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from message import dayNight, messages, getText
# game time system
proc informAboutDay() =
messages = dayNight(isDay = true)
# player informer
proc update() =
 
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type MessageType = enum msgHit, msgDeath, msgDayNight
type Message* = object
case messageType*: MessageType
of msgHit:
target*: string
hp*: int
of msgDeath:
died*: string
of msgDayNight:
isDay*: bool
 
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