Game

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include Java import java.awt.Color import java.awt.Font import java.awt.Dimension import java.awt.event.KeyListener import java.awt.event.KeyEvent import javax.swing.JFrame import javax.swing.JPanel class GameScreen < JPanel include KeyListener def initialize super @location = { "x" => 50, "y" => 50 } self.setFocusable true self.setBackground Color.black self.addKeyListener self end def paint g super g g.setColor Color.red g.fillRect @location["x"], @location["y"], 50, 50 end def keyPressed e end def keyReleased e end def keyTyped e key = e.getKeyChar if key == 97 @location["x"] = @location["x"] - 10 elsif key == 100 @location["x"] = @location["x"] + 10 elsif key == 119 @location["y"] = @location["y"] - 10 elsif key == 115 @location["y"] = @location["y"] + 10 end self.repaint end end class GameWindow < JFrame def initialize super "Game Window" screen = GameScreen.new self.add screen self.pack self.setDefaultCloseOperation JFrame::EXIT_ON_CLOSE self.setSize 500, 500 self.setVisible true end end GameWindow.new
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