warn("Star Glitcher Loaded.")
warn("All purpose switcher...")
plr = game.Players.LocalPlayer
char = plr.Character
hum = char.Humanoid
local cam = game.Workspace.CurrentCamera
local Controller = plr.PlayerScripts:WaitForChild("ControlScript")
Camera = cam
local CamInterrupt = false
local TwoD = false
local TargetInfo = {nil, nil}
cam.CameraType = "Custom"
t = char.Torso
h = char.Head
ra = char["Right Arm"]
la = char["Left Arm"]
rl = char["Right Leg"]
ll = char["Left Leg"]
tors = char.Torso
lleg = char["Left Leg"]
root = char.HumanoidRootPart
hed = char.Head
rleg = char["Right Leg"]
rarm = char["Right Arm"]
larm = char["Left Arm"]
radian = math.rad
random = math.random
Vec3 = Vector3.new
Inst = Instance.new
cFrame = CFrame.new
Euler = CFrame.fromEulerAnglesXYZ
vt = Vector3.new
bc = BrickColor.new
br = BrickColor.random
it = Instance.new
cf = CFrame.new
local Booleans = {CamFollow = true, GyroUse = true}
function lerp(object, newCFrame, alpha)
return object:lerp(newCFrame, alpha)
end
local Directer = Inst("BodyGyro", root)
Directer.MaxTorque = Vec3(0, 0, 0)
Directer.P = 600000
local CPart = Inst("Part")
CPart.Anchored = true
CPart.CanCollide = false
CPart.Locked = true
CPart.Transparency = 1
local rainbowmode = false
local chaosmode = false
kan = Instance.new("Sound", char)
kan.Volume = 1.25
kan.TimePosition = 0
kan.PlaybackSpeed = 1
kan.Pitch = 1
kan.SoundId = "rbxassetid://292715599"
kan.Name = "wrecked"
kan.Looped = true
kan:Play()
function newTheme(ID, timepos, pitch, vol)
local kanz = kan
kanz.PlaybackSpeed = pitch
kanz.Pitch = pitch
kanz.SoundId = ID
kanz.Name = "wrecked"
kanz.Looped = true
end
function CameraShake(Times, Power, PlayerTarget)
coroutine.resume(coroutine.create(function()
FV = Instance.new("BoolValue", PlayerTarget)
FV.Name = "CameraShake"
for ShakeNum = 1, Times do
swait()
local ef = Power
if ef >= 1 then
Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
else
ef = Power * 10
Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
end
end
Humanoid.CameraOffset = Vector3.new(0, 0, 0)
FV:Destroy()
end))
end
function CameraEnshaking(Length, Intensity)
coroutine.resume(coroutine.create(function()
local intensity = 1 * Intensity
local rotM = 0.01 * Intensity
for i = 0, Length, 0.1 do
swait()
intensity = intensity - 0.05 * Intensity / Length
rotM = rotM - 5.0E-4 * Intensity / Length
hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
end
Humanoid.CameraOffset = Vec3(0, 0, 0)
end))
end
function CamShake(Part, Distan, Power, Times)
local de = Part.Position
for i, v in pairs(workspace:children()) do
if v:IsA("Model") and v:findFirstChild("Humanoid") then
for _, c in pairs(v:children()) do
if c.ClassName == "Part" and Distan > (c.Position - de).magnitude then
do
local Noob = v.Humanoid
if Noob ~= nil then
coroutine.resume(coroutine.create(function()
FV = Instance.new("BoolValue", Noob)
FV.Name = "CameraShake"
for ShakeNum = 1, Times do
swait()
local ef = Power
if ef >= 1 then
Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
else
ef = Power * 10
Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
end
end
Humanoid.CameraOffset = Vector3.new(0, 0, 0)
FV:Destroy()
end))
CameraShake(Times, Power, Noob)
end
end
end
end
end
end
end
function chatfunc(text, color)
local chat = coroutine.wrap(function()
if Character:FindFirstChild("TalkingBillBoard") ~= nil then
Character:FindFirstChild("TalkingBillBoard"):destroy()
end
local naeeym2 = Instance.new("BillboardGui", Character)
naeeym2.Size = UDim2.new(0, 100, 0, 40)
naeeym2.StudsOffset = Vector3.new(0, 3, 0)
naeeym2.Adornee = Character.Head
naeeym2.Name = "TalkingBillBoard"
local tecks2 = Instance.new("TextLabel", naeeym2)
tecks2.BackgroundTransparency = 1
tecks2.BorderSizePixel = 0
tecks2.Text = ""
tecks2.Font = "SciFi"
tecks2.TextSize = 30
tecks2.TextStrokeTransparency = 0
tecks2.TextColor3 = color
tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
tecks2.Size = UDim2.new(1, 0, 0.5, 0)
local tecks3 = Instance.new("TextLabel", naeeym2)
tecks3.BackgroundTransparency = 1
tecks3.BorderSizePixel = 0
tecks3.Text = ""
tecks3.Font = "SciFi"
tecks3.TextSize = 30
tecks3.TextStrokeTransparency = 0
tecks3.TextColor3 = Color3.new(0, 0, 0)
tecks3.TextStrokeColor3 = color
tecks3.Size = UDim2.new(1, 0, 0.5, 0)
coroutine.resume(coroutine.create(function()
while true do
swait(1)
if chaosmode == true then
tecks2.TextColor3 = BrickColor.random().Color
tecks3.TextStrokeColor3 = BrickColor.random().Color
end
tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
tecks2.Rotation = math.random(-5, 5)
tecks3.Rotation = math.random(-5, 5)
end
end))
for i = 1, string.len(text) do
CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
tecks2.Text = string.sub(text, 1, i)
tecks3.Text = string.sub(text, 1, i)
swait(1)
end
wait(1)
local randomrot = math.random(1, 2)
if randomrot == 1 then
for i = 1, 50 do
swait()
tecks2.Rotation = tecks2.Rotation - 0.75
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
tecks2.TextTransparency = tecks2.TextTransparency + 0.04
tecks3.Rotation = tecks2.Rotation + 0.75
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
tecks3.TextTransparency = tecks2.TextTransparency + 0.04
end
elseif randomrot == 2 then
for i = 1, 50 do
swait()
tecks2.Rotation = tecks2.Rotation + 0.75
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
tecks2.TextTransparency = tecks2.TextTransparency + 0.04
tecks3.Rotation = tecks2.Rotation - 0.75
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
tecks3.TextTransparency = tecks2.TextTransparency + 0.04
end
end
naeeym2:Destroy()
end)
chat()
end
local Create = LoadLibrary("RbxUtility").Create
CFuncs = {
Part = {
Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
local Part = Create("Part")({
Parent = Parent,
Reflectance = Reflectance,
Transparency = Transparency,
CanCollide = false,
Locked = true,
BrickColor = BrickColor.new(tostring(BColor)),
Name = Name,
Size = Size,
Material = Material
})
RemoveOutlines(Part)
return Part
end
},
Mesh = {
Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
local Msh = Create(Mesh)({
Parent = Part,
Offset = OffSet,
Scale = Scale
})
if Mesh == "SpecialMesh" then
Msh.MeshType = MeshType
Msh.MeshId = MeshId
end
return Msh
end
},
Mesh = {
Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
local Msh = Create(Mesh)({
Parent = Part,
Offset = OffSet,
Scale = Scale
})
if Mesh == "SpecialMesh" then
Msh.MeshType = MeshType
Msh.MeshId = MeshId
end
return Msh
end
},
Weld = {
Create = function(Parent, Part0, Part1, C0, C1)
local Weld = Create("Weld")({
Parent = Parent,
Part0 = Part0,
Part1 = Part1,
C0 = C0,
C1 = C1
})
return Weld
end
},
Sound = {
Create = function(id, par, vol, pit)
coroutine.resume(coroutine.create(function()
local S = Create("Sound")({
Volume = vol,
Pitch = pit or 1,
SoundId = id,
Parent = par or workspace
})
wait()
S:play()
game:GetService("Debris"):AddItem(S, 10)
end))
end
},
LongSound = {
Create = function(id, par, vol, pit)
coroutine.resume(coroutine.create(function()
local S = Create("Sound")({
Volume = vol,
Pitch = pit or 1,
SoundId = id,
Parent = par or workspace
})
wait()
S:play()
game:GetService("Debris"):AddItem(S, 30)
end))
end
},
ParticleEmitter = {
Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
local fp = Create("ParticleEmitter")({
Parent = Parent,
Color = ColorSequence.new(Color1, Color2),
LightEmission = LightEmission,
Size = Size,
Texture = Texture,
Transparency = Transparency,
ZOffset = ZOffset,
Acceleration = Accel,
Drag = Drag,
LockedToPart = LockedToPart,
VelocityInheritance = VelocityInheritance,
EmissionDirection = EmissionDirection,
Enabled = Enabled,
Lifetime = LifeTime,
Rate = Rate,
Rotation = Rotation,
RotSpeed = RotSpeed,
Speed = Speed,
VelocitySpread = VelocitySpread
})
return fp
end
},
CreateTemplate = {}
}
function New(Object, Parent, Name, Data)
local Object = Instance.new(Object)
for Index, Value in pairs(Data or {}) do
Object[Index] = Value
end
Object.Parent = Parent
Object.Name = Name
return Object
end
local halocolor = BrickColor.new("Pastel light blue")
local halocolor2 = BrickColor.new("Cool yellow")
local starcolor = BrickColor.new("Bright yellow")
local lunacolor = BrickColor.new("Navy blue")
local lunacolor2 = BrickColor.new("Bright blue")
local wepcolor = BrickColor.new("Really black")
local maincolor = BrickColor.new("Really black")
local m = Instance.new("Model", char)
local m2 = Instance.new("Model", char)
local m3 = Instance.new("Model", char)
local mw1 = Instance.new("Model", char)
local mw2 = Instance.new("Model", char)
local extrawingmod1 = Instance.new("Model", char)
local extrawingmod2 = Instance.new("Model", char)
function CreateParta(parent, transparency, reflectance, material, brickcolor)
local p = Instance.new("Part")
p.TopSurface = 0
p.BottomSurface = 0
p.Parent = parent
p.Size = Vector3.new(0.1, 0.1, 0.1)
p.Transparency = transparency
p.Reflectance = reflectance
p.CanCollide = false
p.Locked = true
p.BrickColor = brickcolor
p.Material = material
return p
end
function CreateMesh(parent, meshtype, x1, y1, z1)
local mesh = Instance.new("SpecialMesh", parent)
mesh.MeshType = meshtype
mesh.Scale = Vector3.new(x1 * 10, y1 * 10, z1 * 10)
return mesh
end
function CreateSpecialMesh(parent, meshid, x1, y1, z1)
local mesh = Instance.new("SpecialMesh", parent)
mesh.MeshType = "FileMesh"
mesh.MeshId = meshid
mesh.Scale = Vector3.new(x1, y1, z1)
return mesh
end
function CreateSpecialGlowMesh(parent, meshid, x1, y1, z1)
local mesh = Instance.new("SpecialMesh", parent)
mesh.MeshType = "FileMesh"
mesh.MeshId = meshid
mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
mesh.Scale = Vector3.new(x1, y1, z1)
mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
return mesh
end
function CreateWeld(parent, part0, part1, C1X, C1Y, C1Z, C1Xa, C1Ya, C1Za, C0X, C0Y, C0Z, C0Xa, C0Ya, C0Za)
local weld = Instance.new("Weld")
weld.Parent = parent
weld.Part0 = part0
weld.Part1 = part1
weld.C1 = CFrame.new(C1X, C1Y, C1Z) * CFrame.Angles(C1Xa, C1Ya, C1Za)
weld.C0 = CFrame.new(C0X, C0Y, C0Z) * CFrame.Angles(C0Xa, C0Ya, C0Za)
return weld
end
local handlex = CreateParta(mw2, 1, 1, "Neon", maincolor)
CreateMesh(handle, "Brick", 0, 0, 0)
local handlexweld = CreateWeld(handlex, tors, handlex, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
local valuaring = 10
for i = 0, 49 do
valuaring = valuaring + 10
rn = CreateParta(mw2, 0, 0, "Neon", halocolor)
CreateMesh(rn, "Brick", 0.25, 0.1, 0.1)
CreateWeld(rn, handlex, rn, 0, 1, 0, math.rad(0), math.rad(0), math.rad(valuaring), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
end
local handle = CreateParta(m, 1, 1, "Neon", maincolor)
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
local handleweld = CreateWeld(handle, tors, handle, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
local lwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
local lwing1weld = CreateWeld(lwing1, handle, lwing1, 3, 0, 0, math.rad(5), math.rad(0), math.rad(12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
CreateWeld(wed, lwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
CreateWeld(wed, lwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
local lwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
local lwing2weld = CreateWeld(lwing2, handle, lwing2, 4, 1, 0, math.rad(10), math.rad(0), math.rad(25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
CreateWeld(wed, lwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
CreateWeld(wed, lwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
local lwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
local lwing3weld = CreateWeld(lwing3, handle, lwing3, 4.75, 2, 0, math.rad(15), math.rad(0), math.rad(37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
CreateWeld(wed, lwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
CreateWeld(wed, lwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
local lwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
local lwing4weld = CreateWeld(lwing4, handle, lwing4, 5.75, 3, 0, math.rad(20), math.rad(0), math.rad(50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
CreateWeld(wed, lwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
CreateWeld(wed, lwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
local lwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
local lwing5weld = CreateWeld(lwing5, handle, lwing5, 6.75, 4, 0, math.rad(25), math.rad(0), math.rad(62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
CreateWeld(wed, lwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
CreateWeld(wed, lwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
local lwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
local lwing6weld = CreateWeld(lwing6, handle, lwing6, 7.75, 5, 0, math.rad(30), math.rad(0), math.rad(75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
CreateWeld(wed, lwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
CreateWeld(wed, lwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
local rwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
local rwing1weld = CreateWeld(rwing1, handle, rwing1, -3, 0, 0, math.rad(5), math.rad(0), math.rad(-12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
CreateWeld(wed, rwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
CreateWeld(wed, rwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
local rwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
local rwing2weld = CreateWeld(rwing2, handle, rwing2, -4, 1, 0, math.rad(10), math.rad(0), math.rad(-25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
CreateWeld(wed, rwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
CreateWeld(wed, rwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
local rwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
local rwing3weld = CreateWeld(rwing3, handle, rwing3, -4.75, 2, 0, math.rad(15), math.rad(0), math.rad(-37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
CreateWeld(wed, rwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
CreateWeld(wed, rwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
local rwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
local rwing4weld = CreateWeld(rwing4, handle, rwing4, -5.75, 3, 0, math.rad(20), math.rad(0), math.rad(-50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
CreateWeld(wed, rwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
CreateWeld(wed, rwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
local rwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
local rwing5weld = CreateWeld(rwing5, handle, rwing5, -6.75, 4, 0, math.rad(25), math.rad(0), math.rad(-62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
CreateWeld(wed, rwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
CreateWeld(wed, rwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
local rwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
local rwing6weld = CreateWeld(rwing6, handle, rwing6, -7.75, 3, 0, math.rad(30), math.rad(0), math.rad(-75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
CreateWeld(wed, rwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
CreateWeld(wed, rwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
CreateWeld(ran, larm, ran, 0, 0.15, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
CreateWeld(ran, larm, ran, 0, 0.155, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
CreateWeld(ran, larm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
CreateWeld(gane, larm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
CreateWeld(star, larm, star, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
CreateWeld(starl, larm, starl, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
CreateWeld(dotsec, larm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
CreateWeld(dotseca, larm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
CreateWeld(dotsec, larm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
CreateWeld(dotseca, larm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
CreateWeld(ran, rarm, ran, 0, 0.15, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
CreateWeld(ran, rarm, ran, 0, 0.155, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
CreateWeld(ran, rarm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
CreateWeld(gane, rarm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
CreateWeld(star, rarm, star, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
CreateWeld(starl, rarm, starl, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
CreateWeld(dotsec, rarm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
CreateWeld(dotseca, rarm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
CreateWeld(dotsec, rarm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
CreateWeld(dotseca, rarm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
for i, v in pairs(m:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Really black")
v.Material = "Glass"
end
end
for i, v in pairs(m2:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Crimson")
v.Material = "Granite"
end
end
for i, v in pairs(m3:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Really red")
v.Material = "Neon"
end
end
for i, v in pairs(mw2:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Really red")
v.Material = "Neon"
end
end
for i, v in pairs(mw1:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1
v.BrickColor = BrickColor.new("Really red")
v.Material = "Neon"
end
end
for i, v in pairs(extrawingmod1:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1
v.BrickColor = BrickColor.new("White")
v.Material = "Neon"
end
end
for i, v in pairs(extrawingmod2:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1
v.BrickColor = BrickColor.new("White")
v.Material = "Neon"
end
end
local MAINRUINCOLOR = BrickColor.new("Really red")
function RemoveOutlines(part)
part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
end
function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
local Part = Create("Part")({
Parent = Parent,
Reflectance = Reflectance,
Transparency = Transparency,
CanCollide = false,
Locked = true,
BrickColor = BrickColor.new(tostring(BColor)),
Name = Name,
Size = Size,
Material = Material
})
Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
RemoveOutlines(Part)
return Part
end
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
local Msh = Create(Mesh)({
Parent = Part,
Offset = OffSet,
Scale = Scale
})
if Mesh == "SpecialMesh" then
Msh.MeshType = MeshType
Msh.MeshId = MeshId
end
return Msh
end
function CreateWeld(Parent, Part0, Part1, C0, C1)
local Weld = Create("Weld")({
Parent = Parent,
Part0 = Part0,
Part1 = Part1,
C0 = C0,
C1 = C1
})
return Weld
end
Player = game:GetService("Players").LocalPlayer
Character = Player.Character
PlayerGui = Player.PlayerGui
Backpack = Player.Backpack
Torso = Character.Torso
Head = Character.Head
Humanoid = Character.Humanoid
m = Instance.new("Model", Character)
LeftArm = Character["Left Arm"]
LeftLeg = Character["Left Leg"]
RightArm = Character["Right Arm"]
RightLeg = Character["Right Leg"]
LS = Torso["Left Shoulder"]
LH = Torso["Left Hip"]
RS = Torso["Right Shoulder"]
RH = Torso["Right Hip"]
Face = Head.face
Neck = Torso.Neck
it = Instance.new
attacktype = 1
vt = Vector3.new
cf = CFrame.new
euler = CFrame.fromEulerAnglesXYZ
angles = CFrame.Angles
cloaked = false
necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
RootPart = Character.HumanoidRootPart
RootJoint = RootPart.RootJoint
RootCF = euler(-1.57, 0, 3.14)
attack = false
attackdebounce = false
deb = false
equipped = true
hand = false
MMouse = nil
combo = 0
mana = 0
trispeed = 0.2
attackmode = "none"
local idle = 0
local Anim = "Idle"
local Effects = {}
local gun = false
local shoot = false
local sine = 0
local change = 1
player = nil
local toggleTag = true
local txt = Instance.new("BillboardGui", Head)
txt.Adornee = nil
txt.Name = "NameDetect"
txt.Size = UDim2.new(4, 0, 1.2, 0)
txt.StudsOffset = Vector3.new(-8, 5.333333333333333, 0)
local text = Instance.new("TextLabel", txt)
text.Size = UDim2.new(5, 0, 3.5, 0)
text.FontSize = "Size8"
text.TextScaled = true
text.TextTransparency = 0
text.BackgroundTransparency = 1
text.TextTransparency = 0
text.TextStrokeTransparency = 0
text.Font = "Fantasy"
text.TextStrokeColor3 = Color3.new(1, 0, 0)
text.TextColor3 = Color3.new(0, 0, 0)
text.Text = "Insanity"
function RecolorTextAndRename(name, col1, col2)
text.TextStrokeColor3 = col2
text.TextColor3 = col1
text.Text = name
end
mouse = Player:GetMouse()
RSH, LSH = nil, nil
RW, LW = Instance.new("Weld"), Instance.new("Weld")
RW.Name = "Right Shoulder"
LW.Name = "Left Shoulder"
LH = Torso["Left Hip"]
RH = Torso["Right Hip"]
TorsoColor = Torso.BrickColor
function NoOutline(Part)
Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
end
player = Player
ch = Character
RSH = ch.Torso["Right Shoulder"]
LSH = ch.Torso["Left Shoulder"]
RSH.Parent = nil
LSH.Parent = nil
RW.Name = "Right Shoulder"
RW.Part0 = ch.Torso
RW.C0 = cf(1.5, 0.5, 0)
RW.C1 = cf(0, 0.5, 0)
RW.Part1 = ch["Right Arm"]
RW.Parent = ch.Torso
LW.Name = "Left Shoulder"
LW.Part0 = ch.Torso
LW.C0 = cf(-1.5, 0.5, 0)
LW.C1 = cf(0, 0.5, 0)
LW.Part1 = ch["Left Arm"]
LW.Parent = ch.Torso
local Stats = Instance.new("BoolValue")
Stats.Name = "Stats"
Stats.Parent = Character
local Atk = Instance.new("NumberValue")
Atk.Name = "Damage"
Atk.Parent = Stats
Atk.Value = 1
local Def = Instance.new("NumberValue")
Def.Name = "Defense"
Def.Parent = Stats
Def.Value = 1
local Speed = Instance.new("NumberValue")
Speed.Name = "Speed"
Speed.Parent = Stats
Speed.Value = 1
local Mvmt = Instance.new("NumberValue")
Mvmt.Name = "Movement"
Mvmt.Parent = Stats
Mvmt.Value = 1
local donum = 0
function part(formfactor, parent, reflectance, transparency, brickcolor, name, size)
local fp = it("Part")
fp.formFactor = formfactor
fp.Parent = parent
fp.Reflectance = reflectance
fp.Transparency = transparency
fp.CanCollide = false
fp.Locked = true
fp.BrickColor = brickcolor
fp.Name = name
fp.Size = size
fp.Position = Torso.Position
NoOutline(fp)
fp.Material = "SmoothPlastic"
fp:BreakJoints()
return fp
end
function mesh(Mesh, part, meshtype, meshid, offset, scale)
local mesh = it(Mesh)
mesh.Parent = part
if Mesh == "SpecialMesh" then
mesh.MeshType = meshtype
if meshid ~= "nil" then
mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
end
end
mesh.Offset = offset
mesh.Scale = scale
return mesh
end
function weld(parent, part0, part1, c0)
local weld = it("Weld")
weld.Parent = parent
weld.Part0 = part0
weld.Part1 = part1
weld.C0 = c0
return weld
end
local Color1 = Torso.BrickColor
local bodvel = Instance.new("BodyVelocity")
local bg = Instance.new("BodyGyro")
function swait(num)
if num == 0 or num == nil then
game:service("RunService").Stepped:wait(0)
else
for i = 0, num do
game:service("RunService").Stepped:wait(0)
end
end
end
local r = 255
local g = 0
local b = 0
coroutine.resume(coroutine.create(function()
while wait() do
for i = 0, 50.8 do
swait()
g = g + 5
end
for i = 0, 50.8 do
swait()
r = r - 5
end
for i = 0, 50.8 do
swait()
b = b + 5
end
for i = 0, 50.8 do
swait()
g = g - 5
end
for i = 0, 50.8 do
swait()
r = r + 5
end
for i = 0, 50.8 do
swait()
b = b - 5
end
end
end))
function so(id, par, vol, pit)
coroutine.resume(coroutine.create(function()
local sou = Instance.new("Sound", par or workspace)
sou.Volume = vol
sou.Pitch = pit or 1
sou.SoundId = id
swait()
sou:play()
game:GetService("Debris"):AddItem(sou, 6)
end))
end
function clerp(a, b, t)
local qa = {
QuaternionFromCFrame(a)
}
local qb = {
QuaternionFromCFrame(b)
}
local ax, ay, az = a.x, a.y, a.z
local bx, by, bz = b.x, b.y, b.z
local _t = 1 - t
return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
end
function QuaternionFromCFrame(cf)
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
local trace = m00 + m11 + m22
if trace > 0 then
local s = math.sqrt(1 + trace)
local recip = 0.5 / s
return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
else
local i = 0
if m00 < m11 then
i = 1
end
if m22 > (i == 0 and m00 or m11) then
i = 2
end
if i == 0 then
local s = math.sqrt(m00 - m11 - m22 + 1)
local recip = 0.5 / s
return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
elseif i == 1 then
local s = math.sqrt(m11 - m22 - m00 + 1)
local recip = 0.5 / s
return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
elseif i == 2 then
local s = math.sqrt(m22 - m00 - m11 + 1)
local recip = 0.5 / s
return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
end
end
end
function QuaternionToCFrame(px, py, pz, x, y, z, w)
local xs, ys, zs = x + x, y + y, z + z
local wx, wy, wz = w * xs, w * ys, w * zs
local xx = x * xs
local xy = x * ys
local xz = x * zs
local yy = y * ys
local yz = y * zs
local zz = z * zs
return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
end
function QuaternionSlerp(a, b, t)
local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
local startInterp, finishInterp
if cosTheta >= 1.0E-4 then
if 1 - cosTheta > 1.0E-4 then
local theta = math.acos(cosTheta)
local invSinTheta = 1 / math.sin(theta)
startInterp = math.sin((1 - t) * theta) * invSinTheta
finishInterp = math.sin(t * theta) * invSinTheta
else
startInterp = 1 - t
finishInterp = t
end
elseif 1 + cosTheta > 1.0E-4 then
local theta = math.acos(-cosTheta)
local invSinTheta = 1 / math.sin(theta)
startInterp = math.sin((t - 1) * theta) * invSinTheta
finishInterp = math.sin(t * theta) * invSinTheta
else
startInterp = t - 1
finishInterp = t
end
return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
end
local CFrameFromTopBack = function(at, top, back)
local right = top:Cross(back)
return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
end
function Triangle(a, b, c)
local edg1 = (c - a):Dot((b - a).unit)
local edg2 = (a - b):Dot((c - b).unit)
local edg3 = (b - c):Dot((a - c).unit)
if edg1 <= (b - a).magnitude and edg1 >= 0 then
a, b = a, b
elseif edg2 <= (c - b).magnitude and edg2 >= 0 then
a, b, c = b, c, a
elseif edg3 <= (a - c).magnitude and edg3 >= 0 then
a, b, c = c, a, b
else
assert(false, "unreachable")
end
local len1 = (c - a):Dot((b - a).unit)
local len2 = (b - a).magnitude - len1
local width = (a + (b - a).unit * len1 - c).magnitude
local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit)
local list = {}
if len1 > 0.01 then
local w1 = Instance.new("WedgePart", m)
game:GetService("Debris"):AddItem(w1, 5)
w1.Material = "SmoothPlastic"
w1.FormFactor = "Custom"
w1.BrickColor = BrickColor.new("Really red")
w1.Transparency = 0
w1.Reflectance = 0
w1.Material = "SmoothPlastic"
w1.CanCollide = false
local l1 = Instance.new("PointLight", w1)
l1.Color = Color3.new(170, 0, 0)
NoOutline(w1)
local sz = Vector3.new(0.2, width, len1)
w1.Size = sz
local sp = Instance.new("SpecialMesh", w1)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
w1:BreakJoints()
w1.Anchored = true
w1.Parent = workspace
w1.Transparency = 0.7
table.insert(Effects, {
w1,
"Disappear",
0.01
})
w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
table.insert(list, w1)
end
if len2 > 0.01 then
local w2 = Instance.new("WedgePart", m)
game:GetService("Debris"):AddItem(w2, 5)
w2.Material = "SmoothPlastic"
w2.FormFactor = "Custom"
w2.BrickColor = BrickColor.new("Really red")
w2.Transparency = 0
w2.Reflectance = 0
w2.Material = "SmoothPlastic"
w2.CanCollide = false
local l2 = Instance.new("PointLight", w2)
l2.Color = Color3.new(170, 0, 0)
NoOutline(w2)
local sz = Vector3.new(0.2, width, len2)
w2.Size = sz
local sp = Instance.new("SpecialMesh", w2)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
w2:BreakJoints()
w2.Anchored = true
w2.Parent = workspace
w2.Transparency = 0.7
table.insert(Effects, {
w2,
"Disappear",
0.01
})
w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
table.insert(list, w2)
end
return unpack(list)
end
function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
if hit.Parent == nil then
return
end
local h = hit.Parent:FindFirstChildOfClass("Humanoid")
for _, v in pairs(hit.Parent:children()) do
if v:IsA("Humanoid") then
h = v
end
end
if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
return
end
local c = Create("ObjectValue")({
Name = "creator",
Value = game:service("Players").LocalPlayer,
Parent = h
})
game:GetService("Debris"):AddItem(c, 0.5)
if HitSound ~= nil and HitPitch ~= nil then
CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
end
local Damage = math.random(minim, maxim)
local blocked = false
local block = hit.Parent:findFirstChild("Block")
if block ~= nil and block.className == "IntValue" and block.Value > 0 then
blocked = true
block.Value = block.Value - 1
print(block.Value)
end
if blocked == false then
HitHealth = h.Health
h.Health = h.Health - Damage
if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
print("gained kill")
end
ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
else
h.Health = h.Health - Damage / 2
ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
end
if Type == "Knockdown" then
local hum = hit.Parent.Humanoid
hum.PlatformStand = true
coroutine.resume(coroutine.create(function(HHumanoid)
swait(1)
HHumanoid.PlatformStand = false
end), hum)
local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
local bodvol = Create("BodyVelocity")({
velocity = angle * knockback,
P = 5000,
maxForce = Vector3.new(8000, 8000, 8000),
Parent = hit
})
local rl = Create("BodyAngularVelocity")({
P = 3000,
maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
Parent = hit
})
game:GetService("Debris"):AddItem(bodvol, 0.5)
game:GetService("Debris"):AddItem(rl, 0.5)
elseif Type == "Normal" then
local vp = Create("BodyVelocity")({
P = 500,
maxForce = Vector3.new(math.huge, 0, math.huge),
velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
})
if knockback > 0 then
vp.Parent = hit.Parent.Head
end
game:GetService("Debris"):AddItem(vp, 0.5)
elseif Type == "Up" then
local bodyVelocity = Create("BodyVelocity")({
velocity = Vector3.new(0, 20, 0),
P = 5000,
maxForce = Vector3.new(8000, 8000, 8000),
Parent = hit
})
game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
local bodyVelocity = Create("BodyVelocity")({
velocity = Vector3.new(0, 20, 0),
P = 5000,
maxForce = Vector3.new(8000, 8000, 8000),
Parent = hit
})
game:GetService("Debris"):AddItem(bodyVelocity, 1)
elseif Type == "Leech" then
local hum = hit.Parent.Humanoid
if hum ~= nil then
for i = 0, 2 do
Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
end
Humanoid.Health = Humanoid.Health + 10
end
elseif Type == "UpKnock" then
local hum = hit.Parent.Humanoid
hum.PlatformStand = true
if hum ~= nil then
hitr = true
end
coroutine.resume(coroutine.create(function(HHumanoid)
swait(5)
HHumanoid.PlatformStand = false
hitr = false
end), hum)
local bodyVelocity = Create("BodyVelocity")({
velocity = Vector3.new(0, 20, 0),
P = 5000,
maxForce = Vector3.new(8000, 8000, 8000),
Parent = hit
})
game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
local bodyVelocity = Create("BodyVelocity")({
velocity = Vector3.new(0, 20, 0),
P = 5000,
maxForce = Vector3.new(8000, 8000, 8000),
Parent = hit
})
game:GetService("Debris"):AddItem(bodyVelocity, 1)
elseif Type == "Snare" then
local bp = Create("BodyPosition")({
P = 2000,
D = 100,
maxForce = Vector3.new(math.huge, math.huge, math.huge),
position = hit.Parent.Torso.Position,
Parent = hit.Parent.Torso
})
game:GetService("Debris"):AddItem(bp, 1)
elseif Type == "Slashnare" then
Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 60, 60, 60, 12, 12, 12, 0.07)
for i = 1, math.random(4, 5) do
Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
end
local bp = Create("BodyPosition")({
P = 2000,
D = 100,
maxForce = Vector3.new(math.huge, math.huge, math.huge),
position = hit.Parent.Torso.Position,
Parent = hit.Parent.Torso
})
game:GetService("Debris"):AddItem(bp, 1)
elseif Type == "Spike" then
CreateBigIceSword(hit.Parent.Torso.CFrame)
local bp = Create("BodyPosition")({
P = 2000,
D = 100,
maxForce = Vector3.new(math.huge, math.huge, math.huge),
position = hit.Parent.Torso.Position,
Parent = hit.Parent.Torso
})
game:GetService("Debris"):AddItem(bp, 1)
elseif Type == "Freeze" then
local BodPos = Create("BodyPosition")({
P = 50000,
D = 1000,
maxForce = Vector3.new(math.huge, math.huge, math.huge),
position = hit.Parent.Torso.Position,
Parent = hit.Parent.Torso
})
local BodGy = Create("BodyGyro")({
maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
P = 20000,
Parent = hit.Parent.Torso,
cframe = hit.Parent.Torso.CFrame
})
hit.Parent.Torso.Anchored = true
coroutine.resume(coroutine.create(function(Part)
swait(1.5)
Part.Anchored = false
end), hit.Parent.Torso)
game:GetService("Debris"):AddItem(BodPos, 3)
game:GetService("Debris"):AddItem(BodGy, 3)
end
local debounce = Create("BoolValue")({
Name = "DebounceHit",
Parent = hit.Parent,
Value = true
})
game:GetService("Debris"):AddItem(debounce, Delay)
c = Instance.new("ObjectValue")
c.Name = "creator"
c.Value = Player
c.Parent = h
game:GetService("Debris"):AddItem(c, 0.5)
end
end
function ShowDamage(Pos, Text, Time, Color)
local Rate = 0.03333333333333333
local Pos = Pos or Vector3.new(0, 0, 0)
local Text = Text or ""
local Time = Time or 2
local Color = Color or Color3.new(1, 0, 1)
local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
EffectPart.Anchored = true
local BillboardGui = Create("BillboardGui")({
Size = UDim2.new(3, 0, 3, 0),
Adornee = EffectPart,
Parent = EffectPart
})
local TextLabel = Create("TextLabel")({
BackgroundTransparency = 1,
Size = UDim2.new(1, 0, 1, 0),
Text = Text,
TextColor3 = Color,
TextScaled = true,
Font = Enum.Font.ArialBold,
Parent = BillboardGui
})
game.Debris:AddItem(EffectPart, Time + 0.1)
EffectPart.Parent = game:GetService("Workspace")
delay(0, function()
local Frames = Time / Rate
for Frame = 1, Frames do
wait(Rate)
local Percent = Frame / Frames
EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
TextLabel.TextTransparency = Percent
end
if EffectPart and EffectPart.Parent then
EffectPart:Destroy()
end
end)
end
function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
for _, c in pairs(workspace:children()) do
local hum = c:findFirstChildOfClass("Humanoid")
if hum ~= nil then
local head = c:findFirstChild("Head")
if head ~= nil then
local targ = head.Position - Part.Position
local mag = targ.magnitude
if magni >= mag and c.Name ~= Player.Name then
Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
end
end
end
end
end
function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
for _, c in pairs(workspace:children()) do
local hum = c:findFirstChild("Humanoid")
if hum ~= nil then
local head = c:findFirstChild("Torso")
if head ~= nil then
local targ = head.Position - Part.Position
local mag = targ.magnitude
if magni >= mag and c.Name ~= Player.Name then
MagicBlock(BrickColor.new("Pastel light blue"), head.CFrame, 5, 5, 5, 1, 1, 1, 0.05)
Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
end
end
end
end
end
function rayCast(Pos, Dir, Max, Ignore)
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
end
function SkullEffect(brickcolor, cframe, x1, y1, z1, delay)
local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
prt.Anchored = true
prt.CFrame = cframe
local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
game:GetService("Debris"):AddItem(prt, 2)
CF = prt.CFrame
coroutine.resume(coroutine.create(function(Part, Mesh, TehCF)
for i = 0, 1, 0.2 do
wait()
Part.CFrame = CF * cf(0, 0, -0.4)
end
for i = 0, 1, delay do
wait()
Mesh.Scale = Mesh.Scale
end
for i = 0, 1, 0.1 do
wait()
Part.Transparency = i
end
Part.Parent = nil
end), prt, msh, CF)
end
function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
prt.Anchored = true
prt.Material = "Neon"
prt.CFrame = cframe
prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
game:GetService("Debris"):AddItem(prt, 5)
coroutine.resume(coroutine.create(function(Part, Mesh)
for i = 0, 1, delay do
swait()
Part.CFrame = Part.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
Part.Transparency = i
Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
end
Part.Parent = nil
end), prt, msh)
end
function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
prt.Anchored = true
prt.Material = "Neon"
prt.CFrame = cframe
msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
game:GetService("Debris"):AddItem(prt, 5)
coroutine.resume(coroutine.create(function(Part, Mesh)
local rtype = rottype
for i = 0, 1, delay do
swait()
if rtype == 1 then
prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
elseif rtype == 2 then
prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
end
Part.Transparency = i
Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
end
Part.Parent = nil
end), prt, msh)
end
function MagicSphere(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
prt.Anchored = true
prt.CFrame = cframe
prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
game:GetService("Debris"):AddItem(prt, 5)
coroutine.resume(coroutine.create(function(Part, Mesh)
for i = 0, 1, delay do
wait()
Part.Transparency = i
Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
end
Part.Parent = nil
end), prt, msh)
end
function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
prt.Anchored = true
prt.Material = "Neon"
prt.CFrame = cframe
msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
game:GetService("Debris"):AddItem(prt, 5)
coroutine.resume(coroutine.create(function(Part, Mesh)
local rtype = rottype
for i = 0, 1, delay do
swait()
if rtype == 1 then
prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
elseif rtype == 2 then
prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
end
Part.Transparency = i
Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
end
Part.Parent = nil
end), prt, msh)
end
function MagicShock(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
local prt = part(3, char, 1, 1, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
prt.Anchored = true
prt.Material = "Neon"
prt.CFrame = cframe
local dec = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
local dec2 = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
game:GetService("Debris"):AddItem(prt, 5)
coroutine.resume(coroutine.create(function(Part, Mesh)
local rtype = rottype
for i = 0, 1, delay do
swait()
if rtype == 1 then
prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
elseif rtype == 2 then
prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
end
dec.Transparency = i
dec2.Transparency = i
Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
end
Part.Parent = nil
end), prt, msh)
end
function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
prt.Anchored = true
prt.Material = "Neon"
prt.CFrame = cframe
msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
game:GetService("Debris"):AddItem(prt, 5)
coroutine.resume(coroutine.create(function(Part, Mesh)
local rtype = rottype
for i = 0, 1, delay do
swait()
if rtype == 1 then
prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
elseif rtype == 2 then
prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
end
prt.Transparency = i
Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
end
Part.Parent = nil
end), prt, msh)
end
function MagicShockAltCircle(brickcolor, cframe, x1, z1, x3, z3, delay, rottype)
local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
prt.Anchored = true
prt.Material = "Neon"
prt.CFrame = cframe
msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, 1, z1))
game:GetService("Debris"):AddItem(prt, 5)
coroutine.resume(coroutine.create(function(Part, Mesh)
local rtype = rottype
for i = 0, 1, delay do
swait()
if rtype == 1 then
prt.CFrame = prt.CFrame * CFrame.Angles(0, 0.1, 0)
elseif rtype == 2 then
prt.CFrame = prt.CFrame * CFrame.Angles(0, -0.1, 0)
end
prt.Transparency = i
Mesh.Scale = Mesh.Scale + vt(x3, 0, z3)
end
Part.Parent = nil
end), prt, msh)
end
function MagicShockTrailAlt(brickcolor, cframe, x1, y1, z1, x3, y3, delay, rottype)
local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
prt.Anchored = true
prt.Material = "Neon"
prt.CFrame = cframe
msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
game:GetService("Debris"):AddItem(prt, 5)
coroutine.resume(coroutine.create(function(Part, Mesh)
local rtype = rottype
for i = 0, 1, delay do
swait()
if rtype == 1 then
prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
elseif rtype == 2 then
prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
end
prt.Transparency = i
Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
end
Part.Parent = nil
end), prt, msh)
end
function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
prt.Anchored = true
prt.Material = "Neon"
prt.CFrame = cframe
msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
game:GetService("Debris"):AddItem(prt, 5)
coroutine.resume(coroutine.create(function(Part, Mesh)
local rtype = rottype
for i = 0, 1, delay do
swait()
if rtype == 1 then
prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
elseif rtype == 2 then
prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
end
prt.Transparency = i
Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
end
Part.Parent = nil
end), prt, msh)
end
function MagicBlock2(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
prt.Anchored = false
prt.CFrame = cframe
msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
local wld = weld(prt, prt, Parent, cframe)
game:GetService("Debris"):AddItem(prt, 5)
coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
for i = 0, 1, delay do
wait()
Weld.C0 = euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * cframe
Part.Transparency = i
Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
end
Part.Parent = nil
end), prt, msh, wld)
end
function MagicBlock3(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
prt.Anchored = false
prt.CFrame = cframe
msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
local wld = weld(prt, prt, Parent, euler(0, 0, 0) * cf(0, 0, 0))
game:GetService("Debris"):AddItem(prt, 5)
coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
for i = 0, 1, delay do
wait()
Weld.C0 = euler(i * 20, 0, 0)
Part.Transparency = i
Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
end
Part.Parent = nil
end), prt, msh, wld)
end
function MagicCircle2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
prt.Anchored = true
prt.CFrame = cframe
local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
game:GetService("Debris"):AddItem(prt, 2)
coroutine.resume(coroutine.create(function(Part, Mesh)
for i = 0, 1, delay do
wait()
Part.CFrame = Part.CFrame
Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
local prt2 = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
prt2.Anchored = true
prt2.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
local msh2 = mesh("SpecialMesh", prt2, "Sphere", "", vt(0, 0, 0), vt(0.5, 0.5, 0.5))
game:GetService("Debris"):AddItem(prt2, 2)
coroutine.resume(coroutine.create(function(Part, Mesh)
for i = 0, 1, 0.1 do
wait()
Part.CFrame = Part.CFrame * cf(0, 0.5, 0)
end
Part.Parent = nil
end), prt2, msh2)
end
for i = 0, 1, delay * 2 do
wait()
Part.CFrame = Part.CFrame
Mesh.Scale = vt(x1 + x3 - (x1 + x3) * i, y1 + y3 - (y1 + y3) * i, z1 + z3 - (z1 + z3) * i)
end
Part.Parent = nil
end), prt, msh)
end
function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
prt.Anchored = true
prt.CFrame = cframe
local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
game:GetService("Debris"):AddItem(prt, 2)
coroutine.resume(coroutine.create(function(Part, Mesh)
for i = 0, 1, delay do
wait()
Part.CFrame = Part.CFrame
Part.Transparency = i
Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
end
Part.Parent = nil
end), prt, msh)
end
function BreakEffect(brickcolor, cframe, x1, y1, z1)
local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
prt.Anchored = true
prt.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
game:GetService("Debris"):AddItem(prt, 2)
coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
CF = Part.CFrame
Numbb = 0
randnumb = math.random() / 10
rand1 = math.random() / 10
for i = 0, 1, rand1 do
wait()
CF = CF * cf(0, math.random() / 2, 0)
Part.CFrame = CF * euler(Numbb, 0, 0)
Part.Transparency = i
Numbb = Numbb + randnumb
end
Part.Parent = nil
end), prt, CF, Numbb, randnumb)
end
function MagicWaveThing(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
prt.Anchored = true
prt.CFrame = cframe
msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1051557", vt(0, 0, 0), vt(x1, y1, z1))
game:GetService("Debris"):AddItem(prt, 5)
coroutine.resume(coroutine.create(function(Part, Mesh)
for i = 0, 1, delay do
wait()
Part.CFrame = Part.CFrame * euler(0, 0.7, 0)
Part.Transparency = i
Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
end
Part.Parent = nil
end), prt, msh)
end
function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
prt.Anchored = true
prt.CFrame = cframe
msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
game:GetService("Debris"):AddItem(prt, 2)
coroutine.resume(coroutine.create(function(Part, Mesh)
for i = 0, 1, delay do
wait()
Part.CFrame = Part.CFrame * cf(0, y3 / 2, 0)
Part.Transparency = i
Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
end
Part.Parent = nil
end), prt, msh)
end
function StravEffect(brickcolor, cframe, x, y, z, x1, y1, z1, delay)
local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
prt.Anchored = true
prt.CFrame = cframe * cf(x, y, z)
msh = mesh("SpecialMesh", prt, "FileMesh", "rbxassetid://168892363", vt(0, 0, 0), vt(x1, y1, z1))
game:GetService("Debris"):AddItem(prt, 5)
coroutine.resume(coroutine.create(function(Part, Mesh, ex, why, zee)
local num = math.random()
local num2 = math.random(-3, 2) + math.random()
local numm = 0
for i = 0, 1, delay * 2 do
swait()
Part.CFrame = cframe * euler(0, numm * num * 10, 0) * cf(ex, why, zee) * cf(-i * 10, num2, 0)
Part.Transparency = i
numm = numm + 0.01
end
Part.Parent = nil
Mesh.Parent = nil
end), prt, msh, x, y, z)
end
function dmgstart(dmg, what)
hitcon = what.Touched:connect(function(hit)
local hum = hit.Parent:FindFirstChild("Humanoid")
if hum and not hum:IsDescendantOf(Character) then
hum:TakeDamage(dmg)
end
end)
end
function dmgstop()
hitcon:disconnect()
end
function Cloak()
Face.Parent = nil
cloaked = true
for _, v in pairs(Torso.Parent:children()) do
if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
coroutine.resume(coroutine.create(function()
for i = 0, 1, 0.2 do
wait()
v.Transparency = i
end
v.Transparency = 1
end))
end
if v.className == "Hat" then
hatp = v.Handle
coroutine.resume(coroutine.create(function(derp)
for i = 0, 1, 0.2 do
wait()
derp.Transparency = i
end
derp.Transparency = 1
end), hatp)
end
end
for _, v in pairs(m:children()) do
if v.className == "Part" then
coroutine.resume(coroutine.create(function()
for i = 0, 1, 0.2 do
wait()
v.Transparency = i
end
v.Transparency = 1
end))
end
end
end
function UnCloak()
so("http://roblox.com/asset/?id=2767090", Torso, 1, 1.1)
Face.Parent = Head
cloaked = false
for _, v in pairs(Torso.Parent:children()) do
if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
coroutine.resume(coroutine.create(function()
for i = 0, 1, 0.1 do
wait()
v.Transparency = v.Transparency - 0.1
end
v.Transparency = 0
end))
end
if v.className == "Hat" then
hatp = v.Handle
coroutine.resume(coroutine.create(function(derp)
for i = 0, 1, 0.1 do
wait()
derp.Transparency = derp.Transparency - 0.1
end
derp.Transparency = 0
end), hatp)
end
end
for _, v in pairs(m:children()) do
if v.className == "Part" and v.Name ~= "hitbox" and v.Name ~= "tip" then
coroutine.resume(coroutine.create(function()
for i = 0, 1, 0.1 do
wait()
v.Transparency = v.Transparency - 0.1
end
v.Transparency = 0
end))
v.Transparency = 0
end
end
end
local origcolor = BrickColor.new("Pastel light blue")
function Explode(rad, par, pitch, vol, mindam, maxdam)
local expart = Instance.new("Part", char)
local expart2 = Instance.new("Part", char)
local rin = Instance.new("Part", char)
local rin2 = Instance.new("Part", char)
local partMesh = Instance.new("SpecialMesh", expart)
partMesh.MeshType = "Sphere"
local partMesh2 = Instance.new("SpecialMesh", expart2)
partMesh2.MeshType = "Sphere"
local partMesh3 = Instance.new("SpecialMesh", rin)
partMesh3.MeshType = "Brick"
local partMesh4 = Instance.new("SpecialMesh", rin2)
partMesh4.MeshType = "Brick"
CFuncs.Sound.Create("rbxassetid://165970126", expart, vol, pitch)
partMesh.Scale = vt(rad, rad, rad)
expart.Size = vt(1, 1, 1)
expart.Transparency = 0
expart.Anchored = true
expart.Material = "Neon"
expart.BrickColor = bc("White")
expart.CFrame = par.CFrame
partMesh2.Scale = vt(rad, rad, rad)
expart2.Size = vt(1.15, 1.15, 1.15)
expart2.Transparency = 0.5
expart2.Anchored = true
expart2.Material = "Neon"
expart2.BrickColor = par.BrickColor
expart2.CFrame = par.CFrame
rin.Size = vt(1.15, 1.15, 1.15)
rin.Transparency = 1
rin.Anchored = true
rin.Material = "Neon"
rin.BrickColor = par.BrickColor
rin.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
rin2.Size = vt(1.15, 1.15, 1.15)
rin2.Transparency = 1
rin2.Anchored = true
rin2.Material = "Neon"
rin2.BrickColor = par.BrickColor
rin2.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
partMesh3.Scale = vt(0, 1, 0)
partMesh4.Scale = vt(0, 1, 0)
local dec2 = Instance.new("Decal", rin)
dec2.Face = "Top"
dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
dec2.Parent = rin
local dec2b = dec2:Clone()
dec2b.Face = "Bottom"
dec2b.Parent = rin
local dec2a = Instance.new("Decal", rin2)
dec2a.Face = "Top"
dec2a.Texture = "http://www.roblox.com/asset/?id=874580939"
dec2a.Parent = rin2
local dec2ab = dec2a:Clone()
dec2ab.Face = "Bottom"
dec2ab.Parent = rin2
expart.CanCollide = false
expart2.CanCollide = false
rin.CanCollide = false
rin2.CanCollide = false
MagniDamage(par, rad * 5, mindam, maxdam, 0, "Normal")
local value = 1 * rad / 6.5
for i = 0, 199 do
partMesh.Scale = partMesh.Scale + vt(value, value, value)
expart.CFrame = expart.CFrame
partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
expart2.CFrame = expart.CFrame
value = value - 0.035 * rad / 30
if value < 7.5 then
partMesh3.Scale = partMesh3.Scale + vt(rad / 5, 0, rad / 5)
rin.CFrame = rin.CFrame * CFrame.Angles(0, math.rad(1), 0)
partMesh4.Scale = partMesh4.Scale + vt(rad / 7.5, 0, rad / 7.5)
rin2.CFrame = rin2.CFrame * CFrame.Angles(0, math.rad(-1), 0)
end
if value < 0 then
dec2.Transparency = dec2.Transparency + 0.025
dec2a.Transparency = dec2a.Transparency + 0.025
dec2b.Transparency = dec2b.Transparency + 0.025
dec2ab.Transparency = dec2ab.Transparency + 0.025
expart.Transparency = expart.Transparency + 0.025
expart2.Transparency = expart2.Transparency + 0.025
rin.Transparency = rin.Transparency + 0.025
rin2.Transparency = rin2.Transparency + 0.025
end
swait()
end
game:GetService("Debris"):AddItem(expart, 1)
game:GetService("Debris"):AddItem(expart2, 1)
game:GetService("Debris"):AddItem(rin, 1)
game:GetService("Debris"):AddItem(rin2, 1)
end
function ExplodeShort(rad, par, pitch, vol, mindam, maxdam)
local expart = Instance.new("Part", char)
local expart2 = Instance.new("Part", char)
local partMesh = Instance.new("SpecialMesh", expart)
partMesh.MeshType = "Sphere"
local partMesh2 = Instance.new("SpecialMesh", expart2)
partMesh2.MeshType = "Sphere"
CFuncs.Sound.Create("http://www.roblox.com/asset/?id=142070127", expart, vol, pitch)
partMesh.Scale = vt(rad, rad, rad)
expart.Size = vt(1, 1, 1)
expart.Transparency = 0
expart.Anchored = true
expart.Material = "Neon"
expart.BrickColor = bc("White")
expart.CFrame = par.CFrame
partMesh2.Scale = vt(rad, rad, rad)
expart2.Size = vt(1.15, 1.15, 1.15)
expart2.Transparency = 0.5
expart2.Anchored = true
expart2.Material = "Neon"
expart2.BrickColor = par.BrickColor
expart2.CFrame = par.CFrame
expart.CanCollide = false
expart2.CanCollide = false
MagniDamage(par, rad * 2.5, mindam, maxdam, 0, "Normal")
local value = 1 * rad / 6.5
for i = 0, 75 do
partMesh.Scale = partMesh.Scale + vt(value, value, value)
expart.CFrame = expart.CFrame
partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
expart2.CFrame = expart.CFrame
value = value - 0.035 * rad / 5
if value < 0 then
value = 0
expart.Transparency = expart.Transparency + 0.05
expart2.Transparency = expart2.Transparency + 0.05
end
swait()
end
game:GetService("Debris"):AddItem(expart, 1)
game:GetService("Debris"):AddItem(expart2, 1)
end
function AreaDanger(rad, par, mindam, maxdam)
local expart = Instance.new("Part", char)
local partMesh = Instance.new("SpecialMesh", expart)
CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
partMesh.MeshType = "Sphere"
partMesh.Scale = vt(rad, rad, rad)
expart.Size = vt(1, 1, 1)
expart.Transparency = 0.5
expart.Anchored = true
expart.Material = "Neon"
expart.CanCollide = false
expart.BrickColor = par.BrickColor
expart.CFrame = par.CFrame
local value = 1 * rad / 5
MagicBlock(origcolor, expart.CFrame, 0, 0, 0, rad / 2, rad / 2, rad / 2, 0.1)
for i = 0, 14 do
wait()
partMesh.Scale = partMesh.Scale + vt(value, value, value)
expart.CFrame = expart.CFrame
value = value - 0.035 * rad
if value < 0 then
value = 0
end
end
wait(0.25)
CFuncs.Sound.Create("rbxassetid://588738544", expart, 1.5, 1)
wait(0.5)
CFuncs.Sound.Create("rbxassetid://588737825", expart, 1.5, 1)
CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 0.75)
MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal")
MagicBlock(origcolor, expart.CFrame, rad * 2, rad * 2, rad * 2, 0.1, 0.1, 0.1, 0.025)
for i = 0, 14 do
wait()
partMesh.Scale = partMesh.Scale + vt(value, value, value)
expart.CFrame = expart.CFrame
value = value - 0.035 * rad / 2
end
expart.Transparency = 1
game:GetService("Debris"):AddItem(expart, 5)
end
function Swarmsplosions(negrad, rad, par, mindam, maxdam)
CFuncs.Sound.Create("rbxassetid://588737825", par, 2.5, 2)
CFuncs.Sound.Create("rbxassetid://231917784", par, 2.5, 1)
CFuncs.Sound.Create("rbxassetid://231917744", par, 2.5, 1)
CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
MagniDamageWithEffect(par, 25, 5, 10, 0, "Normal")
MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.025)
for i = 0, 24 do
MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 25, 0.005, math.random(1, 2))
end
for i = 0, 24 do
local expart = Instance.new("Part", char)
expart.Transparency = 1
expart.Anchored = true
expart.CanCollide = false
expart.CFrame = par.CFrame * CFrame.new(math.random(negrad, rad), math.random(negrad, rad), math.random(negrad, rad))
CFuncs.Sound.Create("rbxassetid://588737825", expart, 1, 2)
CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
MagniDamage(expart, rad / 2, mindam, maxdam, 0, "Normal")
MagicBlock(origcolor, expart.CFrame, rad, rad, rad, 0.1, 0.1, 0.1, 0.025)
for i = 0, 9 do
MagicShockTrailAlt2(origcolor, expart.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 5, 0.05, math.random(1, 2))
end
game:GetService("Debris"):AddItem(expart, 2)
wait(0.1)
end
end
function EXterPlosion(par)
CFuncs.Sound.Create("rbxassetid://919941001", par, 10, 1)
CFuncs.Sound.Create("rbxassetid://138213851", par, 5, 0.85)
CFuncs.Sound.Create("rbxassetid://157878578", par, 5, 0.2)
CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
MagniDamageWithEffect(par, 500, 80, 99, 0, "Normal")
MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.005)
MagicBlock(origcolor, par.CFrame, 0, 0, 0, 150, 150, 150, 0.1)
for i = 0, 24 do
MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.5, -0.5, 500, 0.1, math.random(1, 2))
end
for i = 0, 24 do
MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.25, -0.25, 50, 0.005, math.random(1, 2))
end
end
function ring(type, pos, scale, value)
local type = type
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = origcolor
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
rngm.Scale = scale
local scaler2 = 1
if type == "Add" then
scaler2 = 1 * value
elseif type == "Divide" then
scaler2 = 1 / value
end
coroutine.resume(coroutine.create(function()
for i = 0, 10, 0.1 do
swait()
if type == "Add" then
scaler2 = scaler2 - 0.01 * value
elseif type == "Divide" then
scaler2 = scaler2 - 0.01 / value
end
rng.Transparency = rng.Transparency + 0.01
rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
end
rng:Destroy()
end))
end
function wave(type, pos, scale, value)
local type = type
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = origcolor
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
rngm.Scale = scale
local scaler2 = 1
if type == "Add" then
scaler2 = 1 * value
elseif type == "Divide" then
scaler2 = 1 / value
end
coroutine.resume(coroutine.create(function()
for i = 0, 10, 0.1 do
swait()
if type == "Add" then
scaler2 = scaler2 - 0.01 * value
elseif type == "Divide" then
scaler2 = scaler2 - 0.01 / value
end
rng.Transparency = rng.Transparency + 0.01
rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
end
rng:Destroy()
end))
end
function wind(type, pos, scale, value, speed)
local type = type
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = origcolor
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
rngm.Scale = scale
local scaler2 = 1
if type == "Add" then
scaler2 = 1 * value
elseif type == "Divide" then
scaler2 = 1 / value
end
coroutine.resume(coroutine.create(function()
for i = 0, 10, 0.1 do
swait()
if type == "Add" then
scaler2 = scaler2 - 0.01 * value
elseif type == "Divide" then
scaler2 = scaler2 - 0.01 / value
end
rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
rng.Transparency = rng.Transparency + 0.01
rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
end
rng:Destroy()
end))
end
function groundwind(type, pos, scale, value, speed)
local type = type
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = origcolor
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
rngm.Scale = scale
local scaler2 = 1
if type == "Add" then
scaler2 = 1 * value
elseif type == "Divide" then
scaler2 = 1 / value
end
coroutine.resume(coroutine.create(function()
for i = 0, 10, 0.1 do
swait()
if type == "Add" then
scaler2 = scaler2 - 0.01 * value
elseif type == "Divide" then
scaler2 = scaler2 - 0.01 / value
end
rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
rng.Transparency = rng.Transparency + 0.01
rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2 / 5, scaler2)
end
rng:Destroy()
end))
end
function CameraManager()
if TwoD and not CamInterrupt then
if Humanoid.Health > 0 then
Camera.CameraSubject = Humanoid
Camera.CameraType = "Scriptable"
Humanoid.AutoRotate = false
if Booleans.GyroUse then
Directer.MaxTorque = Vec3(0, huge, 0)
else
Directer.MaxTorque = Vec3(0, 0, 0)
end
if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then
if Booleans.CamFollow then
CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z))
Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position)
else
CPart.Position = RootPart.Position
end
else
local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p
CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z))
end
Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2)
else
Camera.CameraSubject = Humanoid
Camera.CameraType = "Custom"
Controller.Disabled = false
end
end
end
function sphere(bonuspeed, type, pos, scale, value, color)
local type = type
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = color
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Material = "Neon"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshType = "Sphere"
rngm.Scale = scale
if rainbowmode == true then
rng.Color = Color3.new(r / 255, g / 255, b / 255)
end
local scaler2 = 1
if type == "Add" then
scaler2 = 1 * value
elseif type == "Divide" then
scaler2 = 1 / value
end
coroutine.resume(coroutine.create(function()
for i = 0, 10 / bonuspeed, 0.1 do
swait()
if rainbowmode == true then
rng.Color = Color3.new(r / 255, g / 255, b / 255)
end
if type == "Add" then
scaler2 = scaler2 - 0.01 * value / bonuspeed
elseif type == "Divide" then
scaler2 = scaler2 - 0.01 / value * bonuspeed
end
if chaosmode == true then
rng.BrickColor = BrickColor.random()
end
rng.Transparency = rng.Transparency + 0.01 * bonuspeed
rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
end
rng:Destroy()
end))
end
function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
local type = type
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = color
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Material = "Neon"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos
rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshType = "Sphere"
rngm.Scale = vt(x1, y1, z1)
if rainbowmode == true then
rng.Color = Color3.new(r / 255, g / 255, b / 255)
end
local scaler2 = 1
local speeder = FastSpeed
if type == "Add" then
scaler2 = 1 * value
elseif type == "Divide" then
scaler2 = 1 / value
end
coroutine.resume(coroutine.create(function()
for i = 0, 10 / bonuspeed, 0.1 do
swait()
if rainbowmode == true then
rng.Color = Color3.new(r / 255, g / 255, b / 255)
end
if type == "Add" then
scaler2 = scaler2 - 0.01 * value / bonuspeed
elseif type == "Divide" then
scaler2 = scaler2 - 0.01 / value * bonuspeed
end
if chaosmode == true then
rng.BrickColor = BrickColor.random()
end
speeder = speeder - 0.01 * FastSpeed * bonuspeed
rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
rng.Transparency = rng.Transparency + 0.01 * bonuspeed
rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
end
rng:Destroy()
end))
end
function sphereMKCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
local type = type
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = color
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Material = "Neon"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 1
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos
rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshType = "Sphere"
rngm.Scale = vt(x1, y1, z1)
if rainbowmode == true then
rng.Color = Color3.new(r / 255, g / 255, b / 255)
end
local scaler2 = 1
local speeder = FastSpeed
if type == "Add" then
scaler2 = 1 * value
elseif type == "Divide" then
scaler2 = 1 / value
end
coroutine.resume(coroutine.create(function()
for i = 0, 10 / bonuspeed, 0.1 do
swait()
if rainbowmode == true then
rng.Color = Color3.new(r / 255, g / 255, b / 255)
end
if type == "Add" then
scaler2 = scaler2 - 0.01 * value / bonuspeed
elseif type == "Divide" then
scaler2 = scaler2 - 0.01 / value * bonuspeed
end
if chaosmode == true then
rng.BrickColor = BrickColor.random()
end
speeder = speeder - 0.01 * FastSpeed * bonuspeed
rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
rng.Transparency = rng.Transparency - 0.01 * bonuspeed
rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
end
rng:Destroy()
end))
end
function dmg(dude)
if dude.Name ~= Character then
local bgf = Instance.new("BodyGyro", dude.Head)
bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0)
local val = Instance.new("BoolValue", dude)
val.Name = "IsHit"
local ds = coroutine.wrap(function()
dude:WaitForChild("Head"):BreakJoints()
wait(0.5)
targetted = nil
CFuncs.Sound.Create("rbxassetid://62339698", char, 0.5, 0.3)
coroutine.resume(coroutine.create(function()
for i, v in pairs(dude:GetChildren()) do
if v:IsA("Accessory") then
v:Destroy()
end
if v:IsA("Humanoid") then
v:Destroy()
end
if v:IsA("CharacterMesh") then
v:Destroy()
end
if v:IsA("Model") then
v:Destroy()
end
if v:IsA("Part") or v:IsA("MeshPart") then
for x, o in pairs(v:GetChildren()) do
if o:IsA("Decal") then
o:Destroy()
end
end
coroutine.resume(coroutine.create(function()
v.Material = "Neon"
v.CanCollide = false
local bld = Instance.new("ParticleEmitter", v)
bld.LightEmission = 1
bld.Texture = "rbxassetid://284205403"
bld.Color = ColorSequence.new(Color3.new(1, 1, 1))
bld.Rate = 50
bld.Lifetime = NumberRange.new(1)
bld.Size = NumberSequence.new({
NumberSequenceKeypoint.new(0, 0.75, 0),
NumberSequenceKeypoint.new(1, 0, 0)
})
bld.Transparency = NumberSequence.new({
NumberSequenceKeypoint.new(0, 0, 0),
NumberSequenceKeypoint.new(1, 1, 0)
})
bld.Speed = NumberRange.new(0, 0)
bld.VelocitySpread = 50000
bld.Rotation = NumberRange.new(-500, 500)
bld.RotSpeed = NumberRange.new(-500, 500)
local sbs = Instance.new("BodyPosition", v)
sbs.P = 3000
sbs.D = 1000
sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
sbs.position = v.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))
v.Color = Color3.new(1, 1, 1)
coroutine.resume(coroutine.create(function()
for i = 0, 49 do
swait(1)
v.Transparency = v.Transparency + 0.02
end
CFuncs.Sound.Create("rbxassetid://1192402877", v, 0.25, 1)
bld.Speed = NumberRange.new(1, 5)
bld.Acceleration = vt(0, 10, 0)
wait(0.5)
bld.Enabled = false
wait(3)
v:Destroy()
dude:Destroy()
end))
end))
end
end
end))
end)
ds()
end
end
function FindNearestHead(Position, Distance, SinglePlayer)
if SinglePlayer then
return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
end
local List = {}
for i, v in pairs(workspace:GetChildren()) do
if v:IsA("Model") and v:findFirstChild("Head") and v ~= Character and Distance >= (v.Head.Position - Position).magnitude then
table.insert(List, v)
end
end
return List
end
function FaceMouse()
Cam = workspace.CurrentCamera
return {
CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
}
end
function FaceMouse2()
Cam = workspace.CurrentCamera
return {
CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
}
end
local ModeOfGlitch = 1
local storehumanoidWS = 16
function ExtinctiveHeartbreak()
local targetted
if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
targetted = mouse.Target.Parent
end
if targetted ~= nil then
attack = true
CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
for i = 0, 9 do
sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really red"), 0)
end
sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really red"))
local originalpos = root.CFrame
RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0, -2, 2)
for i = 0, 9 do
sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really red"), 0)
end
hum.WalkSpeed = 0
targetted.Head.Anchored = true
sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really red"))
for i = 0, 2, 0.1 do
swait()
RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)
LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.4)
end
coroutine.resume(coroutine.create(function()
bld = Instance.new("ParticleEmitter", targetted:WaitForChild("Torso"))
bld.LightEmission = 0.1
bld.Texture = "rbxassetid://284205403"
bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
bld.Rate = 500
bld.Lifetime = NumberRange.new(1)
bld.Size = NumberSequence.new({
NumberSequenceKeypoint.new(0, 2, 0),
NumberSequenceKeypoint.new(1, 0, 0)
})
bld.Acceleration = vt(0, -25, 0)
bld.Transparency = NumberSequence.new({
NumberSequenceKeypoint.new(0, 0, 0),
NumberSequenceKeypoint.new(1, 0, 0)
})
bld.Speed = NumberRange.new(10, 50)
bld.EmissionDirection = "Front"
bld.VelocitySpread = 25
bld.Rotation = NumberRange.new(-500, 500)
bld.RotSpeed = NumberRange.new(-500, 500)
end))
coroutine.resume(coroutine.create(function()
bld = Instance.new("ParticleEmitter", targetted:WaitForChild("UpperTorso"))
bld.LightEmission = 0.1
bld.Texture = "rbxassetid://284205403"
bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
bld.Rate = 500
bld.Lifetime = NumberRange.new(1)
bld.Size = NumberSequence.new({
NumberSequenceKeypoint.new(0, 2, 0),
NumberSequenceKeypoint.new(1, 0, 0)
})
bld.Acceleration = vt(0, -25, 0)
bld.Transparency = NumberSequence.new({
NumberSequenceKeypoint.new(0, 0, 0),
NumberSequenceKeypoint.new(1, 0, 0)
})
bld.Speed = NumberRange.new(10, 50)
bld.EmissionDirection = "Front"
bld.VelocitySpread = 25
bld.Rotation = NumberRange.new(-500, 500)
bld.RotSpeed = NumberRange.new(-500, 500)
end))
CameraEnshaking(5, 5)
game:GetService("Debris"):AddItem(bld, 3)
dmg(targetted)
CFuncs.Sound.Create("rbxassetid://429400881", targetted.Head, 1, 1)
for i = 0, 1, 0.1 do
swait()
RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0.25, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.8)
Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(80)), 0.8)
RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(-80)), 0.8)
end
CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
for i = 0, 9 do
sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really red"), 0)
end
sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really red"))
root.CFrame = originalpos
for i = 0, 9 do
sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really red"), 0)
end
sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really red"))
bld.Enabled = false
attack = false
hum.WalkSpeed = storehumanoidWS
end
end
function PureBomb()
attack = true
local orb = Instance.new("Part", char)
orb.Anchored = true
orb.BrickColor = BrickColor.new("Toothpaste")
orb.CanCollide = false
orb.FormFactor = 3
orb.Name = "Ring"
orb.Material = "Neon"
orb.Size = Vector3.new(1, 1, 1)
orb.Transparency = 0
orb.TopSurface = 0
orb.BottomSurface = 0
local orbm = Instance.new("SpecialMesh", orb)
orbm.MeshType = "Sphere"
orbm.Name = "SizeMesh"
orbm.Scale = vt(0, 0, 0)
local scaled = 0.1
local posid = 0
CFuncs.Sound.Create("rbxassetid://136007472", orb, 1, 1)
for i = 0, 5, 0.1 do
swait()
scaled = scaled - 0.001
posid = posid - scaled
orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
orbm.Scale = orbm.Scale + vt(scaled, scaled, scaled)
sphereMKCharge(5, -0.25, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, BrickColor.new("Toothpaste"), 10)
RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.1)
LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.1)
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(180), math.rad(20), math.rad(0)), 0.1)
LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.1)
end
for i = 0, 2, 0.1 do
swait()
orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(20)), 0.4)
RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(220), math.rad(20), math.rad(0)), 0.4)
LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
end
coroutine.resume(coroutine.create(function()
orb.Anchored = false
CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1)
local a = Instance.new("Part", workspace)
a.Name = "Direction"
a.Anchored = true
a.BrickColor = bc("Bright red")
a.Material = "Neon"
a.Transparency = 1
a.CanCollide = false
local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
local ignore = orb
local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
a.BottomSurface = 10
a.TopSurface = 10
local distance = (orb.CFrame.p - position).magnitude
a.Size = Vector3.new(0.1, 0.1, 0.1)
a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
orb.CFrame = a.CFrame
a:Destroy()
local bv = Instance.new("BodyVelocity")
bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
bv.velocity = orb.CFrame.lookVector * 125
bv.Parent = orb
local hitted = false
game:GetService("Debris"):AddItem(orb, 15)
wait()
local hit = orb.Touched:connect(function(hit)
if hitted == false then
hitted = true
CameraEnshaking(10, 2.5)
CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
MagniDamage(orb, 65, 65, 90, 0, "Normal")
sphere(1, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickColor.new("Toothpaste"))
sphere(2, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickColor.new("Toothpaste"))
for i = 0, 9 do
sphereMK(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
sphereMK(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
end
orb.Anchored = true
orb.Transparency = 1
wait(8)
orb:Destroy()
end
end)
end))
for i = 0, 1, 0.1 do
swait()
RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.4)
RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(60), math.rad(20), math.rad(50)), 0.4)
LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
end
attack = false
end
function ChaosGroundStrike()
attack = true
for i = 0, 2, 0.1 do
swait()
RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
end
CFuncs.Sound.Create("rbxassetid://438666141", root, 7.5, 1)
CFuncs.Sound.Create("rbxassetid://1208650519", root, 7.5, 1)
CameraEnshaking(4, 12)
for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do
if v:FindFirstChild("Head") then
dmg(v)
end
end
sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random())
sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2, BrickColor.random())
sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100, 0.1, 100), 0.01, BrickColor.random())
for i = 0, 2, 0.1 do
swait()
sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
end
attack = false
end
function ChaosBegone()
attack = true
chatfunc("WHY WONT YOU PEOPLE...", BrickColor.random().Color)
for i = 0, 10, 0.1 do
swait()
RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
end
chatfunc("DIE!!", BrickColor.random().Color)
CFuncs.Sound.Create("rbxassetid://438666141", char, 7.5, 1)
CFuncs.Sound.Create("rbxassetid://1208650519", char, 7.5, 1)
CameraEnshaking(5, 25)
for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do
if v:FindFirstChild("Head") then
dmg(v)
end
end
sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1000, BrickColor.random())
sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2000, BrickColor.random())
sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100000, 0.1, 100000), 0.01, BrickColor.random())
for i = 0, 3, 0.1 do
swait()
sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
end
attack = false
end
function orb_spawn_norm(positted, timer, color, MagniBoost, min, max, volEx, ShakePower, volSummon)
local orb = Instance.new("Part", char)
orb.Anchored = true
orb.BrickColor = color
orb.CanCollide = false
orb.FormFactor = 3
orb.Name = "Ring"
orb.Material = "Neon"
orb.Size = Vector3.new(1, 1, 1)
orb.Transparency = 0
orb.TopSurface = 0
orb.BottomSurface = 0
local orbm = Instance.new("SpecialMesh", orb)
orbm.MeshType = "Sphere"
orb.CFrame = positted
orbm.Name = "SizeMesh"
orbm.Scale = vt(1, 1, 1)
CFuncs.Sound.Create("rbxassetid://183763506", orb, volSummon, 1)
sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.05, orb.BrickColor)
coroutine.resume(coroutine.create(function()
wait(timer)
CameraEnshaking(3, ShakePower)
orb.Transparency = 1
MagniDamage(orb, 3.5 * MagniBoost, min, max, 0, "Normal")
sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.1 * MagniBoost, orb.BrickColor)
CFuncs.Sound.Create("rbxassetid://192410089", orb, volEx, 0.7)
wait(3)
orb:Destroy()
end))
end
function orb_spawn(positted, timer)
local randomcol = math.random(1, 2)
local orb = Instance.new("Part", char)
orb.Anchored = true
if randomcol == 1 then
orb.BrickColor = BrickColor.new("White")
elseif randomcol == 2 then
orb.BrickColor = BrickColor.new("Really black")
end
orb.CanCollide = false
orb.FormFactor = 3
orb.Name = "Ring"
orb.Material = "Neon"
orb.Size = Vector3.new(1, 1, 1)
orb.Transparency = 0
orb.TopSurface = 0
orb.BottomSurface = 0
local orbm = Instance.new("SpecialMesh", orb)
orbm.MeshType = "Sphere"
orb.CFrame = positted
orbm.Name = "SizeMesh"
orbm.Scale = vt(1, 1, 1)
CFuncs.Sound.Create("rbxassetid://183763506", orb, 1.5, 1)
sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.025, orb.BrickColor)
for i = 0, 2 do
sphereMK(5, 0.15, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1.5, 1.5, 7.5, -0.015, orb.BrickColor, 0)
end
coroutine.resume(coroutine.create(function()
wait(timer)
CameraEnshaking(3, 2)
orb.Transparency = 1
MagniDamage(orb, 17.5, 10, 50, 0, "Normal")
sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.5, orb.BrickColor)
for i = 0, 4 do
sphereMK(5, 0.65, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2.5, 2.5, 15, -0.025, orb.BrickColor, 0)
end
CFuncs.Sound.Create("rbxassetid://192410089", orb, 2, 0.7)
wait(3)
orb:Destroy()
end))
end
function scattercorrupt()
attack = true
local rot = 0
local randomrotations = math.random(1, 2)
local lookv = 2.5
local power = 5
sphere(1, "Add", root.CFrame, vt(1, 100000, 1), 0.5, BrickColor.new("Royal purple"))
sphere(1, "Add", root.CFrame, vt(1, 1, 1), 0.75, BrickColor.new("Royal purple"))
for i = 0, 9 do
sphereMK(1, 1.5, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 10, 10, 45, -0.1, BrickColor.new("Royal purple"), 0)
end
CFuncs.Sound.Create("rbxassetid://180204650", char, 2.5, 0.6)
CFuncs.Sound.Create("rbxassetid://233856079", char, 1, 0.5)
CFuncs.Sound.Create("rbxassetid://1208650519", char, 2.5, 1)
CFuncs.Sound.Create("rbxassetid://239000203", char, 0.5, 0.75)
CFuncs.Sound.Create("rbxassetid://579687077", char, 0.5, 0.5)
local hite = Instance.new("Part", char)
hite.Anchored = true
hite.CanCollide = false
hite.FormFactor = 3
hite.Name = "Ring"
hite.Material = "Neon"
hite.Size = Vector3.new(1, 1, 1)
hite.Transparency = 1
hite.TopSurface = 0
hite.BottomSurface = 0
hite.CFrame = root.CFrame * CFrame.new(0, -2.5, 0)
local rem = Instance.new("Part", char)
rem.Anchored = true
rem.CanCollide = false
rem.FormFactor = 3
rem.Name = "Ring"
rem.Material = "Neon"
rem.Size = Vector3.new(1, 1, 1)
rem.Transparency = 1
rem.TopSurface = 0
rem.BottomSurface = 0
rem.CFrame = hite.CFrame
local rem2 = rem:Clone()
rem2.Parent = char
rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
local rem3 = rem:Clone()
rem3.Parent = char
rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
local rem4 = rem:Clone()
rem4.Parent = char
rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
hite:Destroy()
coroutine.resume(coroutine.create(function()
for i = 0, 24 do
swait(1)
if randomrotations == 1 then
rot = rot + 1
elseif randomrotations == 2 then
rot = rot - 1
end
power = power + 0.5
lookv = lookv + 7.5
rem.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(rot), 0)
rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
orb_spawn_norm(rem.CFrame + rem.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
orb_spawn_norm(rem2.CFrame + rem2.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
orb_spawn_norm(rem3.CFrame + rem3.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
orb_spawn_norm(rem4.CFrame + rem4.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
end
end))
attack = false
end
function yinyangi()
attack = true
for i = 0, 2, 0.1 do
swait()
RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
end
local bv = Instance.new("BodyVelocity")
bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
bv.velocity = root.CFrame.lookVector * 175
bv.Parent = root
for Rotations = 0, 9 do
for i = 0, 1, 0.5 do
swait()
bv.velocity = root.CFrame.lookVector * 175
RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5)
Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
end
orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
for i = 0, 1, 0.5 do
swait()
bv.velocity = root.CFrame.lookVector * 175
RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(180)), 0.5)
Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
end
orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
for i = 0, 1, 0.5 do
swait()
bv.velocity = root.CFrame.lookVector * 175
RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(270)), 0.5)
Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
end
orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
for i = 0, 1, 0.5 do
swait()
bv.velocity = root.CFrame.lookVector * 175
RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(360)), 0.5)
Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
end
orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
end
bv:Destroy()
attack = false
end
function Wip()
attack = true
local rngb = Instance.new("Part", char)
rngb.Anchored = true
rngb.BrickColor = origcolor
rngb.CanCollide = false
rngb.FormFactor = 3
rngb.Name = "Ring"
rngb.Material = "Neon"
rngb.Size = Vector3.new(1, 0.05, 1)
rngb.Transparency = 1
rngb.TopSurface = 0
rngb.BottomSurface = 0
local rngmb = Instance.new("SpecialMesh", rngb)
rngmb.MeshType = "Brick"
rngmb.Name = "SizeMesh"
rngmb.Scale = vt(0, 1, 0)
local orb = rngb:Clone()
orb.Parent = char
orb.Transparency = 0
orb.BrickColor = BrickColor.new("White")
orb.Size = vt(1, 1, 1)
local orbmish = orb.SizeMesh
orbmish.Scale = vt(0, 0, 0)
orbmish.MeshType = "Sphere"
local orbe = rngb:Clone()
orbe.Parent = char
orbe.Transparency = 0.5
orbe.BrickColor = BrickColor.new("New Yeller")
orbe.Size = vt(1, 1, 1)
local orbmish2 = orbe.SizeMesh
orbmish2.Scale = vt(0, 0, 0)
orbmish2.MeshType = "Sphere"
orbe.Color = Color3.new(r / 255, g / 255, b / 255)
rngb:Destroy()
for i = 0, 5, 0.1 do
swait()
if rainbowmode == true then
orbe.Color = Color3.new(r / 255, g / 255, b / 255)
end
orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
RootPart.CFrame = FaceMouse()[1]
end
orbe.Transparency = 1
orb.Transparency = 1
orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
local a = Instance.new("Part", Character)
a.Name = "Direction"
a.Anchored = true
a.BrickColor = bc("White")
a.Material = "Neon"
a.Transparency = 0
a.Shape = "Cylinder"
a.CanCollide = false
local a2 = Instance.new("Part", Character)
a2.Name = "Direction"
a2.Anchored = true
a2.BrickColor = bc("New Yeller")
a2.Color = Color3.new(r / 255, g / 255, b / 255)
a2.Material = "Neon"
a2.Transparency = 0.5
a2.Shape = "Cylinder"
a2.CanCollide = false
local ba = Instance.new("Part", Character)
ba.Name = "HitDirect"
ba.Anchored = true
ba.BrickColor = bc("Cool yellow")
ba.Material = "Neon"
ba.Transparency = 1
ba.CanCollide = false
local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
local ignore = Character
local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
a.BottomSurface = 10
a.TopSurface = 10
a2.BottomSurface = 10
a2.TopSurface = 10
local distance = (orb.CFrame.p - position).magnitude
a.Size = Vector3.new(distance, 1, 1)
a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
a2.Size = Vector3.new(distance, 1, 1)
a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
game:GetService("Debris"):AddItem(a, 20)
game:GetService("Debris"):AddItem(a2, 20)
game:GetService("Debris"):AddItem(ba, 20)
local msh = Instance.new("SpecialMesh", a)
msh.MeshType = "Cylinder"
msh.Scale = vt(1, 25, 25)
local msh2 = Instance.new("SpecialMesh", a2)
msh2.MeshType = "Cylinder"
msh2.Scale = vt(1, 30, 30)
for i = 0, 10, 0.1 do
swait()
CameraEnshaking(1, 5)
a2.Color = Color3.new(r / 255, g / 255, b / 255)
orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
hit, position, normal = workspace:FindPartOnRay(ray, ignore)
distance = (orb.CFrame.p - position).magnitude
if typrot == 1 then
rotation = rotation + 2.5
elseif typrot == 2 then
rotation = rotation - 2.5
end
RootPart.CFrame = FaceMouse()[1]
a.Size = Vector3.new(distance, 1, 1)
a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
a2.Size = Vector3.new(distance, 1, 1)
a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
msh.Scale = msh.Scale - vt(0, 0.25, 0.25)
msh2.Scale = msh2.Scale - vt(0, 0.3, 0.3)
sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
MagniDamage(ba, 30, 500, 60000, 0, "Normal")
end
a:Destroy()
a2:Destroy()
ba:Destroy()
orb:Destroy()
orbe:Destroy()
attack = false
end
function UniversalSpark()
attack = true
local rngb = Instance.new("Part", char)
rngb.Anchored = true
rngb.BrickColor = origcolor
rngb.CanCollide = false
rngb.FormFactor = 3
rngb.Name = "Ring"
rngb.Material = "Neon"
rngb.Size = Vector3.new(1, 0.05, 1)
rngb.Transparency = 1
rngb.TopSurface = 0
rngb.BottomSurface = 0
local rngmb = Instance.new("SpecialMesh", rngb)
rngmb.MeshType = "Brick"
rngmb.Name = "SizeMesh"
rngmb.Scale = vt(0, 1, 0)
local orb = rngb:Clone()
orb.Parent = char
orb.Transparency = 0
orb.BrickColor = BrickColor.new("White")
orb.Size = vt(1, 1, 1)
local orbmish = orb.SizeMesh
orbmish.Scale = vt(0, 0, 0)
orbmish.MeshType = "Sphere"
local orbe = rngb:Clone()
orbe.Parent = char
orbe.Transparency = 0.5
orbe.BrickColor = BrickColor.new("New Yeller")
orbe.Size = vt(1, 1, 1)
local orbmish2 = orbe.SizeMesh
orbmish2.Scale = vt(0, 0, 0)
orbmish2.MeshType = "Sphere"
orbe.Color = Color3.new(r / 255, g / 255, b / 255)
rngb:Destroy()
for i = 0, 5, 0.1 do
swait()
if rainbowmode == true then
orbe.Color = Color3.new(r / 255, g / 255, b / 255)
end
orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
RootPart.CFrame = FaceMouse()[1]
end
orbe.Transparency = 1
orb.Transparency = 1
orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
CFuncs.Sound.Create("rbxassetid://741272936", char, 0.75, 1)
CFuncs.Sound.Create("rbxassetid://1192402877", char, 1, 1)
CFuncs.Sound.Create("rbxassetid://1208650519", char, 0.75, 1)
CFuncs.Sound.Create("rbxassetid://164881112", char, 0.75, 1)
CFuncs.Sound.Create("rbxassetid://429123896", char, 1, 0.85)
CFuncs.Sound.Create("rbxassetid://164178927", char, 1, 1)
local xd = Instance.new("Sound", char)
xd.SoundId = "rbxassetid://445796828"
xd.Pitch = 0.75
xd.Looped = true
xd.Volume = 1.25
xd:Play()
local a = Instance.new("Part", Character)
a.Name = "Direction"
a.Anchored = true
a.BrickColor = bc("Alder")
a.Color = MAINRUINCOLOR.Color
a.Material = "Neon"
a.Transparency = 0.5
a.Shape = "Cylinder"
a.CanCollide = false
local a2 = Instance.new("Part", Character)
a2.Name = "Direction"
a2.Anchored = true
a2.BrickColor = bc("New Yeller")
a2.Color = MAINRUINCOLOR.Color
a2.Material = "Neon"
a2.Transparency = 0.5
a2.Shape = "Cylinder"
a2.CanCollide = false
local ba = Instance.new("Part", Character)
ba.Name = "HitDirect"
ba.Anchored = true
ba.BrickColor = bc("Cool yellow")
ba.Material = "Neon"
ba.Transparency = 1
ba.CanCollide = false
local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
local ignore = Character
local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
a.BottomSurface = 10
a.TopSurface = 10
a2.BottomSurface = 10
a2.TopSurface = 10
local distance = (orb.CFrame.p - position).magnitude
a.Size = Vector3.new(distance, 1, 1)
a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
a2.Size = Vector3.new(distance, 1, 1)
a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
game:GetService("Debris"):AddItem(a, 60)
game:GetService("Debris"):AddItem(a2, 60)
game:GetService("Debris"):AddItem(ba, 60)
local outerscale = 0
local msh = Instance.new("SpecialMesh", a)
msh.MeshType = "Cylinder"
msh.Scale = vt(1, 0, 0)
local msh2 = Instance.new("SpecialMesh", a2)
msh2.MeshType = "Cylinder"
msh2.Scale = vt(1, 0, 0)
for i = 0, 2, 0.1 do
swait()
CameraEnshaking(1, 1)
msh2.Scale = msh2.Scale + vt(0, outerscale * 20, outerscale * 20)
msh.Scale = msh.Scale + vt(0, outerscale * 15, outerscale * 15)
outerscale = outerscale - 0.015
orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
hit, position, normal = workspace:FindPartOnRay(ray, ignore)
distance = (orb.CFrame.p - position).magnitude
if typrot == 1 then
rotation = rotation + 2.5
elseif typrot == 2 then
rotation = rotation - 2.5
end
RootPart.CFrame = FaceMouse()[1]
a.Size = Vector3.new(distance, 1, 1)
a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
a2.Size = Vector3.new(distance, 1, 1)
a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
MagniDamage(ba, 100, 500, 60000, 0, "Normal")
end
for z = 0, 2 do
for i = 0, 4, 0.1 do
swait()
CameraEnshaking(1, 1)
msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
outerscale = outerscale + 0.015
orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
hit, position, normal = workspace:FindPartOnRay(ray, ignore)
distance = (orb.CFrame.p - position).magnitude
if typrot == 1 then
rotation = rotation + 2.5
elseif typrot == 2 then
rotation = rotation - 2.5
end
RootPart.CFrame = FaceMouse()[1]
a.Size = Vector3.new(distance, 1, 1)
a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
a2.Size = Vector3.new(distance, 1, 1)
a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
MagniDamage(ba, 100, 500, 60000, 0, "Normal")
end
for i = 0, 4, 0.1 do
swait()
CameraEnshaking(1, 1)
msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
outerscale = outerscale - 0.015
orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
hit, position, normal = workspace:FindPartOnRay(ray, ignore)
distance = (orb.CFrame.p - position).magnitude
if typrot == 1 then
rotation = rotation + 2.5
elseif typrot == 2 then
rotation = rotation - 2.5
end
RootPart.CFrame = FaceMouse()[1]
a.Size = Vector3.new(distance, 1, 1)
a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
a2.Size = Vector3.new(distance, 1, 1)
a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
MagniDamage(ba, 100, 500, 60000, 0, "Normal")
end
end
for i = 0, 4, 0.1 do
swait()
CameraEnshaking(1, 1)
msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
xd.Volume = xd.Volume - 0.025
a.Transparency = a.Transparency + 0.025
a2.Transparency = a2.Transparency + 0.025
outerscale = outerscale - 0.015
orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
hit, position, normal = workspace:FindPartOnRay(ray, ignore)
distance = (orb.CFrame.p - position).magnitude
if typrot == 1 then
rotation = rotation + 2.5
elseif typrot == 2 then
rotation = rotation - 2.5
end
RootPart.CFrame = FaceMouse()[1]
a.Size = Vector3.new(distance, 1, 1)
a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
a2.Size = Vector3.new(distance, 1, 1)
a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
MagniDamage(ba, 100, 500, 60000, 0, "Normal")
end
xd:Destroy()
a:Destroy()
a2:Destroy()
ba:Destroy()
orb:Destroy()
orbe:Destroy()
attack = false
end
function resetmode()
rainbowmode = false
chaosmode = false
RecolorTextAndRename("Insanity", Color3.new(0, 0, 0), Color3.new(1, 0, 0))
ModeOfGlitch = 1
storehumanoidWS = 16
for i, v in pairs(mw2:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Really red")
v.Material = "Neon"
end
end
for i, v in pairs(mw1:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1
v.BrickColor = BrickColor.new("Really red")
v.Material = "Neon"
end
end
MAINRUINCOLOR = BrickColor.new("Really red")
hum.WalkSpeed = 16
newTheme("rbxassetid://292715599", 48.6, 1, 1)
for i, v in pairs(m:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Really black")
v.Material = "Glass"
end
end
for i, v in pairs(m2:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Crimson")
v.Material = "Granite"
end
end
for i, v in pairs(m3:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Really red")
v.Material = "Neon"
end
end
for i, v in pairs(extrawingmod1:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1
v.BrickColor = BrickColor.new("White")
v.Material = "Neon"
end
end
for i, v in pairs(extrawingmod2:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1
v.BrickColor = BrickColor.new("White")
v.Material = "Neon"
end
end
end
function attackone()
attack = true
for i = 0, 1, 0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(-40)), 0.2)
Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(40)), 0.2)
RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
end
CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1.1)
local hitb = Instance.new("Part", char)
hitb.Anchored = true
hitb.CanCollide = false
hitb.FormFactor = 3
hitb.Name = "Ring"
hitb.Material = "Neon"
hitb.Size = Vector3.new(1, 1, 1)
hitb.Transparency = 1
hitb.TopSurface = 0
hitb.BottomSurface = 0
hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
MagniDamage(hitb, 3, 10, 30, 0, "Normal")
hitb:Destroy()
for i = 0, 1, 0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(70)), 0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-70)), 0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.4)
RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
end
attack = false
end
function attacktwo()
attack = true
for i = 0, 1, 0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.2)
Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.2)
RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
end
CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1)
local hitb = Instance.new("Part", char)
hitb.Anchored = true
hitb.CanCollide = false
hitb.FormFactor = 3
hitb.Name = "Ring"
hitb.Material = "Neon"
hitb.Size = Vector3.new(1, 1, 1)
hitb.Transparency = 1
hitb.TopSurface = 0
hitb.BottomSurface = 0
hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
MagniDamage(hitb, 3, 10, 30, 0, "Normal")
hitb:Destroy()
for i = 0, 1, 0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-70)), 0.4)
Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(70)), 0.4)
RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.4)
LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.4)
RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
end
attack = false
end
function attackthree()
attack = true
for i = 0, 1, 0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(80)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
end
local distlook = 5
for i = 0, 4 do
swait(2)
CameraEnshaking(2, 3)
local hite = Instance.new("Part", char)
hite.Anchored = true
hite.CanCollide = false
hite.FormFactor = 3
hite.Name = "Ring"
hite.Material = "Neon"
hite.Size = Vector3.new(1, 1, 1)
hite.Transparency = 1
hite.TopSurface = 0
hite.BottomSurface = 0
hite.CFrame = root.CFrame + root.CFrame.lookVector * distlook
sphere(3, "Add", hite.CFrame, vt(0, 0, 0), 0.15, MAINRUINCOLOR)
sphere(6, "Add", hite.CFrame, vt(0, 0, 0), 0.3, MAINRUINCOLOR)
MagniDamage(hite, 10, 15, 35, 0, "Normal")
for i = 0, 2 do
sphereMK(2, 0.2, "Add", rarm.CFrame * CFrame.Angles(math.rad(-90 + math.random(-20, 20)), math.rad(math.random(-20, 20)), math.rad(math.random(-20, 20))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
sphereMK(3, 0.2, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
sphereMK(6, 0.35, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
end
CFuncs.Sound.Create("rbxassetid://183763506", hite, 2.5, 1)
CFuncs.Sound.Create("rbxassetid://178452221", hite, 0.25, 0.6)
game:GetService("Debris"):AddItem(hite, 5)
distlook = distlook + 10
end
attack = false
end
local attacktype = 1
mouse.Button1Down:connect(function()
if attack == false and attacktype == 1 then
attacktype = 2
attackone()
elseif attack == false and attacktype == 2 then
attacktype = 3
attacktwo()
elseif attack == false and attacktype == 3 then
attacktype = 1
attackthree()
elseif attack == false and attacktype == 4 then
attacktype = 1
end
end)
mouse.KeyDown:connect(function(k)
if k == "q" and attack == false and ModeOfGlitch ~= 2 then
ModeOfGlitch = 2
storehumanoidWS = 16
hum.WalkSpeed = 16
rainbowmode = false
chaosmode = false
RecolorTextAndRename("Purity", Color3.new(1, 1, 1), Color3.new(0, 1, 1))
newTheme("rbxassetid://472757305", 20.25, 1, 1)
MAINRUINCOLOR = BrickColor.new("Toothpaste")
for i, v in pairs(mw2:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = MAINRUINCOLOR
v.Material = "Neon"
end
end
for i, v in pairs(mw1:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1
v.BrickColor = MAINRUINCOLOR
v.Material = "Neon"
end
end
for i, v in pairs(m:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("White")
v.Material = "Ice"
end
end
for i, v in pairs(m2:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Pastel light blue")
v.Material = "Glass"
end
end
for i, v in pairs(m3:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Toothpaste")
v.Material = "Neon"
end
end
for i, v in pairs(extrawingmod1:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1
v.BrickColor = BrickColor.new("White")
v.Material = "Neon"
end
end
for i, v in pairs(extrawingmod2:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1
v.BrickColor = BrickColor.new("White")
v.Material = "Neon"
end
end
elseif k == "q" and attack == false and ModeOfGlitch == 2 then
resetmode()
end
if k == "e" and attack == false and ModeOfGlitch ~= 3 then
ModeOfGlitch = 3
storehumanoidWS = 16
hum.WalkSpeed = 16
rainbowmode = false
chaosmode = false
RecolorTextAndRename("Corruption", Color3.new(0, 0, 0), Color3.new(0.35, 0, 1))
newTheme("rbxassetid://544291208", 58.15, 0.98, 1.25)
MAINRUINCOLOR = BrickColor.new("Royal purple")
for i, v in pairs(mw2:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = MAINRUINCOLOR
v.Material = "Neon"
end
end
for i, v in pairs(mw1:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1
v.BrickColor = MAINRUINCOLOR
v.Material = "Neon"
end
end
for i, v in pairs(m:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Black")
v.Material = "Ice"
end
end
for i, v in pairs(m2:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Dark indigo")
v.Material = "Glass"
end
end
for i, v in pairs(m3:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Royal purple")
v.Material = "Neon"
end
end
for i, v in pairs(extrawingmod1:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1
v.BrickColor = BrickColor.new("White")
v.Material = "Neon"
end
end
for i, v in pairs(extrawingmod2:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1
v.BrickColor = BrickColor.new("White")
v.Material = "Neon"
end
end
elseif k == "e" and attack == false and ModeOfGlitch == 3 then
resetmode()
end
if k == "r" and attack == false and ModeOfGlitch ~= 4 then
ModeOfGlitch = 4
storehumanoidWS = 16
hum.WalkSpeed = 16
rainbowmode = false
chaosmode = true
RecolorTextAndRename("CHAOS", Color3.new(0, 0, 0), BrickColor.random().Color)
newTheme("rbxassetid://513034340", 48.6, 1, 1)
MAINRUINCOLOR = BrickColor.new("Black")
for i, v in pairs(mw2:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = MAINRUINCOLOR
v.Material = "Neon"
end
end
for i, v in pairs(mw1:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 0.75
v.BrickColor = BrickColor.random()
v.Material = "Neon"
end
end
for i, v in pairs(m:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Black")
v.Material = "Neon"
end
end
for i, v in pairs(m2:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.random()
v.Material = "Neon"
end
end
for i, v in pairs(m3:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Black")
v.Material = "Neon"
end
end
for i, v in pairs(extrawingmod1:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1
v.BrickColor = BrickColor.new("White")
v.Material = "Neon"
end
end
for i, v in pairs(extrawingmod2:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1
v.BrickColor = BrickColor.new("White")
v.Material = "Neon"
end
end
elseif k == "r" and attack == false and ModeOfGlitch == 4 then
resetmode()
end
if k == "t" and attack == false and ModeOfGlitch ~= 5 then
ModeOfGlitch = 5
storehumanoidWS = 16
hum.WalkSpeed = 16
rainbowmode = false
chaosmode = false
RecolorTextAndRename("Light", Color3.new(1, 1, 1), Color3.new(1, 1, 0.5))
newTheme("rbxassetid://729860391", 0, 1.02, 1)
MAINRUINCOLOR = BrickColor.new("Bright yellow")
for i, v in pairs(mw2:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = MAINRUINCOLOR
v.Material = "Neon"
end
end
for i, v in pairs(mw1:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 0
v.BrickColor = MAINRUINCOLOR
v.Material = "Neon"
end
end
for i, v in pairs(m:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Cool yellow")
v.Material = "Ice"
end
end
for i, v in pairs(m2:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Bright yellow")
v.Material = "Ice"
end
end
for i, v in pairs(m3:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Bright yellow")
v.Material = "Neon"
end
end
for i, v in pairs(extrawingmod1:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1
v.BrickColor = BrickColor.new("White")
v.Material = "Neon"
end
end
for i, v in pairs(extrawingmod2:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1
v.BrickColor = BrickColor.new("White")
v.Material = "Neon"
end
end
elseif k == "t" and attack == false and ModeOfGlitch == 5 then
resetmode()
end
if k == "y" and attack == false and ModeOfGlitch ~= 6 then
ModeOfGlitch = 6
storehumanoidWS = 75
hum.WalkSpeed = 75
rainbowmode = false
chaosmode = false
RecolorTextAndRename("Radiance", Color3.new(0, 0, 0), Color3.new(1, 1, 1))
newTheme("rbxassetid://709100631", 0, 1, 1)
MAINRUINCOLOR = BrickColor.new("White")
for i, v in pairs(mw2:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = MAINRUINCOLOR
v.Material = "Neon"
end
end
for i, v in pairs(mw1:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 0
v.BrickColor = MAINRUINCOLOR
v.Material = "Neon"
end
end
for i, v in pairs(m:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("White")
v.Material = "Ice"
end
end
for i, v in pairs(m2:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("Really black")
v.Material = "Ice"
end
end
for i, v in pairs(m3:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("White")
v.Material = "Neon"
end
end
for i, v in pairs(extrawingmod1:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1
v.BrickColor = BrickColor.new("White")
v.Material = "Neon"
end
end
for i, v in pairs(extrawingmod2:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1
v.BrickColor = BrickColor.new("White")
v.Material = "Neon"
end
end
elseif k == "y" and attack == false and ModeOfGlitch == 6 then
resetmode()
end
if k == "u" and attack == false and ModeOfGlitch ~= 6127843 then
ModeOfGlitch = 6127843
storehumanoidWS = 50
hum.WalkSpeed = 50
rainbowmode = true
chaosmode = false
RecolorTextAndRename("RAINBOW", Color3.new(1, 1, 1), Color3.new(1, 1, 1))
newTheme("rbxassetid://147930134", 0, 1, 1)
MAINRUINCOLOR = BrickColor.new("White")
for i, v in pairs(mw2:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = MAINRUINCOLOR
v.Material = "Neon"
end
end
for i, v in pairs(mw1:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 0
v.BrickColor = MAINRUINCOLOR
v.Material = "Neon"
end
end
for i, v in pairs(m:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("White")
v.Material = "Neon"
end
end
for i, v in pairs(m2:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("White")
v.Material = "Neon"
end
end
for i, v in pairs(m3:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.new("White")
v.Material = "Neon"
end
end
for i, v in pairs(extrawingmod1:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1
v.BrickColor = BrickColor.new("White")
v.Material = "Neon"
end
end
for i, v in pairs(extrawingmod2:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 1
v.BrickColor = BrickColor.new("White")
v.Material = "Neon"
end
end
elseif k == "u" and attack == false and ModeOfGlitch == 6127843 then
resetmode()
end
if k == "p" and attack == false and ModeOfGlitch ~= 1000000 then
ModeOfGlitch = 1000000
storehumanoidWS = 100
hum.WalkSpeed = 100
rainbowmode = false
chaosmode = false
RecolorTextAndRename("C A L A M I T Y", Color3.new(0.25, 0, 1), Color3.new(0.5, 0, 1))
newTheme("rbxassetid://1327581272", 0, 1, 1)
MAINRUINCOLOR = BrickColor.new("Bright violet")
for i, v in pairs(mw2:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = MAINRUINCOLOR
v.Material = "Neon"
end
end
for i, v in pairs(mw1:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 0
v.BrickColor = MAINRUINCOLOR
v.Material = "Neon"
end
end
for i, v in pairs(m:GetChildren()) do
if v:IsA("Part") then
v.Color = Color3.new(0.5, 0, 1)
v.Material = "Neon"
end
end
for i, v in pairs(m2:GetChildren()) do
if v:IsA("Part") then
v.Color = Color3.new(0.25, 0, 1)
v.Material = "Neon"
end
end
for i, v in pairs(m3:GetChildren()) do
if v:IsA("Part") then
v.Color = Color3.new(0.45, 0, 1)
v.Material = "Neon"
end
end
for i, v in pairs(extrawingmod1:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 0
v.Color = Color3.new(0.25, 0, 1)
v.Material = "Neon"
end
end
for i, v in pairs(extrawingmod2:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 0
v.Color = Color3.new(0.5, 0, 1)
v.Material = "Neon"
end
end
elseif k == "p" and attack == false and ModeOfGlitch == 1000000 then
resetmode()
end
if k == "l" and toggleTag == false then
toggleTag = true
text.TextTransparency = 0
text.TextStrokeTransparency = 0
elseif k == "l" and toggleTag == true then
toggleTag = false
text.TextTransparency = 1
text.TextStrokeTransparency = 1
end
if k == "z" and attack == false and ModeOfGlitch == 1 then
ExtinctiveHeartbreak()
elseif k == "z" and attack == false and ModeOfGlitch == 2 then
PureBomb()
elseif k == "z" and attack == false and ModeOfGlitch == 3 then
scattercorrupt()
elseif k == "z" and attack == false and ModeOfGlitch == 4 then
ChaosGroundStrike()
elseif k == "z" and attack == false and ModeOfGlitch == 5 then
elseif k == "z" and attack == false and ModeOfGlitch == 1000000 then
UniversalSpark()
elseif k == "z" and attack == false and ModeOfGlitch == 6 then
yinyangi()
elseif k == "z" and attack == false and ModeOfGlitch == 6127843 then
Wip()
end
if k == "l" and attack == false and ModeOfGlitch == 4 and plr.Name == "NoobyGames12" then
ChaosBegone()
end
end)
coroutine.resume(coroutine.create(function()
while true do
swait(2)
if rainbowmode == true or ModeOfGlitch == 6 then
sphereMK(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -6, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, MAINRUINCOLOR, 0)
end
end
end))
coroutine.resume(coroutine.create(function()
while true do
swait(0.5)
if ModeOfGlitch == 1000000 then
sphereMK(5, 0.5, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, MAINRUINCOLOR, 0)
end
end
end))
coroutine.resume(coroutine.create(function()
while true do
swait(2)
if chaosmode == true then
RecolorTextAndRename("CHAOS", Color3.new(0, 0, 0), BrickColor.random().Color)
for i, v in pairs(mw1:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 0.75
v.BrickColor = BrickColor.random()
v.Material = "Neon"
end
end
for i, v in pairs(m2:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BrickColor.random()
v.Material = "Neon"
end
end
end
end
end))
Humanoid.Name = "STARGLITCHER"
Humanoid.MaxHealth = math.huge
Humanoid.Health = math.huge
Instance.new("ForceField", char).Visible = false
Humanoid.Animator.Parent = nil
idleanim = 0.4
while true do
if rainbowmode == true then
RecolorTextAndRename("RAINBOW", Color3.new(r / 255, g / 255, b / 255), Color3.new(r / 500, g / 500, b / 500))
MAINRUINCOLOR = BrickColor.new("White")
for i, v in pairs(m:GetChildren()) do
if v:IsA("Part") then
v.Color = Color3.new(r / 255, g / 255, b / 255)
end
end
for i, v in pairs(m2:GetChildren()) do
if v:IsA("Part") then
v.Color = Color3.new(r / 255, g / 255, b / 255)
end
end
for i, v in pairs(m3:GetChildren()) do
if v:IsA("Part") then
v.Color = Color3.new(r / 255, g / 255, b / 255)
end
end
for i, v in pairs(mw1:GetChildren()) do
if v:IsA("Part") then
v.Color = Color3.new(r / 255, g / 255, b / 255)
v.Material = "Neon"
end
end
for i, v in pairs(mw2:GetChildren()) do
if v:IsA("Part") then
v.Color = Color3.new(r / 255, g / 255, b / 255)
v.Material = "Neon"
end
end
end
CameraManager()
swait()
lwing1weld.C1 = clerp(lwing1weld.C1, cf(2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(12.5 + 5 * math.cos(sine / 32))), 0.3)
lwing2weld.C1 = clerp(lwing2weld.C1, cf(3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(25 + 7.5 * math.cos(sine / 32))), 0.3)
lwing3weld.C1 = clerp(lwing3weld.C1, cf(3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(37.5 + 10 * math.cos(sine / 32))), 0.3)
lwing4weld.C1 = clerp(lwing4weld.C1, cf(4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(50 + 12.5 * math.cos(sine / 32))), 0.3)
lwing5weld.C1 = clerp(lwing5weld.C1, cf(5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(62.5 + 15 * math.cos(sine / 32))), 0.3)
lwing6weld.C1 = clerp(lwing6weld.C1, cf(6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(75 + 17.5 * math.cos(sine / 32))), 0.3)
rwing1weld.C1 = clerp(rwing1weld.C1, cf(-2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(-12.5 - 5 * math.cos(sine / 32))), 0.3)
rwing2weld.C1 = clerp(rwing2weld.C1, cf(-3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(-25 - 7.5 * math.cos(sine / 32))), 0.3)
rwing3weld.C1 = clerp(rwing3weld.C1, cf(-3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(-37.5 - 10 * math.cos(sine / 32))), 0.3)
rwing4weld.C1 = clerp(rwing4weld.C1, cf(-4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(-50 - 12.5 * math.cos(sine / 32))), 0.3)
rwing5weld.C1 = clerp(rwing5weld.C1, cf(-5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(-62.5 - 15 * math.cos(sine / 32))), 0.3)
rwing6weld.C1 = clerp(rwing6weld.C1, cf(-6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(-75 - 17.5 * math.cos(sine / 32))), 0.3)
sine = sine + change
local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
local velderp = RootPart.Velocity.y
hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
if equipped == true or equipped == false then
if attack == false then
idle = idle + 1
else
idle = 0
end
if not (idle >= 500) or attack == false then
end
if RootPart.Velocity.y > 1 and hitfloor == nil then
Anim = "Jump"
if attack == false then
RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.1)
RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(25)), 0.1)
LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(-25)), 0.1)
end
elseif RootPart.Velocity.y < -1 and hitfloor == nil then
Anim = "Fall"
if attack == false then
RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
end
elseif torvel < 1 and hitfloor ~= nil then
Anim = "Idle"
if attack == false then
if ModeOfGlitch == 1 then
RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-10 - 2.5 * math.cos(sine / 32)), math.rad(-20), math.rad(0)), 0.1)
LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10 + 2.5 * math.cos(sine / 32))), 0.1)
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(10 - 2 * math.cos(sine / 32)), math.rad(0), math.rad(20)), 0.1)
Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 32)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(-20 - 5 * math.cos(sine / 0.465))), 0.1)
RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)
elseif ModeOfGlitch == 2 or ModeOfGlitch == 6127843 then
RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-7.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
RW.C0 = clerp(RW.C0, cf(0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(30 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-100 - 2.5 * math.cos(sine / 28))), 0.1)
LW.C0 = clerp(LW.C0, cf(-0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(40 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(90 + 2.5 * math.cos(sine / 28))), 0.1)
elseif ModeOfGlitch == 3 then
RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 - 1 * math.cos(sine / 34))), 0.1)
LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-20)), 0.1)
Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(20)), 0.1)
RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
LW.C0 = clerp(LW.C0, cf(-1.5, 0.75, 0) * angles(math.rad(170), math.rad(-20), math.rad(20)), 0.1)
elseif ModeOfGlitch == 4 then
RH.C0 = clerp(RH.C0, cf(1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(20)), 0.1)
LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(-20)), 0.1)
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.025 * math.cos(sine / 32)) * angles(math.rad(20 - 0.5 * math.cos(sine / 32)), math.rad(0), math.rad(0)), 0.1)
Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
elseif ModeOfGlitch == 5 then
RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
RW.C0 = clerp(RW.C0, cf(1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.1)
LW.C0 = clerp(LW.C0, cf(-1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.1)
elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-10)), 0.1)
LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(10)), 0.1)
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15), math.rad(0), math.rad(0)), 0.1)
RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20 + 2.5 * math.cos(sine / 28))), 0.1)
LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20 - 2.5 * math.cos(sine / 28))), 0.1)
end
end
elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then
Anim = "Walk"
if attack == false then
if ModeOfGlitch == 1 then
RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 5 * math.cos(sine / 0.325)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)
elseif ModeOfGlitch == 4 then
RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(5 + 25 * math.cos(sine / 12))), 0.1)
LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(-5 + 25 * math.cos(sine / 12))), 0.1)
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 8)) * angles(math.rad(12.5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 12))), 0.1)
Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 - 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
elseif ModeOfGlitch ~= 1 or ModeOfGlitch ~= 4 then
RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 45 * math.cos(sine / 8)), math.rad(0), math.rad(-10 + 10 * math.cos(sine / 4))), 0.1)
end
end
elseif torvel >= 22 and hitfloor ~= nil then
Anim = "Run"
if attack == false then
if ModeOfGlitch ~= 6 and ModeOfGlitch ~= 1000000 then
RH.C0 = clerp(RH.C0, cf(1, -0.75 - 0.25 * math.cos(sine / 3), -0.25 - 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
LH.C0 = clerp(LH.C0, cf(-1, -0.75 + 0.25 * math.cos(sine / 3), -0.25 + 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.125 + 0.125 * math.cos(sine / 3)) * angles(math.rad(20), math.rad(0), math.rad(0 - 15 * math.cos(sine / 6))), 0.1)
Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 15 * math.cos(sine / 6))), 0.1)
RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 155 * math.cos(sine / 6)), math.rad(0), math.rad(5 - 10 * math.cos(sine / 3))), 0.1)
LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 155 * math.cos(sine / 6)), math.rad(0), math.rad(-5 + 10 * math.cos(sine / 3))), 0.1)
elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(30 + 2.5 * math.cos(sine / 28))), 0.2)
LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30 - 2.5 * math.cos(sine / 28))), 0.2)
end
end
end
end
end