using System;
//modified Game of Life
namespace GoL
{
enum cell {dead, blue, green, purple, food};//might remove if unnecessary
class Cell
{
private int status;
private boolean compute;//to make cells "compute" simultaneously and have new changes not affect the outcome in a generation
public Cell(int i)//0 = dead, 1 = blue, 2 = green, 3 = purple, 4 = food
{
status = i;
compute = false;
}
}
class Life
{
static void Main()
{
Console.WriteLine((int)cell.dead);
}
}
}