + .04
end
elseif randomrot == 2 then
for i = 1, 50 do
swait()
tecks2.Rotation = tecks2.Rotation + .75
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
tecks2.TextTransparency = tecks2.TextTransparency + .04
tecks3.Rotation = tecks2.Rotation - .75
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
tecks3.TextTransparency = tecks2.TextTransparency + .04
end
end
naeeym2:Destroy()
end)
chat()
end
local Create = LoadLibrary("RbxUtility").Create
CFuncs = {
["Part"] = {
Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
local Part = Create("Part"){
Parent = Parent,
Reflectance = Reflectance,
Transparency = Transparency,
CanCollide = false,
Locked = true,
BrickColor = BrickColor.new(tostring(BColor)),
Name = Name,
Size = Size,
Material = Material,
}
RemoveOutlines(Part)
return Part
end;
};
["Mesh"] = {
Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
local Msh = Create(Mesh){
Parent = Part,
Offset = OffSet,
Scale = Scale,
}
if Mesh == "SpecialMesh" then
Msh.MeshType = MeshType
Msh.MeshId = MeshId
end
return Msh
end;
};
["Mesh"] = {
Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
local Msh = Create(Mesh){
Parent = Part,
Offset = OffSet,
Scale = Scale,
}
if Mesh == "SpecialMesh" then
Msh.MeshType = MeshType
Msh.MeshId = MeshId
end
return Msh
end;
};
["Weld"] = {
Create = function(Parent, Part0, Part1, C0, C1)
local Weld = Create("Weld"){
Parent = Parent,
Part0 = Part0,
Part1 = Part1,
C0 = C0,
C1 = C1,
}
return Weld
end;
};
["Sound"] = {
Create = function(id, par, vol, pit)
coroutine.resume(coroutine.create(function()
local S = Create("Sound"){
Volume = vol,
Pitch = pit or 1,
SoundId = id,
Parent = par or workspace,
}
wait()
S:play()
game:GetService("Debris"):AddItem(S, 10)
end))
end;
};
["LongSound"] = {
Create = function(id, par, vol, pit)
coroutine.resume(coroutine.create(function()
local S = Create("Sound"){
Volume = vol,
Pitch = pit or 1,
SoundId = id,
Parent = par or workspace,
}
wait()
S:play()
game:GetService("Debris"):AddItem(S, 30)
end))
end;
};
["ParticleEmitter"] = {
Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
local fp = Create("ParticleEmitter"){
Parent = Parent,
Color = ColorSequence.new(Color1, Color2),
LightEmission = LightEmission,
Size = Size,
Texture = Texture,
Transparency = Transparency,
ZOffset = ZOffset,
Acceleration = Accel,
Drag = Drag,
LockedToPart = LockedToPart,
VelocityInheritance = VelocityInheritance,
EmissionDirection = EmissionDirection,
Enabled = Enabled,
Lifetime = LifeTime,
Rate = Rate,
Rotation = Rotation,
RotSpeed = RotSpeed,
Speed = Speed,
VelocitySpread = VelocitySpread,
}
return fp
end;
};
CreateTemplate = {
};
}
New = function(Object, Parent, Name, Data)
local Object = Instance.new(Object)
for Index, Value in pairs(Data or {}) do
Object[Index] = Value
end
Object.Parent = Parent
Object.Name = Name
return Object
end
local halocolor = BrickColor.new("Dark indigo")
local wepcolor = BrickColor.new("Really black")
local MutantParts = Instance.new("Model",char)
local MutantParts2 = Instance.new("Model",char)
function CreateParta(parent,transparency,reflectance,material,brickcolor)
local p = Instance.new("Part")
p.TopSurface = 0
p.BottomSurface = 0
p.Parent = parent
p.Size = Vector3.new(0.1,0.1,0.1)
p.Transparency = transparency
p.Reflectance = reflectance
p.CanCollide = false
p.Locked = true
p.BrickColor = brickcolor
p.Material = material
return p
end
function CreateMesh(parent,meshtype,x1,y1,z1)
local mesh = Instance.new("SpecialMesh",parent)
mesh.MeshType = meshtype
mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
return mesh
end
function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
local mesh = Instance.new("SpecialMesh",parent)
mesh.MeshType = "FileMesh"
mesh.MeshId = meshid
mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
mesh.Scale = Vector3.new(x1,y1,z1)
mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
return mesh
end
function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
local weld = Instance.new("Weld")
weld.Parent = parent
weld.Part0 = part0
weld.Part1 = part1
weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
return weld
end
--larm.Name = "MutatedLeftArm"
extend = CreateParta(MutantParts,0,0,"SmoothPlastic",larm.BrickColor)
CreateMesh(extend,"Brick",0.65,1,0.65)
CreateWeld(extend,larm,extend,0,0.25,0.25,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
extend = CreateParta(MutantParts,0,0,"SmoothPlastic",larm.BrickColor)
CreateMesh(extend,"Brick",0.65,1,0.65)
CreateWeld(extend,larm,extend,0.25,-0.25,0.275,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
extend = CreateParta(MutantParts,0,0,"SmoothPlastic",larm.BrickColor)
CreateMesh(extend,"Brick",0.65,1,0.65)
CreateWeld(extend,larm,extend,-0.275,-0.35,-0.25,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
extendblood = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
CreateWeld(extendblood,larm,extendblood,-0.15,0,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
extendblood = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
CreateWeld(extendblood,larm,extendblood,-0.275,0.2,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
extendblood = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
CreateWeld(extendblood,larm,extendblood,0.05,0.1,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
extendblood = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
CreateWeld(extendblood,larm,extendblood,0.15,-0.1,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
extendblood = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
CreateWeld(extendblood,larm,extendblood,-0.1,0,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
extendblood = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
CreateWeld(extendblood,larm,extendblood,0.5,0.2,0.275,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
extendblood = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
CreateMesh(extendblood,"Brick",0.05,1.5,0.05)
CreateWeld(extendblood,larm,extendblood,0.5,0,-0.225,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
extendsph = CreateParta(MutantParts,0,0,"SmoothPlastic",larm.BrickColor)
CreateMesh(extendsph,"Sphere",1.25,1.25,1.25)
CreateWeld(extendsph,larm,extendsph,0.185,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
extendsph = CreateParta(MutantParts,0,0,"SmoothPlastic",larm.BrickColor)
CreateMesh(extendsph,"Sphere",0.75,0.75,0.75)
CreateWeld(extendsph,larm,extendsph,0.35,-0.25,0.275,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
extendsph = CreateParta(MutantParts,0,0,"SmoothPlastic",larm.BrickColor)
CreateMesh(extendsph,"Sphere",0.75,0.75,0.75)
CreateWeld(extendsph,larm,extendsph,-0.35,-0.5,-0.35,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
extendcl = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("White"))
CreateMesh(extendcl,"Wedge",0.05,0.5,2)
CreateWeld(extendcl,larm,extendcl,0,-0.5,1,math.rad(90),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
extendcl = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("White"))
CreateMesh(extendcl,"Wedge",0.05,0.5,2)
CreateWeld(extendcl,larm,extendcl,0.25,-0.5,1,math.rad(90),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
extendcl = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("White"))
CreateMesh(extendcl,"Wedge",0.05,0.5,2)
CreateWeld(extendcl,larm,extendcl,-0.25,-0.5,1,math.rad(90),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
--- Secondary
extendcl = CreateParta(MutantParts2,0,0,"SmoothPlastic",BrickColor.new("White"))
CreateMesh(extendcl,"Wedge",0.05,1,3)
CreateWeld(extendcl,rarm,extendcl,0,-0.75,1,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
extendcl = CreateParta(MutantParts2,0,0,"SmoothPlastic",BrickColor.new("White"))
CreateMesh(extendcl,"Wedge",0.05,1,1)
CreateWeld(extendcl,rarm,extendcl,0,-0.75,1,math.rad(-90),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
extend = CreateParta(MutantParts2,0,0,"SmoothPlastic",rarm.BrickColor)
CreateMesh(extend,"Brick",0.65,1,0.65)
CreateWeld(extend,rarm,extend,-0.275,-0.35,-0.25,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
extend = CreateParta(MutantParts2,0,0,"SmoothPlastic",rarm.BrickColor)
CreateMesh(extend,"Brick",0.65,1,0.65)
CreateWeld(extend,rarm,extend,0.275,-0.15,0.2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
extend = CreateParta(MutantParts2,0,0,"SmoothPlastic",rarm.BrickColor)
CreateMesh(extend,"Brick",0.65,1,0.65)
CreateWeld(extend,rarm,extend,-0.205,0.15,0.2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
extendsph = CreateParta(MutantParts2,0,0,"SmoothPlastic",rarm.BrickColor)
CreateMesh(extendsph,"Sphere",1.25,1.25,1.25)
CreateWeld(extendsph,rarm,extendsph,0.125,0,0.2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
extendsph = CreateParta(MutantParts2,0,0,"SmoothPlastic",rarm.BrickColor)
CreateMesh(extendsph,"Sphere",0.75,0.75,0.75)
CreateWeld(extendsph,rarm,extendsph,-0.35,-0.25,0.275,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
extendsph = CreateParta(MutantParts2,0,0,"SmoothPlastic",rarm.BrickColor)
CreateMesh(extendsph,"Sphere",0.75,0.75,0.75)
CreateWeld(extendsph,rarm,extendsph,0.315,-0.5,-0.325,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
extendsph = CreateParta(MutantParts2,0,0,"SmoothPlastic",rarm.BrickColor)
CreateMesh(extendsph,"Sphere",0.75,0.75,0.75)
CreateWeld(extendsph,rarm,extendsph,-0.235,0.45,-0.3,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
extendblood = CreateParta(MutantParts2,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
CreateWeld(extendblood,rarm,extendblood,-0.15,0,0.525,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
extendblood = CreateParta(MutantParts2,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
CreateWeld(extendblood,rarm,extendblood,-0.275,0.2,0.525,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
extendblood = CreateParta(MutantParts2,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
CreateWeld(extendblood,rarm,extendblood,0.25,0.1,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
extendblood = CreateParta(MutantParts2,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
CreateWeld(extendblood,rarm,extendblood,0.15,-0.1,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
extendblood = CreateParta(MutantParts2,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
CreateWeld(extendblood,rarm,extendblood,-0.1,0,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
extendblood = CreateParta(MutantParts2,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
CreateWeld(extendblood,rarm,extendblood,-0.5,0.2,0.275,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
extendblood = CreateParta(MutantParts2,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
CreateMesh(extendblood,"Brick",0.05,1.5,0.05)
CreateWeld(extendblood,rarm,extendblood,-0.5,0,-0.225,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
for i, v in pairs(MutantParts:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1
end
end
for i, v in pairs(MutantParts2:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1
end
end
function RemoveOutlines(part)
part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
end
function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
local Part = Create("Part")({
Parent = Parent,
Reflectance = Reflectance,
Transparency = Transparency,
CanCollide = false,
Locked = true,
BrickColor = BrickColor.new(tostring(BColor)),
Name = Name,
Size = Size,
Material = Material
})
Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
RemoveOutlines(Part)
return Part
end
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
local Msh = Create(Mesh)({
Parent = Part,
Offset = OffSet,
Scale = Scale
})
if Mesh == "SpecialMesh" then
Msh.MeshType = MeshType
Msh.MeshId = MeshId
end
return Msh
end
function CreateWeld(Parent, Part0, Part1, C0, C1)
local Weld = Create("Weld")({
Parent = Parent,
Part0 = Part0,
Part1 = Part1,
C0 = C0,
C1 = C1
})
return Weld
end
local ff = Instance.new("ForceField",char)
ff.Visible = false
gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
local gui = it(GuiType)
gui.Parent = parent
gui.Text = text
gui.BackgroundTransparency = backtrans
gui.BackgroundColor3 = backcol
gui.SizeConstraint = "RelativeXY"
gui.TextXAlignment = "Center"
gui.TextYAlignment = "Center"
gui.Position = pos
gui.Size = size
gui.Font = "SourceSans"
gui.FontSize = "Size14"
gui.TextWrapped = false
gui.TextStrokeTransparency = 0
gui.TextColor = BrickColor.new("White")
return gui
end
---- GUI set
local basgui = it("GuiMain")
basgui.Parent = plr.PlayerGui
basgui.Name = "Killcounter GUI"
local basframe = it("Frame")
basframe.Parent = basgui
basframe.BackgroundColor3 = Color3.new(255, 255, 255)
basframe.BackgroundTransparency = 1
basframe.BorderColor3 = Color3.new(17, 17, 17)
basframe.Size = UDim2.new(0.2, 0, 0.2, 0)
basframe.Position = UDim2.new(0.8, 0, 0.8, 0)
local basframelist = it("Frame")
basframelist.Parent = basgui
basframelist.BackgroundColor3 = Color3.new(255, 255, 255)
basframelist.BackgroundTransparency = 1
basframelist.BorderColor3 = Color3.new(17, 17, 17)
basframelist.Size = UDim2.new(0.2, 0, 0.2, 0)
basframelist.Position = UDim2.new(0.8, 0, 0.8, 0)
local uhh = gui("TextLabel", basframe, "Basic", 1, BrickColor.new("Really black").Color, UDim2.new(-0.15, 0, 0.10, 0), UDim2.new(0.95, 0, 0.15, 0))
uhh.ZIndex = 2
uhh.Font = "Arcade"
uhh.TextStrokeColor3 = Color3.new(180,180,0)
uhh.TextColor3 = Color3.new(0,0,0)
uhh.BackgroundTransparency = 1
uhh.BorderSizePixel = 0.65
uhh.TextScaled = false
uhh.TextXAlignment = "Left"
uhh.Text = "Kills : 0"
uhh.TextSize = 54
local uhh2 = gui("TextLabel", basframelist, "Basic", 1, BrickColor.new("Really black").Color, UDim2.new(-0.8, 0, 0.10, 0), UDim2.new(0.95, 0, 0.15, 0))
uhh2.ZIndex = 2
uhh2.Font = "Bodoni"
uhh2.TextStrokeColor3 = Color3.new(1,0,0)
uhh2.TextColor3 = Color3.new(0,0,0)
uhh2.BackgroundTransparency = 1
uhh2.BorderSizePixel = 0.65
uhh2.TextScaled = false
uhh2.TextXAlignment = "Left"
uhh2.Text = "Required kills for second mutated arm: 15"
uhh2.TextSize = 24
local uhh3 = gui("TextLabel", basframelist, "Basic", 1, BrickColor.new("Really black").Color, UDim2.new(-0.5, 0, -0.1, 0), UDim2.new(0.95, 0, 0.15, 0))
uhh3.ZIndex = 2
uhh3.Font = "Bodoni"
uhh3.TextStrokeColor3 = Color3.new(1,0,0)
uhh3.TextColor3 = Color3.new(0,0,0)
uhh3.BackgroundTransparency = 1
uhh3.BorderSizePixel = 0.65
uhh3.TextScaled = false
uhh3.TextXAlignment = "Left"
uhh3.Text = "Required kills for the end: 50"
uhh3.TextSize = 24
Player=game:GetService("Players").LocalPlayer
Character=Player.Character
local Mouse = Player:GetMouse()
PlayerGui=Player.PlayerGui
Backpack=Player.Backpack
Torso=Character.Torso
Head=Character.Head
Humanoid=Character.Humanoid
m=Instance.new('Model',Character)
LeftArm=Character["Left Arm"]
LeftLeg=Character["Left Leg"]
RightArm=Character["Right Arm"]
RightLeg=Character["Right Leg"]
LS=Torso["Left Shoulder"]
LH=Torso["Left Hip"]
RS=Torso["Right Shoulder"]
RH=Torso["Right Hip"]
Face = Head.face
Neck=Torso.Neck
it=Instance.new
attacktype=1
vt=Vector3.new
cf=CFrame.new
euler=CFrame.fromEulerAnglesXYZ
angles=CFrame.Angles
cloaked=false
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
RootPart=Character.HumanoidRootPart
RootJoint=RootPart.RootJoint
RootCF=euler(-1.57,0,3.14)
attack = false
attackdebounce = false
deb=false
equipped=true
hand=false
MMouse=nil
combo=0
mana=0
trispeed=.2
attackmode='none'
local idle=0
local Anim="Idle"
local Effects={}
local gun=false
local shoot=false
local sine = 0
local change = 1
player=nil
mouse=Player:GetMouse()
--save shoulders
RSH, LSH=nil, nil
--welds
RW, LW=Instance.new("Weld"), Instance.new("Weld")
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
LH=Torso["Left Hip"]
RH=Torso["Right Hip"]
TorsoColor=Torso.BrickColor
function NoOutline(Part)
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
end
player=Player
ch=Character
RSH=ch.Torso["Right Shoulder"]
LSH=ch.Torso["Left Shoulder"]
--
RSH.Parent=nil
LSH.Parent=nil
--
RW.Name="Right Shoulder"
RW.Part0=ch.Torso
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
RW.C1=cf(0, 0.5, 0)
RW.Part1=ch["Right Arm"]
RW.Parent=ch.Torso
--
LW.Name="Left Shoulder"
LW.Part0=ch.Torso
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
LW.C1=cf(0, 0.5, 0)
LW.Part1=ch["Left Arm"]
LW.Parent=ch.Torso
local Stats=Instance.new("BoolValue")
Stats.Name="Stats"
Stats.Parent=Character
local Atk=Instance.new("NumberValue")
Atk.Name="Damage"
Atk.Parent=Stats
Atk.Value=1
local Def=Instance.new("NumberValue")
Def.Name="Defense"
Def.Parent=Stats
Def.Value=1
local Speed=Instance.new("NumberValue")
Speed.Name="Speed"
Speed.Parent=Stats
Speed.Value=1
local Mvmt=Instance.new("NumberValue")
Mvmt.Name="Movement"
Mvmt.Parent=Stats
Mvmt.Value=1
local donum=0
function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
local fp=it("Part")
fp.formFactor=formfactor
fp.Parent=parent
fp.Reflectance=reflectance
fp.Transparency=transparency
fp.CanCollide=false
fp.Locked=true
fp.BrickColor=brickcolor
fp.Name=name
fp.Size=size
fp.Position=Torso.Position
NoOutline(fp)
fp.Material="SmoothPlastic"
fp:BreakJoints()
return fp
end
function mesh(Mesh,part,meshtype,meshid,offset,scale)
local mesh=it(Mesh)
mesh.Parent=part
if Mesh=="SpecialMesh" then
mesh.MeshType=meshtype
if meshid~="nil" then
mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
end
end
mesh.Offset=offset
mesh.Scale=scale
return mesh
end
function weld(parent,part0,part1,c0)
local weld=it("Weld")
weld.Parent=parent
weld.Part0=part0
weld.Part1=part1
weld.C0=c0
return weld
end
local Color1=Torso.BrickColor
local bodvel=Instance.new("BodyVelocity")
local bg=Instance.new("BodyGyro")
function swait(num)
if num==0 or num==nil then
game:service'RunService'.Stepped:wait(0)
else
for i=0,num do
game:service'RunService'.Stepped:wait(0)
end
end
end
so = function(id,par,vol,pit)
coroutine.resume(coroutine.create(function()
local sou = Instance.new("Sound",par or workspace)
sou.Volume=vol
sou.Pitch=pit or 1
sou.SoundId=id
swait()
sou:play()
game:GetService("Debris"):AddItem(sou,6)
end))
end
function clerp(a,b,t)
local qa = {QuaternionFromCFrame(a)}
local qb = {QuaternionFromCFrame(b)}
local ax, ay, az = a.x, a.y, a.z
local bx, by, bz = b.x, b.y, b.z
local _t = 1-t
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
end
function QuaternionFromCFrame(cf)
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
local trace = m00 + m11 + m22
if trace > 0 then
local s = math.sqrt(1 + trace)
local recip = 0.5/s
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
else
local i = 0
if m11 > m00 then
i = 1
end
if m22 > (i == 0 and m00 or m11) then
i = 2
end
if i == 0 then
local s = math.sqrt(m00-m11-m22+1)
local recip = 0.5/s
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
elseif i == 1 then
local s = math.sqrt(m11-m22-m00+1)
local recip = 0.5/s
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
elseif i == 2 then
local s = math.sqrt(m22-m00-m11+1)
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
end
end
end
function QuaternionToCFrame(px, py, pz, x, y, z, w)
local xs, ys, zs = x + x, y + y, z + z
local wx, wy, wz = w*xs, w*ys, w*zs
local xx = x*xs
local xy = x*ys
local xz = x*zs
local yy = y*ys
local yz = y*zs
local zz = z*zs
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
end
function QuaternionSlerp(a, b, t)
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
local startInterp, finishInterp;
if cosTheta >= 0.0001 then
if (1 - cosTheta) > 0.0001 then
local theta = math.acos(cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((1-t)*theta)*invSinTheta
finishInterp = math.sin(t*theta)*invSinTheta
else
startInterp = 1-t
finishInterp = t
end
else
if (1+cosTheta) > 0.0001 then
local theta = math.acos(-cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((t-1)*theta)*invSinTheta
finishInterp = math.sin(t*theta)*invSinTheta
else
startInterp = t-1
finishInterp = t
end
end
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
end
local function CFrameFromTopBack(at, top, back)
local right = top:Cross(back)
return CFrame.new(at.x, at.y, at.z,
right.x, top.x, back.x,
right.y, top.y, back.y,
right.z, top.z, back.z)
end
function Triangle(a, b, c)
local edg1 = (c-a):Dot((b-a).unit)
local edg2 = (a-b):Dot((c-b).unit)
local edg3 = (b-c):Dot((a-c).unit)
if edg1 <= (b-a).magnitude and edg1 >= 0 then
a, b, c = a, b, c
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
a, b, c = b, c, a
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
a, b, c = c, a, b
else
assert(false, "unreachable")
end
local len1 = (c-a):Dot((b-a).unit)
local len2 = (b-a).magnitude - len1
local width = (a + (b-a).unit*len1 - c).magnitude
local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
local list = {}
if len1 > 0.01 then
local w1 = Instance.new('WedgePart', m)
game:GetService("Debris"):AddItem(w1,5)
w1.Material = "SmoothPlastic"
w1.FormFactor = 'Custom'
w1.BrickColor = BrickColor.new("Really red")
w1.Transparency = 0
w1.Reflectance = 0
w1.Material = "SmoothPlastic"
w1.CanCollide = false
local l1 = Instance.new("PointLight",w1)
l1.Color = Color3.new(170,0,0)
NoOutline(w1)
local sz = Vector3.new(0.2, width, len1)
w1.Size = sz
local sp = Instance.new("SpecialMesh",w1)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
w1:BreakJoints()
w1.Anchored = true
w1.Parent = workspace
w1.Transparency = 0.7
table.insert(Effects,{w1,"Disappear",.01})
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
table.insert(list,w1)
end
if len2 > 0.01 then
local w2 = Instance.new('WedgePart', m)
game:GetService("Debris"):AddItem(w2,5)
w2.Material = "SmoothPlastic"
w2.FormFactor = 'Custom'
w2.BrickColor = BrickColor.new("Really red")
w2.Transparency = 0
w2.Reflectance = 0
w2.Material = "SmoothPlastic"
w2.CanCollide = false
local l2 = Instance.new("PointLight",w2)
l2.Color = Color3.new(170,0,0)
NoOutline(w2)
local sz = Vector3.new(0.2, width, len2)
w2.Size = sz
local sp = Instance.new("SpecialMesh",w2)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
w2:BreakJoints()
w2.Anchored = true
w2.Parent = workspace
w2.Transparency = 0.7
table.insert(Effects,{w2,"Disappear",.01})
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
table.insert(list,w2)
end
return unpack(list)
end
function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
if hit.Parent == nil then
return
end
local h = hit.Parent:FindFirstChild("Humanoid")
for _, v in pairs(hit.Parent:children()) do
if v:IsA("Humanoid") then
h = v
end
end
if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
return
end
local c = Create("ObjectValue")({
Name = "creator",
Value = game:service("Players").LocalPlayer,
Parent = h
})
game:GetService("Debris"):AddItem(c, 0.5)
if HitSound ~= nil and HitPitch ~= nil then
CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
end
local Damage = math.random(minim, maxim)
local blocked = false
local block = hit.Parent:findFirstChild("Block")
if block ~= nil and block.className == "IntValue" and block.Value > 0 then
blocked = true
block.Value = block.Value - 1
print(block.Value)
end
if blocked == false then
HitHealth = h.Health
h.Health = h.Health - Damage
if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
print("gained kill")
end
ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
else
h.Health = h.Health - Damage / 2
ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
end
if Type == "Knockdown" then
local hum = hit.Parent.Humanoid
hum.PlatformStand = true
coroutine.resume(coroutine.create(function(HHumanoid)
swait(1)
HHumanoid.PlatformStand = false
end), hum)
local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
local bodvol = Create("BodyVelocity")({
velocity = angle * knockback,
P = 5000,
maxForce = Vector3.new(8000, 8000, 8000),
Parent = hit
})
local rl = Create("BodyAngularVelocity")({
P = 3000,
maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
Parent = hit
})
game:GetService("Debris"):AddItem(bodvol, 0.5)
game:GetService("Debris"):AddItem(rl, 0.5)
elseif Type == "Normal" then
local vp = Create("BodyVelocity")({
P = 500,
maxForce = Vector3.new(math.huge, 0, math.huge),
velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
})
if knockback > 0 then
vp.Parent = hit.Parent.Torso
end
game:GetService("Debris"):AddItem(vp, 0.5)
elseif Type == "Up" then
local bodyVelocity = Create("BodyVelocity")({
velocity = Vector3.new(0, 20, 0),
P = 5000,
maxForce = Vector3.new(8000, 8000, 8000),
Parent = hit
})
game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
local bodyVelocity = Create("BodyVelocity")({
velocity = Vector3.new(0, 20, 0),
P = 5000,
maxForce = Vector3.new(8000, 8000, 8000),
Parent = hit
})
game:GetService("Debris"):AddItem(bodyVelocity, 1)
elseif Type == "Leech" then
local hum = hit.Parent.Humanoid
if hum ~= nil then
for i = 0, 2 do
Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
end
Humanoid.Health = Humanoid.Health + 10
end
elseif Type == "UpKnock" then
local hum = hit.Parent.Humanoid
hum.PlatformStand = true
if hum ~= nil then
hitr = true
end
coroutine.resume(coroutine.create(function(HHumanoid)
swait(5)
HHumanoid.PlatformStand = false
hitr = false
end), hum)
local bodyVelocity = Create("BodyVelocity")({
velocity = Vector3.new(0, 20, 0),
P = 5000,
maxForce = Vector3.new(8000, 8000, 8000),
Parent = hit
})
game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
local bodyVelocity = Create("BodyVelocity")({
velocity = Vector3.new(0, 20, 0),
P = 5000,
maxForce = Vector3.new(8000, 8000, 8000),
Parent = hit
})
game:GetService("Debris"):AddItem(bodyVelocity, 1)
elseif Type == "Snare" then
local bp = Create("BodyPosition")({
P = 2000,
D = 100,
maxForce = Vector3.new(math.huge, math.huge, math.huge),
position = hit.Parent.Torso.Position,
Parent = hit.Parent.Torso
})
game:GetService("Debris"):AddItem(bp, 1)
elseif Type == "Slashnare" then
Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07)
for i = 1, math.random(4, 5) do
Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
end
local bp = Create("BodyPosition")({
P = 2000,
D = 100,
maxForce = Vector3.new(math.huge, math.huge, math.huge),
position = hit.Parent.Torso.Position,
Parent = hit.Parent.Torso
})
game:GetService("Debris"):AddItem(bp, 1)
elseif Type == "Spike" then
CreateBigIceSword(hit.Parent.Torso.CFrame)
local bp = Create("BodyPosition")({
P = 2000,
D = 100,
maxForce = Vector3.new(math.huge, math.huge, math.huge),
position = hit.Parent.Torso.Position,
Parent = hit.Parent.Torso
})
game:GetService("Debris"):AddItem(bp, 1)
elseif Type == "Freeze" then
local BodPos = Create("BodyPosition")({
P = 50000,
D = 1000,
maxForce = Vector3.new(math.huge, math.huge, math.huge),
position = hit.Parent.Torso.Position,
Parent = hit.Parent.Torso
})
local BodGy = Create("BodyGyro")({
maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
P = 20000,
Parent = hit.Parent.Torso,
cframe = hit.Parent.Torso.CFrame
})
hit.Parent.Torso.Anchored = true
coroutine.resume(coroutine.create(function(Part)
swait(1.5)
Part.Anchored = false
end), hit.Parent.Torso)
game:GetService("Debris"):AddItem(BodPos, 3)
game:GetService("Debris"):AddItem(BodGy, 3)
end
local debounce = Create("BoolValue")({
Name = "DebounceHit",
Parent = hit.Parent,
Value = true
})
game:GetService("Debris"):AddItem(debounce, Delay)
c = Instance.new("ObjectValue")
c.Name = "creator"
c.Value = Player
c.Parent = h
game:GetService("Debris"):AddItem(c, 0.5)
end
end
function ShowDamage(Pos, Text, Time, Color)
local Rate = 0.03333333333333333
local Pos = Pos or Vector3.new(0, 0, 0)
local Text = Text or ""
local Time = Time or 2
local Color = Color or Color3.new(1, 0, 1)
local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
EffectPart.Anchored = true
local BillboardGui = Create("BillboardGui")({
Size = UDim2.new(3, 0, 3, 0),
Adornee = EffectPart,
Parent = EffectPart
})
local TextLabel = Create("TextLabel")({
BackgroundTransparency = 1,
Size = UDim2.new(1, 0, 1, 0),
Text = Text,
TextColor3 = Color,
TextScaled = true,
Font = Enum.Font.ArialBold,
Parent = BillboardGui
})
game.Debris:AddItem(EffectPart, Time + 0.1)
EffectPart.Parent = game:GetService("Workspace")
delay(0, function()
local Frames = Time / Rate
for Frame = 1, Frames do
wait(Rate)
local Percent = Frame / Frames
EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
TextLabel.TextTransparency = Percent
end
if EffectPart and EffectPart.Parent then
EffectPart:Destroy()
end
end)
end
function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
for _, c in pairs(workspace:children()) do
local hum = c:findFirstChild("Humanoid")
if hum ~= nil then
local head = c:findFirstChild("Torso")
if head ~= nil then
local targ = head.Position - Part.Position
local mag = targ.magnitude
if magni >= mag and c.Name ~= Player.Name then
Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
end
end
end
end
end
function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
for _, c in pairs(workspace:children()) do
local hum = c:findFirstChild("Humanoid")
if hum ~= nil then
local head = c:findFirstChild("Torso")
if head ~= nil then
local targ = head.Position - Part.Position
local mag = targ.magnitude
if magni >= mag and c.Name ~= Player.Name then
MagicBlock(BrickColor.new("Dark indigo"),head.CFrame,5,5,5,1,1,1,0.05)
Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
end
end
end
end
end
function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
end
function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
--http://www.roblox.com/asset/?id=4770560
game:GetService("Debris"):AddItem(prt,2)
CF=prt.CFrame
coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
for i=0,1,0.2 do
wait()
Part.CFrame=CF*cf(0,0,-0.4)
end
for i=0,1,delay do
wait()
--Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
Mesh.Scale=Mesh.Scale
end
for i=0,1,0.1 do
wait()
Part.Transparency=i
end
Part.Parent=nil
end),prt,msh,CF)
end
function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.Material = "Neon"
prt.CFrame=cframe
prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
swait()
Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end
function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.Material = "Neon"
prt.CFrame=cframe
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
local rtype = rottype
for i=0,1,delay do
swait()
if rtype == 1 then
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
elseif rtype == 2 then
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
end
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end
function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
wait()
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end
function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.Material = "Neon"
prt.CFrame=cframe
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
local rtype = rottype
for i=0,1,delay do
swait()
if rtype == 1 then
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
elseif rtype == 2 then
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
end
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end
function MagicShock(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
local prt=part(3,char,1,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.Material = "Neon"
prt.CFrame=cframe
local dec = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
local dec2 = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
local rtype = rottype
for i=0,1,delay do
swait()
if rtype == 1 then
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
elseif rtype == 2 then
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
end
dec.Transparency=i
dec2.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
end
Part.Parent=nil
end),prt,msh)
end
function MagicShockAlt(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.Material = "Neon"
prt.CFrame=cframe
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
local rtype = rottype
for i=0,1,delay do
swait()
if rtype == 1 then
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
elseif rtype == 2 then
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
end
prt.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
end
Part.Parent=nil
end),prt,msh)
end
function MagicShockAltCircle(brickcolor,cframe,x1,z1,x3,z3,delay,rottype)
local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.Material = "Neon"
prt.CFrame=cframe
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
local rtype = rottype
for i=0,1,delay do
swait()
if rtype == 1 then
prt.CFrame = prt.CFrame*CFrame.Angles(0,0.1,0)
elseif rtype == 2 then
prt.CFrame = prt.CFrame*CFrame.Angles(0,-0.1,0)
end
prt.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,0,z3)
end
Part.Parent=nil
end),prt,msh)
end
function MagicShockTrailAlt(brickcolor,cframe,x1,y1,z1,x3,y3,delay,rottype)
local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.Material = "Neon"
prt.CFrame=cframe
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
local rtype = rottype
for i=0,1,delay do
swait()
if rtype == 1 then
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
elseif rtype == 2 then
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
end
prt.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
end
Part.Parent=nil
end),prt,msh)
end
function MagicShockTrailAlt2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.Material = "Neon"
prt.CFrame=cframe
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
local rtype = rottype
for i=0,1,delay do
swait()
if rtype == 1 then
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
elseif rtype == 2 then
prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
end
prt.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end
function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=false
prt.CFrame=cframe
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
local wld=weld(prt,prt,Parent,cframe)
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
for i=0,1,delay do
wait()
Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
--Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh,wld)
end
function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=false
prt.CFrame=cframe
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
for i=0,1,delay do
wait()
Weld.C0=euler(i*20,0,0)
--Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh,wld)
end
function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
wait()
Part.CFrame=Part.CFrame
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt2.Anchored=true
prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
game:GetService("Debris"):AddItem(prt2,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,0.1 do
wait()
Part.CFrame=Part.CFrame*cf(0,0.5,0)
end
Part.Parent=nil
end),prt2,msh2)
end
for i=0,1,delay*2 do
wait()
Part.CFrame=Part.CFrame
Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
end
Part.Parent=nil
end),prt,msh)
end
function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
wait()
Part.CFrame=Part.CFrame
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end
function BreakEffect(brickcolor,cframe,x1,y1,z1)
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,2)
coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
CF=Part.CFrame
Numbb=0
randnumb=math.random()/10
rand1=math.random()/10
for i=0,1,rand1 do
wait()
CF=CF*cf(0,math.random()/2,0)
--Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
Part.CFrame=CF*euler(Numbb,0,0)
Part.Transparency=i
Numbb=Numbb+randnumb
end
Part.Parent=nil
end),prt,CF,Numbb,randnumb)
end
function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
wait()
Part.CFrame=Part.CFrame*euler(0,0.7,0)
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end
function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,2)
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,delay do
wait()
Part.CFrame=Part.CFrame*cf(0,y3/2,0)
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end
function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe*cf(x,y,z)
msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
game:GetService("Debris"):AddItem(prt,5)
coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
local num=math.random()
local num2=math.random(-3,2)+math.random()
local numm=0
for i=0,1,delay*2 do
swait()
Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
Part.Transparency=i
numm=numm+0.01
end
Part.Parent=nil
Mesh.Parent=nil
end),prt,msh,x,y,z)
end
function dmgstart(dmg,what)
hitcon = what.Touched:connect(function(hit)
local hum = hit.Parent:FindFirstChild("Humanoid")
if hum and not hum:IsDescendantOf(Character) then
hum:TakeDamage(dmg)
end
end)
end
function dmgstop()
hitcon:disconnect()
end
function Cloak()
Face.Parent=nil
cloaked=true
for _,v in pairs(Torso.Parent:children()) do
if v.className=="Part" and v.Name~="HumanoidRootPart" then
coroutine.resume(coroutine.create(function()
for i=0,1,0.2 do
wait()
v.Transparency=i
end
v.Transparency=1
end))
end
if v.className=="Hat" then
hatp=v.Handle
coroutine.resume(coroutine.create(function(derp)
for i=0,1,0.2 do
wait()
derp.Transparency=i
end
derp.Transparency=1
end),hatp)
end
end
for _,v in pairs(m:children()) do
if v.className=="Part" then
coroutine.resume(coroutine.create(function()
for i=0,1,0.2 do
wait()
v.Transparency=i
end
v.Transparency=1
end))
end
end
end
function UnCloak()
so("http://roblox.com/asset/?id=2767090",Torso,1,1.1)
Face.Parent=Head
cloaked=false
for _,v in pairs(Torso.Parent:children()) do
if v.className=="Part" and v.Name~="HumanoidRootPart" then
coroutine.resume(coroutine.create(function()
for i=0,1,0.1 do
wait()
v.Transparency=v.Transparency-0.1
end
v.Transparency=0
end))
end
if v.className=="Hat" then
hatp=v.Handle
coroutine.resume(coroutine.create(function(derp)
for i=0,1,0.1 do
wait()
derp.Transparency=derp.Transparency-0.1
end
derp.Transparency=0
end),hatp)
end
end
for _,v in pairs(m:children()) do
if v.className=="Part" and v.Name~="hitbox" and v.Name~='tip' then
coroutine.resume(coroutine.create(function()
for i=0,1,0.1 do
wait()
v.Transparency=v.Transparency-0.1
end
v.Transparency=0
end))
v.Transparency=0
end
end
end
local origcolor = BrickColor.new("Dark indigo")
---- This section of explosions.
function Explode(rad,par,pitch,vol,mindam,maxdam)
local expart = Instance.new("Part",char)
local expart2 = Instance.new("Part",char)
local rin = Instance.new("Part",char)
local rin2 = Instance.new("Part",char)
local partMesh = Instance.new("SpecialMesh",expart)
partMesh.MeshType = "Sphere"
local partMesh2 = Instance.new("SpecialMesh",expart2)
partMesh2.MeshType = "Sphere"
local partMesh3 = Instance.new("SpecialMesh",rin)
partMesh3.MeshType = "Brick"
local partMesh4 = Instance.new("SpecialMesh",rin2)
partMesh4.MeshType = "Brick"
CFuncs["Sound"].Create("rbxassetid://165970126", expart,vol, pitch)
partMesh.Scale = vt(rad,rad,rad)
expart.Size = vt(1,1,1)
expart.Transparency = 1
expart.Anchored = true
expart.Material = "Neon"
expart.BrickColor = bc("White")
expart.CFrame = par.CFrame
partMesh2.Scale = vt(rad,rad,rad)
expart2.Size = vt(1.15,1.15,1.15)
expart2.Transparency = 0.75
expart2.Anchored = true
expart2.Material = "Glass"
expart2.BrickColor = par.BrickColor
expart2.CFrame = par.CFrame
rin.Size = vt(1.15,1.15,1.15)
rin.Transparency = 1
rin.Anchored = true
rin.Material = "Neon"
rin.BrickColor = par.BrickColor
rin.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
rin2.Size = vt(1.15,1.15,1.15)
rin2.Transparency = 1
rin2.Anchored = true
rin2.Material = "Neon"
rin2.BrickColor = par.BrickColor
rin2.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
partMesh3.Scale = vt(0,1,0)
partMesh4.Scale = vt(0,1,0)
local dec2 = Instance.new("Decal", rin)
dec2.Face = "Top"
dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
dec2.Parent = rin
local dec2b = dec2:Clone()
dec2b.Face = "Bottom"
dec2b.Parent = rin
local dec2a = Instance.new("Decal", rin2)
dec2a.Face = "Top"
dec2a.Texture = "http://www.roblox.com/asset/?id=874580939"
dec2a.Parent = rin2
local dec2ab = dec2a:Clone()
dec2ab.Face = "Bottom"
dec2ab.Parent = rin2
expart.CanCollide = false
expart2.CanCollide = false
rin.CanCollide = false
rin2.CanCollide = false
MagniDamage(par, rad*5, mindam, maxdam, 0, "Normal")
local value = 1*rad/6.5
for i = 0, 199 do
partMesh.Scale = partMesh.Scale + vt(value,value,value)
expart.CFrame = expart.CFrame
partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
expart2.CFrame = expart.CFrame
value = value - 0.035*rad/30
if value < 7.5 then
partMesh3.Scale = partMesh3.Scale + vt(rad/5,0,rad/5)
rin.CFrame = rin.CFrame*CFrame.Angles(0,math.rad(1),0)
partMesh4.Scale = partMesh4.Scale + vt(rad/7.5,0,rad/7.5)
rin2.CFrame = rin2.CFrame*CFrame.Angles(0,math.rad(-1),0)
end
if value < 0 then
dec2.Transparency = dec2.Transparency + 0.025
dec2a.Transparency = dec2a.Transparency + 0.025
dec2b.Transparency = dec2b.Transparency + 0.025
dec2ab.Transparency = dec2ab.Transparency + 0.025
expart.Transparency = expart.Transparency + 0.025
expart2.Transparency = expart2.Transparency + 0.025
rin.Transparency = rin.Transparency + 0.025
rin2.Transparency = rin2.Transparency + 0.025
end
swait()
end
game:GetService("Debris"):AddItem(expart, 1)
game:GetService("Debris"):AddItem(expart2, 1)
game:GetService("Debris"):AddItem(rin, 1)
game:GetService("Debris"):AddItem(rin2, 1)
end
function ExplodeShort(rad,par,pitch,vol,mindam,maxdam)
local expart = Instance.new("Part",char)
local expart2 = Instance.new("Part",char)
local partMesh = Instance.new("SpecialMesh",expart)
partMesh.MeshType = "Sphere"
local partMesh2 = Instance.new("SpecialMesh",expart2)
partMesh2.MeshType = "Sphere"
CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=142070127", expart,vol, pitch)
partMesh.Scale = vt(rad,rad,rad)
expart.Size = vt(1,1,1)
expart.Transparency = 0
expart.Anchored = true
expart.Material = "Neon"
expart.BrickColor = bc("White")
expart.CFrame = par.CFrame
partMesh2.Scale = vt(rad,rad,rad)
expart2.Size = vt(1.15,1.15,1.15)
expart2.Transparency = 0.5
expart2.Anchored = true
expart2.Material = "Neon"
expart2.BrickColor = par.BrickColor
expart2.CFrame = par.CFrame
expart.CanCollide = false
expart2.CanCollide = false
MagniDamage(par, rad*2.5, mindam, maxdam, 0, "Normal")
local value = 1*rad/6.5
for i = 0, 75 do
partMesh.Scale = partMesh.Scale + vt(value,value,value)
expart.CFrame = expart.CFrame
partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
expart2.CFrame = expart.CFrame
value = value - 0.035*rad/5
if value < 0 then
value = 0
expart.Transparency = expart.Transparency + 0.05
expart2.Transparency = expart2.Transparency + 0.05
end
swait()
end
game:GetService("Debris"):AddItem(expart, 1)
game:GetService("Debris"):AddItem(expart2, 1)
end
function AreaDanger(rad,par,mindam,maxdam)
local expart = Instance.new("Part",char)
local partMesh = Instance.new("SpecialMesh",expart)
CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,1.15)
partMesh.MeshType = "Sphere"
partMesh.Scale = vt(rad,rad,rad)
expart.Size = vt(1,1,1)
expart.Transparency = 0.5
expart.Anchored = true
expart.Material = "Neon"
expart.CanCollide = false
expart.BrickColor = par.BrickColor
expart.CFrame = par.CFrame
local value = 1*rad/5
MagicBlock(origcolor,expart.CFrame,0,0,0,rad/2,rad/2,rad/2,0.1)
for i = 0, 14 do
wait()
partMesh.Scale = partMesh.Scale + vt(value,value,value)
expart.CFrame = expart.CFrame
value = value - 0.035*rad
if value < 0 then
value = 0
end
end
wait(0.25)
CFuncs["Sound"].Create("rbxassetid://588738544", expart,1.5,1)
wait(0.5)
CFuncs["Sound"].Create("rbxassetid://588737825", expart,1.5,1)
CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,0.75)
MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal")
MagicBlock(origcolor,expart.CFrame,rad*2,rad*2,rad*2,0.1,0.1,0.1,0.025)
for i = 0, 14 do
wait()
partMesh.Scale = partMesh.Scale + vt(value,value,value)
expart.CFrame = expart.CFrame
value = value - 0.035*rad/2
end
expart.Transparency = 1
game:GetService("Debris"):AddItem(expart, 5)
end
function Swarmsplosions(negrad,rad,par,mindam,maxdam)
CFuncs["Sound"].Create("rbxassetid://588737825", par, 2.5, 2)
CFuncs["Sound"].Create("rbxassetid://231917784", par, 2.5,1)
CFuncs["Sound"].Create("rbxassetid://231917744", par, 2.5,1)
CFuncs["Sound"].Create("rbxassetid://233856106", par, 2.5, 1)
MagniDamageWithEffect(par, 25, 5,10, 0, "Normal")
MagicBlock(origcolor,par.CFrame,5,5,5,5,5,5,0.025)
for i = 0, 24 do
MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10/5,10/5,5,-0.05/5,-0.05/5,25,0.005,math.random(1,2))
end
for i = 0, 24 do
local expart = Instance.new("Part",char)
expart.Transparency = 1
expart.Anchored = true
expart.CanCollide = false
expart.CFrame = par.CFrame*CFrame.new(math.random(negrad,rad),math.random(negrad,rad),math.random(negrad,rad))
CFuncs["Sound"].Create("rbxassetid://588737825", expart,1,2)
CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,1.15)
MagniDamage(expart, rad/2, mindam, maxdam, 0, "Normal")
MagicBlock(origcolor,expart.CFrame,rad,rad,rad,0.1,0.1,0.1,0.025)
for i = 0, 9 do
MagicShockTrailAlt2(origcolor,expart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10/5,10/5,5,-0.05/5,-0.05/5,5,0.05,math.random(1,2))
end
game:GetService("Debris"):AddItem(expart, 2)
wait(0.1)
end
end
function EXterPlosion(par)
CFuncs["Sound"].Create("rbxassetid://919941001", par, 10, 1)
CFuncs["Sound"].Create("rbxassetid://138213851", par, 5,0.85)
CFuncs["Sound"].Create("rbxassetid://157878578", par, 5,0.2)
CFuncs["Sound"].Create("rbxassetid://233856106", par, 2.5, 1)
MagniDamageWithEffect(par, 500, 80,99, 0, "Normal")
MagicBlock(origcolor,par.CFrame,5,5,5,5,5,5,0.005)
MagicBlock(origcolor,par.CFrame,0,0,0,150,150,150,0.1)
for i = 0, 24 do
MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10*5,10*5,5,-0.05*10,-0.05*10,500,0.1,math.random(1,2))
end
for i = 0, 24 do
MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10*5,10*5,5,-0.05*5,-0.05*5,50,0.005,math.random(1,2))
end
end
----
local stackingpower = 1
function HellsCore()
attack = true
--[[for i = 0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),0.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(90)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
end]]--
local rng = Instance.new("Part", char)
CFuncs["Sound"].Create("rbxassetid://401466969", root, 1, 0.6)
rng.Anchored = true
rng.BrickColor = origcolor
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Material = "Neon"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 1
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = root.CFrame + Vector3.new(0,-2.5,0)
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshType = "Brick"
local dec = Instance.new("Decal",rng)
dec.Texture = "http://www.roblox.com/asset/?id=401466968"
dec.Face = "Top"
local dec2 = dec:Clone()
dec2.Parent = rng
dec2.Face = "Bottom"
local scaler2 = 1
scaler2 = 1*3
for i = 0,10,0.1 do
swait()
scaler2 = scaler2 - 0.01*3
rngm.Scale = rngm.Scale + Vector3.new(scaler2, 0, scaler2)
end
wait(3)
for i = 0,10,0.1 do
swait()
scaler2 = scaler2 - 0.01*3
dec.Transparency = dec.Transparency + 0.01
dec2.Transparency = dec2.Transparency + 0.01
rngm.Scale = rngm.Scale + Vector3.new(scaler2, 0, scaler2)
end
rng:Destroy()
attack = false
end
function FaceMouse()
Cam = workspace.CurrentCamera
return {
CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
}
end
function FaceMouse2()
Cam = workspace.CurrentCamera
return {
CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
}
end
local HoldingZ = false
local HoldingX = false
local HoldingC = false
local HoldingV = false
local HoldingB = false
function RingEffect(pos,startsize,size,col)
local lb = Instance.new("Part")
lb.Parent = char
lb.BrickColor = col
lb.CanCollide = false
lb.Material = "Neon"
lb.Anchored = true
lb.TopSurface = 0
lb.BottomSurface = 0
lb.Transparency = 1
lb.Size = vt(1,1,1)
lb.CFrame = pos
local thingery = Instance.new("SpecialMesh",lb)
thingery.MeshType = "Brick"
thingery.Scale = vt(startsize,0.1,startsize)
local dec2 = Instance.new("Texture", lb)
dec2.Face = "Top"
dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
dec2.Color3 = lb.Color
dec2.Parent = lb
dec2.StudsPerTileU = startsize
dec2.StudsPerTileV = startsize
local dec2b = dec2:Clone()
dec2b.Face = "Bottom"
dec2b.Parent = lb
local randomrot = math.random(1,2)
coroutine.resume(coroutine.create(function()
for i = 0, 19 do
swait()
if randomrot == 1 then
lb.CFrame = lb.CFrame*CFrame.new(0,math.rad(5),0)
elseif randomrot == 2 then
lb.CFrame = lb.CFrame*CFrame.new(0,math.rad(-5),0)
end
dec2.Transparency = dec2.Transparency + 0.05
dec2b.Transparency = dec2b.Transparency + 0.05
dec2.StudsPerTileU = dec2.StudsPerTileU + size
dec2.StudsPerTileV = dec2.StudsPerTileV + size
dec2b.StudsPerTileU = dec2b.StudsPerTileU + size
dec2b.StudsPerTileV = dec2b.StudsPerTileV + size
thingery.Scale = thingery.Scale + vt(size,0,size)
end
lb:Destroy()
end))
end
function SlowRingEffect(pos,startsize,size,col)
local lb = Instance.new("Part")
lb.Parent = char
lb.BrickColor = col
lb.CanCollide = false
lb.Material = "Neon"
lb.Anchored = true
lb.TopSurface = 0
lb.BottomSurface = 0
lb.Transparency = 1
lb.Size = vt(1,1,1)
lb.CFrame = pos
local thingery = Instance.new("SpecialMesh",lb)
thingery.MeshType = "Brick"
thingery.Scale = vt(startsize,0.1,startsize)
local dec2 = Instance.new("Decal", lb)
dec2.Face = "Top"
dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
dec2.Color3 = lb.Color
dec2.Parent = lb
local dec2b = dec2:Clone()
dec2b.Face = "Bottom"
dec2b.Parent = lb
local randomrot = math.random(1,2)
coroutine.resume(coroutine.create(function()
for i = 0, 49 do
swait()
if randomrot == 1 then
lb.CFrame = lb.CFrame*CFrame.new(0,math.rad(5),0)
elseif randomrot == 2 then
lb.CFrame = lb.CFrame*CFrame.new(0,math.rad(-5),0)
end
dec2.Transparency = dec2.Transparency + 0.02
dec2b.Transparency = dec2b.Transparency + 0.02
thingery.Scale = thingery.Scale + vt(size,0,size)
end
lb:Destroy()
end))
end
function groundringaa(pos)
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = origcolor
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 1
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
rngm.Scale = Vector3.new(100,100,5)
local scaler2 = -10/2
coroutine.resume(coroutine.create(function()
for i = 0,10,0.1 do
swait()
scaler2 = scaler2 + 0.1/2
rng.Transparency = rng.Transparency - 0.01
rngm.Scale = rngm.Scale + Vector3.new(scaler2/2.5, scaler2/2.5, 0)
end
rng:Destroy()
end))
end
function groundringbb(pos)
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = origcolor
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos.CFrame - Vector3.new(0,2.5,0)
rng.CFrame = rng.CFrame *CFrame.Angles(math.rad(90),0,0)
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
rngm.Scale = Vector3.new(0,0,5)
local scaler2 = 10
coroutine.resume(coroutine.create(function()
for i = 0,10*2,0.1 do
swait()
scaler2 = scaler2 - 0.1/2
rng.Transparency = rng.Transparency + 0.005
rngm.Scale = rngm.Scale + Vector3.new(scaler2/2.5, scaler2/2.5, scaler2)
end
rng:Destroy()
end))
end
function groundglowaa(pos)
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = origcolor
rng.CanCollide = false
rng.FormFactor = 3
rng.Material = "Neon"
rng.Name = "Ring"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos.CFrame - Vector3.new(0,2.5,0)
rng.CFrame = rng.CFrame *CFrame.Angles(math.rad(90),0,0)
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshType = "Sphere"
rngm.Scale = Vector3.new(0,0,25)
local scaler2 = 10*2
coroutine.resume(coroutine.create(function()
for i = 0,10*2,0.1 do
swait()
scaler2 = scaler2 - 0.1*2/2
rng.Transparency = rng.Transparency + 0.005
rngm.Scale = rngm.Scale + Vector3.new(scaler2/2.5, scaler2/2.5, 0)
end
rng:Destroy()
end))
end
function bemaa(pos)
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = origcolor
rng.CanCollide = false
rng.FormFactor = 3
rng.Material = "Neon"
rng.Name = "Ring"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos.CFrame - Vector3.new(0,2.5,0)
rng.CFrame = rng.CFrame *CFrame.Angles(math.rad(90),0,0)
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshType = "Sphere"
rngm.Scale = Vector3.new(0,0,10000)
local scaler2 = 1
coroutine.resume(coroutine.create(function()
for i = 0,99,0.1 do
swait()
scaler2 = scaler2 - 0.0025
rng.Transparency = rng.Transparency + 0.0025
rngm.Scale = rngm.Scale + Vector3.new(scaler2/5, scaler2/5, 0)
end
rng:Destroy()
end))
end
function bemaashake(pos)
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = origcolor
rng.CanCollide = false
rng.FormFactor = 3
rng.Material = "Neon"
rng.Name = "Ring"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos.CFrame - Vector3.new(0,2.5,0)
rng.CFrame = rng.CFrame *CFrame.Angles(math.rad(90),0,0)
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshType = "Sphere"
local oof = Instance.new("Part",char)
oof.Parent = rng
oof.CFrame = rng.CFrame
oof.CanCollide = false
oof.Anchored = true
oof.Transparency = 1
rngm.Scale = Vector3.new(0,0,10000)
local scaler2 = 1*10
coroutine.resume(coroutine.create(function()
for i = 0,99,0.1 do
swait()
scaler2 = scaler2 - 0.0025*10
rng.CFrame = oof.CFrame + Vector3.new(math.random(-1,1),0,math.random(-1,1))
rng.Transparency = rng.Transparency + 0.0025
rngm.Scale = rngm.Scale + Vector3.new(scaler2/5, scaler2/5, 0)
end
rng:Destroy()
end))
end
function groundringlarge(pos)
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = origcolor
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos.CFrame - Vector3.new(0,2.5,0)
rng.CFrame = rng.CFrame *CFrame.Angles(math.rad(90),0,0)
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
rngm.Scale = Vector3.new(0,0,5)
local scaler2 = 10*10
coroutine.resume(coroutine.create(function()
for i = 0,10*2,0.1 do
swait()
scaler2 = scaler2 - 0.1*10/2
rng.Transparency = rng.Transparency + 0.005
rngm.Scale = rngm.Scale + Vector3.new(scaler2/2.5, scaler2/2.5, scaler2)
end
rng:Destroy()
end))
end
function sphere(bonuspeed,type,pos,scale,value,color)
local type = type
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = color
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Material = "Neon"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshType = "Sphere"
rngm.Scale = scale
local scaler2 = 1
if type == "Add" then
scaler2 = 1*value
elseif type == "Divide" then
scaler2 = 1/value
end
coroutine.resume(coroutine.create(function()
for i = 0,10/bonuspeed,0.1 do
swait()
if type == "Add" then
scaler2 = scaler2 - 0.01*value/bonuspeed
elseif type == "Divide" then
scaler2 = scaler2 - 0.01/value*bonuspeed
end
rng.Transparency = rng.Transparency + 0.01*bonuspeed
rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
end
rng:Destroy()
end))
end
Humanoid.Animator.Parent = nil
function AppearMutatedLimbs()
hum.WalkSpeed = 0
hum.MaxHealth = math.huge
attack = true
for i = 0,14,0.1 do
swait()
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.1)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(20),math.rad(0),math.rad(0)),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(0 + 10 * math.cos(sine / 1))),.1)
RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.1)
LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-10 - 10 * math.cos(sine / 1))),.1)
end
for i = 0,8,0.1 do
swait()
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.1)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(20),math.rad(0),math.rad(0)),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(20)),.1)
RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.1)
LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(0 - 10 * math.cos(sine / 1))),.1)
end
for i = 0,2,0.1 do
swait()
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(80)),.4)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.4)
LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(60 - 10 * math.cos(sine / 1))),.4)
end
for i, v in pairs(MutantParts:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 0
end
end
local bld = Instance.new("ParticleEmitter",larm)
bld.LightEmission = 0.1
bld.Texture = "rbxassetid://284205403"
bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
bld.Rate = 500
bld.Lifetime = NumberRange.new(1)
bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
bld.Acceleration = vt(0,-25,0)
bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
bld.Speed = NumberRange.new(10,25)
bld.EmissionDirection = "Bottom"
bld.VelocitySpread = 100
bld.Rotation = NumberRange.new(-500,500)
bld.RotSpeed = NumberRange.new(-500,500)
local bldef = Instance.new("ParticleEmitter",larm)
bldef.LightEmission = 0.1
bldef.Texture = "rbxassetid://284205403"
bldef.Color = ColorSequence.new(Color3.new(0.5,0,0))
bldef.Rate = 25
bldef.Lifetime = NumberRange.new(1)
bldef.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(1,0.1,0)})
bldef.Acceleration = vt(0,-5,0)
bldef.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
bldef.Speed = NumberRange.new(0,0,0)
bldef.EmissionDirection = "Bottom"
bldef.VelocitySpread = 150
bldef.Rotation = NumberRange.new(-500,500)
bldef.RotSpeed = NumberRange.new(-500,500)
game:GetService("Debris"):AddItem(bld,3)
CFuncs["Sound"].Create("rbxassetid://429400881", larm, 2.5, 1)
CFuncs["Sound"].Create("rbxassetid://206082327", larm, 0.75, 1)
for i = 0,1,0.1 do
swait()
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(-60)),.8)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(60)),.8)
RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-60 - 10 * math.cos(sine / 1))),.8)
end
bld.Enabled = false
attack = false
hum.WalkSpeed = 6
end
function AppearMutatedLimbs2()
hum.WalkSpeed = 0
attack = true
LeftModeUnlocked = true
for i = 0,8,0.1 do
swait()
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.1)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(20),math.rad(0),math.rad(0)),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-20)),.1)
RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 - 10 * math.cos(sine / 1)),math.rad(90 + 10 * math.cos(sine / 1))),.1)
LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(0 - 10 * math.cos(sine / 1))),.1)
end
for i = 0,2,0.1 do
swait()
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(-90)),.4)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-40)),.4)
RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 - 10 * math.cos(sine / 1)),math.rad(20 + 10 * math.cos(sine / 1))),.4)
LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(0 - 10 * math.cos(sine / 1))),.4)
end
for i, v in pairs(MutantParts2:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 0
end
end
local bld = Instance.new("ParticleEmitter",rarm)
bld.LightEmission = 0.1
bld.Texture = "rbxassetid://284205403"
bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
bld.Rate = 500
bld.Lifetime = NumberRange.new(1)
bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
bld.Acceleration = vt(0,-25,0)
bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
bld.Speed = NumberRange.new(10,25)
bld.EmissionDirection = "Bottom"
bld.VelocitySpread = 100
bld.Rotation = NumberRange.new(-500,500)
bld.RotSpeed = NumberRange.new(-500,500)
local bldef = Instance.new("ParticleEmitter",rarm)
bldef.LightEmission = 0.1
bldef.Texture = "rbxassetid://284205403"
bldef.Color = ColorSequence.new(Color3.new(0.5,0,0))
bldef.Rate = 25
bldef.Lifetime = NumberRange.new(1)
bldef.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(1,0.1,0)})
bldef.Acceleration = vt(0,-5,0)
bldef.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
bldef.Speed = NumberRange.new(0,0,0)
bldef.EmissionDirection = "Bottom"
bldef.VelocitySpread = 150
bldef.Rotation = NumberRange.new(-500,500)
bldef.RotSpeed = NumberRange.new(-500,500)
game:GetService("Debris"):AddItem(bld,3)
CFuncs["Sound"].Create("rbxassetid://429400881", rarm, 2.5, 1)
CFuncs["Sound"].Create("rbxassetid://206082327", rarm, 0.75, 1)
for i = 0,1,0.1 do
swait()
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.8)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.8)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(20),math.rad(0),math.rad(0)),.8)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-20)),.8)
RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 - 10 * math.cos(sine / 1)),math.rad(90 + 10 * math.cos(sine / 1))),.8)
LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(0 - 10 * math.cos(sine / 1))),.8)
end
bld.Enabled = false
attack = false
hum.WalkSpeed = 6
end
function TargetSelect(person)
local dd=coroutine.wrap(function()
if targetted ~= person then
targetted = person
img2.Size = UDim2.new(1,0,1,0)
img2.ImageTransparency = 0
img2.Position = UDim2.new(0,0,0,0)
img2.ImageColor3 = Color3.new(0,0,0)
for i = 0, 2, 0.1 do
swait()
img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
img2.ImageTransparency = img2.ImageTransparency + 0.05
end
end
end)
dd()
end
function FindNearestTorso(Position, Distance, SinglePlayer)
if SinglePlayer then
return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
end
local List = {}
for i, v in pairs(workspace:GetChildren()) do
if v:IsA("Model") then
if v:findFirstChild("Torso") then
if v ~= Character then
if (v.Torso.Position - Position).magnitude <= Distance then
table.insert(List, v)
end
end
end
end
end
return List
end
function LockOn()
if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
TargetSelect(Mouse.Target.Parent)
CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=743521450", Character, 1, 0.5)
elseif Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") == nil then
TargetSelect(Mouse.Target.Parent)
if Mouse.Target.Parent == workspace or Mouse.Target.Parent:IsA("Accessory") then
targetted = nil
end
CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=743521450", Character, 1, 0.5)
end
end
function dmg(dude)
if dude.Name ~= Character then
local bgf = Instance.new("BodyGyro",dude.Head)
bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
local val = Instance.new("BoolValue",dude)
val.Name = "IsHit"
local ds = coroutine.wrap(function()
if dude.Name ~= "NoobyGames12" then
killcount = killcount + 1
dude:WaitForChild("Torso"):BreakJoints()
wait(0.5)
targetted = nil
CFuncs["Sound"].Create("rbxassetid://62339698", char, 0.5, 0.3)
coroutine.resume(coroutine.create(function()
for i, v in pairs(dude:GetChildren()) do
if v:IsA("Accessory") then
v:Destroy()
end
if v:IsA("Humanoid") then
v:Destroy()
end
if v:IsA("CharacterMesh") then
v:Destroy()
end
if v:IsA("Model") then
v:Destroy()
end
if v:IsA("Part") then
for x, o in pairs(v:GetChildren()) do
if o:IsA("Decal") then
o:Destroy()
end
end
coroutine.resume(coroutine.create(function()
v.Material = "Neon"
v.CanCollide = false
local bld = Instance.new("ParticleEmitter",v)
bld.LightEmission = 1
bld.Texture = "rbxassetid://284205403"
bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
bld.Rate = 50
bld.Lifetime = NumberRange.new(1)
bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.75,0),NumberSequenceKeypoint.new(1,0,0)})
bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
bld.Speed = NumberRange.new(0,0,0)
bld.Rotation = NumberRange.new(-500,500)
bld.RotSpeed = NumberRange.new(-500,500)
local sbs = Instance.new("BodyPosition", v)
sbs.P = 3000
sbs.D = 1000
sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
sbs.position = v.Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
v.Color = Color3.new(0,0,0)
end))
coroutine.resume(coroutine.create(function()
for i = 0, 49 do
swait(1)
v.Transparency = v.Transparency + 0.02
end
v:Destroy()
dude:Destroy()
end))
end
end
end))
else
bgf:Destroy()
sphere(1,"Add",dude:WaitForChild("Torso").CFrame,vt(10,10,10),-0.005,BrickColor.new("Really red"))
end
end)
ds()
end
end
local Grabbed = false
function QuickStab()
attack = true
hum.WalkSpeed = 0
swait(1)
CFuncs["Sound"].Create("rbxassetid://743521656", char, 1, 0.8)
RootPart.CFrame = targetted.Torso.CFrame * CFrame.new(0,0,3)
if targetted.Name ~= "NoobyGames12" then
local grab = nil
for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 5)) do
if v:FindFirstChild('Head') then
Grabbed = true
grab = v
end
end
if Grabbed == true then
for i = 0,2,0.1 do
swait()
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(80)),.4)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.4)
LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(60 - 10 * math.cos(sine / 1))),.4)
end
dmg(grab)
local bld = Instance.new("ParticleEmitter",targetted:WaitForChild("Torso"))
bld.LightEmission = 0.1
bld.Texture = "rbxassetid://284205403"
bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
bld.Rate = 500
bld.Lifetime = NumberRange.new(1)
bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
bld.Acceleration = vt(0,-25,0)
bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
bld.Speed = NumberRange.new(10,50)
bld.EmissionDirection = "Front"
bld.VelocitySpread = 25
bld.Rotation = NumberRange.new(-500,500)
bld.RotSpeed = NumberRange.new(-500,500)
game:GetService("Debris"):AddItem(bld,3)
CFuncs["Sound"].Create("rbxassetid://206082327", targetted.Torso, 2.5, 0.9)
for i = 0,1,0.1 do
swait()
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(-80)),.8)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(80)),.8)
RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-80 - 10 * math.cos(sine / 1))),.8)
end
bld.Enabled = false
end
else
for i = 0,8,0.1 do
swait()
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(60)),.4)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-60)),.8)
RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.4)
LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 5 * math.cos(sine / 1)),math.rad(60 - 5 * math.cos(sine / 1))),.4)
end
local randomized = math.random(1,3)
if randomized == 1 then
chatfunc("No... i cant.",Color3.new(0.5,0,0))
elseif randomized == 2 then
chatfunc("Why would i do this...",Color3.new(0.5,0,0))
elseif randomized == 3 then
chatfunc("Oh... i thought you're my enemy...",Color3.new(0.5,0,0))
end
--[[for i = 0,3,0.1 do
swait()
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(90)),.4)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(90)),.8)
RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.4)
LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-60 - 10 * math.cos(sine / 1))),.4)
end]]--
end
Grabbed = false
attack = false
hum.WalkSpeed = 6
end
function BlinkingStab()
attack = true
hum.WalkSpeed = 0
swait(1)
if targetted.Name ~= "NoobyGames12" then
for i = 0,2,0.1 do
swait()
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(10),math.rad(0),math.rad(80)),.4)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-80)),.8)
RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(0),math.rad(90)),.4)
LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-80 - 10 * math.cos(sine / 1))),.4)
end
RootPart.CFrame = targetted.Torso.CFrame * CFrame.new(0,0,2)
CFuncs["Sound"].Create("rbxassetid://743521497", char, 1, 1)
dmg(targetted)
local bld = Instance.new("ParticleEmitter",targetted:WaitForChild("Torso"))
bld.LightEmission = 0.1
bld.Texture = "rbxassetid://284205403"
bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
bld.Rate = 500
bld.Lifetime = NumberRange.new(1)
bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
bld.Acceleration = vt(0,-25,0)
bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
bld.Speed = NumberRange.new(10,50)
bld.EmissionDirection = "Front"
bld.VelocitySpread = 25
bld.Rotation = NumberRange.new(-500,500)
bld.RotSpeed = NumberRange.new(-500,500)
game:GetService("Debris"):AddItem(bld,3)
CFuncs["Sound"].Create("rbxassetid://429400881", targetted.Torso, 1,1)
for i = 0,1,0.1 do
swait()
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(-80)),.8)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(80)),.8)
RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-80 - 10 * math.cos(sine / 1))),.8)
end
bld.Enabled = false
else
for i = 0,8,0.1 do
swait()
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(10),math.rad(0),math.rad(80)),.4)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-80)),.8)
RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(0),math.rad(90)),.4)
LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-80 - 10 * math.cos(sine / 1))),.4)
end
local randomized = math.random(1,3)
if randomized == 1 then
chatfunc("Wait.. a minute... wrong guy...",Color3.new(0.5,0,0))
elseif randomized == 2 then
chatfunc("I forgot about you...",Color3.new(0.5,0,0))
elseif randomized == 3 then
chatfunc("Oh. sorry...",Color3.new(0.5,0,0))
end
--[[for i = 0,3,0.1 do
swait()
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(90)),.4)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(90)),.8)
RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.4)
LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-60 - 10 * math.cos(sine / 1))),.4)
end]]--
end
attack = false
hum.WalkSpeed = 6
end
function Tele()
sphere(3,"Add",root.CFrame,vt(10,10,10),-0.1,BrickColor.new("White"))
sphere(10,"Add",root.CFrame,vt(10,10,10),0.1,BrickColor.new("White"))
CFuncs["Sound"].Create("rbxassetid://743521656", char, 1, 0.8)
RootPart.CFrame = targetted.Torso.CFrame * CFrame.new(0,0,3)
sphere(3,"Add",root.CFrame,vt(10,10,10),-0.1,BrickColor.new("White"))
sphere(10,"Add",root.CFrame,vt(10,10,10),0.1,BrickColor.new("White"))
end
function uhhnolikeokthen()
hum.WalkSpeed = 0
attack = true
CFuncs["Sound"].Create("rbxassetid://1213176175", root, 10,1)
for i = 0,10,0.1 do
swait()
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.1)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 15 * math.cos(sine / 1))),.1)
RW.C0=clerp(RW.C0,cf(1.05,0.4 + 0.1 * math.cos(sine / 28),-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.1)
LW.C0=clerp(LW.C0,cf(-1.05,0.4 + 0.1 * math.cos(sine / 28),-0.5)*angles(math.rad(140),math.rad(0 + 5 * math.cos(sine / 1)),math.rad(50 - 5 * math.cos(sine / 1))),.1)
end
sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("White"))
sphere(6,"Add",root.CFrame,vt(0,0,0),0.5,BrickColor.new("White"))
sphere(9,"Add",root.CFrame,vt(0,0,0),0.75,BrickColor.new("White"))
CFuncs["Sound"].Create("rbxassetid://1213175909", root, 3,1)
CFuncs["Sound"].Create("rbxassetid://239000203", root, 2,1)
CFuncs["Sound"].Create("rbxassetid://579687077", root, 2,0.9)
for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 25)) do
if v:FindFirstChild('Torso') then
dmg(v)
CFuncs["Sound"].Create("rbxassetid://206082327", v.Torso, 1, 0.9)
local bld = Instance.new("ParticleEmitter",v.Torso)
bld.LightEmission = 0.1
bld.Texture = "rbxassetid://284205403"
bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
bld.Rate = 500
bld.Lifetime = NumberRange.new(1)
bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
bld.Acceleration = vt(0,-25,0)
bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
bld.Speed = NumberRange.new(10,50)
bld.EmissionDirection = "Front"
bld.VelocitySpread = 2500
bld.Rotation = NumberRange.new(-500,500)
bld.RotSpeed = NumberRange.new(-500,500)
coroutine.resume(coroutine.create(function()
swait(4)
bld.Enabled = false
game:GetService("Debris"):AddItem(bld,3)
end))
end
end
for i = 0,28,0.1 do
swait()
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.5)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.5)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(-30),math.rad(0),math.rad(0)),.5)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 1))),.5)
RW.C0=clerp(RW.C0,cf(1.45,0.4 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-20),math.rad(0 - 3 * math.cos(sine / 1)),math.rad(80 + 3 * math.cos(sine / 1))),.5)
LW.C0=clerp(LW.C0,cf(-1.45,0.4 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-20),math.rad(0 + 3 * math.cos(sine / 1)),math.rad(-80 - 3 * math.cos(sine / 1))),.5)
end
attack = false
hum.WalkSpeed = 6
end
function deadworld()
hum.WalkSpeed = 0
attack = true
chatfunc("You... you will regret this!",Color3.new(0.5,0,0))
for i = 0,10,0.1 do
swait()
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.1)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 15 * math.cos(sine / 1))),.1)
RW.C0=clerp(RW.C0,cf(1.05,0.4 + 0.1 * math.cos(sine / 28),-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.1)
LW.C0=clerp(LW.C0,cf(-1.05,0.4 + 0.1 * math.cos(sine / 28),-0.5)*angles(math.rad(140),math.rad(0 + 5 * math.cos(sine / 1)),math.rad(50 - 5 * math.cos(sine / 1))),.1)
end
coroutine.resume(coroutine.create(function()
CFuncs["Sound"].Create("rbxassetid://1213175909", char, 1,1)
sphere(3,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
sphere(6,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
sphere(9,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
coroutine.resume(coroutine.create(function()
for i = 0, 9 do
swait(3)
sphere(1,"Add",root.CFrame*CFrame.new(math.random(-75,75),math.random(-75,75),math.random(-75,75)),vt(0,0,0),2,BrickColor.new("Really red"))
end
end))
CFuncs["Sound"].Create("rbxassetid://579687077", char, 5,1)
CFuncs["Sound"].Create("rbxassetid://239000203", char, 1,1)
local blastpitch = 1
for i = 0,2 do
wait(1.5)
sphere(3,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
sphere(6,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
sphere(9,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
coroutine.resume(coroutine.create(function()
for i = 0, 9 do
swait(3)
sphere(1,"Add",root.CFrame*CFrame.new(math.random(-75,75),math.random(-75,75),math.random(-75,75)),vt(0,0,0),2,BrickColor.new("Really red"))
end
end))
blastpitch = blastpitch - 0.15
CFuncs["Sound"].Create("rbxassetid://579687077", char, 1,blastpitch)
end
wait(2)
for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 250000000)) do
if v:FindFirstChild('Torso') then
dmg(v)
end
end
tors:Destroy()
CFuncs["Sound"].Create("rbxassetid://239000203", char, 2,0.75)
CFuncs["Sound"].Create("rbxassetid://579687077", char, 2,0.5)
sphere(1,"Add",root.CFrame,vt(0,0,0),9,BrickColor.new("Crimson"))
sphere(2,"Add",root.CFrame,vt(0,0,0),9,BrickColor.new("Crimson"))
sphere(3,"Add",root.CFrame,vt(0,0,0),9,BrickColor.new("Crimson"))
coroutine.resume(coroutine.create(function()
for i = 0, 49 do
swait(3)
sphere(1,"Add",root.CFrame*CFrame.new(math.random(-175,175),math.random(-175,175),math.random(-175,175)),vt(0,0,0),2,BrickColor.new("Really red"))
sphere(1,"Add",root.CFrame*CFrame.new(math.random(-375,375),math.random(-375,375),math.random(-375,375)),vt(0,0,0),8,BrickColor.new("Really red"))
end
end))
end))
for i = 0,280,0.1 do
swait()
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.5)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.5)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(-30),math.rad(0),math.rad(0)),.5)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 1))),.5)
RW.C0=clerp(RW.C0,cf(1.45,0.4 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-20),math.rad(0 - 3 * math.cos(sine / 1)),math.rad(80 + 3 * math.cos(sine / 1))),.5)
LW.C0=clerp(LW.C0,cf(-1.45,0.4 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-20),math.rad(0 + 3 * math.cos(sine / 1)),math.rad(-80 - 3 * math.cos(sine / 1))),.5)
end
attack = false
hum.WalkSpeed = 6
end
coroutine.resume(coroutine.create(function()
AppearMutatedLimbs()
end))
mouse.Button1Down:connect(function()
if attack == false and targetted ~= nil then
BlinkingStab()
end
end)
mouse.KeyDown:connect(function(k)
if k == "q" and attack == false then
LockOn()
end
if k == "e" and attack == false and targetted ~= nil then
Tele()
end
if k == "z" and attack == false and targetted ~= nil then
QuickStab()
end
if k == "x" and attack == false then
uhhnolikeokthen()
end
if k == "l" and attack == false and unlockedA == true and LeftModeUnlocked == false then
AppearMutatedLimbs2()
end
if k == "p" and attack == false and unlockedX == true then
deadworld()
end
if k == "t" and attack == false and plr.Name == "TheObsidionCat" then
attack = true
chatfunc("HAH",Color3.new(0.5,0,0))
CFuncs["Sound"].Create("rbxassetid://695281161", root, 5,1.4)
for i = 0, 1, 0.1 do
swait()
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.9)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.9)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.5,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(-30),math.rad(0),math.rad(0)),.9)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-40),math.rad(0),math.rad(0 + 10 * math.cos(sine / 1))),.9)
RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-80),math.rad(0),math.rad(10)),.9)
LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-80),math.rad(0),math.rad(-10)),.9)
end
attack = false
end
end)
idleanim=.4
while true do
swait()
imgl.Rotation = imgl.Rotation + 3
imgl2.Rotation = imgl2.Rotation - 3
img2.Rotation = img2.Rotation - 3
if targetted ~= nil then
abss.Adornee = targetted:FindFirstChild("Torso") or targetted:FindFirstChild("UpperTorso")
abss.Enabled = true
elseif targetted == nil then
abss.Adornee = nil
abss.Enabled = false
end
while true and imgl.Rotation >= 360 do
imgl.Rotation = 0
imgl2.Rotation = 0
img2.Rotation = 0
end
uhh.Rotation = math.random(-1,1)
uhh.Position = UDim2.new(-0.15, 0, 0.35, 0) + UDim2.new(0,math.random(-1,1),0,math.random(-1,1))
uhh.Text = "Kills : " ..killcount
if killcount < maxA then
uhh2.Text = "Required kills for second mutated arm: " ..requirekillA-killcount
elseif killcount >= maxA then
unlockedA = true
uhh2.Text = "Second mutated arm unlocked. (L)"
end
if killcount < maxX then
uhh3.Text = "Required kills for the end: " ..requirekillX-killcount
elseif killcount >= maxX then
unlockedX = true
uhh3.Text = "The end unlocked. (P to activate)"
end
sine = sine + change
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
local velderp=RootPart.Velocity.y
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
if equipped==true or equipped==false then
if attack==false then
idle=idle+1
else
idle=0
end
if idle>=500 then
if attack==false then
--Sheath()
end
end
if RootPart.Velocity.y > 1 and hitfloor==nil then
Anim="Jump"
if attack==false then
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(-10),math.rad(0),math.rad(0)),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(25)),.1)
LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(-25)),.1)
end
elseif RootPart.Velocity.y < -1 and hitfloor==nil then
Anim="Fall"
if attack==false then
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-20),math.rad(0),math.rad(50)),.1)
LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-20),math.rad(0),math.rad(-50)),.1)
end
elseif torvel<1 and hitfloor~=nil then
Anim="Idle"
if attack==false then
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.1)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(20),math.rad(0),math.rad(0)),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(0 - 10 * math.cos(sine / 1))),.1)
if LeftModeUnlocked == false then
RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.1)
else
RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20 - 10 * math.cos(sine / 1)),math.rad(0),math.rad(10 + 10 * math.cos(sine / 1))),.1)
end
LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-10 - 10 * math.cos(sine / 1))),.1)
end
elseif torvel>2 and torvel<22 and hitfloor~=nil then
Anim="Walk"
if attack==false then
RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10 + 40 * math.cos(sine / 18))),.1)
LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10 + 40 * math.cos(sine / 18))),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(10),math.rad(0),math.rad(0)),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0 + 10 * math.cos(sine / 1))),.1)
if LeftModeUnlocked == false then
RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20 - 40 * math.cos(sine / 18)),math.rad(0),math.rad(10)),.1)
else
RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20 - 10 * math.cos(sine / 1)),math.rad(0),math.rad(10 + 10 * math.cos(sine / 1))),.1)
end
LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-10 - 10 * math.cos(sine / 1))),.1)
end
elseif torvel>=22 and hitfloor~=nil then
Anim="Run"
if attack==false then
RH.C0=clerp(RH.C0,cf(1,-0.75 - 0.25 * math.cos(sine / 3),-0.25 - 0.25 * math.cos(sine / 3))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1)
LH.C0=clerp(LH.C0,cf(-1,-0.75 + 0.25 * math.cos(sine / 3),-0.25 + 0.25 * math.cos(sine / 3))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.125 + 0.125 * math.cos(sine / 3))*angles(math.rad(20),math.rad(0),math.rad(0 - 15 * math.cos(sine / 6))),.1)
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10 + 2.5 * math.cos(sine / 100)),math.rad(0),math.rad(0 + 15 * math.cos(sine / 6))),.1)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 - 125 * math.cos(sine / 6)),math.rad(0),math.rad(5 - 10 * math.cos(sine / 3))),.1)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0 + 125 * math.cos(sine / 6)),math.rad(0),math.rad(-5 + 10 * math.cos(sine / 3))),.1)
end
end
end
end